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101. Dear CCP Clueless(I mean Nozh) - in Test Server Feedback [original thread]
For some reason I had always imagined Titans not has direct combat ships but more of mobile command centers. They had enough damage to cause a hell of a beating to ships and the DD helped to defend the ship and weaking a fleet of ships that tried ...
- by Avatoin - at 2009.11.16 02:19:00
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102. Bookkeper - traning queue additional module - in Player Features and Ideas Discussion [original thread]
Yes would love this idea. It would help complete the fix that the training quene was suppose to create in the first place. A mechanism that helps train skills without having to set an alarm clock to start the next skill during the night or having ...
- by Avatoin - at 2009.11.16 01:47:00
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103. Tech 2 carrier idea - in Player Features and Ideas Discussion [original thread]
The underlying problem with a T2 capital ship is that capital ships are already a pretty exclusive market as it stands. The pricing for a carrier is already over 700-800mil and a dreadnaught is in the range of 1500mil. A T2 variety would cost in t...
- by Avatoin - at 2009.11.16 01:42:00
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104. Proposal for a Tier 3 Battleship Experiment in SISI - in Player Features and Ideas Discussion [original thread]
Originally by: Wreyn Sevet Edited by: Wreyn Sevet on 16/11/2009 00:50:42 An optimal bonus is effectively a damage bonus past a certain range. Sorry, I accidentally pressed enter and the post went up before it was done. Look at Expe...
- by Avatoin - at 2009.11.16 01:08:00
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105. Proposal for a Tier 3 Battleship Experiment in SISI - in Player Features and Ideas Discussion [original thread]
Edited by: Avatoin on 16/11/2009 00:56:09 Looking at the Tier 3 Battleships I have noticed that the Rohk is the only Tier 3 battleship that does not get a DPS bonus, forcing the Raven to be the primary DPS BS for the Caldari which must work to...
- by Avatoin - at 2009.11.16 00:38:00
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106. Salaries, Alliance Fundings - in Player Features and Ideas Discussion [original thread]
With the new SOV changes CCP expects to be able to increase the number of people in 0.0. And with treaties (eventually) coming out in the future, it will make it even easier for alliances to manage out space to other alliances. With this in mind a...
- by Avatoin - at 2009.11.14 08:18:00
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107. Shield, Armor and Hull warnings - in Player Features and Ideas Discussion [original thread]
Originally by: Van Gend Im not saying you should be able to play EVE half asleep. But if your gonna add audio warning about shield, armor and hull why not for cap? After all id be happy to trade the warning: "You cant set the same destinat...
- by Avatoin - at 2009.11.13 23:51:00
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108. Alliance based missions - in Player Features and Ideas Discussion [original thread]
I remember that at Fan Fest treaties wouldn't be coming until after Dominion. I suggest that when that time comes alliances can create missions to increase the number of people plexing (or whatever) in there system. Essentially, alliances would se...
- by Avatoin - at 2009.11.13 23:40:00
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109. New login screen music for dominion is .... - in Test Server Feedback [original thread]
i loved it... it really gave a new feel to the game. Now if only the actual login screen (the layout not the background) was a little bit better, maybe if the username and password sections were a little bigger and in the center of the screen. it ...
- by Avatoin - at 2009.11.13 19:52:00
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110. Bug with FLAG status + trouble raising military index + test request.. - in Test Server Feedback [original thread]
Well if CCP wanted more people to get into 0.0 than this would sure do it. But based on the evidence that SXYGeek is presenting it appears that the spawn rate of plexes and belt rats in insufficient to justify a major increase in people. CCP wil...
- by Avatoin - at 2009.11.13 04:44:00
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111. Control Towers (balance) - in Player Features and Ideas Discussion [original thread]
heck... CCP needs to throw all the current attributes for weapons, ships, etc and then work from the ground up to balance out all the races. I've figured that one of the great things about EVE is that unlike a lot of other games I've seen, every...
- by Avatoin - at 2009.11.10 06:58:00
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112. How to change SOV - in Player Features and Ideas Discussion [original thread]
Upkeep û To keep SOV the alliance has to pay upkeep in that system. The higher the levels of SOV the greater the upkeep. Also the installation of POSs modules such as jump bridges, capital production facilities, cyno beacons and jammers, will also...
- by Avatoin - at 2009.11.10 04:28:00
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113. How to change SOV - in Player Features and Ideas Discussion [original thread]
SOV should be based on multiple factors and not just the presence of a single installation. Here is my proposal: Planetary Control - Systems will have inhabited planets (usually between one or three systems). Planets have to be invaded and conque...
- by Avatoin - at 2009.11.10 04:23:00
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114. Improved Alliance Government Structure - in Player Features and Ideas Discussion [original thread]
Correct me if this is already in game (its I don't have the skills to see for myself but if it ain't I'd be cool to have), but what if alliances would have a much more complex leadership structure. I'm gonna base this partly off how the US runs. ...
- by Avatoin - at 2009.11.09 20:40:00
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115. Sov Changes: Still Not Doing Anything for Small Corps/Gangs - in Test Server Feedback [original thread]
Actually it would help smaller alliances (a bit) there is much less of a reason for an alliance to have space they really don't need (with the upkeep and upgrades and stuff) meaning that only strategically important and player hubs will be fully c...
- by Avatoin - at 2009.11.08 05:22:00
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116. New UI Feedback - in Test Server Feedback [original thread]
i like the new UI... it looks so much... better. Not those other kinds of better but really better.
- by Avatoin - at 2009.11.08 05:14:00
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117. Wormholes should be a 2 way street. and not just for us. - in Player Features and Ideas Discussion [original thread]
/signed I don't know about sleeper's wrecking havok in empire but if that happened in systems like 0.2 and below it would be pretty cool.
- by Avatoin - at 2009.11.06 22:32:00
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118. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
1. So just to confirm I read this right. POSs belonging to the alliance holding SOV will NOT have to be fueled, instead the holding corporation will have to pay in upkeep equivalent to five large POSs plus the cost of additional upgrades? Am I rig...
- by Avatoin - at 2009.11.06 22:24:00
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119. GUI functionality annoyances. - in Player Features and Ideas Discussion [original thread]
/signed I think everything you just said makes sense
- by Avatoin - at 2009.11.06 07:52:00
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120. Heavy Assault Battleship Suggestion - in Player Features and Ideas Discussion [original thread]
A T2 tier 3 battleship is though because you need to find a role for it other than a very expensive DPS ship. We don't need a heavy assualt battleship as t1 battleships fill in that role just fine and a t2 version would easily cost about the same ...
- by Avatoin - at 2009.11.05 22:59:00
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