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1. 350mm Railguns in sniper PVP. Why? - in Ships and Modules [original thread]
Edited by: Aveng3X on 31/08/2009 23:23:20 Originally by: Lance Fighter cpu use when combined with tank modules / range modules? grid use when combined with 3 locus rigs? 3 locus rigs.. why, that sounds like you should use 425s, f...
- by Aveng3X - at 2009.08.31 23:16:00
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2. 350mm Railguns in sniper PVP. Why? - in Ships and Modules [original thread]
Why would you do such a thing? I see 350's on Rokhs and Megathrons on killboards daily but I can't for the life of me understand why you'd fit such a ******ed gun to your ship. It's not like any ship has problems fitting a full rack of 425mms, an...
- by Aveng3X - at 2009.08.31 22:28:00
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3. Damage Reduction Factor (missiles) - in Ships and Modules [original thread]
Originally by: Nerogk Shorn Explosion velocity: if the target is going faster than your missiles' explosion velocity, it will take reduced damage . Explosion radius: If the target is smaller than your missiles' explosion radius it will ta...
- by Aveng3X - at 2008.11.13 00:54:00
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4. pvp cerberus - in Ships and Modules [original thread]
Sure, here's the "let's fill my midslots with random crap" fitting, that's generally the fitting to use post missile-nerf: Highs: 5 HAM IIs Mediums: Afterburner, target painter, warp disruptor, web, cargo scanner Lows: DC II, 3 BCS II. Cool, w...
- by Aveng3X - at 2008.11.13 00:50:00
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5. New slot layouts on SISI - in Ships and Modules [original thread]
Posting in an epic thread __________________________ Any views expressed are not necessarily the views of my corporation or alliance. YARR!
- by Aveng3X - at 2008.11.04 17:26:00
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6. Gang PVP Dominix Fitting - in Ships and Modules [original thread]
My corp sometimes goes for 2 neuts, 2 remote reps and 2 electron blasters for a bit of everything. Perfect as a wingman. __________________________ Any views expressed are not necessarily the views of my corporation or alliance. YARR!
- by Aveng3X - at 2008.11.04 17:23:00
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7. Hull Reppers - in Ships and Modules [original thread]
DCII ftw __________________________ Any views expressed are not necessarily the views of my corporation or alliance. YARR!
- by Aveng3X - at 2008.11.04 17:17:00
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8. A Jammers worst enemy - in Ships and Modules [original thread]
A dampening Caracal is pretty cool, 2 damps, 2 sensor boosters, afterburner, sorted. You can screw up their lock range and hurt them with long range missile bombardment :) __________________________ Any views expressed are not necessarily the vie...
- by Aveng3X - at 2008.10.08 12:11:00
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9. 0.0 Ninja Ratting Deimos - in Ships and Modules [original thread]
Originally by: Redent SC sold, Ishtar it is. I love the eve forums. Destroy your ideas and build them up again :D love you guys! :D Make sure you use sentries (them = god) as if you do get dropped in a belt, you can at least recall the...
- by Aveng3X - at 2008.10.08 12:03:00
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10. Missile Nerfing - what will be changed? - in Ships and Modules [original thread]
Originally by: Cpt Branko Originally by: Aveng3X The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as well as a shield tank is bad enough. It doesn't. You must be doing something wrong. A...
- by Aveng3X - at 2008.09.21 17:16:00
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11. Missile Nerfing - what will be changed? - in Ships and Modules [original thread]
CNR in PVP? I hope you're rich! CCP can't nerf missiles any more than they already have... if anything they need a boost, which is going to happen soon. The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as w...
- by Aveng3X - at 2008.09.17 09:55:00
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12. speed changes and falcons - in Ships and Modules [original thread]
Edited by: Aveng3X on 17/09/2008 09:49:57 Well you can fit ECCM for a start and stop whining :) Oh, and then there's the wide range of long range weapons that you can use, like railguns, cruise missiles and so on. Or you can just bring your ...
- by Aveng3X - at 2008.09.17 09:45:00
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