Pages: [1] |
1. The REAL issue with capital ships - in Ships and Modules [original thread]
Originally by: Simetraz agree Just some simple math. Just one Super Carrier is the equivalent of 16 normal carriers in minerals. That is a huge investment and it better perform for what you are putting into it. Just some simple math...
- by Axemaster - at 2011.05.08 08:39:00
|
2. Changing fighter bombers in a super carrier - in Ships and Modules [original thread]
I have a sense of loss after reading this thread...
- by Axemaster - at 2011.04.05 00:58:00
|
3. C1-3 WH BC Fits - in Ships and Modules [original thread]
Edited by: Axemaster on 13/12/2010 03:04:26 clicky And I refer you yet again to the google... yes it is there. Not my fault if you don't see the 100% relevant thread that search will find for you... EDIT: Moreover the original one was good...
- by Axemaster - at 2010.12.13 03:03:00
|
4. C1-3 WH BC Fits - in Ships and Modules [original thread]
clicky You obviously tried very hard...
- by Axemaster - at 2010.12.12 23:20:00
|
5. armor tanking pick one - in Ships and Modules [original thread]
Originally by: ALTno6 I don't know why I post in here.
- by Axemaster - at 2010.09.06 18:38:00
|
6. So uttlerly confused and upset! - in Ships and Modules [original thread]
Um, not to troll, but have you seriously been playing for 4 years? I find that really hard to believe. And as others said, it's the tracking.
- by Axemaster - at 2010.09.04 16:53:00
|
7. Guide to tanking a retriever - in Ships and Modules [original thread]
Edited by: Axemaster on 19/08/2010 14:31:29 This is all very good and noble, but the sad reality is that you can't tank a retriever. Why? Too little resistances, and too little powergrid. Combined it means you can't put enough buffer to survi...
- by Axemaster - at 2010.08.19 14:24:00
|
8. Broken rig...... - Small Gravity Capacitor Upgrade II - in Ships and Modules [original thread]
Actually I agree that Small Gravity Capacitors should have less calibration costs. Only makes sense tbh, since right now it doesn't really have much use. After all, it's not a combat rig so the change wouldn't unbalance anything. Maybe increase th...
- by Axemaster - at 2010.08.16 02:15:00
|
9. Armor tanking missile boat. - in Ships and Modules [original thread]
Hey Shereza, where did you say you mission again?
- by Axemaster - at 2010.07.14 17:45:00
|
10. Not sure which to train for - in Ships and Modules [original thread]
It depends on how big a fleet you're talking about. If the fleet is big enough to produce lots of lag, amarr is better because you don't have to reload the crystals - reloading with lag can take a very long time. Otherwise, it's more an issue of r...
- by Axemaster - at 2010.07.07 19:10:00
|
11. armor vs. shield buffer tanks when coming out of a ship mant array - in Ships and Modules [original thread]
I have to confirm that this is very much a real and annoying problem... I have a POS in lowsec with a ship maintenance array. Sometimes I'll have to scan someone down with a cov ops, and then I'll go back to the POS to switch into my shield buffe...
- by Axemaster - at 2010.03.23 01:56:00
|
12. Mission tempest, needs last rig slot. - in Ships and Modules [original thread]
This is either a great troll or the ravings of a lunatic. Either way...
- by Axemaster - at 2010.01.26 08:20:00
|
13. Stealth Bombers: Need to know the limits - in Ships and Modules [original thread]
Originally by: Alia Ravenswing Bombers are an alpha strike ship. Enormous damage can be deployed before they even know you are there. Never dual with a bomber. Do everything you can to beef up your damage and firing rates. Using rigs and m...
- by Axemaster - at 2010.01.26 07:51:00
|
14. Rorqual Overpowered Much? - in Ships and Modules [original thread]
Originally by: Burnharder Great thread. Hilarious troll OP. I assume this is a joke, right? Looking at ^ ... I'd say this is successful troll. Lawl.
- by Axemaster - at 2010.01.24 04:35:00
|
15. Rorqual Overpowered Much? - in Ships and Modules [original thread]
"10 men gang and no one neuting ?" In my experience high speed assualt frig / HAC gangs usually don't have much in the way of neuts. Maybe a curse would help, but it'll still take a long time to cap out.
- by Axemaster - at 2010.01.23 00:13:00
|
16. Rorqual Overpowered Much? - in Ships and Modules [original thread]
Edited by: Axemaster on 23/01/2010 00:06:11 Ok, considering a high speed roam. Each ship does lets say 400dps. 400 X 10 = 4000 4000-2298=1702 over boosting (1.2m/1702)/60= 11.75 minutes to kill the Rorqual In this time, he will easily be sav...
- by Axemaster - at 2010.01.23 00:05:00
|
17. Rorqual Overpowered Much? - in Ships and Modules [original thread]
So I was trawling through 0.0 space in a vagabond last night, when lo and behold, I discover a Rorqual and a pair of Mackinaws in an ice belt. So I warp to them, and start shooting one of the Mackinaws. The Rorqual locks me surprisingly fast (les...
- by Axemaster - at 2010.01.22 23:37:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |