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141. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Edited by: Azerrad on 28/07/2006 06:20:39 Originally by: Randay Edited by: Randay on 28/07/2006 06:13:30 Originally by: Azerrad intelligent reply I doubt the Hyperion with its 15000ish PG will be able to fit a cap boo...
- by Azerrad - at 2006.07.28 06:16:00
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142. A possible fix for the Hyperion - in Ships and Modules [original thread]
You are still using cap injectors so it doesn't really help much, but its at least better than the 5% to MWD cap penalty bonus at least.
- by Azerrad - at 2006.07.28 06:11:00
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143. Solo pirating raven setup - in Crime and Punishment [original thread]
Armor tank and ECM. Also don't tank both shields and armor.
- by Azerrad - at 2006.07.28 06:08:00
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144. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Edited by: Azerrad on 28/07/2006 05:54:39 Originally by: Randay Sigh, guess Ill clarify, Hyperion is going to have low lock range. The web is so that he can't run away after he starts losing. You will have a superior tank, and better c...
- by Azerrad - at 2006.07.28 05:53:00
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145. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Randay Edited by: Randay on 28/07/2006 04:57:18 Originally by: Wrayeth Edited by: Wrayeth on 28/07/2006 04:21:56 Originally by: Randay Originally by: Wrayeth You're missing the point - the AC...
- by Azerrad - at 2006.07.28 05:09:00
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146. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Dr Tetrahydrocannabinol Originally by: Azerrad So again, how is 7 mids on the Maelstrom any worse than 7 mids on the Rohk? I just pointed them out. Rokh will not fit an active tank. Caldari generally have the mo...
- by Azerrad - at 2006.07.28 04:21:00
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147. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Randay Once again all I have to say is: Adapt. The reason why the ships and modules forum is a complete joke is because everyone is busy comparing apples to oranges and lobbying for changes that would make the game easier ...
- by Azerrad - at 2006.07.28 03:42:00
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148. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Dr Tetrahydrocannabinol The main reason being that Rokh will have 8 guns that use cap (ive used a ship fitter tool to test the use and cap runs out in 300 sec with a cap relay in low using a passive tank 2Xinv). Also, not ...
- by Azerrad - at 2006.07.28 03:36:00
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149. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Dr Tetrahydrocannabinol Slightly better tank is a pretty big understatement. It would amount to two extra slots one from the bonus and the 7th mid. I don't understand how the Rohk would be any different. Free invul field...
- by Azerrad - at 2006.07.28 03:04:00
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150. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Dr Tetrahydrocannabinol Originally by: Azerrad You adapted by doing what exactly? Using missles with infinite tracking? Thats some amazing adapting. Sensor boosters, webs, target painters, warp scrams, are all t...
- by Azerrad - at 2006.07.28 02:48:00
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151. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Randay Originally by: Wrayeth Originally by: Randay Edited by: Randay on 28/07/2006 01:47:41 Originally by: Lexor SLice 8/7/5 is the only way it should work realisticly, anyone who says otherwise ...
- by Azerrad - at 2006.07.28 02:04:00
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152. WTT: 12.6mill SP Gallente Pilot for Other race pilot - in Trades, trades and more trades [original thread]
Can you post screenshots of skills, attributes, etc?
- by Azerrad - at 2006.07.28 01:16:00
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153. Heperion discussion how we want it - in Ships and Modules [original thread]
Originally by: Wesley Harding Originally by: Azerrad Originally by: Wesley Harding How about a bonus that reduces the sig penalty from using a MWD? Drops 100% percent per level maybe? I say give it a 8/7/5 layout, and bonu...
- by Azerrad - at 2006.07.28 01:01:00
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154. Heperion discussion how we want it - in Ships and Modules [original thread]
Originally by: Wesley Harding How about a bonus that reduces the sig penalty from using a MWD? Drops 100% percent per level maybe? I say give it a 8/7/5 layout, and bonuses to sig and cap while using MWD, along with a hybrid damage bonus....
- by Azerrad - at 2006.07.27 23:49:00
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155. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Andrea Jaruwalski Originally by: Tiuwaz Originally by: Andrea Jaruwalski Originally by: Tiuwaz are seriously comparing a ship with t2 resists with a ship with t1 resists? give mael sleipnir resists an...
- by Azerrad - at 2006.07.27 23:47:00
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156. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
I really don't understand this Caldari lobby that is convinced that 8/7/5 on the Maelstrom is overpowered, but 8/7/5 on the Rohk is perfectly acceptable.
- by Azerrad - at 2006.07.27 23:25:00
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157. Tier1 and Tier2 BS - in Ships and Modules [original thread]
Edited by: Azerrad on 27/07/2006 22:03:17 Originally by: Grimpak you know that, in part, that was my idea , right? Unless you came up with it alone of course I'll admit it was inspired by your post ( 51 ) about updating the Tempes...
- by Azerrad - at 2006.07.27 22:03:00
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158. Extended Downtime on Tuesday, 1 August - in EVE General Discussion [original thread]
Mirroring current database to Sisi I hope...
- by Azerrad - at 2006.07.27 21:51:00
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159. Tier1 and Tier2 BS - in Ships and Modules [original thread]
With a big concern about the Tier3 BS making the Tier1 and Tier2 BS irrelevant, wouldn't this be a good opportunity to do a complete overhaul of all the BS tiers such as was done with frigates when RMR was released? It seems more logical to balanc...
- by Azerrad - at 2006.07.27 21:48:00
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160. Maelstrom: What *should* stats be? - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 27/07/2006 20:32:05 Too many replies directed at me. Anyway, I will do a general reply because the 8/6/6 or 8/7/5 really caters for two groups of players. 8/7/5 can really do ...
- by Azerrad - at 2006.07.27 20:33:00
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