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81. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: St'oto Edited by: St''oto on 11/08/2006 11:30:56 This topic is nothing more but a bored man's flamebait. You say that the moa is overpowered if it uses its ship bonuses which is long range, OMG. Nerf thorax because it c...
- by Azerrad - at 2006.08.11 11:50:00
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82. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ishquar Teh'Sainte yeah - it's more the definition you're using. as i said - plain damage won't win you battles. and you'd be surprised how fast a goodwarpin point can be created. and if you're not able to create a warp-in...
- by Azerrad - at 2006.08.11 11:41:00
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83. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Aramendel Similary, a throax is overpowered since there is a case where you cannot beat it (OMGWTFBBQ damage at clone range). Your logic is flawed. Those sniper cruiser fleets you speak of do not really exist - wonder why? ...
- by Azerrad - at 2006.08.11 11:24:00
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84. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ishquar Teh'Sainte ok - one question ... do you know how combat in EVE works?? it isn't 100% "i can hit harder .. so i pwn" .. it is "i know how to play my opponent so that i get my optimal prerequisites for the engagement" ...
- by Azerrad - at 2006.08.11 11:16:00
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85. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: fmercury So, the Moa is overpowered beacuse on even days you can't kill it, and on odd days it can't beat anything else? Go back to metaphor school. I probably should since I can never seem to remember if a metaphor uses...
- by Azerrad - at 2006.08.11 11:08:00
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86. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ozzie Asrail And a fast t1 frig could orbit said moa at 10km and the moa probably couldnt hit it either. Does that mean t1 frigs need their speed nerfing? The whole point of sniper boats is to outrange your opponant jsut lik...
- by Azerrad - at 2006.08.11 11:03:00
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87. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 11/08/2006 10:17:23 Originally by: Azerrad Its not so much about Caldari as it is the bonus, small distinction I know, but true none the less. I'm not thrilled with th...
- by Azerrad - at 2006.08.11 10:30:00
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88. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ozzie Asrail Dude, your making up soltions for problems that dont really exist. It's all pretty ballanced as a whole and certainly doesnt need a huge nerf like that. you say your goal is to prevent mini and amarr using rai...
- by Azerrad - at 2006.08.11 10:11:00
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89. Armageddon PVP only - in Ships and Modules [original thread]
Originally by: Viktor VonCarstein I have been playing with the Apoc and Retribution now for ages and have decided to swap to the Armageddon for PVP for a change really. It is to be used solo and in gangs. I have max cap skills, max fitting...
- by Azerrad - at 2006.08.11 09:56:00
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90. gold magnate stats - in EVE General Discussion [original thread]
Originally by: Tsavong Lah Am I the only one who sees a gold dev bar on this topic? Did I miss something? Same thing here... Which one of you is the dev alt? Come on, fess up.
- by Azerrad - at 2006.08.11 09:48:00
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91. Hybrid Penalty - in Ships and Modules [original thread]
Edited by: Azerrad on 11/08/2006 09:41:06 Originally by: Jenny Spitfire Let me see if I have understood your post. Your post doesnt argue the need to have a nerf on Caldari. Your post implies Caldari have too long range for rails and...
- by Azerrad - at 2006.08.11 09:38:00
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92. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ithildin They've got higher range, but they've got the lowest damage modifier per second in the game! If you reduce their range so that their bonus bumps a 425mm Rail II back to 50km optimal, all you've accomplished is make ...
- by Azerrad - at 2006.08.11 09:01:00
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93. Hybrid Penalty - in Ships and Modules [original thread]
Edited by: Azerrad on 11/08/2006 09:01:39 Originally by: Hugh Ruka You are now saying that you don't see a problem with Amarr/Minmatar fitting hybrids. But that is your main point in the OP. so WHY the range penalty again? From the...
- by Azerrad - at 2006.08.11 08:57:00
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94. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Rails are very balanced. Some elaboration would be nice. I would really like to see a thread where you go more in depth than "It's fine".
- by Azerrad - at 2006.08.11 08:51:00
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95. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ithildin Regarding bonuses, you are very wrong. The only ships that has the "bonus-slot" capacity for soaking that nerf is the Megathron, Incursus, and all other Gallentean ships with a hybrid damage and tracking bonus (I do...
- by Azerrad - at 2006.08.11 08:49:00
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96. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Ithildin If you do the math correctly, you'll find that it's still a better option to fit lasers on Amarr ships, inspite of the lower fitting on hybrids. This is partly because you lose some dps (hybrids have a need for +5% ...
- by Azerrad - at 2006.08.11 08:44:00
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97. Hybrid Penalty - in Ships and Modules [original thread]
Originally by: Xoduse The only other ships that really fit hybrids is Caldari and their ships are made for them - mainly rails. A decent pilot knows that most the time he should take advantage of his ships bonii which is why not many races...
- by Azerrad - at 2006.08.11 08:39:00
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98. Hybrid Penalty - in Ships and Modules [original thread]
The majority of Gallente and Caldari pilots will probably hate this idea, but here goes... Laser turrets have very high cap use and Amarr ships have a cap bonus to negate that, end result being it makes the most sense to use lasers on Amarr ships...
- by Azerrad - at 2006.08.11 08:11:00
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99. Whats going to happen to the Domi? - in Ships and Modules [original thread]
NOS/ECM nerf should hit the Domi pretty hard.
- by Azerrad - at 2006.08.10 18:49:00
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100. Cerberus Role. - in Ships and Modules [original thread]
60km with a "short range" missle? Ok... The missle skills need to be dropped to 5% per level, a 225% bonus to range with 2 skills at level 5 is kinda crazy imo.
- by Azerrad - at 2006.08.06 18:47:00
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