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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 09:27:00 -
[1]
Edited by: Roxanna Kell on 06/08/2006 09:29:02 Edited by: Roxanna Kell on 06/08/2006 09:27:59
ATM caladari is know for their long range bonus. 2 long range hacs? oh why? Eagle is a fine ship. Cerberus i like it a lot.
but this is the problem, 196km is how far my missiles would go' to hit that far i would need 1 sensor booster II well 160km + gang bonus up to 10% more. though its a mighty bonus i hardly get to use it unless i get told to gate camp, even at that point id rather sit at 100km due to the 8437.5 m/sec my missiles will take 13 secs after lock to reach its target, at 160 you re looking at 20 seconds, most of the time anything smaller than BC or BS will die before the missiles get there.
do we really need that flight time bonus? i mean there is tonnes of other options. EI: 10% reduction in price per lvl jk o/
whats scary is this. Assault missiles 25% more damage at 15KM range, that will make the cerberus a fearsoem close quarter pawnmobile. i ll be looking at 400dps roughly, thats the same i do now with t2 fury jsut without the reduced cap.
plus think of the t2 assault missiles.
even with a 15 km range, the cerberus ahs a 50% velocity bonus at lvl 5, another 50% velocity from missile skill and a 50% flight tiem from missile skilla s well. there is a 10% bonus Light and Heavy Missile flight time but that shouldnt affect assault missiles.
even with this you re still going to be hitting at maybe 40-60km THE PRICE WILL GO UP, i presume unless CCP releases more copys.
10% flight time bonus could be changed into many things, maybe tanking, cerberus hasnt got as much shield as other hacs ei: vaga wish is around the same price more agile and deadly in 1v1 combat.
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mechtech
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Posted - 2006.08.06 09:44:00 -
[2]
wow, this is a REALLY scary thought, very powerful. caldari gets more pwn.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.06 09:45:00 -
[3]
Caldari is a support race though. ---------------- Cruelty is God's way of showing kindness.
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HippoKing
Caldari The I-Win Button
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Posted - 2006.08.06 09:50:00 -
[4]
5% resist/level would make me happy 
The problem is, the only bonuses that caldari missile ships get are usually damage and range. Cerb already has double bonuses to each. Only other bonus I can think of which would fit in with current progressions would be the nighthawk's GMP bonus, and that doesn't make me happy.
On the other hand, a theoretical 76km range with assault missiles is pretty horrible 
Normal HippoKing service resumed; world no longer ending. |

Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 11:02:00 -
[5]
Originally by: HippoKing 5% resist/level would make me happy 
The problem is, the only bonuses that caldari missile ships get are usually damage and range. Cerb already has double bonuses to each. Only other bonus I can think of which would fit in with current progressions would be the nighthawk's GMP bonus, and that doesn't make me happy.
On the other hand, a theoretical 76km range with assault missiles is pretty horrible 
not that iam complaining i jsut think it ll be unbalanced and when a ship is too good the price is too high
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Waxau
Liberty Rogues Tactical Narcotics Team
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Posted - 2006.08.06 11:09:00 -
[6]
Totally agree - glad i got the skills to fly a NH now cos Cerb's are going to go waaaaaaaaaay up. Hell i remember when they were 80 mil.
I really suggest that CCP release more bpo/seed some bpc. The only problem with the really good/useful t2 stuff is that the markets are monopolised by alliances who have the resources to buy all the bpo. Which then penalises the rest of the eve community as they have to bend over backwards to get a ship, which isnt worth the isk often.
But this has been moaned about enough. Im sure eve and the community know already:P
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 11:27:00 -
[7]
Originally by: Waxau Totally agree - glad i got the skills to fly a NH now cos Cerb's are going to go waaaaaaaaaay up. Hell i remember when they were 80 mil.
I really suggest that CCP release more bpo/seed some bpc. The only problem with the really good/useful t2 stuff is that the markets are monopolised by alliances who have the resources to buy all the bpo. Which then penalises the rest of the eve community as they have to bend over backwards to get a ship, which isnt worth the isk often.
But this has been moaned about enough. Im sure eve and the community know already:P
first of all, NH is **** dotn go for it stick with cerb, jk tahts me trying to keep the NH price down too. guese it didnt work.
NOW bpos, how many are there in game? 10? 20? some one said 12 to me. now out of those 12, there could be 10 in constant use every day, tahts 10 hacs every day.
there is a lot of caladaris, doing missions with this ships, how many are loosing them every day to rats? not many pvp with them, but i guese in total at least 10 cerberus ships are destroyed every day, at least. the reason the price went up in the first place was ebcause some one did a whole buy, i remember seeing tonnes of em in market, than suddenly before RMR all cerberus were gone.
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Hoshi
Blackguard Brigade Curse Coalition
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Posted - 2006.08.06 11:36:00 -
[8]
Originally by: HippoKing 5% resist/level would make me happy 
The problem is, the only bonuses that caldari missile ships get are usually damage and range. Cerb already has double bonuses to each. Only other bonus I can think of which would fit in with current progressions would be the nighthawk's GMP bonus, and that doesn't make me happy.
On the other hand, a theoretical 76km range with assault missiles is pretty horrible 
You have the hawk with it's crappy 5% shield boost bonus as well... --------------------------------------------------------------------------------
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.06 14:18:00 -
[9]
Edited by: Mr Peanut on 06/08/2006 14:19:06 EDIT: Nvm.
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HippoKing
Caldari The I-Win Button
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Posted - 2006.08.06 14:32:00 -
[10]
Originally by: Hoshi
Originally by: HippoKing 5% resist/level would make me happy 
The problem is, the only bonuses that caldari missile ships get are usually damage and range. Cerb already has double bonuses to each. Only other bonus I can think of which would fit in with current progressions would be the nighthawk's GMP bonus, and that doesn't make me happy.
On the other hand, a theoretical 76km range with assault missiles is pretty horrible 
You have the hawk with it's crappy 5% shield boost bonus as well...
I'd forgotten about that. No caldari should have shield boost bonuses though (including the transports): they should all be 5% resist bonuses. Minmatar tanking bonuses are (or should be) 7.5% boost.
Normal HippoKing service resumed; world no longer ending. |

bldyannoyed
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.08.06 14:45:00 -
[11]
Minmatar should get the 7.5% boost bonus cos its mostly rubbish and u want the caldari to have the good one?
Anyway, this wasn't a bpo or hawk boost thread, it was a change a cerb bonus thread. And yes, the cerberus is gonna be absolutely LETHAL with these new assault missiles. And it already tanks like a demon, so a resist bonus would be way overpowered. Imagine it, deadly assault missiles at close range plus a shield tank u need a titan to bust thru.
That would scare me.
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zoturi
Karjala Inc.
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Posted - 2006.08.06 14:47:00 -
[12]
at least you can win vaga 1on1, but cant kill it cos they warp out 
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 14:52:00 -
[13]
Originally by: bldyannoyed Minmatar should get the 7.5% boost bonus cos its mostly rubbish and u want the caldari to have the good one?
Anyway, this wasn't a bpo or hawk boost thread, it was a change a cerb bonus thread. And yes, the cerberus is gonna be absolutely LETHAL with these new assault missiles. And it already tanks like a demon, so a resist bonus would be way overpowered. Imagine it, deadly assault missiles at close range plus a shield tank u need a titan to bust thru.
That would scare me.
it tanks like a demon in pve, in pvp you ll need you med slots one for mwd and one for disruptor or webber, so the tank wont be as good, were the vaga gets tonnes of shield, i feel raped
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bldyannoyed
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.08.06 14:55:00 -
[14]
Check your numbers. The Cerb has about 350 base shield MORE than the Vaga. And a Vag also has to fit an mwd and a webber, and the cerb has an extra slot, so just how is the vagabond a better tank?
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 14:57:00 -
[15]
whats upsetting is that you have 2 hacs that have almost similar role of long range. even at maxed skills its hard to take a cerberus agaisnt a BS solo, its rare that i got away with it.
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HippoKing
Caldari The I-Win Button
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Posted - 2006.08.06 14:58:00 -
[16]
Originally by: bldyannoyed Check your numbers. The Cerb has about 350 base shield MORE than the Vaga. And a Vag also has to fit an mwd and a webber, and the cerb has an extra slot, so just how is the vagabond a better tank?
almost perfect base shield resists?
Oh god, not again  |

Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 14:59:00 -
[17]
Edited by: Roxanna Kell on 06/08/2006 15:01:01
Originally by: bldyannoyed Check your numbers. The Cerb has about 350 base shield MORE than the Vaga. And a Vag also has to fit an mwd and a webber, and the cerb has an extra slot, so just how is the vagabond a better tank?
speed. agility, i saw vagabonds take on 5 cruisers t1 and an eagle, while he was killing them 1 by 1 the others couldn't hit him at all. cerberus would ahve to absorb all that damage.
anyways what would you know,
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Dr One
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Posted - 2006.08.06 15:00:00 -
[18]
Originally by: bldyannoyed Check your numbers. The Cerb has about 350 base shield MORE than the Vaga. And a Vag also has to fit an mwd and a webber, and the cerb has an extra slot, so just how is the vagabond a better tank?
speed = tank
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Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2006.08.06 16:43:00 -
[19]
Originally by: Waxau The only problem with the really good/useful t2 stuff is that the markets are monopolised by alliances who have the resources to buy all the bpo. Which then penalises the rest of the eve community as they have to bend over backwards to get a ship, which isnt worth the isk often.
Just to clarify. Not all T2 BPO's are monopolised. The Cerberus especially. A long time ago, BIG had 3 Cerb BPOs. They apparently traded one away when the Cerb was still crap. They have 2 now. And they were producing them and selling them at 68 million a pop. They closed down their queues recently (not cleared), so as to reduce the numbers a little (300+ orders or something). They wanted to also increase their price to 150mil, not so that they could rip us off, but because 90%+ of all the Cerbs they were selling were more than likely just being resold for 200mil +.
So all power to BIG... T2 BPO owners aren't always the problem... the greedy resellers amongst us are often to blame... just sit in some of the trade channels sometimes and see how people resell items...
-G Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus |

Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 17:12:00 -
[20]
Originally by: Brannor McThife Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus
LOL, exactly what iam talking about. nighthawk sucks for damage, if i wanna kill frigs id use a different ship. it doesnt even have a velocity bonus how would you hit those guy going at 6k plus. at least change the TN to velocity.
300 queu? thats 150 days gadamn.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.06 17:58:00 -
[21]
Hasn't Tux already said, several times, that the cerb will most likely lose a range bonusas soon as they think of something to replace it with that won't be quite so uber?
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.06 18:00:00 -
[22]
Originally by: Roxanna Kell now out of those 12, there could be 10 in constant use every day, tahts 10 hacs every day.
HACs take 36 hours to build.
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Double TaP
The Establishment
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Posted - 2006.08.06 18:17:00 -
[23]
Well first of all would just like to say that when tux said 15km for assault missile range, that meant with skills and a bonus or 2. Now how about this, give the cerb a kestrel type bonus. Im ridiculously tired of the kinetic bonuses, so this is what it would be:
10% bonus to kinetic damage and 5% bonus to em, therm, and exp damage per cruiser level
5% bonus to Missile launcher RoF and 10% bonus to missile velocity.
Getting rid of 50% flight time cuts the missiles range down by quite a bit, but doesnt affect the time to get to target. And now the cerb can use different damage types with kinetic still being the racial damage type. The 5% velocity will help the assault rockets if they are slow, but wont let them go out to big lengths. A cerb will have to fit a mwd and a web to use them, and of course the standard disruptor, so if its going to use the damage rockets it will have no tank. Sounds fair, no?
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.08.06 18:40:00 -
[24]
Absolution: 150% damage of Zealot (and no range bonus - so you stick beams and have same dmg as zealot with pulses) Astarte: 140% damage of Deimos (and you need to fit rails coz with blasters is just crappy version of blasterthron) Sleipnir: 140% damage of Vagabond (huh big vagabond = slow vagabond = not really all that cool, still probably one of the best CS in my opinion) Nighthawk: 90% damage of Cerberus (and 200% better damage to small stuff - like perfect role)
WTS talisman omega |

Azerrad
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Posted - 2006.08.06 18:47:00 -
[25]
60km with a "short range" missle? Ok...
The missle skills need to be dropped to 5% per level, a 225% bonus to range with 2 skills at level 5 is kinda crazy imo.
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Double TaP
The Establishment
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Posted - 2006.08.06 18:48:00 -
[26]
Originally by: Azerrad 60km with a "short range" missle? Ok...
The missle skills need to be dropped to 5% per level, a 225% bonus to range with 2 skills at level 5 is kinda crazy imo.
read the post 2 above yours.
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Double TaP
The Establishment
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Posted - 2006.08.06 18:48:00 -
[27]
Originally by: LUKEC Absolution: 150% damage of Zealot (and no range bonus - so you stick beams and have same dmg as zealot with pulses) Astarte: 140% damage of Deimos (and you need to fit rails coz with blasters is just crappy version of blasterthron) Sleipnir: 140% damage of Vagabond (huh big vagabond = slow vagabond = not really all that cool, still probably one of the best CS in my opinion) Nighthawk: 90% damage of Cerberus (and 200% better damage to small stuff - like perfect role)
what? this thread is about the cerb. btw the cerb can kill frigates better than the nighthawk with its 2 frig killing bonuses can. and the slep isnt a big vagabond. and the astarte owns hard with blasters. and i dont know much about the absolution really other than ive seen it it do some niiiice dps.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.08.06 19:00:00 -
[28]
Edited by: LUKEC on 06/08/2006 19:01:51
Originally by: Double TaP
Originally by: LUKEC Absolution: 150% damage of Zealot (and no range bonus - so you stick beams and have same dmg as zealot with pulses) Astarte: 140% damage of Deimos (and you need to fit rails coz with blasters is just crappy version of blasterthron) Sleipnir: 140% damage of Vagabond (huh big vagabond = slow vagabond = not really all that cool, still probably one of the best CS in my opinion) Nighthawk: 90% damage of Cerberus (and 200% better damage to small stuff - like perfect role)
what? this thread is about the cerb. btw the cerb can kill frigates better than the nighthawk with its 2 frig killing bonuses can. and the slep isnt a big vagabond. and the astarte owns hard with blasters. and i dont know much about the absolution really other than ive seen it it do some niiiice dps.
Astarte owns with blasters what exactly? It dies as soon as anything sneezes at it.
Just for comparison: maxed cerb aprox 400 dps (420 with fury and 5% rof implant) and something like 90km range
deimos: 650 dps (5% implant, maxed everything) + 150dps from drones. Its range... 1200m...
And railstarte does: 450 dps with spike ammo(for comparative range) and has like 70km optimal + 20km falloff. So deimos with rails does almighty 440dps with javelin ammo and has something like 20km optimal + 20km falloff.
Maybe this will explain price of cerberus. WTS talisman omega |

Motec
Caldari Provisions
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Posted - 2006.08.06 19:47:00 -
[29]
Cerberus missle fight time bonus is fine specially with assault missles coming. Would you rather shoot those missles from farther out then try and make up for the crappy speed and mass getting in close.
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.06 22:07:00 -
[30]
Originally by: LUKEC Edited by: LUKEC on 06/08/2006 19:01:51
Originally by: Double TaP
Originally by: LUKEC Absolution: 150% damage of Zealot (and no range bonus - so you stick beams and have same dmg as zealot with pulses) Astarte: 140% damage of Deimos (and you need to fit rails coz with blasters is just crappy version of blasterthron) Sleipnir: 140% damage of Vagabond (huh big vagabond = slow vagabond = not really all that cool, still probably one of the best CS in my opinion) Nighthawk: 90% damage of Cerberus (and 200% better damage to small stuff - like perfect role)
what? this thread is about the cerb. btw the cerb can kill frigates better than the nighthawk with its 2 frig killing bonuses can. and the slep isnt a big vagabond. and the astarte owns hard with blasters. and i dont know much about the absolution really other than ive seen it it do some niiiice dps.
Astarte owns with blasters what exactly? It dies as soon as anything sneezes at it.
Just for comparison: maxed cerb aprox 400 dps (420 with fury and 5% rof implant) and something like 90km range
deimos: 650 dps (5% implant, maxed everything) + 150dps from drones. Its range... 1200m...
And railstarte does: 450 dps with spike ammo(for comparative range) and has like 70km optimal + 20km falloff. So deimos with rails does almighty 440dps with javelin ammo and has something like 20km optimal + 20km falloff.
Maybe this will explain price of cerberus.
erm yeah only if you fit 4 bcu 2, i do hav emaxed missile skills. but with the caladari crapy cap, its hard to 1v1 with t2 fury, especially againt |BS.
what i want is for the cerb to loose this long range gemic and be a clsoe range ship, that can kill stuff alone, withotu the need for a frig as support. wahts the point in doign damage no amtter how much if you cant hold em.
Deimos, zealot, vagaa all do well at close range. better speed and agility
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