| Pages: [1] 2 |
1. Cruiser 1-3 time? - in Skill Discussions [original thread]
I hope it does, as well the third sticky covers the math of skill points. Basicly, the main atribute is full value, the secondary is half value. Add together and that is how many points per second you learn that skill. Find the total time by divid...
- by BAltPoster - at 2006.07.01 02:32:00
|
2. Cruiser 1-3 time? - in Skill Discussions [original thread]
Originally by: Ket Malice /sigh Not to be rude, but that still doesnt answer my question, even if I told you I had 14 percep and 13 will, it would be unlikely that you could tell me how long. Fill in the blanks Cruiser 1 ______ hours wi...
- by BAltPoster - at 2006.07.01 02:12:00
|
3. Help me Obi-Wan.. wait, wrong game... Save me from myself..PLEASE! - in Skill Discussions [original thread]
First, look at ship description. It has projectile bonuses. You should be using projectile weapons with it. Second, orbit target just past optimum range while engaging, best chance to hit. You can find this by clicking the grid that the tutorial s...
- by BAltPoster - at 2006.07.01 02:04:00
|
4. Cruiser 1-3 time? - in Skill Discussions [original thread]
To be good with Frigate, days Cruiser, weeks Battleship, months Dread, year+ Mining barge, 2 to 3 months
- by BAltPoster - at 2006.07.01 01:53:00
|
5. Games within Eve - eliminate warp naps - in Player Features and Ideas Discussion [original thread]
Instead of CCP wasting their time.... How about you just play eve in a window and buy a chess game or whatever and play it in another window...
- by BAltPoster - at 2006.06.30 21:56:00
|
6. Awacs ship - in Player Features and Ideas Discussion [original thread]
yes
- by BAltPoster - at 2006.06.30 21:48:00
|
7. Following Targets that Warp Away - in Player Features and Ideas Discussion [original thread]
You need an "I win" button, don't you?
- by BAltPoster - at 2006.06.30 21:47:00
|
8. Please fix these *^%^$%^!! forums! - in EVE General Discussion [original thread]
Grow up.
- by BAltPoster - at 2006.06.30 16:10:00
|
9. Mining 'Rigs' (Avoiding macroers at the same time!) - in Player Features and Ideas Discussion [original thread]
Why not make it a 6 or 9 minute cycle. Then you could pop any high ore asteroid in less than one cycle. Then it would be better for mass harvest of low grade ore. The only problem is that it seems it would seriously drop the market. Cost less for...
- by BAltPoster - at 2006.06.26 12:18:00
|
10. Kali: Can we expect any more implants? - in EVE General Discussion [original thread]
Edited by: BAltPoster on 25/06/2006 17:15:08 Originally by: Bloodspire DonŠt take your frustration out on this thread. What are you calling whines? Stay on topic or donŠt be saying anything at all... I didn't realize you were a mo...
- by BAltPoster - at 2006.06.25 17:14:00
|
11. NPC Colonizable - Corp / Alliance Run Planets - in Player Features and Ideas Discussion [original thread]
Originally by: Xod Iblis hmm.... I just noticed the format of the post... sorry about that, I have no idea why it got spread out like that... I'll try and edit it and fix it up... I use notepad, just before I copy to post I remove word...
- by BAltPoster - at 2006.06.25 16:35:00
|
12. NPC Colonizable - Corp / Alliance Run Planets - in Player Features and Ideas Discussion [original thread]
All sounds good... I have some ideas in this post as well. Linkage
- by BAltPoster - at 2006.06.25 12:07:00
|
13. POS destruction? - in Player Features and Ideas Discussion [original thread]
Edited by: BAltPoster on 25/06/2006 11:43:31 nm
- by BAltPoster - at 2006.06.25 11:43:00
|
14. Factional Warfare û A Players Input. - in Player Features and Ideas Discussion [original thread]
I rather like the idea of not having complexes or seperate battlefields, but have the factional battles being able to happen anywhere, even among the neutral population; ie, Jita gates, Rens starbases, belts, moons, and as well the new tactial env...
- by BAltPoster - at 2006.06.25 11:39:00
|
15. Planetary Interaction..., Conquerable Planets. - in Player Features and Ideas Discussion [original thread]
I've been trying to figure out a good way to implement Planetary Interaction in a basic form and this is a few ideas that I have come up with. There are only very few habital planets around, maybe 5 percent. Uninhaitable planets can only be mined...
- by BAltPoster - at 2006.06.24 18:13:00
|
16. The implementation of a ransom system - in EVE General Discussion [original thread]
Bang!
- by BAltPoster - at 2006.06.23 11:53:00
|
17. Don't you dare nerfing missions more... - in EVE General Discussion [original thread]
CCP don't let these, complaints, get you down. These are from people that love a static, non changing game. I think it is a heathy thing to change things up. It makes for a very dynamic game. Keeps things interesting. Just don't nerf my main areas...
- by BAltPoster - at 2006.06.23 10:37:00
|
18. Anyone discussed making landfall - farming, etc? - in EVE General Discussion [original thread]
Edited by: BAltPoster on 17/06/2006 03:59:27 Well, as long as they don't change it so I have to get out of my ship at a station or go to the surface just to sell something. That would be a pain. Unless you could put him on Autopilot. :)
- by BAltPoster - at 2006.06.17 03:57:00
|
19. This Game Sux!!!! - in EVE General Discussion [original thread]
Some people like the intense FPS, some the RTS, and some like something in between. Some need action all the time, acting on instinct. Some like a more behind the scenes or thinking role. Some like combat that allows them some time to think more o...
- by BAltPoster - at 2006.06.16 06:32:00
|
20. A few Questions about EVE - in EVE General Discussion [original thread]
Maybe treat them like a bunch of ships on a predefined course, that happens to be a circle or oval. You might want to make sure that the entire asteroid field moves as a unit. Don't want those jet cans drifting out of the field. Something to do wi...
- by BAltPoster - at 2006.06.15 06:34:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |