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101. Optional patch deployed today, 25 July - in EVE Information Portal [original thread]
Finally saw my bug report on cache size problems? LOL. Nice to feel like ccp actually reads those things. Patch seems to work fine for me. But it didn't cure my "out of video mem" problem (see below) Recap: Used to run 2 clients, premium, window...
- by Backdaft - at 2008.06.27 01:02:00
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102. Badly, Badly need a Browser menu option in General Settings - in Player Features and Ideas Discussion [original thread]
I'm sick (and tired, and tired always follows sick -Bill Cosby) of clicking on a chat window link and having it try to open with the IGB. Now in the 4 years I've been playing this game I've only seen the IGB work on 1 or 2 special websites, and y...
- by Backdaft - at 2008.03.30 23:07:00
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103. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
I have to wonder how much of the eve economy is already supported by macro miners? If CCP introduced a new system that thoroughly stopped the macro'ers how fast would the economy spiral out of control? So first a phased shift perhaps from the ol...
- by Backdaft - at 2008.03.17 17:45:00
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104. New Blog from Tuxford, Overview Buff - in EVE Information Portal [original thread]
First, will the improvements to the overview also fix the bugs? For instance, If I have an overview file designed for fleet manuveurs then I don't want friendlies to show up where they can accidently be targeted in my overview. But something wierd...
- by Backdaft - at 2008.02.20 15:11:00
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105. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Backdaft on 07/08/2007 14:29:14 Originally by: CCP Chronotis Provisional capacities as follows: Cargohold = 25,000m3 Corp Hanger = 10,000m3 Ship Maintenance Bay = 600,000m3 (restricted to mining barges, exhumers, industri...
- by Backdaft - at 2007.08.07 14:26:00
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106. Evemails sent need to be copied into a "Sent" folder - in Player Features and Ideas Discussion [original thread]
Could evemail be changed to log sent out mail to a capture folder? It never fails that I send out another multipart evemail to a corpmate, he prematurely deletes it, and then wants another copy -only I find I have no record of it unless I remembe...
- by Backdaft - at 2007.06.06 09:08:00
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107. Container Mayhem - in Player Features and Ideas Discussion [original thread]
If a Freight container has no "Planck" compression then why can't I put Enriched Uranium into it? Why can't I put other repackaged containers into it? Isn't the whole purpose of Freight containers to allow the segregation of goods while being tra...
- by Backdaft - at 2007.05.17 01:25:00
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108. Need new rig repairing mini-profession - in Player Features and Ideas Discussion [original thread]
Very true. Part of the problem is that rigs are so expensive you can't afford to put them on frigs. Can't really afford to put them on cruisers. Having them be much cheaper would help to negate the loss when you need to unplug them. But I can't ...
- by Backdaft - at 2007.04.19 01:04:00
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109. Need new rig repairing mini-profession - in Player Features and Ideas Discussion [original thread]
Edited by: Backdaft on 18/04/2007 22:06:38 Clearly the rigs are causing havoc to corporate logistics. Without any sort of ship "bundling" feature (which would be great if you could shrink wrap a ship+rigs+mods at say 90% of repackaged size), w...
- by Backdaft - at 2007.04.18 22:09:00
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110. Named Salvagers and Tractor Beams - in Player Features and Ideas Discussion [original thread]
Would really like to see named versions of these that drop the cpu reqs by 1 per named "level". So a top-named salvager would have a cpu of say 16. Both currently have a cpu req of 20 and that's just a little high. If they were combat mods then...
- by Backdaft - at 2007.04.07 02:31:00
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111. Improving the Science & Industry interface - in Player Features and Ideas Discussion [original thread]
Let me add a few wishes too. Make the icons for bpc's a different color from bpo's. Make copies packaged and stackable if they have same Type,ML,PL, and runs. (So we can tell new copies from partially used ones.) Failing that, allow all ammo bp...
- by Backdaft - at 2007.03.31 02:20:00
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112. Make accel gate restrictions info-able - in Player Features and Ideas Discussion [original thread]
I'm constantly finding accel gates, coming back with a Battleship, and only then being told there's a size restriction. Make this information available thru the gate info. Or if you want to make sure a person is actually next to the gate first, t...
- by Backdaft - at 2007.03.28 22:04:00
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113. Proposal, New survey scanning (again) - in Player Features and Ideas Discussion [original thread]
Yeah, I'd posted similar ideas awhile back. But the additions to the overview and 'roid target icons is nice. The separate survey window needs to die. When you click on a roid you get it's type listed - so why not its size too if you have a scann...
- by Backdaft - at 2007.03.22 23:53:00
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114. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Fix the map. When closed, it should preserve location, zoom level, and rotation across both axis. I get map out of glove compartment, unfold it, orient it, find my location on it; I look up for a second and when I look back it has auto-stored its...
- by Backdaft - at 2007.03.22 21:25:00
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115. [WTA] Esoteric Tuner Data Interface BPCs - in Sell Orders [original thread]
Placing 3 bids as follows: 1) 150 mil 2) 150 mil 3) 75 mil
- by Backdaft - at 2007.03.01 09:22:00
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116. No smaller freighter containers? You're kidding right? - in Player Features and Ideas Discussion [original thread]
No, no. I just want smaller freighter cans -that don't have a Planck field. So that way they can go anywhere without the restrictions that plague GSC cans. And it just gets better. I'm about to move all my stuff when another mission comes up tha...
- by Backdaft - at 2007.02.28 20:56:00
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117. No smaller freighter containers? You're kidding right? - in Player Features and Ideas Discussion [original thread]
Edited by: Backdaft on 28/02/2007 11:43:00 No they're not. Perhaps you should reread my post? General Freight containers are just too big. At most a Freighter can hold maybe 8 of these? I need something GSC sized or perhaps up to 2x larger. Wh...
- by Backdaft - at 2007.02.28 11:39:00
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118. No smaller freighter containers? You're kidding right? - in Player Features and Ideas Discussion [original thread]
What an amazing pain in the a**. I decided to move a bunch of my ships to a different region. I've got the mods I use with each already in separate cans. So I can just shove it all into my freighter, right? Wrong. None of the smaller containers c...
- by Backdaft - at 2007.02.28 08:56:00
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119. Bloggers #48, Hammerhead on Top Ten Lists and Feedback - in EVE Information Portal [original thread]
Edited by: Backdaft on 22/02/2007 01:41:55 Wow. I just helped take down my first corp POS today, and it really hurt. Now I wish I'd added more stuff to my top 10 list. Most notibly the ability to repackage ships and mods at one of the POS stru...
- by Backdaft - at 2007.02.22 01:43:00
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120. Why doesn't the player guide tell what gets taxed in a player corp? - in EVE New Citizens Q&A [original thread]
I've heard it's just rat bounties and mission rewards over 40k isk. Is that correct? Or has it been expanded to include profits on market sell orders? With corps now allowed set 100% tax rates it seems a big oversight not to have this clearly doc...
- by Backdaft - at 2007.02.22 01:07:00
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