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Thread Statistics | Show CCP posts - 29 post(s) |
Cyberman Mastermind
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Posted - 2007.08.12 18:05:00 -
[361]
Originally by: Oshaga Nanir But why should I train all the processing skills to level 4 on my PvP/Leadership character when I have so much more I can train instead. I was hoping that the assemblylines would be available to the miners in my gang aswell(cause thoose will have the processing skills at lvl 4 already).
Seconded. Miners have refining skills, be it because they refine their own ore, or because they use (T2) lenses. The pilot shouldn't be required to have any mining/industry skills at all. He's just piloting a truck with a factory on the trailer, no reason why he should be able to use it.
The thing is a big command ship with an added industry complex. Let the pilot handle the command ship and the miners the industry trailer.
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CCP Chronotis
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Posted - 2007.08.12 19:44:00 -
[362]
Originally by: Malcore Trisus
Youre nerfing leadership?
there is no definite plans to, internal discussions are ongoing.
Originally by: Nyphur
2) Can compressed ore be removed from the bay and transported in a normal hauler? Also, can it be refined by someone else in a station? (This may have been answered but I didn't see the answer).
Yes and yes.
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DPSLogistics Mike
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Posted - 2007.08.12 19:51:00 -
[363]
How was the 600,000m3 figure derived for the assembly line capacity of 10 installed jobs not delivered?
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CCP Chronotis
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Posted - 2007.08.12 19:55:00 -
[364]
Originally by: DPSLogistics Mike How was the 600,000m3 figure derived for the assembly line capacity of 10 installed jobs not delivered?
the cargobay capacity taking into account use of cargohold optimization rigs and expanders is around 63,000m3. Due to the run volumes, you can then install around 60,000m3 in each job and through normal S&I mechanics install and queue 10 jobs if you have advanced mass production V. The materials are effectively held in the assemblylines until you activate industrial mode again and deliver the jobs.
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DPSLogistics Mike
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Posted - 2007.08.12 20:16:00 -
[365]
Originally by: CCP Chronotis
Originally by: DPSLogistics Mike How was the 600,000m3 figure derived for the assembly line capacity of 10 installed jobs not delivered?
the cargobay capacity taking into account use of cargohold optimization rigs and expanders is around 63,000m3. Due to the run volumes, you can then install around 60,000m3 in each job and through normal S&I mechanics install and queue 10 jobs if you have advanced mass production V. The materials are effectively held in the assemblylines until you activate industrial mode again and deliver the jobs.
But don't the compressed ore blueprints have a production limit of 20? So that 60,000m3, (about 400k units of scordite for example), would normally translate into 48 units of Compressed Scordite, but you can only make 20 per job... |
DPSLogistics Mike
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Posted - 2007.08.12 20:30:00 -
[366]
Also, wouldn't Advanced Mass Production V give you 11 queued jobs? The 1 that every character can do + 5 for Mass Production V + 5 for Advanced Mass Production V? Or is there some other limit?
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Lady Darksaber
J.I.T. Enterprises
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Posted - 2007.08.12 23:41:00 -
[367]
Its all fine and dandy with the compression of ore, but what will the jump range be ? i hope at least as long as a carrier . i mean if they cant do a direct jump to empire.......
That is all.
LD www.eve-icsc.com |
Bic Drax
Elite Storm Enterprises Storm Armada
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Posted - 2007.08.13 07:09:00 -
[368]
Edited by: Bic Drax on 13/08/2007 07:11:58 Have there been any discussions about increasing the jump range from 5ly to 6.5ly to match carriers? Seeing as this ship is supposed to be for logistics it doesn't quite make sense to give it the jump range of a dread.
Edit: this is going off of the information found here
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Lord Timelord
Artifex Dynamics New Eden Conglomerate
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Posted - 2007.08.13 07:49:00 -
[369]
I have one question and one request!
Question:
What level of the Ore Processing Skills will be required for compressing the ores?
Request:
Please modify the Ship Maintenance Bay so it can at least hold Shuttles. That way if anyone needs to leave early they can do it in somthing other than a pod! __________
My Corporation's Website
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.13 09:40:00 -
[370]
Edited by: Admiral Nova on 13/08/2007 09:40:49
Originally by: CCP Chronotis
Originally by: Malcore Trisus
Youre nerfing leadership?
there is no definite plans to, internal discussions are ongoing.
Could we have some certainty soon ? Because I had 6 M SP in leadership, and then you nerfed gangs so I had to train another 4M SP to be 'not quite' as good as before.
Now only 9 people can benefit from a specific 3 layers of gang bonuses when before everyone could.. And worse, if you do become one of those lucky 'squad leaders' who trained leadership V, you don't get any of the higher up bonuses. !!!
In order to be a good fleet commander now you can jam on 6-7 gang links, BUT that means your ship is totally useless for any sort of front line role.
If this is changed so you have to front line the ship AND only 1 person can give bonuses to the whole fleet. I will go find something else to play, where you don't have to spend a year training skills only to find that the goalposts move, and even after you reach the new goalposts you can't do what you could before, not even close.
It really really sounds like you guys sit down at a meeting each week and ask the question 'what skills can we make them train?' rather than 'how can we make eve more enjoyable?'.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.13 09:53:00 -
[371]
Chronotis, it was mentioned earlier that the Ror-pilot would receive any Gang Drone bonuses if it used Mining Drones itself (and other drone types).
So I now wonder, will the Ror-pilot add its bonuses to the gang as well as any other Gang Commander?
For example (to make it easy) - We have a gang of a Hulk pilot, Command Ship pilot and a Ror-pilot.
The CS pilot if the gang commander and is running gang modules, thus the Hulk pilot gets faster cycles of the current gang mining mods.
Now the Ror-pilot enters the gang as member, will the Hulk pilot get the Ror's 5% bonus on top of what bonuses the CS pilot gives? Or does it have to be in commander position to get its bonuses?
Keep up the good work, really looking forward to start making compressed Veldspar
/c
Help me help you. |
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Jason Starhawk
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Posted - 2007.08.13 10:36:00 -
[372]
any chances that this new capital ship will have the ability to give a mining drone yield bonus for itself and the entire fleet?
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Trojanman190
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.13 13:23:00 -
[373]
Please please please please please don't nerf leadership stuff. It was already hosed with the new fleet system, changing it further is going to make it useless, and it was a LOT of sp to get those bonuses. Why does a general have to be on the front lines to command his troops? If you want to kill a guy giving gang bonuses thats what the probe system you already implemented is for. Forcing fleet command ships on grid while running 3 gangs mods is like forcing them out of them game since nobody will want to risk their gimped gang setups by sitting on grid.
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Kalindra naskan
Amarr Reprocity Pure.
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Posted - 2007.08.13 13:39:00 -
[374]
Originally by: Chribba Chronotis, it was mentioned earlier that the Ror-pilot would receive any Gang Drone bonuses if it used Mining Drones itself (and other drone types).
So I now wonder, will the Ror-pilot add its bonuses to the gang as well as any other Gang Commander?
For example (to make it easy) - We have a gang of a Hulk pilot, Command Ship pilot and a Ror-pilot.
The CS pilot if the gang commander and is running gang modules, thus the Hulk pilot gets faster cycles of the current gang mining mods.
Now the Ror-pilot enters the gang as member, will the Hulk pilot get the Ror's 5% bonus on top of what bonuses the CS pilot gives? Or does it have to be in commander position to get its bonuses?
Keep up the good work, really looking forward to start making compressed Veldspar
/c
Considering how it works now, I don't think he will, I guess you will need to have one of the pilots as wing commander, and also the appropriate level of WC to give more bonuses down. --- This sig is rated "N" for Nonexistant It's nonexistent btw - Cortes Meh, same thing. |
Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.08.13 14:45:00 -
[375]
Edited by: Malachon Draco on 13/08/2007 14:45:52 Several problems with the current incarnation.
1. Jumprange too short. Make it like a carrier or it won't replace them for most of the hauling.
2. Add mineral compression as an option in refineries. Being able to compress in a Rorqual is nice, but no substitute for mineral compression as the volumes are too low and the time investment too great. I would suggest a compression option to be added to the types of jobs you can run in a refinery.
3. Transition is gonna be a *****. I would introduce the Rorqual now, and wait 2 months before nerfing the mineral compression by other modules. Give people time to adapt
4. Compression numbers are not that bad at first glance. Lets see. 333 veldspar is 1000 trit, compression of 3.3 by itself. Compressed trit is 10 times better, so a compression rate of 33. So instead of 100 trit per m3 its 3300. Decent enough.
I think in the longterm 2. is certainly the most vital. Point 3 as it currently stands will make transition a *****, and point 1 will limit its attractiveness for the real deep 0.0 alliances to use as a transport.
But if you add mineral compression as an option in refineries both in 0.0 and Empire, I think the system should work without too much problems.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Klaatu Nikto
Gallente Frontier Combine Inc
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Posted - 2007.08.13 16:32:00 -
[376]
Stats from sisi: EVE-Files:2007.08.13.16.04.14.jpg
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Chruker
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Posted - 2007.08.13 17:15:00 -
[377]
Edited by: Chruker on 13/08/2007 17:20:23 I've updated my oog/igb page with the new information: http://games.chruker.dk/eve_online/new_rorqual.php
Changes from previous SISI patch: - Ship requires Capital Ship at level 2 instead of level 4 - Ship Maintenance Bay has been increased from 600,000 m3 to 800,000 m3 - Ship has 20% bonus to drone damage and hitpoints per Capital Industrial Ships level - Veldspar, Scordite, Pyroxeres, Plagioclase has approx. 40:1 compression ratio - The rest of the rock ores has 20:1 compression ratio - Ice ores has a 10:1 compression ratio - All of compressed ores now have a new icon on SISI. I like how those cubes look :-) (although none of the compression blueprints are using those cubed look, oversight?) - Still no new graphics on the ship icon
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.08.13 17:17:00 -
[378]
Edited by: Chruker on 13/08/2007 17:18:28
Originally by: CCP Chronotis
Originally by: DPSLogistics Mike How was the 600,000m3 figure derived for the assembly line capacity of 10 installed jobs not delivered?
the cargobay capacity taking into account use of cargohold optimization rigs and expanders is around 63,000m3. Due to the run volumes, you can then install around 60,000m3 in each job and through normal S&I mechanics install and queue 10 jobs if you have advanced mass production V. The materials are effectively held in the assemblylines until you activate industrial mode again and deliver the jobs.
Say a mining gang contains Z number of pilots that can all use the Rorqual and the compression capabilities to the fullest.
Can they then each take their turn and then store Z * 10 * 60,000 m3 in the assembly lines? ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
DarkStar251
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Posted - 2007.08.13 17:45:00 -
[379]
Originally by: Max Tesla
So the corps get everything and one man armies like me get nothing, yet again.
EVE is a MULTIplayer game.
If you want to play it solo, don't expect to be able to do everything.
If you want to be able to play in your own little Sandbox, go play X3: Reunion. Fun game.
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CCP Chronotis
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Posted - 2007.08.13 17:48:00 -
[380]
Originally by: Chribba
So I now wonder, will the Ror-pilot add its bonuses to the gang as well as any other Gang Commander?
/c
Hello Cribba, when in gang, the highest bonus of the eligible assigned booster will be in effect. Which is the highest of one of three people who are the designated boosters. If your Ror pilot comes along and is a designated booster, his bonus will overide your command ship pilots.
Hope that explains it.
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CCP Chronotis
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Posted - 2007.08.13 17:51:00 -
[381]
Originally by: Apophis Omega 0/ Quick question about this thing. Could I start a compression. Let it finish and not deliver but still use the jump drive?
Also has the jump drive range been decided yet?
yes, when you deactivate the industrial core, current installed jobs are paused and when the duration is finished, you can jump away as normal. The jump range is 5 LY.
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Ecid Q'Wulf
Caldari Galactic Fighter Syndicate
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Posted - 2007.08.13 17:58:00 -
[382]
Originally by: CCP Chronotis
Originally by: Apophis Omega 0/ Quick question about this thing. Could I start a compression. Let it finish and not deliver but still use the jump drive?
Also has the jump drive range been decided yet?
yes, when you deactivate the industrial core, current installed jobs are paused and when the duration is finished, you can jump away as normal. The jump range is 5 LY.
With Skills or without it? or dont they matter? "This post represents my personal views and not those of my corp or alliance." - wait a second, i am the CEO, ofcourse they do !!! |
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CCP Chronotis
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Posted - 2007.08.13 18:01:00 -
[383]
Originally by: Ecid Q'Wulf
Originally by: CCP Chronotis The jump range is 5 LY.
With Skills or without it? or dont they matter?
without skills, that is the base. With jump drive calibration V you can get upto 11.25 LY
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Chruker
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Posted - 2007.08.13 18:02:00 -
[384]
Question for Chronotis: I've updated my page with the job runtime calculations: http://games.chruker.dk/eve_online/new_rorqual.php
Am I missing something or is it correct that compressing a cargohold full of a lowend ores will take between 20 and 75 minutes? And compression a cargohold full of ice ores will take between 63 and 68 minutes? ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.13 18:04:00 -
[385]
Originally by: CCP Chronotis
Originally by: Chribba
So I now wonder, will the Ror-pilot add its bonuses to the gang as well as any other Gang Commander?
/c
Hello Cribba, when in gang, the highest bonus of the eligible assigned booster will be in effect. Which is the highest of one of three people who are the designated boosters. If your Ror pilot comes along and is a designated booster, his bonus will overide your command ship pilots.
Hope that explains it.
Ok so the bonus doesn't really have any effect then if you have a maxed Mining Director in the gang as his/her skill would have higher boost than a Cap Industrial Lv1 trained pilot. Thanks for the answer
So... will it be able to be built in a Large Array or will it require a Capital Array?
Help me help you. |
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Vincent Law
Elite Storm Enterprises Storm Armada
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Posted - 2007.08.13 18:04:00 -
[386]
Another thought, you give this ship only 90k sheild, 30k armor, and 250k hull and expect it to go into "Industrial Seige" in an asteroid belt when it will tank about as well as a soggy cardboard box but cost the same as a dread.
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Chruker
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Posted - 2007.08.13 18:16:00 -
[387]
Edited by: Chruker on 13/08/2007 18:17:20
Originally by: Vincent Law Another thought, you give this ship only 90k sheild, 30k armor, and 250k hull and expect it to go into "Industrial Seige" in an asteroid belt when it will tank about as well as a soggy cardboard box but cost the same as a dread.
The ships has the same base recharge rate as the Chimera. So I would expect it to be able to fit a nice tank. Although it doesn't have the shield resistancies bonus that the carrier has.
I would say it should easily be able to tank any rats that might come its way. And with the 20% bonus to drone damage per level and tech 2 heavy drones or sentry drones. Those rats will wish they never spawned in that belt. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
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CCP Chronotis
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Posted - 2007.08.13 18:47:00 -
[388]
Originally by: Chruker Question for Chronotis: I've updated my page with the job runtime calculations: http://games.chruker.dk/eve_online/new_rorqual.php
Am I missing something or is it correct that compressing a cargohold full of a lowend ores will take between 20 and 75 minutes? And compression a cargohold full of ice ores will take between 63 and 68 minutes?
Your not missing anything, It does have room for some adjustment, using the upper limit of 20,000m3 per run we can change it to as much as 550 batches per run which alters the output volume to 458m3.
It was kept low in design stage due mainly to initial compression volumes but can be adjusted upwards easily as its roughly only 30mins for one hulk to get enough ore.
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Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2007.08.13 18:55:00 -
[389]
Edited by: Borgholio on 13/08/2007 18:58:09 What would the typical defense tactic for this ship be, were it jumped by hostiles? It doesn't seem very capable of defending itself, and the ship maintenance bay cannot hold combat ships.
EDIT
And nearly an hour for one compression job? You have any idea how much strontium that will consume? :-/ ----------------------------------- You will be assimilated...bunghole! |
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CCP Chronotis
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Posted - 2007.08.13 19:05:00 -
[390]
Originally by: Borgholio Edited by: Borgholio on 13/08/2007 18:58:09 What would the typical defense tactic for this ship be, were it jumped by hostiles? It doesn't seem very capable of defending itself, and the ship maintenance bay cannot hold combat ships.
EDIT
And nearly an hour for one compression job? You have any idea how much strontium that will consume? :-/
It depends entirely on your strategy. I am certain, players will find the best way they can use it to suit their needs.
The compression rates are not final as I answered in the previous post.
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