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1. [Issue] This forum needs a thumbs down option (and neutral) - in Assembly Hall [original thread]
Originally by: Serenity Steele Edited by: Serenity Steele on 22/05/2008 17:02:33 If the meaning of a thumbs up is simply support for the topic, for the purpose of gaining the 5% rule, then does this suggest that: 1) The character based...
- by Bazzat - at 2008.06.30 11:49:00
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2. Unable to type into password or account field (Vista, Trinity) - in Issues, Workarounds & Localization [original thread]
I've found that I can right click with the mouse to paste the password in, which lets me at least login. There after it varies between the keyboard being totally unresponsive and waking back up again.
- by Bazzat - at 2007.12.16 21:09:00
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3. Finding API Tools - in EVE Technology Lab [original thread]
Hi Folks, I'm rather new to this API lark but I was hoping to find a way to import my wallet journal directly into excel where I can process it. Is such a thing possible, or will I have to manually cut and paste the data from elsewhere? Specific...
- by Bazzat - at 2007.10.28 17:00:00
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4. Looking for a guide to skills flying drake through Missions lvl 3 - in Skill Discussions [original thread]
First, there have been a lot of good points in this thread already, but I think you need to ask yourself what your goal is with this character? Are you cross training to make L3's easier while you graind to get L4 agents? In which case you probab...
- by Bazzat - at 2007.05.03 09:40:00
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5. Need advice on Ferox tanking... - in Ships and Modules [original thread]
I know someone has already posted it, but Ferox's have a natural tendancy towards passive shield tanking with a disproportionately high regen rate. Bung on some Large Shield Extender II's and some shield power relays in low. You should get about ...
- by Bazzat - at 2006.01.02 12:17:00
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6. Warn New Traders Not to Buy Spirits - in Player Features and Ideas Discussion [original thread]
I ran a very profitable spirits trade route in Gallente space for months when i first got an iteron V
- by Bazzat - at 2005.12.04 09:21:00
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7. Very simple to code... Amazingly simple to code.... Gobsmackingly si.. - in Player Features and Ideas Discussion [original thread]
I sometimes find windows disappearing as I run eve in windows mode. The bottom portion of the eve window sometimes drops off the viewable area of teh screen taking the minimised windows with it. Just clicking the menu icon on the letf brings it b...
- by Bazzat - at 2005.12.03 11:34:00
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8. Bounty Hunting Skill - in Player Features and Ideas Discussion [original thread]
there is already a mechanism for locating individuals -locator agents This is already fairly efficient so it would seem such a skill would be unnecessary.
- by Bazzat - at 2005.11.29 14:26:00
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9. FACTION SHIPS/MARKET - in Player Features and Ideas Discussion [original thread]
Thats what trade skills are for
- by Bazzat - at 2005.11.23 15:46:00
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10. Oveurs dev blog from 03.11.05 "optimizations": - in Player Features and Ideas Discussion [original thread]
Originally by: Joerd Toastius Basic training in logic. If you do have static load per user it follows that there's an amount of processing time you need for every user, and if every user gives you budget for a certain amount of processing ...
- by Bazzat - at 2005.11.23 15:44:00
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11. Fast Talk. - in Skill Discussions [original thread]
/me wibbles Think my brain is fried after trying to read that sentence. I think you are trying to say that when you killed someone you chance in sec status was not affected by fast talk?
- by Bazzat - at 2005.11.18 19:19:00
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12. Shield Animations - in Player Features and Ideas Discussion [original thread]
Nice to see you have listened to people's comments about your sig and taken it on board. Directly from the forum rules:- Signature graphics are permitted, but must follow these guidelines: Signature graphics that may only contain your charact...
- by Bazzat - at 2005.11.17 16:55:00
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13. The future of outposts - in Player Features and Ideas Discussion [original thread]
Nice. looks like lot of thought has gone into that. As above I can't see anything I would disagree with. we know CCP are looking at the whole manufacturing thing as a pre-requisite to making outposts uber. Maybe similar things are already being ...
- by Bazzat - at 2005.11.17 16:34:00
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14. Ideas For The Tractor Beam - in Player Features and Ideas Discussion [original thread]
The problem i see is that cans are slow slow slow to lock. Who is going to use a tractor beam if it takes 20 seconds to lock and another minute for the can to arrive? An iteron fitted for speed can grab a can every ten seconds or so. If you make...
- by Bazzat - at 2005.11.07 13:54:00
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15. Refining the Reprocessing Plant - in Player Features and Ideas Discussion [original thread]
This would be a huge help CCP! When I do a big refine after mission running it can take me half an hour to select the items using ctrl then press enter for each one in the refine window. Also why does it default to the corp hanger thing if you p...
- by Bazzat - at 2005.10.24 15:32:00
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16. overview refinement - 'warp to gate and jump' - in Player Features and Ideas Discussion [original thread]
The autopilot is fine when you are doing multiple jumps, but its a waste of time when you are just going to the system next door, especially as there is no easy way to set destination from teh overview. Please please put this in. Its a tiny thing...
- by Bazzat - at 2005.10.21 19:41:00
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17. Make EVE Player guide into a WiKi - in Player Features and Ideas Discussion [original thread]
signed. Wiki's are great, and it would help no end for both newbies and vets. Make it viewable in the ingame browser and we can edit it while doing that 28 jump trade route. It would end all cries of 'give us a manual' within days and wouldn't ...
- by Bazzat - at 2005.10.19 16:44:00
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18. Feature Request: Remote viewing of cargo container contents - in Player Features and Ideas Discussion [original thread]
signed
- by Bazzat - at 2005.10.19 16:30:00
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