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1. Please, I need XXXL fireworks for Citadel launchers. - in Player Features and Ideas Discussion [original thread]
+1 from me for more fireworks things, also more snowball things.
- by Beldantazar - at 2016.04.04 22:59:00
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2. Building things in null sec stations should count as "industry&... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Asuka Solo wrote: Danika Princip wrote: If it's done by number of runs, then building small ammo or scripts will bump your indexes easily. If it's done by volume, then building containers will bump your indexes easi...
- by Beldantazar - at 2016.03.28 18:16:39
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3. Low tier (dual/triple e.t.c) sub-cap turrets - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: i've always been of the opinion that "rapid" style turrets are a terrible idea. It works with missiles because missiles don't miss. Turrets do. So how do you balance capacity around that? From there, how i would rebalanc...
- by Beldantazar - at 2016.03.24 00:14:35
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4. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Skipper Riddles wrote: Brokk Witgenstein wrote: .......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this...
- by Beldantazar - at 2016.03.14 21:13:41
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5. Battle flashes across system - in Player Features and Ideas Discussion [original thread]
SibSpi wrote: Quote: no sound as you wouldn't hear it in space, as is our sound is based on digital ideas of the sound made and put into our brains because lets face it, being surrounded in pure silence would be maddening In this vein thi...
- by Beldantazar - at 2016.03.14 20:46:14
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6. Which skills to Level 5?!!? - in Skill Discussions [original thread]
Bumblefck wrote: I suggest Forum Warrioring to V - the best time investment you could possibly make in this game. Also EFT theorycrafting
- by Beldantazar - at 2016.03.11 01:42:32
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7. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Iria Ahrens wrote: I personally hate pop-ups of any kind. Notifications are ok, but I also don't think the game should hold your hand so much. As a newbie having those pop-ups are one thing, but once the NPE is over, then a lot of those NP func...
- by Beldantazar - at 2016.03.11 01:34:27
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8. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Beldantazar wrote: baltec1 wrote: Sarah Flynt wrote: baltec1 wrote: but the freight container has next to no tank and is easily volleyed by damn near anything. I think I have heard that one before regarding freighte...
- by Beldantazar - at 2016.03.10 22:55:13
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9. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Beldantazar wrote: ShahFluffers wrote: Counter-proposal: remove every goddamn pop-up in the game. Have players LEARN the game through experience and actually memorize things rather than rely on a the game to tell them ...
- by Beldantazar - at 2016.03.10 22:47:50
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10. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Sarah Flynt wrote: baltec1 wrote: but the freight container has next to no tank and is easily volleyed by damn near anything. I think I have heard that one before regarding freighter wrecks. Look how that turned out ... ...
- by Beldantazar - at 2016.03.10 22:34:03
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11. Faction Carriers - in Player Features and Ideas Discussion [original thread]
While this might be interesting, i doubt CCP wants to add more ships to classes that are about to get rebalanced soon.
- by Beldantazar - at 2016.03.10 20:49:03
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12. 1000x Pop up windows - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Counter-proposal: remove every goddamn pop-up in the game. Have players LEARN the game through experience and actually memorize things rather than rely on a the game to tell them that they are doing something wrong or "they ...
- by Beldantazar - at 2016.03.10 20:48:02
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13. L3 Talos > Fun ship! - in Ships and Modules [original thread]
Tarojan wrote: Refit the afterburner with a med micro jump drive. replace cap recharger and one track computer with sensor booster II put a range script in the other track computer. feel free to lose some of the tank from low slots and replac...
- by Beldantazar - at 2016.03.10 00:27:46
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14. Raven battleship - in Ships and Modules [original thread]
Tarojan wrote: Oh god are we just going to troll the op? Raven level 4 mission runner Damage control II ballistic control system II ballistic control system II ballistic control system II ballistic control system II X large pith shield boost...
- by Beldantazar - at 2016.03.10 00:26:52
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15. Add repair option to drones in bay using nanite repair paste - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: The only thing I fear with this is an ishtar that pulls in the 1 drone that was being shot, repairs that one and deploys another drone. The balance to this would be any drone that you are repairing takes up the same bandwidt...
- by Beldantazar - at 2016.03.05 00:47:14
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16. Add repair option to drones in bay using nanite repair paste - in Player Features and Ideas Discussion [original thread]
definitely agreed
- by Beldantazar - at 2016.03.04 01:40:50
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17. Sticky:[March] ECM Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Old Pervert wrote: The people who hate ECM hate it because you get locked out for at least 20 seconds, even perma-jammed. This makes your ship useless, etc. It also takes no skill to use. My suggestion: No RNG. You hit them with an ECM, th...
- by Beldantazar - at 2016.03.01 19:25:33
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18. Quick question about missile skills - in Skill Discussions [original thread]
Tau Cabalander wrote: Because CCP. Historically missiles were not a primary weapon system. Even the venerable Raven had turret hardpoints. You can still see legacies of this sort of thing in the weapons loadouts of the mission npcs. Many of...
- by Beldantazar - at 2016.02.29 22:02:55
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19. Citadel worm hole tax - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Beldantazar wrote: Actually no, only things that actually reward isk directly generate isk. Isk only enters the system through bounties and missions i believe (there may be a couple other sources). Modules, and salva...
- by Beldantazar - at 2016.02.29 21:12:40
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20. Antipiratism support for New Eden - in EVE General Discussion [original thread]
If i understand the OP correctly, he's not talking about ganking and player piratism, but actions against and for the npc pirate factions in a way similar to the factional warfare between the empires.
- by Beldantazar - at 2016.02.29 21:05:48
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