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1. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Edited by: Blackhorizon on 11/11/2010 18:31:45 Originally by: CCP Ytterbium Ship: BONUSES: Special Ability: 30% to maximum jump range Can activate one extra Drone Control Unit The extra Drone Control Unit is la...
- by Blackhorizon - at 2010.11.11 18:31:00
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2. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 21/12/2009 10:05:57 Give fighter bombers skewed tech 2 high racial resists (with current hitpoint values) so that remote repairing them in combat is actually worthwhile. This would also help the bomb situation somewh...
- by BlackHorizon - at 2009.12.21 10:04:00
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3. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
The entire supercarrier docking idea seems to be a poorly thought out placation to the playerbase. Reverting to Abathur's original proposals would be much better, but for titans and supercarriers.
- by BlackHorizon - at 2009.11.15 02:17:00
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4. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 17/09/2009 23:54:40 Fighter Bombers' torpedos should do a small splash/AoE damage. They also ought to orbit a little farther out, perhaps 10km or more, than they do currently. Other than that, I think they're well...
- by BlackHorizon - at 2009.09.17 23:53:00
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5. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 02/04/2009 21:29:37 For those of you suggesting just increasing scan resolution on all ships, consider that these would have unintended consequences on the effectiveness of modules such sensor dampeners, warp core st...
- by BlackHorizon - at 2009.04.02 21:28:00
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6. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 02/04/2009 17:15:02 Nozh, overall I support you on this, but the class values like "0.9" you suggest are too arbitrary and ignore the in-class variations. Certain frigates will be slower than some cruisers, for examp...
- by BlackHorizon - at 2009.04.02 17:10:00
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7. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Originally by: Tyrrax Thorrk The main problem with SP loss for T3 ships is that it skews the already crappy risk/reward balance even further. as things stand there doesn't seem to be any benefit from flying T3 instead of T2.. There is...
- by BlackHorizon - at 2009.03.02 07:58:00
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8. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Weapon bonuses: Instead of damage bonuses to medium weapons, I would like to see some fitting bonuses to Battleship/large sized weapons, for some added flavor. Similarly, instead of tracking bonuses, I'd like to see some "high" damage bonuses to f...
- by BlackHorizon - at 2009.02.25 23:26:00
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9. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 20/02/2009 19:34:55 I hope we'll see some subsystems with fitting bonuses to gang warfare links soon.
- by BlackHorizon - at 2009.02.20 19:35:00
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10. Minor heat UI issue - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 25/10/2008 17:17:08 Good UI suggestion, and definitely worth some notice. Also, maybe something could be done about fullerenes.
- by BlackHorizon - at 2008.10.25 17:15:00
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11. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Actually, CCP should never release the formulae. That would ruin all the fun.
- by BlackHorizon - at 2008.10.17 16:56:00
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12. MWD duration scripts + other tweaks needed due to new warp scramblers - in Test Server Feedback [original thread]
Problems with sisi warp scramblers: -Gate camp blobs with warp scramblers are nearly impossible to escape. Larger ships that cannot MWD back to the gate with inertia --- previously one could get back to the gate with MWDs running even with stron...
- by BlackHorizon - at 2008.08.12 17:49:00
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13. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Nozh, in addition to balancing explosion velocity, you should also consider boosting defender missiles. Currently, these are a rarely used and generally useless missile counter weapon. Overall, great changes so far. Keep up the great work.
- by BlackHorizon - at 2008.07.29 15:59:00
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14. Cruisers, Dreadnoughts and other ships sounding like tech 1 frigates - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 20/06/2008 19:23:21 She's whining about the engine whine
- by BlackHorizon - at 2008.06.20 19:23:00
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15. Jump portal change needed - in Test Server Feedback [original thread]
I agree with the op -- starbase jump bridges are far too common, and far too cheap to use in terms of liquid ozone. Instant travel such as these jump bridges is killing the game -- non-consensual solo/small group PvP has decreased dramatically, ...
- by BlackHorizon - at 2008.05.05 20:53:00
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16. Nano Fix, only 1 of each speed mod allowed -Easy- - in Test Server Feedback [original thread]
You still have up to three unpenalized modules with this method, not counting rigs. A better solution is to introduce a global stacking penalty on the modules and rigs, so that more than two or three rigs/modules receives diminishing benefits.
- by BlackHorizon - at 2008.04.09 15:40:00
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17. Omni ECCM - in Test Server Feedback [original thread]
Correct... the point of this suggestion is to make Omni ECCM less redundant compared to racial ECCMs.
- by BlackHorizon - at 2008.03.24 07:08:00
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18. Omni ECCM - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 22/03/2008 17:15:41 Omni ECCM is simply a pointless module. Racial ECCMs are better due to lower capacitor usage. I suggest the following to give Omni ECCM a better/unique role 1) Reduce sensor strength bonus by 1...
- by BlackHorizon - at 2008.03.22 17:13:00
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19. Solution to empire ganking? - in Test Server Feedback [original thread]
Edited by: BlackHorizon on 17/03/2008 06:38:48 The only tweak one should consider to fix this "problem" is to improve Concord response time by 15% due to dynamic of Heat. Heat was never intended to make suicide ganking 15% easier/faster. But ...
- by BlackHorizon - at 2008.03.17 06:39:00
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20. Shield Tank vs. Armor Tank - in Test Server Feedback [original thread]
Originally by: Brucette Originally by: Kozak A Wyvern with 2x X-Large Shield Booster, 2x Shield Amps and a Crystals Set Grats on the self-pwn With the correct combination of rigs, deadspace equipment, gang links, and a cryst...
- by BlackHorizon - at 2008.02.08 06:22:00
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