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1. Fallback point for ordered retreat. - in Player Features and Ideas Discussion [original thread]
They're called bookmarks, actually. And they're already implemented! Instead of 'honour points', there's a thing called 'local' where people whine about how you ran away. Fortunately, they tend to stop doing that if you pod them a couple of times...
- by BluOrange - at 2007.05.30 04:54:00
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2. How to fix empire space - in Player Features and Ideas Discussion [original thread]
I liked points 1, 2 and 3. Never did much COSMOS stuff, so can't comment on that. There's no need for every empire to have the same roids - eliminating regional differences makes for blandness and boringness. Not to mention it would be bad for the...
- by BluOrange - at 2007.05.20 06:36:00
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3. Blob (or rather fleet warfare) change - in Player Features and Ideas Discussion [original thread]
Originally by: Laboratus There was a very good post on the role of blobs, wolfpacks etc here . All in all, I'd like to see how the upcoming pos changes and constellation sovereignity etc will effet warfare in the future before any major ...
- by BluOrange - at 2007.05.20 06:28:00
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4. Blob (or rather fleet warfare) change - in Player Features and Ideas Discussion [original thread]
Edited by: BluOrange on 20/05/2007 06:09:53 Originally by: Hugh Ruka Originally by: BluOrange ... comment ... If you look at your operations (just guesses, I have never met your corp), you know you can achieve much with a ...
- by BluOrange - at 2007.05.20 06:10:00
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5. The Blob, it's inevitability, and why Bombs are stupid - in Player Features and Ideas Discussion [original thread]
Here's a simple way to exploit lock-limits: Organize your people into multiple corps Target the friendlies Shoot at them with 75mm railguns (from outside effective range if you can, or just with Iron charges) Voila, my fleet is now INVINCIBLE! -...
- by BluOrange - at 2007.05.20 05:57:00
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6. AFK cloakers - in Player Features and Ideas Discussion [original thread]
AFK cloakers and logoffskis are two sides of the same coin, IMO. I'd be in favour of being able to track down an AFK cloaker if we could also track down a logoffski. ------ Agony Unleashed is recruiting .
- by BluOrange - at 2007.05.19 10:12:00
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7. The only real blob problem is lag - a strategic analysis - in Player Features and Ideas Discussion [original thread]
I'm willing to accept the possibility that nerfing local (and yes, the map would have to be nerfed with it, very sensible proposal for that above) won't make a significant dent in blobbing. It's certainly not a cure, but hopefully something that w...
- by BluOrange - at 2007.05.19 10:08:00
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8. Detailed tier 2 Destroyer plan - in Player Features and Ideas Discussion [original thread]
I like the original list - it's 'different' and not automatically 'better'. Aligning things to the races makes it good too, I think. Missile destroyers for the Caldari, a nice nos bonus for the Amarr, drones for Gallente and speed for the Minmatar...
- by BluOrange - at 2007.05.17 09:34:00
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9. The only real blob problem is lag - a strategic analysis - in Player Features and Ideas Discussion [original thread]
I may as well explain my position over here in the 'appropriate forum' :) 'Powerballs' are the fake blob problem. In the dev blog where they first talked about new AoE weapons, they mentioned that 'there's a kind of blob that nobody talks about'....
- by BluOrange - at 2007.05.17 09:29:00
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10. Blob (or rather fleet warfare) change - in Player Features and Ideas Discussion [original thread]
Edited by: BluOrange on 17/05/2007 09:05:14 Woot! It's nice to be invited to comment. The problem is that when it comes to the 'true blob problem' (lag), Agony is as bad an offender as anybody else. Indeed, the tactics we use in our BASIC cla...
- by BluOrange - at 2007.05.17 09:07:00
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