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1. Agent types / Mission Types - in Missions & Complexes [original thread]
Anyone have a link or can tell me what the different agent types give which types of missions? Like, if I wanted to do strickly courier missions.. which agent type gives those types of missions? Thanks.
- by Braddict - at 2007.06.29 15:08:00
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2. Gunnery Skill - in EVE New Citizens Q&A [original thread]
Edited by: Braddict on 18/10/2004 17:50:33 Hehe okay I see it now. Since the bonus under Gunnery is "Turret Speed Bonus -2%", and applying a negative modifier to tracking would actually be a penalty, whereas applying it to rof would be a bonus...
- by Braddict - at 2004.10.18 17:46:00
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3. Gunnery Skill - in EVE New Citizens Q&A [original thread]
Edited by: Braddict on 18/10/2004 17:50:33 Hehe okay I see it now. Since the bonus under Gunnery is "Turret Speed Bonus -2%", and applying a negative modifier to tracking would actually be a penalty, whereas applying it to rof would be a bonus...
- by Braddict - at 2004.10.18 17:46:00
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4. Gunnery Skill - in EVE New Citizens Q&A [original thread]
Something I've been wanting to ask from quite some time, but keep forgetting. Does the Gunnery Skill give a bonus to tracking, rate of fire or both? Or maybe it's something else? Here's the description from in game : Basic turret operation ski...
- by Braddict - at 2004.10.18 05:25:00
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5. Gunnery Skill - in EVE New Citizens Q&A [original thread]
Something I've been wanting to ask from quite some time, but keep forgetting. Does the Gunnery Skill give a bonus to tracking, rate of fire or both? Or maybe it's something else? Here's the description from in game : Basic turret operation ski...
- by Braddict - at 2004.10.18 05:25:00
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6. New Missle Types? - in Player Features and Ideas Discussion [original thread]
True, Caldari are a little strong already with their ships having the most launchers along with missles having a fixed damage amount & the most slots for EW. What I suggested would only push them up the ladder further. Bad idea then. :)
- by Braddict - at 2004.10.04 06:55:00
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7. New Missle Types? - in Player Features and Ideas Discussion [original thread]
True, Caldari are a little strong already with their ships having the most launchers along with missles having a fixed damage amount & the most slots for EW. What I suggested would only push them up the ladder further. Bad idea then. :)
- by Braddict - at 2004.10.04 06:55:00
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8. REVISED: Training Time Burn-off - in Player Features and Ideas Discussion [original thread]
Edited by: Braddict on 03/10/2004 00:17:29 I like this idea. And it does make sense being able to 'forget' skills considering how you learn them in EVE by plugging your brain into a teaching machine instead of actually learning/improving new s...
- by Braddict - at 2004.10.03 00:09:00
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9. REVISED: Training Time Burn-off - in Player Features and Ideas Discussion [original thread]
Edited by: Braddict on 03/10/2004 00:17:29 I like this idea. And it does make sense being able to 'forget' skills considering how you learn them in EVE by plugging your brain into a teaching machine instead of actually learning/improving new s...
- by Braddict - at 2004.10.03 00:09:00
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10. New Missle Types? - in Player Features and Ideas Discussion [original thread]
Edited by: Braddict on 02/10/2004 23:59:03 Missles with effects instead of damage, such as : Webify, Warp Disrupt, Target Jam Missles : Work same as modules except they are deployed in warhead form. Recipient is slowed or jammed accordingly b...
- by Braddict - at 2004.10.02 22:45:00
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11. New Missle Types? - in Player Features and Ideas Discussion [original thread]
Edited by: Braddict on 02/10/2004 23:59:03 Missles with effects instead of damage, such as : Webify, Warp Disrupt, Target Jam Missles : Work same as modules except they are deployed in warhead form. Recipient is slowed or jammed accordingly b...
- by Braddict - at 2004.10.02 22:45:00
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12. Security Status - Too easy to lose - in Crime and Punishment [original thread]
One of the major flaws in EVE is the overly excessive involvment of 'ub3r' npcs such as Concord & Sentry guns along with the new security status policies that basically ban you from 0.5 & up empire space once you fall below -5.0 sec status, becomi...
- by Braddict - at 2004.09.28 23:12:00
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13. Security Status - Too easy to lose - in Crime and Punishment [original thread]
One of the major flaws in EVE is the overly excessive involvment of 'ub3r' npcs such as Concord & Sentry guns along with the new security status policies that basically ban you from 0.5 & up empire space once you fall below -5.0 sec status, becomi...
- by Braddict - at 2004.09.28 23:12:00
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14. More Missiles! - in Ships and Modules [original thread]
Originally by: Ithildin That is not the case. So you agree with me, missles are not a cause of game-wide imbalanced & as a result don't need to be nerfed. Originally by: Ithildin Or, Caldari can settle down and not expect the...
- by Braddict - at 2004.08.19 07:40:00
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15. More Missiles! - in Ships and Modules [original thread]
Originally by: Ithildin That is not the case. So you agree with me, missles are not a cause of game-wide imbalanced & as a result don't need to be nerfed. Originally by: Ithildin Or, Caldari can settle down and not expect the...
- by Braddict - at 2004.08.19 07:40:00
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16. from good to bad - in Player Features and Ideas Discussion [original thread]
Be nice if each time CCP 'balanced' a ship they'd allow players the option to 'unlearn' how to fly it & spend those points elsewhere. That way the ship is now 'balanced' & paying customers unhappy with the changes can recover their lost time & ski...
- by Braddict - at 2004.08.19 06:35:00
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17. from good to bad - in Player Features and Ideas Discussion [original thread]
Be nice if each time CCP 'balanced' a ship they'd allow players the option to 'unlearn' how to fly it & spend those points elsewhere. That way the ship is now 'balanced' & paying customers unhappy with the changes can recover their lost time & ski...
- by Braddict - at 2004.08.19 06:35:00
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18. Training skills on several characters at once... - in Player Features and Ideas Discussion [original thread]
They could, at the very least, limit training speeds on the second & third character slots. 2nd character could be 1/2 speed of 1st character. 3rd character could be 1/4 speed of 1st character.
- by Braddict - at 2004.08.19 06:16:00
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19. Training skills on several characters at once... - in Player Features and Ideas Discussion [original thread]
They could, at the very least, limit training speeds on the second & third character slots. 2nd character could be 1/2 speed of 1st character. 3rd character could be 1/4 speed of 1st character.
- by Braddict - at 2004.08.19 06:16:00
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20. BOUNTY HUNTER PROFFESSION!!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Braddict on 19/08/2004 06:03:20 Currently, the only viable pvp career path in eve atm is Piracy. And CCP, instead of giving anti-pirate players/corporations tools to deal with player pirates/outlaws themselves, they have instead gra...
- by Braddict - at 2004.08.19 06:02:00
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