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1. new pvp ammo of choice? - in Ships and Modules [original thread]
Edited by: Brep on 30/11/2010 04:02:30 Originally by: oldmanst4r Void still sucks. Damn it...Really? Why?
- by Brep - at 2010.11.30 04:02:00
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2. Enyo PvE - in Ships and Modules [original thread]
Faction ammo is new to me - just bought a bunch of fed navy am to give a try. I've also found I have spare load to play around with since my skills have increased. Will try dropping the rocket launcher so I can go 4x neutron II. I'm short on cash...
- by Brep - at 2010.04.12 10:55:00
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3. Enyo PvE - in Ships and Modules [original thread]
Hi. I've been away for eve for a looong time. Just jumped into my old enyo and seemed to do OK in level 2 missions with this setup (unchanged since I played last): Quote: [Enyo, blaster] Light Ion Blaster II, Void S Light Ion Blaster II, V...
- by Brep - at 2010.04.12 01:29:00
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4. Brutix PVE Setup - in Ships and Modules [original thread]
^ null ammo for the 10k range btw!
- by Brep - at 2007.03.22 00:26:00
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5. Brutix PVE Setup - in Ships and Modules [original thread]
rate it! 6 x Heavy Neutron Blaster II 1 x Medium Nos 1 x 10MN Afterburner II 1 x X5 Web 1 x Cap Recharger II 1 x Tracking Computer II 1 x Armor Kinetic Hardener II (swap for racial) 1 x Armor Thermic Hardener II (swap for racial) 1 x Magnetic ...
- by Brep - at 2007.03.22 00:24:00
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6. Need help setting up Enyo - in Ships and Modules [original thread]
Edited by: Brep on 27/02/2007 04:53:44 Edited by: Brep on 27/02/2007 04:52:20 Originally by: Maeltstome PS if its ONLY ratting your doing, get "Modal Light Neutron blaster I" - they have the same ROF and Damage mod as the tech II,...
- by Brep - at 2007.02.27 04:53:00
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7. Need help setting up Enyo - in Ships and Modules [original thread]
==[ ENYO - RIG DMG ]== Summary: Designed for PvE, this build maximises damage output whilst remaining sufficiently protected with decent resistances. The build is designed for characters with high gunnery & fitting skills, but low missile / dr...
- by Brep - at 2007.02.27 00:56:00
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8. [RMR] PvE Enyo - in Ships and Modules [original thread]
Can I ask why a tracking enchancer? I never miss a shot when in range without one. Just FYI.
- by Brep - at 2005.12.22 11:43:00
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9. [RMR] PvE Enyo - in Ships and Modules [original thread]
Serp missions and complexes: 4x 125mm II named std. launcher AB II named web small armor rep II Adaptive Nano Membrane II Magnetic Field Stabiliser II (swap for more resist where needed) named cap relay Rails are needed to pop frigs quickly as bl...
- by Brep - at 2005.12.22 06:06:00
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10. MWD + Industrial ship = impossible? - in Ships and Modules [original thread]
Although you probably don't have skills for it, Elite Industrials can fit them. I use an 10mn AB II on my Viator that gives me a cool 706m/s - that's faster than my Enyo! :-o I haven't tried an MWD simply becaue I'm happy with it's speed as is. Al...
- by Brep - at 2005.12.22 03:14:00
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11. Red Moon Rising_Game Unplayable In Current State - in Ships and Modules [original thread]
Edited by: Brep on 22/12/2005 03:04:13 He gets off on attention. When we all get mad at him it's like giving him pr()n.
- by Brep - at 2005.12.22 03:04:00
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12. Red Moon Rising_Game Unplayable In Current State - in Ships and Modules [original thread]
Edited by: Brep on 21/12/2005 23:48:50 STOP PLAYING EVE! Go back to BF2 you big girl's blouse. You really are nothing but an attention w***e and I hope you get banned again and again until all your accounts are blocked. Every issue you have i...
- by Brep - at 2005.12.21 23:48:00
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13. Enyo Set-up? - in Ships and Modules [original thread]
no I heard a 20% module becomes 25% (at lvl 5) and a 37.5% mod becomes 46%. Sounds worthwhile to me, to level 4 atleast.
- by Brep - at 2005.12.21 04:08:00
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14. Smallist possable ship to 0.0 rat - in Ships and Modules [original thread]
Edited by: Brep on 21/12/2005 03:54:09 You don't even need a tank with an Enyo. They simply can't hit you. Frigs die as soon as they get in range and cruisers only do minimal damage on the rare occasions they land a hit. Killing BS is just cru...
- by Brep - at 2005.12.21 03:53:00
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15. Interceptors or assault frigates? - in Ships and Modules [original thread]
Inty for 0.0 pvp tackling. AF for EVERYthing else. I <3 AFs
- by Brep - at 2005.12.20 04:52:00
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16. Shield and Armor compensation skills - in Ships and Modules [original thread]
Thanks for the numbers!
- by Brep - at 2005.12.20 04:50:00
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17. Ship progression for courier - in Ships and Modules [original thread]
well a destroyer is basically a huge rack of guns with a ship built around it. Do you really think they should ever be used (or even designed for) for courier? So yeah, try a cruiser like exerquoer (sp?) with lots of cargo, or try an industrial sh...
- by Brep - at 2005.12.20 04:45:00
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18. Enyo Set-up? - in Ships and Modules [original thread]
lol I bought those skills this morning - can't wait to see their effects on the enyo. I'd also like to know the numbers though, surely with it's already high resistances it won't do much? Or are we simply going to be invincible?
- by Brep - at 2005.12.20 01:52:00
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19. Are named 800mm plates dropping yet? - in Ships and Modules [original thread]
Edited by: Brep on 20/12/2005 01:46:30 yep got a couple of 800 crystalline so far in -0.09 space edit: and a nano and possibly tungsten? I forget
- by Brep - at 2005.12.20 01:45:00
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20. Red moon Sacrilege - in Ships and Modules [original thread]
Edited by: Brep on 19/12/2005 07:28:17 Hi tassi (are you from tasmania by any chance?) there's a sticky at the top of this forum that contains a list of all ship setup threads. Without it all the threads would disappear so I suggest you take ...
- by Brep - at 2005.12.19 07:28:00
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