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Syric Amarust
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Posted - 2006.02.03 16:59:00 -
[1]
Alright. This is a set-up I use for running missions and for doing complexes. Any reccomendations would be appreciated.
5 200mm Prototype Gausse Guns, 2 Tech 2 125mm Rails.
1 sensor Booster, 1 stasis webifier, 1 tracking computer, 1 cap recharger
1 tech 2 medium armor repairer, 1 800mm rolled plate, 2 named thermic hardeners, 1 named Kinetic hardener.
Battlecruiser skill at 4 is a must. Also you need to move to advanced weapon upgrades.
Peace? What is peace? War? What is War? Life? What is Life? |
Sivlar Sylvannathas
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Posted - 2006.02.03 19:10:00 -
[2]
This is the setup I run on my Brutix for PvE/Missions, seem to have pretty good luck with it...
4x 250mm Prototype Gauss, 3x Dual 150mm Prototype Gauss
AB II, 2x named Cap Rechargers, Target Painter II
Med Armor Rep II, Serpentis Named Energized Thermal, Kinetic and Blood Explosive Resistant Plate, 400mm Rolled Tungsten
Depending on the missions I get, I will sometimes swap out some of the energized plate for active hardeners.
I also have BC 4 and Adv Weap Upg 3.
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Syric Amarust
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Posted - 2006.02.03 20:58:00 -
[3]
Thanks for the set-up idea. I think I will give it a go. Peace? What is peace? War? What is War? Life? What is Life? |
Leeham
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Posted - 2006.02.05 10:45:00 -
[4]
I use this setup on my brutix and can handle all lv3 missions, except perhaps last part of angel extravaganza. I have pretty low levels so it may be good for new users of the ship. Of course replace what's here with named/T2 variants as fitting
7x Light Neutron blasters w.antimatter/plutonium (does 60-80 a hit but needs to be less than 5km to hit)
10MN AB Stasis webifier Medium Shield booster (use sparingly, turn off at 1/2 cap) Cap Recharger I
Medium Armour repairer 1600mm steel plates basic reactive nano membrane Warp Core Stabilizer Magnetic Field Stabilizer
5 Hammerheads
Use your AB to get close and web em then just approach (don't orbit) once your at 5km fire away, the smal turrets tracking and the webber will ensure you hit em.
The only problem with this setup is if you're webbed then your in trouble. Angel vipers webbing me and orbiting at 8km is a nightmare, in a case like that your drones are your only hope
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Sendraks
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Posted - 2006.02.05 16:03:00 -
[5]
Originally by: Leeham 10MN AB Stasis webifier Medium Shield booster (use sparingly, turn off at 1/2 cap) Cap Recharger I
Medium Armour repairer 1600mm steel plates basic reactive nano membrane Warp Core Stabilizer Magnetic Field Stabilizer
5 Hammerheads
The Med shield booster is wasted on this set-up and indeed on the Brutix in general. I recommend you replace it with another cap recharger or a cap booster. For your low slots, lose the WCS and nano and replace them with rat specific hardners, you'll have a much better tank that way.
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Syric Amarust
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Posted - 2006.02.06 16:15:00 -
[6]
Edited by: Syric Amarust on 06/02/2006 16:15:57 I wouldn't think the blaster set-up is the greatest idea for deadspace. Takes a while to approach your enemies and all that time they are going to be able to slug you. I imagine it hits really nice, but I do the same thing in my Brutix with long range Guns. I modify it a bit for the occasion. Tracking computer or enhancer here and there and a damage mod. Pick off frigs on there way in, take out cruisers rather quickly, tank everything.
Mainly the sentry guns would cause a problem because they are way out there and the battleships as well. The battleships in most missions now are close up fighters, so you are going to have to handle more damage by trying to slug it out with them. Peace? What is peace? War? What is War? Life? What is Life? |
Onyx Asablot
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Posted - 2006.02.06 16:38:00 -
[7]
agreed, the blaster setup in deadspace doesnt work very well due to the horrible handling of the brutix and the supershort range.
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Ghoest
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Posted - 2006.02.06 17:17:00 -
[8]
Is it not possible to fit 7 250s on?
Wherever you went - here you are.
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Sivlar Sylvannathas
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Posted - 2006.02.06 17:42:00 -
[9]
I wouldn't think using any small gun is decent on a Brutix since it specifically gets this bonus -
Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage
To handle smaller ships that my med turrets cannot track, I just carry a bunch of T2 small drones. They chew through frigs pretty fast on missions.
I don't think it can fit 7x 250mm rails, although I only have adv weap upgrade 3 and don't use any reactor boosters or anything on my setup. Rather use the low slots for hardeners.
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Syric Amarust
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Posted - 2006.02.06 19:20:00 -
[10]
I don't believe its possible for all 7 to be 250's. I use the two tech 2 125's or 150's in the highes to handle the frigates. They usually can make short work of the smaller ships and even start hitting pretty hard when the cruisers do get semi under my 250's. They never really get completly under them unless they come within 1000m. I just switch to antimatter ammo when the ships come in closer so I can hit them as they come closer. Anyway, a good tank, with a good gun setup. I do have to say, that oddly for a gallente ship, I find the Brutix to be unbalanced. It has a god like tank, but not the greatest for gunnery, but whatever. Its a great mission running ship and a beast in PVp with the right setups. Peace? What is peace? War? What is War? Life? What is Life? |
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hawk demone
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Posted - 2006.02.07 11:03:00 -
[11]
I have managed to fit 7 x 250mm (scouts) on a brutix, but it required the armor tanking to be completely removed and PDS/RCU installed instead. I went for shield tanking instead .
excellent for taking out multiple small ships at range, but a bit too fragile for comfort...
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Yarek Balear
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Posted - 2006.02.07 12:28:00 -
[12]
Haven't flown one in a wee while, but when I did I had 7 200mm T2s on mine, as I couldn't fit a rack of 250 T2s... Still able to afford a semi-decent tank.
Agree with the posters who advised to drop the Shield Booster on the setup listed above. Focus your setup on what the Brutix gets it bonus to (armour repair) and fit hardners and cap rechargers/boosters/batteries to make sure you can run your tank for as long as possible.
Also agree that Neutrons in deadspace isnt a great idea. By the time you reach a cruiser, you could have popped it with range guns - 7 200mms do a decent amount of damage. Also - like the above poster said, use drones to take out frigates and concentrate your guns on the cruisers first...
Think if I was setting one of these up again I'd go for something like:
High: 7x200mm T2s with Anti-matter Med: 10Mn AB, Cap Booster w/400s, 2 Tracking Computers Low: T2 Armour Rep, 3 Hardners (rat specific), Cap Power Relay
If I remember rightly I usually had cap problems, in which case I might drop the AB for a cap battery or recharger and suffer the pain of slow-boating about (not a big deal using 200s).
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Syric Amarust
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Posted - 2006.02.07 15:29:00 -
[13]
5 'scout' 250's 2 tech 2 150's(or 125's for anti frigate) 1 sensor booster, 1 barton cap recharger, 1 target painter, 1 'langour' drive disruptor 1 tech 2 medium armor repairer, 1 radioisotope kinetic nad raidoisotope thermal hardener, 1 named or tech 2 tracking enhancer, 1 named or tech 2 damage mod.
Reasonable tank still, hits rather hard. Melts cruisers and with the webber frigates as well.
I have also tried an ecm alternative.
Same setup, without sensor booster, and with 3 tech 2 magnemetric jammers. Very effective. Hit hard and take a few guys out of the fight immediately, but sacrifices a bit of your tank. The ecm setup is more for running say a lvl 4 with some friends. Peace? What is peace? War? What is War? Life? What is Life? |
Crellion
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Posted - 2006.02.07 18:28:00 -
[14]
Ion IIs with mwd and mild shield tank (med drones) can kill 2xWarlord spawns and frig escort ... but its a bit scary :) (Electrons II and big arnour tank might do better yet havent tried it though).
For lvl 3 missions it should also pown ... (at worst fit some null for pesky intys that orbit outside normal optimal) but I havent tried it so not sure...
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Rhuu
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Posted - 2006.02.07 19:08:00 -
[15]
My general traveling mission/npc setup:
5x valk II 7x modal ion
10MN AB II x5 webber cap recharger II L peroxide battery
M rep II 3x EAN II local hull nanofiber -- swap this last out for a small repairer II if you are running into problems with things breaking your tank.
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Syric Amarust
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Posted - 2006.02.07 19:43:00 -
[16]
Both sound like feasible set-ups. I can see the logic in them, personally I have never liked blaster set-ups on the Brutix Peace? What is peace? War? What is War? Life? What is Life? |
LordVisible
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Posted - 2006.02.10 20:18:00 -
[17]
hmm, i have pretty nice time with this setup:
7* dual 150mm prototype with AM/uranium ammo 10mn AB, 90%webber, 2x cap recharger 1x med arm rep II, 1x thermal active hardener, 1x kinetic active hardner, 1600mm Rolled tungsten plate, PCU
5 med drones(mixed)
optimal at 9km, armor tanking with 8k HP and resistances over 65%, with guns and webber i can sustain cap, if i turn on both hardeners i get -2 cap every 3 seconds..
i mainly hunt in 0.0 for BSs, can tank 2 BSs and 3 cruisers awhile, shield holds for getting to them in range from 50km..
and for PvP I replace kinetic hardener with explosive, replace thermal hardener with dmg module. Switch drones to EM. very good with in company with tackler who scrames..
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Kalixa Hihro
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Posted - 2006.02.10 21:30:00 -
[18]
Edited by: Kalixa Hihro on 10/02/2006 21:31:49 hi slot 5x 250mm proto (or tech ii), 2x125 ii med 1 X5 web, 3 eutectics low (3x active hardener depends on npcs), energized adaptive nano tech ii, med accomodation or tech ii armor rep Active hardener setups: Guristas : 2x kinetic, one thermic Angels: explosive, kinetic, thermic Blood raider: 2x explosive, 1x em
Using a plate just prolongs the inevitable. Using an energized adaptive nano leads to not needing an armor plate at all, at no extra cap cost. Train your passive tanking skills. You can add 25% across the board to your tank, with them trained to 5, and using an E.A.N II.
that's 86% kin and 76% thermic for your gurista's setup with passive tanking level 2 across the board.
I can solo all level 3 and a few level 4 missions in my brutix. In most level 3 missions I can agro all spawns and tank them with no problem. In extravaganzas I am a little more careful, but not much.
I lost my first 2 Brutixes this week. One on the "Vengeance" level 4 mission, the other on a level 4 I would have beaten if a player hadn't jumped in me and popped me at 15% armor.
It was my fault for being an idiot and fighting spawn 30km from a gate. I was finishing an Angels battleship off when he popped me. Vagabonds are fast 8*(
The other time I had no business trying that mission in a Brutix LOL. My corp mate had to warp out 10 times in his battleship... and it took the two of us 2 hours to finish it with him flying a raven, and megathron on two accounts. Do the Vengeance mission with a capable tanked BS pilot or 4. It's tough.
I do missions in 0.0 so bad things happen sometimes.
-Kal
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Fuazzole
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Posted - 2006.02.10 22:18:00 -
[19]
For lvl 3's
1 Med Rep 1 Adaptive Nano II 3x Dmg mod's
If it work's why waste time
*thier are a seldom few that need a 2nd or even 3rd hardner
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Yggr
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Posted - 2006.02.11 19:05:00 -
[20]
Originally by: Fuazzole
3x Dmg mod's
If you don't mind, could you guys be a little more specific as to the damage mods? I'm still pretty n00b. Thanks! -----
Originally by: Malthros Zenobia
[TomB,] Were you true to the name [Tom Bombadil], dancing around the woods singing (and killing anything that moved) without a care in the world?
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Akui
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Posted - 2006.02.11 19:55:00 -
[21]
Originally by: Yggr
Originally by: Fuazzole
3x Dmg mod's
If you don't mind, could you guys be a little more specific as to the damage mods? I'm still pretty n00b. Thanks!
It would be Magnetic Field Stabilizers for Hybrid Turrets. They add damage and rate of fire.
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Whirl
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Posted - 2006.02.12 22:48:00 -
[22]
Originally by: Akui
Originally by: Yggr
Originally by: Fuazzole
3x Dmg mod's
If you don't mind, could you guys be a little more specific as to the damage mods? I'm still pretty n00b. Thanks!
It would be Magnetic Field Stabilizers for Hybrid Turrets. They add damage and rate of fire.
I thought you could only use one? Don't they say this?
"Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."
Anyone wanna clear that up?
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crazod
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Posted - 2006.02.12 23:13:00 -
[23]
There is a stacking penalty, each extra one adds less and less. Uh i think after 3 it almost becomes worthless adding anymore aswell.
Quote: i will think of a sig eventually...
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Whirl
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Posted - 2006.02.13 00:51:00 -
[24]
Ah thanks.
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Hydrian Alante
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Posted - 2006.02.13 01:23:00 -
[25]
Edited by: Hydrian Alante on 13/02/2006 01:23:34 Most Setups here make me cry.
It is so noobish to fit Railguns on a Brutix. If you want a longe Range BC buy a Cyclone or Ferox. Both of them are far superior on long range than a Brutix.
In my opinion, Brutix is a Close Combat Damage Dealer. With the right setup. No other BC has a higher dps than this baby.
Ok here is my PVE Setup:
High: 7x Heavy Modal Ion or Heavy Ion II
Med: 10mn ABII , Webber (Fleeting,X5 or faction) , 2x cap battery II (drop them for cap rechrger II if you want. I prefer cap batteries)
Low: Med Armor Repairer II , 2 active Hardener , 2x Mag Stab II
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Bratak Matamulk
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Posted - 2006.02.13 23:14:00 -
[26]
Most Setups here make me cry.
It is so noobish to fit Railguns on a Brutix. If you want a longe Range BC buy a Cyclone or Ferox. Both of them are far superior on long range than a Brutix.
Quoting the previous poster: In my opinion, Brutix is a Close Combat Damage Dealer. With the right setup. No other BC has a higher dps than this baby.
Ok here is my PVE Setup:
High: 7x Heavy Modal Ion or Heavy Ion II
Med: 10mn ABII , Webber (Fleeting,X5 or faction) , 2x cap battery II (drop them for cap rechrger II if you want. I prefer cap batteries)
Low: Med Armor Repairer II , 2 active Hardener , 2x Mag Stab II
This is a very good setup...i use something very similar...it does slightly less dps but tanks better...it depends what you are hunting....I use all the same...T@ ions in highs...sometimes one nos...if you need cap help for long fights... in meds drop one med cap battery and go with a recharger....so one cap recharger and one battery. Then in lows...one Med T2 repper...and either 4 hardeners...i use t2...which gives you therm and kin of over 85%...or you can drop one and put a mag stab in still giving respectable dps...with a still very strong tank. One resist at 85% and another at around 75%ish. It tanks like a beast...you can take on multiple bs spawns in 0.0...just pack your t2 hammerheads for the frigs and cruisers...so you can focus on the bs and the others melt away while you are pounding the bs. Awesome ship for the price if you got the skills to use it how its designed.
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omfghai2u
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Posted - 2006.02.13 23:22:00 -
[27]
Quote: It is so noobish to fit Railguns on a Brutix.
It is idiotic to assume a singular tactic on a ship for each and every situation that ship may encounter. Blasters become useless in certain enviroments with rails triumphing over top. Rails become useless in certain enviroments with blasters triumping over top. Adaptability keeps you alive, not a setup.
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nickycakes
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Posted - 2006.02.26 04:41:00 -
[28]
Edited by: nickycakes on 26/02/2006 04:41:53 Here is the setup I use on my brutix to rat in 0.0:
high: 1 med nos, whatever medium blasters you can fit..named mid: 10mn AB II, named web, 2x cap rechargers named low: med armor rep II, 3 active hardeners (2 primary, 1 secondary dmg) cap relay
drones to fit weakest rat resistances.
Orbit at like 1k with web on them, turn off AB to save cap when you get there, and roast em.
Keep in mind this is purely for 0.0 ratting where you need to break BS tanks. Blasters do much better dps than rails so as soon as you're close enough things die. Added bonus is you don't need to go far to get the cans =).
For frigs this setup sucks, you can use the drones for that I guess, but I usually just leave em.
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Kaylana Syi
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Posted - 2006.02.26 08:30:00 -
[29]
Edited by: Kaylana Syi on 26/02/2006 08:30:24 6 Blasters, 1 Medium NOS
AB, Web, 2 cap rechargers
Medium armor repairer, 4 Hardners, 2 of each damage type specific to rats
5 Medium Drones
You can chain tripple sansha BS spawns with this... have fun and thank me later.
Originally by: "Oveur" I don't react to threats any better than you do
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Justice Bringer
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Posted - 2006.02.26 10:37:00 -
[30]
I've been flying the 'Brute' for a while now and I love it more and more each time I get a relevant skill to lvl 5 (Energy Management really is useful for the hardest lvl 3s and necessary for any lvl 4s if you're brave enough ).
Anyway one of my favourite setups is:
High: 7 x Dual Compressed with antimatter Med: AB II, MEd Cap Booster II (100s or 200s), Fleeting web, Target Painter II Low: Med Repper II, 2 x adaptive nano II, 800 II, Magnetic Field Stab II/Med Repper II Drones: 6 light, 2 med
With my skills I am able to fit 2 x med repp and the 800 with well over 100pg left to spare.
This setup is great as the rats just go pop without giving me too much hassle as i just sit still and tank.
My other setup consists of:
High: 5 x Anode Neutron, 1 Limited Neutron, Small knave nos Med: ABII, Fleeting Web, Eutectic, Target Painter II Low: Med Repper II, 3 x adaptive nano II, pds II Drones: As above.
This setup is deadly and nice to see things drop before they even have a chance to do you harm. It does need high skills though, and I can fit another neutron but would need an RCU in that setup.
BC lvl 5 with a named med repper or 2 will be absolutely awesome .
Justice
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