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1. Winning The War - with no guns - in Test Server Feedback [original thread]
I think most agree this is a problem. Unless they are just farmers themselves. However players are putting too much emphasis on the fact that these ships are "gunless." Having pve ship with guns warp out is not any better for faction war. The me...
- by Cearain - at 2012.08.01 18:51:00
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2. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
AnAmadan wrote: Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex? Because defensive plexes do not award lp. Hence if the missions we...
- by Cearain - at 2012.05.14 21:02:00
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3. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Jade Constantine wrote: "oh noes my militia is losing its not fair." I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing. I'm not sure what you mean by "play t...
- by Cearain - at 2012.05.14 16:19:00
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4. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
CCP Goliath wrote: Noriko Mai wrote: CCP Goliath wrote: GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :) Other than the defect, that looks great! This sort of intel...
- by Cearain - at 2012.05.09 14:16:00
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5. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Lil Nippy wrote: Thank you CCP for finally putting some focus on FW. For all of those complaining about station lockouts, please consider this. By locking out stations it means when you see war targets in local, you now KNOW that they are acti...
- by Cearain - at 2012.05.08 14:46:00
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6. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Prometheus Exenthal wrote: I think the only major things that really need to be discussed involve the tanking mods. The drone mod simply needs to be better (less fitting, more bonus), and the CPU rig needs to be balanced so we don't have people...
- by Cearain - at 2012.05.04 16:59:00
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7. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
MotherMoon wrote: Cearain wrote: MotherMoon wrote: Cearain wrote: MotherMoon wrote: ahhh I'm going crazy!!!! my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a ...
- by Cearain - at 2012.05.03 23:04:00
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8. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Two step wrote: Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to ...
- by Cearain - at 2012.05.03 23:03:00
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9. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
MotherMoon wrote: Cearain wrote: MotherMoon wrote: ahhh I'm going crazy!!!! my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol. al...
- by Cearain - at 2012.05.03 22:47:00
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10. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
MotherMoon wrote: ahhh I'm going crazy!!!! my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol. also this thread reminds me of people hat...
- by Cearain - at 2012.05.03 21:53:00
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11. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Hans Jagerblitzen wrote: All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting...
- by Cearain - at 2012.05.03 20:10:00
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12. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Hidden Snake wrote: Hans Jagerblitzen wrote: Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes What do you consider a neutral approach to this situation? conside...
- by Cearain - at 2012.05.03 19:54:00
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13. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Ranger 1 wrote: Maz3r Rakum wrote: @CCP What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion. Economic pressures begin to...
- by Cearain - at 2012.05.03 17:35:00
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14. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Ranger 1 wrote: Cearain wrote: Ranger 1 wrote: Quote: You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the...
- by Cearain - at 2012.05.03 17:33:00
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15. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Ranger 1 wrote: Quote: You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand t...
- by Cearain - at 2012.05.03 16:51:00
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16. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Ranger 1 wrote: Lets focus in on the docking rights issue, as this seems to be the core of many complaints and misconceptions. .... Scenario 2: I am the underdog with fewer pilots at my disposal, and I wish to take a system away from a larg...
- by Cearain - at 2012.05.03 16:28:00
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17. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Silly Slot wrote: its eve lol 24 hours to flip a system is pretty frigging quick actually, hell customs offices tend to be longer lol Yeah if everything in eve currently takes a long time to accomplish lets make sure every new expansion c...
- by Cearain - at 2012.05.03 16:19:00
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18. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Ranger 1 wrote: Quote: 1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer t...
- by Cearain - at 2012.05.03 16:16:00
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19. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Hans Jagerblitzen wrote: Maz3r Rakum wrote: For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise. If everyone on your...
- by Cearain - at 2012.05.03 16:03:00
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20. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
GeeShizzle MacCloud wrote: In Null Sec being denied docking rights covers all reds AND neuts! the docking rights changes being proposed for FW denies only the warring factions militias. If you're concerned about getting your stuff out of a sta...
- by Cearain - at 2012.05.03 15:14:00
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