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Thread Statistics | Show CCP posts - 48 post(s) |
X Gallentius
Quantum Cats Syndicate Villore Accords
180
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Posted - 2012.05.03 13:36:00 -
[421] - Quote
Damar Rocarion wrote: And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.
Yup. Greater blob will win, and fewer people will plex for occupancy because it will take too long to capture a system.
One of the great things about plexing right now is that you can capture a system in a reasonable amount of time. But whatever. Adapt as always.
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 13:45:00 -
[422] - Quote
X Gallentius wrote:Damar Rocarion wrote: And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.
Yup. Greater blob will win, and fewer people will plex for occupancy because it will take too long to capture a system. One of the great things about plexing right now is that you can capture a system in a reasonable amount of time. But whatever. Adapt as always.
Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Quantum Cats Syndicate Villore Accords
180
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Posted - 2012.05.03 13:52:00 -
[423] - Quote
MotherMoon wrote:I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space. Where have you been roleplaying FW? Not in FW, that's for sure. Your pvp record sucks donkey balls which means you're a forum warrior at best who will never enter low sec. I am glad you have waited 7 years to start your pvp career. LOL.
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X Gallentius
Quantum Cats Syndicate Villore Accords
180
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Posted - 2012.05.03 13:54:00 -
[424] - Quote
Cearain wrote: Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win.
I agree with the "time to form up = blob" theory. However, since LP payouts will increase I will be able to horde massive numbers of Comets, ENIs, VNIs, and now Navy Domis. Might get a few Navy Megas too. :)
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2287
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Posted - 2012.05.03 14:03:00 -
[425] - Quote
sYnc Vir wrote:Datacores are 1000LP + 1m isk for 5
Amarr LP Store has
Amarrian Starship Engineering, Graviton Physics, Lazor Phyics, Nanite Engineering, High Energy Phyics
Also I got 25K lp from a Major solo. Ihub grade status unknown but likely empty.
125K LP + 125m = 625 Datacores.
High Energy Phyics = 298k each x 625 = 186.215m - 125 = 61m profit Nanite Engineering = 334k each x 625 = 208.75 = 125 = 83m profit. Amarrian Starship Engineering = 299k x 625 = 186.8 =125 = 61.8m Profit Lazor Phyics = 224k x 625 = 140m - 125 = 15m Profit Graviton Physics = 198k x 625 = 123 - 125 = -1.25m loss.
Not sure thats a super good return for your LP. So either no ones gonna use it or Datacores are about to become alot more expensive.
Remember, Soundwave in his ten ton hammer interview that the idea is to scale back passive datacore accumulation in favor of active accrual. So yes, I imagine datacore prices WILL increase until Faction Warfare people start cashing in their LP and fill the production gap.
sYnc Vir wrote:Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.
Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming?
Edit I ask because we're meant to get a discount on LP store and I just checked and Normally LP store remains the same, thus is now CHEAPER.
Edit, Edit. This changes kinda makes a Mac cheaper than a Navy Apoc if FW LP store is used. Who flies Navy Apoc over a mac?
If you watch the Fan Fest presentation, there is a portion where CCP Ytterbium discusses that the concept is for LP store prices to be on a sliding scale, tied to the overall success of one's faction. My guess (and a dev will have to verify) is that without any plexing or sov changes taking place since the patch, both factions are essentially at zero on accumulating factional perks based on war success, and thus the prices are wonky.
We were testing last night and also discovered high prices for out LP stores as well, so this isn't just affecting one militia or another. It also may be buggy at the moment, its impossible for us to tell until the devs explain precisely what is on the server and how it supposed to work. We may have to wait a few more days for the dev blog, unless they choose to come on and clarify sooner than that.
Overall, awesome reporting! This is great to see, pilots taking the time to hop on and PLAY and share their discoveries with others. I tip my hat to you. There are a whole host of emergent market scenarios that are simply impossible to predict, despite what anyone's claiming they know is going to happen. We just won't know how this will play out until its been on Tranquility a while, let alone SiSi. Vice Secretary of the 7th Council of Stellar Management.
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Hidden Snake
Inglorious-Basterds
107
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Posted - 2012.05.03 14:03:00 -
[426] - Quote
X Gallentius wrote:Cearain wrote: Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win.
I agree with the "time to form up = blob" theory. However, since LP payouts will increase I will be able to horde massive numbers of Comets, ENIs, VNIs, and now Navy Domis. Might get a few Navy Megas too. :)
well solution is to run 3 speedtanking alts and horde the meds or majors in remote enemy systems .... it does not matter if u do not flip it .... it is just lp farming afk tool ....
it dies? does not matter it is simple 600k lp toon ....
.... honestly changes will cause major fuckup ... but as usual we will adapt ... allways i can be low sec pies ;) IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
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CCP Soundwave
C C P C C P Alliance
855
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Posted - 2012.05.03 14:05:00 -
[427] - Quote
Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war.
Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno.
The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is.
This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
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Jorma Morkkis
State War Academy Caldari State
31
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Posted - 2012.05.03 14:06:00 -
[428] - Quote
New inventory: Much better than old. Just awesome. Doesn't need much time to get used to it after you figure out that you can still open new windows with holding shift. Helps a lot when dragging stuff around.
Amarr V3: Mostly awesome. Some of the T2 ships are quite dark. For example Abso, Pilgrim, Guardian. I like the new Vengeance and Anathema.
New missile effects: Nice looking effects, but there is a performance hit. FPS drop isn't too bad, but it's clearly noticeable especially when there's many missiles flying and hitting targets. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2287
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Posted - 2012.05.03 14:06:00 -
[429] - Quote
X Gallentius wrote:MotherMoon wrote:I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space. Where have you been roleplaying FW? Not in FW, that's for sure. Your pvp record sucks donkey balls which means you're a forum warrior at best who will never enter low sec. I am glad you have waited 7 years to start your pvp career. LOL.
Let's keep the trash talk for the server, everyone. This is a feedback thread, I appreciate you keeping it as such. Vice Secretary of the 7th Council of Stellar Management.
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Hidden Snake
Inglorious-Basterds
107
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Posted - 2012.05.03 14:13:00 -
[430] - Quote
CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
Can these people start playing FW/lowsec? Honestly current proposals showing CCP has no idea how the situation look and how is FW played. And yeah Fanfest is not best place to think about this.
I appreciate u finaly have team dedicated finaly ... can they become lowsec team instead of FW team?
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
836
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Posted - 2012.05.03 14:17:00 -
[431] - Quote
Did something happen to the server? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:23:00 -
[432] - Quote
Soundwave, is anyone reading the test forum's other threads with notes from the playtesting last night, especially surrounding the inventory system, haven't seen any real responses, punk was responding last night for a while but then i think went to sleep when we actually got to get in and start reporting on things.... |
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CCP Goliath
C C P C C P Alliance
396
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Posted - 2012.05.03 14:25:00 -
[433] - Quote
Andreus Ixiris wrote:Did something happen to the server?
It was taken down to update it. CCP Goliath | QA Director | @CCP_Goliath |
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Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:30:00 -
[434] - Quote
daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda |
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CCP Goliath
C C P C C P Alliance
396
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Posted - 2012.05.03 14:32:00 -
[435] - Quote
Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda
RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. CCP Goliath | QA Director | @CCP_Goliath |
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GeeShizzle MacCloud
134
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Posted - 2012.05.03 14:39:00 -
[436] - Quote
lol @ the people not 'getting' the new inventory system btw.... tho took me a moment to realise it was essentially this
fyi i dont run vista64 :S tell tale signs of microsoft garbage left after updating to the good stuff! |
Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:42:00 -
[437] - Quote
lol |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2290
|
Posted - 2012.05.03 14:44:00 -
[438] - Quote
CCP Soundwave wrote: Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno.
I think the community is just feeling like Charlie Brown running up to kick Lucy's football for the umpteenth time. They are wary about the results until they see it for themselves, and they've been disappointed in the past. But now you've gone and done it, by saying this we now get to hold you accountable!! A lack of further iteration in the next expansion will no doubt result in much pitchforking for great justice!
Quote:This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
This is a good point, thanks for the reminder. I also appreciate those staff that have taken the time in this thread to clarify everyone's lingering questions about the changes, they go a long way at reducing some of the panic.
I do have one question though, is SiSi intended more for developers to test stuff out themselves, with public access merely being a nice perk, or is one of its primary functions to gather player feedback and bug reports? I think players are simply frustrated that they have nothing to benchmark the changes against. They can't verify whether the changes are working as intended, without knowing what the changes are supposed to be precisely. Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 14:49:00 -
[439] - Quote
CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
Well this is good news. I hope they continue to iterate on faction war - to the extent they make it better and not more like the same thing we see in null sec.
Let me explain why the comparison with sov null sec being made:
1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively
I mean this is basically sov null sec in a nut shell. In this expansion you are doing all these things. So in those regards you are making it more like sov null sec. In what ways is this expansion making faction war less like sov null sec?
I am not sure why it is common sense that an amarr milita member is not allowed to use any services or dock in a 24th imperial crusade station.
As far as dev blogs, I have given up on expecting them at all. The last faction war dev blog was how many years ago? If you read the end of that dev blog does it say that ccp will continue to work on faction war?
Even now it is very hard to find out how the current fw mechanics work. Can you point me to a ccp created source that really gives a detailed explanation of how many plexes need to switch and what effect the the size of the plex has on flipping it?
I am not trying to give you a hard time. I am just trying to explain that what you are doing is not being received well from many because we are already offered allot of these sorts of game play in eve and are not interested.
And although some people are saying give it a try and if it doesn't work ccp will change it there are 2 problems:
1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Marcus Foederatus
Gallente Militia War College
16
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Posted - 2012.05.03 14:56:00 -
[440] - Quote
Still waiting for an answer on cynos being an upgrade for FW occupancy. Also, what's the deal with the LP store prices? Surely you're not going to completely remove the discount we got before and make it easier for high sec bears to crash the market? |
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Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:57:00 -
[441] - Quote
Cearain wrote: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
and your solution to this would be.......
i hear no recommendations, the big complaint was no consequences for taking systems, i mean ya you have the system but you can still dock there even though another faction took that system... i mean if CCP was adding station bashing to lowsec THEN i'd say they were going a bit screw loose, but this is a simple ability to flip system and deny rights to give the owner of the system a perk, its much easier to flip a system in FW than in Nullsec even in the new system. |
Hrett
Quantum Cats Syndicate Villore Accords
69
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Posted - 2012.05.03 15:02:00 -
[442] - Quote
about 40 hours to cap a system? Very nice. Makes the station lockout not as punitive.
I hope if they FW LP ship costs went up in our stores, it goes un in the "normal" LP stores too.
These are some pretty major changes. Although we may not like how they all sound or know how they will all play out, I applaud the fact there seems to be some real effort put into it.
Thanks. |
GeeShizzle MacCloud
134
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Posted - 2012.05.03 15:04:00 -
[443] - Quote
In Null Sec being denied docking rights covers all reds AND neuts! the docking rights changes being proposed for FW denies only the warring factions militias.
If you're concerned about getting your stuff out of a station you cant dock.. ask your corp directors to put up a POS in system close to the undock allignment of the station in question and get the corp to blue up neut alts that can fly said ships... undock and warp ur ships to the pos to collect later.
the ability for neut alts to have access is a very very VERY big difference to Null Sec. if you have stuff trapped in a null sec conquerable station you have no idea how many hoops u have to jump through to get access to them, its definitely a hell of a lot more that are a hell of a lot more involving than the ones proposed for FW.
Another thing... 24 hours isnt long for sov to flip... Null sec it can be up to a whole week. thats a 7x increase.
the fact it doesnt make sense that certain militia cant dock in a station thats called something akin to that militias faction is a surface detail only, but possibly one that could be remedied by devs maybe? for example if the station is flipped the name changed to a randomised name based on station names of the victorious faction. |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 15:09:00 -
[444] - Quote
Silly Slot wrote:Cearain wrote: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
and your solution to this would be....... i hear no recommendations, the big complaint was no consequences for taking systems, i mean ya you have the system but you can still dock there even though another faction took that system... i mean if CCP was adding station bashing to lowsec THEN i'd say they were going a bit screw loose, but this is a simple ability to flip system and deny rights to give the owner of the system a perk, its much easier to flip a system in FW than in Nullsec even in the new system.
The solution is obvious. Allow docking and decrease the timers so smaller gangs can have an impact. This will mean large blobs won't be fast enough to react to threats everywhere throughout the faction war region and small gangs can accomplish something. Players will be able to coodinate attacks thoughout the faction war region and not just on the frontline systems. Even if the defenders have more numbers they may have to send fleets the same size as the attacking force due to the urgency to defend at that time in those ship types.
This will make faction war more fast paced and dynamic than the blobby and slow sov null sec.
Keep some consequences of course. Maybe make station guns start to fire in systems occupied or whatever. I agree with allot of the changes in this expansion in that regard. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
363
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Posted - 2012.05.03 15:14:00 -
[445] - Quote
GeeShizzle MacCloud wrote:In Null Sec being denied docking rights covers all reds AND neuts! the docking rights changes being proposed for FW denies only the warring factions militias.
If you're concerned about getting your stuff out of a station you cant dock.. ask your corp directors to put up a POS in system close to the undock allignment of the station in question and get the corp to blue up neut alts that can fly said ships... undock and warp ur ships to the pos to collect later..
Yeah right its pretty clear the minmatar have a stronger presence now. We won't be able to defend our space. So we already moved our stuff out of faction war space. That is not the issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hidden Snake
Inglorious-Basterds
107
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Posted - 2012.05.03 15:14:00 -
[446] - Quote
Cearain wrote:CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work. Well this is good news. I hope they continue to iterate on faction war - to the extent they make it better and not more like the same thing we see in null sec. Let me explain why the comparison with sov null sec being made: 1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectivelyI mean this is basically sov null sec in a nut shell. In this expansion you are doing all these things. So in those regards you are making it more like sov null sec. In what ways is this expansion making faction war less like sov null sec? I am not sure why it is common sense that an amarr milita member is not allowed to use any services or dock in a 24th imperial crusade station. As far as dev blogs, I have given up on expecting them at all. The last faction war dev blog was how many years ago? If you read the end of that dev blog does it say that ccp will continue to work on faction war? Even now it is very hard to find out how the current fw mechanics work. Can you point me to a ccp created source that really gives a detailed explanation of how many plexes need to switch and what effect the the size of the plex has on flipping it? I am not trying to give you a hard time. I am just trying to explain that what you are doing is not being received well from many because we are already offered allot of these sorts of game play in eve and are not interested. And although some people are saying give it a try and if it doesn't work ccp will change it there are 2 problems: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained. 2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
hit in the nuts .... CCPs
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Maz3r Rakum
The Imperial Fedaykin
15
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Posted - 2012.05.03 15:16:00 -
[447] - Quote
@soundwave
@hans
The idea of locking people out of stations is the worst thing you could do to faction warfare. This will be a counter productive change as a side that has a lot less active participants won't gain an influx of new corps players as they are already numbered and cannot hold systems to even dock.
For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise.
You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans. |
Haulie Berry
30
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Posted - 2012.05.03 15:17:00 -
[448] - Quote
Quote:GÇóNew missiles, trails and explosions
Please tell me the current torpedo explosion effect is a placeholder.
Bring back the 20km blast ring please. Maybe make it a newer, sexier one, but this tiny little puff of smoke business is no fun. |
Hrett
Quantum Cats Syndicate Villore Accords
69
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Posted - 2012.05.03 15:32:00 -
[449] - Quote
May I suggest that there be a separate FW feedback thread, since we seem to be taking over the discussion here? ;) |
GeeShizzle MacCloud
135
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Posted - 2012.05.03 15:33:00 -
[450] - Quote
Haulie Berry wrote:Quote:GÇóNew missiles, trails and explosions Please tell me the current torpedo explosion effect is a placeholder. Bring back the 20km blast ring please. Maybe make it a newer, sexier one, but this tiny little puff of smoke business is no fun.
on that note Explosions for bombs are f*''kin AMAZING! they feeeeel 3D!
and tbh always thought torp explosions were a lil too over the top! tho id prefer it to be a lil more like it used to be. |
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