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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
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CCP Goliath
C C P C C P Alliance
291
|
Posted - 2012.05.02 12:42:00 -
[1] - Quote
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Revamped FW: -LP for kills -Bunkers are now infrastructure hubs -LP for all FW actions (capturing complexes, capturing infrastructures hubs, etc) -New FW front page -Consequences for capturing systems/regions (benefits for you, grief for your enemy) -Capturing FW system affect SOV ownership -Map filters for FW have been revamped
TriLambda:
GÇóNew missile launchers and launch effects GÇóNew missiles, trails and explosions GÇóNew Stealth Bombers oManticore oNemesis oPurifier oHound GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Avatar:
"14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors. These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit. A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.
The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ."
Super Friends:
GÇóUpdated Kill Reports (aka Kill Mails) GÇóDifferent war cost GÇóCorp CEO/Director declares wars, no voting required GÇóAlliance wars transfer to corps leaving GÇóNo automatic war retraction by aggressor GÇóWars last for week by default GÇóEither side can offer surrender in a war GÇóThe defending side can get allies to help GÇóThere is a place for people to find prospective allies/clients GÇóPlayers can now more easily track the war in the War Report GÇóAll corps have publicly viewable war history GÇóDrone Damage module (Extrinsic Damage Amplifier) GÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges GÇóLight and Medium Web drones GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
CCP Goliath | QA Director | @CCP_Goliath |
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Cain Leigh
Raptor Navy STR8NGE BREW
0
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Posted - 2012.05.02 12:44:00 -
[2] - Quote
nice! |
Meadowvale
0rder of the Golden Dawn Etherium Cartel
5
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Posted - 2012.05.02 12:47:00 -
[3] - Quote
Approximate time of deployment ? |
Dayfox
Super Licky Bad Ass and Cool
9
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Posted - 2012.05.02 12:47:00 -
[4] - Quote
NOOOO all my launchers have decided to fail!?! what gives? |
Shang Fei
The Illuminatii Mildly Intoxicated
19
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Posted - 2012.05.02 12:52:00 -
[5] - Quote
I love you CCP <3 |
Lapine Davion
Outer Ring Applied Logistics
302
|
Posted - 2012.05.02 12:53:00 -
[6] - Quote
Uh oh! Boner alert! Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Aethlyn
117
|
Posted - 2012.05.02 12:53:00 -
[7] - Quote
Like it, but guess you should add that wars before this patch won't be shown (I assume). Or are older wars shown, too? Also would be interested in knowing more about Minmatar V3 (in second Inferno patch? later?).
Besides that, awesome so far (and congratulations on picking a day where I've got too much work to do). Looking for more thoughts? Read my blog or follow me on Twitter. |
Mayda Junichiro
Vascerum Maximus Inc.
4
|
Posted - 2012.05.02 12:59:00 -
[8] - Quote
Aethlyn wrote:Like it, but guess you should add that wars before this patch won't be shown (I assume). Or are older wars shown, too? Also would be interested in knowing more about Minmatar V3 (in second Inferno patch? later?).
Besides that, awesome so far (and congratulations on picking a day where I've got too much work to do).
Have we been shown any of the Minmatar V3? This is the first I've heard of it. |
Sobach
Fourth Circle Total Comfort
23
|
Posted - 2012.05.02 12:59:00 -
[9] - Quote
Dayfox wrote:NOOOO all my launchers have decided to fail!?! what gives?
you're not missing anything, as far as I can tell none of the stuff in the list is on sisi yet |
Shang Fei
The Illuminatii Mildly Intoxicated
19
|
Posted - 2012.05.02 13:04:00 -
[10] - Quote
Sobach wrote:Dayfox wrote:NOOOO all my launchers have decided to fail!?! what gives? you're not missing anything, as far as I can tell none of the stuff in the list is on sisi yet
Same for me, just checked :(
Also I wonder what skill will be required for the Drone Damage module (Extrinsic Damage Amplifier)?
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radecz3k
The Cursed Navy Tactical Narcotics Team
0
|
Posted - 2012.05.02 13:04:00 -
[11] - Quote
CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Dince you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.
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Vilnius Zar
Ordo Ardish
6
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Posted - 2012.05.02 13:05:00 -
[12] - Quote
Armor invul field sounds sexy. |
Metal Icarus
xHELLonEARTHx Rookie Empire
120
|
Posted - 2012.05.02 13:09:00 -
[13] - Quote
CCP Goliath wrote:
TriLambda:
GÇóNew missile launchers and launch effects GÇóNew missiles, trails and explosions GÇóNew Stealth Bombers oManticore oNemesis oPurifier oHound GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
*screams like a school girl as if a new twilight is coming out*
YES YES YES YES YES YES YES YES YES YES YES YES YES
This was posted 15 mins after I left for work....
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO
10 hours left and counting...... ;_;
|
Thomas Kreshant
Republic Military School Minmatar Republic
15
|
Posted - 2012.05.02 13:22:00 -
[14] - Quote
Very nice !!
Although now I'm going to be hitting refresh all afternoon hoping for more detail |
Nalha Saldana
Eternity INC. Goonswarm Federation
249
|
Posted - 2012.05.02 13:23:00 -
[15] - Quote
No Fueled XL-Shield booster? :( |
MotherMoon
Native Freshfood Minmatar Republic
582
|
Posted - 2012.05.02 13:33:00 -
[16] - Quote
Aethlyn wrote: Also would be interested in knowing more about Minmatar V3 (in second Inferno patch? later?).
Seriously, I hope it's not just ammar in the next update. I mean I know minmatar ships are suppose to be ugly but come on :P They would super stick out like a sore thumb! hope you guys have time to get them done : )
"Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges"
whhaaa?????? O.o o.O This I gotta see
also OMG UNIFIED INVENTORY! |
MotherMoon
Native Freshfood Minmatar Republic
582
|
Posted - 2012.05.02 13:35:00 -
[17] - Quote
radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.
what? |
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CCP Goliath
C C P C C P Alliance
303
|
Posted - 2012.05.02 13:43:00 -
[18] - Quote
Meadowvale wrote:Approximate time of deployment ?
Some time in the next 3 hours CCP Goliath | QA Director | @CCP_Goliath |
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Dayfox
Super Licky Bad Ass and Cool
9
|
Posted - 2012.05.02 13:43:00 -
[19] - Quote
Metal Icarus wrote: *screams like a school girl as if a new twilight is coming out*
YES YES YES YES YES YES YES YES YES YES YES YES YES
This was posted 15 mins after I left for work....
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO
10 hours left and counting...... ;_;
Remote desktop for the win |
Gilbaron
Free-Space-Ranger Ev0ke
212
|
Posted - 2012.05.02 13:50:00 -
[20] - Quote
how much of the may inferno is in that update ? |
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Dan Andrei
Rebels of Shakuras Inver Brass
3
|
Posted - 2012.05.02 13:51:00 -
[21] - Quote
Will the drone damage module work for fighters? |
bassie12bf1
Militaris Industries Cascade Imminent
22
|
Posted - 2012.05.02 13:51:00 -
[22] - Quote
When will we see some of minmatar V3?
Comming in a later patch of inferno or later all together? |
radecz3k
The Cursed Navy Tactical Narcotics Team
0
|
Posted - 2012.05.02 13:55:00 -
[23] - Quote
MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what?
Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. |
Lapine Davion
Outer Ring Applied Logistics
303
|
Posted - 2012.05.02 13:57:00 -
[24] - Quote
When is Sisi downtime? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Dan Andrei
Rebels of Shakuras Inver Brass
3
|
Posted - 2012.05.02 13:58:00 -
[25] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
+1 |
MotherMoon
Native Freshfood Minmatar Republic
582
|
Posted - 2012.05.02 14:02:00 -
[26] - Quote
CCP Goliath wrote:Meadowvale wrote:Approximate time of deployment ? Some time in the next 3 hours
O.O |
MotherMoon
Native Freshfood Minmatar Republic
582
|
Posted - 2012.05.02 14:03:00 -
[27] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
ah, yeah that sounds cool. |
Blake Armitage
Procyon Holdings
140
|
Posted - 2012.05.02 14:05:00 -
[28] - Quote
No Micro Jump Drive? |
Nalha Saldana
Eternity INC. Goonswarm Federation
249
|
Posted - 2012.05.02 14:09:00 -
[29] - Quote
Blake Armitage wrote:No Micro Jump Drive?
Im guessing thats one of the mroe advanced features they are still working on but it really should be tried out by the players before release. |
chaosjj
Xezan Federation Revenant Legion
6
|
Posted - 2012.05.02 14:10:00 -
[30] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
No
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CCP Goliath
C C P C C P Alliance
305
|
Posted - 2012.05.02 14:12:00 -
[31] - Quote
Blake Armitage wrote:No Micro Jump Drive?
This list isn't feature complete - more will come with time! CCP Goliath | QA Director | @CCP_Goliath |
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Ernst Stavro Blofeld
Hedion University Amarr Empire
0
|
Posted - 2012.05.02 14:14:00 -
[32] - Quote
I would like to see new ships, I like new ships. |
Blake Armitage
Procyon Holdings
140
|
Posted - 2012.05.02 14:14:00 -
[33] - Quote
CCP Goliath wrote:Blake Armitage wrote:No Micro Jump Drive? This list isn't feature complete - more will come with time!
Oooooooo! Thanks for the quick reply. |
Metal Icarus
xHELLonEARTHx Rookie Empire
121
|
Posted - 2012.05.02 14:17:00 -
[34] - Quote
You know who is awesome?
C C P Goliath
After him, it's Tallest. |
enterprisePSI
98
|
Posted - 2012.05.02 14:19:00 -
[35] - Quote
Dayfox wrote:Metal Icarus wrote: *screams like a school girl as if a new twilight is coming out*
YES YES YES YES YES YES YES YES YES YES YES YES YES
This was posted 15 mins after I left for work....
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO
10 hours left and counting...... ;_;
Remote desktop for the win
yeap, launching teawviewer The tears of the many, outweight the tears of the few. Or the one.
-«enterprise-psi |
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CCP Goliath
C C P C C P Alliance
305
|
Posted - 2012.05.02 14:21:00 -
[36] - Quote
Metal Icarus wrote:You know who is awesome?
C C P Goliath
After him, it's Tallest.
Thanks buddy! :brofist: CCP Goliath | QA Director | @CCP_Goliath |
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Jessie42
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.05.02 14:24:00 -
[37] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
Dear TNT pubbie, shut the hell up.
You are literally whining because you're too scared to go out if somebody is cloaked.
If they're cloaked and AFK, they can't hurt you. You're just a scared whiny baby. |
Jessie42
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.05.02 14:24:00 -
[38] - Quote
Don't make me find what system you're in and murder you. I'll do it. |
Rek Jaiga
Teraa Matar White-Lotus
270
|
Posted - 2012.05.02 14:25:00 -
[39] - Quote
Yaay relevant FW mechanics! <3 you CCP. Expect my $14.95 for a good while more! |
Mentorm
Republic University Minmatar Republic
74
|
Posted - 2012.05.02 14:25:00 -
[40] - Quote
Can somebody yell when sisi goes down to update?
How long does it take to update sisi anyway out of curiosity? |
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doombreed52
Enlightened Industries Test Alliance Please Ignore
48
|
Posted - 2012.05.02 14:29:00 -
[41] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. your idea is horrible you will only make black ops gangs and legit scouts hate you and want to kill you over this I'm tired of seeing crap about this just for the love of god stop suggesting this. |
radecz3k
The Cursed Navy Tactical Narcotics Team
1
|
Posted - 2012.05.02 14:29:00 -
[42] - Quote
@doombreed52 Mate, Black ops gang have nothing to be warried about as they will not stay cloaked for 3 days in same system.
@CCP Goliath i would like to get comment about my idea from you. Is this thing what could be made?
This idea isnt exacly my but its what came from brainstorm of 20 people long time ago. We figured that covert cloak gives advantage for single man over whole alliances with thousends of people. Also it allows for of AFK gaming same style like boting ( you play without playing). If someone wants to stay alive he should keep atention even in minimal scale, not just go to work/girfriend/play WOW and make pain to others because he can. Thats why loging off mechanics was changed to remove same style problem. |
JamesCLK
Lone Star Exploration Lone Star Partners
175
|
Posted - 2012.05.02 14:30:00 -
[43] - Quote
Hmm... It'll be interesting to see how these new Capacitor Booster fuelled Shield Boosters will work. |
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CCP Goliath
C C P C C P Alliance
310
|
Posted - 2012.05.02 14:31:00 -
[44] - Quote
Let's keep this thread relevant and not clutter it with insults and trolls. Nothing will put the teams off of reading this thread more than if they have to read pages of trolling. I'll hold off on moderating for now but will do so if the trend continues. This is supposed to be a happy day! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
310
|
Posted - 2012.05.02 14:32:00 -
[45] - Quote
radecz3k wrote:@doombreed52 Mate, Black ops gang have nothing to be warried about as they will not stay cloaked for 3 days in same system.
@CCP Goliath i would like to get comment about my idea from you. Is this thing what could be made?
This idea isnt exacly my but its what came from brainstorm of 20 people long time ago. We figured that covert cloak gives advantage for single man over whole alliances with thousends of people. Also it allows for of AFK gaming same style like boting ( you play without playing). If someone wants to stay alive he should keep atention even in minimal scale, not just go to work/girfriend/play WOW and make pain to others because he can. Thats why loging off mechanics was changed to remove same style problem.
Not for me to say - I'm not a designer and don't work on a team. There is a good place for this feedback though - the Features and Ideas discussion forum. CCP Goliath | QA Director | @CCP_Goliath |
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Oberine Noriepa
711
|
Posted - 2012.05.02 14:34:00 -
[46] - Quote
Really looking forward to this. |
BeanBagKing
Terra Incognita Intrepid Crossing
161
|
Posted - 2012.05.02 14:34:00 -
[47] - Quote
Dan Andrei wrote:Will the drone damage module work for fighters? I too would like to know more about this. |
Jessie42
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.05.02 14:35:00 -
[48] - Quote
radecz3k wrote:@doombreed52 Mate, Black ops gang have nothing to be warried about as they will not stay cloaked for 3 days in same system.
@CCP Goliath i would like to get comment about my idea from you. Is this thing what could be made?
This idea isnt exacly my but its what came from brainstorm of 20 people long time ago. We figured that covert cloak gives advantage for single man over whole alliances with thousends of people. Also it allows for of AFK gaming same style like boting ( you play without playing). If someone wants to stay alive he should keep atention even in minimal scale, not just go to work/girfriend/play WOW and make pain to others because he can. Thats why loging off mechanics was changed to remove same style problem.
You went and posted again. You. Posted. Again.
You aren't going to have to worry about an AFK cloaker now, just a blue shooting you. |
Metal Icarus
xHELLonEARTHx Rookie Empire
122
|
Posted - 2012.05.02 14:35:00 -
[49] - Quote
CCP Goliath wrote:
Not for me to say - I'm not a designer and don't work on a team. There is a good place for this feedback though - the Features and Ideas discussion forum.
Oh so thats how it is...
Tallest > Goliath |
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CCP Goliath
C C P C C P Alliance
310
|
Posted - 2012.05.02 14:37:00 -
[50] - Quote
Metal Icarus wrote:CCP Goliath wrote:
Not for me to say - I'm not a designer and don't work on a team. There is a good place for this feedback though - the Features and Ideas discussion forum.
Oh so thats how it is... Tallest > Goliath
BROFIST RETRACTED. CCP Goliath | QA Director | @CCP_Goliath |
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Alexandra Alt
Republic Military School Minmatar Republic
185
|
Posted - 2012.05.02 14:44:00 -
[51] - Quote
Small question, 2 actually:
1) What happens if a player with a wardec on his corp/alliance leaves corp to an NPC corp ? Still avoids de wardec right? 2) When a player with a wardec joins another corp, this new corp will get the wardec too, now, can't this also be used to add corps to the wardec from the agressor side to fight corps added on the defenders side ? (and eventually enter a wardec with reduced price since I don't think the newly corp that entered the running wardec will pay anything to do so)
Looking forward for sisi online and ys CCP Goliath is the best! :) |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2012.05.02 14:45:00 -
[52] - Quote
CCP Goliath wrote: Not for me to say - I'm not a designer and don't work on a team. There is a good place for this feedback though - the Features and Ideas discussion forum.
Oh, i thought they read the "avatar above you" more often...hmm, maybe post your idea there as an 'avatar above you is thinking Eve needs this module change"...might get read then.
On Topic, nice to see this list so far, anxious to see what else comes down the pike.
And sorry Goliath, Tallest is...well...taller... XD |
Brzhk
Trident Labs
0
|
Posted - 2012.05.02 14:46:00 -
[53] - Quote
Active shield tank is now immune to cap warfare... That is a huge minnie boost ! |
Nalha Saldana
Eternity INC. Goonswarm Federation
249
|
Posted - 2012.05.02 14:46:00 -
[54] - Quote
Alexandra Alt wrote:Small question, 2 actually:
1) What happens if a player with a wardec on his corp/alliance leaves corp to an NPC corp ? Still avoids de wardec right? 2) When a player with a wardec joins another corp, this new corp will get the wardec too, now, can't this also be used to add corps to the wardec from the agressor side to fight corps added on the defenders side ? (and eventually enter a wardec with reduced price since I don't think the newly corp that entered the running wardec will pay anything to do so)
Looking forward for sisi online and ys CCP Goliath is the best! :)
Nothing have been changed (from what said) with leaving a corp, you can use it to avoid wars. |
radecz3k
The Cursed Navy Tactical Narcotics Team
1
|
Posted - 2012.05.02 14:47:00 -
[55] - Quote
Jessie42 wrote:radecz3k wrote:@doombreed52 Mate, Black ops gang have nothing to be warried about as they will not stay cloaked for 3 days in same system.
@CCP Goliath i would like to get comment about my idea from you. Is this thing what could be made?
This idea isnt exacly my but its what came from brainstorm of 20 people long time ago. We figured that covert cloak gives advantage for single man over whole alliances with thousends of people. Also it allows for of AFK gaming same style like boting ( you play without playing). If someone wants to stay alive he should keep atention even in minimal scale, not just go to work/girfriend/play WOW and make pain to others because he can. Thats why loging off mechanics was changed to remove same style problem. You went and posted again. You. Posted. Again. You aren't going to have to worry about an AFK cloaker now, just a blue shooting you.
Thank you for your opinion your participation was recorded. Now go self destruct and get back to WOW. You are one man, one vote. And you count as one not more. So dont threat on me as you are small man trying to be someone in world of internet space ships. Makde ideas, suggestions or don't say anything more. EOT |
MotherMoon
Native Freshfood Minmatar Republic
582
|
Posted - 2012.05.02 14:48:00 -
[56] - Quote
doombreed52 wrote:radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. your idea is horrible you will only make black ops gangs and legit scouts hate you and want to kill you over this I'm tired of seeing crap about this just for the love of god stop suggesting this.
That's no reason to make cloaks only last say, 10 hours on one tank of fuel. |
Alexandra Alt
Republic Military School Minmatar Republic
185
|
Posted - 2012.05.02 14:50:00 -
[57] - Quote
Nalha Saldana wrote:Alexandra Alt wrote:Small question, 2 actually:
1) What happens if a player with a wardec on his corp/alliance leaves corp to an NPC corp ? Still avoids de wardec right? 2) When a player with a wardec joins another corp, this new corp will get the wardec too, now, can't this also be used to add corps to the wardec from the agressor side to fight corps added on the defenders side ? (and eventually enter a wardec with reduced price since I don't think the newly corp that entered the running wardec will pay anything to do so)
Looking forward for sisi online and ys CCP Goliath is the best! :) Nothing have been changed (from what said) with leaving a corp, you can use it to avoid wars.
I would have thought the mechanic of leaving wardec corp to another one and this 2nd one got into the wardec by that would be a method to stop avoiding wardecs ? If it's not then is anything being done to avoid people that try to avoid wardecs?
|
Jessie42
GoonWaffe Goonswarm Federation
92
|
Posted - 2012.05.02 14:50:00 -
[58] - Quote
radecz3k wrote:Jessie42 wrote:radecz3k wrote:@doombreed52 Mate, Black ops gang have nothing to be warried about as they will not stay cloaked for 3 days in same system.
@CCP Goliath i would like to get comment about my idea from you. Is this thing what could be made?
This idea isnt exacly my but its what came from brainstorm of 20 people long time ago. We figured that covert cloak gives advantage for single man over whole alliances with thousends of people. Also it allows for of AFK gaming same style like boting ( you play without playing). If someone wants to stay alive he should keep atention even in minimal scale, not just go to work/girfriend/play WOW and make pain to others because he can. Thats why loging off mechanics was changed to remove same style problem. You went and posted again. You. Posted. Again. You aren't going to have to worry about an AFK cloaker now, just a blue shooting you. Thank you for your opinion your participation was recorded. Now go self destruct and get back to WOW. You are one man, one vote. And you count as one not more. So dont threat on me as you are small man trying to be someone in world of internet space ships. Makde ideas, suggestions or don't say anything more. EOT
Thank you for this. |
Marcus Foederatus
Gallente Militia War College
12
|
Posted - 2012.05.02 14:52:00 -
[59] - Quote
CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate? |
Darod Zyree
Zyree Holding
24
|
Posted - 2012.05.02 14:54:00 -
[60] - Quote
CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Does any of this mean i can soon repackage crap in my POS hanger in wormhole space? |
|
Alexandra Alt
Republic Military School Minmatar Republic
185
|
Posted - 2012.05.02 14:56:00 -
[61] - Quote
Marcus Foederatus wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate?
Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff. |
JamesCLK
Lone Star Exploration Lone Star Partners
175
|
Posted - 2012.05.02 14:58:00 -
[62] - Quote
Darod Zyree wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Does any of this mean i can soon repackage crap in my POS hanger in wormhole space?
Pretty sure these changes are behind the scenes performance related. You should see the affected areas perform more smoothly, but no functionality has been added/removed. Or am I missing something? |
|
CCP Goliath
C C P C C P Alliance
321
|
Posted - 2012.05.02 15:00:00 -
[63] - Quote
JamesCLK wrote:Darod Zyree wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Does any of this mean i can soon repackage crap in my POS hanger in wormhole space? Pretty sure these changes are behind the scenes performance related. You should see the affected areas perform more smoothly, but no functionality has been added/removed. Or am I missing something?
you're missing something. All will be revealed soon! CCP Goliath | QA Director | @CCP_Goliath |
|
Louis deGuerre
The Dark Tribe Against ALL Authorities
282
|
Posted - 2012.05.02 15:01:00 -
[64] - Quote
Drone love ! FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
14
|
Posted - 2012.05.02 15:06:00 -
[65] - Quote
Regarding changes to the Inventory, we are pushing to have a Dev Blog go live as soon as possible. The changes are both functional and behind the scenes.
It will make anything to do with moving items/ship much easier in all regards. Looking forward to the feedback. Also I reccomend watching the Fanfest 2012 Factional Warfare video for ideas on the consequences that will be coming:
http://youtu.be/VsfiaU-a1-I |
|
Damar Rocarion
Nasranite Watch Caldari State Capturing
163
|
Posted - 2012.05.02 15:07:00 -
[66] - Quote
So could you elaborate what changes to FW and "grief" other dudes you are implementing? Because it if is what the "I am unbiased dev but I play for gallente side" guy was spouting in fanfest video, then we can all just pack our s..t up and head back to high-sec with the lockable assets and other bullcrap which rewards currently dominating factions and does nothing to help the other side bounce back.
Because the FW changes outlined in fanfest were some of the most ******** ideas tossed around which most sides seem to reject and based on dev's performance, he had no clue on how they are going to do it or how it will effect the long term health of FW.
And Hans keeps saying he has your ear regarding FW development |
Darod Zyree
Zyree Holding
24
|
Posted - 2012.05.02 15:07:00 -
[67] - Quote
CCP Goliath wrote:JamesCLK wrote:Darod Zyree wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Does any of this mean i can soon repackage crap in my POS hanger in wormhole space? Pretty sure these changes are behind the scenes performance related. You should see the affected areas perform more smoothly, but no functionality has been added/removed. Or am I missing something? you're missing something. All will be revealed soon!
DonGÇÖt tease, please don't tease, will I or will I not be able to repackage all that crap soon...
If I will be able, I need to go to the supermarket and get some Champaign.
|
JamesCLK
Lone Star Exploration Lone Star Partners
175
|
Posted - 2012.05.02 15:17:00 -
[68] - Quote
CCP Goliath wrote: you're missing something. All will be revealed soon!
CCP RubberBAND wrote:Regarding changes to the Inventory, we are pushing to have a Dev Blog go live as soon as possible. The changes are both functional and behind the scenes. It will make anything to do with moving items/ship much easier in all regards. Looking forward to the feedback. Also I reccomend watching the Fanfest 2012 Factional Warfare video for ideas on the consequences that will be coming: http://youtu.be/VsfiaU-a1-I
It's hard to think of a time when I've been happier to be wrong about something. <3 |
Meditril
T.R.I.A.D Defiant Legacy
62
|
Posted - 2012.05.02 15:26:00 -
[69] - Quote
So small ships will get rendered useless again? GÇó Drone Damage module (Extrinsic Damage Amplifier) Warror II insta-poping frigates now?
GÇó Light and Medium Web drones Snipers first let their light drones web you and then insta pop your frig?
GÇó Resistance shifting armor hardener (Armor Adaptive Hardener) What the hell will this be? Sounds interesting. |
corestwo
Goonfleet Investment Banking
239
|
Posted - 2012.05.02 15:27:00 -
[70] - Quote
Any news on moving items that are still missing from the market, to the market?
e: Also, I was just online and didn't see the charge consuming shield boosters. What gives? |
|
Nash MacAllister
The Kairos Syndicate Transmission Lost
2
|
Posted - 2012.05.02 15:30:00 -
[71] - Quote
Any chance the Extrinsic Damage Amplifier will be located in a Mid Slot? Would love to see that over a Low Slot... Folks flying ships like the Rattlesnake should be building fits based on the choice between dps vs tank, not missile dps vs drone dps. DPS is waaay to anemic as it already is. Nash MacAllister Director, Recruiter The Kairos Syndicate [KAIRS] Member of Transmission Lost [LOST] Website: http://kairos.lostalliance.net/ |
Blake Armitage
Procyon Holdings
140
|
Posted - 2012.05.02 15:34:00 -
[72] - Quote
Singularity just went offline for patching I assume! |
|
CCP Goliath
C C P C C P Alliance
324
|
Posted - 2012.05.02 15:35:00 -
[73] - Quote
corestwo wrote:Any news on moving items that are still missing from the market, to the market?
e: Also, I was just online and didn't see the charge consuming shield boosters. What gives?
No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today) CCP Goliath | QA Director | @CCP_Goliath |
|
corestwo
Goonfleet Investment Banking
239
|
Posted - 2012.05.02 15:36:00 -
[74] - Quote
Oh. Didn't realize it hadn't been updated yet.
Are there planned market changes in the future? |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
821
|
Posted - 2012.05.02 15:43:00 -
[75] - Quote
Damar Rocarion wrote:then we can all just pack our s..t up and head back to high-sec:roll:]
And nothing of value will be lost. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Cearain
Imperial Outlaws
353
|
Posted - 2012.05.02 15:43:00 -
[76] - Quote
Alexandra Alt wrote:Marcus Foederatus wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate? Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff.
That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Rara Yariza
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.05.02 15:44:00 -
[77] - Quote
Did you change the facwar sov affecting docking rights to something practical like removing station services or keep with total station lock out? |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
154
|
Posted - 2012.05.02 15:46:00 -
[78] - Quote
We love the devs
May I bear your children. I will develop the science to do so! |
Kalaratiri
Skadi's Call Defiant Legacy
137
|
Posted - 2012.05.02 15:52:00 -
[79] - Quote
CCP Goliath wrote:corestwo wrote:Any news on moving items that are still missing from the market, to the market?
e: Also, I was just online and didn't see the charge consuming shield boosters. What gives? No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today)
Because I am an impatient bastard, any clues as to when 'later today' will be? :p |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
821
|
Posted - 2012.05.02 15:52:00 -
[80] - Quote
Cearain wrote:That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really.
Yeah, I'd like to see a comprehensive devblog about this.
I mean, at this specific moment I just want my missile shinies, but comprehensive devblogs are good too. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
|
Skippermonkey
Tactical Knightmare
944
|
Posted - 2012.05.02 15:53:00 -
[81] - Quote
CCP Goliath wrote: GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
i must have missed the reasoning.. but why only armor? My homeboys tried to warn me But that butt you got makes me so horny |
|
CCP Goliath
C C P C C P Alliance
333
|
Posted - 2012.05.02 15:54:00 -
[82] - Quote
Kalaratiri wrote:CCP Goliath wrote:corestwo wrote:Any news on moving items that are still missing from the market, to the market?
e: Also, I was just online and didn't see the charge consuming shield boosters. What gives? No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today) Because I am an impatient bastard, any clues as to when 'later today' will be? :p
It's down at the moment. When it comes back up it will have the update. CCP Goliath | QA Director | @CCP_Goliath |
|
Kalaratiri
Skadi's Call Defiant Legacy
137
|
Posted - 2012.05.02 15:59:00 -
[83] - Quote
'yay'
TY for the quick response :) |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
15
|
Posted - 2012.05.02 15:59:00 -
[84] - Quote
Cearain wrote:Alexandra Alt wrote:Marcus Foederatus wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate? Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff. That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really.
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW
3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%) - Note that Datacores have been split and moved in FW LP stores - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc
I do believe these are the most prominent consequences implemented/pending. |
|
Robert Caldera
Caldera Trading and Investment
211
|
Posted - 2012.05.02 16:00:00 -
[85] - Quote
this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. |
corestwo
Goonfleet Investment Banking
241
|
Posted - 2012.05.02 16:05:00 -
[86] - Quote
Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes.
because stealth ships have always been known for their robust tankability.
|
MotherMoon
Native Freshfood Minmatar Republic
582
|
Posted - 2012.05.02 16:08:00 -
[87] - Quote
CCP RubberBAND wrote:Cearain wrote:Alexandra Alt wrote:Marcus Foederatus wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate? Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff. That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really. Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals 2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW 3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%) - Note that Datacores have been split and moved in FW LP stores - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc I do believe these are the most prominent consequences implemented/pending.
That's low sec only right? just making sure, other than that I look forward to the changes : ) anything is better than the lack of updates for the past what... 2-3 years? |
Robert Caldera
Caldera Trading and Investment
211
|
Posted - 2012.05.02 16:08:00 -
[88] - Quote
corestwo wrote:Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. because stealth ships have always been known for their robust tankability.
it was at least possible to tank them against drones to some degree. |
Cearain
Imperial Outlaws
353
|
Posted - 2012.05.02 16:11:00 -
[89] - Quote
CCP RubberBAND wrote:Cearain wrote:Alexandra Alt wrote:Marcus Foederatus wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate? Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff. That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really. Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals 2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW 3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%) - Note that Datacores have been split and moved in FW LP stores - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc I do believe these are the most prominent consequences implemented/pending.
Excellent thank you very much for the info.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
CCP Paradox
221
|
Posted - 2012.05.02 16:12:00 -
[90] - Quote
Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes.
I like the part where you instantly judged something without ever trying it or presenting a good debate. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|
Rara Yariza
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.02 16:14:00 -
[91] - Quote
CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Being unable to dock is a very poor mechanic, this isn't 0.0. If it isn't going to be changed then make it so players can't dock in the highsec stations of their opposing faction aswell. Only fair. |
Jaden Soniel
HUN Corp. HUN Reloaded
0
|
Posted - 2012.05.02 16:15:00 -
[92] - Quote
CCP Paradox wrote:Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. I like the part where you instantly judged something without ever trying it or presenting a good debate.
That was a paradox statement |
|
CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
16
|
Posted - 2012.05.02 16:16:00 -
[93] - Quote
MotherMoon wrote:That's low sec only right? just making sure, other than that I look forward to the changes : ) anything is better than the lack of updates for the past what... 2-3 years?
Correct. This only applies to the FW systems (I.e. they are all Low Sec systems, this will not extend to Empire or Nullsec). Certainly we realize that FW requires much love and we have some very nice work going on the UI front for FW that will make it into Inferno also. In addition we intend to keep working on improving FW post Inferno with the same dedication seen for this expansion.
Looking forward to the feedback. |
|
Five Thirty
School of Applied Knowledge Caldari State
59
|
Posted - 2012.05.02 16:16:00 -
[94] - Quote
CCP Paradox wrote:Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. I like the part where you instantly judged something without ever trying it or presenting a good debate.
Don't mind the naysayers, I'm highly interested in some love for drone users. Every other damage type can fit modules that boost their DPS performance, and it's time for drone boats to have the same option.
Cheers!
|
corestwo
Goonfleet Investment Banking
246
|
Posted - 2012.05.02 16:17:00 -
[95] - Quote
CCP Paradox wrote:Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. I like the part where you instantly judged something without ever trying it or presenting a good debate.
More damage is more damage which means I can't tank it which means my own personal niche playstyle is in danger due to this change and that JUST WILL NOT STAND WAAAAAAAAAAAH MOMMY WAAAAAAAAAAH
|
Ranger 1
Ranger Corp
1758
|
Posted - 2012.05.02 16:17:00 -
[96] - Quote
Rara Yariza wrote:CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Being unable to dock is a very poor mechanic, this isn't 0.0. If it isn't going to be changed then make it so players can't dock in the highsec stations of their opposing faction aswell. Only fair.
FW area's are war zones, thus subject to (in effect) Martial Law. It's not that difficult to understand.
It's not like you would not be able to stage a system or two away. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Malen Nenokal
The Nightshift Shadow Cartel
0
|
Posted - 2012.05.02 16:21:00 -
[97] - Quote
I'm in love with CCP again and looking forward to playing with the new toys! |
MinutemanKirk
Quantum Cats Syndicate Villore Accords
4
|
Posted - 2012.05.02 16:24:00 -
[98] - Quote
CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Ninja Edit: This does not affect neutrals
2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW
So... neutrals will reap all the benefits without having to actually spend LP OR fight for a particular militia OR having to worry about docking rights??? All this will do is entice alliances that can outblob FW corps move to our home (upgraded) systems and force us to stay docked all day (since they are living in low sec anyway). I might as well just have an alt corp run missions and upgrade systems and move our pilots out of the militia to reap the benefits without worrying about having to actually fight for the system.
I hope you have some as of yet unannounced bonuses or incentives for FW pilots (aside from the "increased" LP rewards) to actually STAY in FW and not just do the above mentioned. Otherwise, this isn't much of a FW "fix". |
Jaden Soniel
HUN Corp. HUN Reloaded
0
|
Posted - 2012.05.02 16:24:00 -
[99] - Quote
if i dont get my sisi fix soon, im going to gank some miners, CCP save the miners! i know you can do it |
Ampoliros
Aperture Harmonics K162
42
|
Posted - 2012.05.02 16:24:00 -
[100] - Quote
CCP Paradox wrote:Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. I like the part where you instantly judged something without ever trying it or presenting a good debate.
Is CCP Sreegs giving you guys lessons on being amazing at posting or something? That made me proud right there just a little bit, don't ever stop |
|
Oppon's Pull
Wolfsbrigade Lost Obsession
3
|
Posted - 2012.05.02 16:25:00 -
[101] - Quote
If you are going to insist on adding a lockout to members of FW not in the controlling militia please tell me you are revisiting the time taken to flip a system (currently 5 hours) so I dont go to bed in my small, 1 TZ corp and wake up locked out of my system. With people already grind the FW missions, why raise their value too instead of just raise the value of kills and fw complexes? Also my corpies ( there are several giving me 'ideas' over comms as I write this ) want to know if you've ever played in FW or you consider it a part of the game that you are not realy sure what it is but you know its there... :) |
Rara Yariza
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.02 16:25:00 -
[102] - Quote
Ranger 1 wrote:Rara Yariza wrote:CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Being unable to dock is a very poor mechanic, this isn't 0.0. If it isn't going to be changed then make it so players can't dock in the highsec stations of their opposing faction aswell. Only fair. FW area's are war zones, thus subject to (in effect) Martial Law. It's not that difficult to understand. It's not like you would not be able to stage a system or two away.
I understand it just fine and whatever rp reasons you like, it doesn't change the fact this is not a good thing. it slows down roaming gangs, promotes more blobs and changes facwar into a more grindfest orientated arena. Not to mention you can lose a system during your sleep cycle and come back to either being camped in or locked out of your ships. it's not a well thought through idea.
|
Kalaratiri
Skadi's Call Defiant Legacy
137
|
Posted - 2012.05.02 16:26:00 -
[103] - Quote
Ranger 1 wrote:Rara Yariza wrote:CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Being unable to dock is a very poor mechanic, this isn't 0.0. If it isn't going to be changed then make it so players can't dock in the highsec stations of their opposing faction aswell. Only fair. FW area's are war zones, thus subject to (in effect) Martial Law. It's not that difficult to understand. It's not like you would not be able to stage a system or two away.
Example in point is BSI. an amarr corp who live in.. Ardar. Six jumps behind the minmatar front line. Makes sense in lore terms right?
|
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
155
|
Posted - 2012.05.02 16:26:00 -
[104] - Quote
CCP RubberBAND wrote:Cearain wrote:Alexandra Alt wrote:Marcus Foederatus wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
-Consequences for capturing systems/regions (benefits for you, grief for your enemy)
Care to elaborate? Faction warfare panel of fanfest this year has all about it. I would advise to see it tbh has a lot of stuff. That panel had allot of good ideas but it was pretty vague. I would like to hear a bit more detail on all the fw changes really. Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals 2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW 3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%) - Note that Datacores have been split and moved in FW LP stores - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc I do believe these are the most prominent consequences implemented/pending.
I do believe these are the most prominent consequences implemented/pending.[/quote]
Well this could mean one of two things..
1-People will start to understand that if they do not fight back an incoming hostile faction invasion they will lose their in station assets. This will reingnite their fighting spirit to go out their and fight off the incoming invasion (hostile plexers).
2-People will start to understand that if they do not fight back an incoming hostile faction invasion they will lose their in station assets. So people will be dropping militia and contracting their assets over to neuteral characters to GTFO.
Sadly the second option is what comes to mind as I am already reading and hearing people think about that in the face numerically superior enemies instead of actually thinking about fighting.
Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight.
I am very happy to see changes in FW do not think I am bashing this. Sadly you will never be able to fix everything/please everyone in one fell swoop. Excuse me for being pessimistic CCP just tossing about worst case scenario in my head. |
HeavensGuard
Amarrian Retribution Amarr 7th Fleet
1
|
Posted - 2012.05.02 16:27:00 -
[105] - Quote
yey ! the amarr are gonna get more raped ! \o/ ... why not just give the minmatar our space now and get it over with You think you die and everything will be sugar and rainbows ? |
TheButcherPete
Specter Syndicate CORE Alliance
150
|
Posted - 2012.05.02 16:31:00 -
[106] - Quote
Will the new drone damage module affect fighters???
My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
|
CCP Paradox
229
|
Posted - 2012.05.02 16:36:00 -
[107] - Quote
TheButcherPete wrote:Will the new drone damage module affect fighters???
The current module will not affect fighter class drones. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
TheButcherPete
Specter Syndicate CORE Alliance
150
|
Posted - 2012.05.02 16:37:00 -
[108] - Quote
CCP Paradox wrote:TheButcherPete wrote:Will the new drone damage module affect fighters???
The current module will not affect fighter class drones.
That's fine, I use Curators anyway My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Robert Caldera
Caldera Trading and Investment
211
|
Posted - 2012.05.02 16:37:00 -
[109] - Quote
TheButcherPete wrote:Will the new drone damage module affect fighters???
since all other drone affecting modules do not affect fighters (fighter arent drones actually), I would assume "no". |
Dr Prometheus
Gears of Construction Gears Confederation
77
|
Posted - 2012.05.02 16:39:00 -
[110] - Quote
Some small questions;
- Will FW Stations change their looks to the current owners? Or is it possible to get an Caldari station wich is controlled by Gallente? - What is exactly going to happen with Datacores? As i skilled a lot of (expensive) skills to get them from research agents. - Is there a hotline to call when people will get a serious cause of jawdrop while looking at stealthbombers nuking everything? Dude, where is my Charon? |
|
Lapine Davion
Outer Ring Applied Logistics
309
|
Posted - 2012.05.02 16:43:00 -
[111] - Quote
Goddamn CCP finally put it's posting pants on. First CCP Guard posts an excellent burn in GD, and now the test server Devs are are just laying the sick burns all over the buttmad pubbies in Test Feedback. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
62
|
Posted - 2012.05.02 16:43:00 -
[112] - Quote
Stalking Mantis wrote:
Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight.
I think that is where the idea behind linking Datacores to FW comes in to it. If one side dominates another, then the prices for datacores with the other will rise, causing more people to join them to make a profit and so on
E.g. Amarr faction owns the minmatar space. Amarr datacore prices plummet, while prices for minmatar datacores rise. This would hopefully then see more people joining the minmatar faction, to take advanatge of the prices/try to lower them, and thus a fighting effort takes place, beating back amarr. |
Damar Rocarion
Nasranite Watch Caldari State Capturing
163
|
Posted - 2012.05.02 16:44:00 -
[113] - Quote
Stalking Mantis wrote:Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight.
This at least comfirms me to remove myself from FW the moment these changes go live. Alliances allowed meant Matar got hundreds of more people to their side against already outnumbered Amarr. And only be clever tactics have Caldari been able to fight against Gallente blob (Even so, prime time saturday there is nothing to do but stay docked more or less).
Now there is nothing left. Sides with currently biggest blob win and there will be no pendelum swinging back since profit > boredom everytime in Eve so Gallente & Matar will happily grind away isk for themselves. Big pvp corps in militias will simply drop out from militia and go pirate rather than face the risk of losing station access when people flip systems while their members are sleeping or working.
Oh and Soundwave says people join losing side to farm datacores? How does giving farmers more options translate as "people willing to join pvp gangs".
|
Capitol One
Wolfsbrigade Lost Obsession
16
|
Posted - 2012.05.02 16:44:00 -
[114] - Quote
Echoing Oppons above, will the time/amount of plexes needed to capture a system be changed at all? Or can I expect to wake up to a station locked because we don't have complete domination of all timezones? |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
822
|
Posted - 2012.05.02 16:46:00 -
[115] - Quote
HeavensGuard wrote:yey ! the amarr are gonna get more raped ! \o/ ... why not just give the minmatar our space now and get it over with
Well see, if this is what the Amarr had done in the first place, we wouldn't be having this silly war! Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Damar Rocarion
Nasranite Watch Caldari State Capturing
163
|
Posted - 2012.05.02 16:48:00 -
[116] - Quote
Capitol One wrote:Echoing Oppons above, will the time/amount of plexes needed to capture a system be changed at all? Or can I expect to wake up to a station locked because we don't have complete domination of all timezones?
Perhaps there will be rf timers for control bunkers. Which of course simply translates again to "biggest blob wins", which of course means in caldari front that for such momentous occasions Gallentes will always have superior numbers than Caldari. This is a simple mathematical fact and no matter how much they spout on forums "grow some balls and work together", it wont change.
Best of times we can muster 30 guys and gallentes can always reliably call on matar allies too to get 100 man fleet going. And with changes further encouraging people to join winning side, it will simply make it more and more lopsided.
So like the fanfest presentation dev wanted, FW is over. Everybody go home. |
MotherMoon
Native Freshfood Minmatar Republic
583
|
Posted - 2012.05.02 16:53:00 -
[117] - Quote
Robert Caldera wrote:corestwo wrote:Robert Caldera wrote:this drone damage thingy sucks balls!! Means a stealth nerf to solo bombers since all bears will fit it on their ratting boats, it was already hard enough to tank bombers properly, now its gonna be almost impossible?
Dont introduce it. Alternatively, boost bomber HP in order to compensate the drone changes. because stealth ships have always been known for their robust tankability. it was at least possible to tank them against drones to some degree.
|
Andre Vauban
Quantum Cats Syndicate Villore Accords
13
|
Posted - 2012.05.02 16:55:00 -
[118] - Quote
Damar Rocarion wrote:Stalking Mantis wrote:Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight. This at least comfirms me to remove myself from FW the moment these changes go live. Alliances allowed meant Matar got hundreds of more people to their side against already outnumbered Amarr. And only be clever tactics have Caldari been able to fight against Gallente blob (Even so, prime time saturday there is nothing to do but stay docked more or less). Now there is nothing left. Sides with currently biggest blob win and there will be no pendelum swinging back since profit > boredom everytime in Eve so Gallente & Matar will happily grind away isk for themselves. Big pvp corps in militias will simply drop out from militia and go pirate rather than face the risk of losing station access when people flip systems while their members are sleeping or working. Oh and Soundwave (And Danten Fenix above) says people join losing side to farm datacores? How does giving farmers more options translate as "people willing to join pvp gangs". Tell me, do the current "I dual box with my inty and stealth bomber" mission farmers ever bring a ship into militia fleet to shoot someone?
I 100% agree with Damar. All these changes will do is push us to pull our Alliance out of militia so we don't risk anything. At the same time, we can still reap all the benefits of upgraded systems. All we need is some alts in militia to be able to accept missions and sit on plex buttons.
Gallente will start to steamroll Caldari and the more we suceed, the easier it will be to steamroll them some more. This kind of positive feedback loop is exactly what we don't need. We need a negative feedback loop so the more you win, the harder it is to keep winning and the more you lose, the easier it is to win.
I haven't checked them out yet as I'm at work, but I will when I get off work unless my system has been flipped on SISI before I get off work.
|
Blake Armitage
Procyon Holdings
140
|
Posted - 2012.05.02 16:56:00 -
[119] - Quote
"This is the Singularity test server.
Can you smell the fumes of rocket exhausts? Hear the grinding innards of spinning turrets? Is there mangled space debris covering the Singularity login screen? That is because the missile war starts right here right now!"
Nice |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
822
|
Posted - 2012.05.02 16:58:00 -
[120] - Quote
I hope you aren't expecting sympathy. The Caldari militia were perfectly happy to "win" the territory war (as much as one can "win" something that has no true victory condition and no real reward besides a rank pin) using an unbalanced mechanic (downtime shuffle) that it took CCP several years to fix. They then used a different unbalanced mechanic (off-enemy faction standings weirdness with NPCs) to sieze a large swathe of Minmatar territory. They loudly trumpeted their victory and made a big thing of how it was all perfectly legal and not an exploit - which, yes, I will concede that you were correct about.
Yes, Damar. You're right. In fact, I, Andreus Ixiris, will happily concede that pretty much everything you've said in this thread so far is entirely correct. You can mark your calendar if you like.
But - and this is a big but. Perhaps I'm a little ashamed to admit it, given that I'm trying to be nicer to everyone in EVE nowadays, but I won't lie. I can't help but feel a little bit of satisfaction, because this is pretty much precisely how we felt back when you guys were winning. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
|
Ranger 1
Ranger Corp
1759
|
Posted - 2012.05.02 16:59:00 -
[121] - Quote
Rara Yariza wrote:Ranger 1 wrote:Rara Yariza wrote:CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Being unable to dock is a very poor mechanic, this isn't 0.0. If it isn't going to be changed then make it so players can't dock in the highsec stations of their opposing faction aswell. Only fair. FW area's are war zones, thus subject to (in effect) Martial Law. It's not that difficult to understand. It's not like you would not be able to stage a system or two away. I understand it just fine and whatever rp reasons you like, it doesn't change the fact this is not a good thing. it slows down roaming gangs, promotes more blobs and changes facwar into a more grindfest orientated arena. Not to mention you can lose a system during your sleep cycle and come back to either being camped in or locked out of your ships. it's not a well thought through idea.
I'm not discussing rp reasons, I'm discussing game design reasons.
Not being able to dock in a single system does NOTHING to slow down roaming gangs, does nothing to encourage blobs (in fact the opposite), and encourages participation.
If you don't understand why, take a closer look at Null sec Sov battles, and then realize how this will be affected by your "war zone" being surrounded by systems where they can dock freely. Then take a moment and consider that when Sov changes hands the whole upgrade process will need to begin from scratch, thus giving neutral parties living there a strong incentive to support the owning faction to ensure a stable (favorable) environment.
Yes, you will have some neutrals that support whoever is winning. You will have others that have a vested interest in one faction over another being successful in holding Sov (read Data Core price/availability). Other incentives would be a good idea, to motivate a larger percentage of the population, but this is a good first step... one I might add that actually is detrimental to me currently unless (wait for it) I put a character into FW.
As far as losing a system during a sleep cycle is concerned, I sincerely doubt that will be possible. We will have to see what the final determination is on timer length and go from there. If the similarities to Null Sec Sov mechanics hold, it is more likely the timer would end up being in the 24/48 hour range.
Smart players would not put a large portion of their assets into a station likely to be contested often, and if they did you will have options for getting those assets out (via neutral alts or other parties) that Null Sec alliances don't have.
Someone just posted that large alliances outside of FW will simply move in and take over. You do realize that it is quite likely that YOU will control those upgrades, and can take them away... and that outside alliances can not. Instead, all it does is give them a reason to support and assist you.
In effect, this is a more civilized form of Sov warfare... complete with perks and benefits to the combatants that Null Sec inhabitants do not enjoy. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
000Freedom Fighter000
Red Federation RvB - RED Federation
1
|
Posted - 2012.05.02 17:02:00 -
[122] - Quote
Blake Armitage wrote:"This is the Singularity test server.
Can you smell the fumes of rocket exhausts? Hear the grinding innards of spinning turrets? Is there mangled space debris covering the Singularity login screen? That is because the missile war starts right here right now!"
Nice
HURRY UP AND PATCH DAMMIT! |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
822
|
Posted - 2012.05.02 17:03:00 -
[123] - Quote
Hey, a question - have you changed the Drake model so it doesn't have the fake launchers anymore? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Ismahel Redoran
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2012.05.02 17:06:00 -
[124] - Quote
Who, I never realized that Faction Warriors were such a bunch of crybabies. Impressive. Anyway, these seems like promising changes, can't help to see them implemented. |
MotherMoon
Native Freshfood Minmatar Republic
583
|
Posted - 2012.05.02 17:06:00 -
[125] - Quote
Damar Rocarion wrote:Stalking Mantis wrote:Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight. This at least comfirms me to remove myself from FW the moment these changes go live. Alliances allowed meant Matar got hundreds of more people to their side against already outnumbered Amarr. And only be clever tactics have Caldari been able to fight against Gallente blob (Even so, prime time saturday there is nothing to do but stay docked more or less). Now there is nothing left. Sides with currently biggest blob win and there will be no pendelum swinging back since profit > boredom everytime in Eve so Gallente & Matar will happily grind away isk for themselves. Big pvp corps in militias will simply drop out from militia and go pirate rather than face the risk of losing station access when people flip systems while their members are sleeping or working. Oh and Soundwave (And Danten Fenix above) says people join losing side to farm datacores? How does giving farmers more options translate as "people willing to join pvp gangs". Tell me, do the current "I dual box with my inty and stealth bomber" mission farmers ever bring a ship into militia fleet to shoot someone?
How about if they increased LP gains for killing targets and taking plexes and such when your on the losing side? They could could be a simple system that gives up to 50% more or less LP based on 10 levels like everything else. If your losing really bad your actions gives you twice the reward they would if you were on the winning side.
This would be an interesting solution because the wining side gets a huge 50% discount on LP items, but the losing side gets a 50% bonus in LP. So the more active you are, the more LP you'll make, so if you save it up untill your side is winning, your LP will be worth more as everything is now cheaper.
On the other hand if your winning, you won't feel a sting, you'll just have cheaper LP items but get less LP from actions in FW.
Maybe we would have to pick and choose which FW actions would get this Benefit. Say.... Taking out a control bunker would give a massive chuck of LP based on participation like incursions. However the more you're losing, the more taking a system back pays out. Giving both an incentive to fight back for the losing side, and to keep winning, so you get a nice LP discount with your now very large collection of LP.
This would basically introduce a supply and demand mechanic right into the underbelly of Faction warfare. The losing side is willing to offer more rewards for brave pilots. |
BarryBonez
Ixion Defence Systems Tactical Narcotics Team
18
|
Posted - 2012.05.02 17:07:00 -
[126] - Quote
I was going to ask a bunch of questions, but I think i will just install SiSi and see for myself |
Andre Vauban
Quantum Cats Syndicate Villore Accords
14
|
Posted - 2012.05.02 17:09:00 -
[127] - Quote
Danfen Fenix wrote:Stalking Mantis wrote:
Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight.
I think that is where the idea behind linking Datacores to FW comes in to it. If one side dominates another, then the prices for datacores with the other will rise, causing more people to join them to make a profit and so on E.g. Amarr faction owns the minmatar space. Amarr datacore prices plummet, while prices for minmatar datacores rise. This would hopefully then see more people joining the minmatar faction, to take advanatge of the prices/try to lower them, and thus a fighting effort takes place, beating back amarr.
This is incorrect. What will happen is that this will encourage outsiders to stick an alt into the losing militia to farm LP. They will plex in back water systems as far away from anybody as possible. They may even use an alt in the opposing militia to contest a system so they can immediately decontest it (ie double dipping). They will also continue to ninja run missions. They will then make crazy amounts of isk to take back to their 0.0 mains.
Besides, if the losing side were to get more people, how are they supposed to take systems back if they cannot base near those systems?
|
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
156
|
Posted - 2012.05.02 17:09:00 -
[128] - Quote
MotherMoon wrote:Damar Rocarion wrote:Stalking Mantis wrote:Speaking of numerically superior the words of Damar are still echoing in my head about how this will encourage people to join the winning side to reap the benefits. Leaving only the most devout to fight for their respective sides. A fight that without others to support is a losing fight. This at least comfirms me to remove myself from FW the moment these changes go live. Alliances allowed meant Matar got hundreds of more people to their side against already outnumbered Amarr. And only be clever tactics have Caldari been able to fight against Gallente blob (Even so, prime time saturday there is nothing to do but stay docked more or less). Now there is nothing left. Sides with currently biggest blob win and there will be no pendelum swinging back since profit > boredom everytime in Eve so Gallente & Matar will happily grind away isk for themselves. Big pvp corps in militias will simply drop out from militia and go pirate rather than face the risk of losing station access when people flip systems while their members are sleeping or working. Oh and Soundwave (And Danten Fenix above) says people join losing side to farm datacores? How does giving farmers more options translate as "people willing to join pvp gangs". Tell me, do the current "I dual box with my inty and stealth bomber" mission farmers ever bring a ship into militia fleet to shoot someone? How about if they increased LP gains for killing targets and taking plexes and such when your on the losing side? They could could be a simple system that gives up to 50% more or less LP based on 10 levels like everything else. If your losing really bad your actions gives you twice the reward they would if you were on the winning side. This would be an interesting solution because the wining side gets a huge 50% discount on LP items, but the losing side gets a 50% bonus in LP. So the more active you are, the more LP you'll make, so if you save it up untill your side is winning, your LP will be worth more as everything is now cheaper. On the other hand if your winning, you won't feel a sting, you'll just have cheaper LP items but get less LP from actions in FW. Maybe we would have to pick and choose which FW actions would get this Benefit. Say.... Taking out a control bunker would give a massive chuck of LP based on participation like incursions. However the more you're losing, the more taking a system back pays out. Giving both an incentive to fight back for the losing side, and to keep winning, so you get a nice LP discount with your now very large collection of LP. This would basically introduce a supply and demand mechanic right into the underbelly of Faction warfare. The losing side is willing to offer more rewards for brave pilots.
ARE YOU READING THIS CCP?
|
Shaak'Ti
Shirak SkunkWorks
0
|
Posted - 2012.05.02 17:11:00 -
[129] - Quote
When a CCP someone sad "we make FW like 0.0" the FW was over.. 0.0 and FW was different. while 0.0 needs capitals, pilots, every day, going to CTAs every timezones, big fleets, and numbers, the FW needs small fast gangs, good tactics, where every member of the fleet choices can change the fight. That's why we come to FW. CCP now kill FW, don't know why, don't know what was the problem. When this patch comes, so many players will left militia and maybe the game. |
Rara Yariza
Royal Amarr Institute Amarr Empire
12
|
Posted - 2012.05.02 17:12:00 -
[130] - Quote
Ranger 1 wrote:
...HURFBLURF I DONT KNOW WHAT IM TALKING ABOUT...
It will promote blobbing, it will hinder roaming gangs, it will be a grindfest. Anyone can see that. If that was a troll then well played, but if not.. haha, oh wow. Lowsec should not be more like 0.0. |
|
Oppon's Pull
Wolfsbrigade Lost Obsession
3
|
Posted - 2012.05.02 17:15:00 -
[131] - Quote
Agree with Rara - if we wanted grinding structures to be our bread and butter we would have moved to Null long ago. We live in FW because we want nothing to do with Null mechanics. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
822
|
Posted - 2012.05.02 17:15:00 -
[132] - Quote
MotherMoon wrote:How about if they increased LP gains for killing targets and taking plexes and such when your on the losing side? They could could be a simple system that gives up to 50% more or less LP based on 10 levels like everything else. If your losing really bad your actions gives you twice the reward they would if you were on the winning side.
To be honest, I don't think that's going to be a particularly powerful incentive for the losing side to keep fighting. If I'm going to risk my ship and my pod against a numerically and tactically superior force, I'm gonna want a stronger incentive than "more loyalty points than they'll get if they kill me".
I think each individual system should have, like, some bonus attached to it. Like Damar is always constantly trying to capture Intaki, and he should have some much stronger incentive to do that than just "because I want to". Like, capturing Intaki should give industrial bonuses to the whole of STPRO and industrial penalties to the whole of FDU or something like that, whereas by default the FDU has the bonus, but no penalty is given to Caldari because the Gallente are supposed to own that system.
Likewise all the systems in Black Rise give a bonus to Caldari but no penalty to Gallente for owning them, but Gallente flipping them cause them to give their bonus to Gallente and impose a penalty on Caldari.
Meanwhile, losing systems to your enemy gives you a seperate series of bonuses to the ease of capturing systems, especially their own. I generally think the bonuses should be rigged up so that you have more of an incentive to capture back your own systems first before trying to capture enemy territory. I also think there should be a "front line" of some sort such that you CAN capture systems way behind enemy lines, but it's much easier to do it if you advance sequentially. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Cearain
Imperial Outlaws
353
|
Posted - 2012.05.02 17:16:00 -
[133] - Quote
Capitol One wrote:Echoing Oppons above, will the time/amount of plexes needed to capture a system be changed at all? Or can I expect to wake up to a station locked because we don't have complete domination of all timezones?
I would actually look at it the opposite way. I would look at it like it would be better if you could flip the system back quickly to get access to your stuff again.
Consider if you could flip the system in under an hour. You could form a fleet and take it back before the other side could blob up on you.
Ok I haven't entirely thought this through but it seems to me the shorter time to flip systems leads to more fun dynamic gameplay and less of a matter of blob wins. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Robert Caldera
Caldera Trading and Investment
211
|
Posted - 2012.05.02 17:17:00 -
[134] - Quote
MotherMoon wrote: lol what, have you ever flown a bomber? if you get shot, your dead. if drones deal 15% more damage it won't matter, flying a bomber is fun because you know your going to die. I even made an alt just for flying a bomber recklessly!
I probably did more kills with bombers than you with everything else. Just try fitting MSE to your bomber, really, try it. Helps against getting instapopped and against drones too, even lights. But with that drone damage mod it might get a problem. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
822
|
Posted - 2012.05.02 17:17:00 -
[135] - Quote
I think unique per-system bonuses, plus a little story fluff for each system and constellation's description like you have for the regions (like the stuff Seriphyn Inhonores writes here) would go a long way to adding story depth to FW without actually doing very much work. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Ranger 1
Ranger Corp
1760
|
Posted - 2012.05.02 17:18:00 -
[136] - Quote
Rara Yariza wrote:Ranger 1 wrote:
...HURFBLURF I DONT KNOW WHAT IM TALKING ABOUT...
It will promote blobbing, it will hinder roaming gangs, it will be a grindfest. Anyone can see that. If that was a troll then well played, but if not.. haha, oh wow. Lowsec should not be more like 0.0.
You do realize that no matter how many times you say something, it does'nt make it any more true.
Lets take an easy one.
Explain to me just how not being able to dock in the target system will hinder roaming gangs.
I'll wait.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1760
|
Posted - 2012.05.02 17:20:00 -
[137] - Quote
Robert Caldera wrote:MotherMoon wrote: lol what, have you ever flown a bomber? if you get shot, your dead. if drones deal 15% more damage it won't matter, flying a bomber is fun because you know your going to die. I even made an alt just for flying a bomber recklessly!
I probably did more kills with bombers than you with everything else. Just try fitting MSE to your bomber, really, try it. Helps against getting instapopped and against drones too, even lights. But with that drone damage mod it might get a problem.
Sorry Mother, I have to agree that solo kills in a bomber are a lot of fun and quite doable. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Cearain
Imperial Outlaws
354
|
Posted - 2012.05.02 17:25:00 -
[138] - Quote
CCP RubberBAND wrote:MotherMoon wrote:That's low sec only right? just making sure, other than that I look forward to the changes : ) anything is better than the lack of updates for the past what... 2-3 years? Correct. This only applies to the FW systems (I.e. they are all Low Sec systems, this will not extend to Empire or Nullsec). Certainly we realize that FW requires much love and we have some very nice work going on the UI front for FW that will make it into Inferno also. In addition we intend to keep working on improving FW post Inferno with the same dedication seen for this expansion. Looking forward to the feedback.
You already have feedback on this issue of locking people out of stations. People in faction war hate it. People who do sov null sec love it. This shouldn't be surprising, because it makes faction war more like sov null sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
MotherMoon
Native Freshfood Minmatar Republic
585
|
Posted - 2012.05.02 17:31:00 -
[139] - Quote
I've said it before and I'll say it again.
The sec of the systems in FW should be dynamic. The closer a system is to enemy space, the lower the sec should be. This would laser focus FW pvp into the border zone. Kinda like star trek TNG's neutral zone.
Plus it would allow for people to move up their base of operations as they take systems. As new "high" sec* systems are created. This has the amazingly hilarious side effect of people keeping thier ships and equipment close to enemy space. So if you take over a chunk of space that was being used as a forward operations base for the other side, you just locked the other team from a station full of supplies.
It gives an incentive for players to actually move their assets into these stations that could be taken over, and an incentive to fight to get them back if taken.
Also make sure if you've been in FW a all in the past month, you can't dock with the stations. Else people will just jump out of the FW npc corp, dock with a station, repair and buy stuff, rejoin FW, and then undock. That doesn't make sense. Maybe we should be super mean and never let anyone who joins a side in FW ever dock with the other side? unless they grind up standings and join their side?
this way it's a lot hard to just jump ship to the winning side.
by *high* sec I mean much easier to defend systems that are somehow harder to take or something? Make players feel safe about moving deeper into FW space.
also shouldn't there be some advantage for being a FW in your own Low sec space over some random pirates? Would be nice if maybe.... gate guns don't shoot at you if your in a system you own, That would ake fighting pirates much easier, muhahaha. |
Rara Yariza
Royal Amarr Institute Amarr Empire
13
|
Posted - 2012.05.02 17:33:00 -
[140] - Quote
Ranger 1 wrote:
You do realize that no matter how many times you say something, it does'nt make it any more true.
Lets take an easy one.
Explain to me just how not being able to dock in the target system will hinder roaming gangs.
I'll wait.
Your first sentence is ironic, just so you know.
Example 1) lets take a small gang on a roam in other faction space, even though they own the systems. We can take buffer fits, hmm what if we get in a fight and do win, we have to make our way back to our systems to repair and hope we dont get caught with this damage already on us. Well what about active fits? sure hope we dont run out cap boosters or nanite paste etc.. cuz we gotta make our way bac.... you see where this is going?
argument 1) - jump out to highsec to replenish - if we are in the opposing faction space the surrounding highsec is their faction not ours. lets hope no-one is around to pin us down and let the navy take us out.
argument 2) - bring logi - lets hope he doesnt get popped hey! cuz who primaries logi?
argument 3) - fit local remote reps - so we have to gimp our fits to fight ?
Say what lets not take small gangs, just bring the biggest amount of people we can find and grind systems back. constantly.
|
|
Ibeau Renoir
Colonial Fleet Services Independent Faction
29
|
Posted - 2012.05.02 17:33:00 -
[141] - Quote
CCP RubberBAND wrote:- Number of assembly lines increases by 1 for every level What about copy slots? They're way scarcer than assembly lines. Ceci n'est pas un sig. |
MotherMoon
Native Freshfood Minmatar Republic
585
|
Posted - 2012.05.02 17:33:00 -
[142] - Quote
Cearain wrote:CCP RubberBAND wrote:MotherMoon wrote:That's low sec only right? just making sure, other than that I look forward to the changes : ) anything is better than the lack of updates for the past what... 2-3 years? Correct. This only applies to the FW systems (I.e. they are all Low Sec systems, this will not extend to Empire or Nullsec). Certainly we realize that FW requires much love and we have some very nice work going on the UI front for FW that will make it into Inferno also. In addition we intend to keep working on improving FW post Inferno with the same dedication seen for this expansion. Looking forward to the feedback. You already have feedback on this issue of locking people out of stations. I hate it. People who do sov null sec love it. This shouldn't be surprising, because it makes faction war more like sov null sec.
I like it, I've been in FW since day 1. only left to join a different FW corp. |
Cearain
Imperial Outlaws
354
|
Posted - 2012.05.02 17:33:00 -
[143] - Quote
Ranger 1 wrote:Rara Yariza wrote:Ranger 1 wrote:
...HURFBLURF I DONT KNOW WHAT IM TALKING ABOUT...
It will promote blobbing, it will hinder roaming gangs, it will be a grindfest. Anyone can see that. If that was a troll then well played, but if not.. haha, oh wow. Lowsec should not be more like 0.0. You do realize that no matter how many times you say something, it does'nt make it any more true. Lets take an easy one. Explain to me just how not being able to dock in the target system will hinder roaming gangs. I'll wait.
1) It will be easier for a larger force to trap and attack your gang.
2) It will be harder to wait out gcc
3) I have to build in more time for my game play to go several jumps back to where I can dock everytime I roam. (or I will need to gimp my fit with a cloak)
The first and the third reasons are the main reasons I do not roam in null sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
157
|
Posted - 2012.05.02 17:35:00 -
[144] - Quote
Andreus Ixiris wrote:would go a long way to adding story depth to FW without actually doing very much work.
Just like you following Damar from FW post to FW post without ever being a factor in the FW warfront. In the word of the immortal Lockout......'Again when is the last time you were relevant in FW?' |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 17:37:00 -
[145] - Quote
MotherMoon wrote: I like it, I've been in FW since day 1. only left to join a different FW corp.
Ah yes the exception that proves the rule.
Do you agree it makes faction war more like sov null sec?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Khaayz
Void.Tech Fatal Ascension
2
|
Posted - 2012.05.02 17:38:00 -
[146] - Quote
3 hours ? It's been a while now come on CCP |
Wolodymyr
Breaking Ambitions Solid Foundation
133
|
Posted - 2012.05.02 17:41:00 -
[147] - Quote
CCP RubberBAND wrote:- Number of assembly lines increases by 1 for every level What happens when one faction fills up their extra manufacturing slots. Then they lose the station and the extra slots, but there are still manufacturing jobs going. Do the manufacturing jobs get interrupted? |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
824
|
Posted - 2012.05.02 17:42:00 -
[148] - Quote
Stalking Mantis wrote:Just like you following Damar from FW post to FW post without ever being a factor in the FW warfront. In the word of the immortal Lockout......'Again when is the last time you were relevant in FW?'
A more relevant question is "when was the last time I gave a damn?" I don't, last time I checked, require your approval to play a video game, nor to express my opinions on same. When that changes, don't worry - I'll make sure to only do things that make you happy. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
MotherMoon
Native Freshfood Minmatar Republic
585
|
Posted - 2012.05.02 17:43:00 -
[149] - Quote
Hey ccp, have you thought about asking the guys who make board games at white wolf what they think? It would be cool if FW stole some ideas from the eve board game. It had some interesting mechanics. |
sYnc Vir
Wolfsbrigade Lost Obsession
190
|
Posted - 2012.05.02 17:45:00 -
[150] - Quote
So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. |
|
Lapine Davion
Outer Ring Applied Logistics
313
|
Posted - 2012.05.02 17:46:00 -
[151] - Quote
Jesus christ there is a lot of whining about FW going on in this thread. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Ranger 1
Ranger Corp
1760
|
Posted - 2012.05.02 17:46:00 -
[152] - Quote
Rara Yariza wrote:Ranger 1 wrote:
You do realize that no matter how many times you say something, it does'nt make it any more true.
Lets take an easy one.
Explain to me just how not being able to dock in the target system will hinder roaming gangs.
I'll wait.
Your first sentence is ironic, just so you know. Example 1) lets take a small gang on a roam in other faction space, even though they own the systems. We can take buffer fits, hmm what if we get in a fight and do win, we have to make our way back to our systems to repair and hope we dont get caught with this damage already on us. Well what about active fits? sure hope we dont run out cap boosters or nanite paste etc.. cuz we gotta make our way bac.... you see where this is going? argument 1) - jump out to highsec to replenish - if we are in the opposing faction space the surrounding highsec is their faction not ours. lets hope no-one is around to pin us down and let the navy take us out. argument 2) - bring logi - lets hope he doesnt get popped hey! cuz who primaries logi? argument 3) - fit local remote reps - so we have to gimp our fits to fight ? Say what lets not take small gangs, just bring the biggest amount of people we can find and grind systems back. constantly.
WOW!
Do you even understand what a roaming gang is?
Or for that matter what its strengths, goals, tactics, and fit are?
Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Emmerik
NED-Clan Goonswarm Federation
16
|
Posted - 2012.05.02 17:47:00 -
[153] - Quote
nvm... delete plz |
Capt Clavain
Spazzoid Enterprises Purpose Built
0
|
Posted - 2012.05.02 17:50:00 -
[154] - Quote
looking forward to this. great job guys |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 17:51:00 -
[155] - Quote
sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all.
To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Rara Yariza
Royal Amarr Institute Amarr Empire
15
|
Posted - 2012.05.02 17:55:00 -
[156] - Quote
Ranger 1 wrote:[
WOW!
Do you even understand what a roaming gang is?
Or for that matter what its strengths, goals, tactics, and fit are?
Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow.
Really? You are so out of touch with what's going on. Lowsec isn't 0.0, it shouldn't ever be 0.0. Think about what roaming gangs are in relation to facwar, not 0.0 you utter tool.
|
Shaak'Ti
Shirak SkunkWorks
1
|
Posted - 2012.05.02 17:55:00 -
[157] - Quote
Rara Yariza wrote:Ranger 1 wrote:
You do realize that no matter how many times you say something, it does'nt make it any more true.
Lets take an easy one.
Explain to me just how not being able to dock in the target system will hinder roaming gangs.
I'll wait.
Your first sentence is ironic, just so you know. Example 1) lets take a small gang on a roam in other faction space, even though they own the systems. We can take buffer fits, hmm what if we get in a fight and do win, we have to make our way back to our systems to repair and hope we dont get caught with this damage already on us. Well what about active fits? sure hope we dont run out cap boosters or nanite paste etc.. cuz we gotta make our way bac.... you see where this is going? argument 1) - jump out to highsec to replenish - if we are in the opposing faction space the surrounding highsec is their faction not ours. lets hope no-one is around to pin us down and let the navy take us out. argument 2) - bring logi - lets hope he doesnt get popped hey! cuz who primaries logi? argument 3) - fit local remote reps - so we have to gimp our fits to fight ? Say what lets not take small gangs, just bring the biggest amount of people we can find and grind systems back. constantly.
If "A" type of fleet can kill "B" Type, "B" type can kill "C", and "C" can kill "A":
We roam with "C" type of fleet, they see us, they dock, they change "B" type of fleet in one min .. we can die, or leave, we can go back with "B" or "A" type of fleet. They see us while coming back and change in one min again to proper ships.. we can jump 100times on gates while he just dock, and change proper ships every times. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
824
|
Posted - 2012.05.02 17:56:00 -
[158] - Quote
Rara Yariza wrote:Really? You are so out of touch with what's going on. Lowsec isn't 0.0, it shouldn't ever be 0.0. Think about what roaming gangs are in relation to facwar, not 0.0 you utter tool.
Please tell us, in your own words, what you think roaming gangs are. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Rara Yariza
Royal Amarr Institute Amarr Empire
16
|
Posted - 2012.05.02 17:59:00 -
[159] - Quote
Andreus Ixiris wrote:Rara Yariza wrote:Really? You are so out of touch with what's going on. Lowsec isn't 0.0, it shouldn't ever be 0.0. Think about what roaming gangs are in relation to facwar, not 0.0 you utter tool. Please tell us, in your own words, what you think roaming gangs are.
Please tell us, in your own words what you think the goals of roaming gangs are in facwar.
|
sYnc Vir
Wolfsbrigade Lost Obsession
194
|
Posted - 2012.05.02 18:00:00 -
[160] - Quote
Cearain wrote:sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses.
I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.
IF the timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones. |
|
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:00:00 -
[161] - Quote
Ranger 1 wrote:Rara Yariza wrote:Ranger 1 wrote:
You do realize that no matter how many times you say something, it does'nt make it any more true.
Lets take an easy one.
Explain to me just how not being able to dock in the target system will hinder roaming gangs.
I'll wait.
Your first sentence is ironic, just so you know. Example 1) lets take a small gang on a roam in other faction space, even though they own the systems. We can take buffer fits, hmm what if we get in a fight and do win, we have to make our way back to our systems to repair and hope we dont get caught with this damage already on us. Well what about active fits? sure hope we dont run out cap boosters or nanite paste etc.. cuz we gotta make our way bac.... you see where this is going? argument 1) - jump out to highsec to replenish - if we are in the opposing faction space the surrounding highsec is their faction not ours. lets hope no-one is around to pin us down and let the navy take us out. argument 2) - bring logi - lets hope he doesnt get popped hey! cuz who primaries logi? argument 3) - fit local remote reps - so we have to gimp our fits to fight ? Say what lets not take small gangs, just bring the biggest amount of people we can find and grind systems back. constantly. WOW! Do you even understand what a roaming gang is? Or for that matter what its strengths, goals, tactics, and fit are? Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow.
LOL you asked a question I gave you answers. And this is your response? You just implode and turn to comments about my "current level." Whatever that means.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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MotherMoon
Native Freshfood Minmatar Republic
585
|
Posted - 2012.05.02 18:00:00 -
[162] - Quote
Cearain wrote:MotherMoon wrote: I like it, I've been in FW since day 1. only left to join a different FW corp.
Ah yes the exception that proves the rule. Do you agree it makes faction war more like sov null sec?
yeah totally, But at the same time, it won't be null sec, so, huzzah. Besides having FW as a gateway to whatever the new 0.0 warfare will be should be fun. If they can marry Pve and PvP to create an awesome PvP experience I'm all for it.
All I'm saying is you can't speak for the whole player-base of FW before the changes have even been tested. I like having stations locked down. |
Deen Wispa
Screaming War Eagles Incorporated
240
|
Posted - 2012.05.02 18:03:00 -
[163] - Quote
Regarding LP for FW kills, it would be great if more people involved on the kill would result in less LP per person. Therefore making thing less blobby and enhancing the small gang aspect of FW Always smiling :) Gallente Militia -áPVP Corp. Selective recruitment open. http://iamsheriff.com/eagle.html |
Lucas Schuyler
Mortis Noir.
19
|
Posted - 2012.05.02 18:04:00 -
[164] - Quote
radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.
Presumably that is a new Module in addition to, not replacing normal Cap eating Shield Boosters. In other words, it is a way for Passive Shield Tanked ships to refresh their buffer the way an Active Tanked ship can refresh its Cap (which then refreshes its buffer). |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:07:00 -
[165] - Quote
sYnc Vir wrote:Cearain wrote:sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses. I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.
IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones.
I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob.
Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much.
The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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MotherMoon
Native Freshfood Minmatar Republic
586
|
Posted - 2012.05.02 18:07:00 -
[166] - Quote
Lucas Schuyler wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. Presumably that is a new Module in addition to, not replacing normal Cap eating Shield Boosters. In other words, it is a way for Passive Shield Tanked ships to refresh their buffer the way an Active Tanked ship can refresh its Cap (which then refreshes its buffer).
when you put it that way... is there a difference? I mean in one case your pumping cap boosters to run a shield booster. In the module you're using cap boosters to use a shield booster... hmmmmm
I think I'm missing something here :P |
sYnc Vir
Wolfsbrigade Lost Obsession
194
|
Posted - 2012.05.02 18:09:00 -
[167] - Quote
Cearain wrote:sYnc Vir wrote:Cearain wrote:sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses. I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.
IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones. I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob. Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much. The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there.
If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.
|
Avila Cracko
348
|
Posted - 2012.05.02 18:12:00 -
[168] - Quote
Quote:GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
Why only armor????? truth, the whole truth and nothing but the truth. |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:13:00 -
[169] - Quote
MotherMoon wrote:Cearain wrote:MotherMoon wrote: I like it, I've been in FW since day 1. only left to join a different FW corp.
Ah yes the exception that proves the rule. Do you agree it makes faction war more like sov null sec? yeah totally, But at the same time, it won't be null sec, so, huzzah. Besides having FW as a gateway to whatever the new 0.0 warfare will be should be fun. If they can marry Pve and PvP to create an awesome PvP experience I'm all for it. All I'm saying is you can't speak for the whole player-base of FW before the changes have even been tested. I like having stations locked down.
I'm not speaking for them. I am just pointing out that they are speaking and have been giving feedback all along. Just look in this thread and the other numerous threads that deal with this lockout issue. You will see that by and large those in faction war do not like this change and the people who support it are often from null sec.
Don't take my word for it, look for yourself.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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CCP Habakuk
C C P C C P Alliance
203
|
Posted - 2012.05.02 18:14:00 -
[170] - Quote
Short update: The database of Singularity is taking a bit longer than expected with being updated. We expect it to be finished within the next few hours. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
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MotherMoon
Native Freshfood Minmatar Republic
586
|
Posted - 2012.05.02 18:14:00 -
[171] - Quote
Cearain wrote:MotherMoon wrote:Cearain wrote:MotherMoon wrote: I like it, I've been in FW since day 1. only left to join a different FW corp.
Ah yes the exception that proves the rule. Do you agree it makes faction war more like sov null sec? yeah totally, But at the same time, it won't be null sec, so, huzzah. Besides having FW as a gateway to whatever the new 0.0 warfare will be should be fun. If they can marry Pve and PvP to create an awesome PvP experience I'm all for it. All I'm saying is you can't speak for the whole player-base of FW before the changes have even been tested. I like having stations locked down. I'm not speaking for them. I am just pointing out that they are speaking and have been giving feedback all along. Just look in this thread and the other numerous threads that deal with this lockout issue. You will see that by and large those in faction war do not like this change and the people who support it are often from null sec. Don't take my word for it, look for yourself.
Yeah see I've read those threads, and for the most part what i see is small number of posters posting a lot making it look like they are the majority. |
Damar Rocarion
Nasranite Watch Caldari State Capturing
167
|
Posted - 2012.05.02 18:15:00 -
[172] - Quote
sYnc Vir wrote:Your idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I can see many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sorry but your Idea of Datecore Farming was always going to be ********. not a good reward at all.[/i]
CCP is the crew of the "Galaxy quest" and FW players are the poor "crewmen number 6" who asks "Didn't you guys ever watch the show" as they step into the unknown enviroment which so far exists purely on paper for them...
|
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:18:00 -
[173] - Quote
sYnc Vir wrote:Cearain wrote:sYnc Vir wrote:Cearain wrote:sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses. I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.
IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones. I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob. Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much. The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there. If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.
Yeah that might be the case. Or you could just give it to an alt. etc. The whole lock out idea is stupid. We both agree on that.
But I guess I am focusing more on the idea of whether the systems should flip faster or slower. I tend to think we should be able to flip them fast. It will lead to more dynamic gameplay and better for smaller fleets to do something substantial before the blob runs them out of system.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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TrouserDeagle
Beyond Divinity Inc Excuses.
5
|
Posted - 2012.05.02 18:18:00 -
[174] - Quote
I'm not seeing any FW mission nerfs in there. Are those coming sometime? |
Noriko Mai
408
|
Posted - 2012.05.02 18:21:00 -
[175] - Quote
CCP Habakuk wrote:Short update: The database of Singularity is taking a bit longer than expected with being updated. We expect it to be finished within the next few hours. Noooooooooooooooooooooooooooooooooooo... ....ooooooo.... ....ooooooo.... ....ooooooo.... |
Ibeau Renoir
Colonial Fleet Services Independent Faction
30
|
Posted - 2012.05.02 18:26:00 -
[176] - Quote
sYnc Vir wrote:If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.
Just contract your stuff to Black Frog. You can get your stuff out, just not use it where it is (unless you bring in an orca or something). Ceci n'est pas un sig. |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:27:00 -
[177] - Quote
MotherMoon wrote:
Yeah see I've read those threads, and for the most part what i see is a small number of posters posting a lot making it look like they are the majority.
Well, whatever, we can see who is posting and whether they are from faction war or from null sec. Just looking through this thread I think you are the only faction war player in favor of the lock out. But there are a few null sec players who think its fine.
There are plenty of faction war players who are expressing their dissatisfaction. In fact there are several people who are commenting that faction war players seem to whine allot after reading this thread. But maybe you see it different. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
824
|
Posted - 2012.05.02 18:28:00 -
[178] - Quote
CCP Habakuk wrote:Short update: The database of Singularity is taking a bit longer than expected with being updated. We expect it to be finished within the next few hours.
oh nooooooo :( Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Irisandra T'Lavel
7
|
Posted - 2012.05.02 18:32:00 -
[179] - Quote
radecz3k wrote:This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7.
Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear.
I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens. |
Necro Merc
The Maverick Navy Against ALL Authorities
1
|
Posted - 2012.05.02 18:34:00 -
[180] - Quote
If I have the Sisi launcher up, will it update automatically when the server is back up or do I have to keep checking/relaunching it ? |
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TheButcherPete
Specter Syndicate CORE Alliance
150
|
Posted - 2012.05.02 18:34:00 -
[181] - Quote
Irisandra T'Lavel wrote:radecz3k wrote:This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear. I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.
Fear is the mind killer. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Hrett
Quantum Cats Syndicate Villore Accords
69
|
Posted - 2012.05.02 18:35:00 -
[182] - Quote
Admittedly, I dont know how it will play out yet, but regarding the FW station flips:
I can see the theory behind it, but actual use will be sticky.
I think it would cause less problems if capped systems just denied the use of station services (fitting, repair, clone, market, etc.). Unlike player owned corps in 0.0, "griefer" corps can join FW without any player ability to prevent it. They can play with the LP and plexes to the detriment of the rest of that FW faction. It would be different if we could control who our "allies" are, but we simply cant with the FW mechanic. Locking us out of our ships/stations seems a harsh penalty under those circumstances. |
Ranger 1
Ranger Corp
1763
|
Posted - 2012.05.02 18:36:00 -
[183] - Quote
Quote:Please tell us, in your own words, what you think roaming gangs are.
(By the way, you double posted on your various alts.)
There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.
The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.
Not to derail the thread, but in short.
1: Most roaming gangs rely on fast ships and mobility to find targets of opportunity, strike hard, move on. Frigates, cruisers, Tier 3 battle cruisers, inexpensive EW. Their exit route is as important, if not more so, than their entry route. A 50 jump circuit is not only possible, but often preferable. You do not want to be there when the enemy reships appropriately and musters sufficient forces to engage you. And you certainly don't want to make your exit into even more dangerous hostile space behind the enemy lines. This is an ideal tactic for a smaller force to to use to engage a larger force successfully, and in no way is it dependent on docking in the target area... that will only get you trapped and overwhelmed.
2: While a remote rep gang 'can" be a roaming gang, more often than not they are a force sent out to attain a specific objective. Remote repping fleets can easily outfight a much larger force if properly set up, especailly if they have a well trained group of logistics pilots assisting them. Amarr fleets in particular excel at successfully taking advantage of this tactic. However your typical RR fleet is not the most moble (there are exceptions) and must generally plan on fighting their way in and then back out of a situation. If your situation is one of being outnumbered by the Minmatar, this is a skill that you really, really need to develop rather than dismissing out of hand.... and you need to learn when and where to apply it.
3: Fleets relying on individual active repping are not viable under current game mechanics for any sort of serious fleet engagements. Hopefully this will change with upcoming balancing changes. They lack the buffer to stand up to the combined alpha of more than a few ships long enough for their reps to actually save them. Mentioning them in a discussion about roaming fleets (or any type of serious fleet engagement for that matter) is pointless.
To answer other remarks, yes, the defender has the home turf advantage of being able to dock up and repair or switch fits. This is logical in an area engaged in an active territorial dispute. This is why wars tend to be fought along "fronts", with reasonable access to those same services for the aggressor being near at hand on their side of the "front". Sometimes making a strike at a poorly defended area deeper behind enemy lines can pay dividends, but this is much more difficult to accomplish, as is logical. Also remember, in your systems you will have this same "home turf" advantage.
The only thing this does is force you to use appropriate strategies on how to deploy and outfit your fleets without the luxury of having a fully equiped base of operations in the target system. Instead your strategies will have to revolve around thrusts into and back out of hostile territory, or using the more limited safety of a POS to stage out of.
Thats about as brief, and as simple, as I can make it without writing you a step by step manual. This stuff is EVE combat 101, complaints about not being able to dock in a contested system are at best amusing. If that is your main gripe with the proposed changes you aren't going to get much sympathy. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Lyron-Baktos
Selective Pressure Rote Kapelle
148
|
Posted - 2012.05.02 18:46:00 -
[184] - Quote
Cant' wait to see the Amarr V3 On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Apo Lamperouge
Priests of the Temples of Syrinx Inc.
0
|
Posted - 2012.05.02 18:47:00 -
[185] - Quote
Irisandra T'Lavel wrote:radecz3k wrote:This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear. I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.
No, it doesn't stop everything in the system. It makes for cloaky jerks who ruin the lives of ratting/plexing carebears. You never know if you are going to get hotdropped by a small gang of bombers, or a full on capital fleet. It makes for a lot of excitement in whatever 0.0 area you are in.
I agree that it is an annoyance, but only a minor one. Does it need minor rebalancing? Mmmmmmmayyyybe... The funny thing is, a good number of people that get hotdropped at one point in their lives, lose a multi billion isk ship (tengu, carrier etc) whine and cry about it for a couple weeks, end up doing it too. There's sometimes nothing more motivating than fear. Or revenge.
Oh yeah, I've been hotdropped many, many times. Don't do it myself....yet. Waiting for my blops skill.
|
MotherMoon
Native Freshfood Minmatar Republic
587
|
Posted - 2012.05.02 18:48:00 -
[186] - Quote
I would be happy if there were NPC supply ships flying around space. If you and small roaming gang attack said supply fleet and destroy it, you someone hurt the enemy teams bonuses. This would be a cool way for small gangs to have an effect.
Also I really think FW members should not get shoot at by gate guns no matter who they shoot. |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:48:00 -
[187] - Quote
Ranger 1 wrote:There are various types of roaming gangs, but all have one thing in common... they roam. ....
Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang.
The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang.
And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Ranger 1
Ranger Corp
1766
|
Posted - 2012.05.02 18:50:00 -
[188] - Quote
Rara Yariza wrote:Ranger 1 wrote:[
WOW!
Do you even understand what a roaming gang is?
Or for that matter what its strengths, goals, tactics, and fit are?
Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow. Really? You are so out of touch with what's going on. Lowsec isn't 0.0, it shouldn't ever be 0.0. Think about what roaming gangs are in relation to facwar, not 0.0 you utter tool.
To answer one of your alts in this thread, i just explained what a roaming gang actually is as opposed to a typical RR gang in most cases.
I have also fought in conflicts in Null, High, and Low sec areas, both in and out of wars dec circumstances, across the entire breadth of New Eden for 9 years now. You'll have to forgive me for being a little underwhelmed by some of the arguments against locking stations in this thread. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Wey'oun
The Knights Templar Intrepid Crossing
2
|
Posted - 2012.05.02 18:50:00 -
[189] - Quote
CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
|
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
824
|
Posted - 2012.05.02 18:51:00 -
[190] - Quote
Ranger 1 wrote:Quote:Please tell us, in your own words, what you think roaming gangs are. (By the way, you double posted on your various alts.)
Um... if you're implying what I think you're implying, you're utterly wrong.
Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
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Falrec
Aurora Heavy Industry
1
|
Posted - 2012.05.02 18:54:00 -
[191] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
No |
Ranger 1
Ranger Corp
1766
|
Posted - 2012.05.02 19:00:00 -
[192] - Quote
Cearain wrote:Ranger 1 wrote:There are various types of roaming gangs, but all have one thing in common... they roam. .... Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang. The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang. And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is.
You've got me there, yes, they are also a gang.
Feel free to be crass, I'll join you.
Your kills = 433 My kills= 2630
And yes, this is my industrial character, one of my PVP characters.
Now put your epeen away.
Insight into these matters doesn't have anything to do with killboard stats, it has everything to do with experience with combat in something similar to its proposed form. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
GeeShizzle MacCloud
129
|
Posted - 2012.05.02 19:00:00 -
[193] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
wey, only drones, not fighters/bombers |
MeBiatch
Republic University Minmatar Republic
321
|
Posted - 2012.05.02 19:01:00 -
[194] - Quote
Nalha Saldana wrote:No Fueled XL-Shield booster? :(
good if they did me and my vargur would be very upset...
i spent crap loads on corpi c-type xl booster so i could be cap stable and will be rather upset if this is no longer the case... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Spc One
The Chodak Void Alliance
28
|
Posted - 2012.05.02 19:12:00 -
[195] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones? I am 100% only drones.
|
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CCP Goliath
C C P C C P Alliance
356
|
Posted - 2012.05.02 19:15:00 -
[196] - Quote
Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun! CCP Goliath | QA Director | @CCP_Goliath |
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Emmerik
NED-Clan Goonswarm Federation
16
|
Posted - 2012.05.02 19:18:00 -
[197] - Quote
This missile launcher update... is this going to effect the Fighter Bombers (launcher) animation? (dont have the time to check for myself for a while) |
Grukni
Shimai of New Eden
49
|
Posted - 2012.05.02 19:18:00 -
[198] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
We're impatient to try it out... sadly, the server is still down |
Marcus Foederatus
Gallente Militia War College
13
|
Posted - 2012.05.02 19:18:00 -
[199] - Quote
Personally I don't think the changes are harsh enough, I'm looking forward to some aspects, but frankly you guys need to close the loophole for neutrals. Make docking rights apply to players with low standings, and not just enemy militia. You shouldn't be incentivizing people to just leave FW to grief people or get around the purpose of the mechanics.
Secondly, what about the cyno jammers? Are they coming in or no? And if not, why not? We're tired of 0.0 super cap blobs being able to hotdrop us from across the galaxy (sometimes literally) whenever they're bored. Give us some freaking control of our own space. |
MeBiatch
Republic University Minmatar Republic
321
|
Posted - 2012.05.02 19:18:00 -
[200] - Quote
"Medical clone discounts (from 10% in increments of 10 up to 50% discount)"
you bastards... you are going to make me make my alliance join fw just so i can save on clones arnt you... grrr
PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
|
Ranger 1
Ranger Corp
1768
|
Posted - 2012.05.02 19:21:00 -
[201] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
A good point, and my apologies.
I have to admit the main draw for me right now (as soon as I get home and SiSi updated) is to check out the new bombers and missile effects, but with the proposed changes for the first time in a couple of years I'm motivated to get my hand back into FW.
Again, sorry for getting so opinionated. That goes out to all concerned. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Lapine Davion
Outer Ring Applied Logistics
322
|
Posted - 2012.05.02 19:22:00 -
[202] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
THERE IS NO CIVILITY ONLY POSTING Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 19:24:00 -
[203] - Quote
Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:There are various types of roaming gangs, but all have one thing in common... they roam. .... Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang. The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang. And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is. You've got me there, yes, they are also a gang. Feel free to be crass, I'll join you. Your kills = 433 My kills= 2630 And yes, this is my industrial character, one of my PVP characters. Now put your epeen away. Insight into these matters doesn't have anything to do with killboard stats, it has everything to do with experience with combat in something similar to its proposed form.
You have the number of kills wrong. But I don't think anyone who knows what they are talking about just looks at the number of kills someone has when they evaluate their killboard. The fact that you do sort of proves my point.
It also demonstrates another difference between players in low sec looking for frequent quality small scale fun fights and players like you in null sec looking to get lots of kills and minimize your losses.
What you do with your "serious fleet engagements" is of no interest to me.
Again you really don't get it, and that is not meant as an insult but just a statement of fact.
I think the only thing we agree on is that you have experience in "something similar" to what is being proposed. That is we agree that proposal makes faction war more like your sov null sec experience. For those who want all of eve to be more of the same this is good. For those who want different ways to play the game this idea is horrible.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Necro Merc
The Maverick Navy Against ALL Authorities
2
|
Posted - 2012.05.02 19:25:00 -
[204] - Quote
If I have the Sisi launcher up, will it update automatically when the server is back up or do I have to keep checking/relaunching it ? |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2254
|
Posted - 2012.05.02 19:26:00 -
[205] - Quote
Well, this is awkward. I can't really fully discuss the big picture here without all the details on the table, and apparently not everything that has been discussed has yet made it to SiSi. I don't have a concrete list of what's on the server, nether does anyone, so until I get home from work and can test for and look for the "missing" changes here I'm limited in what I can say.
The biggest thing I can say right now is that I'd like to encourage everyone in FW to keep their pants on tight and wait just a bit more before shaving your heads and declaring that "FW is dead" and unsubbing or running off to something else.
TBH, due to the nature of FW even if all of the changes that were on table had been posted on SiSi, it will take a month or so at least on Tranquility itself to let people fight actual wars in the new system, before any of you can provide *useful* feedback.
There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance. And really, I don't care. The FW community is mostly dedicated pilots that have put up with three years of neglect and still managed to have fun somehow (or else you shouldn't be playing) so I think another two months to allow the final list of changes to surface and actually be tested isn't too much to ask.
All of the "this will only favor blobbing" and "its hopeless for whoever loses" are mere speculation at this point, none of us including myself can fully predict what the outcomes will be. I remain very optimistic, based on the changes I've worked on with Ytterbium, and am excited to try them out, but its a bit tough at the moment because I'm not sure what is on SiSi and thus free to talk about until I get home and check it all out.
Thanks for your patience, FW peeps! Vice Secretary of the 7th Council of Stellar Management.
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Ranger 1
Ranger Corp
1768
|
Posted - 2012.05.02 19:27:00 -
[206] - Quote
Marcus Foederatus wrote:Personally I don't think the changes are harsh enough, I'm looking forward to some aspects, but frankly you guys need to close the loophole for neutrals. Make docking rights apply to players with low standings, and not just enemy militia. You shouldn't be incentivizing people to just leave FW to grief people or get around the purpose of the mechanics.
Secondly, what about the cyno jammers? Are they coming in or no? And if not, why not? We're tired of 0.0 super cap blobs being able to hotdrop us from across the galaxy (sometimes literally) whenever they're bored. Give us some freaking control of our own space.
I woudln't be opposed to Neturals having some restrictions on docking in these area's, but I also understand that they are trying to give incentives to the general population to support their chosen faction (regardless of the heritage). The key might actually be to provide more incentives to pick a side and support it. That will likely be one of those "see how it goes" things, as more incentives can always be added if needed.
Good point on Cyno jammers, although it may not be all that necessary depending on what transpires with the Super Cap nerf effectiveness. If it ends up that jumping in Supers only makes them an easy target for conventional fleets, and they really serve no purpose in the type of fighting that will occur in FW, it might not be that necessary... but I tend to agree wtih you at this point.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
FeralShadow
Blue Republic RvB - BLUE Republic
102
|
Posted - 2012.05.02 19:28:00 -
[207] - Quote
So what Cearain wants to see is FW to stay as it is? Stagnant and dull? No thanks broski. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Lapine Davion
Outer Ring Applied Logistics
325
|
Posted - 2012.05.02 19:31:00 -
[208] - Quote
FeralShadow wrote:So what Cearain wants to see is FW to stay as it is? Stagnant and dull? No thanks broski.
They want FW to stay as the boring isk printer that it is. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
TheButcherPete
Specter Syndicate CORE Alliance
151
|
Posted - 2012.05.02 19:32:00 -
[209] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
Fighters / FB technically aren't drones, so no. Just as they're not affected by Drone Nav or OmniDirec
My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2256
|
Posted - 2012.05.02 19:32:00 -
[210] - Quote
Ranger 1 wrote: There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.
The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.
A thousand times this. Ranger gets it, and its attitudes like his that will bring success in the new FW system.
Lets be honest - a lot of FW these days consists of pilots sitting in stations, waiting for a fleet to form, or an enemy to be spotted, and a whole metric butt-ton of complaining about the lack of targets to shoot, and people doing other things while waiting for action. I myself, am guilty of this from time to time.
If everyone in FW was in space more often, there would be all the activity people claim isn't there. There is a lot of fear about blobbing and such, but last time I checked its WAY easier to get a 10 man frigate gang around in enemy territory than a 30-man battleship fleet.
There just shouldn't be any question that the luxury of security in every station in lowsec leads to more pilots being docked up, more of the time. This in turn reduces the number of fights to be had.
Whether station docking "ruins" Faction Warfare will be completely dependent on whether FW pilots are willing to be brave and make pushes into enemy space, and I'm confident enough in our skills that gangs WILL find a way to get in and seize plexes and be able to avoid the major blobs.
That is, if they actually try to do so before complaining and quitting. Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 19:37:00 -
[211] - Quote
Hans Jagerblitzen wrote:There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance.
I don't think the negative reaction is to the list of "changes" (plural). Its mainly to one change. No docking. In the threads and communities I have seen faction war players have been against this change pretty clearly with a few exceptions.
Now I haven't tried it out but I think the mechanic is pretty clear. We won't be able to dock in enemy controled faction war space. Do I need to fly my ship to a station on sisi and get the message "you can't dock here" to understand how that will work?
I don't know that anyone is saying that they will rage quit. I think the players have been expressing thier views on this. Yes people like ranger1 who does sov null sec might now be interested in faction war. Other null sec players think this is fine or even great. But by and large lots of faction war players (especially those who do allot of small scale pvp and plexing) would prefer they did something less drastic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 19:38:00 -
[212] - Quote
FeralShadow wrote:So what Cearain wants to see is FW to stay as it is? Stagnant and dull? No thanks broski.
Not at all. All the changes seem agreeable except one. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Tallian Saotome
Fractured Core Fatal Ascension
660
|
Posted - 2012.05.02 19:40:00 -
[213] - Quote
Ranger 1 wrote:Quote:Please tell us, in your own words, what you think roaming gangs are. (By the way, you double posted on your various alts.) There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance. :lots more brilliant understanding of roaming:
My favorite is the "logis don't get primaried" comment.
As a logi pilot, I gotta say good luck with that if you are facing a proper fleet comp. Any number of fights I have been, where we lost, in the logi wing is the only group to make it home. You only need 3-4, and suddenly the enemy has to completely alpha a logi to take it out, while a scimitar has a tiny sigrad and is fast enough to speed tank an entire enemy fleet. 70km rep range works wonders to keep them safe as well.
If you are having issues with your logis getting primaried, maybe you should take a moment and teach them how to fly for the role. Inappropriate signature removed, CCP Phantom. |
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CCP Punkturis
C C P C C P Alliance
1912
|
Posted - 2012.05.02 19:41:00 -
[214] - Quote
since this feedback thread is getting filled with FW stuff, Team Super Friends would like feedback related to what we're doing in this thread instead
I'm talking about the war dec stuff, kill reports and new modules CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Ranger 1
Ranger Corp
1770
|
Posted - 2012.05.02 19:42:00 -
[215] - Quote
Quote:You have the number of kills wrong. But I don't think anyone who knows what they are talking about just looks at the number of kills someone has when they evaluate their killboard. The fact that you do sort of proves my point.
Actually, you brought up the subject of killboards if you will remember. Please feel free to analyze mine any way you wish, but I'll point out AGAIN that they have little bearing on this discussion. Only the types of engagements, and the environment those combats took place in have even slight relevance.
I understand you do not wish FW to end up being identical to Null warfare, but when you consider:
The abundance of stations in close proximity to any potential combat zone. The abundance of neutrals living in those area's. The abundance of hostile 3rd parties frequenting those area's. The loyalty points for kills mechanic. The incentives proposed for increasing support (and recruiting) of neutrals to support a particular faction (by playing on their greed.. errr. sense of fiscal responsibility). The restrictions in effect on cap ship use in Low Sec.
There actually seems to be very little danger of FW becoming a clone of Null Sec combat, even if they share some mechanics. And they "should" share some mechanics. For many pilots FW will be (and in fact already is) a stepping stone to heading into Null.
We will all have to see what the details of the changes are, but the broad strokes look good so far. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Mata1s
Silver Snake Enterprise Against ALL Authorities
192
|
Posted - 2012.05.02 19:45:00 -
[216] - Quote
Not sure if it's been posted but when is SISI back up, is the downtime so far an indication of how long the TQ patch will be? |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1009
|
Posted - 2012.05.02 19:49:00 -
[217] - Quote
CCP Punkturis wrote:since this feedback thread is getting filled with FW stuff, Team Super Friends would like feedback related to what we're doing in this thread instead I'm talking about the war dec stuff, kill reports and new modules
I don't think it is about FW. They are starved for missiles and explosions and now start biting each other until Sisi is up to feed them what they hunger for.
-.- |
Ranger 1
Ranger Corp
1770
|
Posted - 2012.05.02 19:50:00 -
[218] - Quote
Zimmy Zeta wrote:CCP Punkturis wrote:since this feedback thread is getting filled with FW stuff, Team Super Friends would like feedback related to what we're doing in this thread instead I'm talking about the war dec stuff, kill reports and new modules I don't think it is about FW. They are starved for missiles and explosions and now start biting each other until Sisi is up to feed them what they hunger for.
HIGHLY LIKELY! When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Desolous Khagah
Loki's Legion The Shadowbolts Collective
0
|
Posted - 2012.05.02 19:51:00 -
[219] - Quote
Do want the missiles :(
Also, the cpu rigs, new boosters and drone damage mods will lead to very interesting new fits. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
43
|
Posted - 2012.05.02 19:52:00 -
[220] - Quote
Brzhk wrote:Active shield tank is now immune to cap warfare... That is a huge minnie boost !
Not so fast... if you have one of these "Auxiliary shield booster" fitted... then yes, you can't be neuted out. But most people who active shield boost fit do so to PVE, and you don't want to take a cap booster sucking Shield booster to PVE, because they would suck for efficiency.
But would be hella nice on a Sleipnir or another Booster preferred PVP ship. |
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Ranger 1
Ranger Corp
1771
|
Posted - 2012.05.02 19:55:00 -
[221] - Quote
Cearain wrote:Hans Jagerblitzen wrote:There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance. I don't think the negative reaction is to the list of "changes" (plural). Its mainly to one change. No docking. In the threads and communities I have seen faction war players have been against this change pretty clearly with a few exceptions. Now I haven't tried it out but I think the mechanic is pretty clear. We won't be able to dock in enemy controled faction war space. Do I need to fly my ship to a station on sisi and get the message "you can't dock here" to understand how that will work? I don't know that anyone is saying that they will rage quit. I think the players have been expressing thier views on this. Yes people like ranger1 who does sov null sec might now be interested in faction war. Other null sec players think this is fine or even great. But by and large lots of faction war players (especially those who do allot of small scale pvp and plexing) would prefer they did something less drastic.
Players that do a lot of small scale PVP are the ones that would be affected LEAST by this change.
Now I noticed you said plexing as well. That sheds a lot of light on the true objection I think, and I'm not trying to throw stones here.
I'll admit the ability to plex easily isn't of any great concern to me, mostly because it's not really the main point of FW. I will say that it does help a bit to understand that for many FW pilots that may not be the case. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Grukni
Shimai of New Eden
49
|
Posted - 2012.05.02 19:57:00 -
[222] - Quote
Zimmy Zeta wrote:CCP Punkturis wrote:since this feedback thread is getting filled with FW stuff, Team Super Friends would like feedback related to what we're doing in this thread instead I'm talking about the war dec stuff, kill reports and new modules I don't think it is about FW. They are starved for missiles and explosions and now start biting each other until Sisi is up to feed them what they hunger for.
Very much this. |
Ranger 1
Ranger Corp
1771
|
Posted - 2012.05.02 19:57:00 -
[223] - Quote
xVx dreadnaught wrote:Brzhk wrote:Active shield tank is now immune to cap warfare... That is a huge minnie boost ! Not so fast... if you have one of these "Auxiliary shield booster" fitted... then yes, you can't be neuted out. But most people who active shield boost fit do so to PVE, and you don't want to take a cap booster sucking Shield booster to PVE, because they would suck for efficiency. But would be hella nice on a Sleipnir or another Booster preferred PVP ship.
Exactly, This addition, at least at face value, seem directly aimed at making active shield tanking a serious consideration in PVP. Caldari will likely benefit as well. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Necro Merc
The Maverick Navy Against ALL Authorities
3
|
Posted - 2012.05.02 19:58:00 -
[224] - Quote
xVx dreadnaught wrote:Brzhk wrote:Active shield tank is now immune to cap warfare... That is a huge minnie boost ! Not so fast... if you have one of these "Auxiliary shield booster" fitted... then yes, you can't be neuted out. But most people who active shield boost fit do so to PVE, and you don't want to take a cap booster sucking Shield booster to PVE, because they would suck for efficiency. But would be hella nice on a Sleipnir or another Booster preferred PVP ship.
It's an interesting idea, I have read there's no XL booster but shall have to confirm once Sisi is up.
Only reason a lot of PVP ships have cap boosters is the active tank module, if the booster itself ran from cap charges then your cap wouldn't be affected by the booster, but if you capped out then you might have trouble keeping tackle (scram/web or long point/mwd) but your tank would remain in tact.
Interesting idea for sure, some ships could even fit 2 shield boosters no doubt, but whether their hp/cycle ratio works out to be the same or worse than the current 2 slot situation will have to be seen. |
Missile War
Vita Aequitas Veritas The Paganism Alliance
23
|
Posted - 2012.05.02 20:04:00 -
[225] - Quote
any ETA on when its finished? :( i want to try them new missile launchers :( |
nasty1
R-.A.-G.-E
9
|
Posted - 2012.05.02 20:04:00 -
[226] - Quote
nasty1 > Anyway Them changes Will encourage people to join the winning side
nasty1 > It will still encourage farmers of our militia missions
nasty1 > Price of faction gear will hit rock bottom
nasty1 > On the plus side, no more station camping for amarr
nasty1 > They should half The Loyalty points for the missions, Boosting fighting Loyalty points, Complexes, Rewarding the people that actually take part in militia activities
Soon you will be able to get a fleet tempest for the price of a normal tempest if these changes go ahead
Have some vision and look ahead, Although I may be missing something, Think about the economy
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Brett Mykle Skee
Black Nexus Proj3ct
11
|
Posted - 2012.05.02 20:05:00 -
[227] - Quote
Missile War wrote:any ETA on when its finished? :( i want to try them new missile launchers :(
1v1 mate when it comes back online?
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Callic Veratar
Power of the Phoenix
210
|
Posted - 2012.05.02 20:08:00 -
[228] - Quote
nasty1 wrote:Soon you will be able to get a fleet tempest for the price of a normal tempest if these changes go ahead
Why is that a bad thing? |
Missile War
Vita Aequitas Veritas The Paganism Alliance
23
|
Posted - 2012.05.02 20:09:00 -
[229] - Quote
Brett Mykle Skee wrote:Missile War wrote:any ETA on when its finished? :( i want to try them new missile launchers :( 1v1 mate when it comes back online?
definetly, i'll pwn your ass ^__~* |
Brett Mykle Skee
Black Nexus Proj3ct
11
|
Posted - 2012.05.02 20:10:00 -
[230] - Quote
Missile War wrote:Brett Mykle Skee wrote:Missile War wrote:any ETA on when its finished? :( i want to try them new missile launchers :( 1v1 mate when it comes back online? definetly, i'll pwn your ass ^__~*
We Shall See lol
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Missile War
Vita Aequitas Veritas The Paganism Alliance
23
|
Posted - 2012.05.02 20:14:00 -
[231] - Quote
Brett Mykle Skee wrote:Missile War wrote:Brett Mykle Skee wrote:Missile War wrote:any ETA on when its finished? :( i want to try them new missile launchers :( 1v1 mate when it comes back online? definetly, i'll pwn your ass ^__~* We Shall See lol
offtopic > altho it seems like i will be sleeping before its up(i'll head to bed in about 2-3 hours) >.>
ontopic > can't wait for new killmail system but mostly the missile launchers ^.^ |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 20:16:00 -
[232] - Quote
Hans Jagerblitzen wrote:Ranger 1 wrote: There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.
The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.
A thousand times this. Ranger gets it, and its attitudes like his that will bring success in the new FW system. ....
I'm sure they will because he likes null sec and this change makes faction war more like the game he likes to play.
Hans Jagerblitzen wrote:[ There just shouldn't be any question that the luxury of security in every station in lowsec leads to more pilots being docked up, more of the time. This in turn reduces the number of fights to be had. .
No this will just mean people will stay docked in their non faction war system waiting longer for a "serious fleet" like ranger one describes forms. This is already the problem with faction war and new eden generally. Few go out in the smaller fleets so its just a matter of blobbery.
Hans Jagerblitzen wrote:
Whether station docking "ruins" Faction Warfare will be completely dependent on whether FW pilots are willing to be brave and make pushes into enemy space, and I'm confident enough in our skills that gangs WILL find a way to get in and seize plexes and be able to avoid the major blobs.
Do you agree that this change will make that harder to do? If you agree this change makes it harder to avoid the side with the larger blob would you agree this is a step in the wrong direction? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ohh Yeah
Sniggerdly Pandemic Legion
57
|
Posted - 2012.05.02 20:17:00 -
[233] - Quote
Can any CCP employees currently browsing this thread try to obtain an update on the current ETA?
Regards,
Ohh Yeah |
Oppon's Pull
Wolfsbrigade Lost Obsession
4
|
Posted - 2012.05.02 20:21:00 -
[234] - Quote
I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2259
|
Posted - 2012.05.02 20:27:00 -
[235] - Quote
Oppon's Pull wrote:I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man.
Has anyone tested system flipping yet on SiSi?
Like Goliath said, its a really good idea to test out everything fully before people throw up feedback. Vice Secretary of the 7th Council of Stellar Management.
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Missile War
Vita Aequitas Veritas The Paganism Alliance
24
|
Posted - 2012.05.02 20:30:00 -
[236] - Quote
Hans Jagerblitzen wrote:Oppon's Pull wrote:I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man. Has anyone tested system flipping yet on SiSi? Like Goliath said, its a really good idea to test out everything fully before people throw up feedback.
sisi isn't up yet...can't test |
Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.02 20:30:00 -
[237] - Quote
Since SiSI is not ready yet. Time to watch again one or two episodes of the excellent Game of Thrones. Nicely done CCP Goliath |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2259
|
Posted - 2012.05.02 20:36:00 -
[238] - Quote
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? Vice Secretary of the 7th Council of Stellar Management.
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Lapine Davion
Outer Ring Applied Logistics
329
|
Posted - 2012.05.02 20:37:00 -
[239] - Quote
Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?
This surprises you? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 20:38:00 -
[240] - Quote
Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? Yes this is the current state of play on page 12 Explorer is going to update the tweetfleet soon though. |
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MotherMoon
Native Freshfood Minmatar Republic
592
|
Posted - 2012.05.02 20:39:00 -
[241] - Quote
Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?
haha that's what I was trying to tell them! It's silly to call something bad before you see it xD |
Silly Slot
Phoenix Evolved Part Duo
0
|
Posted - 2012.05.02 20:41:00 -
[242] - Quote
sad not to see the
- Extreme Rigs - Micro Jump Drive (really praying that the rumor from chaos is false of it being a battleship only module that would SUCK) - Some form of surprise modules not mentioned at fanfest :S |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 20:41:00 -
[243] - Quote
If it was up we would be on page 30 though |
Tess La'Coil
Lightbringer's Sanctuary Fatal Ascension
16
|
Posted - 2012.05.02 20:41:00 -
[244] - Quote
Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? Of course.. everyone and their mom has their opinion ready.. but who can you blame.. I guess they are bored waiting for SiSi to come up >.< Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Nuclearbomb
Dark Space Federation
3
|
Posted - 2012.05.02 20:42:00 -
[245] - Quote
I'm glad we can test these new missile effects out now. But I have one question, probably similar to others asked here. Will the "fake" launchers on the ship models of hand full of Caldari ships be removed and their new, updated counterparts put there?
Anyway, thanks for this awesome patch! |
Silly Slot
Phoenix Evolved Part Duo
0
|
Posted - 2012.05.02 20:43:00 -
[246] - Quote
Nuclearbomb wrote:I'm glad we can test these new missile effects out now. But I have one question, probably similar to others asked here. Will the "fake" launchers on the ship models of hand full of Caldari ships be removed and their new, updated counterparts put there? Anyway, thanks for this awesome patch!
I REALLY HOPE SO, as stacking of real over fake would be a horrible shame for the art department that put all this work into the modules... the drake would suck
btw are there launcher spots for the 2 hurricane missle launchers on the model i dont remember seeing. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2260
|
Posted - 2012.05.02 20:45:00 -
[247] - Quote
Lapine Davion wrote:Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? This surprises you?
No, not at all, I was asking an honest question, not even trying to be snarky.
But yeah, unless you've been on SiSi to give it all a thorough test drive, please don't clog the thread with speculation. It is for feedback, there is a distinct difference.
This is also not the place for "what FW really needs is _________ instead" because CCP isn't starting over on anything at this point. There will be more work post-inferno, and time for discussing what else should be changed / fixed, but if you're asking CCP for a different set of changes completely this isn't the appropriate thread for that stuff.
Thanks for keeping it calm, respectful, and productive. It makes for happy devs, and happy devs are far more likely to listen than grumpy devs. Be nice. It works wonders. Vice Secretary of the 7th Council of Stellar Management.
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Lapine Davion
Outer Ring Applied Logistics
329
|
Posted - 2012.05.02 20:48:00 -
[248] - Quote
Hans Jagerblitzen wrote:Lapine Davion wrote:Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? This surprises you? No, not at all, I was asking an honest question, not even trying to be snarky. But yeah, unless you've been on SiSi to give it all a thorough test drive, please don't clog the thread with speculation. It is for feedback, there is a distinct difference. This is also not the place for "what FW really needs is _________ instead" because CCP isn't starting over on anything at this point. There will be more work post-inferno, and time for discussing what else should be changed / fixed, but if you're asking CCP for a different set of changes completely this isn't the appropriate thread for that stuff. Thanks for keeping it calm, respectful, and productive. It makes for happy devs, and happy devs are far more likely to listen than grumpy devs. Be nice. It works wonders.
You should be snarky. It's all these drooling as*holes deserve. They are being genuinely ******** by flipping out in this thread before they even get a chance to check out these changes. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
MotherMoon
Native Freshfood Minmatar Republic
592
|
Posted - 2012.05.02 20:49:00 -
[249] - Quote
Silly Slot wrote:sad not to see the
- Extreme Rigs - Micro Jump Drive (really praying that the rumor from chaos is false of it being a battleship only module that would SUCK) - Some form of surprise modules not mentioned at fanfest :S
true the thing eve will need after it's finally polished out the ugly bits left over from 2002, is new modules. I've heard the devs say on multiple occasions that they can't just make new ships because it's hard to find new roles for them to fit.
This has always made me think, why not just make a new module? and then give a new ship bonuses for it. Which to be fair, tey have done a few times.
However who know with the ship lines coming. Even the classic ships like the rifter might fill a new role.
Speaking of which, is the ship lines going to start rolling out with this expansion for frigate I hear? |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 20:54:00 -
[250] - Quote
Ranger 1 wrote:Cearain wrote:Hans Jagerblitzen wrote:There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance. I don't think the negative reaction is to the list of "changes" (plural). Its mainly to one change. No docking. In the threads and communities I have seen faction war players have been against this change pretty clearly with a few exceptions. Now I haven't tried it out but I think the mechanic is pretty clear. We won't be able to dock in enemy controled faction war space. Do I need to fly my ship to a station on sisi and get the message "you can't dock here" to understand how that will work? I don't know that anyone is saying that they will rage quit. I think the players have been expressing thier views on this. Yes people like ranger1 who does sov null sec might now be interested in faction war. Other null sec players think this is fine or even great. But by and large lots of faction war players (especially those who do allot of small scale pvp and plexing) would prefer they did something less drastic. Players that do a lot of small scale PVP are the ones that would be affected LEAST by this change. Now I noticed you said plexing as well. That sheds a lot of light on the true objection I think, and I'm not trying to throw stones here. I'll admit the ability to plex easily isn't of any great concern to me, mostly because it's not really the main point of FW. I will say that it does help a bit to understand that for many FW pilots that may not be the case.
Your idea of a small scale pvp is probably not the same as my idea of a small pvp. I do allot of small scale pvp. And I can tell you this will effect me more than it will those who join the larger fleets with lots of scouts everywhere who never leave fleet. This will lead to people having to wait longer for bigger gangs that require more planning and scouts etc. That is what you and probably some other null secc players think eve pvp 101 is all about.
As far as plexing we can disagree on their importance for faction war. However, they are imo the best thing ccp has ever done for small scale pvp. Because you know very little about them or how its done, I am not surprised you don't understand why many in the faction war community do not like this change. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Meadowvale
0rder of the Golden Dawn Etherium Cartel
5
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Posted - 2012.05.02 20:56:00 -
[251] - Quote
CCP Goliath wrote:Meadowvale wrote:Approximate time of deployment ? Some time in the next 3 hours
5 hrs after Sisi goes down for deployment still no Sisi javascript:insertsmiley('','/Images/Emoticons/ccp_cry.png') - the hamsters haven't been fed javascript:insertsmiley('','/Images/Emoticons/ccp_oops.png') |
Dr Prometheus
Gears of Construction Gears Confederation
77
|
Posted - 2012.05.02 20:57:00 -
[252] - Quote
The hamsters fainted after seeing the new misslesystem. Dude, where is my Charon? |
Grukni
Shimai of New Eden
49
|
Posted - 2012.05.02 20:58:00 -
[253] - Quote
Meadowvale wrote:CCP Goliath wrote:Meadowvale wrote:Approximate time of deployment ? Some time in the next 3 hours 5 hrs after Sisi goes down for deployment still no Sisi javascript:insertsmiley(' ','/Images/Emoticons/ccp_cry.png') - the hamsters haven't been fed javascript:insertsmiley(' ','/Images/Emoticons/ccp_oops.png')
They could at least tell us in case it ain't gonna happen today. |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 21:12:00 -
[254] - Quote
MotherMoon wrote:Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? haha that's what I was trying to tell them! It's silly to call something bad before you see it xD
I'm starting to think we are being trolled. Last time I heard "just wait it will be awesome" was right before incarna.
I'm sure we will love not being able to dock in enemy systems. But I suppose we won't be able to properly appreciate how great that is, until we get the message saying we are not allowed to dock here.
This particular feature is not really difficult to understand - unless we are being trolled and we can dock in enemy space.
That is why I do not blame you for liking this feature even though you never actually used it yet on sisi.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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MotherMoon
Native Freshfood Minmatar Republic
592
|
Posted - 2012.05.02 21:14:00 -
[255] - Quote
Cearain wrote:MotherMoon wrote:Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? haha that's what I was trying to tell them! It's silly to call something bad before you see it xD I'm starting to think we are being trolled. Last time I heard "just wait it will be awesome" was right before incarna. I'm sure we will love not being able to dock in enemy systems. But I suppose we won't be able to properly appreciate how great that is, until we get the message saying we are not allowed to dock here. This particular feature is not really difficult to understand - unless we are being trolled and we can dock in enemy space. That is why I do not blame you for liking this feature even though you never actually used it yet on sisi.
you misunderstand I like the idea of this feature, and I even suggested it like 2 years ago. :P so I'm bais, Still come on, lets give it a chance and then decide if we like it or not. |
FeralShadow
Blue Republic RvB - BLUE Republic
104
|
Posted - 2012.05.02 21:21:00 -
[256] - Quote
I really don't understand what the fuss is about. The ability to lock people out of stations is exactly the kind of incentive that will get people participating in conquest fleets. It is a huge reason to take back space, or to take your enemy's space. Additionally, I don't understand how you think it's going to be so dreary with a bajillion blobs flying around with you in a 5 man gang. Even if that does happen, it's easy enough to warp around safe spots until they get bored or for you to log out. You could even have a *gasp* scout, and go harass the larger slower moving blob or go back to your own space to fit up sniper fits. It really seems like you don't want to adapt to a new dynamic. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
sYnc Vir
Wolfsbrigade Lost Obsession
198
|
Posted - 2012.05.02 21:24:00 -
[257] - Quote
FeralShadow wrote:I really don't understand what the fuss is about. The ability to lock people out of stations is exactly the kind of incentive that will get people participating in conquest fleets. It is a huge reason to take back space, or to take your enemy's space. Additionally, I don't understand how you think it's going to be so dreary with a bajillion blobs flying around with you in a 5 man gang. Even if that does happen, it's easy enough to warp around safe spots until they get bored or for you to log out. You could even have a *gasp* scout, and go harass the larger slower moving blob or go back to your own space to fit up sniper fits. It really seems like you don't want to adapt to a new dynamic.
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
104
|
Posted - 2012.05.02 21:24:00 -
[258] - Quote
CCP Goliath wrote:JamesCLK wrote:Darod Zyree wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Does any of this mean i can soon repackage crap in my POS hanger in wormhole space? Pretty sure these changes are behind the scenes performance related. You should see the affected areas perform more smoothly, but no functionality has been added/removed. Or am I missing something? you're missing something. All will be revealed soon!
OH MY GOD! Please tell-me that it is what i'm thinking! But you guys said it was almost impossible to change these feature!!! This can't be! If it is what i'm thinking it is... this is the key of the gate of awesomenes!!! |
Alexa Coates
The Scope Gallente Federation
108
|
Posted - 2012.05.02 21:26:00 -
[259] - Quote
oh good ccp please turn sisi on i need to see this and play with it all!!!! Love my Gallente Federation Navy ships! |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
|
Posted - 2012.05.02 21:27:00 -
[260] - Quote
Cearain wrote: I'm starting to think we are being trolled.
I don't even know what to say to this.
Quote:Last time I heard "just wait it will be awesome" was right before incarna.
It WILL be awesome, if you own the systems. If you don't it will suck balls. But that's the point. players have been begging for reward and consequence for years now, this is even one of the consequences that is player-requested (Many other FW pilots begged for it even though I personally hated the idea).
But again, until its been live on Tranquility, in the context of the rest of the game, and wars have been fought for some time with this new change, it is all just speculation at this point. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
|
Posted - 2012.05.02 21:30:00 -
[261] - Quote
sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about. Vice Secretary of the 7th Council of Stellar Management.
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Cromwell Savage
The Rock Hard Roosters Villore Accords
52
|
Posted - 2012.05.02 21:32:00 -
[262] - Quote
CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Absolutely TERRIBAD idea.
I can understand militia owned stations - i.e. State Pro/FDU, etc... - but whole systems when nuetrals who could/will be -10 to said corps/factions but are "nuetral" would not be affected is ridiculous IMHO. Especially with the current 30 min outpost respawn mechanic making it possible to flip a system in a single day. I like the outpost respawn concept, but 30 min is too quick and predictable.
I would recommend militia owned stations refuse dock rights while all others deny station services. I've been in FW for the last 3 years and if you implement that as listed - I will probably drop it like a sack-o-terds... |
Mentorm
Republic University Minmatar Republic
74
|
Posted - 2012.05.02 21:39:00 -
[263] - Quote
Err, any update guys?
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
|
Posted - 2012.05.02 21:40:00 -
[264] - Quote
Cromwell Savage wrote: I've been in FW for the last 3 years and if you implement that as listed - I will probably drop it like a sack-o-terds...
Thankfully this is only a work-in-progress build thats being deployed to SiSi, so its super important you all go *try it out* before quitting the feature. I dont want to lose vets like you! They're what makes the community awesome.
Every FW pilot should find an enemy pilot to log into SiSi with, get some kills and earn some pay, test out the functionality of everything, do all the stuff you normally do, see how its changed (if it has) before making any hasty decisions.
Vice Secretary of the 7th Council of Stellar Management.
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Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
158
|
Posted - 2012.05.02 21:41:00 -
[265] - Quote
Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?
It's the faction warfare way Hans. This is why every rational FW thread turns into a debate over.....well.....over nothing really. I do not envy CCP trying to make sense in between all these posts of arguments and counter arguments. But take a look at any FW thread and this is always the way argue/counter argue and the original message and or good ideas is lost in the noise of argument.
Personally I am just tired of seeing a lack luster interest in plexing and the many manby fights it brings while staring down an enemy that fights outnumbering me 5 to 1 with multiple t3 boosts.
Hope this reignites my Amaar friends to actually get out and fight more instead of waiting for a wayward lost capitol to kill or some famous FC to hand feed them killmails while they just push F1 with complete freaking Archon/Guardian support needed to undock.
In the meantime I enjoy small 3 or 6 man gangs running around trying to get fights where one pilots skill flips the engagement instead of who brings the bigger blob being the deciding factor.
If I was pessimistic in previous posts it was due to my fear that it will have the opposite result I desire and lead to ppl leaving militia because they do not like fighting outnumbered and rely on anything other than tactics and skill to avoid a numerically superior enemy. |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 21:41:00 -
[266] - Quote
Mentorm wrote:Err, any update guys?
I was told I could go to bed so looks like tomorow some time. |
Missile War
Vita Aequitas Veritas The Paganism Alliance
24
|
Posted - 2012.05.02 21:43:00 -
[267] - Quote
Mentorm wrote:Err, any update guys?
yes , tuxford screwed up and he will fix it tomorrow D:
CCP Tuxford wrote:So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.
I'll take care of it tomorrow, promise.
|
Mentorm
Republic University Minmatar Republic
74
|
Posted - 2012.05.02 21:43:00 -
[268] - Quote
Salpun wrote:Mentorm wrote:Err, any update guys?
I was told I could go to bed so looks like tomorow some time.
By who? |
Mentorm
Republic University Minmatar Republic
74
|
Posted - 2012.05.02 21:44:00 -
[269] - Quote
Missile War wrote:Mentorm wrote:Err, any update guys?
yes , tuxford screwed up and he will fix it tomorrow D: CCP Tuxford wrote:So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.
I'll take care of it tomorrow, promise.
Ah ffs, goodnight everybody! |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2263
|
Posted - 2012.05.02 21:46:00 -
[270] - Quote
Stalking Mantis wrote: Hope this reignites my Amaar friends to actually get out and fight more instead of waiting for a wayward lost capitol to kill or some famous FC to hand feed them killmails while they just push F1 with complete freaking Archon/Guardian support needed to undock.
God, I certainly hope so too :) Vice Secretary of the 7th Council of Stellar Management.
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Maz3r Rakum
The Imperial Fedaykin
12
|
Posted - 2012.05.02 21:47:00 -
[271] - Quote
I love FW. But locking up out of all stations in an enemy controlled system is purely ******* stupid. I can understand locking us out of milita stations (to prevent access to agents & lp stores), but otherwise I will either move to nearby non-milita space or leave milita all together.
It would encourage huge blobs to form and just "gank" a system in the 5-7 hours and thus deny the enemy from docking. IF I WANTED TO STORE MY **** IN A STATION I COULD LOSE I WOULD JUST GO JOINA SOV HOLDING ALLIANCE.
You can't even be locked out of stations in NPC null, why would you ever in bro sec? |
Metal Icarus
xHELLonEARTHx Rookie Empire
125
|
Posted - 2012.05.02 21:58:00 -
[272] - Quote
REALLY?! STILL NOT UP?!
if I said that Goliath was truly above Tallest, would you put the server up? |
GeeShizzle MacCloud
132
|
Posted - 2012.05.02 21:59:00 -
[273] - Quote
well people r talking about having a negative feedback loop in FW to stop 1 sides total dominance, how about something to do with the time it takes to conquer a station dependant on the amount of territory the faction has in the low sec regions.
ie.. faction A has 3/4 of the space and faction B has 1/4. it takes faction A 25% longer to capture an outpost and takes faction B 25% less.
an idea anyway, but it does tend to lead a FW > stalemate. maybe along with the positive feedback loops could provide a bit of stability for the underdogs without pushing FW towards being at 50:50. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2264
|
Posted - 2012.05.02 22:03:00 -
[274] - Quote
Maz3r Rakum wrote: It would encourage huge blobs to form and just "gank" a system in the 5-7 hours and thus deny the enemy from docking.
I'm with you bro.
(Denial of station access) + (5-7 hour flip times) = recipe for disaster. Vice Secretary of the 7th Council of Stellar Management.
|
|
CCP Goliath
C C P C C P Alliance
373
|
Posted - 2012.05.02 22:03:00 -
[275] - Quote
Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ! CCP Goliath | QA Director | @CCP_Goliath |
|
GeeShizzle MacCloud
132
|
Posted - 2012.05.02 22:06:00 -
[276] - Quote
CCP Goliath wrote:Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!
very true bro! quality over quantity! |
Mini Schro
Insidious Design
0
|
Posted - 2012.05.02 22:08:00 -
[277] - Quote
How long? Still a Few hoursGäó ?
|
Brett Mykle Skee
Black Nexus Proj3ct
11
|
Posted - 2012.05.02 22:08:00 -
[278] - Quote
CCP Goliath wrote:Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!
Any ETA when server will be back up? |
Jessica Evening
Silver Snake Enterprise Against ALL Authorities
0
|
Posted - 2012.05.02 22:09:00 -
[279] - Quote
CCP Goliath wrote:Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!
It still does not answer the most important question... shoud we wait or just go to bed and try tomorrow? |
Russell4
Moonshine Industries The Last Chancers.
3
|
Posted - 2012.05.02 22:09:00 -
[280] - Quote
Brett Mykle Skee wrote: Any ETA when server will be back up?
Most likely tomorrow now |
|
|
CCP Goliath
C C P C C P Alliance
374
|
Posted - 2012.05.02 22:11:00 -
[281] - Quote
We really don't have one right now. If anyone is awake when these updates finish they may be kindhearted enough to start up the server. It might start on its own. We might start it tomorrow morning. Let it be known though, that this is all the fault of CCP ScapegoatGäó and all rage should be directed there CCP Goliath | QA Director | @CCP_Goliath |
|
Missile War
Vita Aequitas Veritas The Paganism Alliance
24
|
Posted - 2012.05.02 22:11:00 -
[282] - Quote
Russell4 wrote:Brett Mykle Skee wrote: Any ETA when server will be back up?
Most likely tomorrow now
Liar, it's not most likely its asured by CCP explorer if you ask me :( |
Metal Icarus
xHELLonEARTHx Rookie Empire
125
|
Posted - 2012.05.02 22:11:00 -
[283] - Quote
Hmm.... a new update for singularity? Wonder what it could be....
|
GeeShizzle MacCloud
132
|
Posted - 2012.05.02 22:13:00 -
[284] - Quote
CCP Goliath wrote:We really don't have one right now. If anyone is awake when these updates finish they may be kindhearted enough to start up the server. It might start on its own. We might start it tomorrow morning. Let it be known though, that this is all the fault of CCP ScapegoatGäó and all rage should be directed there
ahhh CCP ScapegoatGäó - the Icelandic Pi+¦ata =) |
Dr Prometheus
Gears of Construction Gears Confederation
79
|
Posted - 2012.05.02 22:14:00 -
[285] - Quote
Its seems to update here. Now i hope its the correct one and i still keep my boot.ini. Dude, where is my Charon? |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 22:18:00 -
[286] - Quote
Status change Its starting up looks like |
Russell4
Moonshine Industries The Last Chancers.
3
|
Posted - 2012.05.02 22:19:00 -
[287] - Quote
I hear the sound of missiles |
Mini Schro
Insidious Design
1
|
Posted - 2012.05.02 22:20:00 -
[288] - Quote
Curse my slow internet connection! This patch is going to take forever
|
Missile War
Vita Aequitas Veritas The Paganism Alliance
25
|
Posted - 2012.05.02 22:21:00 -
[289] - Quote
its online according to http://games.chruker.dk/eve_online/server_status.php \o/
edit: much love CCP :D |
Dr Prometheus
Gears of Construction Gears Confederation
79
|
Posted - 2012.05.02 22:22:00 -
[290] - Quote
Lets burn some missles! Dude, where is my Charon? |
|
Mentorm
Republic University Minmatar Republic
74
|
Posted - 2012.05.02 22:22:00 -
[291] - Quote
Aww man you told that other dude to go to bed! snap |
Lapine Davion
Outer Ring Applied Logistics
330
|
Posted - 2012.05.02 22:23:00 -
[292] - Quote
CCP Goliath wrote:We really don't have one right now. If anyone is awake when these updates finish they may be kindhearted enough to start up the server. It might start on its own. We might start it tomorrow morning. Let it be known though, that this is all the fault of CCP ScapegoatGäó and all rage should be directed there
So Hilmar, got it. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Russell4
Moonshine Industries The Last Chancers.
3
|
Posted - 2012.05.02 22:24:00 -
[293] - Quote
CCP Goliath wrote:We really don't have one right now. If anyone is awake when these updates finish they may be kindhearted enough to start up the server. It might start on its own. We might start it tomorrow morning. Let it be known though, that this is all the fault of CCP ScapegoatGäó and all rage should be directed there
10 minutes after saying there is no ETA and its online, nice work CCP |
|
CCP Explorer
C C P C C P Alliance
412
|
Posted - 2012.05.02 22:25:00 -
[294] - Quote
Missile War wrote:Russell4 wrote:Brett Mykle Skee wrote: Any ETA when server will be back up?
Most likely tomorrow now Liar, it's not most likely its asured by CCP explorer if you ask me :( I can tell you with absolute certainty that at this point I have no idea whatsoever when SiSi will be up... Does that help? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Missile War
Vita Aequitas Veritas The Paganism Alliance
25
|
Posted - 2012.05.02 22:25:00 -
[295] - Quote
CCP Explorer wrote:Missile War wrote:Russell4 wrote:Brett Mykle Skee wrote: Any ETA when server will be back up?
Most likely tomorrow now Liar, it's not most likely its asured by CCP explorer if you ask me :( I can tell you with absolute certainty that at this point I have no idea whatsoever when SiSi will be up... Does that help?
i can tell you that http://games.chruker.dk/eve_online/server_status.php says its online :) |
|
CCP Explorer
C C P C C P Alliance
412
|
Posted - 2012.05.02 22:26:00 -
[296] - Quote
CCP Explorer wrote:Missile War wrote:Russell4 wrote:Brett Mykle Skee wrote: Any ETA when server will be back up?
Most likely tomorrow now Liar, it's not most likely its asured by CCP explorer if you ask me :( I can tell you with absolute certainty that at this point I have no idea whatsoever when SiSi will be up... Does that help? And with that being said then it appears to be up but I can't access its management console...
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1065
|
Posted - 2012.05.02 22:26:00 -
[297] - Quote
IT LIVES!!!!! The Drake is a Lie |
Metal Icarus
xHELLonEARTHx Rookie Empire
125
|
Posted - 2012.05.02 22:26:00 -
[298] - Quote
OH **** ITS ONLINE AND READY |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 22:27:00 -
[299] - Quote
Hans Jagerblitzen wrote:Maz3r Rakum wrote: It would encourage huge blobs to form and just "gank" a system in the 5-7 hours and thus deny the enemy from docking.
I'm with you bro. (Denial of station access) + (5-7 hour flip times) = recipe for disaster.
If it takes longer that will just mean the side that has the biggest numbers will always be able to prevent the change and there is nothing a fast smaller fleet can do.
Denial of station access + long time delays before a system flips = sov null sec and big slow blobs always win.
If you are going to deny access at least make it easy to flip the system back without needing the blob. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Dr Prometheus
Gears of Construction Gears Confederation
79
|
Posted - 2012.05.02 22:27:00 -
[300] - Quote
So no-one has started SISI? So it has reached self awerness? Dude, where is my Charon? |
|
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 22:28:00 -
[301] - Quote
An those with the fastist down load speed wins |
GeeShizzle MacCloud
132
|
Posted - 2012.05.02 22:29:00 -
[302] - Quote
holy functional servers CCP Batman! |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 22:32:00 -
[303] - Quote
Hans Jagerblitzen wrote:Cearain wrote: I'm starting to think we are being trolled. I don't even know what to say to this. Quote:Last time I heard "just wait it will be awesome" was right before incarna. It WILL be awesome, if you own the systems. If you don't it will suck balls.
I suppose we should see if they make it more difficult to join the side that will have it awesome if you are on the side that sucks balls.
Hans Jagerblitzen wrote:[
But that's the point. players have been begging for reward and consequence for years now, this is even one of the consequences that is player-requested (Many other FW pilots begged for it even though I personally hated the idea).
But again, until its been live on Tranquility, in the context of the rest of the game, and wars have been fought for some time with this new change, it is all just speculation at this point.
Yes the faction war community wanted consequences. But the "no docking" idea was by and large repeatedly rejected by the faction war community. If I am wrong please point me to the assembly hall thread or other thread where this idea ever really got allot of support from those in faction war.
That said it sounds like there are allot of good things in this expansion for faction war so I am not going to be overly negative.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Dr Prometheus
Gears of Construction Gears Confederation
79
|
Posted - 2012.05.02 22:33:00 -
[304] - Quote
Update installed and connecting...
And logged in. Dude, where is my Charon? |
Lapine Davion
Outer Ring Applied Logistics
330
|
Posted - 2012.05.02 22:33:00 -
[305] - Quote
After all this sitting on the edge of our chairs, was the news about "server will be up tomorrow" just another troll by CCP? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Metal Icarus
xHELLonEARTHx Rookie Empire
125
|
Posted - 2012.05.02 22:39:00 -
[306] - Quote
Its online.... all of it..... my god....
Its.... the missles.... they......
....yes |
Aberadon Blackheart
Ozeki Corp.
0
|
Posted - 2012.05.02 22:41:00 -
[307] - Quote
Dr Prometheus wrote:So no-one has started SISI? So it has reached self awerness?
Seen this? ==> self awareness |
TheButcherPete
Specter Syndicate CORE Alliance
152
|
Posted - 2012.05.02 22:41:00 -
[308] - Quote
HOLY SHIIIIIIIIIIIIIIIIIII
927mb??! My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Nalha Saldana
Eternity INC. Goonswarm Federation
249
|
Posted - 2012.05.02 22:46:00 -
[309] - Quote
It has been confirmed, this patch is full of win
Extract: patch_win.exe... 100% |
Oppon's Pull
Wolfsbrigade Lost Obsession
5
|
Posted - 2012.05.02 22:48:00 -
[310] - Quote
The drake looks... interesting |
|
Ziven0x
Wrecking Shots Test Alliance Please Ignore
0
|
Posted - 2012.05.02 23:00:00 -
[311] - Quote
The new mods need to be seeded please. |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 23:00:00 -
[312] - Quote
Having drake rendering issues BR#134188 |
Nalha Saldana
Eternity INC. Goonswarm Federation
250
|
Posted - 2012.05.02 23:09:00 -
[313] - Quote
There is one BIG issue, the cargohold ui and station items are bound to each other. I want a nice big inventory in station and a small cargo box in the corner of my screen when undocked. Where the hell am i going to put this box so i can get the best of both? Its impossible =/
Also there is no way to see which ship is currently active, bring back the white box around it. |
Alexa Coates
The Scope Gallente Federation
108
|
Posted - 2012.05.02 23:12:00 -
[314] - Quote
5 minutes to download? NOT FAST ENOUGH
/me glares at my router and modem. Love my Gallente Federation Navy ships! |
Lapine Davion
Outer Ring Applied Logistics
332
|
Posted - 2012.05.02 23:14:00 -
[315] - Quote
Okay, So far I'm really digging the look of the new missile launcher system. The graphics are great. But the sound... Yeah. The sounds I think need to be beefed up a whole ton. I just don't get the feeling of OMG when I shoot these babies off. Especially when compared to something like the 1400mms. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2269
|
Posted - 2012.05.02 23:31:00 -
[316] - Quote
Cearain wrote: Yes the faction war community wanted consequences. But the "no docking" idea was by and large repeatedly rejected by the faction war community. If I am wrong please point me to the assembly hall thread or other thread where this idea ever really got allot of support from those in faction war.
This has always been one of the hot topics that caused much controversy. And you're right, in the end there were more people rejecting than embracing the idea. But that doesn't mean there weren't a good number of people that suggested it, which is all that I said.
This community feedback, along with my own opposition to total lockout (I personally favored station fire and denial of station services) is exactly what I shared with CCP.
We've got a couple of months at least before we find out whether the handful of doomsday predictions about FW actually come true, and at that point we will be able to give much more accurate feedback based on things we've actually seen happen.
....so now, back to oooohing and aaaaaahing about missiles!! (I can't wait to get home from work and grab some bombers) Vice Secretary of the 7th Council of Stellar Management.
|
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CCP Ytterbium
C C P C C P Alliance
529
|
Posted - 2012.05.02 23:40:00 -
[317] - Quote
Hans Jagerblitzen wrote:sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about.
I can quote that for great justice, the CSM has been most helpful with discussing FW changes and bringing good points forward. We'll get started on a blog that explains most of the changes, expect it next week. |
|
|
CCP Goliath
C C P C C P Alliance
376
|
Posted - 2012.05.02 23:45:00 -
[318] - Quote
Ziven0x wrote:The new mods need to be seeded please.
Will get on this early tomorrow morning CCP Goliath | QA Director | @CCP_Goliath |
|
Seleene
Body Count Inc. Pandemic Legion
1555
|
Posted - 2012.05.02 23:55:00 -
[319] - Quote
CCP Ytterbium wrote:Hans Jagerblitzen wrote:sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about. I can quote that for great justice, the CSM has been most helpful with discussing FW changes and bringing good points forward. We'll get started on a blog that explains most of the changes, expect it next week.
Hero dev post. Hans will probably send you flowers now. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Jade Constantine
Jericho Fraction The Star Fraction
1962
|
Posted - 2012.05.03 00:00:00 -
[320] - Quote
Please give CCP (and Hanns) a break here guys. I'm very new to Faction Warfare (as a full participant) but I've paid a lot of interest to the feature as an involved outsider since its introduction and I think the kind of changes coming are just the thing needed to spur a renewal of interest and violence. Its true what Hanns says - players of Faction Warfare have asked for occupancy to be significant for years now - don't get cold feet about the implications at the 11tth hour!
What needs to happen (and I think we can all help make it happen) is for CCP to commit long term to iterating properly on Faction Warfare and make it all it can be through a sequence of play balanced, play tested, and fully assessed changes. Maybe the occupancy might be a problem or need tweaking but who can really tell if you don't try it on the live server. I personally think it'll be great and will put the focus of combat away from station docking ramps and into the plexes and missions and whatnot where it should be happening.
But perhaps CCP won't get the plexing mechanics right first time - so they need to be encouraged to keep working on it until it is right.
From my perspective finally being able to do these plexes I think its an utter nonsense that minor (frigate/dessie) only plexes give as many vps as major (larger ship) plexes in a fraction of the capture time. I think a larger plex with more ship size allowed that needs longer to capture should certainly yield more capture points - but thats just a single example really of where the existing mechanics are awful.
Lets see what the whole system looks like as a whole before running around like headless chickens.
Poor hanns looks utterly frustrated about knowing what that whole looks like without being able to tell anyone due to :NDA: fingers crossed its good, but if it isn't then lets hold CCP to their promise to keep iterating and developing it until its right.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
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Sarmatiko
705
|
Posted - 2012.05.03 00:12:00 -
[321] - Quote
Looks like Harbinger V3 missing something. Not sure what exactly missing but ship looks plastic compared to other T1 amarr ships. |
Bienator II
madmen of the skies
693
|
Posted - 2012.05.03 00:18:00 -
[322] - Quote
Sarmatiko wrote:Looks like Harbinger V3 missing something. Not sure what exactly missing but ship looks plastic compared to other T1 amarr ships. agreed a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Hamster Too
Golden Fowl Silent Requiem
33
|
Posted - 2012.05.03 00:22:00 -
[323] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
AFK cloak whiners invaded SISI forum now?
Either grow a pair or move out of null. Or quit EVE. If the current state of null (safest space in EVE) is not safe enough for you then it is time to look for a new game. |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
80
|
Posted - 2012.05.03 00:41:00 -
[324] - Quote
Amarr ships are far too dull, they need to shine and stand out. |
Spc One
The Chodak Void Alliance
29
|
Posted - 2012.05.03 00:46:00 -
[325] - Quote
Jayrendo Karr wrote:Amarr ships are far too dull, they need to shine and stand out. Truth
|
Nalha Saldana
Eternity INC. Goonswarm Federation
250
|
Posted - 2012.05.03 00:46:00 -
[326] - Quote
Got popped and now my Inventory is stuck on loading contents, seems buggy. |
GeeShizzle MacCloud
132
|
Posted - 2012.05.03 00:57:00 -
[327] - Quote
noticed some minmatar models dont show up in the hangars eg cheetah and scimitar for me.
i see where the new Inventory UI is going but theres some discrepancies eg:
Ships tree only shows assembled ships names and when they are shown you dont know what they are so u have to cycle through them all. Yes you can right click and open in a new window for a more traditional form but doing this all the time is tedious. normally accessing and moving ammo and drones into your active ship is a lil confusing cause your active ship doesnt appear on the ship list to right click and open cargo/dronebay etc...
Bombers are AWESOME!!! but the bomb launcher animation shouldnt retract in warp... cause 90% of bombs are dropped straight after exiting warp... and the bomb isnt there when you launch typically. Had a few issues with launching bombs ant them traveling infinitely for 100's of km's (all the way off grid)
|
Cearain
Imperial Outlaws
357
|
Posted - 2012.05.03 01:02:00 -
[328] - Quote
CCP Ytterbium wrote:Hans Jagerblitzen wrote:sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about. I can quote that for great justice, the CSM has been most helpful with discussing FW changes and bringing good points forward. We'll get started on a blog that explains most of the changes, expect it next week.
If it takes longer that will just mean the side that has the biggest numbers will always be able to prevent the change and there is nothing a fast smaller fleet can do.
Denial of station access + long time delays before a system flips = sov null sec and big slow blobs always win.
If you are going to deny access at least make it easy to flip the system back without needing the blob. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 01:06:00 -
[329] - Quote
just been on sisi:
Amarr Ships
guardian - some parts of the ship have too dark skin, in 0.0 you can barelly seen the details,even in station is not good.
Factional warfare
Factional warfare windows doesn't open from menu
New inventory window
AWESOME
but - missing capability to import and export custom filters, I have 7 accounts, 21 chars, creating each filter I need in each one will be a nightmare!, please implement import export of inventory filters!! - missing capability to create tabs/folders/virtual divisions to separate my stuff, still have to use cans... disapointed... - Also missing capability to use this new window to see my stuff on other stations...
bug: sometimes when using the filter in the top right I right something then go delete and doesnt should all my stuff, I have to press backspace one more time even with the filter field is empty.
|
Flakey Foont
Republic University Minmatar Republic
116
|
Posted - 2012.05.03 01:17:00 -
[330] - Quote
Invisible Drake, cleared cache. Still invis. Missile effects great. |
|
MalVortex
Applied Agoraphobia
10
|
Posted - 2012.05.03 01:17:00 -
[331] - Quote
Bug Report:
@ CCP:
Tracking disruptors new +explosion radius bonus are not receiving hull or skill bonuses to strength, nor is there any script that adjusts the strength of the explosion radius bonus (upwards or downwards). |
Piranhas
The Milkmen Test Alliance Please Ignore
19
|
Posted - 2012.05.03 01:20:00 -
[332] - Quote
I'll just leave these here.
http://i.imgur.com/mba8S.jpg
http://i.imgur.com/52vC6.jpg |
GeeShizzle MacCloud
132
|
Posted - 2012.05.03 01:23:00 -
[333] - Quote
GeeShizzle MacCloud wrote:
i see where the new Inventory UI is going but theres some discrepancies eg:
Ships tree only shows assembled ships names and when they are shown you dont know what they are so u have to cycle through them all. Yes you can right click and open in a new window for a more traditional form but doing this all the time is tedious. normally accessing and moving ammo and drones into your active ship is a lil confusing cause your active ship doesnt appear on the ship list to right click and open cargo/dronebay etc...
wait... im being dumb... :P
although personally i still think this stands:
GeeShizzle MacCloud wrote: Bombers are AWESOME!!! but the bomb launcher animation shouldnt retract in warp... cause 90% of bombs are dropped straight after exiting warp... and the bomb isnt there when you launch typically. Had a few issues with launching bombs ant them traveling infinitely for 100's of km's (all the way off grid)
|
Shade Millith
The Maverick Navy Against ALL Authorities
34
|
Posted - 2012.05.03 01:35:00 -
[334] - Quote
Ok, missiles look cool, but on my system are dropping my FPS to half every time I fire.
My biggest issue right now is this Tracking Disruptor now affecting Missiles. As it currently stands, missile users have no possible defense against this.
If this is so, then missiles need a script for Tracking Computers to decrease our missile explosion radius. Otherwise this is a massive kick in the teeth to missile weapons.
EDIT: Not to mention why this wasn't in the OP. This is a rather huge change |
GeeShizzle MacCloud
132
|
Posted - 2012.05.03 01:43:00 -
[335] - Quote
Shade Millith wrote:Ok, missiles look cool, but on my system are dropping my FPS to half every time I fire.
My biggest issue right now is this Tracking Disruptor now affecting Missiles. As it currently stands, missile users have no possible defense against this.
If this is so, then missiles need a script for Tracking Computers to decrease our missile explosion radius. Otherwise this is a massive kick in the teeth to missile weapons.
ecm and sensor dampening, as missiles especially heavy missiles have a long optimal compared to other weapon types. |
Shade Millith
The Maverick Navy Against ALL Authorities
34
|
Posted - 2012.05.03 01:49:00 -
[336] - Quote
GeeShizzle MacCloud wrote:Shade Millith wrote:Ok, missiles look cool, but on my system are dropping my FPS to half every time I fire.
My biggest issue right now is this Tracking Disruptor now affecting Missiles. As it currently stands, missile users have no possible defense against this.
If this is so, then missiles need a script for Tracking Computers to decrease our missile explosion radius. Otherwise this is a massive kick in the teeth to missile weapons. ecm and sensor dampening, as missiles especially heavy missiles have a long optimal compared to other weapon types.
FOF's are hardly an effective counter to ECM, or Sensor dampening.
FOF's fire at the closest thing. Which means 95% of the time, you're shooting at drones. Shooting at unwebbed, untarget painted drones with 75% normal damage. And I'm pretty sure FOF's only fire out to lock range. Which means they're useless against sensor dampening.
Not to mention they only exist for Standard Missiles, HML and cruise.
Turrets Defense against TD Tracking Computer, Tracking Enhancer, Web, Target Painter, Tracking Links.
Missile Defense against TD Target Painter. |
Commissar Kate
Ishuk-Raata Enforcement Directive
29
|
Posted - 2012.05.03 02:01:00 -
[337] - Quote
Lol I about crapped my pants when I saw those in game, I came across the one in the second link fist and first thing that came to my mind was "This looks like something out of WoD"
Also, i'd like to say the new missile turrets are amazing. |
Lord Joshua
The Unholy Legion Of DarkStar Origins.
6
|
Posted - 2012.05.03 02:06:00 -
[338] - Quote
Ok new misiles AWSOME !!!! BUT the new item and ship hanger is not so good :( i would keep this feature SIMPLE atleast keep it simple while in hangar mode andnot Captians quarters.. i found it more difficult to transfer thigns from ships cargo hold to cargo hold and so on seemed like i was doing 5 extrax clicks for soemthing that should only be 2 :P |
Zongrash
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.05.03 03:05:00 -
[339] - Quote
neat changes, few things though.
The missile explosion effects are nice, except that all of the missiles have the same animation. It is kinda a buzzkill shooting a heavy and a torp and having the same animation, different size, but the same. I would recommend creating separate explosion animations for each missile type.
Also, new modules are not seeded.
Good job. Enjoy |
Katy Ling
Crimnson Concept Flame Flaming Nebula
13
|
Posted - 2012.05.03 03:10:00 -
[340] - Quote
well, I'm checking some of the new features in sisi ... they seem interesting and you obvious put a lot of work on them.
but i suggest punting an option to have old options as default.
having 1 item menu and having to access the others from 1 window configure which one is which changing ship and trying to see current ship / renaming / seeing which kind of ship you are moving items from one item menu to other (or inside of same menu)
all those little things are now configurable and a bit confusing, making what was simple 1-2-3, in to a single box, with lots of configurations, turning it a bit confusing and prone to mistakes, loosing too much time.
sad enough, you had a lot of work with it, and seems to **** me off, because i actually take longer looking for where the heck i am, and actually making me take longer doing what was before, simple and obvious.
|
|
Marlona Sky
Massive PVPness Psychotic Tendencies.
875
|
Posted - 2012.05.03 03:30:00 -
[341] - Quote
CCP Ytterbium wrote:Hans Jagerblitzen wrote:sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about. I can quote that for great justice, the CSM has been most helpful with discussing FW changes and bringing good points forward. We'll get started on a blog that explains most of the changes, expect it next week.
This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes?
Remove local, structure mails and revamp the directional scanner! |
Xorv
Questionable Acquisitions
283
|
Posted - 2012.05.03 03:47:00 -
[342] - Quote
Robert Caldera wrote:MotherMoon wrote: lol what, have you ever flown a bomber? if you get shot, your dead. if drones deal 15% more damage it won't matter, flying a bomber is fun because you know your going to die. I even made an alt just for flying a bomber recklessly!
I probably did more kills with bombers than you with everything else. Just try fitting MSE to your bomber, really, try it. Helps against getting instapopped and against drones too, even lights. But with that drone damage mod it might get a problem.
Yeah I was hoping for slight tweeks to Bomber stats to go alongside the new models, including a little more EHPs which would counteract the drone dps increase. That said I think drones should have a damage mod. Another solution if CCP don't want to touch bomber stats would be to have the Drone Damage mod only affect ships with an inbuilt drone bonus.
|
Damar Rocarion
Nasranite Watch Caldari State Capturing
167
|
Posted - 2012.05.03 04:06:00 -
[343] - Quote
Jade Constantine wrote:But perhaps CCP won't get the plexing mechanics right first time - so they need to be encouraged to keep working on it until it is right.
Like they got it right when we demonstrated the gallente and CSM-approved standings bug (Which caused you to make an internal memo about me & Bad Messenger to k.com) ?
Giving CCP's track record of absolute fail regarding FW and biased dev (can someone honestly say the FW talker was NOT biased?), it's going to be completely botched and left in place for couple of years. 0.0 lite, biggest blob wins and alarm clock ops.
Hans is not in enviable position here because of all his assurances he will make sure CCP gets it right and everyone can now see it is not going his way and naturally we crucify him over it while it's not really his fault. But CCP needs a scapegoat. |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
118
|
Posted - 2012.05.03 04:25:00 -
[344] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
It's also called "effort" and some people just can't handle it and whine on the forums instead of trying it on SiSi first. Hopefully these changes turn FW into something more then the currently going Plex for LP's whoring R'us 23/7. |
Maz3r Rakum
The Imperial Fedaykin
14
|
Posted - 2012.05.03 04:37:00 -
[345] - Quote
CCP Ytterbium wrote:Hans Jagerblitzen wrote:sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about. I can quote that for great justice, the CSM has been most helpful with discussing FW changes and bringing good points forward. We'll get started on a blog that explains most of the changes, expect it next week.
For the love of god rethink a total lockout of all stations.
The current proposed mechanic just encourages a huge blob "ganking" a system, to prevent an enemy that lives there from reshipping. Additionally it doesn't effect neutrals so it encourages current participants to just drop milita or use neutrals.
I'd even be in favor of locking opposing militas from militas stations and/or services (denying them from mission agents), but from all corporation stations is just silly.
Lets say one milita loses the vast majority of the systems. This could effectively kill one milita. While this might sound good for the "winning" side they might want to think, where their GF's were coming from.
I suppose we could start shooting a monument somewhere if it will make you hear how no one really supports this. |
Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
48
|
Posted - 2012.05.03 04:38:00 -
[346] - Quote
Short Story: Revert the ship/item hangar and cargohold changes. They are complicating and lagging things and are less functional than what we are using.
Long Story: - Active ship shouldn't disappear - You now *have* to hold shift in order to move multiple items - UI seems laggier than current TQ - Filter are awesome, but I like the seperate spawning of containers since going between containers with the index thing is time consuming
Also, /drool for nemesis hull |
Dutov Devlich
inFluX.
0
|
Posted - 2012.05.03 05:00:00 -
[347] - Quote
Will second the above that really need the old ships button back or as least some mods to the setup. don't mind that it's all in one but I need something that says what a ship is, if I look the inventory of my ships and there are 4 named (***), I basically have to make each one active to see what ship it is unless something in the cargo hold gives it away as to what ship it is. If it would do Ship type and then the ship name that would resolve that issue. can live with the initial load up time. it wasn't bad for me. |
Lyrrashae
Crushed Ambitions Reckless Ambition
309
|
Posted - 2012.05.03 05:27:00 -
[348] - Quote
radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active.
Every god-damned time any new additions are announced, there comes along one of these puling little victims crying about this, in...
Every. *******. Thread.
Learn to secure your ******* space, or you ******* deserve to lose it.
Braaaaaaaiiin... |
Maz3r Rakum
The Imperial Fedaykin
14
|
Posted - 2012.05.03 05:40:00 -
[349] - Quote
Lyrrashae wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. Every god-damned time any new additions are announced, there comes along one of these puling little victims crying about this, in... Every. *******. Thread.
Learn to secure your ******* space, or you ******* deserve to lose it.
Cloaks are already powered by fuel. They are fueled by tears of nullbears like you (radecz3k). If someone is cloaked they can't hurt you. That is until they uncloak and gank you. |
Smokie Dokey
CypherTec Corporation
4
|
Posted - 2012.05.03 05:52:00 -
[350] - Quote
So is there any way some one online can post some fancy shots of the new launchers and mods in action for those of us who are at work? I'm getting anxiouse just sitting here waiting to get home |
|
Lyrrashae
Crushed Ambitions Reckless Ambition
309
|
Posted - 2012.05.03 05:55:00 -
[351] - Quote
Brzhk wrote:Active shield tank is now immune to cap warfare... That is a huge minnie boost !
Because only Minmatar ships can spec' an active shield-tank.
Ok, so far, we've got:
1) A whine about cloaking. 2) A somewhat more subtle whine about "NURV WINMATAR!!111!!!oneone!!"
That's two down, two more to go, namely:
1) NERTF TEH ZOMGOPDRAEK!!!111oneone!11 2) "Waaaah, I wants 100% safe hisec, becaue all even remotely PvP-oriented players are RL sociopaths!"
Haven't read the whole thread yet though, so I'm sure those'll come up in due course.
FFS...
Braaaaaaaiiin... |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
833
|
Posted - 2012.05.03 05:57:00 -
[352] - Quote
Has something happened to the server? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Oppon's Pull
Wolfsbrigade Lost Obsession
5
|
Posted - 2012.05.03 06:01:00 -
[353] - Quote
Long DT but they're probably hot-fixing the issues already raised so far. Cant wait to get back online and finish flipping this system. |
Ranger 1
Ranger Corp
1780
|
Posted - 2012.05.03 06:04:00 -
[354] - Quote
Maz3r Rakum wrote:CCP Ytterbium wrote:Hans Jagerblitzen wrote:sYnc Vir wrote:
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.
I absolutely agree 100%, this was something I was very firm with the developers about. I can quote that for great justice, the CSM has been most helpful with discussing FW changes and bringing good points forward. We'll get started on a blog that explains most of the changes, expect it next week. For the love of god rethink a total lockout of all stations. The current proposed mechanic just encourages a huge blob "ganking" a system, to prevent an enemy that lives there from reshipping. Additionally it doesn't effect neutrals so it encourages current participants to just drop milita or use neutrals. I'd even be in favor of locking opposing militas from militas stations and/or services (denying them from mission agents), but from all corporation stations is just silly. Lets say one milita loses the vast majority of the systems. This could effectively kill one milita. While this might sound good for the "winning" side they might want to think, in the not so long term it would kill both sides as they have no one to put up a fight. I suppose we could start shooting a monument somewhere if it will make you hear how no one really supports this.
To put this as gently as I can, most people that do a lot of combat in game find your fear of not having a place to dock in hostile territory fairly amusing.
There are many reasons why blob warfare exists. Not being able to dock in your enemies territory is not one of them. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1780
|
Posted - 2012.05.03 06:06:00 -
[355] - Quote
On a lighter note, I"ve spent the evening looking over the new Amarr V3'd ships and the new missile effects. While there do appear to be a few rough edges here and there with the later, overall everything looks amazing.
Well done. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
X Gallentius
Quantum Cats Syndicate Villore Accords
177
|
Posted - 2012.05.03 06:11:00 -
[356] - Quote
CCP RubberBAND wrote:Looking forward to the feedback. 1. The consensus among the FW community was denial of services but ability to dock were a good middle ground. There are so many b***sh** ways to get around denial of docking rights that it won't matter to the hard core players but will drive the casual players out of FW. Denial of services is enough of a PITA tbh.
2. There will be a double hit to income for the losing side. A) They will already lose access to the most lucrative FW agents, and B) they will be further penalized by the reduction in LP payout because they are losing. Denial of lucrative FW agents may be enough.
3. Proposed system upgrades won't be worth the expense. No station with manufacturing is ever used to capacity. Will "addition of one" factory slot include stations that currently don't have manufacturing? Why not put cynojammers on the table? It would give low sec players the ability to counter 0.0 supercap roflstomp blobs.
4. Be careful with excessive LP payouts for plexes. I foresee some guy with two competing alts farming all day in some back water system. Gallente Alt 1 contests Korasen (for example), and then Caldari Alt 2 decontests it.
|
Lyrrashae
Crushed Ambitions Reckless Ambition
309
|
Posted - 2012.05.03 06:25:00 -
[357] - Quote
Rara Yariza wrote:Ranger 1 wrote:Rara Yariza wrote:CCP RubberBAND wrote:
Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
Being unable to dock is a very poor mechanic, this isn't 0.0. If it isn't going to be changed then make it so players can't dock in the highsec stations of their opposing faction aswell. Only fair. FW area's are war zones, thus subject to (in effect) Martial Law. It's not that difficult to understand. It's not like you would not be able to stage a system or two away. I understand it just fine and whatever rp reasons you like, it doesn't change the fact this is not a good thing. it slows down roaming gangs, promotes more blobs and changes facwar into a more grindfest orientated arena. Not to mention you can lose a system during your sleep cycle and come back to either being camped in or locked out of your ships. it's not a well thought through idea.
Remember when some clueless person awesome space-brosef said that they wanted FW to be like a "gateway" to sov-null?
And then they appeared to back off?
Congratulations, you've just been played.
Again.
One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse! Braaaaaaaiiin... |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
833
|
Posted - 2012.05.03 06:45:00 -
[358] - Quote
X Gallentius wrote:1. The consensus among the FW community was denial of services but ability to dock was a good middle ground. There are so many b***sh** ways to get around denial of docking rights that it won't matter to the hard core players but will drive the casual players out of FW. Denial of services is enough of a PITA tbh.
Precisely. Unless CCP can provide some sort of foolproof way of preventing players from gaming the system and getting access to docking rights anyway, this is just going to drive casual players away. I do like the idea of denied access to stations, but it has to work consistently, or it won't work at all.
X Gallentius wrote:2. There will be a double hit to income for the losing side. A) They will already lose access to the most lucrative FW agents, and B) they will be further penalized by the reduction in LP payout because they are losing. Denial of lucrative FW agents may be enough.
I don't know. It might serve as an incentive for the mission runners to actually get out there and do something to protect their ISK faucet. Not likely though, I guess.
X Gallentius wrote:3. Proposed system upgrades won't be worth the expense. No station in low sec with manufacturing is ever used to capacity. Will "addition of one" factory slot include stations that currently don't have manufacturing? Why not put cynojammers on the table? It would give low sec players the ability to counter 0.0 supercap roflstomp blobs.
Something I was worried about is this: what happens if a station's manufacturing slots were full to capacity, and then suddenly a system was lost - what happens to my build job if it's in the extra manufacturing slot that gets axed due to my faction's inability to defend that system?
You know what would give a lot of people an incentive to capture systems for their faction? Research slots. ME slots. PE slots. Copy slots. Invention slots. Research slots out the wazoo. If we got +1 of those for every system we captured, you'd see people flocking to FW space.
As for cynojammers, they were on the table, I think.
Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Lyrrashae
Crushed Ambitions Reckless Ambition
309
|
Posted - 2012.05.03 06:49:00 -
[359] - Quote
Andreus Ixiris wrote:Hey, a question - have you changed the Drake model so it doesn't have the fake launchers anymore?
Yes, please do this.
I've always so loved the long-lean-and-low-slung majesty of the Drake, but the model is getting a touch dated. Time for a mild re-vamp, at least.
(Hint: Oversized engines + Black/red skin, naow!) Braaaaaaaiiin... |
MotherMoon
Native Freshfood Minmatar Republic
593
|
Posted - 2012.05.03 06:51:00 -
[360] - Quote
X Gallentius wrote:CCP RubberBAND wrote:Looking forward to the feedback. 1. The consensus among the FW community was denial of services but ability to dock was a good middle ground. There are so many b***sh** ways to get around denial of docking rights that it won't matter to the hard core players but will drive the casual players out of FW. Denial of services is enough of a PITA tbh.
WILL YOU SHUT UP, everyone at fanfest liked the changed we helped craft them, and we cared enough to go to iceland to talk to the devs about FW. we care about it a lot too. And all of these changes were put past the community in person, and now like 24 people are angry about it, while everyone else is silent because they already knew was coming sorry if you feel late to the boat. Fun times ahead for FW! it will gain 1000's of members and we won't mind losing you.
Some of us have been asking for these changes for 3 years, stop trying to stop the change we've all been waiting for ! Factiona warfare is dead! it has been dead, it's not like this can make it any worse. |
|
Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.03 07:05:00 -
[361] - Quote
The new inventory is brilliant. No more no less ! We still can open multiple inventories by holding the Shift key, which sometime help for the drag and drop.
Fantastic. Love
|
Oberine Noriepa
711
|
Posted - 2012.05.03 07:24:00 -
[362] - Quote
Is anyone other than me having difficulty installing this patch? I've tried using the repair tool and have even tried performing a clean install. No matter what I do, the patch manages to download incorrectly, and the repair tool always ends in errors. |
Damar Rocarion
Nasranite Watch Caldari State Capturing
167
|
Posted - 2012.05.03 07:38:00 -
[363] - Quote
MotherMoon wrote:Some of us have been asking for these changes for 3 years, stop trying to stop the change we've all been waiting for ! Factiona warfare is dead! it has been dead, it's not like this can make it any worse.
Remind me again who you are? Right now your spouting reminds me of the OLD fanfest FW video which was full of idiots like Chatgris talking about FW plexing/Occupancy without ever actually participated in it (at least before CCP gave them their wish regarding plex spawns and npc nerf).
|
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2274
|
Posted - 2012.05.03 07:59:00 -
[364] - Quote
Lyrrashae wrote: One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!
Not sure if serious.
Vice Secretary of the 7th Council of Stellar Management.
|
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2277
|
Posted - 2012.05.03 08:19:00 -
[365] - Quote
Marlona Sky wrote: This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes?
No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community.
From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback.
If you don't believe me, time to start re-reading old threads.
People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically.
The other cool thing is that players have complete freedom to participate or not participate in the coming system. Don't want to run missions? PvP for your income instead, you can actually make a living doing that now. Don't want to upgrade your system? Fine, keep your LP. Don't want to be locked out of a station? Quit FW for a day and re-enlist when you get your stuff moved. Station lockout won't keep anyone from playing the game, it'll be more like a time out box, unless you have a neutral alt. For those with neutral alts, its even less of a big deal, you just have to do a little work to get your stuff back. No different than having to work to repair a POS after an enemy's banged it up. Its a consequence. Consequence is what EVE is all about. Its not the consequence I would have chosen, but its also not outrageous to say that owners of a station should deny docking to a sworn enemy.
Nothing here that is forced on anyone, which is another good thing. It wouldn't be a sandbox otherwise. There will be pilots that just enjoy the fact that they get paid to pew, and do nothing else. They wont care about holding a system, they'll just dock on the fringe, and raid into enemy territory and get paid more to kill than ever before.
Others will go for the full package, coordinating efforts to take and hold space and reap the benefits. There are multiple levels to be involved or not be involved, and there are multiple ways to deal with the few consequences that are being implemented, CCP is expecting FW pilots to HTFU and learn to creatively deal with the challenges.
I believe enough in the FW community that I think most people will learn to do just that. There will be those that just rage and quit before they've even seen how this turns out, but I think most FW pilots are tough enough and skilled enough to be able to compensate and perform even when their faction is in a difficult situation.
In the old days, there was no incentive to fight back. Thats why we've been pitchforking for years. Now, there is more reason to fight back than ever before. We are to blame for the current package, not anyone in null sec. Vice Secretary of the 7th Council of Stellar Management.
|
Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.03 08:21:00 -
[366] - Quote
V3 Amarr skin
Always too dark, it was already the case with Gallente and Caldari
I really don't like the dull light brown. It make me miss the golden fleet. (Nvidia GTX560 Ti, all settings high) The Sarum ships : same, dull dark red instead of the shiny i was used to. The Khanid ships : beautifuls because this time you used a silver shiny skin and not a dull light brown.
The hound is too dark too. If you plan to use this dark brown for V3 Minmatar, well... in the end, from distance we will only see black spot in space.
|
Aethlyn
118
|
Posted - 2012.05.03 08:45:00 -
[367] - Quote
Absolutely love the updated Blood Raider ships... now I'll have to train into lasers to fly them, aaaargh! And once I'm able to you'll update the Minmatar ships - I'm doomed... :/ Other amarr ships are fine, they still have that golden look, but it's not like they're plated in gold or whatever. Wouldn't change that any further, it's nice. :)
New bombers are nice, but I'm still not sure about the new hound. Judging by turret dimensions, it seems to be massive and possibly be the biggest bomber? Although it's missing something, the structure looks too simple without some more sails.
Oh and that bomb launcher... guess I'll have to fit one just for the looks of it. :D
Btw.: In case noone noticed; the new bombers got a forced slot layout based on weapon category (so bomb launchers and torpedo launchers always occupy the same 4 slots). Very nice idea. Looking for more thoughts? Read my blog or follow me on Twitter. |
Oppon's Pull
Wolfsbrigade Lost Obsession
5
|
Posted - 2012.05.03 09:10:00 -
[368] - Quote
Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints! |
Malkshurr
CBC Interstellar Fidelas Constans
2
|
Posted - 2012.05.03 09:11:00 -
[369] - Quote
Too dark amarr models such as Guardian, Paladin and Absolution. Red is nice but as a whole gives a very dark effect
Guardian looks like a black ball
Even though earlier ships were all black you could see their details. Now in the case of the red version is almost impossible. |
Boggy B'me
Order of the Encephalitic Melinae
0
|
Posted - 2012.05.03 09:11:00 -
[370] - Quote
I suspect it's just me if no one else has had this, but.. I'm on a Mac and fitting heavy missile launchers to any hull causes that hull to not be visible in space (as if it doesn't load at all). I only tested cruise launchers otherwise and they were fine. Issue was persistent across game restarts, docks / undocks, and immediately stops when you remove heavy missile launchers.
Thanks for letting us test this / see it, it's awesome!
|
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marVLs
4
|
Posted - 2012.05.03 09:12:00 -
[371] - Quote
New inventory - cool and i think it will serve better than old but we need some time to get used
Amarr V3 - fantastic!
Stealth Bombers - omg caldari looks so awesome
Missile Lanuchers effects etc - meh :/ disappointed, they cut fps dramatically, torps and cruise looks the same, drake looks like crap (it needs little just little redesign - cut missiles bay and there put launchers), small number of effects :/ |
Tubrav Sadarts
Trader's Academy Solar Mechanics
0
|
Posted - 2012.05.03 09:19:00 -
[372] - Quote
Missiles? Fantastic. The new explosion effects are beautiful, if only they didn't cut the FPS down...
Amarr V3 is great on T1, however on T2, the Paladin, Absolution and Guardian are now just too dark. Painting the majority of the hull a very dark maroon isn't great for visibility... and they've lost the 'ooh shiny t2' feel they had before the reskin. |
Luscius Uta
Killers of Paranoid Souls
10
|
Posted - 2012.05.03 09:28:00 -
[373] - Quote
Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
|
Posted - 2012.05.03 09:54:00 -
[374] - Quote
Luscius Uta wrote:Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots
They will when there is 50 of them on the target, which happens all the time with ECM drones. These will be no different I'm sure.
Vice Secretary of the 7th Council of Stellar Management.
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Alticus C Bear
University of Caille Gallente Federation
42
|
Posted - 2012.05.03 09:55:00 -
[375] - Quote
Just been on SISI. Is there a specific thread for faction warfare feedback?
Factional warfare hubs look good, change in clone costs being the key upgrade.
Faction warfare info panel is blank.
Not sure about the docking changes, I am a generally solo casual player with little time, I already quite often log of in space (sometimes even seems safer than having to undock later) it is the inability to resupply or repair that may affect me most. Not being able to pick up extra drones or ammo will make things tricky.
Many people will get round this with neutral alts although I would question that if people are required to do this to get round the docking change then perhaps this is not the right decision. There will probably even be a role for neutral logistics corps (in the traditional sense not RR) or even alliances to keep supplies and ships spread through the combat zone and make use of the upgraded enemy systems. Is this good or bad I donGÇÖt know?
There is something to be said for removing someone from the fight for a period of time rather than them being able to reship immediately, but how many people when faced with a multi jump two way journey just to get another ship will finish for the day. You will also be required to make one leg in your pod (can pods dock and get a rookie ship, have not checked?) so good job that there is the cloning cost upgrade.
Does anyone know if it affects enemy high sec stations?
I have noted that the dock command will warp me to the station and then deny me docking rights; can I get a warning message before initiating warp please?
I would perhaps propose that you can always access your militia corp stations and that they perhaps be redistributed more evenly through the warzone.
LP store data cores seem cheap enough.
Anyone have any info over LP rewards for plex and PVP?
|
X Gallentius
Quantum Cats Syndicate Villore Accords
177
|
Posted - 2012.05.03 10:01:00 -
[376] - Quote
MotherMoon wrote: WILL YOU SHUT UP, everyone at fanfest liked the changed we helped craft them, and we cared enough to go to iceland to talk to the devs about FW. we care about it a lot too. And all of these changes were put past the community in person, and now like 24 people are angry about it, while everyone else is silent because they already knew was coming sorry if you feel late to the boat. Fun times ahead for FW! it will gain 1000's of members and we won't mind losing you.
Some of us have been asking for these changes for 3 years, stop trying to stop the change we've all been waiting for ! Factiona warfare is dead! it has been dead, it's not like this can make it any worse.
Sorry, I can't tell if this is a troll or not. Most of the FW community who post with their mains discussed this topic on the forums and this really was the general consensus. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
|
Posted - 2012.05.03 10:05:00 -
[377] - Quote
Alticus C Bear wrote:Just been on SISI. Is there a specific thread for faction warfare feedback?
There will be a specific one posted when the dev blog (which will hopefully answer most of your questions) comes out next week. Until than, this is the official feedback thread for the SiSi changes.
Unfortunately, people have been mostly abusing the thread so far with doomsday scenario speculation, instead of just sharing their thoughts on what they SEE on SiSi, much you like you did.
Thanks for your level-headed and open-minded approach to the changes. If the rest of the community goes into this with your attitude we'll be in good shape.
Vice Secretary of the 7th Council of Stellar Management.
|
Dennie Fleetfoot
EVE University Ivy League
16
|
Posted - 2012.05.03 10:05:00 -
[378] - Quote
New inventory is broken.
Can open a separate window for current ships cargo hold which will stay there when pinned. But can't open inventory within a station until that cargo window is closed down. You can then reopen the cargo hold window and it goes where it was once the full inventory menu is opened.
I want the cargo hold to remain and the station inventory menu to open automatically where I pinned it in station like I had it before.
Should you then undock with the cargo hold window open, all is well till you close that window. You click on the old cargo hold button and the full inventory window opens once again where you pinned it in station.
The only window I want in space is the ships cargo hold and any containers I open should be in a separate window for drag and drop.
I will consider it a fail until its sorted. |
Damar Rocarion
Nasranite Watch Caldari State Capturing
167
|
Posted - 2012.05.03 10:10:00 -
[379] - Quote
Oppon's Pull wrote:Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints!
Unfortunately when everyone knowing when the patch is coming, outnumbered sides (= Amarr & Caldari) will lose all their FW agent stations day before expansion is applied when system can be taken in couple of hours since the opposing side has enough time to make sure people ditch their rl plans, CTA whole militia and everyone makes sure they are willing to be available for plexing for 7-8h needed for the operation.
Other side can make defense plans but with outnumbered being the issue what it is, ultimately there is little to do than except perhaps delay system flipping by 1-2 hour in each case with pointless suicide runs. Past examples of this are plenty with CCP playing favourites, "Dominion debacle" being the best one.
And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.
And someone still wears rose coloured glasses and says "things will turn out well for all militias".
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Lyrrashae
Crushed Ambitions Reckless Ambition
309
|
Posted - 2012.05.03 10:11:00 -
[380] - Quote
Hans Jagerblitzen wrote:Lyrrashae wrote: One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!
Not sure if serious.
I hope I'm wrong as wrong can be, but...
Braaaaaaaiiin... |
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TheButcherPete
Specter Syndicate CORE Alliance
152
|
Posted - 2012.05.03 10:11:00 -
[381] - Quote
lol @ people getting mad at internet spaceships. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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MotherMoon
Native Freshfood Minmatar Republic
593
|
Posted - 2012.05.03 10:12:00 -
[382] - Quote
Damar Rocarion wrote:MotherMoon wrote:Some of us have been asking for these changes for 3 years, stop trying to stop the change we've all been waiting for ! Factiona warfare is dead! it has been dead, it's not like this can make it any worse. Remind me again who you are? Right now your spouting reminds me of the OLD fanfest FW video which was full of idiots like Chatgris talking about FW plexing/Occupancy without ever actually participated in it (at least before CCP gave them their wish regarding plex spawns and npc nerf).
I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
|
Posted - 2012.05.03 10:15:00 -
[383] - Quote
Lyrrashae wrote:Hans Jagerblitzen wrote:Lyrrashae wrote: One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!
Not sure if serious. I hope I'm wrong as wrong can be, but...
This is what I was responding to:
lyrrashae wrote:Learn to secure your ******* space, or you ******* deserve to lose it.
For a moment I thought were actually advocating people toughen up and put some effort into enjoying their systems instead of complaining, and than I saw your rant about the FW changes and was horribly confused. Vice Secretary of the 7th Council of Stellar Management.
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Damar Rocarion
Nasranite Watch Caldari State Capturing
167
|
Posted - 2012.05.03 10:18:00 -
[384] - Quote
MotherMoon wrote:I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space.
Fanfest panel? And how many FW players were there? Sorry, this **** ain't flying kiddo. I can remember only one FW regular post on forums which gives unconditional support for system lockdown. Unsurprisingly the player was member of "Blobs of the federation"
Also, quite impressive to have been roleplaying factional warfare for 7 years. I was not aware it had been in eve for that long...
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sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 10:18:00 -
[385] - Quote
Well it seems plex respawns have moved from 30 minutes to around 50-60 (Thanks Oppons) Which natrually increases the system flipping time from 5-6 hours uncontested to 10-12 hours. Which means holding a system could be as simple as having a US and EU TZ corp in the same system. Well you can at lease fight for it.
LP comes for plexes is interesting, seem the number of people reduces the amount of LP you gain. This is good cause it punishes blobbers. Im told a solo guy in medium gets 17000LP depending on how the I-Hub has been upgraded. Not tried killing a WT yet cause I couldn't log my minnie alt on.
I never checked the LP store sorry.
The New Drone Mod is interesting, Its a Low Slot which could mean awesome Shield Domis. Blasters + 3x Mag + Orges + 3xDrone Damage mods which are 12% Each.
Never saw the fueled shield booster. So wanted to test a Crystal Cyclone with extra mid from no Cap booster.
Still not overly fond of the locking out, but should at lease have some chance of stopping it IF it remains at 60minutes repawn times. 90minutes would be nicer. |
Tsubutai
The Tuskers
89
|
Posted - 2012.05.03 10:37:00 -
[386] - Quote
Hans Jagerblitzen wrote:Luscius Uta wrote:Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots They will when there is 50 of them on the target, which happens all the time with ECM drones. These will be no different I'm sure. Webs have stacking penalties. ECM does not. The maximum web strength you'll be able to get with SW-300s will be ca. 20% |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
|
Posted - 2012.05.03 10:49:00 -
[387] - Quote
Tsubutai wrote:Hans Jagerblitzen wrote:Luscius Uta wrote:Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots They will when there is 50 of them on the target, which happens all the time with ECM drones. These will be no different I'm sure. Webs have stacking penalties. ECM does not. The maximum web strength you'll be able to get with SW-300s will be ca. 20%
Ahhhh ok. I hadn't been on the server to verify and test them yet. This is a good thing though, EWAR drones are supplementary and shouldn't rival fully skilled up module equivalents. At least thats my opinion. Vice Secretary of the 7th Council of Stellar Management.
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Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.03 10:49:00 -
[388] - Quote
Issue with the Inventory and Deliveries.
I cannot access Deliveries through the Inventory. I believe they should appear under Corp Item - Market deliveries.
As there is no button Open Delivery or Corp Hangar(station panel), I tried the shortcut but it was not functionning. I had to transfer to a member to get the items in the station.
Keep the button Corp Hangar/Deliveries for a direct access to them through the new Inventory. |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
|
Posted - 2012.05.03 10:54:00 -
[389] - Quote
Since the man who seems to know about this is responding:
Can you give us any info on the contesting / hub mecahnics?
1. Can we set reinforce timers on them similar to their null-sec counterparts, or are they simply there for upgrades? 2. Has the "stacking" of plexes been fixed, to prevent a 3 hour grind? 3. Where do I/we post cookies for Station Denial thingy. It's excellent.
/a footsoldier
ps. hey WBR o7 |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2280
|
Posted - 2012.05.03 11:04:00 -
[390] - Quote
Iteken Hotori wrote:Since the man who seems to know about this is responding:
Can you give us any info on the contesting / hub mecahnics?
I hope you're talking about the developers, I can only speak about stuff that is confirmed to exist on SiSi right now. The list of items here in this thread was kind of vague, so if you're wanting to know how something works precisely or about the things CCP has planned that haven't made it to SiSi yet, I can't help you there. I'm excited for the weekend to pass and be able to discuss the feature changes more freely as people discover all the things on SiSi and the new dev blog comes out. Vice Secretary of the 7th Council of Stellar Management.
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sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 11:06:00 -
[391] - Quote
On the I-hub front, takes 100lp to get LP now it appears bonues at that level are. +5 station slots. I assume for indy stuff. -50% borker fees and -50% to jump clones.
HOWEVER. It appears EVERYONE able to dock gets these bonueses and not JUST FW pilots. Im sorry but why are people not partaking in the war effort getting MY bonuses? That needs changing some, as people will just use alts to farm LP and upgrade a system without increasing the risk to there mains. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
|
Posted - 2012.05.03 11:09:00 -
[392] - Quote
Iteken Hotori wrote: 3. Where do I/we post cookies for Station Denial thingy. It's excellent.
Right here is the place. Devs LOVE positive feedback, who would have guessed. It's also important that pilots like yourself speak up to dispel this myth that station lockout was some evil nullsec planned forced upon us. Many of you have been asking for it for years.
I still disagreed with you, and told CCP it wasn't a good idea :) But I don't think the end result will be nearly as painful as everyone is complaining it will be once its all on the table. Like the devs said, this is just the first round of stuff to be posted on SiSi.
Vice Secretary of the 7th Council of Stellar Management.
|
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CCP Soundwave
C C P C C P Alliance
855
|
Posted - 2012.05.03 11:17:00 -
[393] - Quote
Hans Jagerblitzen wrote:Marlona Sky wrote: This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes? No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community. From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback. If you don't believe me, time to start re-reading old threads. People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically. The other cool thing is that players have complete freedom to participate or not participate in the coming system. Don't want to run missions? PvP for your income instead, you can actually make a living doing that now. Don't want to upgrade your system? Fine, keep your LP. Don't want to be locked out of a station? Quit FW for a day and re-enlist when you get your stuff moved. Station lockout won't keep anyone from playing the game, it'll be more like a time out box, unless you have a neutral alt. For those with neutral alts, its even less of a big deal, you just have to do a little work to get your stuff back. No different than having to work to repair a POS after an enemy's banged it up. Its a consequence. Consequence is what EVE is all about. Its not the consequence I would have chosen, but its also not outrageous to say that owners of a station should deny docking to a sworn enemy. Nothing here that is forced on anyone, which is another good thing. It wouldn't be a sandbox otherwise. There will be pilots that just enjoy the fact that they get paid to pew, and do nothing else. They wont care about holding a system, they'll just dock on the fringe, and raid into enemy territory and get paid more to kill than ever before. Others will go for the full package, coordinating efforts to take and hold space and reap the benefits. There are multiple levels to be involved or not be involved, and there are multiple ways to deal with the few consequences that are being implemented, CCP is expecting FW pilots to HTFU and learn to creatively deal with the challenges. I believe enough in the FW community that I think most people will learn to do just that. There will be those that just rage and quit before they've even seen how this turns out, but I think most FW pilots are tough enough and skilled enough to be able to compensate and perform even when their faction is in a difficult situation. In the old days, there was no incentive to fight back. Thats why we've been pitchforking for years. Now, there is more reason to fight back than ever before. We are to blame for the current package, not anyone in null sec.
This is a very good post.
Ytterbium is working on a devblog that will explain a lot of the things talked about in this thread. |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
|
Posted - 2012.05.03 11:17:00 -
[394] - Quote
sYnc Vir wrote:On the I-hub front, takes 100lp to get LP now it appears bonuses at that level are. +5 station slots. I assume for indy stuff. -50% broker fees and -50% to jump clones.
HOWEVER. It appears EVERYONE able to dock gets these bonuses and not JUST FW pilots. I'm sorry but why are people not partaking in the war effort getting MY bonuses? That needs changing some, as people will just use alts to farm LP and upgrade a system without increasing the risk to there mains.
My *guess* is that most systems in FW will end up being mostly upgraded by whoever currently owns it (should be enough LP to do this), so that the entire FW zone becomes more enticing for neutrals.
This is a great thing in my opinion, I really don't know why you wouldn't want such a generalized buff to lowsec life that benefits other people as well. Players have been BEGGING for reasons to live in low sec, more rewards to balance the risk. Giving industrialists a chance to actually profit by working there over high sec is a fantastic boon to the market of the entire game.
CCP can't just prevent alts from doing stuff, that's just part of the game and not an end-result they can fashion entire feature changes to avoid. My suggestion is that you kill the alts :) There's more incentive to do so than ever before! Vice Secretary of the 7th Council of Stellar Management.
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
25
|
Posted - 2012.05.03 11:26:00 -
[395] - Quote
Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback. |
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Andski
GoonWaffe Goonswarm Federation
3983
|
Posted - 2012.05.03 11:26:00 -
[396] - Quote
I realize that posting my gripe with the new inventory UI here will get it buried under a million pages of feedback over shiny new missile effects or whatever, but here it is anyway: https://forums.eveonline.com/default.aspx?g=posts&t=104394&find=unread "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
|
Posted - 2012.05.03 11:34:00 -
[397] - Quote
CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback.
*CHEERS* Thank you for taking the time to make sure players understood this ASAP. This makes my job soooo much easier.
As you can see everyone, fears of overnight lockout are misplaced.
This is the new war - victory will take some organization, and take some time. Systems will now have a sense of permanence to match the scale of the benefits and consequences. No one will be investing effort (either time, or LP) into defending space that can be taken away while you sleep.
There should be plenty of warning before a lockout, and even than, its still only an inconvenience for the players with neutral alts or access to neutral alts (which is pretty much every Faction Warfare corporation). I hope this helps some of you to breathe a little easier, and enjoy all of the cool stuff that's headed our way otherwise. Vice Secretary of the 7th Council of Stellar Management.
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sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 11:39:00 -
[398] - Quote
Datacores are 1000LP + 1m isk for 5
Amarr LP Store has
Amarrian Starship Engineering, Graviton Physics, Lazor Phyics, Nanite Engineering, High Energy Phyics
Also I got 25K lp from a Major solo. Ihub grade status unknown but likely empty.
125K LP + 125m = 625 Datacores.
High Energy Phyics = 298k each x 625 = 186.215m - 125 = 61m profit Nanite Engineering = 334k each x 625 = 208.75 = 125 = 83m profit. Amarrian Starship Engineering = 299k x 625 = 186.8 =125 = 61.8m Profit Lazor Phyics = 224k x 625 = 140m - 125 = 15m Profit Graviton Physics = 198k x 625 = 123 - 125 = -1.25m loss.
Not sure thats a super good return for your LP. So either no ones gonna use it or Datacores are about to become alot more expensive. |
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CCP Soundwave
C C P C C P Alliance
855
|
Posted - 2012.05.03 11:45:00 -
[399] - Quote
Relevant devblog for the UI changes! Unified Inventory Devblog |
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sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 11:45:00 -
[400] - Quote
Also the map is still not super easy to read interms of how contested a system is. It was still just a blob on the map. Not cool unless im missing something but im still testing. |
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sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 11:48:00 -
[401] - Quote
Thank you for the Dev blog.
Can I have more than one investion job at a time please. I will send you a Panda from China if you do it.
*Note panda may be invisible. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1110
|
Posted - 2012.05.03 11:59:00 -
[402] - Quote
Ok about the inventory system - here goes:
- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button. - Neocom button should open second (new) inventory window while holding shift. - Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows. - Inventory window should have simple button to open another inventory window with 1 click. - "open ships cargo"-right click selection should open it to new window while holding shift. - double clicking container should open it to new window while holding shift. - Double clicking ship in main ships window should open it's cargo. - Double clicking ship in main ships window should open it's cargo to new window while holding shift. - Double clicking hangar background should open ships cargo to new window, not to main inventory window. - While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo. - It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking. - Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.
and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would really convenient specially for corp windows.
Any way that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.
Thank you.
Get |
Lyrrashae
Crushed Ambitions Reckless Ambition
309
|
Posted - 2012.05.03 12:00:00 -
[403] - Quote
Hans Jagerblitzen wrote:This is what I was responding to: lyrrashae wrote:Learn to secure your ******* space, or you ******* deserve to lose it. For a moment I thought you were encouraging pilots to simply toughen up and put some effort into protecting their systems instead of complaining that it takes some work, and than I saw your rant about the FW changes and was horribly confused.
That's what I was doing, indeed.
I was just being really...direct...about it.
Because breaking cloaking without commensurately re-working local is just pants-on-head.
I could do a lovely rant about that, too, but I don't wanna get banned. Again. Braaaaaaaiiin... |
sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 12:03:00 -
[404] - Quote
Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.
Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming? |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
|
Posted - 2012.05.03 12:08:00 -
[405] - Quote
CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback.
This is great to hear. You guys have really put some :awesome: into this.
Incentive based boat Violence ftw. |
sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 12:10:00 -
[406] - Quote
Iteken Hotori wrote:CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback. This is great to hear. You guys have really put some :awesome: into this. Incentive based boat Violence ftw.
Check your LP store |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
|
Posted - 2012.05.03 12:15:00 -
[407] - Quote
sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store
It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair. |
sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 12:26:00 -
[408] - Quote
Iteken Hotori wrote:sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair.
True but HIgh sec LP store is cheaper now.
|
Caellach Marellus
Aideron Robotics Darkmatter Initiative
528
|
Posted - 2012.05.03 12:30:00 -
[409] - Quote
sYnc Vir wrote:Iteken Hotori wrote:sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair. True but HIgh sec LP store is cheaper now.
They've brought down the costs in standard LP stores? Enjoy your gaming.
http://northern-goblin.blogspot.com |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
|
Posted - 2012.05.03 12:36:00 -
[410] - Quote
'Normal' LP Stores seem the same as before:
Brutor Tribe LP Store as of now: Fleet Firetail 80k lp, 1 rifter, 1 UUA nexus Chip Fleet Scythe: 90k lp, 1 Scythe, 1 UUB Nexus Chip Fleet Stabber: 240k lp, 1 Stabber, 1x UUB Nexus chip Fleet Pest: 600k lp, 1 tempest, 1 UUC Nexus Chip.
Interesting. |
|
Dvle
Pator Tech School Minmatar Republic
1
|
Posted - 2012.05.03 12:37:00 -
[411] - Quote
sYnc Vir wrote: True but HIgh sec LP store is cheaper now.
Would you stop posting in italics as it is annoying as **** to read |
Cearain
Imperial Outlaws
361
|
Posted - 2012.05.03 12:41:00 -
[412] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Yes the faction war community wanted consequences. But the "no docking" idea was by and large repeatedly rejected by the faction war community. If I am wrong please point me to the assembly hall thread or other thread where this idea ever really got allot of support from those in faction war.
This has always been one of the hot topics that caused much controversy. And you're right, in the end there were more people rejecting than embracing the idea. But that doesn't mean there weren't a good number of people that suggested it, which is all that I said.
Hans
The statements
"a good number of people suggested no docking."
and saying
"a good number of people suggested no docking but the majority rejected it."
may technically both be true on the same facts. But your only saying the first is pretty misleading.
And by the way it wasn't just in the end that this idea was rejected. It was rejected in the beginning,(when fw first came out) in the middle, and in the end by the players. This idea came up allot because it doesn't take much creativity to say "hey lets apply null sec mechanics in faction war"
I was going to let this go, but you continue to keep posting that this was some sort of player driven change.
I would ask that you at least be accurate and report that this is a change that the majority of the players have routinely rejected.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
sYnc Vir
Wolfsbrigade Lost Obsession
201
|
Posted - 2012.05.03 12:44:00 -
[413] - Quote
Dvle wrote:sYnc Vir wrote: True but HIgh sec LP store is cheaper now.
Would you stop posting in italics as it is annoying as **** to read
NO |
Cearain
Imperial Outlaws
361
|
Posted - 2012.05.03 12:52:00 -
[414] - Quote
CCP Soundwave wrote:Hans Jagerblitzen wrote:[quote=Marlona Sky] This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes? No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community. From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback. If you don't believe me, time to start re-reading old threads. People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically.
Again you leave out the fact that faction war pilots have rejected this idea historically.
With this change we will have long timers for systems to flip so blobs can be assembled to defend (read: small fast gangs can accomplish nothing) and no docking in the areas that aren't owned by militia.
Serious question: How do you think this will bring about battles different than null sec sov warfare where the bigger blob always wins? Because I don't see it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Jade Constantine
Jericho Fraction The Star Fraction
1963
|
Posted - 2012.05.03 12:52:00 -
[415] - Quote
Damar Rocarion wrote: Like they got it right when we demonstrated the gallente and CSM-approved standings bug (Which caused you to make an internal memo about me & Bad Messenger to k.com) ?
I think its a bit disingenious to describe an internal SF memo that got leaked to K.com by a spai me writing for that place really. But yes, that is the sort of thing that needs improving and correcting.
Damar Rocarion wrote: Giving CCP's track record of absolute fail regarding FW and biased dev (can someone honestly say the FW talker was NOT biased?), it's going to be completely botched and left in place for couple of years. 0.0 lite, biggest blob wins and alarm clock ops.
New CCP is not old CCP. I'm prepared to give them a chance with an open mind. The new lead producer is not CCP thousand dollar jeans anymore he's a dude from the uk who apparently plays the same game we do.
Damar Rocarion wrote: Hans is not in enviable position here because of all his assurances he will make sure CCP gets it right and everyone can now see it is not going his way and naturally we crucify him over it while it's not really his fault. But CCP needs a scapegoat.
Well tell me about it. I campaigned within the CSM for alliances in faction warfare in 2008 - only took them 4 years to do it!
But seriously, its a new bunch calling the shots not and iteration on features is promised. Lets hold them to those promises and not get all crazy before we see what is the full feature set of FW. 2.0.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Jade Constantine
Jericho Fraction The Star Fraction
1963
|
Posted - 2012.05.03 12:59:00 -
[416] - Quote
Damar Rocarion wrote:Oppon's Pull wrote:Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints! Unfortunately when everyone knowing when the patch is coming, outnumbered sides (= Amarr & Caldari) will lose all their FW agent stations day before expansion is applied when system can be taken in couple of hours since the opposing side has enough time to make sure people ditch their rl plans, CTA whole militia and everyone makes sure they are willing to be available for plexing for 7-8h needed for the operation. Other side can make defense plans but with outnumbered being the issue what it is, ultimately there is little to do than except perhaps delay system flipping by 1-2 hour in each case with pointless suicide runs. Past examples of this are plenty with CCP playing favourites, "Dominion debacle" being the best one. And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form. And someone still wears rose coloured glasses and says "things will turn out well for all militias". EDIT: This is important. With SOV changing to occupier, this also removes the benefit of original sov holder and the increased plex spawn at DT. I might add THIS WAS ORIGINALLY GIVEN AS STEALTH NERF TO GALLENTE BECAUSE THEY DIDNT WANT TO COMPETE WITH CALDARI ON EU TZ. Oh and CCP is totally unbiased when it comes to FW. Honestly.
If you break this post done to one line it reads.
"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Damar Rocarion
Nasranite Watch Caldari State Capturing
168
|
Posted - 2012.05.03 13:11:00 -
[417] - Quote
Jade Constantine wrote:"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.
I sort of expected that to be your answer, since you have always been a shortsighted idiot like calling caldari exploiters for demonstrating standings bug when it was gallente players, led by gallente representing CSM member using the bug. We just decided to call out their bulls..t and suddenly it was "Caldari exploiters!"
Also, I find it hilarious that everyone saying "Losing docking rights is awesome" are from militias (= Gallente/Minmatar) which currently has hundreds of more active pvp'ers to call out than opposition.
|
FalconX Blast
Amok. Goonswarm Federation
26
|
Posted - 2012.05.03 13:26:00 -
[418] - Quote
I don't like the unified inventory window being so clunky (even reducing the side bar leaves the search bar and summary panel), it is too much screen real estate because we need the cargo open while we fly spaceships to access our drug boosters for example. Now if you can move pvp things like drug boosters to buttons so that I don't ever have to open my cargo while in space... that might work.
Does anyone know what problem unified inventory is solving in general? Right now it feels like making something that was simple complicated with lots of nesting and clicking. |
XLoneStarX
TSOE Po1ice TSOE Consortium
0
|
Posted - 2012.05.03 13:32:00 -
[419] - Quote
this new inventory window is kinda lame when you added it to our ship inventory as well i liked this the way it was previous because i could have my ships in one place and my items in another and fit till my hearts content and now i have to flip threw page after page to figure out where i am and how i got there. its just a over sized gussied up asset tool is all it is now.
And if i separate the ships and station items in separate windows when i undock it just changes to 3 inventory's. i think it would be best if this was a turn off or on feature in the game as you will get people like me who hate it and just confuses there norm and other people like marketers who will love it. the only people i see liking it will be the people who deal in marketing or with station containers. So i would love to see this new inventory feature not on my screen .
In my opinion (and yes i know i may be alone on what i say)
1- Ship inventory should be separate 2- new inventory feature should be turn off and on capable
|
Cearain
Imperial Outlaws
362
|
Posted - 2012.05.03 13:35:00 -
[420] - Quote
Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics.
We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it.
Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended.
Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years.
We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say.
"Go try it" is the answer.
Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information.
How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers.
BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
X Gallentius
Quantum Cats Syndicate Villore Accords
180
|
Posted - 2012.05.03 13:36:00 -
[421] - Quote
Damar Rocarion wrote: And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.
Yup. Greater blob will win, and fewer people will plex for occupancy because it will take too long to capture a system.
One of the great things about plexing right now is that you can capture a system in a reasonable amount of time. But whatever. Adapt as always.
|
Cearain
Imperial Outlaws
362
|
Posted - 2012.05.03 13:45:00 -
[422] - Quote
X Gallentius wrote:Damar Rocarion wrote: And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.
Yup. Greater blob will win, and fewer people will plex for occupancy because it will take too long to capture a system. One of the great things about plexing right now is that you can capture a system in a reasonable amount of time. But whatever. Adapt as always.
Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
X Gallentius
Quantum Cats Syndicate Villore Accords
180
|
Posted - 2012.05.03 13:52:00 -
[423] - Quote
MotherMoon wrote:I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space. Where have you been roleplaying FW? Not in FW, that's for sure. Your pvp record sucks donkey balls which means you're a forum warrior at best who will never enter low sec. I am glad you have waited 7 years to start your pvp career. LOL.
|
X Gallentius
Quantum Cats Syndicate Villore Accords
180
|
Posted - 2012.05.03 13:54:00 -
[424] - Quote
Cearain wrote: Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win.
I agree with the "time to form up = blob" theory. However, since LP payouts will increase I will be able to horde massive numbers of Comets, ENIs, VNIs, and now Navy Domis. Might get a few Navy Megas too. :)
|
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2287
|
Posted - 2012.05.03 14:03:00 -
[425] - Quote
sYnc Vir wrote:Datacores are 1000LP + 1m isk for 5
Amarr LP Store has
Amarrian Starship Engineering, Graviton Physics, Lazor Phyics, Nanite Engineering, High Energy Phyics
Also I got 25K lp from a Major solo. Ihub grade status unknown but likely empty.
125K LP + 125m = 625 Datacores.
High Energy Phyics = 298k each x 625 = 186.215m - 125 = 61m profit Nanite Engineering = 334k each x 625 = 208.75 = 125 = 83m profit. Amarrian Starship Engineering = 299k x 625 = 186.8 =125 = 61.8m Profit Lazor Phyics = 224k x 625 = 140m - 125 = 15m Profit Graviton Physics = 198k x 625 = 123 - 125 = -1.25m loss.
Not sure thats a super good return for your LP. So either no ones gonna use it or Datacores are about to become alot more expensive.
Remember, Soundwave in his ten ton hammer interview that the idea is to scale back passive datacore accumulation in favor of active accrual. So yes, I imagine datacore prices WILL increase until Faction Warfare people start cashing in their LP and fill the production gap.
sYnc Vir wrote:Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.
Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming?
Edit I ask because we're meant to get a discount on LP store and I just checked and Normally LP store remains the same, thus is now CHEAPER.
Edit, Edit. This changes kinda makes a Mac cheaper than a Navy Apoc if FW LP store is used. Who flies Navy Apoc over a mac?
If you watch the Fan Fest presentation, there is a portion where CCP Ytterbium discusses that the concept is for LP store prices to be on a sliding scale, tied to the overall success of one's faction. My guess (and a dev will have to verify) is that without any plexing or sov changes taking place since the patch, both factions are essentially at zero on accumulating factional perks based on war success, and thus the prices are wonky.
We were testing last night and also discovered high prices for out LP stores as well, so this isn't just affecting one militia or another. It also may be buggy at the moment, its impossible for us to tell until the devs explain precisely what is on the server and how it supposed to work. We may have to wait a few more days for the dev blog, unless they choose to come on and clarify sooner than that.
Overall, awesome reporting! This is great to see, pilots taking the time to hop on and PLAY and share their discoveries with others. I tip my hat to you. There are a whole host of emergent market scenarios that are simply impossible to predict, despite what anyone's claiming they know is going to happen. We just won't know how this will play out until its been on Tranquility a while, let alone SiSi. Vice Secretary of the 7th Council of Stellar Management.
|
Hidden Snake
Inglorious-Basterds
107
|
Posted - 2012.05.03 14:03:00 -
[426] - Quote
X Gallentius wrote:Cearain wrote: Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win.
I agree with the "time to form up = blob" theory. However, since LP payouts will increase I will be able to horde massive numbers of Comets, ENIs, VNIs, and now Navy Domis. Might get a few Navy Megas too. :)
well solution is to run 3 speedtanking alts and horde the meds or majors in remote enemy systems .... it does not matter if u do not flip it .... it is just lp farming afk tool ....
it dies? does not matter it is simple 600k lp toon ....
.... honestly changes will cause major fuckup ... but as usual we will adapt ... allways i can be low sec pies ;) IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
|
CCP Soundwave
C C P C C P Alliance
855
|
Posted - 2012.05.03 14:05:00 -
[427] - Quote
Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war.
Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno.
The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is.
This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
|
|
Jorma Morkkis
State War Academy Caldari State
31
|
Posted - 2012.05.03 14:06:00 -
[428] - Quote
New inventory: Much better than old. Just awesome. Doesn't need much time to get used to it after you figure out that you can still open new windows with holding shift. Helps a lot when dragging stuff around.
Amarr V3: Mostly awesome. Some of the T2 ships are quite dark. For example Abso, Pilgrim, Guardian. I like the new Vengeance and Anathema.
New missile effects: Nice looking effects, but there is a performance hit. FPS drop isn't too bad, but it's clearly noticeable especially when there's many missiles flying and hitting targets. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2287
|
Posted - 2012.05.03 14:06:00 -
[429] - Quote
X Gallentius wrote:MotherMoon wrote:I've been Roleplaying Factional warfare for the past 7 years son. Fanfest panel was full of support, we've been waiting for changes to FW that would make real benefits for owning space. Where have you been roleplaying FW? Not in FW, that's for sure. Your pvp record sucks donkey balls which means you're a forum warrior at best who will never enter low sec. I am glad you have waited 7 years to start your pvp career. LOL.
Let's keep the trash talk for the server, everyone. This is a feedback thread, I appreciate you keeping it as such. Vice Secretary of the 7th Council of Stellar Management.
|
Hidden Snake
Inglorious-Basterds
107
|
Posted - 2012.05.03 14:13:00 -
[430] - Quote
CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
Can these people start playing FW/lowsec? Honestly current proposals showing CCP has no idea how the situation look and how is FW played. And yeah Fanfest is not best place to think about this.
I appreciate u finaly have team dedicated finaly ... can they become lowsec team instead of FW team?
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
|
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
836
|
Posted - 2012.05.03 14:17:00 -
[431] - Quote
Did something happen to the server? Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:23:00 -
[432] - Quote
Soundwave, is anyone reading the test forum's other threads with notes from the playtesting last night, especially surrounding the inventory system, haven't seen any real responses, punk was responding last night for a while but then i think went to sleep when we actually got to get in and start reporting on things.... |
|
CCP Goliath
C C P C C P Alliance
396
|
Posted - 2012.05.03 14:25:00 -
[433] - Quote
Andreus Ixiris wrote:Did something happen to the server?
It was taken down to update it. CCP Goliath | QA Director | @CCP_Goliath |
|
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:30:00 -
[434] - Quote
daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda |
|
CCP Goliath
C C P C C P Alliance
396
|
Posted - 2012.05.03 14:32:00 -
[435] - Quote
Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda
RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. CCP Goliath | QA Director | @CCP_Goliath |
|
GeeShizzle MacCloud
134
|
Posted - 2012.05.03 14:39:00 -
[436] - Quote
lol @ the people not 'getting' the new inventory system btw.... tho took me a moment to realise it was essentially this
fyi i dont run vista64 :S tell tale signs of microsoft garbage left after updating to the good stuff! |
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:42:00 -
[437] - Quote
lol |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2290
|
Posted - 2012.05.03 14:44:00 -
[438] - Quote
CCP Soundwave wrote: Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno.
I think the community is just feeling like Charlie Brown running up to kick Lucy's football for the umpteenth time. They are wary about the results until they see it for themselves, and they've been disappointed in the past. But now you've gone and done it, by saying this we now get to hold you accountable!! A lack of further iteration in the next expansion will no doubt result in much pitchforking for great justice!
Quote:This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
This is a good point, thanks for the reminder. I also appreciate those staff that have taken the time in this thread to clarify everyone's lingering questions about the changes, they go a long way at reducing some of the panic.
I do have one question though, is SiSi intended more for developers to test stuff out themselves, with public access merely being a nice perk, or is one of its primary functions to gather player feedback and bug reports? I think players are simply frustrated that they have nothing to benchmark the changes against. They can't verify whether the changes are working as intended, without knowing what the changes are supposed to be precisely. Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
362
|
Posted - 2012.05.03 14:49:00 -
[439] - Quote
CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
Well this is good news. I hope they continue to iterate on faction war - to the extent they make it better and not more like the same thing we see in null sec.
Let me explain why the comparison with sov null sec being made:
1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively
I mean this is basically sov null sec in a nut shell. In this expansion you are doing all these things. So in those regards you are making it more like sov null sec. In what ways is this expansion making faction war less like sov null sec?
I am not sure why it is common sense that an amarr milita member is not allowed to use any services or dock in a 24th imperial crusade station.
As far as dev blogs, I have given up on expecting them at all. The last faction war dev blog was how many years ago? If you read the end of that dev blog does it say that ccp will continue to work on faction war?
Even now it is very hard to find out how the current fw mechanics work. Can you point me to a ccp created source that really gives a detailed explanation of how many plexes need to switch and what effect the the size of the plex has on flipping it?
I am not trying to give you a hard time. I am just trying to explain that what you are doing is not being received well from many because we are already offered allot of these sorts of game play in eve and are not interested.
And although some people are saying give it a try and if it doesn't work ccp will change it there are 2 problems:
1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Marcus Foederatus
Gallente Militia War College
16
|
Posted - 2012.05.03 14:56:00 -
[440] - Quote
Still waiting for an answer on cynos being an upgrade for FW occupancy. Also, what's the deal with the LP store prices? Surely you're not going to completely remove the discount we got before and make it easier for high sec bears to crash the market? |
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Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:57:00 -
[441] - Quote
Cearain wrote: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
and your solution to this would be.......
i hear no recommendations, the big complaint was no consequences for taking systems, i mean ya you have the system but you can still dock there even though another faction took that system... i mean if CCP was adding station bashing to lowsec THEN i'd say they were going a bit screw loose, but this is a simple ability to flip system and deny rights to give the owner of the system a perk, its much easier to flip a system in FW than in Nullsec even in the new system. |
Hrett
Quantum Cats Syndicate Villore Accords
69
|
Posted - 2012.05.03 15:02:00 -
[442] - Quote
about 40 hours to cap a system? Very nice. Makes the station lockout not as punitive.
I hope if they FW LP ship costs went up in our stores, it goes un in the "normal" LP stores too.
These are some pretty major changes. Although we may not like how they all sound or know how they will all play out, I applaud the fact there seems to be some real effort put into it.
Thanks. |
GeeShizzle MacCloud
134
|
Posted - 2012.05.03 15:04:00 -
[443] - Quote
In Null Sec being denied docking rights covers all reds AND neuts! the docking rights changes being proposed for FW denies only the warring factions militias.
If you're concerned about getting your stuff out of a station you cant dock.. ask your corp directors to put up a POS in system close to the undock allignment of the station in question and get the corp to blue up neut alts that can fly said ships... undock and warp ur ships to the pos to collect later.
the ability for neut alts to have access is a very very VERY big difference to Null Sec. if you have stuff trapped in a null sec conquerable station you have no idea how many hoops u have to jump through to get access to them, its definitely a hell of a lot more that are a hell of a lot more involving than the ones proposed for FW.
Another thing... 24 hours isnt long for sov to flip... Null sec it can be up to a whole week. thats a 7x increase.
the fact it doesnt make sense that certain militia cant dock in a station thats called something akin to that militias faction is a surface detail only, but possibly one that could be remedied by devs maybe? for example if the station is flipped the name changed to a randomised name based on station names of the victorious faction. |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 15:09:00 -
[444] - Quote
Silly Slot wrote:Cearain wrote: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
and your solution to this would be....... i hear no recommendations, the big complaint was no consequences for taking systems, i mean ya you have the system but you can still dock there even though another faction took that system... i mean if CCP was adding station bashing to lowsec THEN i'd say they were going a bit screw loose, but this is a simple ability to flip system and deny rights to give the owner of the system a perk, its much easier to flip a system in FW than in Nullsec even in the new system.
The solution is obvious. Allow docking and decrease the timers so smaller gangs can have an impact. This will mean large blobs won't be fast enough to react to threats everywhere throughout the faction war region and small gangs can accomplish something. Players will be able to coodinate attacks thoughout the faction war region and not just on the frontline systems. Even if the defenders have more numbers they may have to send fleets the same size as the attacking force due to the urgency to defend at that time in those ship types.
This will make faction war more fast paced and dynamic than the blobby and slow sov null sec.
Keep some consequences of course. Maybe make station guns start to fire in systems occupied or whatever. I agree with allot of the changes in this expansion in that regard. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 15:14:00 -
[445] - Quote
GeeShizzle MacCloud wrote:In Null Sec being denied docking rights covers all reds AND neuts! the docking rights changes being proposed for FW denies only the warring factions militias.
If you're concerned about getting your stuff out of a station you cant dock.. ask your corp directors to put up a POS in system close to the undock allignment of the station in question and get the corp to blue up neut alts that can fly said ships... undock and warp ur ships to the pos to collect later..
Yeah right its pretty clear the minmatar have a stronger presence now. We won't be able to defend our space. So we already moved our stuff out of faction war space. That is not the issue. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hidden Snake
Inglorious-Basterds
107
|
Posted - 2012.05.03 15:14:00 -
[446] - Quote
Cearain wrote:CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work. Well this is good news. I hope they continue to iterate on faction war - to the extent they make it better and not more like the same thing we see in null sec. Let me explain why the comparison with sov null sec being made: 1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectivelyI mean this is basically sov null sec in a nut shell. In this expansion you are doing all these things. So in those regards you are making it more like sov null sec. In what ways is this expansion making faction war less like sov null sec? I am not sure why it is common sense that an amarr milita member is not allowed to use any services or dock in a 24th imperial crusade station. As far as dev blogs, I have given up on expecting them at all. The last faction war dev blog was how many years ago? If you read the end of that dev blog does it say that ccp will continue to work on faction war? Even now it is very hard to find out how the current fw mechanics work. Can you point me to a ccp created source that really gives a detailed explanation of how many plexes need to switch and what effect the the size of the plex has on flipping it? I am not trying to give you a hard time. I am just trying to explain that what you are doing is not being received well from many because we are already offered allot of these sorts of game play in eve and are not interested. And although some people are saying give it a try and if it doesn't work ccp will change it there are 2 problems: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained. 2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
hit in the nuts .... CCPs
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Maz3r Rakum
The Imperial Fedaykin
15
|
Posted - 2012.05.03 15:16:00 -
[447] - Quote
@soundwave
@hans
The idea of locking people out of stations is the worst thing you could do to faction warfare. This will be a counter productive change as a side that has a lot less active participants won't gain an influx of new corps players as they are already numbered and cannot hold systems to even dock.
For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise.
You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans. |
Haulie Berry
30
|
Posted - 2012.05.03 15:17:00 -
[448] - Quote
Quote:GÇóNew missiles, trails and explosions
Please tell me the current torpedo explosion effect is a placeholder.
Bring back the 20km blast ring please. Maybe make it a newer, sexier one, but this tiny little puff of smoke business is no fun. |
Hrett
Quantum Cats Syndicate Villore Accords
69
|
Posted - 2012.05.03 15:32:00 -
[449] - Quote
May I suggest that there be a separate FW feedback thread, since we seem to be taking over the discussion here? ;) |
GeeShizzle MacCloud
135
|
Posted - 2012.05.03 15:33:00 -
[450] - Quote
Haulie Berry wrote:Quote:GÇóNew missiles, trails and explosions Please tell me the current torpedo explosion effect is a placeholder. Bring back the 20km blast ring please. Maybe make it a newer, sexier one, but this tiny little puff of smoke business is no fun.
on that note Explosions for bombs are f*''kin AMAZING! they feeeeel 3D!
and tbh always thought torp explosions were a lil too over the top! tho id prefer it to be a lil more like it used to be. |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2292
|
Posted - 2012.05.03 15:39:00 -
[451] - Quote
Maz3r Rakum wrote: For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise.
If everyone on your team quits just like you, that's exactly what will happen. But that will be on the players, not on CCP. I think you disrespect your faction by not giving them any credit and assuming they'll all bail the minute things become more challenging. I'm sure there are many Amarr who are willing to fight against the odds. And if not, than they deserve to lose their space. v0v
Quote:You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
Cause its just your opinion that it ruins the sandbox, you don't know any better than me exactly how this will turn out. There are far too many variables, and you underestimate the resiliency and resolve of Faction Warfare pilots.
Quote:I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans.
If you think this is a change I've been championing, that clearly you haven't been reading a single thing I've said. I've been opposed to lockout consistently from the beginning. Once I realized that CCP was adamant about this feature being implemented, the focus shifted to making it as sensible as possible, and I think we've done a good job of putting this consequence into a reasonable context. Vice Secretary of the 7th Council of Stellar Management.
|
Ranger 1
Ranger Corp
1787
|
Posted - 2012.05.03 15:44:00 -
[452] - Quote
Quote:1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively
1: I can see the point you are driving at, a fast system flip means that smaller gangs can flip a system more easily and make for a more dynamic battlefield. This is a good thing, but also you need to realize that it also makes it easier for you to have resources trapped in those stations.
Also, a longer flip time can work in the favor of those that are outnumbered. It is more difficult to keep a large fleet together for an extended period of time than it is to keep a small one together. All the smaller fleet needs (depending on the details of the mechanics involved) is an opening of time where they have an advantage (numerically or otherwise) to disrupt the efforts of the larger force. The devil will be in the details.
2: Not being able to dock in a system controlled by the enemy not only makes sense, you also really (really) need to understand that the ability to dock favors those wishing to move larger fleets into an area. it provides a staging area for them that smaller fleets don't have as much need for. Restricted docking works in favor of the underdog, and encourages smaller, faster fleets.
3: Obviously you need to have control over the space you wish to upgrade and make more civilized from your point of view. Anything else would be highly illogical.
We will know more when all the fine details of the process come to light. I have a feeling that you are going to find that many (if not all) of your arguements end up in "cutting off your nose to spite your face". When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1115
|
Posted - 2012.05.03 15:51:00 -
[453] - Quote
CCP Goliath wrote:Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. Yea well after neocom fiasco the expectations are where they are. To be honest I will be blown away if the improvements I recommended to it or to this new unified inventory will ever make it to the tranq, but at least have done my part again and told what it takes to upgrade half finished product to finished state.
I am too sorry that it has to be this way, but as the history has proven - issues which are not "liked" get buried under silence and ignored till forgotten. This is one of those times again where we players roll dice in here whether we shall get nice new inventory or half baked pie once again. There is no way to tell before the patch day.
Perhaps after this you reopen the neocom and finish that too? No? How predictable.
Get |
Damar Rocarion
Nasranite Watch Caldari State Capturing
170
|
Posted - 2012.05.03 16:02:00 -
[454] - Quote
Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v
And there goes your neutrality. Welcome back Ankh, I quess....
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Lapine Davion
Outer Ring Applied Logistics
344
|
Posted - 2012.05.03 16:03:00 -
[455] - Quote
Grey Stormshadow wrote:CCP Goliath wrote:Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. Yea well after neocom fiasco the expectations are where they are. To be honest I will be blown away if the improvements I recommended to it or to this new unified inventory will ever make it to the tranq, but at least have done my part again and told what it takes to upgrade half finished product to finished state. I am too sorry that it has to be this way, but as the history has proven - issues which are not "liked" get buried under silence and ignored till forgotten. This is one of those times again where we players roll dice in here whether we shall get nice new inventory or half baked pie once again. There is no way to tell before the patch day. Perhaps after this you reopen the neocom and finish that too? No? How predictable.
The opinions of Grey Stormshadow of xXPIZZAXx are very important. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Vaako Horizon
Casual Slackers Daily Operations
31
|
Posted - 2012.05.03 16:03:00 -
[456] - Quote
Typical, I get on SiSi just to discover that I dont have the ship nor the cash to buy the sip I wanted to try :P How often are characters sent to SiSi? can I request that the current char on SiSi be removed and then updated with the tranq one? :D :D :D |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:03:00 -
[457] - Quote
Hans Jagerblitzen wrote:Maz3r Rakum wrote: For FW to work it needs active players on each side. This mechanic will most likely just kill one side, and then the other side is left with nothing left to shoot, wt wise. If everyone on your team quits just like you, that's exactly what will happen. But that will be on the players, not on CCP. I think you disrespect your faction by not giving them any credit and assuming they'll all bail the minute things become more challenging. I'm sure there are many Amarr who are willing to fight against the odds. And if not, than they deserve to lose their space. v0v.
Hans I do *not* think you are just glad about this just because minmatar will win. But I do think minmatar have had the upperhand for so long you have forgotten what its like to be the underdog. These proposals of giving more time to flip a system and locking out the losing side all favor those who are already favorites.
If you think I am going to start thowing my ships away at minmatar blobs sitting in the frontline systems, for some sort of rp "Yay amarr" reasoning, you are mistaken.
Quote:You've mentioned "wait and see". Why would I want to stick around in a feature that at least in my opinion ruins the sandbox.
Cause its just your opinion that it ruins the sandbox, you don't know any better than me exactly how this will turn out. There are far too many variables, and you underestimate the resiliency and resolve of Faction Warfare pilots..[/quote]
Its not that hard to figure some of this out. Gee when they nerfed mission loot and drone loot, minerals increased in price. Who would have guessed?
But limiting were we dock tends to force fights to limitted numbers of systems. This means the blob knows where it needs to be. Forcing longer times to accomplish anything means the blob will have time to form up and undue anything a small gang tries to accomplish. This is not rocket science or speculation.
Sure perhaps some new players who like the null sec game will come in and start doing this blob pvp. Thats fine for them. I'm not interested.
Quote:I'll probably ubsub my accounts over this one feature that no one wants besides our supposed savior of a CSM Hans.
If you think this is a change I've been championing, that clearly you haven't been reading a single thing I've said. I've been opposed to lockout consistently from the beginning. Once I realized that CCP was adamant about this feature being implemented, the focus shifted to making it as sensible as possible, and I think we've done a good job of putting this consequence into a reasonable context.[/quote]
You have been repeatedly defending this decision in this thread by saying its what "many players want." You admit *most* faction war players do not want this, but you usually leave that out and just say "many players want this."
If you were posting "most players do not want this" as much as you were posting the misleading "many players want this" then people wouldn't be so confused where you stand.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Ranger 1
Ranger Corp
1787
|
Posted - 2012.05.03 16:05:00 -
[458] - Quote
Lets focus in on the docking rights issue, as this seems to be the core of many complaints and misconceptions.
Scenario 1:
I am the underdog with fewer pilots at my disposal, and a larger force comes into a system I hold.
Do I want the larger force to be able to dock and easily set up shop there?
Absolutely not, I want to be able to dock and I want to make this larger fleets life as difficult as possible. This forces the larger fleet to either base out of a limited POS or move it's pilots continually back and forth to their base of operations. This situation creates "stragglers" that do not stick with the main fleet when they wish to log off or what not, easy pickings for the smaller force.
My main worry is having my forces camped into the station, but that danger would be the same (actually more so) if the large aggressor could simply dock up to resupply or for individual pilots to log off in.
Scenario 2:
I am the underdog with few pilots at my disposal, and I wish to take a system away from a larger force.
Do I have a need to dock in the target system, and do I even want to?
Not really. Docking up your smaller force will only get them camped in and unable to harrass the enemy. Your smaller fleets advantage is that it is more mobile and easier to hold together.
In this situation you need your pilots out in space, continually seeking smaller groups that you can focus on and avoiding being trapped and/or overwhelmed. Movement and mobility are your friend and work against the large and more cumbersome force. If you need a POS to stage out of that is easily accomplished, and your fleet is in a far better position to withdraw enmass for resupply when needed.
These are things you need to consider before you dismiss restricted docking. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Silly Slot
Phoenix Evolved Part Duo
9
|
Posted - 2012.05.03 16:07:00 -
[459] - Quote
Cearain wrote:Silly Slot wrote:Cearain wrote: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained.
2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
and your solution to this would be....... i hear no recommendations, the big complaint was no consequences for taking systems, i mean ya you have the system but you can still dock there even though another faction took that system... i mean if CCP was adding station bashing to lowsec THEN i'd say they were going a bit screw loose, but this is a simple ability to flip system and deny rights to give the owner of the system a perk, its much easier to flip a system in FW than in Nullsec even in the new system. The solution is obvious. Allow docking and decrease the timers so smaller gangs can have an impact. This will mean large blobs won't be fast enough to react to threats everywhere throughout the faction war region and small gangs can accomplish something. Players will be able to coodinate attacks thoughout the faction war region and not just on the frontline systems. Even if the defenders have more numbers they may have to send fleets the same size as the attacking force due to the urgency to defend at that time in those ship types. This will make faction war more fast paced and dynamic than the blobby and slow sov null sec. Keep some consequences of course. Maybe make station guns start to fire in systems occupied or whatever. I agree with allot of the changes in this expansion in that regard.
its eve lol 24 hours to flip a system is pretty frigging quick actually, hell customs offices tend to be longer lol |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1115
|
Posted - 2012.05.03 16:14:00 -
[460] - Quote
Lapine Davion wrote:Grey Stormshadow wrote:CCP Goliath wrote:Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. Yea well after neocom fiasco the expectations are where they are. To be honest I will be blown away if the improvements I recommended to it or to this new unified inventory will ever make it to the tranq, but at least have done my part again and told what it takes to upgrade half finished product to finished state. I am too sorry that it has to be this way, but as the history has proven - issues which are not "liked" get buried under silence and ignored till forgotten. This is one of those times again where we players roll dice in here whether we shall get nice new inventory or half baked pie once again. There is no way to tell before the patch day. Perhaps after this you reopen the neocom and finish that too? No? How predictable. The opinions of Grey Stormshadow of xXPIZZAXx are very important. Pizza is the answer for worlds hunger and Grey Stormshadow opinion is sponsored by ponies. Never underestimate the ponies.
Get |
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OlRotGut
17
|
Posted - 2012.05.03 16:15:00 -
[461] - Quote
Confirming a FPS hit with the new missile launcher's and effects. I figure this is unavoidable; however I am just letting it be known I experience it as well.
New inventory and graphics for missiles look amazing. Is there an easier way to see "bombs" though? Sometimes I dont even see them explode, etc.
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:16:00 -
[462] - Quote
Ranger 1 wrote:Quote:1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectively 1: I can see the point you are driving at, a fast system flip means that smaller gangs can flip a system more easily and make for a more dynamic battlefield. This is a good thing, but also you need to realize that it also makes it easier for you to have resources trapped in those stations.
Don't have resources trapped in stations at all and people will be able to use those resources to fight.
Ranger 1 wrote: Also, a longer flip time can work in the favor of those that are outnumbered. It is more difficult to keep a large fleet together for an extended period of time than it is to keep a small one together. All the smaller fleet needs (depending on the details of the mechanics involved) is an opening of time where they have an advantage (numerically or otherwise) to disrupt the efforts of the larger force. The devil will be in the details.
You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.
You try to argue it will be better for the smaller side to have a longer timer because of some undisclosed detail? Not really persuasive.
Ranger 1 wrote: 2: Not being able to dock in a system controlled by the enemy not only makes sense, you also really (really) need to understand that the ability to dock favors those wishing to move larger fleets into an area. it provides a staging area for them that smaller fleets don't have as much need for. Restricted docking works in favor of the underdog, and encourages smaller, faster fleets..
Go ahead and throw your smaller fleet in a fw plex against the bigger fleet. See how your smaller size works to your advantage. I will wait to see the battle reports.
Ranger 1 wrote: 3: Obviously you need to have control over the space you wish to upgrade and make more civilized from your point of view. Anything else would be highly illogical.
We will know more when all the fine details of the process come to light. I have a feeling that you are going to find that many (if not all) of your arguments end up in "cutting off your nose to spite your face".
Yeah this is the same sort of paradigm eve so often turns to. Here is a good post from someone in faction war that explains not everything has to be that way:
https://forums.eveonline.com/default.aspx?g=posts&t=99578&find=unread Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:19:00 -
[463] - Quote
Silly Slot wrote:
its eve lol 24 hours to flip a system is pretty frigging quick actually, hell customs offices tend to be longer lol
Yeah if everything in eve currently takes a long time to accomplish lets make sure every new expansion continues that.
That way we will make sure there are not new ways to play the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Brunaburh
Aurora Security
36
|
Posted - 2012.05.03 16:23:00 -
[464] - Quote
Cearain wrote:Ranger 1 wrote:Rara Yariza wrote:Ranger 1 wrote:
...HURFBLURF I DONT KNOW WHAT IM TALKING ABOUT...
It will promote blobbing, it will hinder roaming gangs, it will be a grindfest. Anyone can see that. If that was a troll then well played, but if not.. haha, oh wow. Lowsec should not be more like 0.0. You do realize that no matter how many times you say something, it does'nt make it any more true. Lets take an easy one. Explain to me just how not being able to dock in the target system will hinder roaming gangs. I'll wait. 1) It will be easier for a larger force to trap and attack your gang. 2) It will be harder to wait out gcc 3) I have to build in more time for my game play to go several jumps back to where I can dock everytime I roam. (or I will need to gimp my fit with a cloak) The first and the third reasons are the main reasons I do not roam in null sec.
I'm sorry, when did you start getting GCC for attacking the opposing faction?
As for your other arguments against Ranger 1: 1: So if they bring a superior force, your solution is to dock up and log, because that's quality gameplay? And you don't like roaming in nullsec because you can't dock up like a little girl when the bad man comes out to fight back? This doesn't kill roaming gangs, but it does kill bad FCs who can't lead a good gang.
3: Waah? OMG I have to take 5 extra minutes after my roam to find a safe station to dock in. Or, conversely, I use intel and logic to plan a roam, and have a return destination in mind before I start.
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Hrett
Quantum Cats Syndicate Villore Accords
69
|
Posted - 2012.05.03 16:27:00 -
[465] - Quote
If CCP or anyone cares to see it, here is a long discussion by FW corps on the issue:
Discussion by FacWar corps |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:28:00 -
[466] - Quote
Ranger 1 wrote:Lets focus in on the docking rights issue, as this seems to be the core of many complaints and misconceptions.
.... Scenario 2:
I am the underdog with fewer pilots at my disposal, and I wish to take a system away from a larger force.
Do I have a need to dock in the target system, and do I even want to?
Not really. Docking up your smaller force will only get them camped in and unable to harrass the enemy. Your smaller fleets advantage is that it is more mobile and easier to hold together.
In this situation you need your pilots out in space, continually seeking smaller groups that you can focus on and avoiding being trapped and/or overwhelmed. Movement and mobility are your friend and work against the large and more cumbersome force. If you need a POS to stage out of that is easily accomplished, and your fleet is in a far better position to withdraw enmass for resupply when needed.
These are things you need to consider before you dismiss restricted docking.
FW plexes are hull restricted. Minors take destroyer and down. Medium takes t1 cuiser and down. etc. So if you are on the weaker side and you want to plex you would be able to pick a system and store different sized ships deep in some back water. When the enemy eventually forms up its blob to protect one sort of plex (say a minor plex that allows destroyers and down) You could, thanks to your planning and coodination, immediately jump into cruisers and run mediums or bcs/bs and run majors.
Now if your enemy is nothing but a bunch of lemmings who do nothing but form a blob at a base and then go roaming they will have to go several jumps and try to reship. If on the other hand they are a group that can easilly do a pick up gang and has stuff spread out over the system they will likely be able to bring something you can fight before the timers run.
If there is some sort of sense of urgency thanks to shorter timers that larger fleet might engage with equal numbers. If ther is no sense of urgency they will just wait until everyone gets in the right ships and they wonder back to easilly undo everythign you accomplished. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ranger 1
Ranger Corp
1787
|
Posted - 2012.05.03 16:33:00 -
[467] - Quote
Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system.
Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.
I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2292
|
Posted - 2012.05.03 16:35:00 -
[468] - Quote
Cearain wrote: If you were posting "most players do not want this" as much as you were posting the misleading "many players want this" then people wouldn't be so confused where you stand.
I don't see what's so confusing about where I stand, Its been the exact same thing I've said since before this change was even announced at Fan Fest.
I've already conceded that this is not what *most* players want, and that it is not what I personally wanted. Unfortunately (or fortunately, depending on your perspective) CCP does not just let players vote on every single feature change. Sometimes the developers feel strongly about a change, and will implement it against popular appeal. Any anger and disappointment in me for the way this has turned out is completely misplaced.
As for accusations of my loss of neutrality, I don't know what anyone expects me to do in this situation. Should I be obligated to quit my corp, alliance, and faction just to have a better perspective on the situation? Is it my personal fault that the faction I've fought for my entire EVE career happens to be on the winning side when these changes go into effect?
I've put a lot of time into providing feedback to CCP warning them about the sheer number of advantages they are giving to the winner all at once. I warned them about the need for players to want to stick to their factions despite some inconvenient consequences, and worked hard to mitigate the effects of the station lockout change that I have consistently opposed. I've talked about the long term benefits of having elasticity built into Faction Warfare, so that the predictions you are making do not come to pass. Your suggestion that I've somehow lost touch with what this will mean for the underdog runs contrary to everything I've said to the developers. All I'm asking for is a bit of good sportsmanship from the Faction Warfare community, for pilots to rise to a challenge, and for players to actually observe how the war plays out on Tranquility before declaring that Faction Warfare is somehow ruined.
We can argue about what may happen to the Faction Warfare scene all day Cearain, but this really isn't the thread for that. Feel free to continue posting speculative arguments in other Faction Warfare threads, this thread is for SiSi feedback.
Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 16:51:00 -
[469] - Quote
Ranger 1 wrote:Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list..
I couldn't tell any difference in plexing when I went to sisi except: 1) it gave lp 2) the rats *may* have been a bit weaker 3) I think I got a better tag from a cruiser wreck than what I am used to getting.
Ranger 1 wrote: I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.
Please come out and show our fw fcs how to plex, you big brave null sec hero. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
26
|
Posted - 2012.05.03 17:04:00 -
[470] - Quote
Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do.
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Ranger 1
Ranger Corp
1788
|
Posted - 2012.05.03 17:06:00 -
[471] - Quote
Cearain wrote:Ranger 1 wrote:Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.. I couldn't tell any difference in plexing when I went to sisi except: 1) it gave lp 2) the rats *may* have been a bit weaker 3) I think I got a better tag from a cruiser wreck than what I am used to getting. Ranger 1 wrote: I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.
Please come out and show our fw fcs how to plex, you big brave null sec hero.
Not much into plexing thank you. I'm more into removing the enemies ability and/or desire to do so in an area I wish to control.
Once that is accomplished, everything else becomes much simpler.
In other words, your focus should be on beating the other players and controlling that space in "fact", not gaming the system.
Now lets follow the advice given and let this thread focus on the issues at hand. FW threads aplenty will rise in the near future to discuss the details after the blog. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Gabriel Darkefyre
Shadows Of The Federation Drunk 'n' Disorderly
6
|
Posted - 2012.05.03 17:10:00 -
[472] - Quote
CCP RubberBAND wrote: 2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW
Not bad, right up to the part where the Rewards from upgrading systems would be available to anyone, not just to the Militia who has upgraded the system.
If someone wants to gain the Rewards from that then they should have to accept the Risk of being part of an FW Militia to do so. Neutrals should have the standard costs.
For the record, on the station lockout issue, it's a terrible idea. Preventing use of the Station Services would be sufficient as a penalty for losing a system. So, No Repairing, No Clone Upgrades, No new Market Orders or amending existing ones, No new Science / Industry Jobs, No Insurance etc. |
Maz3r Rakum
The Imperial Fedaykin
16
|
Posted - 2012.05.03 17:17:00 -
[473] - Quote
CCP RubberBAND wrote:Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do.
Keep up the good "work" on FW. Your work will kill FW. |
Trendafil
Wolfsbrigade Lost Obsession
0
|
Posted - 2012.05.03 17:18:00 -
[474] - Quote
Some feedback/suggestions
Plexing
The new system is exploitable, allowing for seamless grinding in lower populated time zones. Its not exactly a secret that most people or corps have alts in the opposing faction and with the new mechanic of preventing new spawns this negates the challenge of taking a plex. Payouts for plexing are low compared to the cost for system upgrade and the time it takes for those upgrades to be taken down by the opposing faction.
Suggestion on plexing: 1: Remove all npcs from fw plexe, pilots will find a way to avoid them by exploiting any system that would be introduced 2: Add new type of plex or increase the number of unrestricted plexes to promote larger scale fights 3: Increase the drop of fw tags from mission npcs to make up for the removed source of these items
System control
By adding stakes to faction warfare and removing the major benefits of participating the game mechanic is less appealing and would be less likely to be stepping stone for anything or desired place to be in space. As i do agree that adding the risk factor the game will be more real, i see no point for me having anything but alts (at best) there.
Suggestion: 1: Change any of the existing bonuses for upgreading a system or add new one that will increase the the hitpoings and dammage of all faction npc in that system. This will make missioning in that system harder for enemy militia and more risky. 2: Add a reinforcement timer to the bunker once its vulnerable, so both sides have time for proper fleets 3: Add as system control reward increment of agent LP payout by 5% per level
LP store
The prices for the faction LP store on sisi put navy ships above the price for their pirate counterparts. Even though adding adding items that can be aquired only via fw lp is a possitive change this does not make up it.
Sugestion: Adjust prices at the FW lp store to better reflect the quality of the items sold
New modules
Please seed those on the market so we can test them
Regards, Trend |
Maz3r Rakum
The Imperial Fedaykin
16
|
Posted - 2012.05.03 17:24:00 -
[475] - Quote
@CCP
What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion. |
Ranger 1
Ranger Corp
1788
|
Posted - 2012.05.03 17:28:00 -
[476] - Quote
Quote:LP store
The prices for the faction LP store on sisi put navy ships above the price for their pirate counterparts. Even though adding adding items that can be aquired only via fw lp is a possitive change this does not make up it.
Sugestion: Adjust prices at the FW lp store to better reflect the quality of the items sold
Apparently right now prices on SiSi are unmodified by actions taken by your faction. It seems that in the future those price points will be determined by player actions. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Einar Matveinen
nXo Intrepid Crossing
12
|
Posted - 2012.05.03 17:30:00 -
[477] - Quote
Carthum conglomerate ships have Sarum family logos.
Khanid ships have correct Khanid logos.
Viziam have Ardishapur family logos.
Is there any reason for this change in the logical TII painting scheme? (CreoDron ships hace CreoDron logos, Lai Dai ships have Lai Dai logos and so on...). |
Ranger 1
Ranger Corp
1788
|
Posted - 2012.05.03 17:30:00 -
[478] - Quote
Maz3r Rakum wrote:@CCP
What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion.
Economic pressures begin to encourage people to participate on the side of the losing faction. I believe that there should probalby be more incentives along this line than Data Cores, but that's the general idea. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Cearain
Imperial Outlaws
363
|
Posted - 2012.05.03 17:33:00 -
[479] - Quote
Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:Quote:You don't understand how plexing works. If i can bring 30 thrashers and the other side can only bring 15 then so long as I have time I will be able to prevent them from flipping the system. Actually, I understand that many of the important mechanics in FW are going to change... and that how plexing works may very well be on that list.. I couldn't tell any difference in plexing when I went to sisi except: 1) it gave lp 2) the rats *may* have been a bit weaker 3) I think I got a better tag from a cruiser wreck than what I am used to getting. Ranger 1 wrote: I also understand asymetrical warfare, and apparently it is an alien concept to Faction Warfare FC's.
Please come out and show our fw fcs how to plex, you big brave null sec hero. Not much into plexing thank you. I'm more into removing the enemies ability and/or desire to do so in an area I wish to control. Once that is accomplished, everything else becomes much simpler. In other words, your focus should be on beating the other players and controlling that space in "fact", not gaming the system..
Really? Thanks for telling me what i should do. Can you maybe write a guide for me. I know you said you don't do plexing, but your such a brilliant null sec player, I am sure I have allot more to learn from you about it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Miss Yanumano
Science and Trade Institute Caldari State
23
|
Posted - 2012.05.03 17:34:00 -
[480] - Quote
When the game crashes on Singularity, is any action required of me to make sure CCP gets the information? (I've had several anomalous crashes on SiSi while flying in space, instant CTD with a message that the game have stopped working) |
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Cearain
Imperial Outlaws
364
|
Posted - 2012.05.03 17:35:00 -
[481] - Quote
Ranger 1 wrote:Maz3r Rakum wrote:@CCP
What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion. Economic pressures begin to encourage people to participate on the side of the losing faction. I believe that there should probalby be more incentives along this line than Data Cores, but that's the general idea.
At best this will mean the losing militia will have an incentive to carebear. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Maz3r Rakum
The Imperial Fedaykin
16
|
Posted - 2012.05.03 17:39:00 -
[482] - Quote
Ranger 1 wrote:Maz3r Rakum wrote:@CCP
What are you guys going to do WHEN one side has all of their systems taken? Keep up the good work, and thinking through your new features to their inevitable conclusion. Economic pressures begin to encourage people to participate on the side of the losing faction. I believe that there should probalby be more incentives along this line than Data Cores, but that's the general idea.
Economic pressures? We are not talking about control over techmoons here. FW LP as it is right now isn't worth much, and all LP stores are not created equal.
What CCP needs to do is create mechanisms to promote a status quo per se, to encourage people to want to join a weaker side. |
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CCP Goliath
C C P C C P Alliance
400
|
Posted - 2012.05.03 17:50:00 -
[483] - Quote
Miss Yanumano wrote:When the game crashes on Singularity, is any action required of me to make sure CCP gets the information? (I've had several anomalous crashes on SiSi while flying in space, instant CTD with a message that the game have stopped working)
For one off crashes our crash logger will be enough there so you need take no action. If you find a reproducable crash it is of paramount importance to let us know how you reproduced it. CCP Goliath | QA Director | @CCP_Goliath |
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Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.03 18:01:00 -
[484] - Quote
OK Time for some serious feedback hope you are reading this Hans.
In regards to the Faction War changes:
1-The changes to Sov Upgrades sound like a good start as I can see CCP wanting to ease us into it (the upgrade concept that is). That being said the first two mention
1-a-Reduction in costs of Clone facilities. I am not sure about the exact numbers but the amount of times a true faction warfare pilot gets podded is pretty low as opposed to nullsec with all the bubbles etc. Granted I have derped a few times the past two months to sebo thrashers and got podded but this is usually the exception not the general rule. In other words it is not that big of an upgrade and I seriously doubt much ppl would donate isk to upgrade this feature as the prevailing thought will be 'whoever gets podded deserves the penalty' among the FW community. So to sum it up I think it will be a rarely used if not never used feature.
1-b-The extra manufacturing slot. Hmmm what can I say in my opinion there is really never a shortage of manu slots in lowsec systems to begin with so adding an extra on to the 20 already available will not be something I would consider donating my LP for. Agreed there will be a few exceptions as a few pvp corps have manu back bones to produce expendable ships for their corp (t1 frigates dessies and t1 cruisers etc.) I don't see this as a REAL benefit. Perhaps a SERIOUS consideration of an extra research slot as that is something that is EXTREMELY precious and scarce would be a better option in my opinion.
In regards to the ppl screaming about being locked out of station I think they should just HTFU it is not like nullsec where you will be facing a Pandemic Legion Titan blob absolutely killing your hopes of ever docking or coming back to your space. Besides ppl should spread out their assets anyway in my case if I lose access to any one of my stations in lowsec no biggy I lost access to a few ships I never keep all my eggs in one basket. For capitol pilots I can see this being a concern but in the end it will only mean relocating capitals to less 'hot' systems as they are always movable with a few well placed cyno's anyway. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2294
|
Posted - 2012.05.03 18:05:00 -
[485] - Quote
Stalking Mantis wrote:OK Time for some serious feedback hope you are reading this Hans.
I certainly am! And thank you. Vice Secretary of the 7th Council of Stellar Management.
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GeeShizzle MacCloud
136
|
Posted - 2012.05.03 18:12:00 -
[486] - Quote
Maz3r Rakum wrote:CCP RubberBAND wrote:Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do. Keep up the good "work" on FW. Your work will kill FW.
Maz3r Rakum if u've got nothing constructive to say, or no explanation of your reasonings why u feel how u feel, then say nothing. |
Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 18:19:00 -
[487] - Quote
Hans Jagerblitzen wrote:Stalking Mantis wrote:OK Time for some serious feedback hope you are reading this Hans.
I certainly am! And thank you.
despite the Damars opinion which I respect .... Hans this changes are massive fail and u r proving u r not very independent CSM FW representative. Honestly proposed changes are massively promoting blobfests and number stronger parties (currently Minnies and Gals). Huge benefit of FW - small scale warfare in lowsec - got massive hit if these changes will become real as less blobing party will be forced out of lowsec.
ad Damar - I dont agree we will not be facing PL blobs .... I remember times when Caldari was dominating pipes, I rememeber times when Gals were rolling over us very very hard ... in case these rules will be up in these times there will be no more faction war.
ad CCP - u r changing it into sov nullsec ..... and many dont want it (we live in low because we dont want to be ****** up by blob terror in an empty wasteland) ... u wanna prove urself again like a company which does not care? Not everyone wants to live in ur time dilatated wet dreams.
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 18:32:00 -
[488] - Quote
Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? "
yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
MeBiatch
Republic University Minmatar Republic
321
|
Posted - 2012.05.03 18:40:00 -
[489] - Quote
umm i am stoked for the reduced clone thing... i just wish you moved faction warfare to pirate null sec so i could get cheep clones in null sec...
Please oh please ccp expand faction warfare to npc null sec... i will love you foreverz... promise... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2295
|
Posted - 2012.05.03 18:43:00 -
[490] - Quote
Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation? Vice Secretary of the 7th Council of Stellar Management.
|
|
ITTigerClawIK
Galactic Rangers
117
|
Posted - 2012.05.03 18:54:00 -
[491] - Quote
EDIT
Never mind found out that you can just click on the ships tab to get the old icon list... my appologies ^_^ |
Silly Slot
Phoenix Evolved Part Duo
12
|
Posted - 2012.05.03 19:07:00 -
[492] - Quote
Stalking Mantis wrote: 1-b-The extra manufacturing slot. Hmmm what can I say in my opinion there is really never a shortage of manu slots in lowsec systems to begin with so adding an extra on to the 20 already available will not be something I would consider donating my LP for. Agreed there will be a few exceptions as a few pvp corps have manu back bones to produce expendable ships for their corp (t1 frigates dessies and t1 cruisers etc.) I don't see this as a REAL benefit. Perhaps a SERIOUS consideration of an extra research slot as that is something that is EXTREMELY precious and scarce would be a better option in my opinion. --------------
I'd say add manufacturing and copy slots |
Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 19:19:00 -
[493] - Quote
Hans Jagerblitzen wrote:Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation?
considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
what we need changes which are neutral to all sides .... reason is simple FW allways lived in cycles ... this change is just hitting the ballance or option to reballance to place where it will not revive. Also it promotes blobery and is not properly thinked through.
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2297
|
Posted - 2012.05.03 19:47:00 -
[494] - Quote
Hidden Snake wrote: considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
" I am dubious about mechanics that revolve around pilot numbers specifically, as they can always be gamed by adding alts into another militia. However, one side capturing most or all of a given territory is an extremely likely scenario (its already happened).
-
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Also:
"Paired with enough other incentives that reward "total victory" by one faction or another, you essentially give the losing faction no way to fight back using the ships they've paid for. Do we really want to force all faction warfare pilots to base outside of the faction warfare zones? "
Your assertions that I'm somehow gaming this for my own benefit are ridiculous, and this is the last I'll answer to those accusations. I've been fighting for an elastic system that is fair to the losing side from the beginning, regardless of whether you're happy with the results. All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting.
Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances. Vice Secretary of the 7th Council of Stellar Management.
|
Seleene
Body Count Inc. Pandemic Legion
1564
|
Posted - 2012.05.03 19:53:00 -
[495] - Quote
Hidden Snake wrote:Hans Jagerblitzen wrote:Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation? considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
Are you actually serious with this tinfoil RP nonsense? Wait, don't answer that... you probably didn't think for more than three seconds before you made your post insulting one of the CSM's hardest working members. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Cearain
Imperial Outlaws
364
|
Posted - 2012.05.03 19:54:00 -
[496] - Quote
Hidden Snake wrote:Hans Jagerblitzen wrote:Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation? considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now). what we need changes which are neutral to all sides .... reason is simple FW allways lived in cycles ... this change is just hitting the ballance or option to reballance to place where it will not revive. Also it promotes blobery and is not properly thinked through.
Hans may have simply forgotten what its like to be the underdog in this war. But I really don't think he is purposefully trying to make mechanics that help the minmatar and gallente. These changes might help them right now but I don't think he is deliberately trying to help his own faction. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Cearain
Imperial Outlaws
364
|
Posted - 2012.05.03 20:10:00 -
[497] - Quote
Hans Jagerblitzen wrote: All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting.
Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances.
Sure lots of fw pilots are willing to try it before quitting. A lot more null sec pilots are pretty positive about it too. I'm sure you see all their positive comments about this too right?
That raises the question: what do you mean it might "fail." Fail for whom? Fail for null sec inclined players who like these sorts of mechanics? No those players will do fine. There will be big fleet fights with this sort of mechanic. Lots of people like big fleet fights and so it won't fail for them. Lots of people like the idea of putting in allot of effort and getting a big reward. They too will eat this up. This will be just like what they get and like in null sec.
The problem is those of us who don't want eve to be a second job and just want frequent quality small scale pvp will not do well with this no docking and long flip times. Eve will be a much less inviting game for us.
If you are in the first camp then keep cheering about these changes. If you are in the later camp then please keep pushing ccp in that direction. Even if you know they are going to force this down our throats. Even after they force it down our throats keep pushing for our style of play. Thats why we elected you.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.03 21:18:00 -
[498] - Quote
I thought the deny to dock was also applied in hign sec. It is not. A bit strange in a RP pow to be hunted in ennemy space (with a warning from above) and be able to dock in a station.
Ninja edit : you might say who cares about high-sec when you are in the FW ? "Hiding" ships in a high sec entrance could become the only way to avoid an extending front line and attack from behind. |
Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 21:28:00 -
[499] - Quote
Sutha Moliko wrote:I thought the deny to dock was also applied in hign sec. It is not. A bit strange in a RP pow to be hunted in ennemy space (with a warning from above) and be able to dock in a station.
Ninja edit : you might say who cares about high-sec when you are in the FW ? "Hiding" ships in a high sec entrance could become the only way to avoid an extending front line and attack from behind.
well i am considering Villore to be one of the safe systems :) IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
DJ N00B
National Order Of Bastards Yearning
4
|
Posted - 2012.05.03 21:32:00 -
[500] - Quote
just some quick feedback.
missles/launchers - From what I've seen so far the missile effects pretty good. I will say I'm not so hot on the missile explosions. It looks like just a bit of flame, not really an explosion. I've only used heavy missiles at this point. - The launchers look awesome. M - I have noticed a delay in the time from when hit the button to launch missiles to when I do actually launch. I haven't made a timed comparison but it does seem like it takes longer to kill things with this apparent delay.
Inventory management - overall not bad. it will take some getting used to. - the fact that your ship doesn't actually show up in your ships menu is odd. yes I know it's at the top, just seems weird. - I do like the drag and drop in the single window. It will make moving stuff around really easy with not having to use multiple windows. - Suggestion: there are times where multiple windows will be needed. I know you can open an inventory section by either using the shortcut key or right clicking it..... can you just make it so double clicking it will open up that section into a new window? - Suggestion: I'm not sure if this is part of the plan or not but can please make it so that we can set up separate "folders" or "sections" in our inventory. So for example, right now I have to use containers to keep my items separate. The issue here is A) I can't interact with items in a container like I can in the items window. ie, repackage items. B) containers have limited space.
that's all I got for now.
|
|
Ganthrithor
GoonWaffe Goonswarm Federation
283
|
Posted - 2012.05.03 21:32:00 -
[501] - Quote
@Punkturis and friends: I noticed that the "view" settings for your new (pretty) inventory UI are global. Would it be possible to make the settings so that specific tree items can be set to their own viewing mode?
IE, I personally prefer list mode for my items inventory, but large-icon mode for my ship hangar. Currently if I set the items tab to list, the hangar is also set to list, etc.
Nice job on the new UI overall! It's still slowing me down ATM but I'm sure as I get accustomed to clicking in the right places rather than sitting there going :hurrrrwhattt?: it will prove more efficient than the old system. |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 21:34:00 -
[502] - Quote
Seleene wrote:Hidden Snake wrote:Hans Jagerblitzen wrote:Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation? considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now). Are you actually serious with this tinfoil RP nonsense? Wait, don't answer that... you probably didn't think for more than three seconds before you made your post insulting one of the CSM's hardest working members. If you are mad blame CCP and make constructive suggestions; don't try to lay off several months worth of development on an elected CSM rep that's been on the job barely one month and is still doing his best to pass along the FW community's concerns.
you tell them! I vote for you, represent me! don't let CCP do anything but push forward based off of our testing the new system and giving feedback.
Killing a new change to FW based on fear and speculation is pointless. |
Hrett
Quantum Cats Syndicate Villore Accords
71
|
Posted - 2012.05.03 21:37:00 -
[503] - Quote
Someone from SiSi just said you have to capture numerous systems in a group before they all lock you out from docking. Is that true? Can someone clarify? Sounds interesting. |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 21:42:00 -
[504] - Quote
ahhh I'm going crazy!!!!
my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.
also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.
And it got canceled before it be tested. i will not let that happen again, but this time to FW.
also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"
These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.
Don't make me eve search up me and hilmars conversations on the forums before FW release! |
Prometheus Exenthal
mnemonic.
447
|
Posted - 2012.05.03 21:51:00 -
[505] - Quote
I think the only major things that really need to be discussed involve the tanking mods. The drone mod simply needs to be better (less fitting, more bonus), and the CPU rig needs to be balanced so we don't have people getting fits that shouldn't be possible (ie: cov-ops titans).
ARMOR ADAPTIVE HARDENER Simply put, it needs to be better. For starters, this module is only effective in small fights where the damage types are more concentrated as opposed to fleet fights. For this reason, these are never going to go on Capitals over a nice EANM.
With that said, the module needs to be more effective. The reason being is that this is a module that would act as your tertiary tank mod, for ships that would normally be plugging a small hole (ie: EM on T2 Gallente). It needs to be better because right now it's better to take your chances with a stacked EANM. The problem is that the adaptive module takes too long to react.
It has a 10 second cycle time and adjusts 1% into the respective spots per cycle. It takes far too much time it takes to adjust to a level that would exceed that of a stacked EANM or simply another active specific hardener.
For starters, I would give the module significantly more HP for overloading. It overheats WAY too fast, and right now it's so weak that it NEEDS to be overloaded. Next, I would say at least double the rate it adapts. Either by percentage OR by reducing the cycle time. The mod is simply too weak at the moment to be taken seriously, as it's pretty much useless on T1 ships.
ANCILLARY SHIELD BOOSTERS I'm hoping these are unfinished...
The first glaring problem is the reload time, and there are a couple reasons why. I know why you've picked 60 seconds. It makes sense that since the maximum you can squeeze in is 6 tiny (navy) charges, you would make the reload time a combined amount (6 x 10) of a normal injector. the problem with this method is that, in fights where active tanking is useful, you cap out WAY too fast, and fights generally don't last much longer than 2 minutes or so. That is a HUGE amount of time where you can't boost.
That brings us to the second issue with the reload time. This has less to do with the module, but more to do with the reload mechanic. You can't do anything during the 60 seconds. Once your module starts to reload you can't use your ships cap in the meantime. This is a big no-no as far as I'm concerned, and for obvious reasons will always* result in the ship exploding long before it finishes reloading and starts to tank again.
The next issue is the cap charges themselves. Right now there is no reason to use the larger cap charges unless you LIKE to reload for 60 seconds. The cap doesn't overflow into the capacitor, so for using something like 800s (2 or 3 navy), you need to reload after a few seconds and have effectively burned through 800 cap PER CYCLE. That's an expensive shield booster. If boosting with larger charges would overflow into the capacitor & we can keep boosting, using ships cap, during the reload THEN there would be a reason to use them. Right now, small charges are ahead by a mile and larger ones are useless.
Lastly, I was under the impression that these things would just be drinking fuel from your cargo and not need to be reloaded after a few cycles like they do now. The balancing factor being that they would drink cap way faster (which they do) than the traditional types. -áwww.promsrage.com |
Cearain
Imperial Outlaws
366
|
Posted - 2012.05.03 21:53:00 -
[506] - Quote
MotherMoon wrote:ahhh I'm going crazy!!!!
my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.
also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.
And it got canceled before it be tested. i will not let that happen again, but this time to FW.
also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"
These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.
Don't make me eve search up me and hilmars conversations on the forums before FW release!
Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again.
Anyway are we supposed to be talking about what is actually on sisi?
In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 21:54:00 -
[507] - Quote
before you make to much feedback take this into consideration *even though I can't test it >.<*
With the shield booster, you could fit one normal shield booster, and one of these new shield charges. I think that was the idea behind the reload time. it's not suppose to be a solo shield rep. |
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.03 21:58:00 -
[508] - Quote
Hans Jagerblitzen wrote:Hidden Snake wrote: considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from. " I am dubious about mechanics that revolve around pilot numbers specifically, as they can always be gamed by adding alts into another militia. However, one side capturing most or all of a given territory is an extremely likely scenario (its already happened).
-
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."Also: "Paired with enough other incentives that reward "total victory" by one faction or another, you essentially give the losing faction no way to fight back using the ships they've paid for. Do we really want to force all faction warfare pilots to base outside of the faction warfare zones? "Your assertions that I'm somehow gaming this for my own benefit are ridiculous, and this is the last I'll answer to those accusations. I've been fighting for an elastic system that is fair to the losing side from the beginning, regardless of whether you're happy with the results. All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting. Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances.
I strongly advise CCP to consider what was posted in post #128 of this thread to help balance the powers. https://forums.eveonline.com/default.aspx?g=posts&m=1231972#post1231972
Do excuse my old Caldari friends they are a paranoid race by default :P
|
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 21:59:00 -
[509] - Quote
Cearain wrote:MotherMoon wrote:ahhh I'm going crazy!!!!
my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.
also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.
And it got canceled before it be tested. i will not let that happen again, but this time to FW.
also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"
These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.
Don't make me eve search up me and hilmars conversations on the forums before FW release! Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. Anyway are we supposed to be talking about what is actually on sisi? In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock.
What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know.
we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that?
edit: one more thing.
" Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. "
Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad.
LETS TEST IT 1ST. |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 22:01:00 -
[510] - Quote
Stalking Mantis wrote:Hans Jagerblitzen wrote:Hidden Snake wrote: considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from. " I am dubious about mechanics that revolve around pilot numbers specifically, as they can always be gamed by adding alts into another militia. However, one side capturing most or all of a given territory is an extremely likely scenario (its already happened).
-
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."Also: "Paired with enough other incentives that reward "total victory" by one faction or another, you essentially give the losing faction no way to fight back using the ships they've paid for. Do we really want to force all faction warfare pilots to base outside of the faction warfare zones? "Your assertions that I'm somehow gaming this for my own benefit are ridiculous, and this is the last I'll answer to those accusations. I've been fighting for an elastic system that is fair to the losing side from the beginning, regardless of whether you're happy with the results. All I can do is share community feedback, the rest of the decision making is in CCP's hands. I'm just with the large number of FW pilots that are willing to TRY the new system before declaring it a failure and quitting. Saying "This is what we're getting regardless, lets try to have some fun with it and talk again when it actually fails" is not taking sides, its simply the most practical approach given the circumstances. I strongly advise CCP to consider what was posted in post #128 of this thread to help balance the powers. https://forums.eveonline.com/default.aspx?g=posts&m=1231972#post1231972Do excuse my old Caldari friends they are a paranoid race by default :P
Well thank you |
|
Maz3r Rakum
The Imperial Fedaykin
16
|
Posted - 2012.05.03 22:13:00 -
[511] - Quote
Quote:You have been denied access for the following reason: The Minmatar Republic denies access to Factional Warfare enemies. Either assist the Amarr Empire to capture this system or retire from the war.
How about I just un-subscribe my accounts?
|
Two step
Aperture Harmonics K162
1926
|
Posted - 2012.05.03 22:14:00 -
[512] - Quote
Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 22:40:00 -
[513] - Quote
Two step wrote:Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.
FW people live in low sec!
wake up guys ... locking systems is making **** quite problematic for other side because u get push into highsec. Nobody is interested in some sort of nullsec sov hybrid.
What is great on current state is that u can live in low sec and fight in low sec. I still support any occupancy changes, if they will allow me to revert them with some effort. This change is currently advocating overblobing and is promoting more numerous parties (currently Minnie and Gals).
Economical motivation means nothing if ocupants will overblob u and will have economical bonuses from their lp stores.
Also most of FW pilots are in it for PVP (scale not matter in this case). And you are sugesting major regulating mechanism will be some vague LP bonus. Sorry it is very strongly pointing to the fact that the changes are just quick pile of ideas (mostly from nullbears) and there is no conception for lowsec on table.
U can hit me for me hitting Hans ... but honestly ingame reponse i have from lowsec dwellers is quite positive to my arguments. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Cearain
Imperial Outlaws
371
|
Posted - 2012.05.03 22:47:00 -
[514] - Quote
MotherMoon wrote:Cearain wrote:MotherMoon wrote:ahhh I'm going crazy!!!!
my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.
also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.
And it got canceled before it be tested. i will not let that happen again, but this time to FW.
also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"
These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.
Don't make me eve search up me and hilmars conversations on the forums before FW release! Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. Anyway are we supposed to be talking about what is actually on sisi? In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock. What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know. we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that? edit: one more thing. " Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. " Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad. LETS TEST IT 1ST.
People left faction war for a variety of reasons. Bugs in the plexing mechanics that were long overdue to be fixed. The fact that much of the plexes could be run without any pvp was another. (remember ank saying she did over 100 plexes and never got a single pvp kill)
The notion that everyone left faction war because ccp never implemented a no docking rule is pretty crazy. Consequences yes people want consequences but this particular one was never popular.
No one is saying faction war should be entirely left alone. No one is saying the war shouldn't have consequences. I think the complaints are pretty squarely being placed on this no docking rule as being too violative of our casual small scale pvp attitiude.
I personally would like systems to flip more quickly but I don't claim to have any sort of majority on that issue. I think that aspect should be discussed more in depth. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 22:53:00 -
[515] - Quote
Maz3r Rakum wrote:Quote:You have been denied access for the following reason: The Minmatar Republic denies access to Factional Warfare enemies. Either assist the Amarr Empire to capture this system or retire from the war. How about I just un-subscribe my accounts?
Please quit over a bug on SiSi, please, so I can laugh. |
Ernst Stavro Blofeld
Hedion University Amarr Empire
0
|
Posted - 2012.05.03 22:56:00 -
[516] - Quote
I noticd that with the heavy missile launcher there are two 'bays' per launcher. With the animation I see the missile leaving one bay with it's trail, but I also see some sort of flare from the other bay. The should be from the same one. |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 22:57:00 -
[517] - Quote
Cearain wrote:MotherMoon wrote:Cearain wrote:MotherMoon wrote:ahhh I'm going crazy!!!!
my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.
also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.
And it got canceled before it be tested. i will not let that happen again, but this time to FW.
also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"
These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.
Don't make me eve search up me and hilmars conversations on the forums before FW release! Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. Anyway are we supposed to be talking about what is actually on sisi? In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock. What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know. we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that? edit: one more thing. " Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. " Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad. LETS TEST IT 1ST. People left faction war for a variety of reasons. Bugs in the plexing mechanics that were long overdue to be fixed. The fact that much of the plexes could be run without any pvp was another. (remember ank saying she did over 100 plexes and never got a single pvp kill) The notion that everyone left faction war because ccp never implemented ANYTHING IN THE PAST THREE YEARS, and everyone got sick of nothing changing is pretty crazy.
Fixed it for you since you were trying to put words in my mouth. |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 22:59:00 -
[518] - Quote
Two step wrote:Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.
Hey that was my idea! guess great minds think alike. |
Cearain
Imperial Outlaws
371
|
Posted - 2012.05.03 23:03:00 -
[519] - Quote
Two step wrote:Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.
I don't think everyone in faction war should give up on hans not by a long shot.
2 step what you are talking about is really the age old problem for faction war. Are we to give lp increases for losing? On the other hand if all the rewards go to to the winners than new people will just join the winning team - who is going to join the lower paying militia?
This is why this is a somewhat delicate matter unlike with player owned null sec alliances. Sure you can give the winner everything in that case.
Some things have been brought up in the past on this:
1) have the militias all have valuable items that are only in their lp store. So for example if amarr plates weren't useless (and more or less the same as the gallente ones) then as the amarr numbers dwindled those would rise in value as would the amarr lp.
2) The data core idea is sort of the same idea as this
But the problem with these things are they are mostly limited to pve activities. You can just use a pve alt to get these lp. Moreover to the extent you give lp for pvp kills and that lp reaches a very high value then you will just have people killing their own alts.
Anyway there is allot that can be said on this topic. But the bottom line is the consequences in faction war can't be too direct and severe. There can be consequences and they can be really nice just not too direct and severe.
Indirect consequences, I think, would be awesome. For example I always like the idea that every month a system is owned by one faction there is say a one peercent chance an station owned by a corp affiated with the sov owners enemy will be sold to one friendly with the sov owner.
Anyway Hans has a good handle on this I trust his judgment here. I am just not sure if ccp will listen to him. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Cearain
Imperial Outlaws
371
|
Posted - 2012.05.03 23:04:00 -
[520] - Quote
MotherMoon wrote:Cearain wrote:MotherMoon wrote:Cearain wrote:MotherMoon wrote:ahhh I'm going crazy!!!!
my new laptops GPU seem to have broken the same day as these changes go live. FFFFFFFF after three years I finally have a reason to log in, and I can't lol.
also this thread reminds me of people hating the NEO NEO COM. which is now in the game, and no one has a problem with it. BUT at the time there was people yelling off the rooftops that the neo neo com was going to ruin eve, and it was such a bad UI that it should burn in a fire.
And it got canceled before it be tested. i will not let that happen again, but this time to FW.
also like the neo neocom *which is awesome btw* people try to say "no one asked for this ccp the UI is fine! no one is complaining about your UI!" or" no one was complaining about FW, don't fix what isn't broken!"
These people must have lost part of their braincells. People have been asking for these change for years. I for one will not fight CCP for finally giving FW some attention, when I've been fighting for FW before it was even released.
Don't make me eve search up me and hilmars conversations on the forums before FW release! Your conversation with hilmar will likely only yield you asking for this change. Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. Anyway are we supposed to be talking about what is actually on sisi? In that case, yes I was on sisi, and although I am in the amarr militia my own militia's station wouldn't let me dock. What are you taking about? my conversation with hilmar was asking where FW was when it's release date had been pushed back a year. And talking about how it will get supported and patched by a small team after release until the system was polished. I am on your side you know. we shouldn't try to cancel the change until it's tested, what so hard for you to understand about that? edit: one more thing. " Most in faction war have always been against this no docking rule. It has come up allot and it gets shot down again and again. " Yeah because only 10% of FW original population are even left. WE all left , or became inactive. The only people left must really like the current system to still be defending it, but you can't argue with the fact that FW has lost it's popularity. In a way I guess ccp should of expected this. By abandoning the feature a lot of players left *70-80% of us* and the only ones left now see it as thier game. And obviously everyone left doesn't like the changes. That doesn't make the changes bad. LETS TEST IT 1ST. People left faction war for a variety of reasons. Bugs in the plexing mechanics that were long overdue to be fixed. The fact that much of the plexes could be run without any pvp was another. (remember ank saying she did over 100 plexes and never got a single pvp kill) The notion that everyone left faction war because ccp never implemented ANYTHING IN THE PAST THREE YEARS, and everyone got sick of nothing changing is pretty crazy. Fixed it for you since you were trying to put words in my mouth.
Well then you agree we don't need the no docking rule? Because that is what is causing most of the problems here. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
Lyrrashae
Crushed Ambitions Reckless Ambition
313
|
Posted - 2012.05.03 23:10:00 -
[521] - Quote
Errrm...Apropos nothing else whatsoever:
The ability on SiSi of tracking disruptors to affect missile explosion-radii:
Flush this down the deepest, stinkiest toilet you can find.
Like, immediately.
Missiles don't need nerfing despite what all these puling crybears infesting these forums would have you believe, or do CCP's own damned devs not understand how missiles--using the effing formula they invented!--self-balance in actual combat if, among other factors, the target is moving, at all?
And what affects delayed damage on target can have on a fight?
And the cycle-time + stacking penalties (which should be there, just so we're clear--but ask any PvE Golem pilot about those) of target painters, especially given the delayed arrival of damage-on-target?
If you keep this, then either buff Target-painting, or rework the base-stats for explosion radius, and especially explosion-velocity for larger missiles (the latter of which needs to happen regardless. Some people might actually want capital-size missiles to be more than a joke for anything other than structure-bashing.). Braaaaaaaiiin... |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 23:21:00 -
[522] - Quote
well I really wanted to wait to get on the tst server but the mechanics is broken right now and I feel like leaving some more constructive feedback.
Step 1 Make all stations 100% dockable for everyone
Step2 When a side takes all of the systems within a constellation, Then the stations are locked down.
Step3 The stations are now owned by the ammar/minmatar governments , and during a time of war they choose to limit all players in eve online from using all of the station services based on that players standings towards ammar.
So even if your not involved in FW, you will have to pay double repairs fees, be locked out of station services and such, as long as the ammar FW hold every system in the constellation.
Step4 Automatic roles based on Rank in FW.
So FW has this 10 tier system of rankings. Why not tie this into FW? Now my idea would be to tie this into the idea that a rank 5 player gets 100% normal access like any player would have at any normal station. This means if your in FW for the ammar side, but only just joined so your a rank spy, you wil have very very limited access. If you want the benefits, you'll have to go out and get some PvP kills and actually help your side before your considered worthy for the benefits of holding a system.
While the meta game spying thing would still exist, this would stop people from just rolling random alts, as you'd have to roll that alt, and then actually do something to aid the Side you've joined before gaining the benefits and access to the system.
So for instance a rank 3 minmatar militia player would still have to pay higher taxes on repairs and market transactions while in a system the minmatar militia control.
While a non FW players who has allways lived around minmatar space but isn't in FW would still be able to access the station. However in a minmatar controlled constellation, even non FW players would be unable to dock without at least a 0.2 standings towards minmatar. And then get hit with high charges for using the market/other services.
Once you hit rank 5 you level out, and from there you start to gain benefits. Rank 10 players having the higher reward for controlling systems. Which, honestly, isn't very hard to get to rank 10, so calm down spy players. you'll still be able to make your way up the ranks so you can back stab everyone by giving away tactical information to your allies in the Ammar.
Also by making this harder to do, spying I mean, it make it more fun to infiltrate the enemy with an alt and earn your way up by killing your old team mates in battle.
Factional warfare would be awesome if it was a constellation based system that doesn't care if your in FW or not. And there is lots of space out there, the players that aren't in FW can move out or deal with the new opportunities this could bring. Any constellations not 10% owned by a side on the other hand would act like normal low sec.
Meaning if some pirates don't want to kicked out of thier space, they too are now puled into the war. Fighting to keep either side from wining the whole system. Effectively turning FW into a 3 way war. The minmatar, the Ammar, and the Locals, caught in the middle. |
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 23:22:00 -
[523] - Quote
Lyrrashae wrote:Errrm...Apropos nothing else whatsoever:
The ability on SiSi of tracking disruptors to affect missile explosion-radii:
Flush this down the deepest, stinkiest toilet you can find.
Like, immediately.
Missiles don't need nerfing despite what all these puling crybears infesting these forums would have you believe, or do CCP's own damned devs not understand how missiles--using the effing formula they invented!--self-balance in actual combat if, among other factors, the target is moving, at all?
And what affects delayed damage on target can have on a fight?
And the cycle-time + stacking penalties (which should be there, just so we're clear--but ask any PvE Golem pilot about those) of target painters, especially given the delayed arrival of damage-on-target?
If you keep this, then either buff Target-painting, or rework the base-stats for explosion radius, and especially explosion-velocity for larger missiles (the latter of which needs to happen regardless. Some people might actually want capital-size missiles to be more than a joke for anything other than structure-bashing.).
I'm all for a target painting buff. but otherwise yes. what he said. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2302
|
Posted - 2012.05.03 23:31:00 -
[524] - Quote
MotherMoon wrote:well I really wanted to wait to get on the tst server but the mechanics is broken right now and I feel like leaving some more constructive feedback.
Some nice ideas, but they're not feedback. Feedback is your reaction to specific content on SiSi, this is a lot of "do this instead" stuff that is really too late for the Inferno release, but might be usable in the next FW expansion in the winter.
I encourage the FW community to keep things focused in this thread, its not fair to all the other players who are here to actually help the devs figure out whats working and broken on the test server.
Vice Secretary of the 7th Council of Stellar Management.
|
MotherMoon
Native Freshfood Minmatar Republic
598
|
Posted - 2012.05.03 23:49:00 -
[525] - Quote
Hans Jagerblitzen wrote:MotherMoon wrote:well I really wanted to wait to get on the tst server but the mechanics is broken right now and I feel like leaving some more constructive feedback.
Some nice ideas, but they're not feedback. Feedback is your reaction to specific content on SiSi, this is a lot of "do this instead" stuff that is really too late for the Inferno release, but might be usable in the next FW expansion in the winter. I encourage the FW community to keep things focused in this thread, its not fair to all the other players who are here to actually help the devs figure out whats working and broken on the test server.
understood. Guess it's hard since the changes don't seem to be fully put in place yet. I'll wait for sisi tp be fully updated, post feedback on what we will have.
Understand us FW people have waiting 3 years for.. well... anything. And I think a lot of us worry this is it. And we won't get the winter expansion, or even another pass at what's going live on TQ in a few weeks for another 2-3 years.
However if you guys want us to keep it bit more focused, please promise you'll keep the flame to CCPs toes? Tell them the changes on SiSi are a 1st step but feel unfinished and they can't just put us off for another 3 years. As long as someone in the CSM promises to champion for these ideas being posted in these thread as feedback to what we are seeing, then we won't have to feel so desperate. |
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.04 00:27:00 -
[526] - Quote
Just got this from someone on SiSi. No LP for defensive plexing is this an oversight or intended? |
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.04 00:41:00 -
[527] - Quote
Hidden Snake wrote:Two step wrote:[quote=Hans Jagerblitzen]
FW people live in low sec! wake up guys ... locking systems is making **** quite problematic for other side because u get push into highsec. Nobody is interested in some sort of nullsec sov hybrid. What is great on current state is that u can live in low sec and fight in low sec. I still support any occupancy changes, if they will allow me to revert them with some effort. This change is currently advocating overblobing and is promoting more numerous parties (currently Minnie and Gals). Economical motivation means nothing if ocupants will overblob u and will have economical bonuses from their lp stores. Also most of FW pilots are in it for PVP (scale not matter in this case). And you are sugesting major regulating mechanism will be some vague LP bonus. Sorry it is very strongly pointing to the fact that the changes are just quick pile of ideas (mostly from nullbears) and there is no conception for lowsec on table. U can hit me for me hitting Hans ... but honestly ingame reponse i have from lowsec dwellers is quite positive to my arguments. BTW when I was first time pointing to facts about strong influence of nullbears (Mittani) to FW people were laughing ... here we go ....
I wont defend the knee jerk reaction snake made in assuming someone is biased towards one side or another.
BUT
I will stick up for Hidden Snake on his issue of not encouraging ppl to base out of highsec. To truly understand where he is coming from you have to go back to the days I joined Caldari militia where pretty much everyone in Caldari Militia was basing out of Nourv (0.5 system adjacent to Tama) and getting people to leave highsec and base out of lowsec was a HUGE issue for Hidden Snake as well as many a good caldari fw corp.
When he was finally able to drag his corporation kicking and screaming by the hair (including myself) from highsec to lowsec he got pilots willing to be dedicated to a lowsec forward base with less distractions of highsec and more pvp focuse. If i understand him correctly he is worried this will encourage peope to move their assets out of lowsec. Thus taking the caldari back to square one with being strangled by the gallente in the Tama choke point.
I for one am somewhat worried about this two i would really like to see pilots keeping their assets in lowsec rather than panicking and moving everything out to highsec altering the face of faction warfare to be a place where all the action is adjacent to highsec entry points instead of deep into lowsec the way it is now.
|
Bad Messenger
draketrain Confederation of xXPIZZAXx
130
|
Posted - 2012.05.04 04:00:00 -
[528] - Quote
Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? "
Everyone thinks that this will be major victory for minmatar and gallente.
But fact is that these changes are not changing anything really. Still systems are captured by faction who have patience to grind more than others. What happened last time when caldari grinders started to plex, only reason why they stopped was that CCP messed thing up too badly.
If some side manages to form up similar force than example PERVS was, nothing can stop them, not even jesus blob. I remember times when 4 PERVS cleared out 40 gallentes, and 6 PERVS slaughtered 30+ minmatars, all enemies got slaughtered so much that they quit plexing totally and said 'take all system, we do not care'.
So how will this patch change the fact that i might come back and form up similar gang again, there are no single thing that changes the fact that if you lose too hard in plexes, you will stop trying. |
Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 04:38:00 -
[529] - Quote
Bad Messenger wrote:Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? " Everyone thinks that this will be major victory for minmatar and gallente. But fact is that these changes are not changing anything really. Still systems are captured by faction who have patience to grind more than others. What happened last time when caldari grinders started to plex, only reason why they stopped was that CCP messed thing up too badly. If some side manages to form up similar force than example PERVS was, nothing can stop them, not even jesus blob. I remember times when 4 PERVS cleared out 40 gallentes, and 6 PERVS slaughtered 30+ minmatars, all enemies got slaughtered so much that they quit plexing totally and said 'take all system, we do not care'. So how will this patch change the fact that i might come back and form up similar gang again, there are no single thing that changes the fact that if you lose too hard in plexes, you will stop trying.
well i might sound biased to Caldari (hell I am Caldari CEO and FC), however my concern is even for other sides. The war might flip to irreversible state(and currently with favor on Gal/Minnie side) and can harm one side by push to highsec.
Actually I am considering moving to some borderzone of Syndicate might be also useful.
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Bad Messenger
draketrain Confederation of xXPIZZAXx
130
|
Posted - 2012.05.04 04:43:00 -
[530] - Quote
Hidden Snake wrote:Bad Messenger wrote:Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? " Everyone thinks that this will be major victory for minmatar and gallente. But fact is that these changes are not changing anything really. Still systems are captured by faction who have patience to grind more than others. What happened last time when caldari grinders started to plex, only reason why they stopped was that CCP messed thing up too badly. If some side manages to form up similar force than example PERVS was, nothing can stop them, not even jesus blob. I remember times when 4 PERVS cleared out 40 gallentes, and 6 PERVS slaughtered 30+ minmatars, all enemies got slaughtered so much that they quit plexing totally and said 'take all system, we do not care'. So how will this patch change the fact that i might come back and form up similar gang again, there are no single thing that changes the fact that if you lose too hard in plexes, you will stop trying. well i might sound biased to Caldari (hell I am Caldari CEO and FC), however my concern is even for other sides. The war might flip to irreversible state(and currently with favor on Gal/Minnie side) and can harm one side by push to highsec. Actually I am considering moving to some borderzone of Syndicate might be also useful.
Do not worry, we can still use Villore as base.
Edit: best scenario is to base in Villore and force gallente to move back to highsec. |
|
Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 04:45:00 -
[531] - Quote
Bad Messenger wrote:Hidden Snake wrote:Bad Messenger wrote:Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? " Everyone thinks that this will be major victory for minmatar and gallente. But fact is that these changes are not changing anything really. Still systems are captured by faction who have patience to grind more than others. What happened last time when caldari grinders started to plex, only reason why they stopped was that CCP messed thing up too badly. If some side manages to form up similar force than example PERVS was, nothing can stop them, not even jesus blob. I remember times when 4 PERVS cleared out 40 gallentes, and 6 PERVS slaughtered 30+ minmatars, all enemies got slaughtered so much that they quit plexing totally and said 'take all system, we do not care'. So how will this patch change the fact that i might come back and form up similar gang again, there are no single thing that changes the fact that if you lose too hard in plexes, you will stop trying. well i might sound biased to Caldari (hell I am Caldari CEO and FC), however my concern is even for other sides. The war might flip to irreversible state(and currently with favor on Gal/Minnie side) and can harm one side by push to highsec. Actually I am considering moving to some borderzone of Syndicate might be also useful. Do not worry, we can still use Villore as base. Come to my mind too ;) However we became quite trigger happy company so my sec status received some serious hits .... CONCORD is not very happy about me;)
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Bad Messenger
draketrain Confederation of xXPIZZAXx
130
|
Posted - 2012.05.04 05:04:00 -
[532] - Quote
Hidden Snake wrote:[ Come to my mind too ;) However we became quite trigger happy company so my sec status received some serious hits .... CONCORD is not very happy about me;)
start working on it , make concord happy |
Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 05:41:00 -
[533] - Quote
Bad Messenger wrote:Hidden Snake wrote:[ Come to my mind too ;) However we became quite trigger happy company so my sec status received some serious hits .... CONCORD is not very happy about me;)
start working on it , make concord happy they are like my wife ... never happy .... ... that is why we play eve ... right?
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Tess La'Coil
Lightbringer's Sanctuary Fatal Ascension
18
|
Posted - 2012.05.04 06:45:00 -
[534] - Quote
Just did some testing with the cruise launchers on the Navy Scorpion and must say I'm not amused by the way the slot vs visual slot is allocated.. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
John Rourk
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.04 09:56:00 -
[535] - Quote
You can no longer open the Fuel Bay on a ship that you aren't currently in. Please change the inventory to allow this again.
Also a short-cut for opening the Fuel Bay and Corporate Hangers would also be nice. |
Unkind Omen
Stone Circle W-Space
1
|
Posted - 2012.05.04 11:24:00 -
[536] - Quote
Most of pvp-players rename their ships to something uninformative like "-" or "." to prevent owner name being shown in directional scanner result. WH corps also rename their ships in a special way to distinguish allies from enemies. And new inventory uses ship name instead of ship type in tree view, though they are not informative at all. I recommend to add ship type to listed ships, so it will look like Ships> ---(Drake) ^^(Hyperion) Deadly killer(Moa) instead of --- ^^ Deadly killer |
PC5
Szwadron Frozen Synapse
2
|
Posted - 2012.05.04 12:21:00 -
[537] - Quote
Hans if you want feedback about FW ill give you one. Sorry for my english.
1. Station lockdown Why ppl are so woried about it? Its so easy to avoid that 'consequence'. I like this as 'consequence' but its no big problem for our small group of 20 pilots becasue : a) well quit FW for a while and still be shooting minmatar militia - naped with other Amarr FW corps/alliances - then we can dock and do whatever we like and laugh at all this mechanic. With alts in militia i can work on gething system back. In this scenario we get plenty of fights but no LPs for our mains. Our SS dosent matter, were < -5 after all.
Conclusion : - lossing few LPs, still can dock and do whatever we want on alts in militia - this whole mechanic affects only ppl who need to be in militia for a) nice small/med fights b) get easy LPs
2. We dont have to be in militia to fight for complexes and teake systems. Example : 10 non FW pilots in plex + 1 FW alt which is teaking plex. What would hurt us? If neutrals wont be allowed to enter plexes - only FW pilots. That what i call consequence. You want to fight for that system - you have to be in FW. Even then we can just camp entrance to plex...
3. Capturing plexes and rewards Nice feature but why ONLY ONE pilots get the reward for capturing? Example : Major Stronghold - it gives 30k LP - teakes 20m to capture, but on SISI only first pilot who started countdown trigger gets LPs - rest gets 0 (zero, null, nada).
4. Rewards for uprgading system are bad joke Who needs more production slots in lovsec when there are thousands free in lov and hisec? Clone discounts? In 7 years ive updated clone max 10 times - no value to me at all. Brokers fee discount..... no use or so little its not intresting at all.
Only thing thats worth uprgading is possibility to use cynojamer. Rest is crap crap.... mega crap.
What would be nice? Few exapmles things WORTH fighting for: * At some uprgade level sentries will attack oposite fraction - same way as ppl with GCC * 90% reduction costs for repairs * +10% shield/armor/speed of controling militia ships in this system * better PI on planets in that system (more resources or other benefits, another reason to fight for customs and give many good fights)
5. LP store prices Please fix tag demands for items. Some items now cost over 1b... thats crazy and it cryies for dev intervention for years. 1m LP for navy apoc.... prices are crazy.
ATM (after price rised from 1000 LP/isk) we have around 1400 LP / isk from ships like Armag Navy, Apoc Navy, Omen Navy etc. Apoc before inferno - sells for 450m costs 250k LP + Hull = 1400 isk / LP Apoc after inferno - sells for 500m costs 500k LP + Hull = 809 isk / LP Apoc after inferno - sells for 500m costs 1000k LP + Hull = 406 isk / LP
Prices of BSes will rise over 500m of Navy ships. Prices ballancing in LP store is the key here - waiting for dev blog. Please remember - navy ships are our 'perls' in FW - if you broke mechanism which allows ppl to get/use them - were screwed. CCP has to be very carefull here.
6. Datacores Current price of datacores on sisi is probably broken same as other ships. 1000LP + 1M for 5 datacores.
Lets look at numbers - for example Datacore - Amarr Starship Enginering, lets say they sell for 300k each 1000 LP + 1m = 5 datacores = 500isk / LP 500 LP + 1m = 5 datacores = 2000isk / LP
I think price here is not bad.
7. LP for kills 4k lp for ishtar kill? Person who gots final blow gets LPs? If thats true - dosent sound good. Need more info here. Overall this system looks like not finished on sisi. Not calculating ship real value?
Overall - more fights - big LPs nerf - could be 'good' or big disaster for many FW ppl. |
Tenga Halaris
Exit Strategies Mordus Angels
25
|
Posted - 2012.05.04 12:24:00 -
[538] - Quote
Did someone repackage or Stack larger quantities of different items yet? When I try, the game nearly freezes and it takes like 10 mins to repackage 250 items.
Any help? |
Seismic Stan
62
|
Posted - 2012.05.04 12:25:00 -
[539] - Quote
RE: NEW MISSILE FX
Visually the new missile animations are absolutely superb, from the spiralling rocket clusters to the initially languid accelerating torpedoes. Along with the vapour trails and the explosions, they totally outshine the turret animations now. The attention to detail is impressive too, with a different warhead deploying from the launcher on each cycle. The only misfire I noticed was when testing assault missile launchers from a Caracal, there was an errant mid-cycle silent launch animation.
The sound effects are great for the most part too, I particularly liked the multi-pitched standard missile launch sound. I did feel that the battleship-sized missile/torpedo launch sounds could be a little bassier though - they sound quite tinny and weak for such a supposedly devastating warhead.
I want more BOOM. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Hayley Enaka
Crushed Ambitions Reckless Ambition
2
|
Posted - 2012.05.04 12:44:00 -
[540] - Quote
Just a quick suggestion while I play around and think of some more, add the ship type to the end of the ship name in the inventory screen to help identify ships easier, eg. "Dumb Ship Name (Hurricane)" |
|
Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 13:04:00 -
[541] - Quote
PC5 wrote:Hans if you want feedback about FW ill give you one. Sorry for my english.
1. Station lockdown Why ppl are so woried about it? Its so easy to avoid that 'consequence'. I like this as 'consequence' but its no big problem for our small group of 20 pilots becasue : a) well quit FW for a while and still be shooting minmatar militia - naped with other Amarr FW corps/alliances - then we can dock and do whatever we like and laugh at all this mechanic. With alts in militia i can work on gething system back. In this scenario we get plenty of fights but no LPs for our mains. Our SS dosent matter, were < -5 after all.
Conclusion : - lossing few LPs, still can dock and do whatever we want on alts in militia - this whole mechanic affects only ppl who need to be in militia for a) nice small/med fights b) get easy LPs
2. We dont have to be in militia to fight for complexes and teake systems. Example : 10 non FW pilots in plex + 1 FW alt which is teaking plex. What would hurt us? If neutrals wont be allowed to enter plexes - only FW pilots. That what i call consequence. You want to fight for that system - you have to be in FW. Even then we can just camp entrance to plex...
3. Capturing plexes and rewards Nice feature but why ONLY ONE pilots get the reward for capturing? Example : Major Stronghold - it gives 30k LP - teakes 20m to capture, but on SISI only first pilot who started countdown trigger gets LPs - rest gets 0 (zero, null, nada).
4. Rewards for uprgading system are bad joke Who needs more production slots in lovsec when there are thousands free in lov and hisec? Clone discounts? In 7 years ive updated clone max 10 times - no value to me at all. Brokers fee discount..... no use or so little its not intresting at all.
Only thing thats worth uprgading is possibility to use cynojamer. Rest is crap crap.... mega crap.
What would be nice? Few exapmles things WORTH fighting for: * At some uprgade level sentries will attack oposite fraction - same way as ppl with GCC * 90% reduction costs for repairs * +10% shield/armor/speed of controling militia ships in this system * better PI on planets in that system (more resources or other benefits, another reason to fight for customs and give many good fights)
5. LP store prices Please fix tag demands for items. Some items now cost over 1b... thats crazy and it cryies for dev intervention for years. 1m LP for navy apoc.... prices are crazy.
ATM (after price rised from 1000 LP/isk) we have around 1400 LP / isk from ships like Armag Navy, Apoc Navy, Omen Navy etc. Apoc before inferno - sells for 450m costs 250k LP + Hull = 1400 isk / LP Apoc after inferno - sells for 500m costs 500k LP + Hull = 809 isk / LP Apoc after inferno - sells for 500m costs 1000k LP + Hull = 406 isk / LP
Prices of BSes will rise over 500m of Navy ships. Prices ballancing in LP store is the key here - waiting for dev blog. Please remember - navy ships are our 'perls' in FW - if you broke mechanism which allows ppl to get/use them - were screwed. CCP has to be very carefull here.
6. Datacores Current price of datacores on sisi is probably broken same as other ships. 1000LP + 1M for 5 datacores.
Lets look at numbers - for example Datacore - Amarr Starship Enginering, lets say they sell for 300k each 1000 LP + 1m = 5 datacores = 500isk / LP 500 LP + 1m = 5 datacores = 2000isk / LP
I think price here is not bad.
7. LP for kills 4k lp for ishtar kill? Person who gots final blow gets LPs? If thats true - dosent sound good. Need more info here. Overall this system looks like not finished on sisi. Not calculating ship real value?
Overall - more fights - big LPs nerf - could be 'good' or big disaster for many FW ppl.
the alt thing is exactly what i posted previously .... but it is bad joke, that broken mechanics will force us to seek workarounds like this.
Ad lp costs ... I think I can make little fortune grinding lps now and store navy vessels for future market speculations .... can u imagine prices of hookbils after this bad joke change? I can and I am happy.
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Laerise
PIE Inc. Praetoria Imperialis Excubitoris
17
|
Posted - 2012.05.04 16:25:00 -
[542] - Quote
I really like the new adaptive armor hardener. It gives armor a unique feature and makes up for passive shield regen in longer fights.
The only gripe I have with the new hardener is the high cap use per second. For the t1 adaptive hardener we're looking at 4 cap/sec which is more than even a t2 invuln uses |
Cearain
Imperial Outlaws
385
|
Posted - 2012.05.04 16:59:00 -
[543] - Quote
Prometheus Exenthal wrote:I think the only major things that really need to be discussed involve the tanking mods. The drone mod simply needs to be better (less fitting, more bonus), and the CPU rig needs to be balanced so we don't have people getting fits that shouldn't be possible (ie: cov-ops titans).
ARMOR ADAPTIVE HARDENER Simply put, it needs to be better. For starters, this module is only effective in small fights where the damage types are more concentrated as opposed to fleet fights. For this reason, these are never going to go on Capitals over a nice EANM.
With that said, the module needs to be more effective. The reason being is that this is a module that would act as your tertiary tank mod, for ships that would normally be plugging a small hole (ie: EM on T2 Gallente). It needs to be better because right now it's better to take your chances with a stacked EANM. The problem is that the adaptive module takes too long to react.
It has a 10 second cycle time and adjusts 1% into the respective spots per cycle. It takes far too much time it takes to adjust to a level that would exceed that of a stacked EANM or simply another active specific hardener.
For starters, I would give the module significantly more HP for overloading. It overheats WAY too fast, and right now it's so weak that it NEEDS to be overloaded. Next, I would say at least double the rate it adapts. Either by percentage OR by reducing the cycle time. The mod is simply too weak at the moment to be taken seriously, as it's pretty much useless on T1 ships. .
Personally I think I currently get a small advantage from carefully considering what types of hardeners/resists I put on my pvp ships. Accordinlgly I am glad these one size fits all mods are not really that great.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Jiji Hamin
Aliastra Gallente Federation
58
|
Posted - 2012.05.04 18:46:00 -
[544] - Quote
Cearain wrote:Prometheus Exenthal wrote:I think the only major things that really need to be discussed involve the tanking mods. The drone mod simply needs to be better (less fitting, more bonus), and the CPU rig needs to be balanced so we don't have people getting fits that shouldn't be possible (ie: cov-ops titans).
ARMOR ADAPTIVE HARDENER Simply put, it needs to be better. For starters, this module is only effective in small fights where the damage types are more concentrated as opposed to fleet fights. For this reason, these are never going to go on Capitals over a nice EANM.
With that said, the module needs to be more effective. The reason being is that this is a module that would act as your tertiary tank mod, for ships that would normally be plugging a small hole (ie: EM on T2 Gallente). It needs to be better because right now it's better to take your chances with a stacked EANM. The problem is that the adaptive module takes too long to react.
It has a 10 second cycle time and adjusts 1% into the respective spots per cycle. It takes far too much time it takes to adjust to a level that would exceed that of a stacked EANM or simply another active specific hardener.
For starters, I would give the module significantly more HP for overloading. It overheats WAY too fast, and right now it's so weak that it NEEDS to be overloaded. Next, I would say at least double the rate it adapts. Either by percentage OR by reducing the cycle time. The mod is simply too weak at the moment to be taken seriously, as it's pretty much useless on T1 ships. . Personally I think I currently get a small advantage from carefully considering what types of hardeners/resists I put on my pvp ships. Accordinlgly I am glad these one size fits all mods are not really that great.
apadtive hardeners are exactly where they need to be. They make it so armor PVErs don't have to constantly refit, while PvP balance is not upended. do not change. |
XOr Brasil
Quantum Cats Syndicate Villore Accords
0
|
Posted - 2012.05.04 19:07:00 -
[545] - Quote
I'm not a fan of the total station lockdown, but I guess I can live with it if the time to flip a system is more than today's TQ (I haven't logged in SiSi yet), but I see one major concern with this system on the Inferno go-live (release day): I can predict major blobs on the previous day, massive flipping enemy base systems (thus using current time-to-flip) and automatically making their occupants unable to dock on the next day.
If you're really going live with the lockdown CCP, please consider implementing the new system using partial releases: first the new system-flipping times, and later (1 week?) the lockdown. |
Galandriel
Vae-Victus Lunar Industries Partnership
1
|
Posted - 2012.05.04 20:15:00 -
[546] - Quote
Sutha Moliko wrote:Issue with the Inventory and Deliveries.
I cannot access Deliveries through the Inventory. I believe they should appear under Corp Item - Market deliveries.
As there is no button Open Delivery or Corp Hangar(station panel), I tried the shortcut but it was not functionning. I had to transfer to a member to get the items in the station.
Keep the button Corp Hangar/Deliveries for a direct access to them through the new Inventory.
This is a pretty big issue. Developers, I assume you're aware of this? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
126
|
Posted - 2012.05.04 23:28:00 -
[547] - Quote
PC5 wrote: 5. LP store prices Please fix tag demands for items. Some items now cost over 1b... thats crazy and it cryies for dev intervention for years. 1m LP for navy apoc.... prices are crazy.
ATM (after price rised from 1000 LP/isk) we have around 1400 LP / isk from ships like Armag Navy, Apoc Navy, Omen Navy etc. Apoc before inferno - sells for 450m costs 250k LP + Hull = 1400 isk / LP Apoc after inferno - sells for 500m costs 500k LP + Hull = 809 isk / LP Apoc after inferno - sells for 500m costs 1000k LP + Hull = 406 isk / LP
Prices of BSes will rise over 500m of Navy ships. Prices ballancing in LP store is the key here - waiting for dev blog. Please remember - navy ships are our 'perls' in FW - if you broke mechanism which allows ppl to get/use them - were screwed. CCP has to be very carefull here.
Hoping I'm misunderstanding this as it would mean FW ship prices would exceed that of non-FW corps, or are those getting heavily nerfed? Or is this not representative of final numbers?
PC5 wrote: Lets look at numbers - for example Datacore - Amarr Starship Enginering, lets say they sell for 300k each 1000 LP + 1m = 5 datacores = 500isk / LP 500 LP + 1m = 5 datacores = 2000isk / LP
I think price here is not bad.
1m isk/5 datacores makes a hard floor of 250K isk/core, several cores obtained from R&D agents now are lower than this rate currently. I can only assume that R&D agents will be getting the same or greater fees. Is this designed to increase costs of T2 production or are we again looking at placeholder numbers?
PC5 wrote: 7. LP for kills 4k lp for ishtar kill? Person who gots final blow gets LPs? If thats true - dosent sound good. Need more info here. Overall this system looks like not finished on sisi. Not calculating ship real value?
Overall - more fights - big LPs nerf - could be 'good' or big disaster for many FW ppl.
Does this mean logistics and support roles go unpaid? |
BulletMagnetMan
The Scope Gallente Federation
2
|
Posted - 2012.05.05 02:37:00 -
[548] - Quote
GÇóNew missiles, trails and explosions - urm, in space? In a near or total vacuum? There's something wrong here. GÇóDrone Damage module (Extrinsic Damage Amplifier) - nice GÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) - it's about friggin time!! hurray. GÇóLight and Medium Web drones - again! about friggin time. GÇóResistance shifting armor hardener (Armor Adaptive Hardener) - very clever idea.
Just as I'm about to quit EVE you make some reasonable changes ... typical. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2012.05.05 03:26:00 -
[549] - Quote
So there have apparently been a couple patches to SISI since this thread came out, is there anyway yall could update the OP with the updates, maybe highlight each thing that was changed added, so ppl don't have to search 8, 20+ page threadnaughts every other day to hope to glean some useful info out of the random posts. I know this is possible b/c it has been done in the past. |
Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.05 06:33:00 -
[550] - Quote
Basic questions .... as I am out of access to game for next few days
is station lockdown removed from Sisi?
Is lp store nerf (ships) fixed? that is another thing where CCP thinks it is hitting farmers. However most of the farmers are gone for Incursions (which was the most economic catastrophy in CCPs history - promoting blobs again).
Datacores price fix is really needed, otherwise prices of t2 stuff will go massively up. I am not carebear, but CCP are u sure u wanna hit the backbone of production and economy? So we will all end up in 10 mil isk rifters? All your steps in past 8-12 months (since some null entities get near CCP - and viceversa) are showing u wanna hammer down all that working little ants which we like to kill.
All this stuff is now killing ur game ...
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
|
Shade Millith
The Maverick Navy Against ALL Authorities
35
|
Posted - 2012.05.05 08:43:00 -
[551] - Quote
After fiddling around with the new Inventory window, I have to say I don't really like it.
I'd much rather use the Ships window to open various ship's cargo. Because at least then I know what the ship IS that I'm opening the cargo of. Just having the list of ship names isn't very useful when you have dozens of ships. In fact it's pretty damn useless.
At the very least let us open the cargo of ships via the ship window (In a separate window, I hate having everything in one window) |
kossyo
Inglorious-Basterds
0
|
Posted - 2012.05.05 13:58:00 -
[552] - Quote
Just so that you have another pilot in here saying station lockdown is complete no sense. If I was CCP i would remove it right away. I completly agree with HiddenSnake. Stop nerfing all the things we love in this game, by making everything harder and take longer you will not gain more peeps you will lose them. We like to login undock and PVP for 2 hours and not try for 7 hours to get our station back in order to play, no one would do that... Thanks for sharing this here so i can take stuff out of low sec before crappy nerf patches come in place. Once again this is not motivating FW. Sad times ahead for FW tough... Think about this scenario: - Have you consider people who only play for 8 hours on the weekend? - Let say you have 4 BC = ~300M and you lose two on Friday night - FW mission The Repraisal you can get right now is 3 times per day from all agents. 3x25k = 75k(Saturday) and 75k on Sunday if you are lucky that will be 6 missions x 30 min = 180 or ~3 hours max, now i have 150k LP for Scorpion Navy Issue 300M - You lose another 2 drakes on Saturday night Having current LP is satisfactory to regain what you have lost for that time and still enjoying PVP, nerving that LP mechanics will upset people. You want me to spent more time gaining LP and and even more time on getting the station back , sorry i will not. |
Anariasis
Gemeinschaft interstellarer Soeldner Ev0ke
3
|
Posted - 2012.05.05 16:49:00 -
[553] - Quote
Some thoughts about the new armor hardener and the inventory:
Inventory: - Please make the Cargo/Drone Bay Buttons in the Fitting-Window open an extra window and not switching the current Inventory-View to them - Some confirmation after you've moved an item per drag&drop from one inventory screen in a different section would be nice (make the destination folder flash for 2 secs or so). So you woul know you've moved it to where you wanted. - If you have ur ships named without their shiptype in name, it is now impossible to find out what ship it is without boarding it. This really is stupid. Nice solution would be changing the "ship" icon in the icon tree to display a miniature ship-icon (with faction/t2 tag etc.)
Adaptive Hardener: - 60% maximum resistance as a maximum (when you get hit by only one dmg type over a longer time, like you are when fighting guristas for example) is just too much. That's B-Type hardener level, and it still can change! Guess nice would be to make it 12.5/12.5/12.5/12.5 for the Meta 0 Version -> 50% maximum. Add some Meta 1-4 with Meta 4 having 55% max, and a T2 with same stats as Meta4 but higher skill requirements and cap-use (like most t2 items). Faction/Deadspace/Officer-Versions of it would be awesome! - If you got hit for a long time by just one dmg type and the hardener has a 60/0/0/0 resistance profile and then the dmg switches to another type it will take the hardener longer to adapt than if you just turn it of (and reset the resistances) and back on again. That just makes no sense, that it can switch faster if you turn it off than it can when running. (Didn't have time to try that last bit myself, but Corpmates told me it would reset resistances if you turn it off) |
Arydanika
130
|
Posted - 2012.05.05 19:08:00 -
[554] - Quote
I'm not sure if this has already been posted, but I figured I'd do my do diligence. The quantity display for some large item icons in the station Item Menu is missing. I have a screen shot of the error. The Scorch bomb item icon doesn't show a quantity even though there are four in the stack.
Other wise everything pretty cool. Good job on the Inventory system and the stealth bombers and bomb effects look great. . |
Hidden Snake
Inglorious-Basterds
112
|
Posted - 2012.05.05 19:54:00 -
[555] - Quote
Also ccp read the posts in waarfare and tactics ... More loud comments on upcomming chnages there. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
TheButcherPete
Specter Syndicate CORE Alliance
158
|
Posted - 2012.05.05 20:56:00 -
[556] - Quote
The Ancillary boosters are f'king terrible. Wtf it burns your charges out in less than 30s, but then begins eating cap until you turn it off. THEN it takes 60s to reload 5 charges? wtf CCP?
Make it to where the module reloads while it is spending your capacitor. Also shorten the reload to 10seconds like the rest of the modules in eve for this. In its current state, only fools would use things packs of rubbish. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Hidden Snake
Inglorious-Basterds
112
|
Posted - 2012.05.06 06:19:00 -
[557] - Quote
TheButcherPete wrote:The Ancillary boosters are f'king terrible. Wtf it burns your charges out in less than 30s, but then begins eating cap until you turn it off. THEN it takes 60s to reload 5 charges? wtf CCP?
Make it to where the module reloads while it is spending your capacitor. Also shorten the reload to 10seconds like the rest of the modules in eve for this. In its current state, only fools would use things packs of rubbish. Well they are perfect for station gaming fits .... Omg .....fail
U can use diferent types of cap boosters for initial burn .... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
MotherMoon
Native Freshfood Minmatar Republic
625
|
Posted - 2012.05.06 06:55:00 -
[558] - Quote
ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge? |
12433411
Perkone Caldari State
0
|
Posted - 2012.05.06 10:43:00 -
[559] - Quote
Thanks for implementing the new E-War effects UI presentation. Would it be possible to add an 'lock all' item to the context menu of those icons? For example, one could lock all ships that are currently disrupting him/her. Given they can lock that many targets of course. |
Pandahead
Squirrel Horde Habitat Against Humanity
3
|
Posted - 2012.05.06 12:21:00 -
[560] - Quote
BulletMagnetMan wrote:GÇóNew missiles, trails and explosions - urm, in space? In a near or total vacuum? There's something wrong here. GÇóDrone Damage module (Extrinsic Damage Amplifier) - niceGÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) - it's about friggin time!! hurray.GÇóLight and Medium Web drones - again! about friggin time.GÇóResistance shifting armor hardener (Armor Adaptive Hardener) - very clever idea.Just as I'm about to quit EVE you make some reasonable changes ... typical.
So... What, exactly, prevents missiles, trails and explosions in space? Space may well be a vacuum, but the missiles aren't picky about where they fly. They're designed to fly in space. Having a self-contained drive makes no sense, so fuel is logical too. Fuel means exhaust. Ergo, missile trail.
And seriously? No explosions in space? What in all seven circles of hell is wrong with your brain? These things have a goddamned explosive warhead, there is going to be a boom! That means little bits of missile, ship armour, and ship atmosphere, will go streaming off into space. Thus, there is an explosion.
I agree with the rest of your points, however. |
|
TheButcherPete
Specter Syndicate CORE Alliance
162
|
Posted - 2012.05.06 13:36:00 -
[561] - Quote
MotherMoon wrote:ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge?
It uses Cap booster charges, and when the module is empty, it begins to use your capacitor My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Rojo Mojo
SniggWaffe YOUR VOTES DON'T COUNT
1
|
Posted - 2012.05.07 15:46:00 -
[562] - Quote
Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere? |
|
CCP Goliath
C C P C C P Alliance
407
|
Posted - 2012.05.07 16:37:00 -
[563] - Quote
Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere?
I believe this is an old change to stop the spread of GCC via RR. CCP Goliath | QA Director | @CCP_Goliath |
|
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.07 16:40:00 -
[564] - Quote
TheButcherPete wrote:MotherMoon wrote:ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge? It uses Cap booster charges, and when the module is empty, it begins to use your capacitor It uses it straight but the module activation time needs to be tweeked so the UI is more clear what it does and when. It is not obvous that you need or can put more charges in. |
ElQuirko
Gravit Negotii Rogue Elements.
668
|
Posted - 2012.05.07 16:52:00 -
[565] - Quote
No fuelled armour repairer? Once again, armour tanking is left in the dust by CCP's shieldboner. CISPA - Readin' your secret corptheft mails since 2012 |
Shandir
Indigo Archive
125
|
Posted - 2012.05.07 17:00:00 -
[566] - Quote
CCP Goliath wrote:Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere? I believe this is an old change to stop the spread of GCC via RR.
It does not sound like he's talking about the same thing. The old change stopped non-GCC players from RRing GCC'd players accidentally. |
Lil Nippy
State War Academy Caldari State
14
|
Posted - 2012.05.07 17:07:00 -
[567] - Quote
Thank you CCP for finally putting some focus on FW. |
Rojo Mojo
SniggWaffe YOUR VOTES DON'T COUNT
1
|
Posted - 2012.05.07 17:43:00 -
[568] - Quote
Shandir wrote:CCP Goliath wrote:Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere? I believe this is an old change to stop the spread of GCC via RR. It does not sound like he's talking about the same thing. The old change stopped non-GCC players from RRing GCC'd players accidentally.
That is the way I understood it as well. It seems silly for logi to not be able to rep people in their fleet if the logi has GCC. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.08 03:12:00 -
[569] - Quote
TheButcherPete wrote:MotherMoon wrote:ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge? It uses Cap booster charges, and when the module is empty, it begins to use your capacitor So after it uses the charges it acts like a regular booster? |
TheButcherPete
Specter Syndicate CORE Alliance
163
|
Posted - 2012.05.08 04:25:00 -
[570] - Quote
Tyberius Franklin wrote:TheButcherPete wrote:MotherMoon wrote:ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge? It uses Cap booster charges, and when the module is empty, it begins to use your capacitor So after it uses the charges it acts like a regular booster? Does running out of charges change the boost amount?
1. Yes 2. No My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
|
sYnc Vir
Wolfsbrigade Lost Obsession
205
|
Posted - 2012.05.08 11:33:00 -
[571] - Quote
CCP Goliath wrote:Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere? I believe this is an old change to stop the spread of GCC via RR.
What if we want to take GCC to rep people? Are we able to turn of this rather bad problem for Low sec pirates with corp mates not yet low sec pirates.
|
Anariasis
Gemeinschaft interstellarer Soeldner Ev0ke
3
|
Posted - 2012.05.08 14:40:00 -
[572] - Quote
You should at least get a pop-up where you can decide to accept the repp or decline it. Don't forget the "remember this answer" checkbox please.
To the Cap-Booster fueled Shield-Booster: Most useless Module ever. - Boosts a tiny amount of shield - Can only fit 3 (YES THREE!) charges - 60 seconds reload, wtf?
Make it a) boost like half ur shield but uses 4 200er charges at once (or one 800er etc.), then be empty and 60 secs to refill b) boost like it currently does and let it load 20 charges in it with max 20 secs reload time, so you can actually use it to boost ur shield without using capacitor |
Cearain
Imperial Outlaws
401
|
Posted - 2012.05.08 14:46:00 -
[573] - Quote
Lil Nippy wrote:Thank you CCP for finally putting some focus on FW.
For all of those complaining about station lockouts, please consider this. By locking out stations it means when you see war targets in local, you now KNOW that they are active and moving about. No more going afk during or after a roam in a enemy station for hours on end, now you need to actually travel back to a system with your factions sov and safe dock.
This alone makes it more likely to find a fight, and less likely to have enemies station camping afk targets for hours. Knowing that your targets active and not afk docked is a MAJOR change and definitely for the better.
Did they change cloaks too? I was thinking people would just put cloaks on their ships. Not only to allow the mwd cloak trick to get past the increased number of gate camps this will create, but also so they can "dock" at a safe spot.
Of course having to gimp your fit (espceially the smaller ships cruiser and down) with an expensive cloak means you will be less inclined to fight. Which is another drawback to this whole bad idea. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Sirinda
Lead Farmers Academy Kill It With Fire
91
|
Posted - 2012.05.08 19:04:00 -
[574] - Quote
Just found out that faction drones as well as that Sansha FB are not on the market (yet), either.
On another note, you can't click the picture of drones to get the 3d preview in the info tab. It does work straight off the market interface, though. |
Harii Renn
Snake Eyes Inc
0
|
Posted - 2012.05.08 22:27:00 -
[575] - Quote
I think the all-in-one inventory window is pretty nifty... but could we PLEASE have a link to open it on the right click menu while your ship is in space.
Oh.. and one more thing, could you also please put back our currently active ship, in the station ships window?
|
Prometheus Exenthal
mnemonic.
454
|
Posted - 2012.05.08 22:40:00 -
[576] - Quote
Anariasis wrote:To the Cap-Booster fueled Shield-Booster: Most useless Module ever. - Boosts a tiny amount of shield - Can only fit 3 (YES THREE!) charges - 60 seconds reload, wtf?
You are incorrect about all except the last statement. - They boost DOUBLE what standard boosters do - They boost 10+ cycles before draining ship cap
You're to use the smallest possible cap charges to get more cycles. The mods don't actually USE cap when in fueling mode, and the charges simply act an analogue. FWIW, they could replace the cap charges with units of dirt or something, and the result would be just as good.
The new boosters are noew decidedly great, although I stand by my argument. Limit the number of these new boosters to ONE PER SHIP. -áwww.promsrage.com |
Sirinda
Lead Farmers Academy Kill It With Fire
91
|
Posted - 2012.05.08 23:00:00 -
[577] - Quote
Prometheus Exenthal wrote:Anariasis wrote:To the Cap-Booster fueled Shield-Booster: Most useless Module ever. - Boosts a tiny amount of shield - Can only fit 3 (YES THREE!) charges - 60 seconds reload, wtf? You are incorrect about all except the last statement. - They boost DOUBLE what standard boosters do - They boost 10+ cycles before draining ship cap You're to use the smallest possible cap charges to get more cycles. The mods don't actually USE cap when in fueling mode, and the charges simply act an analogue. FWIW, they could replace the cap charges with units of dirt or something, and the result would be just as good. The new boosters are noew decidedly great, although I stand by my argument. Limit the number of these new boosters to ONE PER SHIP.
Actually, I just checked; the small and medium boosters are pretty ****** if you compare them to their larger counterparts, IMHO. While both large and x-large sizes can be competitive with deadspace gear even (more shield boost for either 'ammo' or lots more cap), the smaller ones cannot.
Then again, we should ask the question if they should be competitive to high level meta gear. At the very least all the ancillary boosters should be brought in line with one another, whichever the template. |
Sarmatiko
706
|
Posted - 2012.05.09 06:38:00 -
[578] - Quote
MotherMoon wrote:also with the armor mod, I will hold off judgement until the target breaker module is in. Since that mod might be the thing to finally break up the blob in eve online.
Target breaker appeared with Sisi latest update from the reports of fellow testers and they made this picture: http://i.imgur.com/emABA.png
Not seeded yet and cant be linked directly, but can be imported to fitting. |
|
CCP Goliath
C C P C C P Alliance
407
|
Posted - 2012.05.09 11:41:00 -
[579] - Quote
Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Factional Warfare: GÇóFW Front Page has been fully implemented GÇóHUD bar when you are in FW system shows bonuses and capture state GÇóOther tweaks to the Infrastructure UI (clearer icons, etc) GÇóPayout from Complexes has been reduced by a factor of 5 to increase time required to capture a system GÇóNotifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor CCP Goliath | QA Director | @CCP_Goliath |
|
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
|
Posted - 2012.05.09 11:51:00 -
[580] - Quote
any hope of getting the new boosters re-seeded ? (or am i being stupid??)
/I |
|
Archare
SKEET ELITE Sk33t Fl33t
80
|
Posted - 2012.05.09 12:03:00 -
[581] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor
Details? |
Hannott Thanos
Notorious Legion
48
|
Posted - 2012.05.09 12:14:00 -
[582] - Quote
Oh man, I am so gonna fly the Incursus now! One small rep, 2 nano pumps and 1 nanobot acc. it tanks 156 raw HP in 3,8 seconds. I can only imagine c-type or god forbid, dual a-types. |
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.09 12:18:00 -
[583] - Quote
Archare wrote:CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor Details? Frigate changes |
Noriko Mai
408
|
Posted - 2012.05.09 14:05:00 -
[584] - Quote
CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link |
|
CCP Goliath
C C P C C P Alliance
409
|
Posted - 2012.05.09 14:13:00 -
[585] - Quote
Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link
That's a defect, not a lack of implementation :) CCP Goliath | QA Director | @CCP_Goliath |
|
Cearain
Imperial Outlaws
403
|
Posted - 2012.05.09 14:16:00 -
[586] - Quote
CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :)
Other than the defect, that looks great! This sort of intel will definitely encourage people to do more, and hopefully fight for more plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Noriko Mai
408
|
Posted - 2012.05.09 14:16:00 -
[587] - Quote
CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :)
I thought we call it feature nowadays |
|
CCP Goliath
C C P C C P Alliance
409
|
Posted - 2012.05.09 14:25:00 -
[588] - Quote
Cearain wrote:CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :) Other than the defect, that looks great! This sort of intel will definitely encourage people to do more, and hopefully fight for more plexes.
Yeah it's a really nice piece of work from Game of Drones. Excited to see how the wars play out! CCP Goliath | QA Director | @CCP_Goliath |
|
Callic Veratar
Power of the Phoenix
216
|
Posted - 2012.05.09 14:43:00 -
[589] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor
All hail our new Merlin overlords! |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2319
|
Posted - 2012.05.09 15:06:00 -
[590] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Factional Warfare: GÇóFW Front Page has been fully implemented GÇóHUD bar when you are in FW system shows bonuses and capture state GÇóOther tweaks to the Infrastructure UI (clearer icons, etc) GÇóPayout from Complexes has been reduced by a factor of 5 to increase time required to capture a system GÇóNotifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)
Ooorrah!! I'm excited to get home and play with our new UI ! This is very exciting and a long time coming.
Vice Secretary of the 7th Council of Stellar Management.
|
|
Sirinda
Lead Farmers Academy Kill It With Fire
91
|
Posted - 2012.05.09 16:45:00 -
[591] - Quote
Not sure if this is the right thread, but whatever.
I'm still under the assumption that Sansha ships haven't been V3'd yet as I'm unable to find the Sansha's Nation emblem anywhere on either of them. Is this correct? |
General Jung
Asgard Intelligence Services Most Usual Suspects
5
|
Posted - 2012.05.09 20:14:00 -
[592] - Quote
Dear CCP,
I really hope that we will see the crimewatch changes too soon. Lowsec-PvP Pilots should be able to enter Highsec if they doesn-¦t touch pods ! |
Alain Kinsella
105
|
Posted - 2012.05.09 23:54:00 -
[593] - Quote
CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust. Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway.
It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs).
BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used. Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own?
(also, draft post finally restored properly. thanks.) I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|
R1mas
Group 13 AAA Citizens
0
|
Posted - 2012.05.10 05:38:00 -
[594] - Quote
nice! |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 10:14:00 -
[595] - Quote
Sirinda wrote:Not sure if this is the right thread, but whatever.
I'm still under the assumption that Sansha ships haven't been V3'd yet as I'm unable to find the Sansha's Nation emblem anywhere on either of them. Is this correct?
That is correct. CCP Goliath | QA Director | @CCP_Goliath |
|
Vlodovich
Exanimo Inc Hedonistic Imperative
0
|
Posted - 2012.05.10 11:49:00 -
[596] - Quote
Cant believe the frigate balancing doesnt include the Worm. That thing REALLY needs looked at |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 12:49:00 -
[597] - Quote
Vlodovich wrote:Cant believe the frigate balancing doesnt include the Worm. That thing REALLY needs looked at
It's not being excluded, they are just working in stages. CCP Goliath | QA Director | @CCP_Goliath |
|
Vlodovich
Exanimo Inc Hedonistic Imperative
0
|
Posted - 2012.05.10 12:50:00 -
[598] - Quote
Nice one! |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 12:50:00 -
[599] - Quote
Alain Kinsella wrote:CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust. Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway. It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs). BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used. Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own? (also, draft post finally restored properly. thanks.)
Can you link me to this other thread? I talked it over with the team and they don't see it as a major problem, but would be interested to read all that's out there on the matter. CCP Goliath | QA Director | @CCP_Goliath |
|
Sarmatiko
707
|
Posted - 2012.05.10 13:59:00 -
[600] - Quote
CCP Goliath you forgot to mention Rifter in the list
ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5) |
|
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 15:03:00 -
[601] - Quote
Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust.
I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". CCP Goliath | QA Director | @CCP_Goliath |
|
Hannott Thanos
Notorious Legion
48
|
Posted - 2012.05.10 15:12:00 -
[602] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told not to tell the community that winmatar has gotten more win. FTFY :) |
Shandir
Indigo Archive
126
|
Posted - 2012.05.10 15:26:00 -
[603] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". Well, next time, tell that person they're dumb We'd prefer you not to skip mentioning changes that don't seem important, since we sometimes disagree. |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 15:35:00 -
[604] - Quote
Shandir wrote:CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". Well, next time, tell that person they're dumb We'd prefer you not to skip mentioning changes that don't seem important, since we sometimes disagree.
Yup, totally valid and noted. CCP Goliath | QA Director | @CCP_Goliath |
|
Lil Nippy
State War Academy Caldari State
18
|
Posted - 2012.05.10 15:35:00 -
[605] - Quote
The new FW UI looks AWESOME. I can't wait for the patch. |
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 15:43:00 -
[606] - Quote
Has there been any changes to the NPE so far this patch besides the inventory system changes? |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 15:44:00 -
[607] - Quote
Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes?
The Player Experience team will be deploying some fixes, but no new features in Inferno. CCP Goliath | QA Director | @CCP_Goliath |
|
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 15:46:00 -
[608] - Quote
CCP Goliath wrote:Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes? The Player Experience team will be deploying some fixes, but no new features in Inferno. List |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 15:56:00 -
[609] - Quote
Salpun wrote:CCP Goliath wrote:Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes? The Player Experience team will be deploying some fixes, but no new features in Inferno. List
The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. CCP Goliath | QA Director | @CCP_Goliath |
|
None ofthe Above
180
|
Posted - 2012.05.10 16:12:00 -
[610] - Quote
CCP Goliath wrote: The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time.
Yes, why in the world would you want to post lists of code changes to the test server?
Unless you actually want people to test the changed code?
That's just crazy talk!
|
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Sarmatiko
708
|
Posted - 2012.05.10 16:22:00 -
[611] - Quote
CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patch data and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those things that shouldn't be on Sisi at the moment (like Dust commodities)?
Any comments would be appreciated |
|
CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 16:24:00 -
[612] - Quote
None ofthe Above wrote:CCP Goliath wrote: The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time.
Yes, why in the world would you want to post lists of code changes to the test server? Unless you actually want people to test the changed code? That's just crazy talk!
We test fixes ourselves. It's features and new issues we want testing/discovered on Sisi. Focus is important. CCP Goliath | QA Director | @CCP_Goliath |
|
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CCP Goliath
C C P C C P Alliance
431
|
Posted - 2012.05.10 16:25:00 -
[613] - Quote
Sarmatiko wrote:CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patchdata and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those thing that shouldn't be on Sisi at the moment (like Dust commodities for example) Any comments would be appreciated
I don't know of any epic arc feature iteration happening in Inferno. CCP Goliath | QA Director | @CCP_Goliath |
|
TheButcherPete
Specter Syndicate CORE Alliance
164
|
Posted - 2012.05.10 16:27:00 -
[614] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patchdata and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those thing that shouldn't be on Sisi at the moment (like Dust commodities for example) Any comments would be appreciated I don't know of any epic arc feature iteration happening in Inferno.
On a side note, I'm hungry. Can you fetch me some food, Goliath?
I'll love you forevar. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2349
|
Posted - 2012.05.10 20:04:00 -
[615] - Quote
Some feedback for the developers:
I am hearing reports that the IHUB hitpoints have been increased by 129% ??
Increasing the hitpoints of the IHUB would ensure that only those militia corps with a massive battleship fleet and / or Dreadnoughts could capture it in a reasonable amount of time, this goes against everything CCP has committed to publicly with not streamlining the actual gameplay to coincide with 0.0 sovereignty, even if youGÇÖd like to streamline the terminology.
Long, protracted structure shoots are exactly what we NEVER want to see built into Factional Warfare mechanics, this will outrage players and severely limit which groups can participate in a system seizure.
If this is indeed the case, please, please roll back the change and allow the control bunker to remain at its current hit point level. The graphics are beautiful and the structure immense in size, but a longer, drawn out structure shoot goes against everything we enjoy about Faction Warfare compared to 0.0 sovereignty.
Docking access is tolerable (at least as far as trying this new system out) because the flip times give players time to move, and because they could potentially increase the number of small gang fights to be had. But more than double the structure grind? - this just flat out punishes small group activity and has no place in Faction Warfare. Vice Secretary of the 7th Council of Stellar Management.
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Alain Kinsella
105
|
Posted - 2012.05.10 20:47:00 -
[616] - Quote
CCP Goliath wrote:Alain Kinsella wrote:CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust. Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway. It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs). BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used. Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own? (also, draft post finally restored properly. thanks.) Can you link me to this other thread? I talked it over with the team and they don't see it as a major problem, but would be interested to read all that's out there on the matter.
It was CCP Ytterbium's update here.
Quote: TORMENTOR REVAMP AND TUTORIALS: That's a very good catch, but it's not like it was useful for more than a few days before anyway.
Again, my take is that you're happy with leaving a BPC for a combat ship, at the end of the Industry arc. Thinking about it more, this is probably a good thing for newer players, and may help with making them more self-sufficient earlier. Some of the wording in that arc may need tweaking to foster this.
Also, this response regarding a logi frig for Amarr, esp when Caldari got theirs (Incursus).
And the thread since then has been arguing about cap use for laser weapons, as well as the 'non-bonus' of cap reduction. I've not used Amarr for some time now, so cannot comment on it as much. I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Ganthrithor
GoonWaffe Goonswarm Federation
287
|
Posted - 2012.05.11 03:38:00 -
[617] - Quote
Logged in to SiSi today and was disappointed not to see my Minmatar ships transformed into duct tape. Honestly, any cosmetic change would be a good change. |
Mekhana
Spiritus Draconis Sicarius Draconis
443
|
Posted - 2012.05.11 04:22:00 -
[618] - Quote
Damar Rocarion wrote:Jade Constantine wrote:"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing. I sort of expected that to be your answer, since you have always been a shortsighted idiot like calling caldari exploiters for demonstrating standings bug when it was gallente players, led by gallente representing CSM member using the bug. We just decided to call out their bulls..t and suddenly it was "Caldari exploiters!" Also, I find it hilarious that everyone saying "Losing docking rights is awesome" are from militias (= Gallente/Minmatar) which currently has hundreds of more active pvp'ers to call out than opposition.
Blah blah blah. No one gives a damn, Damar.
At least come up with a different kind of apologetic rhetoric, once in a while. I'm surprised CCP hasn't removed your posting rights yet. |
Rimase
Bene Gesserit ChapterHouse
27
|
Posted - 2012.05.11 10:31:00 -
[619] - Quote
Something awesome is happening, maybe, and it's called EVE Online. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |
Tallian Saotome
Fractured Core Fatal Ascension
667
|
Posted - 2012.05.11 10:44:00 -
[620] - Quote
Ganthrithor wrote:Logged in to SiSi today and was disappointed not to see my Minmatar ships transformed into duct tape. Honestly, any cosmetic change would be a good change. And my Thanatos still looks like a grey blob
No rush, CCP, but I want mah capship V3s NAO!!!! Inappropriate signature removed, CCP Phantom. |
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Vasya Kosyakov
Gentlemen Of Interest T A B O O
7
|
Posted - 2012.05.12 10:34:00 -
[621] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
Seriously! Don't be so stupid - He's just pissed that his alliance tells him to dock up his ratting ship when a cloaky neut jumps in system to slow down his isk whoring....... A valid tactic that he wants a CCP hand out make his life easier. Learn to pvp or grow some balls.
The shield booster for fuel is a good idea that helps combat and balance shield boost tanks v's neuting .
P.S - Ever heard of downtime...... they cant be on 24/7 your just too slow to catch them logging in.... ;-)
Look a plex has spawned and there are 500 blues in system...... but oh wait a 2 month old toon just entered system in a cloaky badger........ sound the alarm and dock up boys......
*not meant to be aggressive as I have been on both sides but we need to be realistic and not distract CCP from the good work they are now doing, with pissy little trivia. |
Sarmatiko
714
|
Posted - 2012.05.14 13:50:00 -
[622] - Quote
CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else? |
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CCP Goliath
C C P C C P Alliance
450
|
Posted - 2012.05.14 14:08:00 -
[623] - Quote
Sarmatiko wrote:CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else?
T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment. CCP Goliath | QA Director | @CCP_Goliath |
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Cearain
Imperial Outlaws
417
|
Posted - 2012.05.14 16:19:00 -
[624] - Quote
Jade Constantine wrote:"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.
I'm not sure what you mean by "play the game harder" but I think your second suggestion, is unfortunately right on the money.
Recruiting your own blob is now the way to win faction war and null sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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AnAmadan
Caldari Provisions Caldari State
0
|
Posted - 2012.05.14 17:48:00 -
[625] - Quote
Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex? |
Cearain
Imperial Outlaws
419
|
Posted - 2012.05.14 21:02:00 -
[626] - Quote
AnAmadan wrote:Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex?
Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Seismic Stan
63
|
Posted - 2012.05.15 01:10:00 -
[627] - Quote
I've tried to bond with the new Unified Inventory interface, I really have, but I can't get beyond its irritating qualities that get in my way.
Docking to re-ship is one of the most frequent and simple operations I undertake that involves my inventory.
When docking to reship on TQ this is my experience:
1. Dock. 2. Click on Hangar icon in sidebar. 3. Right-click the visually clear icon of the legibly named ship to access the "Make active" option in the dropdown menu. 4. Undock.
With the new Unified Inventory system available on SiSi:
1. Dock 2. Click Inventory icon in sidebar. 3. Scroll tree window down far enough to see available ships using scrollbar so narrow I may inadvertently end up moving the vertical partition or selecting a tree item instead. [3a. Realise I actually needed to use the vertical partition anyway to widen the tree window so I can read the ship name and type clearly.] 4. Right-click on chosen ship to access the "Make active" option in the dropdown menu. 5. Undock.
I have since learned that as an alternative to step 3 I can select the "ships" entry in the tree menu which will then display the icons of the ships present in the hangar, which technically means that the number of steps are the same on SiSi as the TQ version. However the difference is on SiSi it feels like I'm performing keyhole surgery in an awkward and cluttered windowed list whereas on TQ I can just click on a button in the bottom-left of the screen and grab a new ship.
Additionally, the UI window does remember how it was left from the previous time it was used, but given that it is the same window being used for multiple functions, it is unlikely to be configured optimally for the next task it is required for (unless it is the same as the previous task).
I'm sorry to be negative about someone's hard work, but this doesn't feel like progress, just change for change's sake. A fiddly but familiar interface has been replaced with an unfamiliar one with a different kind of fiddly. It may be a useful tool for collectors and micro-managers, but I suspect the average player is just going to be frustrated. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Hidden Snake
Inglorious-Basterds
122
|
Posted - 2012.05.15 10:59:00 -
[628] - Quote
Cearain wrote:AnAmadan wrote:Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex? Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things.
huh ... and logic dies on altar of CCPs interest IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
Roime
Shiva Furnace Dead On Arrival Alliance
710
|
Posted - 2012.05.15 11:04:00 -
[629] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else? T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment.
When you do that, please swap the gfx assets of Proteus subsystems- CPU Efficiency Gate with Friction Extension Processor.
Thanks!
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |
sYnc Vir
Wolfsbrigade Lost Obsession
212
|
Posted - 2012.05.15 11:04:00 -
[630] - Quote
Can you even do mission if your side has every system? As don't they have to be in hostal space? |
|
Hidden Snake
Inglorious-Basterds
122
|
Posted - 2012.05.15 11:09:00 -
[631] - Quote
sYnc Vir wrote:Can you even do mission if your side has every system? As don't they have to be in hostal space?
Mission in Jita?
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
Kaylen Vimanis
3
|
Posted - 2012.05.15 12:01:00 -
[632] - Quote
Not sure if this has been mentioned, and i don't really fancy looking through 32 pages of text on my lunch break, but this regards the inventory system.
I think it will take getting used to and i can see that it might be more versatile in the long run to manage large assets.
Has anyone suggested that this same system be used for bookmarks? It's beneficial if for instance if you wanted to move a personal bm to a corp bm and vice versa. You have say 20 bms in personal and another 20 in corp, you have to expand and sift through them, then drag either to your cargo and do the shift copy or maximise your bm window and drag it from one folder to another, which works only if you don't have many bms.
I would like to see a similar inventory system used for bms, say with folders on the side and bms of that folder in a scrolly window on the right.
Just a thought. Unless of course someone else has thought of this already earlier in the thread of which i'll apologise for bringing up an idea already acknowledged idea. IGÇÖm a member of the Imperial Senate on a diplomatic mission to Alderaan. |
bassie12bf1
Militaris Industries Cascade Imminent
23
|
Posted - 2012.05.16 18:28:00 -
[633] - Quote
The engines on the Coercer and Heretic are looking incorrect.
Heretic http://dl.dropbox.com/u/5182016/29758207101.jpg
VS
Omen http://dl.dropbox.com/u/5182016/2012.05.16.17.18.41.jpg
As you see the engine flare doesn't show up on all the engine parts of the coercer/heretic and makes it look bad. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2364
|
Posted - 2012.05.16 19:12:00 -
[634] - Quote
sYnc Vir wrote:Can you even do mission if your side has every system? As don't they have to be in hostal space?
I've asked CCP for clarification on this, I'll let you know as soon as I have an answer, if they don't respond in this thread first. It's a great question. Vice Secretary of the 7th Council of Stellar Management.
|
IBFroggy Sukarala
Black Core Federation Intrepid Crossing
0
|
Posted - 2012.05.17 01:03:00 -
[635] - Quote
Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses. |
sYnc Vir
Wolfsbrigade Lost Obsession
212
|
Posted - 2012.05.17 01:07:00 -
[636] - Quote
IBFroggy Sukarala wrote:Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses.
1 guy afk cloaked stops people using an ENTIRE system. When did this happen? |
IBFroggy Sukarala
Black Core Federation Intrepid Crossing
0
|
Posted - 2012.05.17 01:29:00 -
[637] - Quote
sYnc Vir wrote:IBFroggy Sukarala wrote:Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses. 1 guy afk cloaked stops people using an ENTIRE system. When did this happen?
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. |
Tub Chil
Heretic University Heretic Nation
22
|
Posted - 2012.05.17 12:39:00 -
[638] - Quote
Incursus is a monster now, it can 1v1 any other t1 frig, All hail to the new frigate king
I feel bad for rifter tbh.
|
Tlat Ij
Hedion University Amarr Empire
9
|
Posted - 2012.05.17 15:44:00 -
[639] - Quote
IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. |
Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 16:00:00 -
[640] - Quote
Quote:Avatar:
"14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors. These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit. A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.
The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ."
Hello
Today i went to sisi to check out the above mentioned feature. I entered the character recustomization, and saw that the character was already changed to something that im not quite comfortable having. Here is a link that can describe what i mean.
Picture The one in the right side is what i made on tranquility.
So my question would be, that Is my character's look going to automatically change with the inferno update, or will i have a choice to keep it exactly the same as the one on the right side of the picture. Im fine with changing the skin color but i would rather not have a change like that to her face. |
|
Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 16:02:00 -
[641] - Quote
Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.
the problem is that you cant know if its afk or not, therefore you have to assume that he is active. |
Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.17 16:04:00 -
[642] - Quote
New feature: Fuel bunker in the New player experience does no damage. |
sYnc Vir
Wolfsbrigade Lost Obsession
212
|
Posted - 2012.05.17 17:17:00 -
[643] - Quote
Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active.
Do they not sell Stabs and teach warp out readiness in 0.0? Interesting. |
Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 17:19:00 -
[644] - Quote
sYnc Vir wrote:Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active. Do they not sell Stabs and teach warp out readiness in 0.0? Interesting.
hehe, try to put stabilizers to a carrier :) or even start carebearing with it while a hostile is sitting in the system... now that would be interesting.... |
sYnc Vir
Wolfsbrigade Lost Obsession
212
|
Posted - 2012.05.17 17:25:00 -
[645] - Quote
Jaden Soniel wrote:sYnc Vir wrote:Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active. Do they not sell Stabs and teach warp out readiness in 0.0? Interesting. hehe, try to put stabilizers to a carrier :) or even start carebearing with it while a hostile is sitting in the system... now that would be interesting....
OOOOO, AFK guys mean you cant AFK rat. My bad.
Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.
|
Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 17:33:00 -
[646] - Quote
Quote:OOOOO, AFK guys mean you cant AFK rat. My bad.
Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.
hehe, no i didn't mean that, sorry for the confusion. I meant afk cloakers. First of all, neither you should nor can rat afk with a carrier, because of fighter mechanics. And the other thing is that i actually thought about things like ratting in cheaper ships, or ratting together with other people, but you cant really rely on those methods or others to help you 24/7, while for sitting afk cloaked in a system all that is required is an alt and a computer running 24/7, thats why afk cloaking should have something to counter for example |
Tlat Ij
Hedion University Amarr Empire
9
|
Posted - 2012.05.17 17:56:00 -
[647] - Quote
Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
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Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 18:03:00 -
[648] - Quote
Tlat Ij wrote:Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such. |
Tlat Ij
Hedion University Amarr Empire
9
|
Posted - 2012.05.17 19:42:00 -
[649] - Quote
Jaden Soniel wrote:i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such. And the way people act when they assume the person is not afk is to dock up and whine on the forums about how "overpowered" cloaks are because they are too scared to do anything when a non-friendly ship is in system. |
Ranger 1
Ranger Corp
1909
|
Posted - 2012.05.17 20:21:00 -
[650] - Quote
Jaden Soniel wrote:Tlat Ij wrote:Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard. i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such.
You also have to assume he can cyno in friends.
Neither of these points means that you need to dock up and cease all activites in the system.
1: Get your people in system (and in adjoining systems) in a defense fleet. 2: Make sure people are in combat ready ships, including those ratting or docked doing other things, and are in gang ready to go (as well as on voice coms). 3: Have a standard plan in place for how to react based on worse case scenario. 4: Have someone send an alt to scout in likely jump off point systems within range. Often the same systems are used repeatedly. 5: Continue to make ISK, with a bonus of the potential for a good fight soon to come.
Many Null alliances follow these procedures with great success, many more stay docked. That choice, of course, is up to you. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 20:52:00 -
[651] - Quote
/\ I I The man said it. Finnally a nice counter argument. I think you are right, these are the steps that should be taken and it probably works too. How long can you keep up such readiness? By the way, i dont actually make much money in nullsec as i have other means for getting isk, im just annoyed that nothing can be done against afk cloakers. In eve you shouldnt feel safe in space in nullsec, in a hostile space.
But anyway im just here, becuase i saw my character's face ruined in sisi and i would just want some explanations from a dev or anyone, or something to point me in the right direction. |
Jaden Soniel
HUN Corp. HUN Reloaded
1
|
Posted - 2012.05.17 20:57:00 -
[652] - Quote
also i did not say the only way to respond to that is to dock up and spin your ship, a few post above it i also said a few ideas, but other than that, and what you said, you can also try to bait it, but than you dont know if he is there or not. |
Recoil IV
Gladius Veritatis Fidelas Constans
0
|
Posted - 2012.05.19 07:54:00 -
[653] - Quote
just an ideea
remove t2 missiles penalty.why? compared to t2 turret ammo
hail has enourmous falloff these days,barrage has even more at the cost of only a few dps loss quake has been recently buffed (few month ago) has 1.25x more tracking (better than faction ammo) and all t2 long range ammo has been buffed for that matter. void/null has been buffed..
show missiles love,remove the t2 precision speed penalty,buff them |
MotherMoon
Blue Republic RvB - BLUE Republic
679
|
Posted - 2012.05.19 08:01:00 -
[654] - Quote
Tlat Ij wrote:Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
Or they could remove local. Since without local you wouldn't know there was someone AFK in your systems. Ships would instead be revealed by, well, SHOWING UP OUT OF NO WHERE. So only actively moving and aggressive fleets would be threats anymore in eve online 0.0 space. You might even pass another fleet at a gate in a system. YOu warp into the gate and find, not a gate camp, but a large fleet ships. Right now in eve, you would be on local and they would all get ready to fight you, and have time to think of what to do.
Without local you get wormhole PvP, and let admit it, Wormhole PvP is the best PvP
DOWN WITH LOCAL and we won't talk about AFK cloakies anymore, god. |
Indalecia
10
|
Posted - 2012.05.20 22:12:00 -
[655] - Quote
CCP Goliath wrote:Game of Drones
I see what you did there. Hehe. |
Tatiana W1sla
Toxic Subprime Assets Inc. Yulai Federation
2
|
Posted - 2012.05.21 09:42:00 -
[656] - Quote
is it a bug or is intended that new ancillary shiled boosters do not take bonuses form ships? I tried with a maelstrom with the x-large ancillary shield booster and the 37.5% boat bonus is ignored |
clone667
Angelus.Mortis
0
|
Posted - 2012.05.22 13:49:00 -
[657] - Quote
Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again. |
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CCP Goliath
C C P C C P Alliance
466
|
Posted - 2012.05.22 15:11:00 -
[658] - Quote
clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again.
Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work. CCP Goliath | QA Director | @CCP_Goliath |
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Salpun
Paramount Commerce Masters of Flying Objects
262
|
Posted - 2012.05.22 15:13:00 -
[659] - Quote
CCP Goliath wrote:clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again. Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work. Nope still broke. |
Unkind Omen
Stone Circle W-Space
1
|
Posted - 2012.05.22 15:28:00 -
[660] - Quote
May be it is too late to post here, but I had to run new inventory on our POS on live server to see this problems:
Problem 1:
http://clip2net.com/s/1WNLY And this POS is not the one with the largest amount of GUNS'n'STUFF. Just imagine how people should look for their hangars and SMA's if they have 200 defensive structures at their POS.
Suggestion: 1)Minimal solution - make a separate subgroup for defensive/offensive structures. 2)Best solution - make a grouping by type option for list of avaliable containers on POS like: >Starbase Structures -=Component Assembly Array - Array 1 - Array 2 - Array 3 - My stupid name for this structure - =Ship Maintenance Array - Ship Maintenance Array - Ship Maintenance Array - Ship Maintenance Array - =Small Pulse Laser Battery - Small Pulse Laser Battery - Small Pulse Laser Battery - Small Pulse Laser Battery - =Medium Pulse Laser Battery - Medium Pulse Laser Battery - Medium Pulse Laser Battery - Medium Pulse Laser Battery - =Control tower's name here (Control Tower) It will be very nice to disable grouping by type separately not just "all grouped"/"all ungrouped" but CAA's grouped, Small lasers grouped, SMA's ungrouped and so on. Though in this case I can't imagine suitable options menu design.
Problem 2:
Some structures are really far away from you when you are on POS. So you cant even look inside.
Suggestion:
Change names' color to grey if they are outside your managing range. |
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Zagdul
Clan Shadow Wolf Fatal Ascension
727
|
Posted - 2012.05.23 10:41:00 -
[661] - Quote
CCP Goliath wrote:clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again. Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work.
Negative.
This behaviour no longer exists.
CCP Goliath.
WATCH THE VIDEO TIPPIA MADE
You will 'GET' the problems we are having and understand the rage.
on the first post of this thread and linked in my sig. While you're all up in my sig, click the dual pane idea.
A list of fixes for the new inventory
Dual Pane idea clicky |
Zagdul
Clan Shadow Wolf Fatal Ascension
727
|
Posted - 2012.05.23 10:45:00 -
[662] - Quote
http://www.youtube.com/watch?v=UHJ_gL3vzmM&feature=youtu.be
A list of fixes for the new inventory
Dual Pane idea clicky |
Zagdul
Clan Shadow Wolf Fatal Ascension
727
|
Posted - 2012.05.23 10:54:00 -
[663] - Quote
For the other CCP devs reading this.
If he doesn't watch that video, beat him over the head until he does.
It clearly displays the bare minimum functionality a common player has grown to expect with the ui.
If I undock, with my corp hangar open, my deliveries and my inventory. When I re-dock, all of those windows should re-open and remember their size / position. Multiple windows are necessary.
Since you seem so against the multiple windows and want to force us into one, CLICK the dual pain idea. YOU JUST MIGHT LIKE IT...
Never mind the issues with POS's. I could go on for days with the frustration I have and my entire logistics team who runs 100 POS's. I'm not joking, my corp has 100 pos's and you've made our lives MISERABLE. Thanks!
Get the windows to remember what we had open on re-dock and give us our ship button back on the neocom.
A list of fixes for the new inventory
Dual Pane idea clicky |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2387
|
Posted - 2012.05.23 15:58:00 -
[664] - Quote
Calm down, Zagdul. No head beatings will be necessary.
The most recent Dev Blog covers a lot of the issues CCP is aware of and working to address as quick as possible. Some stuff is already being coded as we speak, I think you'll like what you see. Vice Secretary of the 7th Council of Stellar Management.
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CCP Goliath
C C P C C P Alliance
465
|
Posted - 2012.05.24 09:42:00 -
[665] - Quote
Zagdul wrote:For the other CCP devs reading this. If he doesn't watch that video, beat him over the head until he does. It clearly displays the bare minimum functionality a common player has grown to expect with the ui. If I undock, with my corp hangar open, my deliveries and my inventory. When I re-dock, all of those windows should re-open and remember their size / position. Multiple windows are necessary. Since you seem so against the multiple windows and want to force us into one, CLICK the dual pain idea. YOU JUST MIGHT LIKE IT... Never mind the issues with POS's. I could go on for days with the frustration I have and my entire logistics team who runs 100 POS's. I'm not joking, my corp has 100 pos's and you've made our lives MISERABLE. Thanks! Get the windows to remember what we had open on re-dock and give us our ship button back on the neocom.
Since we're into signatures, check out mine. Do you see "Team Game of Drones", "UI Designer", "UI Programmer" in there? No, which is why I am baffled as to why you are singling me out here. I'm posting in this thread to try and a) show you you aren't being ignored, and b) make sure that people aren't just raging because functionality is different than it was before. Also to make sure that intended features aren't bugged and making people think that certain buggy behaviour is intended. Deep breaths before you post like this again please, because you've made some great points before and I don't tend to listen when I get yelled at. CCP Goliath | QA Director | @CCP_Goliath |
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Victor Sane
Aerodyne Nova
1
|
Posted - 2012.05.24 12:18:00 -
[666] - Quote
CCP Goliath wrote:Zagdul wrote:For the other CCP devs reading this. If he doesn't watch that video, beat him over the head until he does. It clearly displays the bare minimum functionality a common player has grown to expect with the ui. If I undock, with my corp hangar open, my deliveries and my inventory. When I re-dock, all of those windows should re-open and remember their size / position. Multiple windows are necessary. Since you seem so against the multiple windows and want to force us into one, CLICK the dual pain idea. YOU JUST MIGHT LIKE IT... Never mind the issues with POS's. I could go on for days with the frustration I have and my entire logistics team who runs 100 POS's. I'm not joking, my corp has 100 pos's and you've made our lives MISERABLE. Thanks! Get the windows to remember what we had open on re-dock and give us our ship button back on the neocom. Since we're into signatures, check out mine. Do you see "Team Game of Drones", "UI Designer", "UI Programmer" in there? No, which is why I am baffled as to why you are singling me out here. I'm posting in this thread to try and a) show you you aren't being ignored, and b) make sure that people aren't just raging because functionality is different than it was before. Also to make sure that intended features aren't bugged and making people think that certain buggy behaviour is intended. Deep breaths before you post like this again please, because you've made some great points before and I don't tend to listen when I get yelled at.
i try telling people that all the time, threats for unsubbing the game or yelling gets you nowhere, just an ignore on the dev's and moderators part.
Relax people and read up on the dev's postings now you can do this on the forums or eve radio's website to see the specifics that they are looking into all sorts of things right now.
instead of posting complaints in rage mood take your time to sit down and think first and come down with a compiled list of what you want to see changed or updated. |
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