Pages: [1] 2 |
1. Barry is live. Time for a new non offical change thread. - in Test Server Feedback [original thread]
Build 527910: ->New laucher: -The first step of the new laucher, you can log-in ont the laucher. more information soon (tm)
- by Falrec - at 2013.05.01 15:30:00
|
2. Eve Online in French (localization) - in Test Server Feedback [original thread]
Mmmmhhh.... That sound good, thank CCP
- by Falrec - at 2012.08.31 18:14:00
|
3. CCP, encore une modification inutile - in Science and Industry [original thread]
S'il est vrai que le nouveau syst+¿me d'inventaire de CCP peut d+¬stabiliser quelque peu au d+¬but, je ne peut pas dire qu'il soit mal fait. J'aurais bien sur pr+¬f+¬r+¬ un syst+¿me du type "Total Commander", mais la possibilit+¬ de cr+¬er des ...
- by Falrec - at 2012.05.30 09:36:00
|
4. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Wey'oun wrote: CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier) Will they effect fighter/fighterbombers also? or just standard drones? No
- by Falrec - at 2012.05.02 18:54:00
|
5. I am Starting A petition For Eve To make a LINUX Client! - in Linux [original thread]
Install Eve online thanks to Wine is really difficult for someone with little computer knowledges like me. The return of a linux client would be a good idea. Today, I use windows only to run my games. (sorry for my bad english )
- by Falrec - at 2012.05.02 10:44:00
|
6. Highlight own orders in market - in Player Features and Ideas Discussion [original thread]
+1, pretty good idea
- by Falrec - at 2012.03.10 21:59:00
|
7. ECCM is useless please make useful - in Player Features and Ideas Discussion [original thread]
Temba Ronin wrote: Very bad troll... It's a good idea, ECCM is realy underpowered! And Temba... Behave like the fact you can only make them less credible your idea ... Player owned stargate ... there is already the bridge jump for it, in...
- by Falrec - at 2012.03.10 21:55:00
|
8. PLAYER OWNED POWER GATES - in Player Features and Ideas Discussion [original thread]
Bad idea, sorry. -1
- by Falrec - at 2012.03.10 21:46:00
|
9. Operation "Aurora": Jove Threat - in Intergalactic Summit [original thread]
The Scope has reported a significant movement of a Jove fleet from the Polaris star system. Faced with apparently hostile intentions of the Jove fleet, CONCORD calls on all voluntary Capsulers to stand ready to intervene in case of a combat. thr...
- by Falrec - at 2011.11.22 19:16:00
|
10. What about the (Old) new-Neocom - in Player Features and Ideas Discussion [original thread]
On 16 December 2010, a dev-blog was written on a new Neocom, scheduled to come out with the extension "Incursion", but apparently since been abandoned. I think it's a pity, because the interface Eve starts to date, and that improvement would not b...
- by Falrec - at 2011.11.19 18:39:00
|
11. Improving Effects! - in Player Features and Ideas Discussion [original thread]
There is also the I-Novae Engine, a procedural game engine (still under developement), which creates a universe with an infinite number of ultra-realistic stellar system. For example, here is the demo for this engine, taken in real time. http:/...
- by Falrec - at 2011.11.17 19:27:00
|
12. Winter 2011 expansion now on Sisi - leave your feedback here - in Test Server Feedback [original thread]
some screen: http://www.servimg.com/image_preview.php?i=78&u=15143997 Concord BS with new ship trail. http://www.servimg.com/image_preview.php?i=79&u=15143997 New Warp
- by Falrec - at 2011.11.14 18:49:00
|
13. Retextures - in Test Server Feedback [original thread]
yes, matar and amarr new textures will come soon (tm?)
- by Falrec - at 2011.11.13 18:36:00
|
14. Eve Online and third party add-on - in Player Features and Ideas Discussion [original thread]
I know that the troll will not be long now ... but the fact remains that this could be interesting to allow the community to participate in the development of small add-on for EVE Online. First of all, I would like to clarify that I do not propos...
- by Falrec - at 2011.11.13 18:23:00
|
15. Energy bar on target - in Player Features and Ideas Discussion [original thread]
Daedalus Arcova wrote: I'm not convinced by this. Providing capacitor information on locked targets would basically be a buff to neuts, which don't need any buffs. The only place where automatically sharing cap info would be appropriate would...
- by Falrec - at 2011.11.13 16:18:00
|
16. Petition: Free us from these gates, CCP. Freeeeedommmmm!!!!!1!!! - in EVE General Discussion [original thread]
1: - comes in three flavors cruiser, battleship, and industrial ship frigates and destroyers are too small to fit such drives so armies of suicide thrashers don't attack you from nowhere except for covert ops ships but at a price Yes, but... ...
- by Falrec - at 2011.11.13 15:04:00
|
17. Energy bar on target - in Player Features and Ideas Discussion [original thread]
The idea is simple: add a fourth bar on the targets. This bar represents the capacitor of the target, making it possible to see the remaining power level of the target. This addition would be particularly useful for: - The ship using neut as E-WA...
- by Falrec - at 2011.11.13 12:07:00
|
18. Thanks for a small thing. - in Test Server Feedback [original thread]
thx for missed shoot animation?
- by Falrec - at 2011.11.09 23:13:00
|
19. Sticky:New dev blog: Introducting the EVE Launcher - in EVE Information Portal [original thread]
CCP Topknot wrote: To try the launcher now, please update your Singularity client to the latest version either by patching it, running the SisiLauncher or just getting the full EVE installer for it from here. You should then see the file launch...
- by Falrec - at 2011.11.09 21:22:00
|
20. September 8th patch, what's new - in Test Server Feedback [original thread]
Strata Maslav wrote: -->Armor integrity loss | Armor pieces break from ship and fly through space or just an explosion, that gives way to a fire (and smoke that goes with it). However, do this for all the ships could create lag, it w...
- by Falrec - at 2011.11.09 18:23:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |