| Pages: 1 2 [3] 4 5 6 7 8 9 10 11 .. 11 :: one page |
| Author |
Thread Statistics | Show CCP posts - 33 post(s) |

MasterChief351
Atlas Research Group
2
|
Posted - 2011.11.14 19:16:00 -
[61] - Quote
Well when this expansion more then likely;
http://www.youtube.com/watch?v=VLnWf1sQkjY
hehe Thankyou for reading! |

Lukas Rox
Torchwood Archive
0
|
Posted - 2011.11.14 19:17:00 -
[62] - Quote
Dear CCP, you've finally brought the engine trails back!!!!!!!!!!!!!!
I've played EVE for so long, hoping I can see engine trails again some day. You guys made me very happy today!!!!
GOOD JOB CCP!!!!!
PS Now waiting for the SiSi client to update again so I can screenshot the new Raven and Tier 3 BCs. |

Grideris
Fleet Coordination Command Fleet Coordination Coalition
49
|
Posted - 2011.11.14 19:19:00 -
[63] - Quote
I've noticed that when I've tried to relog, I've had to download the bulk data each time. Known issue? I can try and get more info if you want. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
25
|
Posted - 2011.11.14 19:30:00 -
[64] - Quote
I hope the trails are actually impressively long like they used to be. They really look short on the login screen.
I hope this isn't another cyno/Aura scenario, finally replacing the grand missing effect after years of waiting... with something less cool than how it was to begin with. CCP seem more oriented towards conservative polish than recapturing greatness when bringing back the cool things they nuked years ago.
Please be space-splashing impressive, engine trails.
|

Oberine Noriepa
190
|
Posted - 2011.11.14 19:33:00 -
[65] - Quote
I actually prefer the trail effect that's present in the login screen to the actual one when you're flying in space. Right now I think the effect is way too long. |

Nyio
Federal Navy Academy Gallente Federation
251
|
Posted - 2011.11.14 19:37:00 -
[66] - Quote
Oh for gods sake! Just give us a slider where we can adjust the length of our.. engine trails.  F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
43

|
Posted - 2011.11.14 19:39:00 -
[67] - Quote
pmchem wrote:weird things seem to be going on with bulkdata, I had to redownload it multiple times (each time I had restarted client). my client just wasn't working right, but then the reboot happened so I can't give details.
can you send me the bulkdata workaround mentioned in the original post?
Grideris wrote:I've noticed that when I've tried to relog, I've had to download the bulk data each time. Known issue? I can try and get more info if you want.
This might be a side effect of fixing what went wrong with this update in the first place, please try running the repair tool to see if that fixes your situation. If that doesn't work you likely need to wait until tomorrows Sisi patch.
CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
25
|
Posted - 2011.11.14 19:43:00 -
[68] - Quote
Oberine Noriepa wrote:I actually prefer the trail effect that's present in the login screen to the actual one when you're flying in space. Right now I think the effect is way too long.
This gives me hope. :D I like my Eve beautiful and extravagant. |

Grideris
Fleet Coordination Command Fleet Coordination Coalition
49
|
Posted - 2011.11.14 19:46:00 -
[69] - Quote
CCP Gangleri wrote:pmchem wrote:weird things seem to be going on with bulkdata, I had to redownload it multiple times (each time I had restarted client). my client just wasn't working right, but then the reboot happened so I can't give details.
can you send me the bulkdata workaround mentioned in the original post? Grideris wrote:I've noticed that when I've tried to relog, I've had to download the bulk data each time. Known issue? I can try and get more info if you want. This might be a side effect of fixing what went wrong with this update in the first place, please try running the repair tool to see if that fixes your situation. If that doesn't work you likely need to wait until tomorrows Sisi patch.
Well I've just logged in now without having to download it again, so I think it's fixed now. |

Tanya Powers
Science and Trade Institute Caldari State
202
|
Posted - 2011.11.14 19:47:00 -
[70] - Quote
CCP you own me a new boxer !
Just destroyed mine....
 |

Nye Jaran
The Bad Touch Gryphon League
4
|
Posted - 2011.11.14 19:49:00 -
[71] - Quote
The entire UI is flickering something fierce. Anyone else seeing this problem?
Edit: Alt+Tabbing out and back in fixed it. Also, Holy hell space looks awesome now. |

Helothane
Ascendent. Test Alliance Please Ignore
18
|
Posted - 2011.11.14 19:50:00 -
[72] - Quote
At work, so I can't load it up and see, but curious to know if:
1) Can we dock again (I've been stuck in a ship in space for the last week, unless I feel like self-destructing my pod)?
2) Command Bonuses for T2 gang links were just 0.5% over what the T1 was. That is fine if the T1 bonus was 2.0%, not so much if the T1 was 4.5% (i.e. Mining Laser Field Enhancement), even 3% to 3.5% (Interdiction Maneuvers, Sensor Integrity). The bonuses should scale with the T1 value, not be a scalar increase across the board. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
25
|
Posted - 2011.11.14 19:51:00 -
[73] - Quote
I think no-one else noticed the moving stars on the character select background... but it seems that changed has now been un-changed. Doh. |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
43

|
Posted - 2011.11.14 19:53:00 -
[74] - Quote
Helothane wrote:At work, so I can't load it up and see, but curious to know if:
1) Can we dock again (I've been stuck in a ship in space for the last week, unless I feel like self-destructing my pod)?
2) Command Bonuses for T2 gang links were just 0.5% over what the T1 was. That is fine if the T1 bonus was 2.0%, not so much if the T1 was 4.5% (i.e. Mining Laser Field Enhancement), even 3% to 3.5% (Interdiction Maneuvers, Sensor Integrity). The bonuses should scale with the T1 value, not be a scalar increase across the board.
There is a feeback thread for the new t3 modules here: https://forums.eveonline.com/default.aspx?g=posts&t=29698 CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Nova Fox
Novafox Shipyards
308
|
Posted - 2011.11.14 20:09:00 -
[75] - Quote
CCP Gangleri wrote:Helothane wrote:At work, so I can't load it up and see, but curious to know if:
1) Can we dock again (I've been stuck in a ship in space for the last week, unless I feel like self-destructing my pod)?
2) Command Bonuses for T2 gang links were just 0.5% over what the T1 was. That is fine if the T1 bonus was 2.0%, not so much if the T1 was 4.5% (i.e. Mining Laser Field Enhancement), even 3% to 3.5% (Interdiction Maneuvers, Sensor Integrity). The bonuses should scale with the T1 value, not be a scalar increase across the board. There is a feeback thread for the new t3 modules here: https://forums.eveonline.com/default.aspx?g=posts&t=29698
Tech 3?
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
9
|
Posted - 2011.11.14 20:10:00 -
[76] - Quote
Was the change to the t1 apoc intentional? |

TheButcherPete
StoneWall Metals Productions Bloodbound.
14
|
Posted - 2011.11.14 20:14:00 -
[77] - Quote
I undocked in my Proteus, the undock process got stuck on Checking navigation systems, so I wait for a sec and realise that it's not going to go away. I then exit the client thinking this has resolved my issue. However, I was wrong. I can no longer get past the Checking navigation systems process of logging in now, game is unplayable.
I have cleared cache and repaired the client, twice.
EDIT: It seems only TheButcherPete has this issue of my collection of characters, because my alt logged in and undocked in 6-C just fine. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

chaosjj
Caldari Provisions Caldari State
1
|
Posted - 2011.11.14 20:15:00 -
[78] - Quote
almost everytime i enter a new grid, my graphics go haywire, the metalic textures of the ships and stations remain the same, but the light/windows on them get all blurry
Mac OS X 10.6.8 NVIDIA GeForce GT 330M |

Salpun
Paramount Commerce
51
|
Posted - 2011.11.14 20:17:00 -
[79] - Quote
For those wanting to know. If you are wondering why you cant see engine trails it is becouse you have shader setting set to mediam or lower. |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
44

|
Posted - 2011.11.14 20:17:00 -
[80] - Quote
Nova Fox wrote:CCP Gangleri wrote:Helothane wrote:At work, so I can't load it up and see, but curious to know if:
1) Can we dock again (I've been stuck in a ship in space for the last week, unless I feel like self-destructing my pod)?
2) Command Bonuses for T2 gang links were just 0.5% over what the T1 was. That is fine if the T1 bonus was 2.0%, not so much if the T1 was 4.5% (i.e. Mining Laser Field Enhancement), even 3% to 3.5% (Interdiction Maneuvers, Sensor Integrity). The bonuses should scale with the T1 value, not be a scalar increase across the board. There is a feeback thread for the new t3 modules here: https://forums.eveonline.com/default.aspx?g=posts&t=29698 Tech 3?
Just a typo  CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Denuo Secus
12
|
Posted - 2011.11.14 20:20:00 -
[81] - Quote
Some ship models look kinda weird here. Blurred windows on Brutix, Talos, Maller, ...
Also those formerly black (very dark) parts on the new Amarr hulls (engine section, ...) are now brown/bronze like the armored parts of the ship. On the Oracle for sure, not completely sure on the Maller.
Is this finished and intentional? Please no! Black-golden is why Amarr ships are that shiny 
EDIT: I take that back, partly. After a restart of my Sisi client Maller looks as usual. Also Brutix and Talos.
But still no black engine section on the Oracle! It's all bronze. Why?? Just compare Maller with Oracle. I hope this is still work in progress? |

Nova Fox
Novafox Shipyards
309
|
Posted - 2011.11.14 20:27:00 -
[82] - Quote
CCP Gangleri wrote:Nova Fox wrote:CCP Gangleri wrote:Helothane wrote:At work, so I can't load it up and see, but curious to know if:
1) Can we dock again (I've been stuck in a ship in space for the last week, unless I feel like self-destructing my pod)?
2) Command Bonuses for T2 gang links were just 0.5% over what the T1 was. That is fine if the T1 bonus was 2.0%, not so much if the T1 was 4.5% (i.e. Mining Laser Field Enhancement), even 3% to 3.5% (Interdiction Maneuvers, Sensor Integrity). The bonuses should scale with the T1 value, not be a scalar increase across the board. There is a feeback thread for the new t3 modules here: https://forums.eveonline.com/default.aspx?g=posts&t=29698 Tech 3? Just a typo 
Yeah got to be careful with these people going to be acting like a swarm of phriannas over little things like that.
|

Sfar'ma Piatra
State War Academy Caldari State
1
|
Posted - 2011.11.14 20:38:00 -
[83] - Quote
I've found two issues so far: 1. Right click bookmark list isn't sorted alphabetically 2. Bookmarking scanned cosmic signatures and anomalies from the scanner list does not work. Bookmarking them from their location does work.
This is in a WH. |

Leela Sirene
The Scope Gallente Federation
3
|
Posted - 2011.11.14 20:41:00 -
[84] - Quote
OMFG...actually I wanted to post nothing more than those letters...but...
Finally New Eden has become really beautiful. Travelling might be actually pretty worthwile.
- Background Nebulae
Yaay!
- Warping Effect in general
Hooray!
- Warping through planets
 Jabbadabbadoo!
- changed approaching vector/rearrangement of some gates
  *speechless*
I can't believe what I've seen on SISI. At least for those features: BIG THUMB UP
Absolutely amazing job CCP. You made my day. 
Just one quick question: Are those kind of angular rearranged gates be kept this way? (Or have the approaching vectors been changed?) Because this looks totally jawdropping. Some of the approaches had have such a strange kind of view that I immediately had felt like watching a movie. Absolutely amazing.
Please tell me that this is meant to be transferred to TQ and not just a bug. |

Magosian
Center for Advanced Studies Gallente Federation
133
|
Posted - 2011.11.14 20:41:00 -
[85] - Quote
Hungry Eyes wrote:please fix hybrids. thanks.
^ This.
Obviously this winter release involves more than hybrid turrets, and a lot of the stuff is pretty damned cool, but this particular effort is not to the satisfaction of myself and many other players. Please review CCP Tallest's Hybrid balancing feedback thread to understand why.
Again, hybrid turrets remain subpar despite recent buffs. Please do not accept the proposed changes to hybrids as final. They still suck. |
|

CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
44

|
Posted - 2011.11.14 20:45:00 -
[86] - Quote
Leela Sirene wrote: Just one quick question: Are those kind of angular rearranged gates be kept this way? (Or have the approaching vectors been changed?) Because this looks totally jawdropping. Some of the approaches had have such a strange kind of view that I immediately had felt like watching a movie. Absolutely amazing.
Please tell me that this is meant to be transferred to TQ and not just a bug.
You'll find that neighboring stars are now represented in the background starfield and the gates are actually pointing at them, or at least that is what they told us it would be. Looks pretty much like magic to me. CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
|
|

Bentakhar
Minmatar Death Squad Broken Chains Alliance
5
|
Posted - 2011.11.14 20:48:00 -
[87] - Quote
CCP... there's nothing left on my christmas wishlist .... its all on Sisi! wow 
Thanks CCP for making eve even more beautiful aswell as adding fantastic features!
It prolly has been mentionned before but engine trails disappear during warp.
Engines trails on the hyperion (and other ships with huge engines) are a bit thin? |

Ceq Lysander
49
|
Posted - 2011.11.14 20:58:00 -
[88] - Quote
No more Torpedoes for the Naga ? Sad times.
Engine Trails = epic though! So much good stuff! This is my signature. There are many like it but this one is mine! |

PsYcO LoRd
Royal Space Dynamics Ltd
0
|
Posted - 2011.11.14 20:59:00 -
[89] - Quote
Nice work CCP !
But i found some bugs:
1. Sentry gun sound plays ( shot-sound ) every time if warping from gate to gate and also if come out of warp to a station. 2. Window size and location aren-¦t saved, specialty at INFO-Window
Thx !! |

Leela Sirene
The Scope Gallente Federation
3
|
Posted - 2011.11.14 21:13:00 -
[90] - Quote
CCP Gangleri wrote:Leela Sirene wrote: Just one quick question: Are those kind of angular rearranged gates be kept this way? (Or have the approaching vectors been changed?) Because this looks totally jawdropping. Some of the approaches had have such a strange kind of view that I immediately had felt like watching a movie. Absolutely amazing.
Please tell me that this is meant to be transferred to TQ and not just a bug.
You'll fid that the surrounding stars are now represented in the background starfield and the gates are actually pointing at them, or at least that is what they told us it would be. Looks pretty much like magic to me.
I totally agree. I'm likely to think that this might had been a relatively minor adjustment in therms of coding or something but who ever had this idea or just did this has to be rewarded...somehow. I'm so amazed just by these gates. and I now noticed the stars in the background...god damn great. Among all those heavy duty changes/ fixes with the coming expansion it's kinda silly but I can't help it, gates, stars, great work. Top notch visuals.
I have never felt more at home in EVE.
Just noticed kind of a misplacement of the nebulae in some systems. sometimes the corners or edges of a system are visible through the background textures. Also the sun isn't be occluded by large objects in space. Maybe that should be checked. |
| |
|
| Pages: 1 2 [3] 4 5 6 7 8 9 10 11 .. 11 :: one page |
| First page | Previous page | Next page | Last page |