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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
echo1001
TDA - Mining and Manufacturing Sanctuary Pact
0
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Posted - 2011.11.14 21:17:00 -
[91] - Quote
Have the customs offices already been removed in null/lowsec? How you setup your own for your corporation? |
EMPRA
Trident RMBK
3
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Posted - 2011.11.14 21:46:00 -
[92] - Quote
Hungry Eyes wrote:please fix hybrids. thanks.
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Raid'En
Apprentice Innovations
112
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Posted - 2011.11.14 21:50:00 -
[93] - Quote
with the new character 3d viewer i got an old bug about "physically simulated clothes and hair" being checked without me asking for it, and lagging... space i think it got checking after i played with (space) shader setting
ps : the upgrade on nebulaes / stars between this and the previous build is crazy, GG |
Camios
Tribal Liberation Force Minmatar Republic
16
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Posted - 2011.11.14 22:01:00 -
[94] - Quote
Description of fuel blocks are inconsistent with what CCP Greyscale said in his posts:
Quote:Four blocks are sufficient to run a large tower for one hour, while medium and small towers require two and one blocks respectively over the same period.
this does not sound right, it should be
Quote:Forty blocks are sufficient to run a large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.
Since a run produces 40 blocks and needs, eg, 1 unit of robotics and 420 isotopes. Unless you are clearly stating that poses will need a tenth of the fuel they need now... |
Desmont McCallock
42
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Posted - 2011.11.14 22:12:00 -
[95] - Quote
The Art Dept. just kicked ass. Warp effect, Nebulea, Racial CQ, Engine trails, Shadows.... ooooohhhhhh I thing I just 'wet' my pants.
BTW, love the ability to give the jump through the gate command on warp initiation. |
Julius Foederatus
Hyper-Nova
7
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Posted - 2011.11.14 22:17:00 -
[96] - Quote
EMPRA wrote:Hungry Eyes wrote:please fix hybrids. thanks.
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Valishka
Nagrom Security Syndicate Flatline.
0
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Posted - 2011.11.14 22:27:00 -
[97] - Quote
Oracle will not load all the crystals when the lazers are grouped. The first lazer of each group get a crystal but the rest of the group doesn't |
Oberine Noriepa
191
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Posted - 2011.11.14 22:47:00 -
[98] - Quote
Found an interesting bug that bring about a desired effect. The report number for this bug is 118630.
Basically, switching ships inside the ship hangar will decrease the amount of fog. You can switch ships until the fog is removed completely.
Here are some images:
With fog. Without fog.
I vastly prefer the hangars without fog. It just makes sense to me since you're inside of a station to begin with. Removing the fog entirely would be great, but it also presents the problem of having to cover up the untextured bottom section of the hangar. |
Jarnis McPieksu
Aliastra Gallente Federation
0
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Posted - 2011.11.14 22:47:00 -
[99] - Quote
Camios wrote:Description of fuel blocks are inconsistent with what CCP Greyscale said in his posts: Quote:Four blocks are sufficient to run a large tower for one hour, while medium and small towers require two and one blocks respectively over the same period. this does not sound right, it should be Quote:Forty blocks are sufficient to run a large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Since a run produces 40 blocks and needs, eg, 1 unit of robotics and 420 isotopes. Unless you are clearly stating that poses will need a tenth of the fuel they need now...
That was changed. Effectively 1 block became 10 blocks and consumption went from 4 blocks an hour to 40 blocks an hour. So no change in actual fuel usage. Read the relevant thread and you'll notice where it was changed (in order to preserve faction tower and sov discounts).
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Grey Stormshadow
Starwreck Industries
374
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Posted - 2011.11.14 22:52:00 -
[100] - Quote
I am not sure if I like the new "jump" button functionality.
This is kind way to say, that warp and jump buttons should remain separate and jump button should not activate warp, approach or any other command than jump itself.
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Hard1234
Dodging Bullets Tritech Industries
2
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Posted - 2011.11.14 22:54:00 -
[101] - Quote
Other probably say this already, but here it is again:
Engine trails doesnt look real. It doesnt look like it was made by exhaust. I thought you'll make something like in this movie:
2002-01-21 -+ Angelice Prime in your download folder under trailers.
Now those are real trails in that movie.
Please make trails at least simmilar to those trails.
Edit: New warp effects. OK but I like old ones, more. |
Kaemon Akemi
The Concilium Enterprises Spectrum Alliance
0
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Posted - 2011.11.14 22:55:00 -
[102] - Quote
CCP Gangleri wrote:... This also means we are moving our development focus to stabilizing and bug fixing. To help with this process you can file bug reports and there is even a new way to file bug reports, so you can file bug reports on the bug reporting system itself. For a more rapid feedback loop you can then post the report ID in this thread. ...
Yo dawg, I heard you like bug reports, so I put some bug reports in your bug reports. |
Oberine Noriepa
191
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Posted - 2011.11.14 22:57:00 -
[103] - Quote
Still getting some blockiness in the nebulae. Any chance they'll receive a resolution/quality upgrade before they hit Tranqulity?
Here's an image showing said blockiness: Clicky |
Treks Dot
The Kobayashi Maru RONA Directorate
0
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Posted - 2011.11.14 23:03:00 -
[104] - Quote
Speaking of the new login screen I can't help but notice the Game of Thrones vibe to it. At any moment I expect Ed Stark to go flying across in a Broadsword shouting winter is coming to anyone in local. :P |
Lyrrashae
Crushed Ambitions
46
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Posted - 2011.11.14 23:13:00 -
[105] - Quote
Will the new cyno/cap-ship jump effect make it into this build?
(Please say yes, because it's cool!) I A/F/K cloak in Jita. Does that count? |
Emmy Mnemonic
Loki's Marauders Dragoons.
1
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Posted - 2011.11.14 23:28:00 -
[106] - Quote
I just wrote loads of good stuff and some feedback to, but it all disappeared when clicking "preview".....so did my positive feeling, fix forums pls CCP!
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Emmy Mnemonic
Loki's Marauders Dragoons.
1
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Posted - 2011.11.14 23:34:00 -
[107] - Quote
Grey Stormshadow wrote:I am not sure if I like the new "jump" button functionality.
This is kind way to say, that warp and jump buttons should remain separate and jump button should not activate warp, approach or any other command than jump itself.
Hehe, imagine all the Lemmings in null-sec warfare! Warp to gate XYZ-A1, DON'T jump to system. Repeat DON'T jump to system. ..... doh!
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Oberine Noriepa
191
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Posted - 2011.11.14 23:35:00 -
[108] - Quote
Lyrrashae wrote:Will the new cyno/cap-ship jump effect make it into this build?
(Please say yes, because it's cool!) Most likely. The effect seems to be pretty much complete. I suppose the only other thing would be to make the cyno jumps actually launch in the direction of their destination system. |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
99
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Posted - 2011.11.14 23:36:00 -
[109] - Quote
Hungry Eyes wrote:please fix hybrids. thanks.
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Taminaris
Unreal Synergy
0
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Posted - 2011.11.14 23:55:00 -
[110] - Quote
Nice work CCP
- The new warp effect... nice - Engine Trails... a bit to thick and to intense... you cant realy see the "flames" and the engine glowing anymore, but it still looks nice - Change of the boni on the Naga... good step - Stargates directing to the destination sun... now you just have to make the planets and stuff move on the orbit - The turrets now realy miss the target... awesome, but can you also implement that the target sees the projectile pass their ship? it's a bit funny when you read "xyz misses you completely" but you still see the hit animation - The new textures on the caldari ships are also well done... I'm a proud basi pilot now - ...
I don't realy wanna play on tranq anymore. I hope the expansions goes live soon |
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Sluht Hunter
ProtoStar Trading
0
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Posted - 2011.11.14 23:59:00 -
[111] - Quote
Why would CCP take the launcher hard points off the naga?? Makes the ships compleatlly useless to Caldai pilots unless they chose to fly a Rohk on TQ. Already don't have a drone bay on it.. and cant tank the thing for crap. So its a suicide boat with guns.. Dont we have enough of those in eve already? |
Utremi Fasolasi
La Dolce Vita
7
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Posted - 2011.11.15 00:03:00 -
[112] - Quote
Salpun wrote:For those wanting to know. If you are wondering why you cant see engine trails it is becouse you have shader setting set to mediam or lower.
Ah so that's the fix to those way too long things. |
Spugg Galdon
APOCALYPSE LEGION The Devil's Warrior Alliance
14
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Posted - 2011.11.15 00:10:00 -
[113] - Quote
Just seen the warp effect.
I was impressed but was still just thinking "It's not enough to forgive you yet".
Then the ship warped through a planet.
I forgive you CCP |
Emperoromega
Nexus Aerospace Corporation U.N.R.E.A.L
0
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Posted - 2011.11.15 00:12:00 -
[114] - Quote
chaosjj wrote:Awesome job on the new warp effect and engine trails, altough i find them a little to bright and long.
I agree completely especially with the engine trails. But my opinion is that some of the trails look a little stupid on certain ships, like the Megathron, they should look more like jet engines, not just lines. |
Denidil
The Graduates Morsus Mihi
159
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Posted - 2011.11.15 00:12:00 -
[115] - Quote
Sluht Hunter wrote:Why would CCP take the launcher hard points off the naga?? Makes the ships compleatlly useless to Caldai pilots unless they chose to fly a Rohk on TQ. Already don't have a drone bay on it.. and cant tank the thing for crap. So its a suicide boat with guns.. Dont we have enough of those in eve already?
because torps and cruise are USELESS in pvp.
[edit] bombers w/ torps being the notable exception MM Bombers, Best Bombers |
Kirin Falense
Some names are just stupid
0
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Posted - 2011.11.15 00:19:00 -
[116] - Quote
On sisi atm there is an option for reconnecting to your drones if you right click you ship, please ccp let this come to tq too! :D |
Sluht Hunter
ProtoStar Trading
0
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Posted - 2011.11.15 00:26:00 -
[117] - Quote
Denidil wrote:Sluht Hunter wrote:Why would CCP take the launcher hard points off the naga?? Makes the ships compleatlly useless to Caldai pilots unless they chose to fly a Rohk on TQ. Already don't have a drone bay on it.. and cant tank the thing for crap. So its a suicide boat with guns.. Dont we have enough of those in eve already? because torps and cruise are USELESS in pvp. [edit] bombers w/ torps being the notable exception
says you.. I prefer torps and cruise for pvp.. Besides why should the ship only be for pvp? |
prayth
Sebiestor Tribe Minmatar Republic
0
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Posted - 2011.11.15 00:30:00 -
[118] - Quote
First , Awesome job. Everything looks amazing. Session Timer bar was great idea.
I dont know if these are bugs but.
1. When not enough cap to complete a long warp there is no message saying insufficient charge to warp to dest. Was nice on low skilled alts to know if I would finish warp with group.
2. Max runs on new BC's are 1000. should be 15 I think. Copy time per (1) copy is 9 min, should be around 10 hours I think. |
Max Kolonko
Worm Nation Ash Alliance
1
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Posted - 2011.11.15 00:38:00 -
[119] - Quote
OMG CCP, what have You done to my Naga. :GASP: NO LAUNCHERS? What gives? |
Tarn Kugisa
Estrale Frontiers Project Wildfire
1
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Posted - 2011.11.15 00:44:00 -
[120] - Quote
Max Kolonko wrote:OMG CCP, what have You done to my Naga. :GASP: NO LAUNCHERS? What gives?
I just trained Torpedoes to 5 and are training Torp specialisation to 4, JESUS :(
I agree. It looks like a submarine, it should have torpedoes. Heyoo! |
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