Pages: 1 2 3 4 [5] 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Nikollai Tesla
Crytec Enterprises SRS.
4
|
Posted - 2011.11.15 00:48:00 -
[121] - Quote
Julius Foederatus wrote:EMPRA wrote:Hungry Eyes wrote:please fix hybrids. thanks.
|
lannycameron
Infusion. Tactical Narcotics Team
0
|
Posted - 2011.11.15 01:02:00 -
[122] - Quote
hehe if a target misses you , the targets fire goes right past your ship and doesnt hit you :) |
Imrik86
Gypsy Kings Wiki Conglomerates
9
|
Posted - 2011.11.15 01:09:00 -
[123] - Quote
Played with Naga fittings on Singularity.
* The current hybrid bonuses make it more useful than a split weapon layout, since it lacks the speed and tank to use torpedoes * It will be a great fleet ship since it can hurt at closer ranges than usual, thanks to the generous damage + optimal bonuses per level * It's possible to fit 450mm, 2x damage mods, tracking mods, AB and a decent active tank * Passive tank is not an option, sig radius and mobility is your friend to hunt down the BSs * Plenty of room in the cargo for cap booster now that hybrids are smaller (yay!) * Can reach the 300+ DPS @ 50+km of a cruise Raven without compromising it's tank or mobility
And the funny part:
* They removed the torpedo bonuses fearing it would make the Naga too useful against small targets, but it was relatively easy to one-volley Sansha frigates/cruisers at range with a painter and AB to keep transversal low. Since you don't have drones, you rely on support for everything closer than 30km, but it ironically it's much more effective for smaller targets with rails than it would be with torpedoes.
Overall, I think it's pretty decent. I would love to see some ECM bonus in exchange for 5% of the optimal though, it would make it more unique, or maybe give the Ferox an ECM bonus to differentiate. Right now it feels a bit like what the Ferox or the Rokh should have been. |
Montevius Williams
Eclipse Industrial Inc
115
|
Posted - 2011.11.15 01:19:00 -
[124] - Quote
CCP, you've done it. You effectively made EVE look like an image from the Hubble space telescope. You are awesome!!! |
Uagtd
Dissonance Corp BLACK-MARK
0
|
Posted - 2011.11.15 01:19:00 -
[125] - Quote
This is awsome
Pros
- Raven visuals are just epic
- Caldari ships are just epic
- Naga looks epic
- Engine trails are a nice comeback
- Warp effect is just stunning, especially when warping through planets, just epic :)
Cons
- Naga as a hybrid boat will probably be one of the least used ships
- I don't know about many Caldari pilots that have trained for T2 hybrids
- Thus effectively there is no new ship for Caldari pilots in this expansion
- Golem looks just plain gay, who desided upon this color? Some spoiled oil-rich arab kid???
- Engine trails "cover" up most of the engine effect, at least when I tested it with the Crow, so the beautifly engine effect wont be seen much.
|
Fohacidal
THE PAROXYSM Unprovoked Aggression
0
|
Posted - 2011.11.15 01:26:00 -
[126] - Quote
Poster above is an idiot.
Also CCP Im dissapointed, another expansion here and I still cant see Ginnungagap from Konora, da **** guys? |
Jiji Hamin
Federal Defence Union Gallente Federation
45
|
Posted - 2011.11.15 01:56:00 -
[127] - Quote
also CCP, another expansion and FW continues to be neglected. it's not like you said you were going to focus on that or anything. |
Gevlin
SMANews.net SpaceMonkey's Alliance
32
|
Posted - 2011.11.15 02:18:00 -
[128] - Quote
not sure the engine trails work on the smaller drones... Might want to exclude them for now I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Cypher Decypher
Elite United Hard Moose Moose Alliance
4
|
Posted - 2011.11.15 02:45:00 -
[129] - Quote
I can create a bookmark from a probe scan results list, but it is not warpable-to
I have to warp-to using the result itself, THEN create a bookmark.
This sucks. I do NOT want to be warping my Helios to every radar/mag site in eg. a Class 3 system before I can pass the bm on to corp etc. |
Croniac
Thunder Chickens Indecisive Certainty
2
|
Posted - 2011.11.15 02:49:00 -
[130] - Quote
New warp tunnel rocks! Thanks.
Engine trails suck! Please don't include them when you go live. It absolutely ruins immersion. |
|
Imawuss
United Atheist League
29
|
Posted - 2011.11.15 02:49:00 -
[131] - Quote
Nikollai Tesla wrote:Julius Foederatus wrote:EMPRA wrote:Hungry Eyes wrote:please fix hybrids. thanks. This |
Kumq uat
Mercurialis Inc. RAZOR Alliance
58
|
Posted - 2011.11.15 02:59:00 -
[132] - Quote
So where is this Hybrid fix ya'll were talking about? That was going to be in the Winter expansion right? Surely it is not this piece of crap you are shoveling on to us. |
Lone Gunman
Forhotea Corporation
2
|
Posted - 2011.11.15 03:18:00 -
[133] - Quote
WHAT! No Walnuts in the Customs offices without special permission? Glad I am not Amarr. |
Mr LaForge
Deep Core Mining Inc. Caldari State
119
|
Posted - 2011.11.15 03:22:00 -
[134] - Quote
Just want to point out something on the SISI Launcher forum thread that is linked in the OP
"If you have problems with the launcher or have suggestions, please post here"
Can't post in a locked topic.
I Support the Goons! |
Burhtun
Pacific Mining and Manufacturing Co-operative Nox Draconum
5
|
Posted - 2011.11.15 03:26:00 -
[135] - Quote
hehe, the Jita statue is blown up now. Thats awesome.
In hangar view I can't move the camera around at all. Stuck at a head-on view of my ship. Win 7, I7 930, Radeon 5870. |
Rawls Canardly
Phoenix Confederation
0
|
Posted - 2011.11.15 03:28:00 -
[136] - Quote
After testing a few hybrid fits, I came to a conclusion. The way to fix hybrids, is to fit snakes. No, really. try it. a shield brutix can overheat up to 2k/s with snakes in. other than that, hybrids are still borked. |
Pat Sealy
Casual Mining Co.
0
|
Posted - 2011.11.15 03:36:00 -
[137] - Quote
All in all I love all the new gooddies on Singularity. But I'm also upset about the Naga losing It's launchers. I don't normaly fly Caldari ships, but this one was looking like my next new ship. Please put the launchers back on. Other then that 2 big thumbs up on this expansion. |
General Zakev
Celtic Cartage And Hauling Dark Knights of New Eden
0
|
Posted - 2011.11.15 03:48:00 -
[138] - Quote
Major issue with corporation loading issues.
Cannot view current members or set roles. |
Vincent Athena
V.I.C.E. The Lostboys
140
|
Posted - 2011.11.15 03:52:00 -
[139] - Quote
I don't know if this counts as a bug. Warping through a planet has good graphics, but you can still slowboat into a planet or moon and see the messed up graphics. Warping from inside a planet also seems to confuse the warp tunnel effects too, it takes a long time before you see anything.
As long as we are making changes to help immersion while FiS, are we getting a collision bubble for planets and moons? Also you may want to consider making the game not allow making a BM inside a planet or moon as you warp through it. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Darirol
Cold Steel Evolution Against ALL Authorities
3
|
Posted - 2011.11.15 03:53:00 -
[140] - Quote
the graic updates are pretty nice and everything is nice and so.
but the login screen is not so good for multiboxing. i had 1 eve client running and tryed to start a second eve client an it took about 5 minutes to load the login screen with all that nice animations. that feels like undocking in a heavy load situation |
|
Veniel Roden
ADVENTUM
0
|
Posted - 2011.11.15 03:54:00 -
[141] - Quote
One thing I've noticed with the warp effect is that the glare from the sun stops overlapping the ship as soon as it initiates warp all up until it comes out of warp. Cosmetic, but something I've noticed.
Engine trails are very nice, but could be blurred/dimmed slightly, and maybe not shoved up against the engine nozzle, and instead, trailing back a bit as it was like before.
Everything else is well done as a whole. I could gripe that the planets still lack ice caps, or that world sounds don't distort when you warp away like they used to, but hey, can't have it all.
Cheers |
Nydia Winters
Autocannons Anonymous
1
|
Posted - 2011.11.15 03:55:00 -
[142] - Quote
Hitting F9 some times leaves the readout on the screen but I noticed that after jumping.
Love the new Raven look though the paint job on the Golem is not my favorite. |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
65
|
Posted - 2011.11.15 03:56:00 -
[143] - Quote
LOVE the session change meter. LOVE the warp-to-and-jump. LOVE the many new effects (turret miss, warp tunnel, trails, gates shooting at stars, etc) LOVE the Serpentis paint scheme (including the Guardian Vexor) LOVE the Deimos being gold. LOVE the new navigation route interface (makes having multiple criss-crossing waypoints easier by far)
So far this is shaping up to be one of the best expansions ever. That is... except for the hybrid balance.
Here are my solutions:
The problem stems from the fastest, most agile race ALSO having the best ability to maintain a variety of range and keep DPS on a target.
There are two ways to correct this, and they must be followed closely: 1) Make Gallente the fastest race, with Minmatar being the most agile. This makes Gallente terrifying when they are sprinting at you, and the Minmatar must use their manueverability to their advantage, while the Gallente ships are sprinting like a bull at a matador.
-or-
2) Make Gallente the falloff race, with a small buff to optimal. Projectiles will have to be retooled to having almost non-existent falloff. This makes it so the Gallente will remain slower than the Minmatar AND less agile, but their falloff will still hit into the Minmatar ships regardless. For example: Heavy Neutron Blaster II should hit 6km optimal with 8km falloff. 425mm Auto cannons should have 10km optimal with 1km falloff. This would force them into a very narrow gap to maintain damage on target, but since they are fast and agile, they are better equipped for this purpose.
With Gallente now having the closest range weapons by optimal, they will still be terrifying to get close to, as it should be, with Minmatar remaining the quick, agile race with a specific range they must maintain to be effective, and Amarr remaining the longest overall range.
In addition, these changes would also have to be brought into being, for the sake of tank balance: Armor Rigs must only affect agility, not both agility AND speed. Plates must follow these same rules. Hybrid reload should be 5s, as it is a hybrid between laser and auto-cannons, it should have a mix between 10s and no reload. Astronautic Rigs should affect shield HP, as no speed tank should have both speed and any form of HP as a "tank," and speed/agility modifiers already take up low slots, compromising armor tanking. It shouldn't be "speed and shield tank" it should be "speed or HP tank" We have a blog, it is terrible. How to fix Bounty Hunting |
Utremi Fasolasi
La Dolce Vita
7
|
Posted - 2011.11.15 04:05:00 -
[144] - Quote
This issue is still happening with avatar rendering in the Mac client, happened the first time I undocked and redocked on the new Mac Sisi build/
On docking into the CQ my avatar turns blue with black eyes and won't revert to normal until I restart the client or redo customization and save a new portrait.
Bug report ID is 118699 |
Magosian
Center for Advanced Studies Gallente Federation
134
|
Posted - 2011.11.15 04:26:00 -
[145] - Quote
Imawuss wrote:Nikollai Tesla wrote:Julius Foederatus wrote:EMPRA wrote:Hungry Eyes wrote:please fix hybrids. thanks. This
This has been a problem for years, and deserves way more attention than it is getting. I'm sorry for being a broken record. I'm sorry for being sour apple in a barrel full of really great apples/additions to EVE. The fact remains: hybrids still need work. Please don't put in a weak effort and consider it a job well done. :\ |
Endymi Typhirr
19
|
Posted - 2011.11.15 07:07:00 -
[146] - Quote
My dearest and beloved CCP,
Do not use the MSIE rendering engine for the launcher. Use Webkit, like you are using with the IGB.
Your's most truly, The Collective Screams of the Internet Check out The "Concord LP" Channel! |
Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
2
|
Posted - 2011.11.15 07:52:00 -
[147] - Quote
Looking over boosters: did all the penalties get removed, because I ain't seeing any. And Synth seem to give 5% now instead of the measily 1-3% some of them used to give.
I also see that orbital infrastructure (player customs offices) have been added, mineral cost of the oracle is currently 50% higher than a harbinger (which puts it at the same price about as a tier 1 BS?)
Also, I shot a CONCORD owned customs office, got popped, and got no insurance. |
Marbin Drakon
Future Corps Sleeper Social Club
2
|
Posted - 2011.11.15 08:57:00 -
[148] - Quote
Jaigar wrote:Looking over boosters: did all the penalties get removed, because I ain't seeing any. And Synth seem to give 5% now instead of the measily 1-3% some of them used to give.
I noticed penalties were removed, there are now two 20% per level duration skills (unless I mis-read, it is late) and Neurobiology (used to be Neurotoxin Recovery IIRC) is now a 5% per level boost to the benefit from boosters. Also, the prerequisites were bumped up. Nanobiology (was Nanite Control) now requires Biology IV, Neurobiology requires Nanobiology IV.
I didn't look at Synth though since I only make Standard and Improved. |
Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
2
|
Posted - 2011.11.15 09:16:00 -
[149] - Quote
Marbin Drakon wrote:Jaigar wrote:Looking over boosters: did all the penalties get removed, because I ain't seeing any. And Synth seem to give 5% now instead of the measily 1-3% some of them used to give.
I noticed penalties were removed, there are now two 20% per level duration skills (unless I mis-read, it is late) and Neurobiology (used to be Neurotoxin Recovery IIRC) is now a 5% per level boost to the benefit from boosters. Also, the prerequisites were bumped up. Nanobiology (was Nanite Control) now requires Biology IV, Neurobiology requires Nanobiology IV. I didn't look at Synth though since I only make Standard and Improved. So assuming lvl 4 nuerobiology, synth will give 6%, and seeing how some boosters are only 400k ISK, yeah, thats pretty nice. |
|
Chribba
Otherworld Enterprises Otherworld Empire
874
|
Posted - 2011.11.15 09:30:00 -
[150] - Quote
yum yum yum
|
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |