Pages: 1 2 3 4 5 6 7 [8] 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Zircon Dasher
Zirconia Trade Group
24
|
Posted - 2011.11.16 02:38:00 -
[211] - Quote
Is there a way to invert mouse wheel zoom while in map mode? It backwards.
Not really a big issue ( I will get used to it in 2-3 years), but bothersom nonetheless.
Kudos on the rest of the expansion. |
Utremi Fasolasi
La Dolce Vita
7
|
Posted - 2011.11.16 03:27:00 -
[212] - Quote
Vincent Athena wrote:
I get a similar issue, but it shows up in a totally different way. If I undock and redock: no issue. If I undock, fly away from the station until the station guns drop off the overview, then redock, my avatar is all blue-grey (bug report 118818). Note you got to slow boat off grid, warping to a stargate does not trigger the bug.
I got the same OS and graphics card too.
Works with high graphics settings, will test with low.
The only thing Ive found to reset the avatar's colors to normal is doing a cache clear.
Glad I'm not the only one, see my previous post, bug report 118702. I was unable to get Cider logs like they asked though, check my posting in the Macintosh forum.
For me is very repeatable and I only had to redock twice and not even go far from station, using high graphics settings. I undocked, waited for timer to expire and redocked again. Second try bam.
Thanks for the corroboration Vincent. |
Wastelander Miccey
Umbrella Holding Inc Umbrella Chemical Inc
0
|
Posted - 2011.11.16 06:18:00 -
[213] - Quote
My first experience on SIS... 1: LOVED IT 2nd: A couple of things i noticed..
A: Skills not updated. Had really really low range on my drake with HL-¦s B: Had some problems in stationspinning mode. Ships didnt turn up. They were there but i didnt se them. I could interact by rightclick. C: Got an artefact on my screen with a Scorpion. (B and C corrected itself when undock)
Specs:
Amd Phenom 9500 Quad Nvidia 8500 LOWEND 3Gb Ram
Windoz Vista 32bit Norton 360AV
When i fixed the SISI setup i copied my ORIGINAL EVE folder and pasted it into NEW FOLDER named CCP SISI. Then i launched SISI Launcher. It finished and then i started playing. |
|
CCP Legion
3
|
Posted - 2011.11.16 09:53:00 -
[214] - Quote
Wastelander Miccey wrote: B: Had some problems in stationspinning mode. Ships didnt turn up. They were there but i didnt se them. I could interact by rightclick.
Could you try again later today when SiSi is back up with a new build? Do you have the 'Load Station Environments' on or off? Did this only happen once or the whole time in all stations? CCP Legion | EVE Quality Assurance |
|
chaosjj
Caldari Provisions Caldari State
1
|
Posted - 2011.11.16 13:22:00 -
[215] - Quote
CCP Gangleri wrote:chaosjj wrote:almost everytime i enter a new grid, my graphics go haywire, the metalic textures of the ships and stations remain the same, but the light/windows on them get all blurry
Mac OS X 10.6.8 NVIDIA GeForce GT 330M No repro on my Mac Mini, could you please also post the graphics settings you are using?
I have every setting on high, except Anti-alliasing, which is turned off
|
Adrenalinemax
Perkone Caldari State
3
|
Posted - 2011.11.16 13:30:00 -
[216] - Quote
CCP Legion wrote:Wastelander Miccey wrote: B: Had some problems in stationspinning mode. Ships didnt turn up. They were there but i didnt se them. I could interact by rightclick.
Could you try again later today when SiSi is back up with a new build? Do you have the 'Load Station Environments' on or off? Did this only happen once or the whole time in all stations?
Had the same exact problem yesterday, it would go from a side view of the ship I loaded the hangar with, then when i swapped ships it would go to top view, but no ship and view would change as i changed from cruiser to cap ship based on size. Everything worked except showing the actual ship.
NOW, one thing that stayed was the fact that you can't spin. Think back to before the Incarna BS, if you unchecked the "Load Station" you got a static picture of your ship. THAT is what I have now. Most ship spinning works except actually being able to "Spin" the ship, and it won't let you drag cargo to the ship.
Macpro dual quad 2.8Ghz Mac OSX 10.7.2 14GB ram ATI 5770/4870/3870 (This monitor was running from the 5770 card) All graphics on high except shader on medium and AA is disabled, HDR enabled EVE Online Crucible Version: 7.20.316767 |
Vegare
Das zweite Konglomerat The Initiative.
10
|
Posted - 2011.11.16 14:11:00 -
[217] - Quote
When i visited Sisi yesterday the "Orbit" option of the right-click submenus had wandered to an odd location (not with the other navigation options anymore). |
Tek Handle
Biotronics Inc. The Initiative.
0
|
Posted - 2011.11.16 14:57:00 -
[218] - Quote
- the station services window is still bugged which means when you dock it resizes and changes its position
- links in the chat window are white colored, wth?
- most of the icons look blurry when you scale your UI to 90%
- notifications for new certificates have some strange placeholders
|
Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 16:11:00 -
[219] - Quote
It looks like Drone Hordes got nerfed instead of buffed since you can't shoot the bunkers to get the next wave. |
|
CCP Legion
3
|
Posted - 2011.11.16 16:45:00 -
[220] - Quote
Adrenalinemax wrote:
NOW, one thing that stayed was the fact that you can't spin. Think back to before the Incarna BS, if you unchecked the "Load Station" you got a static picture of your ship. THAT is what I have now. Most ship spinning works except actually being able to "Spin" the ship, and it won't let you drag cargo to the ship.
If you uncheck your 'Load Station Environments' you will now get a static imagine in your hangar, like it was pre-incarna. It should have all the functionality as it did before. Are you not able to drag cargo to your ships cargohold? CCP Legion | EVE Quality Assurance |
|
|
Wando BigDog
Metalworks Foundry
0
|
Posted - 2011.11.16 16:54:00 -
[221] - Quote
CCP Legion wrote:Adrenalinemax wrote:
NOW, one thing that stayed was the fact that you can't spin. Think back to before the Incarna BS, if you unchecked the "Load Station" you got a static picture of your ship. THAT is what I have now. Most ship spinning works except actually being able to "Spin" the ship, and it won't let you drag cargo to the ship.
If you uncheck your 'Load Station Environments' you will now get a static imagine in your hangar, like it was pre-incarna. It should have all the functionality as it did before. Are you not able to drag cargo to your ships cargohold?
Hmm, then it is probably working as intended. I can drag to the cargo hold window just fine, but not onto the ship, like you could in Dominion. Either way no biggie.
So, Ship spinning in Crucible is everything but the physical ability to make the ship go around?? I mean that is small potatoes compared to the 128478528754782746 features it brings over the CQ crap, but I didn't know they removed that ability. |
Salpun
Paramount Commerce
61
|
Posted - 2011.11.16 16:55:00 -
[222] - Quote
CCP Legion wrote:Adrenalinemax wrote:
NOW, one thing that stayed was the fact that you can't spin. Think back to before the Incarna BS, if you unchecked the "Load Station" you got a static picture of your ship. THAT is what I have now. Most ship spinning works except actually being able to "Spin" the ship, and it won't let you drag cargo to the ship.
If you uncheck your 'Load Station Environments' you will now get a static imagine in your hangar, like it was pre-incarna. It should have all the functionality as it did before. Are you not able to drag cargo to your ships cargohold? It works but the image i get in its place is bugged does not fill screen properly. |
|
CCP Legion
3
|
Posted - 2011.11.16 17:06:00 -
[223] - Quote
Wando BigDog wrote: So, Ship spinning in Crucible is everything but the physical ability to make the ship go around?? I mean that is small potatoes compared to the 128478528754782746 features it brings over the CQ crap, but I didn't know they removed that ability.
Not quite sure what you mean? You can still spin your ship, just enable the 'Load Station Environments' from the ESC menu. It will then also give you the option to go to the CQ, but will not load anything extra unless you actually move to the CQ.
Salpun wrote: It works but the image i get in its place is bugged does not fill screen properly.
Do you have a screenshot and could you possibly file a bug report with your settings and comp specs?
CCP Legion | EVE Quality Assurance |
|
Salpun
Paramount Commerce
61
|
Posted - 2011.11.16 17:21:00 -
[224] - Quote
Bug report in already |
Wando BigDog
Metalworks Foundry
0
|
Posted - 2011.11.16 17:25:00 -
[225] - Quote
CCP Legion wrote:Wando BigDog wrote: So, Ship spinning in Crucible is everything but the physical ability to make the ship go around?? I mean that is small potatoes compared to the 128478528754782746 features it brings over the CQ crap, but I didn't know they removed that ability.
Not quite sure what you mean? You can still spin your ship, just enable the 'Load Station Environments' from the ESC menu. It will then also give you the option to go to the CQ, but will not load anything extra unless you actually move to the CQ.
Got it now, my deep hatred for anything related to Captains Quarters would not allow me to check that box, so I never did. When checked and not in CQ, it works fine. Sorry for the alarm.
Maybe the next patch will just remove CQ altogether :) |
Utremi Fasolasi
La Dolce Vita
7
|
Posted - 2011.11.16 17:39:00 -
[226] - Quote
Wando BigDog wrote:
Maybe the next patch will just remove CQ altogether :)
Some of us are too sexy for our ship hangars. |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
427
|
Posted - 2011.11.16 17:50:00 -
[227] - Quote
Just noticed something. Large railguns are a little too big for the Naga's turret spots for them (the circular base sticks up out of the ship and into the 'metal' below them as well. Not sure if it's intentional, but if it is, it kinda looks crappy, especially with all the care that went in to giving the ship hard lines around those turret spots.
http://screencast.com/t/qheLhOnd2F
Also, sensor boosters don't update the attributes shown in the fitting window (targeting range and scan resolution remain unchanged in the fitting window whether the module is fitted, unfitted, online, or offline). I haven't tried with any of the other modules yet, just noticed it with the sebo... Am I missing something?
On a positive note: this expansion is making for excellent wallpapers |
Aylanaa
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 18:14:00 -
[228] - Quote
The bunkers, in the middle of drone hordes on sisi, are not able to be destroyed, which on tq is what houses the rest of the drones. i submitted a bug report for this as well. |
Jack Tronic
borkedLabs
8
|
Posted - 2011.11.16 21:47:00 -
[229] - Quote
Can't there be a "Never load incarna" option with the "load station enviroment one"? My laptop can run eve in space at max like a ******* beast. But the moment it tries to incarna, it takes AGES(which is ridiculous because BF3 is even more graphics heavy and not just a single room and never has issues). And I want my ship spinning. |
Zaine Maltis
Innsmouth Enterprises
9
|
Posted - 2011.11.16 21:51:00 -
[230] - Quote
Burhtun wrote:hehe, the Jita statue is blown up now. Thats awesome.
Just spotted this:
Quote:This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.
Innsmouth Enterprises
|
|
Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 22:06:00 -
[231] - Quote
Baldur Asteria wrote:... the Naga. I think it could have shined as a torp brawler, but no more. This is a mistake, and another big "screw you and tough luck" to Caldari.
Did you tried using a torp Naga on SiSi, or that was just wishful thinking? Or laziness for training large hybrids, maybe?
I mean, a ship that fits 8 torps with no powergrid to spare, 2000 base shield HP, a whooping 25km range and requires a painter (or two) to even apply full damage to a equally sized ship is ********, it makes no sense. |
Wando BigDog
Metalworks Foundry
0
|
Posted - 2011.11.16 22:09:00 -
[232] - Quote
Jack Tronic wrote:Can't there be a "Never load incarna" option with the "load station enviroment one"? My laptop can run eve in space at max like a ******* beast. But the moment it tries to incarna, it takes AGES(which is ridiculous because BF3 is even more graphics heavy and not just a single room and never has issues). And I want my ship spinning.
Its not like that......that is what i thought also
NOW: You check load station, then it put you into ship spinning and under the symbol for who owns the station is a button that says "Enter Captains Quarters" if you never click that button, you are golden.
Maybe we can just have them permanently grey it out or something |
Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 22:17:00 -
[233] - Quote
Wando BigDog wrote:Jack Tronic wrote:Can't there be a "Never load incarna" option with the "load station enviroment one"? My laptop can run eve in space at max like a ******* beast. But the moment it tries to incarna, it takes AGES(which is ridiculous because BF3 is even more graphics heavy and not just a single room and never has issues). And I want my ship spinning. Its not like that......that is what i thought also NOW: You check load station, then it put you into ship spinning and under the symbol for who owns the station is a button that says "Enter Captains Quarters" if you never click that button, you are golden. Maybe we can just have them permanently grey it out or something
Man, I really wish walkable stations hit TQ soon, and they give us tasers.
Just so we can zap all the whiners if they dare to undock after so much moaning about CQ. |
Magosian
Center for Advanced Studies Gallente Federation
139
|
Posted - 2011.11.16 22:47:00 -
[234] - Quote
Imrik86 wrote:Man, I really wish walkable stations hit TQ soon, and they give us tasers. Just so we can zap all the whiners if they dare to undock after so much moaning about CQ.
We have this already!
-use locator agent -fly to system of target -probe target or camp target station
Maybe I'll see you tonight. <3 |
Carola Kessler
Lost Sisters Of New Eden Freelancer Coalition
6
|
Posted - 2011.11.17 01:15:00 -
[235] - Quote
I still miss the old Strip Miner effects.....you remember this huge yellow one raping away those poor roids |
Utremi Fasolasi
La Dolce Vita
7
|
Posted - 2011.11.17 03:26:00 -
[236] - Quote
Carola Kessler wrote:I still miss the old Strip Miner effects.....you remember this huge yellow one raping away those poor roids
I'd be happy with blue beams if the beams were larger and made more noise like the old ones. |
Keen Fallsword
Billionaires Club C0VEN
23
|
Posted - 2011.11.17 04:37:00 -
[237] - Quote
Zaine Maltis wrote:Burhtun wrote:hehe, the Jita statue is blown up now. Thats awesome.
Just spotted this: Quote:This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.
Huge respect for that and sense of humour great job ! Love it ;) |
Mal Darkrunner
Zero Tau Research Institute
28
|
Posted - 2011.11.17 08:44:00 -
[238] - Quote
All links need to be highlighted/underlined in yellow, as they currently are on TQ, not white and bold as they are now on Sisi.
Come on CCP, stop randomly removing good/working features .
Links work perfectly exactly as they are currently on TQ - let's keep them that way. |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
15
|
Posted - 2011.11.17 15:05:00 -
[239] - Quote
Not sure if it has already been asked, but what happens to drones in capital ships that are no longer able to carry them? I can understand the rationale to move them to the nearest station or something, but when I signed in to the test server, my fighter bombers were in the nearest station. Not sure if you have ever loaded a super with fighters bombers, but it is a gigantic pain in the butt. If there are only fighters and fighters bombers in the bay, will they still be ejected to the nearest station? |
Salpun
Paramount Commerce
62
|
Posted - 2011.11.17 15:51:00 -
[240] - Quote
Corp BM are spamy now and untestable with so many extra ones that will have to be deleated can we have a easy delete opton some where |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |