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Thread Statistics | Show CCP posts - 33 post(s) |
Risingson
Mezzanine Inc INDP
0
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Posted - 2011.11.15 10:04:00 -
[151] - Quote
eve never looked that awesome.... *applauding
small issue: now being able to filter cosmic sigs on their nature: currently it does only filter sigs when you scan them beyond 25% which renders the feature useless.
i am not sure if making pilots able to choose the golden cherries without searching the basket is a good idea at all tbh
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Kaori Ohara
Ohsawa Inc
0
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Posted - 2011.11.15 10:16:00 -
[152] - Quote
i become crazy, i can't log on sisi, sisi launcher doesn't work, and the only time i'm arrived to launch, i have a "sisilauncher_error log" where can post it if it can help ? |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
50
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Posted - 2011.11.15 10:33:00 -
[153] - Quote
chaosjj wrote:almost everytime i enter a new grid, my graphics go haywire, the metalic textures of the ships and stations remain the same, but the light/windows on them get all blurry
Mac OS X 10.6.8 NVIDIA GeForce GT 330M
No repro on my Mac Mini, could you please also post the graphics settings you are using? CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Magnum 0pus
EVE University Ivy League
0
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Posted - 2011.11.15 10:50:00 -
[154] - Quote
Wow this is a magnificent expansion! My only complaint is that the grey/gold fade paint jobs on the ishukone ships look incredibly un-caldari. Looking at the back of them, they almost seem as though they could be amarr ships.
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Sutha Moliko
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.15 11:03:00 -
[155] - Quote
Is it just me or anytime I select a stargate click, use the shortcut or right click "Jump to" my ship automatically jump ? i did not read any changes about it.
Praise that people do not click on "jump to" stargate when they should "warp to 0" at a stargate It remains a nice tweak. |
Sweet Clyde
Dreddit Test Alliance Please Ignore
3
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Posted - 2011.11.15 11:05:00 -
[156] - Quote
Awesome stuff.
Bugs: -The warp effect is missing when initiating a warp while looking at the star map. -When hiding the interface with ctrl+F9 the windows you have open (market, chat etc.) just minimizes, and thus show in the buttom of the screen.
Feedback: -The new Raven went better than expected. You very importantly got rid of that horrible pipe on the front. -I am no fan of engine trails. With all the new visual improvements, this is a thorn in the eye. Perhaps useful in combat, but ugly. -The new warp tunnel is pure awesome. |
Costly Misstake
Venom.
0
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Posted - 2011.11.15 11:12:00 -
[157] - Quote
Sutha Moliko wrote:Is it just me or anytime I select a stargate click, use the shortcut or right click "Jump to" my ship automatically jump ? i did not read any changes about it. Praise that people do not click on "jump to" stargate when they should "warp to 0" at a stargate It remains a nice tweak.
No its not just you. I think this feature is called "The Lemming Detector" as it will definitely show an FC who is actually listening :P |
CobaltSixty
Fawkes' Loyal Professionals
1
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Posted - 2011.11.15 11:15:00 -
[158] - Quote
Burseg Sardaukar wrote: 2) Make Gallente the falloff race, with a small buff to optimal. Projectiles will have to be retooled to having almost non-existent falloff. This makes it so the Gallente will remain slower than the Minmatar AND less agile, but their falloff will still hit into the Minmatar ships regardless.
In addition, these changes would also have to be brought into being, for the sake of tank balance: Armor Rigs must only affect agility, not both agility AND speed. Plates must follow these same rules. Hybrid reload should be 5s, as it is a hybrid between laser and auto-cannons, it should have a mix between 10s and no reload. Astronautic Rigs should affect shield HP, as no speed tank should have both speed and any form of HP as a "tank," and speed/agility modifiers already take up low slots, compromising armor tanking. It shouldn't be "speed and shield tank" it should be "speed or HP tank"
Ahahaha. First off, the solution is not to role-reverse the gun types. Blasters are supposed to be immensely powerful at short range and have a steep falloff. Autocannons are not the polar opposite of this design-wise. They have intensely short optimals (moreso than blasters in a lot of cases) but huge falloffs where the guns perform well. This is not a weapon design problem, but it should affect your tactics.
Next, you begin prescribing a bunch of changes without doing any homework.
- Armor rigs currently affect only speed, not agility or both. You want the opposite of this for some reason...? - Plates are additional mass added to the superstructure of the ship. They will always affect agility and the particular performance of afterburners / microwarpdrives. - Not sure if anyone's notice this but hybrid reload *IS* now 5 seconds on Sisi.(!!!) I think this is a great change. Allows hybrid pilots more flexibility in combat which is what's needed, not boring guns that all work the same way. - Rigs are fairly balanced in what they penalize, if at all. If what you're saying is true, then should electronic warfare rigs not also take armor HP? (They currently take shields, in case you don't know.) Rigs penalize an area that your build should not be heading in and leaves open to you the direction you should be going in. Your argument that speed tankers still have shield as a viable option is bogus. In the same way armor HP modules and rigs slow you down and make you easier to hit, shield HP modules and rigs increase your signature and... make you easier to hit. Are we seeing a pattern here? |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
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Posted - 2011.11.15 11:16:00 -
[159] - Quote
Sweet features coming, however the hybrids still lack the final touch (ammunition, a unique usefull role and a TE/TC fall-off nerf). Then we can start look at the ship tweaks between gallente blaster boats and minmatar ships as well as the caldari railgun ships...
Also the tier 3 battlecruisers are still way too fast - you need to find other ways of making them usefull plz that doesn't make them the new MWD-hac fleets... less speed, more mass, smaller signature plz And less guns or they will cost a fortune to fit (likely more than current Tier 1 battleships)
Pinky |
Tarkett Reedster
House of Reed Interstellar Defense Force NISYN Inc.
0
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Posted - 2011.11.15 11:16:00 -
[160] - Quote
Overall the graphic changes look great and make it hard to go back to the TQ server! OK so.. Love the new raven sad part is, now the other models need to be brought up to this level. Love the Phobos it's a great example of how being "built on a hull" should appear. Again what about the rest? Now to be honest the biggest issue I've come across IMHO is that the improvements really highlight the unimproved e.g. station interior and exterior textures no longer make the grade. I believe it's been mentioned that we need a gamma correction so I don't have to post it's to light and the next guy posts its... Lastly really, seriously?, really? seriously? thought you guys would have replaced the T2 command ships with tier 2 BC's by now. Thanks again CCP keep up the hard work. |
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Mister Hig
Tribal Junkers
0
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Posted - 2011.11.15 11:24:00 -
[161] - Quote
Croniac wrote:New warp tunnel rocks! Thanks.
Engine trails suck! Please don't include them when you go live. It absolutely ruins immersion.
I agree all is great in your winter expansion ( news textures, new warp effect :) , Nebulae and new Univers) all except the engine trails, sorry for your work but it's ugly. |
Keen Fallsword
Billionaires Club C0VEN
23
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Posted - 2011.11.15 11:45:00 -
[162] - Quote
Is this yours final word with Hybrids re-balancing ? Its "Almost Done Version" ?
Thanks |
Khanto Thor
Imperial Academy Amarr Empire
0
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Posted - 2011.11.15 11:50:00 -
[163] - Quote
Great work, cant wait till all this finally rolls out..
..being able to set your destination to a station, then autopilot will warp you to the station and dock! is just awesome :) ..thanks
was a bit dubious about being able to select jump through gate, before you warp to it, as this may cause many tears when a fleet warps to a gate knowing another fleet is on the other side, and some players may inadvertently press the wrong button ...but thankfully pressing CTRL+space stops you jumping as soon as you come out of warp
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Alto Hopix
The Scope Gallente Federation
0
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Posted - 2011.11.15 12:03:00 -
[164] - Quote
I've been wanting them to update the stellar backgrounds for a while now. And they look absolutely stunning, as well as photographic. But anyone else think they're a bit over done? I mean, less should definitely be more. Just the same thing but with less viewable nebulas in each system would be great. Having said that I love the systems where the nebula covers the entirety of space. Gives the system a really fresh, unique vibe.
PS. Loving the off-angle gates. Just awesome. |
PC5
Black Souls Industries
1
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Posted - 2011.11.15 12:06:00 -
[165] - Quote
New graphics, some misc improvments but what about delayed/no local in 0.0/lov sec? What about broken FW/0.0? What about big red blob of active pilots in hisec while 0.0 is boring, cold and empty or blobfest (see map)?
If you would make one simple change - make delayed local in lov sec/0.0 it would be 1000x better than all CCP are doing in this winter expansion. This one little change would make ppl play eve again - not new raven model or loot all button or jump and dock. When will you understand that CCP devs? |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
51
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Posted - 2011.11.15 12:12:00 -
[166] - Quote
I'd like to point out to those discussing hybrid balancing in this thread that there is a much better venue for that discussion elsewhere: https://forums.eveonline.com/default.aspx?g=posts&t=29692&find=unread
CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Amarrellah
Free Imperial Vikings Monkey Circus
0
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Posted - 2011.11.15 12:29:00 -
[167] - Quote
K. Dec patch is now on sisi... But T2 rig production is still the same, so is the change, nobody asked for, not comming. That'll be great!!! \o/ Im loosing isk atm, coz my trade orders is on hold, waiting for info about the change... Hope to know more soon! |
Presidente Gallente
Dark-Rising Executive Outcomes
0
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Posted - 2011.11.15 12:42:00 -
[168] - Quote
I have a few critics beside all this positive feedback to the actual SISI look and feel.
WARP TUNNEL It should have less distortion. The actual effect is too extreme. I always enjoyed a clear and nice planet passing through.
NEBULAE Nice artwork. But too much overdone and not fitting well to the EVE universe. The actual nebulaes are inspired by typical Hubble shots in false colors. The problem with the new starfield and nebulae backgrounds is: they are too bright, visually dominant and hyper-real. The ships, gates, stations etc. lose realism. They seem to be put on a real looking photograph of space and start to look extremely less real. The former darker backgrounds were perfectly balanced to the look of all 3d models in perfect visual harmony. Most of the new backgrounds are extremely bright like a light source but they do not light/affect the spaceships etc. Probably it would be solved if the backgrounds affect the shading and lighting.
FONT The new font looks ugly. It's too big and the HUD looks not that elegant anymore. There are actually issues in chat (no spacing when typing, too much spacing in chat). I hope CCP will optimize this. The former font was really fine and perfect imo.
WARP JUMP I swear that this feature will drive fleets mad when people warp and jump by accident. And I see a lot of ppl jumping into gate camps by accident.
ENGINE TRAILS Nostalgia. But I don't like them with the actual spaceship design. The trails look like a toon element what was fine in the early days where ships and textures were on a low-res level. If Blizzard would do "World of Spacecraft" they would give us purple, red, blue and yellow ships and add trails to it. Definitely. So I vote for a clear: "NO!" |
Sutha Moliko
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.15 12:46:00 -
[169] - Quote
FHM wrote:EvE Online - Incarna Expansion Website] Features pages : Quote:- Assault Frigates - Factional Warfare
This is not included in todays update. Can CCP please confirm that this will not be excluded from the final Tranquility build.[/b]
Removing le ROF penality on Destroyers is increasing their DPS by 25% ! A thrasher armor will have way more DPS with the same sig size than the Jaguar (with MSE II)
I hope you will buff the Assault Ships AND reduce accordingly the sig size of the Interdictor.
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Icemandk
Ramm's RDI Tactical Narcotics Team
4
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Posted - 2011.11.15 12:49:00 -
[170] - Quote
Ship spinning not working :( |
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
33
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Posted - 2011.11.15 13:05:00 -
[171] - Quote
Thrasher certainly could do with 1 gun less... It was already the only worthwhile destroyer because it had incredible dps before |
Oscar Fedora
The Dark Tribe Against ALL Authorities
0
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Posted - 2011.11.15 13:20:00 -
[172] - Quote
Don't get me wrong here.. I mean eve is awesome..
but 9/10 comments i read here are about graphical features that are pimped to epic looks. But imho that shouldn't be part of expansion but can also be part of a minor update.
So what is really a new fancy feature this winter expansion is bringing. I read nothing about the new t2 siege modules.. or the supercap re-balancing. How are these things going. This is what the real expansion is all about.
TELL ME!!! ;) |
Lord Anthon
Capital Supplies Care Factor
1
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Posted - 2011.11.15 13:43:00 -
[173] - Quote
I love the new auto pilot it actually docks your ship once you have reached your destination. if you select a station from your assets it will take you there. |
Norian Lonark
Black Thorne Corporation Black Thorne Alliance
2
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Posted - 2011.11.15 13:51:00 -
[174] - Quote
Love the new artwork for the backgrounds and warp tunnel effect. Also love the black out going through planets really nice.
New fonts are also a plus for me makes it much more readable. I am also liking the tweaks to the star maps and autopilot. Engine trails are also nice for me.
All in all I am liking pretty much everything I am seeing and trying out at the moment |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
426
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Posted - 2011.11.15 13:57:00 -
[175] - Quote
Hey Guys,
Feedback: Nice reskinning of the gallente and Caldari ships (seriously that is some shiny ****). Seems like amarr is halfway done and minmatar not at all, is the art department working over time on those or are you guys just gonna keep dropping new skins onto the server over the next few months?
The raven
Engine trails have some funky things, when jumping into warp they do some odd stuff and don't transition well entering or exiting warp (it looks like we've gone plaid with the fenrir). Based on the looks, to be blunt, it looks more like the stylized animations you guys did for the last AT than little gas particles flying out the ass of my ship. Dunno if this is just a base effect that you guys will be adding more to before release (like the tier 3 BC skins). Also, the client randomly decides it doesn't want to keep showing engine trails if a ship, say, passes behind a stargate.
That jump button just made me very very happy.
Can you guys seed/alter the fuel blocks to fit what was being said in the related forum?
Shiny cyno effect is shiny, though it's very red...
Session timer changes are noticeable and very nice
Nebulae are shiny (wish some were more prominent in some regions, but I'll take what I can get). Kinda wish the forge was as bright as lonetrek, since Jita is pretty much the center of the universe, but meh, bigger fish to fry.
Besides a couple of my alliance mates wanting to rage quit after having just bought supercarriers and seeing them nerfed, cap changes are nice (though interested to see how titan changes play out on TQ).
Can you guys publish a list (eventually) of all the ships/structures that have been reskinned for this expansion (V3 progress report?)
Maybe a sum of the changes BFF and game design managed to cram in of the list they had originally?
Otherwise, good work, and you've laid the groundwork for some super awesome expansions after this (POS overhaul \o/ amongst others). Though admittedly, with no big headlining feature other than fixing problems with the game, I worry that overall interest will wane quickly (a warp effect is cool, but not exactly the lasting gameplay value of wormholes or incursions), but we shall see. Either way, cool story bros. |
Oovarvu
Iron Skies
0
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Posted - 2011.11.15 14:34:00 -
[176] - Quote
i know this should be in a bug report but being a ludite i don't aeem to be able to send one:
not possible to launch 5 drones from a curse. |
Kadazer
Quantum Equilibrium
0
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Posted - 2011.11.15 15:22:00 -
[177] - Quote
The new warp effect is just awesome. I warped through a plant and my jaw dropped down.
Engine trails are good as they are - not too opaque. |
Ezurae
Science and Trade Institute Caldari State
19
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Posted - 2011.11.15 15:31:00 -
[178] - Quote
forum ate my long post, so just in short:
engine trails: NOOOOOOOOOOO, they look stupid. even the very old ones looked better but they still were way too long back in the days. engine trails should be as they are on tranq but they should reflect the turning of a ship and should get SLIGHTLY longer if the speed is increased
rest: awesome
again engine trails: PLEASE NOOOOOO, not as they are on sisi (those on login screen are cool though, just make sure fast ships dont have 2173897215987210 wtf km long engine trails as they have on sisi now, even shuttles have 821730180km long engine trails....... |
Raid'En
Apprentice Innovations
112
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Posted - 2011.11.15 15:34:00 -
[179] - Quote
i like the new infos on prerequisite ; check at the top of an object you can"t use on the skill page : it tell you how much time is needed to use the object/ship now ! |
Hrug
Lutinari Syndicate Electus Matari
6
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Posted - 2011.11.15 15:36:00 -
[180] - Quote
Engine trails look like they're still WIP. At least from what I saw on a Minmatar frigate.
They seem a bit too long, and definitely don't look good as a simple line fading away behind the engine. It feels as if there should be a bit more gradation nearer to the engines, as if they're part of the engine exhaust animation. Maybe some noise/distortion as well? Definitely not just a clean-cut line.
They seem unfinished, kind of a level of quality below the current graphic stuff.
The rest of updates look awesome! |
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