
CobaltSixty
Fawkes' Loyal Professionals
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Posted - 2011.11.15 11:15:00 -
[1] - Quote
Burseg Sardaukar wrote: 2) Make Gallente the falloff race, with a small buff to optimal. Projectiles will have to be retooled to having almost non-existent falloff. This makes it so the Gallente will remain slower than the Minmatar AND less agile, but their falloff will still hit into the Minmatar ships regardless.
In addition, these changes would also have to be brought into being, for the sake of tank balance: Armor Rigs must only affect agility, not both agility AND speed. Plates must follow these same rules. Hybrid reload should be 5s, as it is a hybrid between laser and auto-cannons, it should have a mix between 10s and no reload. Astronautic Rigs should affect shield HP, as no speed tank should have both speed and any form of HP as a "tank," and speed/agility modifiers already take up low slots, compromising armor tanking. It shouldn't be "speed and shield tank" it should be "speed or HP tank"
Ahahaha. First off, the solution is not to role-reverse the gun types. Blasters are supposed to be immensely powerful at short range and have a steep falloff. Autocannons are not the polar opposite of this design-wise. They have intensely short optimals (moreso than blasters in a lot of cases) but huge falloffs where the guns perform well. This is not a weapon design problem, but it should affect your tactics.
Next, you begin prescribing a bunch of changes without doing any homework.
- Armor rigs currently affect only speed, not agility or both. You want the opposite of this for some reason...? - Plates are additional mass added to the superstructure of the ship. They will always affect agility and the particular performance of afterburners / microwarpdrives. - Not sure if anyone's notice this but hybrid reload *IS* now 5 seconds on Sisi.(!!!) I think this is a great change. Allows hybrid pilots more flexibility in combat which is what's needed, not boring guns that all work the same way. - Rigs are fairly balanced in what they penalize, if at all. If what you're saying is true, then should electronic warfare rigs not also take armor HP? (They currently take shields, in case you don't know.) Rigs penalize an area that your build should not be heading in and leaves open to you the direction you should be going in. Your argument that speed tankers still have shield as a viable option is bogus. In the same way armor HP modules and rigs slow you down and make you easier to hit, shield HP modules and rigs increase your signature and... make you easier to hit. Are we seeing a pattern here? |