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Author |
Thread Statistics | Show CCP posts - 33 post(s) |

Sam Bowein
Sense Amid Madness
17
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Posted - 2011.11.15 15:42:00 -
[181] - Quote
Dalton Vanadis wrote:Feedback: Nice reskinning of the gallente and Caldari ships (seriously that is some shiny ****). Seems like amarr is halfway done and minmatar not at all, is the art department working over time on those or are you guys just gonna keep dropping new skins onto the server over the next few months? Yeah only the caldari and gallente ships have been reskinned ;)
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TheButcherPete
StoneWall Metals Productions Bloodbound.
16
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Posted - 2011.11.15 15:42:00 -
[182] - Quote
EVE Online: Crucible review from TheButcherPete
*srspost>* As of 11/15/2011 at 10:09 EDT time.
Hybrid weapons balancing - Good, but not enough. Taking the Talos' web bonus away was a bad move. Factional warfare - None, CCP has not even mentioned this since the initial devblog Assault ships - Reworks are in order, but will not come in the first part of Crucible (does that mean we'll get another situation like Incursion?)
Capital ship balancing - I like it. New T2 modules - Magnificent job, CCP. Faction Warfare - None, CCP has not mentioned this since the initial devblog Starbase logistics management - Thank Jeebus. Good work CCP. New EWAR-Drones - None, CCP has not mentioned this since the initial devblog. T2 Rigs manufacturing - None, CCP has not mentioned this since the initial devblog Ship spinning - Already implemented, thank you CCP. New font - Looks slightly DOS-ish, but I can live with it. More captains quarters - I live in a Minmatar station, I won't be seeing the other CQs very often. Though they look nice. Time dilation - Good work, this is a nice feature. Nebulae - They're beautiful. V3 - Some ship skins are still pixelated even with AA on high, can't wait for the other ships to be v3'd New warp tunnel - Give the person that designed that a raise. A very significant one. Drones returning to bay upon DC - feck YES. I dc often and this will be invaluable. Cyno effect - It's nice, though I wished that the Covert and normal cynos looked different. POCO's - Interesting idea, really. Full body portrait - Takes bloody forever to load even with my 460GTX. I don't think I'll be using this much. Approach and jump/open cargo - I just got a bit lazier, thank you. Me gusta.
Naga - Interesting that you made it a hybrid boat, you gave the Caldari some variety. Talos - Disappointed that it got pushed into being a blasterboat, and with no drones. Tornado - Awesome ship, I imagine it being very useful. Oracle - This bloody ship stings at all ranges, particularly useful for sniping.
I'm probably missing a few things, when I find them I'll update this post. If CCP releases a Devblog about the items not mentioned above, I will edit this post.
If CCP released Crucible to Tranquility right this minute, I would give it a 6.5/10 rating. It's good, but not spectacular. Yet. I'm waiting for the devblog about anomalies. If CCP as a company is riding on this expansion to continue financing their project, I'm afraid Crucible has a significantly high probability of not meeting player expectations. It could be deemed another "Half-done" expansion. This would cripple EVE as a whole and help prove that all good things must die.
/srspost> I love you, Chribba. You can shack up in my space when TEST comes to pillage. Interesting expansion name, I do agree with it. I hope CCP takes a look at light/med/hev/sent drones and drone boat bonuses.
Until I will undoubtedly edit this post,
-Pete /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

Kadazer
Quantum Equilibrium
0
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Posted - 2011.11.15 15:51:00 -
[183] - Quote
I see Missing shots!!! Thats awesome. Didn't see that anounced anywhere. |

Sakaali
Dreddit Test Alliance Please Ignore
9
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Posted - 2011.11.15 15:52:00 -
[184] - Quote
The ship jump out of the new cyno effect seemed to be in a random direction, it would be really cool if you the jump out effect actually went towards the destination star. |

JetCord
People of Random Nature Below Me.
0
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Posted - 2011.11.15 16:17:00 -
[185] - Quote
im looking for the pos fuel pellets/block and their BPCs. i was wondering when these gonna be seeded on TQ as we need to manufacture them before the expansion hit. or is it gonna an npc sell order to tide over the change?
thanks |

Chigas Ovaken
State War Academy Caldari State
0
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Posted - 2011.11.15 16:34:00 -
[186] - Quote
Please, edit NPC ships for using correct turret color schemes. Gurista ships with new pretty good camo looks ugly, using silver-blue railguns. |

WarpingDutchman
Sebiestor Tribe Minmatar Republic
0
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Posted - 2011.11.15 16:39:00 -
[187] - Quote
Like to test Hybrid weapons balancing on a Vindicator.
But................no Vindicators (nor Bhaalgorn) available at all, in SISI ...
There are: Machariel, Nightmare, Rattlesnakes on the market (thousands)...but no Vindicator at all.
Please populate SISI with Vindicators (and Bhaalgorn) as well.
Thanks ! |

Dalton Vanadis
Miranda United F0RCEFUL ENTRY
427
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Posted - 2011.11.15 16:39:00 -
[188] - Quote
JetCord wrote:im looking for the pos fuel pellets/block and their BPCs. i was wondering when these gonna be seeded on TQ as we need to manufacture them before the expansion hit. or is it gonna an npc sell order to tide over the change?
thanks
The change over to the new fuel is supposed to happen a couple of weeks after the patch. At patch time the BPO's will be seeded for player production. |

Dalton Vanadis
Miranda United F0RCEFUL ENTRY
427
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Posted - 2011.11.15 16:40:00 -
[189] - Quote
Sam Bowein wrote:Dalton Vanadis wrote:Feedback: Nice reskinning of the gallente and Caldari ships (seriously that is some shiny ****). Seems like amarr is halfway done and minmatar not at all, is the art department working over time on those or are you guys just gonna keep dropping new skins onto the server over the next few months? Yeah only the caldari and gallente ships have been reskinned ;)
Hmm, for some reason I could have sworn the armageddon and a couple of the frigs saw some love, perhaps I'm just mistaken, wouldn't be the first time, lol. |

Apollo Gabriel
Mercatoris Etherium Cartel
238
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Posted - 2011.11.15 17:14:00 -
[190] - Quote
crap ... Torp V almost done, oh well Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Julius Foederatus
Hyper-Nova
7
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Posted - 2011.11.15 17:18:00 -
[191] - Quote
If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update. |

Imrik86
Gypsy Kings Wiki Conglomerates
11
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Posted - 2011.11.15 17:31:00 -
[192] - Quote
Darirol wrote:the graic updates are pretty nice and everything is nice and so.
but the login screen is not so good for multiboxing. i had 1 eve client running and tryed to start a second eve client an it took about 5 minutes to load the login screen with all that nice animations. that feels like undocking in a heavy load situation
Blah blah blah... Why do they have to care about running two game clients at once? They don't have to design the game around the use case of someone playing like an octopus, come on.
Find some friends to repair or scout your ship instead. It's supposed to be a multiplayer game, you know. |

Imrik86
Gypsy Kings Wiki Conglomerates
11
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Posted - 2011.11.15 17:40:00 -
[193] - Quote
Ezurae wrote:forum ate my long post, so just in short:
engine trails: NOOOOOOOOOOO, they look stupid. even the very old ones looked better but they still were way too long back in the days. engine trails should be as they are on tranq but they should reflect the turning of a ship and should get SLIGHTLY longer if the speed is increased
rest: awesome
again engine trails: PLEASE NOOOOOO, not as they are on sisi (those on login screen are cool though, just make sure fast ships dont have 2173897215987210 wtf km long engine trails as they have on sisi now, even shuttles have 821730180km long engine trails.......
You do know engine trails can be disabled under "Effects" panel, in "Settings", right? Like almost all effects in EVE? |

thoth rothschild
First Aid Emergency Service
17
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Posted - 2011.11.15 17:40:00 -
[194] - Quote
Julius Foederatus wrote:If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update.
business lesson 1)
the most sensetive tasks have to be apointed to the person most cummunicative not the most skilled person.
Back to the point: In the winter expension is a hughe pile of things i do really dream of. Changes in Artwork and updates in this part always lighten my bitter heart! I enjoy trails and nebulae as a fan of hubble. Ship spinning was on my wish list from day 1. All this flair of busy work makes me happy. As you surely have noticed i'm not that happy with the direction of some sensitive problems. Some more talk and light would help. It is not the decision that hurts more the silence. |

Lina Miaoke
Celestial Mayhem
6
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Posted - 2011.11.15 17:47:00 -
[195] - Quote
Sakaali wrote:The ship jump out of the new cyno effect seemed to be in a random direction, it would be really cool if you the jump out effect actually went towards the destination star.
YES! Something like the scene from Clear Skies 3 where multiple ships jumped and they all reappeared facing the same direction. That was awesome. Beats the crap out of dozens ship look like they are trying to mate the cyno beacon ship. |

Enna Bairelle
Avant-Garde Monastery Cascade Probable
0
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Posted - 2011.11.15 18:15:00 -
[196] - Quote
http://www.eveonline.com/en/crucible/features/
"COMING SOON
Hybrid weapons balancing Factional warfare Assault ships Capital ship balancing New T2 modules Starbase logistics management New EWAR-Drones T2 Rigs manufacturing"
Yeah, soonGäó...
Where is the FW revamp ? Where is the revamp for the >>>BLASTERS<<< ? Where are those new Ewar Drones ? Where is the AF Buff ?
Do a f*cking REAL expansion and fix unBalanced things, stop making useless things (Character visualizat0r...) |

Inquisitor Cerberuso
Gene Works The Irukandji
0
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Posted - 2011.11.15 18:41:00 -
[197] - Quote
Stop moaning. Its a step in the right direction.
Some screens:
Warping through a planet 1-2-3
Engine Trails 1-2-3-4-5-6-7 |

Aineko Macx
Royal Amarr Institute Amarr Empire
18
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Posted - 2011.11.15 18:48:00 -
[198] - Quote
About the new BCs: I'm assuming models and textures aren't final, because - the Tornado is all shiny silver instead of rusty - the Oracle has low res textures and theres many details that should be reflected in geometry or at least bump map, but aren't |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
53

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Posted - 2011.11.15 18:49:00 -
[199] - Quote
Julius Foederatus wrote:If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update.
Fair enough, but repeatedly quoting single sentence 'feedback' on balancing changes in a thread mostly focused on the engineering aspect of keeping Sisi usable isn't going to get any attention from the design guys that you want to get answers from. This thread is mostly being read by the testers, and you really don't want us balancing your hybrids  CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Mister Hig
Tribal Junkers
0
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Posted - 2011.11.15 18:52:00 -
[200] - Quote
Imrik86 wrote:You do know engine trails can be disabled under "Effects" panel, in "Settings", right? Like almost all effects in EVE?
True and great :)
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Fix Hybrids
University of Caille Gallente Federation
4
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Posted - 2011.11.15 19:01:00 -
[201] - Quote
CCP Gangleri wrote:Julius Foederatus wrote:If we were getting some feedback from CCP in that thread we wouldn't be invading this one trying to get someone, anyone, to give us an update. Fair enough, but repeatedly quoting single sentence 'feedback' on balancing changes in a thread mostly focused on the engineering aspect of keeping Sisi usable isn't going to get any attention from the design guys that you want to get answers from. This thread is mostly being read by the testers, and you really don't want us balancing your hybrids 
How about firing off a quick email to CCP Tallest? He seems to have forgotten we exist. Here, I'll even write it for you:
Quote:Hey man,
Don't know if you've noticed, but there's a lot of players on the TSF board asking for some news on the hybrid rebalancing. You're the guy working on that right? Could you at least throw them a bone?
Cheers dude,
CCP Gangleri |

Baldur Asteria
EVE University Ivy League
0
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Posted - 2011.11.15 19:10:00 -
[202] - Quote
I have noticed strange tiny black artifacts appearing everywhere when I am in space, regardless of settings. Also why did you nerf the Naga's one redeeming trait, its versatility. It can no longer fit missile turrets, and despite the re-balancing rails are still inferior. Forcing this ship to use hybrids (and bonusing range to encourage rails) doesn't mean more people will use rails, it simply means that no one will use the Naga. I think it could have shined as a torp brawler, but no more. This is a mistake, and another big "screw you and tough luck" to Caldari. |

Aineko Macx
Royal Amarr Institute Amarr Empire
18
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Posted - 2011.11.15 19:15:00 -
[203] - Quote
more design feedback: +1 on the new gallente T2 color schemes -1 for keeping the camo look on gallente faction ships -1 for the new khanid T2 color scheme. Please don't nerf the Curse's sexyness 
In general the new skins look a tad too dark. The logos could be larger. You could easily double them tbh. |

Messoroz
AQUILA INC
61
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Posted - 2011.11.15 19:27:00 -
[204] - Quote
Bug Report submitted as #118791
Certain unicode characters cause the bookmark system to completely stop functionining as reported. The bookmarks are identical to the ones on TQ and work there, but changes to the unicode handling apparently are causing issues?
" 18:17:24client::generalerror/common/stdlib/encodings/cp1252.py(12) encode 18:17:24client::generalerror input = u-¦\xab\u263c\xbb \u2642\ua71b \u1ff3\u2190ASS\u047e \u0489 ( Control Tower )-¦ 18:17:24client::generalerror self = encodings.cp1252.Codec instance at 0x0485B3A0 18:17:24client::generalerror errors = -¦strict-¦ 18:17:24client::generalerrorUnicodeEncodeError: -¦charmap-¦ codec can-¦t encode character u-¦\u263c-¦ in position 1: character maps to undefined"
and the input string is "-½Gÿ+-+ GÖéO£¢ ß+¦GåÉASS-+ -ë ( Control Tower )
The errorneous char appears to tbe the star between the << and >>
But you know...I can't test becasue my entire bookmark system is disabled because it stops all bms from loading. |

Blue Harrier
18
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Posted - 2011.11.15 19:35:00 -
[205] - Quote
Gallente captains quarters;
The corporation window opens and the small timer rotates in the top right corner but nothing loaded.
Clicking the planet window opens the Science and Industry window ok but if you select a planet and try and view it all you get is a black screen. If you try and move the Science and Industry window it starts to flicker madly and just smears across the screen. Exiting from the planet view returns you to the CQ correctly.
If you open a fitting window you can right click the ship and select many options including undock.
Dragging and dropping a ship now works in CQ view.
Right clicking the ship also give you the same options as the fitting view.
I like the GÇÿEnter HangerGÇÖ button now moved to the station services window.
In space;
The new session timer is pretty good give a real countdown without a load of numbers and gets rid of the silly spinning thing.
Love the new warp effect, the tunnel through the planet it really nice.
The engine trails like others have said could be a tad (little bit) shorter, otherwise ok.
The new shiny Gallente ships look good and they have headlights!
Others;
Like the new animated log in screen, I actually waited and watched it for a while. Hope itGÇÖs not spoiled by the new GÇÿLauncherGÇÖ.
|

Leela Sirene
The Scope Gallente Federation
3
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Posted - 2011.11.15 21:46:00 -
[206] - Quote
Yaay for the new Gallente ship textures/ updated shaders. 
More yaay for the updated Caldari Ship textures/ shaders. 
but....
even though it got redesigned...the Raven still looks like a crippled bird. Can't help it...ugly, ugly, ugly. 
After what the designers had have done with the brilliant Scorpion redesign in the past and the splendid new Maller afterwards I'm really surprised to see that the Raven will keep most of it's Ugly Duck Design. Actually the main body isn't the problem so much...but those "wings"; even though a spaceship doesn't need them; SYMMETRY is the keyword...damn it. But ok. Maybe next time. We've just got to wait another eight years for the next redesign... |

Zirse
Brutor Tribe Minmatar Republic
142
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Posted - 2011.11.15 23:07:00 -
[207] - Quote
The problem is that they've got a warehouse full of diecast Ravens with crippled wings.
That said, I think the new Raven looks great. |

Rose Makanen
School of Applied Knowledge Caldari State
0
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Posted - 2011.11.15 23:21:00 -
[208] - Quote
Awesome new warp effect ! I just miss a little the doppler effect , maybe you could add some red and blue like before ? New nebulae, oriented stargates are awesome. New trails.. already desactivated, Eve is much more beautiful without them at the moment.
But the most disapointing thing is this login music.... it's a piece of c*** . The incarna tune is already not that good compared to theme like Tyrannis but this one is the worst ever made in Eve history.
 |

Vincent Athena
V.I.C.E. The Lostboys
143
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Posted - 2011.11.16 00:52:00 -
[209] - Quote
CCP Gangleri wrote:chaosjj wrote:almost everytime i enter a new grid, my graphics go haywire, the metalic textures of the ships and stations remain the same, but the light/windows on them get all blurry
Mac OS X 10.6.8 NVIDIA GeForce GT 330M No repro on my Mac Mini, could you please also post the graphics settings you are using?
I get a similar issue, but it shows up in a totally different way. If I undock and redock: no issue. If I undock, fly away from the station until the station guns drop off the overview, then redock, my avatar is all blue-grey (bug report 118818). Note you got to slow boat off grid, warping to a stargate does not trigger the bug.
I got the same OS and graphics card too.
Works with high graphics settings, will test with low.
The only thing Ive found to reset the avatar's colors to normal is doing a cache clear.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Dirty Weegie
The Dirty Rejects Scelus Sceleris.
2
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Posted - 2011.11.16 01:39:00 -
[210] - Quote
\o/ Engine trails!!! If you can't win fair... Cheat |
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