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181. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Carniflex wrote: Zappity wrote: PI skills are not included in the alpha list in the devblog. The important question is, however, if you can submit the new extraction cycle into the PI colony or not without the skills if you have the colo...
- by Cearain - at 2016.08.31 20:39:14
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182. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Could someone from CCP please explain how this will effect PI? Assume I train omega characters in pi skills and set up planets then let them go unpaid. Will they still be able to manage several planets and all the factories based on the omega ski...
- by Cearain - at 2016.08.31 17:18:50
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183. Markets with citadels - in Market Discussions [original thread]
What is to prevent someone from opening a citadel and the as it gets filled up with stuff just not allowing people to dock? Is there a way you can avoid having this happen to you if you put orders in for more than a station range? E.g.,Can you ma...
- by Cearain - at 2016.08.26 21:58:23
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184. Sticky:CSM XI - Fall Summit 2016 Preperations - in Assembly Hall [original thread]
Jin'taan wrote: Ron Utia wrote: Thank you for the CSM update... Is anyone on the CSM is looking at lowsec and FW. I can't seem to find any recent mentions of changes to lowsec and FW. Is this on the radar for CCP or the CSM? o/ Gorski C...
- by Cearain - at 2016.08.24 20:41:13
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185. Faction Warfare Advocacy Thread! - in CSM Campaigns [original thread]
I have revised the post I made after the csm x minutes on faction war. Here it is again, bringing up the forgotten promises ccp made for faction war: In the end it is about fun wars. What do I consider fun? Frequent, quality, pvp engagements. ...
- by Cearain - at 2016.08.24 14:09:34
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186. Suggestion for Factional Warfare Complex Mechanics - in Player Features and Ideas Discussion [original thread]
CCP said they were going to make plexing more pvp focused by giving us better intel tools, and timer rollbacks for when people flee plexes. If tou had to actually fight for plexes we wouldn't need minigames. But that was a few years ago and they ...
- by Cearain - at 2016.08.09 02:20:40
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187. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Cearain wrote: When they repackage it, will the contents then become theirs or will they be destroyed? If it becomes theirs then that work around is of no value. If it destroys the items then the work around works to some ...
- by Cearain - at 2016.08.08 19:31:56
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188. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Cearain wrote: Shallanna Yassavi wrote: Corp hangar + password-protected audit log secure container. Share password with other people you want to allow into the container. Thanks this is a good idea, that I hadn't con...
- by Cearain - at 2016.08.08 17:43:11
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189. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
Shallanna Yassavi wrote: Corp hangar + password-protected audit log secure container. Share password with other people you want to allow into the container. Thanks this is a good idea, that I hadn't considered. But, can someone who doesn't ...
- by Cearain - at 2016.08.08 17:09:39
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190. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Thats a selling point of being in a player corp over an NPC corp. I don't think player corps allow for quite this amount of flexibility. As I understand it (and I could be wrong) Directors have access to all corp hangars. Indi...
- by Cearain - at 2016.08.08 16:29:09
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191. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
It would be nice if I could have a personal locker in a station or a citadel that I could share with other individuals of my choosing. This is somewhat allowed at the corp level so corp directors can give access to certain players but the majori...
- by Cearain - at 2016.08.08 14:32:12
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192. Announcement:June release 118.6 - General feedback - in EVE Information Portal [original thread]
It seems I sometimes can not remote contract corp assets from deliverables. It keeps giving me the same screen to finish the contract over and over.
- by Cearain - at 2016.06.29 00:58:45
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193. Oldest player (not character) - in EVE General Discussion [original thread]
"We ate worms and mud pies made from dirt, and the worms did not live in us forever." Ahh the good ol days.
- by Cearain - at 2016.06.24 19:26:09
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194. trying to run sanctums - in Missions & Complexes [original thread]
For sanctums the cruise missiles work well. The Wasps tend to kill the smaller stuff fairly effectively. MJD is helpful to pull or get in range. For the rock havens everything spawns in close so you can use torps. Just drop a can at warp in and o...
- by Cearain - at 2016.04.20 14:33:23
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195. Announcement:March release - General feedback - in EVE Information Portal [original thread]
As far as the watchlist I will just say I used to use it in order to see if someone in local used ogb. If they did I would add them so I didn't fight them anymore. Now I don't really need to know when they log off or log on. I would just use it ...
- by Cearain - at 2016.03.17 05:14:44
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196. Sticky:Dev blog: The second CSM X summit - meeting minutes included - in EVE Information Portal [original thread]
It's really disappointing to see that no one on csm even mentions the promises ccp made for faction war back in 2013. These include timer rollbacks and better intel tools. These were ideas that players brought up to devs and the devs promised to d...
- by Cearain - at 2016.03.16 16:30:33
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197. Joffy Aulx-Gao for CSMXI - in CSM Campaigns [original thread]
Oma Lorche wrote: Vote for my man! Already did. I noticed even in the last csm minutes there is still no mention of the things ccp promised faction war players back in 2013 like timer rollbacks and better intel tools. These were things wi...
- by Cearain - at 2016.03.16 16:10:54
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198. Sticky:[March] Stasis Webifier Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
GinBar wrote: Devs someone made mistake ? with pricing RF web in LP stores, what is going on ? 80K LP for single RF web, while FN web bpc ( 5 run ) = 60 K LP. Am I crazy or what ? ). And there is no RF web 5 run bpc in LP stores? I am not sa...
- by Cearain - at 2016.03.16 15:33:41
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199. Advice on which faction! - in Warfare & Tactics [original thread]
Miss Oats wrote: Shelom Severasse wrote: if you bring a HAC into fw lowsec, be sure to watch dscan like a hawk i do spam d scan, thanks for the advce do :) I would think an ishtar would be fine for any of the missions. Here are so...
- by Cearain - at 2016.03.14 14:38:46
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200. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Cartheron Crust wrote: Cearain wrote: Cartheron Crust wrote: Cearain wrote: As with the webs it seems to me not all meta 8 are equal. A cpu reduction does not equate to a range increase when it comes to faction webs or faction points. ...
- by Cearain - at 2016.02.22 23:28:20
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