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141. Jovians - in Player Features and Ideas Discussion [original thread]
IMO, no do not make the Jovians a PLAYABLE race. Save the J's for something NEW. E.g. Maybe a corporation could declare war on Jovians inside a particular system or region, and the wage fleet wars, much like in a mission, but in "regular" space. ...
- by Cedims - at 2009.08.30 23:18:00
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142. 1 hour jump clone wait. - in Player Features and Ideas Discussion [original thread]
I don't really agree with changing the Jump Clone timer. JC's are *ok* but should not be a medium in place of piloting ships around the universe, which it almost is now with a 24h bar. Though, IF a skill were to be implemented, I see no reason why...
- by Cedims - at 2009.08.30 23:08:00
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143. EVE Time on the login screen, please. - in Player Features and Ideas Discussion [original thread]
We need more signatures, people! ;)
- by Cedims - at 2009.08.30 23:01:00
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144. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) coul...
- by Cedims - at 2009.08.30 23:00:00
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145. EVE Time on the login screen, please. - in Player Features and Ideas Discussion [original thread]
Edited by: Cedims on 30/08/2009 22:30:00 Edited by: Cedims on 30/08/2009 22:29:22 It would be nice to have an EVE clock, right there on the login screen. Yes, I do know how to count, but for world communication this is almost a necessity ...
- by Cedims - at 2009.08.30 22:29:00
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146. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I actually kind of like the idea (already mentioned in previous posts) of players NOT being able to fit multiple of the same rig, since they really aren't "modules", but alterations to the ship. I also like permanence to the fitted rigs. These id...
- by Cedims - at 2009.08.20 00:12:00
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147. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Player Features and Ideas Discussion [original thread]
Thank you! Very well put, wang!
- by Cedims - at 2009.06.10 00:02:00
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148. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Player Features and Ideas Discussion [original thread]
It's not an "issue". It's a wish or desire for an extended feature. Rather than questioning every suggestion and describe pretty lame workarounds, why not (re-)design the ship to make it ultimate! :)
- by Cedims - at 2009.06.08 23:06:00
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149. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Player Features and Ideas Discussion [original thread]
That is beside the point, which was promoting fleet activities BETWEEN corps as well as within. How do you propose management of say an Orca and 4 Hulks will go when using GSC's?
- by Cedims - at 2009.06.08 17:10:00
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150. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Player Features and Ideas Discussion [original thread]
Nice sarcasm, very constructive. Everyone is not part of a corporation where everyone lives in the same country, or even on the same continent. This often makes larger ops unreasonable, or highly infrequent, due to not being online at the same ti...
- by Cedims - at 2009.06.08 16:48:00
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151. NINJA SALVAGING - in Player Features and Ideas Discussion [original thread]
When you shoot NPC's you already get rewarded by increase of CONCORD standings, payment AND you get any loot that may linger in the wreck. By definition, salvage is property saved by someone, other than the owner. So in strict sense, you would be...
- by Cedims - at 2009.06.08 16:27:00
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152. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Player Features and Ideas Discussion [original thread]
The point of the suggestion was to promote fleet mining ops (which is why the Orca was invented in the first place) and make a FLEET actually being a controllable entity in its own sense. This would enable non-corp/alliance members to join a fle...
- by Cedims - at 2009.06.08 15:54:00
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153. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Player Features and Ideas Discussion [original thread]
This way a fleet could *fully* share the hangar, even if pilots are from different corporations. Currently, the fleet "spirit" cannot really exist, if I want to mine with some other corporation(s), while my own members are not online. The Orca C...
- by Cedims - at 2009.06.07 01:54:00
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154. Use NPC corp to transfer Un-active ships between systems. - in Player Features and Ideas Discussion [original thread]
Can you transport ships with rigs in a Freighter?
- by Cedims - at 2009.06.05 05:29:00
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155. Optimization of GUI Window Navigation - in Player Features and Ideas Discussion [original thread]
Another thing that would help, is when examining a blueprint and what is needed to manufacture, yes it's nice to see which items are needed, but an EXTRA "info" icon, or as described above (context menu) should have a link to THAT items' BLUEPRINT...
- by Cedims - at 2009.06.05 05:27:00
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156. Pause/Train buttons in the JC section of the Character screen - in Player Features and Ideas Discussion [original thread]
I agree, and even better, why couldn't the process automatically pause before and restart training after the actual jump. That way, loss of training time should be minimal.
- by Cedims - at 2009.06.02 19:33:00
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157. Ship Navigation Controls - in Player Features and Ideas Discussion [original thread]
I'd like to have some "arbitrary" ship navigation controls other than the double clicking in space. Rather than trying to create piloting in regular sense and deviate from the current EVE too much, why not stay within the current EVE navigational...
- by Cedims - at 2009.06.02 19:25:00
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158. Optimization of GUI Window Navigation - in Player Features and Ideas Discussion [original thread]
I'd like to see that, either the little blue round "Show Info" exclamation mark (ultimate) OR the Show Info window itself (almost ultimate), get a right mouse click context menu, with shortcuts to common windows for the item type. E.g. "View Marke...
- by Cedims - at 2009.06.02 17:41:00
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159. Why Im leaving EVE... - in Player Features and Ideas Discussion [original thread]
I agree with you on many things, however, I can see how some things are more reasonable to fix/adjust/implement than others. Gate camping could probably be dealt with using CONCORD as a sort of policiary that gives a gate party a certain time lim...
- by Cedims - at 2009.02.20 04:33:00
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