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21. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Originally by: grgjegb gergerg You posted "tripulation" an awful lot, what does that even MEAN? I googled "tripulation dictionary" and got no dictionary-type hits. LOL, sorry, my bad. I meant crew. ôTripulationö is a mistranslation of...
- by Cemial - at 2008.05.20 05:14:00
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22. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Originally by: Anaalys Fluuterby I fail to see where any boarding rules do anything to add more enjoyment in the game unless you are a large blob or gate camp, in which case any such rule just makes them more practical and increases their ...
- by Cemial - at 2008.05.20 04:59:00
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23. ETA for the Spanish Localized version of EVE? - in EVE Localization Development and Discussion [original thread]
... and two more months passed without and answer. I am trying to convince my friends to play EVE but they keep telling me, is it in Spanish yet? :(
- by Cemial - at 2008.05.20 04:43:00
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24. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 19/05/2008 18:43:06 Originally by: Marcus Gideon That's why, no matter how hard anyone argues for this, people would still self-destruct before they let you take their "baby" away from them. I would stay in m...
- by Cemial - at 2008.05.19 18:39:00
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25. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Originally by: Zirconium Blade It is a terrible idea for the same reason that a 30 gun capital class destroyer is a terrible idea. Eve was not designed for this. Its not how it works. Go make your own game. A capital ship with 30 guns...
- by Cemial - at 2008.05.19 18:32:00
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26. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
In response to : Phony v2 Thanks for the info, I didnÆt know NPC ships had no pod, that would support further and explain why they can not be stolen by capsuleer pilots since they are not designed to fit a pod in them. You said you donÆt like...
- by Cemial - at 2008.05.19 10:04:00
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27. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 18/05/2008 16:22:11 Originally by: Marcus Gideon So you can see that there is no way for victim to "win" Well, your ship is down to 25% structure, immobilized and completely defenceless. If the enemy is half ...
- by Cemial - at 2008.05.18 16:16:00
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28. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 18/05/2008 16:19:35 [Double post, Delete please]
- by Cemial - at 2008.05.18 16:13:00
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29. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 18/05/2008 07:18:41 In response to: Marcus Gideon I disagree with what you said in 1) and 2). Combat can be as slow as you want, and you can take your time to do things properly. If you web, warp scramble, target jam ...
- by Cemial - at 2008.05.18 07:17:00
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30. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
6.- Once the ship is under the control of the boarding party, a new pod pilot needs to come along and board the ship, but obviously he has to be able to fly that ship.
- by Cemial - at 2008.05.17 16:48:00
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31. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Now, the actual mechanics 1.- You can only board a ship that is down to 25% structure and is moving slower than 50 ms 2.- You need at least a high slot module "Boarding link" to make a physical link between both ships and has a range of only 150...
- by Cemial - at 2008.05.17 07:53:00
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32. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Common arguments against it: 1.- Boarding is exploitable if you get insurance. To solve that problem you have to cancel insurance of stolen ships, and that is bad because then people donÆt want to PVP. This is addressed later with detailed ga...
- by Cemial - at 2008.05.17 07:52:00
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33. Star Map Feature: Show only stars in... - in Player Features and Ideas Discussion [original thread]
I find it really awkward having to spin, rotate, and pan the whole galaxy when I just want to see the systems/stars and jump lines in... a single Constellation a single Region only those in my current route full constellations of systems in my cu...
- by Cemial - at 2008.05.16 20:19:00
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34. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 16/05/2008 20:13:40 12.- Also, I think that since the ship trying to board another has to be somehow linked to it, if the boarded ship goes pop, the boarding ship could go pop too. It could receive an amount of damage re...
- by Cemial - at 2008.05.16 20:13:00
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35. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
How about this? 1.- You can only board a ship that is down to 25% structure and is moving slower than 50 ms 2.- You need to move your ship closer than 100 m and remain at that distance, so you really want the enemy ship to move even slower tha...
- by Cemial - at 2008.05.16 20:11:00
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36. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 12/05/2008 17:55:22 At the moment, jumpgates are bottlenecks because they have a single entry point and a single exit point so they too tend to be places were fleet concentrate in single points. Imagine that the faction t...
- by Cemial - at 2008.05.12 17:50:00
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37. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
POS warfare could be changed to force both sides to spread their ships around many different grids. How? Changing the way POS shields work. What I propose is make POS shields dependant on six structures, call them Shield generators, that jointly ...
- by Cemial - at 2008.05.12 17:48:00
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38. ETA for the Spanish Localized version of EVE? - in EVE Localization Development and Discussion [original thread]
Does anybody know? is it going to happen at all?
- by Cemial - at 2008.04.03 08:24:00
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39. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
Instead of nerfing fighters, carriers and MSs add something to the game that could potentially have the same effect. For instance, if a small ship (destroyer size?) could steal the control of a drone/fighter by hacking the communications between ...
- by Cemial - at 2007.10.23 16:28:00
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40. Solving Focused Fire from Blobs - An alternative approach to sig-rad - in Player Features and Ideas Discussion [original thread]
Originally by: BaJaiah Good argument - another problem could be jumpgates. But that is easily solved by allowing players to change focus of their defenses while cloaked (possible only in a jumpgate cloak). Otherwise you'll end up being ve...
- by Cemial - at 2007.05.17 02:43:00
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