Pages: [1] 2 3 4 |
1. Lag feature: Please remove. - in Player Features and Ideas Discussion [original thread]
Lag has long been considered a feature of the game, but since Dominion, it got completely out of proportion. When you try to jump into a system in 0.0 space with aprox 130 people in it, you get graffic control. Beyond 150-170 you don't get to jum...
- by Cemial - at 2010.06.20 19:40:00
|
2. New Dev Blog: The not-so-great-after-all deep safe nerf of 2010 - in EVE Information Portal [original thread]
Edited by: Cemial on 17/04/2010 13:29:27 Why not leave a ship to remain invulnerable and invisible until the client loads grid and the pilot gets control of his ship? It surely must be possible for the server to know whether a client has loa...
- by Cemial - at 2010.04.17 13:28:00
|
3. [ISSUE] Removal of deep safes - in Assembly Hall [original thread]
/signed
- by Cemial - at 2010.04.14 13:20:00
|
4. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
The fact that you wasted your time in doing something like this, if only writing the Dev Blog, means that your priorities are wrong. Cynos at deep space bookmarks became popular as a means of entering a system under heavy lag after Dominion. That...
- by Cemial - at 2010.04.13 03:25:00
|
5. [POLL] Do you want the ingame browser to become better - in EVE Technology Lab [original thread]
+1
- by Cemial - at 2009.04.10 22:18:00
|
6. Logistics ships and Killmails - in Player Features and Ideas Discussion [original thread]
If you fly logistics and you stay alive, killboards are absolutely oblivious to you having taken part in a fight. That is wrong. Logistics ships simply don't appear on killmails because they dont do damage to hostile ships. Instead they repair, o...
- by Cemial - at 2008.12.02 19:38:00
|
7. Standing Driven Prices in an Open Market. - in Player Features and Ideas Discussion [original thread]
I would like to have the opportunity to set a discount on my sell orders for those holding a good standing with my alliance/corp and increase the price it would cost those with a negative stanting to buy my goods. For instance, I am going to put ...
- by Cemial - at 2008.09.09 17:59:00
|
8. Ideas to make Sovereignty wars fun. - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 01/08/2008 13:19:24 Originally by: Qduhaf The system they tested in FW for sovereignty is equally susceptible to blobs, and really only encourages uncatchable frigates speed tanking the flags. Until CCP introduces...
- by Cemial - at 2008.08.01 13:17:00
|
9. Let us forcefully take ships - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 01/08/2008 13:05:11 Originally by: Kiki Arnolds This topic does come up from time to time, but its not the most frequent... The problem: Insurance, I've now lost the ship, but it hasn't been destroyed... love or h...
- by Cemial - at 2008.08.01 13:02:00
|
10. Ideas to make Sovereignty wars fun. - in Player Features and Ideas Discussion [original thread]
Originally by: Mos7Wan7ed seems a bit capture the flag for me to be honest. A bit yeah, but I was just suggesting things in the line of CCP-Nozh's post in the sticky thread on this forum about starbases sovereignty and such. They wan...
- by Cemial - at 2008.07.31 22:20:00
|
11. Let us forcefully take ships - in Player Features and Ideas Discussion [original thread]
I have always liked this idea and like you, everytime I brought it up on this forum, someone thought it was impossible or whatever. After many attempts I came to this proposal , I even made a list of links to other people's ideas if nothing else ...
- by Cemial - at 2008.07.31 21:25:00
|
12. Ideas to make Sovereignty wars fun. - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril And small fleets can't accomplish anything ? Breaking mining/ratting is nothing ? Keeping ppl AWAY from undocking/leaving pos is nothing? Simply making theyr life miserable is nothing ? I think not. It does ...
- by Cemial - at 2008.07.27 19:22:00
|
13. Ideas to make Sovereignty wars fun. - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril So before we can farm poses we will have to farm whatever beasons. Great idea!!!!1111oenoenoeneleven. And oh we will have to babysit them 24/7 to conquer sove, so great improovment in gameplay. Have you ever...
- by Cemial - at 2008.07.27 14:30:00
|
14. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Some ideas I posted on this forum: Ideas to make Sovereignty wars fun.
- by Cemial - at 2008.07.27 11:27:00
|
15. Ideas to make Sovereignty wars fun. - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 27/07/2008 11:23:06 Problem: Sovereignty relies on POSs. To fight POS Wars you have to Blob. No role for small gangs in territorial wars. Idea: Make Sov. Depend not only on POSs but also on smaller more numerous structure...
- by Cemial - at 2008.07.27 11:23:00
|
16. Ideas to make Sovereignty wars fun. - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 27/07/2008 11:23:06 Problem: Sovereignty relies on POSs. To fight POS Wars you have to Blob. No role for small gangs in territorial wars. Idea: Make Sov. Depend not only on POSs but also on smaller more numerous structure...
- by Cemial - at 2008.07.27 11:23:00
|
17. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Originally by: Zirconium Blade What he really means is delete this thread. Not really, but thank you for the bump anyway.
- by Cemial - at 2008.05.23 17:10:00
|
18. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
[Continuation] Possible Outcomes 1) The boarded shipÆs pilot is dead and so are his crew. The ship can be boarded normally as if there was no pod in it. 2) The defending crew won the battle against the assault forces. Then they realised thei...
- by Cemial - at 2008.05.23 15:24:00
|
19. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
+++++++++++++++++++ SECOND DRAFT +++++++++++++++++++ 1.- You can only board a ship that is down to 25% structure and is moving slower than 50 ms 2.- You need at least a high slot module "Boarding link" to make a physical link between both ship...
- by Cemial - at 2008.05.23 15:22:00
|
20. Boarding Ships û (Again, but not the same) - in Player Features and Ideas Discussion [original thread]
Edited by: Cemial on 20/05/2008 06:11:31 In response to Marcus Gideon It is more of a sequence of events rather than everything happening at the same time. The only overlapping things would be the mind clash and the crew fights. Some people...
- by Cemial - at 2008.05.20 06:08:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |