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601. FW Stale Mate - in Warfare & Tactics [original thread]
BolsterBomb wrote: Hey All, Possibly coming back into eve and as many know I am a big FW pilot. I like the idea of flying BC and below and getting good fights rather then "primary and die" fights. As you already know Sov in FW is pretty point...
- by Chessur - at 2013.09.30 20:09:00
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602. Acceleration vs. deceleration - in Warfare & Tactics [original thread]
Berluth Luthian wrote: more agility should mean i can fly in tighter circles at the same speed as before. I'm going to test this tonight with stabs and afterburners to find relationships between orbital velocity, agility and the 'floating range...
- by Chessur - at 2013.09.30 19:04:00
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603. Acceleration vs. deceleration - in Warfare & Tactics [original thread]
Berluth Luthian wrote: Chessur wrote: Berluth Luthian wrote: Yeah, as a minmatar pilot I think i'm underrating agility as a stat. I asked this because I WAS looking at nomad sets and thinking about what it would be like to be able to orbi...
- by Chessur - at 2013.09.30 18:46:00
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604. Acceleration vs. deceleration - in Warfare & Tactics [original thread]
Berluth Luthian wrote: Yeah, as a minmatar pilot I think i'm underrating agility as a stat. I asked this because I WAS looking at nomad sets and thinking about what it would be like to be able to orbit half as close as the normal range. My ques...
- by Chessur - at 2013.09.30 16:49:00
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605. Acceleration vs. deceleration - in Warfare & Tactics [original thread]
Berluth Luthian wrote: Lets say I wanted to make a fit that could get the maximum possible transversal up close. So I would want to figure out the optmal combination of speed/agility/and tracking so that I could avoid damage while putting damag...
- by Chessur - at 2013.09.30 15:56:00
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606. I'm coming to the conclusion that camping > roaming if you want to kill t... - in Warfare & Tactics [original thread]
Go to populated home systems filled with bad pilots. Like CFC home systems / TEST / insert other large sov bloc. and you will always, and I mean always get fights. That is the best way hands down.
- by Chessur - at 2013.09.29 15:14:00
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607. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Make HAC's the final word in kiting platforms. That would be amazing. Make them really fast cruisers, with good projection. Leave just enough EHP on them so they can pull rang / mitigate incoming DPS with speed / sig. DPS should be above T1 cr...
- by Chessur - at 2013.07.29 19:45:00
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608. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: In case anyone wonders: New rail deimos (no cap changes yet) http://i.imgur.com/jOAaNsy.png (thats more ehp/speed then pretty much any t3 any t3. Dps graph comparing it to all t3s dps wise bar the talos (which is op...
- by Chessur - at 2013.07.29 18:15:00
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609. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
When can we expect to see the round 3 changes? Because you hardly did anything of note, other than fixing the obvious ishtar CPU problem. The added ECM / Cap was a very good step in the right direction. However everything else is really terrible i...
- by Chessur - at 2013.07.29 17:54:00
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610. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I am very, very shocked by the complete disregard to any of the advice given to you on the forums. Sac: Again, 50% MWD bonus is a waste (you even admit this yourself) - No damage application bonus. HAM / HML Is useless unless you have hard tackle...
- by Chessur - at 2013.07.29 14:21:00
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611. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
I feel that it would be a mistake to use eve top kill as a measuring stick to determine if a certain race was OP. Popularity doesn't mean OP. There is a big difference. You need to take into account what nul blocks were using as fleet doctrines at...
- by Chessur - at 2013.07.28 15:10:00
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612. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: why nerf te? cause winmatard was everywhere I really would disagree with this. Do you have any specific examples of OP minni ships in the last few years?
- by Chessur - at 2013.07.27 19:44:00
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613. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Perihelion Olenard wrote: Enough with the MJD on HACs. There are much better role bonuses. Frankly, I think the MJD is overrated. Also, some of these HACs still seem to be lacking EHP-wise. Indeed. Mwd scram immunity woul...
- by Chessur - at 2013.07.27 18:34:00
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614. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
The TE nerf never should have happened. Minni ships have not been 'OP' for years. Medium AC's are a horrible weapon system even before the TE nerf. The Vaga / Stabber / Cynabal / Cane all have HORRIBLE projection outside of 20K. The vaga / stabber...
- by Chessur - at 2013.07.27 18:33:00
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615. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: JerseyBOI 2 wrote: Wow. These ships are not brawlers. When you brawl you either go money, (super pimped insert-->T3, Hyperion, Vindi, Navy Mega, Maelstrom, links, pills, etc...) or you go cheap (insert-->Brutix, V...
- by Chessur - at 2013.07.25 11:03:00
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616. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
JerseyBOI 2 wrote: Chessur wrote: A HAC is not a brawling ship. A cruiser is playing to non of its strengths when it is webbed, scrammed, heavy neuted. It doesn't have the raw EHP / DPS to live in those kind of environments. Cruiser hulls ar...
- by Chessur - at 2013.07.25 04:16:00
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617. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
A HAC is not a brawling ship. A cruiser is playing to non of its strengths when it is webbed, scrammed, heavy neuted. It doesn't have the raw EHP / DPS to live in those kind of environments. Cruiser hulls are meant to be fast, have disengage abili...
- by Chessur - at 2013.07.25 03:29:00
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618. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
The changes look ok, but currently you need to make the fitting much easier. So many ships cannot fight these guns with out hugely compromising tank / cap. In order for these guns to be used seriously in PvP fitting requirements need to be lowered...
- by Chessur - at 2013.07.24 01:34:00
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619. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I have stated before in this thread, but to me its pretty easy to differentiate HAC's from Tech 3 and Teir 3. If CCP decides to give them a role, it should be that of a Kiting ship. Or if you want a dual role bonus (like those found on the force ...
- by Chessur - at 2013.07.22 22:55:00
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620. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I have outlined what is wrong with the HACs in my other posts earlier in this discussion. The thing that CCP / Rise have to realize is that curently there is no overarching quick fix to the HAC problem. Each HAC needs to be looked at from an indi...
- by Chessur - at 2013.07.20 16:40:00
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