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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
TRUTHY
the muppets DARKNESS.
0
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Posted - 2013.06.04 13:33:00 -
[1051] - Quote
so it seems the cynaballs vagabonds shield sfi will no longer work... as they have crappy shield tank... relying more on speed and range to keep fighting..
my cynas and vagas and shield lokis goona make na abrupt stop in my hangar, dont going to risk a 500 mills cyna or a 1 bill loki or a 300 mills vaga.. to fight at ranges that a t1 gallente cruiser can do... or a amarr t1 cruiser will wreck...
so seems we all are going into a fight within noob web ranges... and then its gonna be really outraging seeing killmails of noob thoraxes killing vagas or cynas.. dont ....... plz dont try to contradict.... i know it willl happen...wait... and see a 5 millions cruiser beat the crap of a cyna....
then those rare expensive ships will be even rare to see in space as less ppl will use them.. armour cynas..... sooon????
just some ironic exemples...........
b+Śnus faction fitted arazu... points at 100km+ cruiser class---------- arty cane 110km gun range- reduced 30% ? 75km now?? b+Śnus rapier faction fitted rapier 90km web.. ------------ recent reduced tengu hevy missile range from 120 to 80km....
this just a random exemple and may not be exactlly acurate but the point is....
we are going to have some cruisers pointing and webing at ranges of noone else?????
it seems the range of engagements going to be shorter and the rules going to favour the numbers again.
it seems wen 180 heavy missile tengus were facing lots of carriers and supers.... someone sayd...we gotta stop that
it seems wen 180 rohks were facing 2x its sized fleet in bs and carriers... someone sayd we gotta stop that
small things may have big aplications..
and sometimes rules arent that inocent as we think
thx all fly safe pilots.... back to origins..... caracals ftw
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Ro'Dauqa
SkREW CREW Local Down
0
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Posted - 2013.06.04 13:36:00 -
[1052] - Quote
thanks CCP for making my favourite roaming ships complite rubish :S
sheild deimos / vigilat wich had ~30km range which wasnt overpowered or something 30km is atleast what u need for killing anything when being chased by blob... now they have 24km range ceptor tackles at 28km : ) and they have fallof bonus... what about unbonused ships? sheild 2 te thorax had ~22km range now they have ~18 which is joke...
my 100mn loki had ~ 30km range which was ok.... thanks, not going to pay bilion for a ship which wont hit frig at 25km : (
not going to fly any of those ships... just dont see the point of nerfit it. hate when ppl compare TEs to TCs, low and medium slots are different, those modules shouldnt give you same bonuses, low slot gives you dps and damage projection while mediums give a different stuff like ewar,propmod ect...
RIP kiting, were fun times. |
drake duka
Brutor Tribe Minmatar Republic
14
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Posted - 2013.06.04 16:51:00 -
[1053] - Quote
TE's only really made some gallente boats too strong. Minmatar, who totally relies on falloff gets shafted by the change. Even with "OP" te's, no minmatar turret boats were op except maybe mach. |
mPistoleroZ
Mythos Corp Nulli Legio
2
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Posted - 2013.06.04 20:07:00 -
[1054] - Quote
Either nerfing or boosting (these few moments in EvE history) should be done 'softly'. -33% is alot and so is the boost in cruise missiles. You dont 'balance' anything like this.
PS. Nerfed is nerfed... it is not "balanced". We know it every time we see the term written and we prefer to see it written properly i.e. nerfed. |
Maximus Aerelius
PROPHET OF ENIGMA
129
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Posted - 2013.06.06 20:47:00 -
[1055] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
24
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Posted - 2013.06.09 20:03:00 -
[1056] - Quote
we don't give a damn about tracking, why not nerf tracking and leave range bonuses alone. Balance the tracking aspect of the TE's with 33% reduction, leave the 2 more useful bonuses alone, or at least leave the falloff bonus alone |
Malcanis
Vanishing Point. The Initiative.
9996
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Posted - 2013.06.09 22:20:00 -
[1057] - Quote
TRUTHY wrote:so it seems the cynaballs vagabonds shield sfi will no longer work...
How much actual falloff have you actually lost from your "cynaballs vagabonds shield sfi"?
As in, before you had x+m optmal & falloff, and now you have y+n optimal & falloff. What are the numbers in actual metres?
(Hint: n is not 20% less than m)
1 Kings 12:11
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Electra Magnetic
Hard Knocks Inc. Kill It With Fire
11
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Posted - 2013.07.22 04:45:00 -
[1058] - Quote
Another major nerf aimed directly at the Amarr. Thanks for starting with weapon balancing first. Good to see that even though it has been acknowledged that one races weapons are useless... going after mid slot utility items is the place to start?
good logic. |
Kane Fenris
NWP
42
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Posted - 2013.07.22 11:48:00 -
[1059] - Quote
Malcanis wrote:TRUTHY wrote:so it seems the cynaballs vagabonds shield sfi will no longer work...
How much actual falloff have you actually lost from your "cynaballs vagabonds shield sfi"? As in, before you had x+m optmal & falloff, and now you have y+n optimal & falloff. What are the numbers in actual metres? (Hint: n is not 20% less than m)
the problem with kiteing is that weapons of ships considered prey otdamage those of the kiteable ships... if you want to kite you have to stay in longpoint and are therefore screwed caus you barrage ac dmg for example is now not superior to the dmg of most ships at longpoint thats why im advocateing not to take back any buffs/nerfs but to make kite ships use long range weapons instead of boosted shortrange weapons so they can do the dps at range. (se hac thread and the vaga) you cant fix this mess when sticking to the old way |
M1k3y Koontz
Thorn Project Surely You're Joking
193
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Posted - 2013.07.24 18:42:00 -
[1060] - Quote
CCP Fozzie wrote:The strength of TEs has been one of the reasons for Minmatar dominance in recent years, as well as contributing to the relative strength of shield tanking over armor tanking by inflating the value of non-tank low slots.
Armor tanking sucks because of the mass and speed impact. If it can't run away, it can't escape a blob. If it can't escape a blob, it won't be viable for small gang. How much herp could a herp derp derp if a herp derp could herp derp. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
678
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Posted - 2013.07.24 19:45:00 -
[1061] - Quote
Electra Magnetic wrote:Another major nerf aimed directly at the Amarr. Thanks for starting with weapon balancing first. Good to see that even though it has been acknowledged that one races weapons are useless... going after mid slot utility items is the place to start?
good logic. TE's are low slot mods and RSB's don't directly affect weapon performance. Also since the nerf is equal to both falloff and optimal it hits all weapons equally. Really, what was your logic in that post? |
Zor'katar
Matari Recreation
138
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Posted - 2013.07.24 20:35:00 -
[1062] - Quote
...why did this thread get stickied again? |
Harvey James
Deep Core Mining Inc. Caldari State
368
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Posted - 2013.07.24 21:26:00 -
[1063] - Quote
Zor'katar wrote:...why did this thread get stickied again?
Maybe we'll get part 2 soon ... missiles added to TE's would be nice Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1018
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Posted - 2013.07.24 23:16:00 -
[1064] - Quote
Harvey James wrote:Zor'katar wrote:...why did this thread get stickied again? Maybe we'll get part 2 soon ... missiles added to TE's would be nice
Indeed *removed inappropriate ASCII art signature* - CCP Eterne |
raawe
24th Imperial Crusade Amarr Empire
43
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Posted - 2013.07.25 07:28:00 -
[1065] - Quote
I support this, little by little you are evening shield with armor tanking altho there is still much to go ;) btw part 2 ccp? |
Zor'katar
Matari Recreation
138
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Posted - 2013.07.25 11:26:00 -
[1066] - Quote
Harvey James wrote:Zor'katar wrote:...why did this thread get stickied again? Maybe we'll get part 2 soon ... missiles added to TE's would be nice But that would be its own thread, wouldn't you think? |
Morrigan LeSante
The Lost and Forgotten Troopers
302
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Posted - 2013.07.25 11:41:00 -
[1067] - Quote
Zor'katar wrote:Harvey James wrote:Zor'katar wrote:...why did this thread get stickied again? Maybe we'll get part 2 soon ... missiles added to TE's would be nice But that would be its own thread, wouldn't you think?
Certainly hope so because if its one-mod to kill anything....brb training amarr recons. |
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ISD Ezwal
ISD Community Communications Liaisons
359
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Posted - 2013.07.25 22:02:00 -
[1068] - Quote
A question has reached us if this thread got stickied again by mistake. The answer is no. It was re-stickied by CCP Falcon upon request.
Please do not ask why, because I honestly don't know. Time will tell.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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NEONOVUS
Saablast Followers
465
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Posted - 2013.07.26 13:04:00 -
[1069] - Quote
You know maybe if you cleaned the residue of gun powder off your crystal ball from playing Minmatar you would see. Man the range near me has so much residue the ground has a metallic sheen. Im getting a respirator before returning.
Part 2 : Tracking links? Differing meta 4 and t2 mods for sensor boosting? |
Diesel47
Bad Men Ltd.
722
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Posted - 2013.07.26 15:23:00 -
[1070] - Quote
TE nerf to nerf Minmatar?
What about the other weapon systems that use TEs?
*sigh* |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1034
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Posted - 2013.07.27 11:55:00 -
[1071] - Quote
Diesel47 wrote:TE nerf to nerf Minmatar?
What about the other weapon systems that use TEs?
*sigh*
They get nerf for as much.
And: why not add 10% missile velocity to TE's, also why not change name from "Tracking enhancers" which is silly since they do both tracking and optimal? -change it for "Weapon System Enhancers" add missile bonus and everyone is happy. Plus it's not like if missile based ships had 7 lows right? *removed inappropriate ASCII art signature* - CCP Eterne |
Sal Landry
School of Applied Knowledge Caldari State
76
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Posted - 2013.07.27 18:13:00 -
[1072] - Quote
Sergeant Acht Scultz wrote:Plus it's not like if missile based ships had 7 lows right? I wonder what a torp fleet phoon would be like in a world where missiles could use tracking enhancers. |
Chessur
Life of lively full life thx to shield battery
137
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Posted - 2013.07.27 18:33:00 -
[1073] - Quote
The TE nerf never should have happened. Minni ships have not been 'OP' for years. Medium AC's are a horrible weapon system even before the TE nerf. The Vaga / Stabber / Cynabal / Cane all have HORRIBLE projection outside of 20K. The vaga / stabber in particular still have anemic DPS even with the hull falloff bonus.
The TE nerf also hurt gallente badly. Talos / Demios / Shield rax got hit really hard with the TE nerf and while the demios / thorax could kite just outside scram, are now forced inside when using blasters. Talos has to get even close to gangs, which considering its tank and lack luster speed is not something that it wants to do.
The TE nerf changed so many ships, and hit them very hard. It had had some effect on large turrets (however it did not cripple them like it did for MED). I have no idea why CCP wanted to nerf TE's. It seemed that the change was out of the blue. If CCP actually thinks that minni are OP, and the TE nerf was to bring them back in line- then they are many years late. Minmitar have not had a more powerful lineup than other races for a long time. In the kiting world in particular every ship falls on its face when compared to others (Outside of the scythe fleet issue).
If CCP had in mind to tone down the tier 3 snipers, then they need to just look at Tier 3's in general. Tier3's are the most OP ship int he game currently. They have completely eclipsed so many other sips types and made them obsolete. Tier3's even after the 'nerf' are just as broken as they were from day one.
So with the re-sticky of this thread I am hopeful that CCP is going to realyl take a hard look at the numbers in regards to TE's and re-think what it is they are trying to accomplish. |
Naomi Knight
Imperial Academy Amarr Empire
443
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Posted - 2013.07.27 18:53:00 -
[1074] - Quote
why nerf te? cause winmatard was everywhere |
Chessur
Life of lively full life thx to shield battery
137
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Posted - 2013.07.27 19:44:00 -
[1075] - Quote
Naomi Knight wrote:why nerf te? cause winmatard was everywhere
I really would disagree with this. Do you have any specific examples of OP minni ships in the last few years? |
Akturous
Immortalis Inc. Shadow Cartel
186
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Posted - 2013.07.27 23:30:00 -
[1076] - Quote
Hurricane and Rupture are the only ones. Maybe Rifter way back before the T1 frig buff. Vote Item Heck One for CSM8 |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
273
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Posted - 2013.07.27 23:42:00 -
[1077] - Quote
Chessur wrote:Naomi Knight wrote:why nerf te? cause winmatard was everywhere I really would disagree with this. Do you have any specific examples of OP minni ships in the last few years?
If anyone has any logs of the eve kill top20, the evidence would be found there. Dumbing down of Eve Online will result in it's destruction... |
Hannott Thanos
Notorious Legion
613
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Posted - 2013.07.28 00:07:00 -
[1078] - Quote
Minmatar pilots cry because: TE was a direct nerf to us, we can't apply decent dps past 20km with short range guns using short range ammo.
Gallente pilots cry because: Screw you, we wish we could hit out to 20km.
Ammar pilots cry because: Our guns use too much cap.
Everyones response: Lol-scorch.
Caldari pilots cries because: We have so low dps with HM's.
Everyones response: We wish we could hit for 400 dps out to 100km, stop complaining.
Caldari cry because: Missiles does not hit for full damage.
Everyones response: Tracking disruptors don't work on missiles.
Did I miss out on anything? |
Drake Doe
SVER True Blood
245
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Posted - 2013.07.28 02:42:00 -
[1079] - Quote
Am I the only true gallente pilot? Forget range, I have dps. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
Omnathious Deninard
Novis Initiis
1366
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Posted - 2013.07.28 03:39:00 -
[1080] - Quote
Drake Doe wrote:Am I the only true gallente pilot? Forget range, I have dps. Ian here with you, stasis web > tracking computer! Ideas for Drone ImprovementTwitter Account-á @Omnathious |
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