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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Roman Sichko
Anonymous Operations Red Alliance
1
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Posted - 2013.03.27 06:47:00 -
[211] - Quote
I think CCP simply want deleted Gallente from game. Especially close range blasters. What happened with gallente it's incredible...((( |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
143
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Posted - 2013.03.27 06:47:00 -
[212] - Quote
How about you stop fitting short range weapons if you don't want to fight at short range. |
Sigras
Conglomo
392
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Posted - 2013.03.27 06:50:00 -
[213] - Quote
Ganthrithor wrote:Sigras wrote:Casha Andven wrote: This. CCP you are dumbing down the game. May I ask why?
Just a question . . . if kiting is "uber 1337 PvP for the skilled players" then doesnt making kiting harder raise the skill required to pull it off? You can't kite if you can't project damage at all. Then it's just called "running away." with just some quick math, my cynabal will drop from 3.9 + 44 to 3.6 + 38
Oh no, now my guns will never do any damage :(
EDIT: more quick math
The above numbers mean that I drop from 379 at max long point range to 357
its a 5.81% decrease in DPS |
Roman Sichko
Anonymous Operations Red Alliance
1
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Posted - 2013.03.27 06:51:00 -
[214] - Quote
TrouserDeagle wrote:How about you stop fitting short range weapons if you don't want to fight at short range.
Are you kidding me? 2-4 km on small ships and 4-8 on bigger - you said is this long range? |
Volstruis
The Tuskers
12
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Posted - 2013.03.27 06:52:00 -
[215] - Quote
Don't stress dudes. This is obviously clearly needed for the significant Firetail buff.
2xTE, mse firetail would've been owning all over New Eden without this. Hail Fozzie and the new DreakTenngu OVerloards!
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Sigras
Conglomo
392
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Posted - 2013.03.27 06:55:00 -
[216] - Quote
Roman Sichko wrote:TrouserDeagle wrote:How about you stop fitting short range weapons if you don't want to fight at short range. Are you kidding me? 2-4 km on small ships and 4-8 on bigger - you said is this long range? After this path it will more deplorably... if you dont want to get that close, why fit blasters? |
Roman Sichko
Anonymous Operations Red Alliance
1
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Posted - 2013.03.27 07:00:00 -
[217] - Quote
Sigras wrote:Roman Sichko wrote:TrouserDeagle wrote:How about you stop fitting short range weapons if you don't want to fight at short range. Are you kidding me? 2-4 km on small ships and 4-8 on bigger - you said is this long range? After this path it will more deplorably... if you dont want to get that close, why fit blasters?
I think all weapons in EVE may be usable, you don't think as? Simply lovers of gallente is so small numbers, and CCP decided - damn, kill them all now!!! |
Dez Affinity
Habitual Euthanasia Pandemic Legion
141
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Posted - 2013.03.27 07:05:00 -
[218] - Quote
I don't really care about the RSB change, doesn't really impact anything at all. Just means the ***** ships pirates use are now fitted with a couple extra RSBs. So whatevs
CCP Fozzie wrote:
Now for TEs. It's a fairly well accepted fact that the great optimal and falloff bonuses on TEs are over the top,
By who? I've never heard this?
CCP Fozzie wrote: The strength of TEs has been one of the reasons for Minmatar dominance in recent years,
Not really man. Minmatar has dominance for a couple of reasons, in battleship fleet warfare it's because of the Artillery buff. In Cruiser BC it's because they're kitey in nature and are fast - aka they run away the easiest which is the preferred tactic of choice for much of EVE. (The cynabal and vaga get dumpstered pretty hard these days so you can expect them to run away)
Really there's only a few Minmatar ships that are 'dominant' in recent years. Tornado, Cane, Fleet Stabber, Tempest, Mach and Vargur if we count tournies.
Tornado is because of the Alpha. Cane is because it was the fastest BC and you could shield or armor tank it and the neuts helped. Fleet stabber is because it is quite versatile, tanky or range, sig or buffer or rep fit. Tempest is just a big pre nerf hurricane, always been decent. Mach is most expensive non ~unique~ sub cap there is and it's whole bonus is to give ridiculous falloffs. Kinda seems fair to me.
CCP Fozzie wrote: inflating the value of non-tank low slots.
Low slots are always valuable because they affect your damage output and potential tank, always. Mid slots don't always affect your damage output because they are normally reserved for a shield tank or ewar/tackle. In gangs less tackle per ship is needed which gives more weight to low slots because if you have the enemy tackled well, next step is deeps.
but low slots are competitive real estate, you have to decide whether you want to add a 3rd or heck even a 4th damage mod or double up or triple up on TEs. but if you do fit that many damage mods and TEs, you might leave less room for fitting mods or speed mods or cap mods, or tank mods. All these things affect your ability to live.
.
Anyway you say you want to redress the minmatar 'dominance' but I don't really see that, I just see it making the more kitey ones (most of these are pretty sucky a la vaga cynabal) do a bit less dps.
To me this seems more like a nerf to the tier 3 bcs, but going about it in a way that it affects every ship rather than the ones that need it. (and they do need it because **** they do EVERYTHING)
Also I wrote this at 6am so whatevs yo
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Grath Telkin
Sniggerdly Pandemic Legion
1352
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Posted - 2013.03.27 07:05:00 -
[219] - Quote
Grarr Dexx wrote:James Amril-Kesh wrote:Grarr Dexx wrote:James Amril-Kesh wrote:Grarr Dexx wrote:While I agree with the remote sensor booster nerf, are there any plans for nerfing the cloak warp trick so often abused in lowsec? I'm getting kinda tired of missing out on all those solo navy battleships that are practically invincible, even without any support. Learn to decloak. Your solution involves bringing a unique person to a camp who can't do anything but mill about hoping for one of these idiots to jump in. Why not fix the issue at the core here? You want to move your (expensive) ship, get an escort or a courier, or face death. There's no reason a lumbering battleship should escape certain death in the face of overwhelming odds. Seeing as it's a successful tactic, they're not idiots for using it. You're the idiot for being unprepared and instead choosing to complain about it. Silly me, trying to argue with ex-northern coalition members.
No, silly you for demanding that another player do something (escort, courrier or die) while in the same breath refusing to simply have a ship around to de cloak people.
Not sure when you turned into a ninny Grarr but it actually happened.
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Turgon Barash
Spiritus Draconis Sicarius Draconis
0
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Posted - 2013.03.27 07:06:00 -
[220] - Quote
Ganthrithor wrote:Hellakhanasos wrote:Venustas Blue wrote:If your fighting at 0, say in scram & Webb range to be doing affective damage, theres no way to disengage say if your off gate. Unless your ****** fit with stabs or possibly AB fit and able to burn out. The more powerful ship or better counter fit ship will always win. You will not have the ability granted to kiting ships to disengagde by either burning away, or causing the hostile to lose point by pulsing MWD on cross axis so they burn out of range & lose point, allowing you to warp out. There's little skill in fighting at 0 (scram/Webb) range, nerfing TEs kiting ability, wich is an art and skill its self would be yet another mistake by CCP, and a great loss as far as skill goes for the game. There is counters to kiting ships, & as far as minnie ships go, they have already been nerfed enough, dont ruin it by overstepping a reasonable current mark & success. This proposed change to TEs needs to be scrapped. All it would do is subject eve to yet a other nerf of making the game ever easier, this does not inspire anybody to become better within tactics and situational awareness, it only acts to dumb it down, even giving more reason to blob, and there should be no further reason given to blobbing WHAT SO EVER. Should be promoting skill and fun gfs instead. Sometimes it becomes very apparent CCP are out of touch with the game and its tactics, this is as good as any example. A resounding NO to TE nerf from me. After sifting through the turd of many prior posts over the last couple of pages. This is more of less spot on. Yeah basically this.
THIS^^
As far as TE nerf goes you are just boosting TDs againe ( i thought you nerfed them why boost them now) and we still dont have anything against rockets/missiles like we have TDs for turrets.The most kiters i engage this days are in kestrels,hookbills or raptors in frig classes,talwars and coraxes in dessies,caracals none of this ships fit turrets as far as i know and i all see them sporting one or two TDs or RSDs.With this the only thing you are truly gona nerfe further down is solo play like its not been pounded to ground enough already.
I guess you'll have to change general description of minmatar ships now no more speedy,agile ships made for hit and run tactics to sitting ducks mediocre at everything excelling at nothing.
I see blobs and missiles everywhere.
While your at it nerfe lazorz too (scorch) when is the last time anyone saw someone fit beams when you can have awesome range with pulse and scorch + better tracking and rof
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Sean Sonnach
FocusPoint
0
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Posted - 2013.03.27 07:09:00 -
[221] - Quote
Put simply, all I see is gallente blaster boats loosing what little range they have. That is NOT a balanced change. If the aim is to reduce the Minnie ship pvp dominance then this significant side effect should not be overlooked.
I would propose that the DEV thinking of implementing this chance consider a balancing compensation measure for the people who use TE and Blaster boats (and even the targeted minnie ship users).
To the DEV: If you insist on fixing what is not broken I would suggest the introduction of a low slot module that is itself more dedicated to range than tracking(in addition to the new mainly tracking TE). This will leave the pilot choice, as the pilot who fits a TC has with scripts. It might be argued that the TE is currently overpowered considering it has 2 effects at once, but this nerf will destroy the choice in fitting ships.
I personally have invested a lot of skill points in blasters and shields, confident that CCP could only improve blasters. This really is bad news if you go ahead with it.
Also why are we nerfing the recently balanced ships? I thought the plan was ship re-balancing? not module re-balancing? if there is a perceived problem with certain ships and their optimal/falloff why not just tweak these individually in the much anticipated SHIP re-balance?
I will not go on but there is still plenty on my mind, but please deal with the above at present, they are my foremost thoughts on this matter.
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Roman Sichko
Anonymous Operations Red Alliance
1
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Posted - 2013.03.27 07:16:00 -
[222] - Quote
cannons - nice dps, any type damage, need tracking but good falloff. rockets - nice dps, any type of damage, don,t need tracking, nice range. blasters - nice dps - and that is only one nice side. Bad optimal bad falloff, only kin-term damage. Used many capa. And now innovation!!! - NERF TRACKING. - good work guys!!
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Volstruis
The Tuskers
13
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Posted - 2013.03.27 07:16:00 -
[223] - Quote
THIS^^
As far as TE nerf goes you are just boosting TDs againe ( i thought you nerfed them why boost them now) and we still dont have anything against rockets/missiles like we have TDs for turrets.The most kiters i engage this days are in kestrels,hookbills or raptors in frig classes,talwars and coraxes in dessies,caracals none of this ships fit turrets as far as i know and i all see them sporting one or two TDs or RSDs.With this the only thing you are truly gona nerfe further down is solo play like its not been pounded to ground enough already.
I guess you'll have to change general description of minmatar ships now no more speedy,agile ships made for hit and run tactics to sitting ducks mediocre at everything excelling at nothing.
I see blobs and missiles everywhere.
While your at it nerfe lazorz too (scorch) when is the last time anyone saw someone fit beams when you can have awesome range with pulse and scorch + better tracking and rof
[/quote]
THIS!! Good point RE:lazers, now I can sell all my Slicers and Coercers for moars TD condor's!
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Grath Telkin
Sniggerdly Pandemic Legion
1352
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Posted - 2013.03.27 07:21:00 -
[224] - Quote
Ap01110n wrote:
Shields have never been dominant in anything but small scale hit and run tactics (except for Tengus which is a separate issue altogether). For the past 2+ years its been all amarr armor (or maels just to counter abaddons incredible buffer). .
You should make a more out of touch statement, because Maelstroms, Munnins, Rokhs, and Tengus were pretty much THE dominating doctrines used around 0.0.
Also the number of people in this thread assuming that all weapon ranges are nerfed 33% is amazing, I can't comprehend how you can't understand whats going on, but the collective loss of range in most cases ends up being around 1-2km optimal and a 2-4 km in fall off and suddenly everybody is screaming about how they're being forced into this tiny ball.
You're all sheep, i swear to go the ability to tie your shoes on your own in the morning must escape you.
The change is good, you could even say the change isn't strong enough to make the changes that CCP hopes for but that you're all whiners who throw a temper tantrum when your particular play style is in any way changed from what you're used to.
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Roman Sichko
Anonymous Operations Red Alliance
3
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Posted - 2013.03.27 07:30:00 -
[225] - Quote
It you don't understand friend, that a bad for matar, yes, but it a death for gallente. |
stagz
Invictus Australis Scrap Iron Flotilla.
20
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Posted - 2013.03.27 07:30:00 -
[226] - Quote
The TE nerf is to much This damages small gang and skirmish play style far to much
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Vaju Enki
Secular Wisdom
559
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Posted - 2013.03.27 07:31:00 -
[227] - Quote
Casha Andven wrote:Ganthrithor wrote:Hellakhanasos wrote:Venustas Blue wrote:If your fighting at 0, say in scram & Webb range to be doing affective damage, theres no way to disengage say if your off gate. Unless your ****** fit with stabs or possibly AB fit and able to burn out. The more powerful ship or better counter fit ship will always win. You will not have the ability granted to kiting ships to disengagde by either burning away, or causing the hostile to lose point by pulsing MWD on cross axis so they burn out of range & lose point, allowing you to warp out. There's little skill in fighting at 0 (scram/Webb) range, nerfing TEs kiting ability, wich is an art and skill its self would be yet another mistake by CCP, and a great loss as far as skill goes for the game. There is counters to kiting ships, & as far as minnie ships go, they have already been nerfed enough, dont ruin it by overstepping a reasonable current mark & success. This proposed change to TEs needs to be scrapped. All it would do is subject eve to yet a other nerf of making the game ever easier, this does not inspire anybody to become better within tactics and situational awareness, it only acts to dumb it down, even giving more reason to blob, and there should be no further reason given to blobbing WHAT SO EVER. Should be promoting skill and fun gfs instead. Sometimes it becomes very apparent CCP are out of touch with the game and its tactics, this is as good as any example. A resounding NO to TE nerf from me. After sifting through the turd of many prior posts over the last couple of pages. This is more of less spot on. Yeah basically this. This. CCP you are dumbing down the game. May I ask why?
So balancing the nanofaceroll and making more then 7 ships viable, including armor tanking, in dumbing down the game....
Keep up the good work CCP, you are doing an exelent job with this changes, the game will be in a much better state after this patch. Yes the nanofacerollers will cry and fill the forums with tears, but that was expected, just think of it as an indication that you are doing a good work. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4435
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Posted - 2013.03.27 07:32:00 -
[228] - Quote
Grath Telkin wrote:Ap01110n wrote:
Shields have never been dominant in anything but small scale hit and run tactics (except for Tengus which is a separate issue altogether). For the past 2+ years its been all amarr armor (or maels just to counter abaddons incredible buffer). .
You should make a more out of touch statement, because Maelstroms, Munnins, Rokhs, and Tengus were pretty much THE dominating doctrines used around 0.0. Also the number of people in this thread assuming that all weapon ranges are nerfed 33% is amazing, I can't comprehend how you can't understand whats going on, but the collective loss of range in most cases ends up being around 1-2km optimal and a 2-4 km in fall off and suddenly everybody is screaming about how they're being forced into this tiny ball. You're all sheep, i swear to go the ability to tie your shoes on your own in the morning must escape you. The change is good, you could even say the change isn't strong enough to make the changes that CCP hopes for but that you're all whiners who throw a temper tantrum when your particular play style is in any way changed from what you're used to.
Except several of us are also discussing ships e.g. the SFI that lose about 30-40 DPS in their standard operating regime, where they don't have all that much DPS to begin with. The ship goes from being just barely viable as a kiter to being completely useless because its DPS and tank are too weak to brawl with and it can't kite because its DPS is easy to shrug off. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Vaju Enki
Secular Wisdom
559
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Posted - 2013.03.27 07:34:00 -
[229] - Quote
stagz wrote:The TE nerf is to much This damages small gang and skirmish play style far to much
Because small gand and skirmish play equals nano faceroll. |
Nomad I
University of Caille Gallente Federation
130
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Posted - 2013.03.27 07:34:00 -
[230] - Quote
Nerfing Remote Sensor Boosters s a bad idea, because it's the counter for dampeners. This is creating a huge advantage for dampeners.
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James Amril-Kesh
4S Corporation RAZOR Alliance
4436
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Posted - 2013.03.27 07:36:00 -
[231] - Quote
Vaju Enki wrote:stagz wrote:The TE nerf is to much This damages small gang and skirmish play style far to much
Because small gang and skirmish play equals nano faceroll. Yeah! Death to kiting! All ships should brawl at < 10 km! Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Roime
Shiva Furnace
2359
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Posted - 2013.03.27 07:39:00 -
[232] - Quote
brb buying all the railguns
<3
-á- All I really wanted was to build a castle among the stars - |
PAPULA
The Dark Tribe
10
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Posted - 2013.03.27 07:41:00 -
[233] - Quote
CCP Fozzie wrote: NameOldFalloffNewFalloffOldOptimalNewOptimal Tracking Enhancer II30201510 Let me know what you think!
Wow Fozzie, you're nerfing this game ultra hard, i wonder what will happen with game when all players leave.
What's too much is too much.
STOP NERFING EVE !
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Katsami
Sancta Terra
13
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Posted - 2013.03.27 07:49:00 -
[234] - Quote
My prime question is why this wasn't the first change on the bucket list when ship re-balancing was first started up?
A change like this effectively invalidates a large amount of the work you just did one expansion ago. |
Vaju Enki
Secular Wisdom
559
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Posted - 2013.03.27 07:49:00 -
[235] - Quote
James Amril-Kesh wrote:Vaju Enki wrote:stagz wrote:The TE nerf is to much This damages small gang and skirmish play style far to much
Because small gang and skirmish play equals nano faceroll. Yeah! Death to kiting! All ships should brawl at < 10 km!
Yeah! Nano ships should "brawl at 20 km" will doing the huge dps that real brawlling ships should do, all of this will going at 2500km/s.
Some of you guys are bias as hell, Nano ships are broken beyond belief, making most ships of the game useless, armor tanking useless, etc.
I can't wait for this patch. |
Hannott Thanos
Notorious Legion
489
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Posted - 2013.03.27 07:51:00 -
[236] - Quote
PAPULA wrote:CCP Fozzie wrote: NameOldFalloffNewFalloffOldOptimalNewOptimal Tracking Enhancer II30201510 Let me know what you think!
Wow Fozzie, you're nerfing this game ultra hard, i wonder what will happen with game when all players leave. What's too much is too much. STOP NERFING EVE ! This is my only currently active char, but i will let it expire soon because eve is getting ultra bad. I'll go and play some other much better games than eve will be after these nerfs. Ha. Aha. Ah aha. Hahahaha. We are better off then. Give me your stuff?
Loving the changes! |
Vaju Enki
Secular Wisdom
559
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Posted - 2013.03.27 07:52:00 -
[237] - Quote
PAPULA wrote:CCP Fozzie wrote: NameOldFalloffNewFalloffOldOptimalNewOptimal Tracking Enhancer II30201510 Let me know what you think!
Wow Fozzie, you're nerfing this game ultra hard, i wonder what will happen with game when all players leave. What's too much is too much. STOP NERFING EVE ! This is my only currently active char, but i will let it expire soon because eve is getting ultra bad. I'll go and play some other much better games than eve will be after these nerfs.
It's a buff to EvE Online, not a nerf. Their's more then Nano ships in this game, using speed shouldn't be the only viable tactic. Alot of ships will be viable again, armor tanking will be viable again. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
145
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Posted - 2013.03.27 07:52:00 -
[238] - Quote
People are overreacting this isn't the death of blasters~ kiters~ anything but missiles~ but this does seem to be to be an unnecessary or misdirected nerf. |
PAPULA
The Dark Tribe
11
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Posted - 2013.03.27 08:00:00 -
[239] - Quote
Hannott Thanos wrote:PAPULA wrote:CCP Fozzie wrote: NameOldFalloffNewFalloffOldOptimalNewOptimal Tracking Enhancer II30201510 Let me know what you think!
Wow Fozzie, you're nerfing this game ultra hard, i wonder what will happen with game when all players leave. What's too much is too much. STOP NERFING EVE ! This is my only currently active char, but i will let it expire soon because eve is getting ultra bad. I'll go and play some other much better games than eve will be after these nerfs. Ha. Aha. Ah aha. Hahahaha. We are better off then. Give me your stuff? Loving the changes! My stuff will go to > /dev/null You may not have my stuff.
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AlexKent
Silver Guardians Fidelas Constans
0
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Posted - 2013.03.27 08:08:00 -
[240] - Quote
For once there was a tiny bit of balance between races, now with this stupid TE you will be making Gallente and Minnie crap again...
IMO this nerf is completely unjustified and will just cause more damage than good. Please don't fix what does not need fixing CCP. |
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