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1. Burner Missions: -1 :( - in Missions & Complexes [original thread]
As with the other poster; Caldari T2 EWAR ship (or even T1), fit 3 T2 ECM's to suit. Then choose weapons to based on expected combat range - light missiles or rockets. Nice idea, so will wait and see how it works. Only concerns are initial range...
- by Chil - at 2014.08.15 12:36:00
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2. New game mechanic: Exploding ship splash damage - in Player Features and Ideas Discussion [original thread]
It's a great idea.... First ship explodes & takes out the pod, cargo can etc as they're fragile. Server pauses whilst calculations checked for a chain reaction (remember all the fighters, frigates etc in the blast zone). Chain reaction happe...
- by Chil - at 2014.08.05 10:05:00
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3. Running Missions with a Fleet of Frigates - in Missions & Complexes [original thread]
To the OP, yes it can be done, and is great fun in AF's. ISK/hour isn't brilliant, and you're splitting over several pilots. Trying it in T1 frigates is even more fun, and I think we made a profit after ammo & hulls (getting webbed & all...
- by Chil - at 2014.08.04 14:16:00
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4. Clone costs (upgrade & replacements) - in Player Features and Ideas Discussion [original thread]
Not a bad idea, and with the max level clone you'd only have to lose 16 pods to break even (with 5 times current cost). Problem is that still comes out at about 75M (OK we're 5-10 years off anyone needing one of those clones but makes sense to thi...
- by Chil - at 2014.08.04 09:19:00
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5. Clone costs (upgrade & replacements) - in Player Features and Ideas Discussion [original thread]
So, you consider it a sensible risk to enter lowsec/null in an affordable frigate and 14M and up of clone? If the rewards are higher then yes, it's sensible or if replacement clones were cheaper. Given it's the only fixed cost in game (skills c...
- by Chil - at 2014.08.02 09:51:00
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6. Clone costs (upgrade & replacements) - in Player Features and Ideas Discussion [original thread]
OK, so the numbers need some tweaking. But do we agree that making the clone replacement (due to loss) cheaper and related to the type of ship flown (as the number of SP actually needed varies)? Currently, the 100M SP clone is 20M isk ish? So, ...
- by Chil - at 2014.08.01 22:28:00
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7. Clone costs (upgrade & replacements) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Chil wrote: No, of the clone cost. Although it would cut the number of super caps! Had also considered the multiplier, but what hard limit do you place on the clone cost? Well, it'd make it very, very hard to jus...
- by Chil - at 2014.08.01 20:01:00
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8. Clone costs (upgrade & replacements) - in Player Features and Ideas Discussion [original thread]
No, of the clone cost. Although it would cut the number of super caps! Had also considered the multiplier, but what hard limit do you place on the clone cost?
- by Chil - at 2014.08.01 19:10:00
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9. Clone costs (upgrade & replacements) - in Player Features and Ideas Discussion [original thread]
Currently as we progress & earn skill points we upgrade clones to suit. After a few years this starts to be come more expensive, but initially income also rises to cover this. However, after about 5-6 years the replacement costs start to outst...
- by Chil - at 2014.08.01 16:26:00
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10. Venture Kills Competition - Brought to you by Code. - in EVE General Discussion [original thread]
Anyone got a decent Venture fit? Thinking DCU 2, Med extender, couple of Invul hardners. Maybe Neuts in high & ECM drones? Would that survive long enough for Concord to show up?
- by Chil - at 2014.07.30 12:02:00
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11. Dead Horse Topics - in EVE General Discussion [original thread]
DT was 30s longer than planned on patch day, I want compensation!
- by Chil - at 2014.06.24 15:54:00
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12. Has suicide ganking become a problem? Empty freighters being ganked. - in EVE General Discussion [original thread]
Lady Areola Fappington wrote: Scouts aren't TOO difficult to ID. Look for a guy a couple jumps away from the action, sitting on a gate for no real reason. You can be even more sure if you see em cloak/decloak as freighters warp in. Ah, so...
- by Chil - at 2014.06.18 14:38:00
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13. Has suicide ganking become a problem? Empty freighters being ganked. - in EVE General Discussion [original thread]
How would one go about ID'ing the ganker support vessels (scouts) without adding to the "event"? Would think it's about as easy as finding (for example) your missioning alt?
- by Chil - at 2014.06.18 14:07:00
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14. Recall Program How to - in EVE General Discussion [original thread]
You're probably still logged into the EVE page with the active account. Copy the link then log out of the EVE account management. When you use the link you then log in with the inactive account.
- by Chil - at 2014.04.22 12:04:00
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15. Where to begin? - in EVE New Citizens Q&A [original thread]
I've just done the same, and am using this alt to relearn everything as it's a lot cheaper if I accidentally shoot someone or mess up with the trading interface. Also means I can train up a "cheap" clone for low sec as it's something I never had t...
- by Chil - at 2014.03.27 12:45:00
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16. Before I do anything foolish.... - in Missions & Complexes [original thread]
Thanks all. Found 5-6 years worth of Datacores on my main so Noctis was actually quite affordable..... Along with several stations full of junk (connections skill books) I don't remember buying. Also found I'd got the Marauder skill (logged ...
- by Chil - at 2014.03.26 10:28:00
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17. Before I do anything foolish.... - in Missions & Complexes [original thread]
I've been away for about 4-5 years. Been reading around the forums & trying to get used to the interface in a frigate but: Any big changes in Lvl 4's? Ie will the CNR & Abaddon I used to fly be OK? Is BC still OK for Lvl 3's? Is EVE-O ...
- by Chil - at 2014.03.25 14:08:00
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18. CCP HELP!! Stuck in a mission - in Missions & Complexes [original thread]
To ask the really stupid question. Is there another acceleration gate in there?
- by Chil - at 2005.12.28 22:27:00
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19. Sir Tuxford and the Drone Dev Blog - in EVE General Discussion [original thread]
Edited by: Chil on 01/11/2005 16:59:45 OK, to get this straight. On a Domi/Vexor I lose about 25-33% damage UNLESS I use thermal drones. And can only use 5 at a time, assuming I can fit spares in the reduced drone bay? Not only this, but I lo...
- by Chil - at 2005.11.01 16:59:00
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20. Spy Stash - Lvl 3 Mission - in Missions & Complexes [original thread]
Potentially switch the web for a tracking computer & the ogres for medium drones. The tracking comp will help hitting frigates on the way in, and for killing the cruisers once they orbit at 20km. Hi-slots. I use megapulse & dualbeam (big guns). ...
- by Chil - at 2005.09.16 12:08:00
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