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1. Give the Kronos web range instead of factor. - in Player Features and Ideas Discussion [original thread]
Originally by: Kigyono Kaoyaku Link plzkthx? Linkage you are welcome. Use text to speech: you won't even need to read yourself. ;)
- by Chillshock - at 2010.08.25 18:27:00
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2. Give the Kronos web range instead of factor. - in Player Features and Ideas Discussion [original thread]
as humorous (and serious) as this is - I actually use a maraudeur as salvage ship - they are already working on a dedicated salvager based on the primae or something (ccp confirmed that they play with that thought). So, yesh, it would make sense,...
- by Chillshock - at 2010.08.25 18:07:00
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3. Give the Kronos web range instead of factor. - in Player Features and Ideas Discussion [original thread]
Hi, Wouldn't it eventually be a lot more sensible to give those Kronos webs more range which would actually enable it to use a webber instead of a factor bonus that makes no one in the right mind actually fit one over a tracking computer? Just f...
- by Chillshock - at 2010.08.25 17:48:00
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4. Paint Shop Feature - in Player Features and Ideas Discussion [original thread]
Absolutely love the idea. <3
- by Chillshock - at 2009.12.08 14:35:00
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5. Action Mining - complex mining changes - in Player Features and Ideas Discussion [original thread]
Hello, this is one idea I had to "beef up" mining for player experience. The fundamental change is that mining lasers are primarily used not to get the ore into your cargo-space but to break up them roids revealing the valuable materials (and s...
- by Chillshock - at 2009.02.28 15:02:00
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6. Ship Design and Appearance Changes - in Player Features and Ideas Discussion [original thread]
Actually it has been proven, that symmetry is a key behind the perceived beauty of things. It's not only found in humans but throughout all of nature where any "choices" are made. Symmetry=Beauty (Wikipedia) So yes, some ships may be asymmetric...
- by Chillshock - at 2008.12.27 15:20:00
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7. Autocannons Autofire and such. - in Player Features and Ideas Discussion [original thread]
I support this. ;)
- by Chillshock - at 2008.12.26 10:21:00
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8. Fix the Golem please - in Player Features and Ideas Discussion [original thread]
I fly a torp CNR and use my Golem to salvage. Its perfect for the job! :) Marauders are ok, I guess. Matter of taste.
- by Chillshock - at 2008.09.24 19:27:00
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9. EvE could really need some preloading on warp. - in Player Features and Ideas Discussion [original thread]
Edited by: Chillshock on 28/08/2008 06:50:00 What I am proposing? Using the time one is in warp to preload as much of the designated location as possible: Number of ships, type of ships, locations, ... whatever it is that causes those minute...
- by Chillshock - at 2008.08.28 06:50:00
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10. Weapon Upgrade "Ballistic Gyrocontrol Unit". - in Player Features and Ideas Discussion [original thread]
clearly you have not been trying to fit anything with a split weapon system yourself.
- by Chillshock - at 2008.08.21 06:35:00
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11. Weapon Upgrade "Ballistic Gyrocontrol Unit". - in Player Features and Ideas Discussion [original thread]
Just some crazy idea I got while encountering all those Minmatar ships with their split-weapon setup. Thus being the only ones who cannot boost one major weapon system. Ballistic Gyrocontrol Unit +7% dmg of projectile turrets and all missiles ...
- by Chillshock - at 2008.08.20 21:11:00
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12. Preloading Warp Destination - in Player Features and Ideas Discussion [original thread]
As warping usually means "lag as hell" once you arrive, I thought about something like this (inspired by the "privateer" autopilot *g* oldschool) "Stretch warp" to be a "progress bar" for the loading of the ships, stations, planets, LCOs at the d...
- by Chillshock - at 2008.07.21 08:33:00
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13. Taking away the primary reason to suicide gank - in Player Features and Ideas Discussion [original thread]
Well actually it sounds just right, that concord collects "the loot". Maybe charge (10 - $VICTIM_SEC_STATUS)% of its mineral-worth to the original owner as a fee for their noble service to secure it. Just my 2 isk. But this is definately a great...
- by Chillshock - at 2008.07.18 11:28:00
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14. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: OneT rediculously expensive for the job tho I use a golem. 4 Beams, 3 Salvager, cap recharger, MWD, cargo expander, salvage tackle. THAT ist ridiculously expensive, but it saves so much time...
- by Chillshock - at 2008.07.15 07:53:00
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15. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
Edited by: Chillshock on 11/07/2008 15:24:25 Yes, that would be the logical explaination if the goal was to simply "optimize salvaging". Any Missionrunner will sooner or later get to have his own salvage Maraudeur, if willing to pay the price....
- by Chillshock - at 2008.07.11 15:22:00
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16. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
Actually I liked the Maraudeurs for being ships that can mission and salvage at the same time. And I am shure there are many pilots out there who use it like that. But I do think that salvaging is something that just matches "Industrial Characte...
- by Chillshock - at 2008.07.11 12:47:00
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17. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
The Maraudeur would still be the one ship, that can Missionrun and Salvage (well the small ones) at the same time. This and the "saving ammo" feature will get even missions like "Duo of Death" looted and salvaged. Whereas the Salvage Ship would h...
- by Chillshock - at 2008.07.11 06:41:00
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18. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
Actually, I do think I might have gotten it wrong. Could have sworn I needed some turret points for one of the mods... *confused* Well that makes things alot easier ofcourse. Will edit the OP. And remember: It's not just about being able to sa...
- by Chillshock - at 2008.07.10 22:44:00
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19. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
I dont deny that there are "salvage-ships" out there. I myself am salvaging in a phoon after I've done the mission in a CNR. Works fine. even does 1000m/s easy with a MWD. Going for a salvage-ship now (Golem) since it takes more time to salvage t...
- by Chillshock - at 2008.07.10 18:42:00
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20. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
Yes, afaik tractor beams go into "turret slots", salvagers dont. Remember - Salvaging and looting for a serious mission runner right now is nothing less but buying a Maraudeur and be done with it. Its not that big an investment and speeds up the ...
- by Chillshock - at 2008.07.10 17:57:00
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