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1. Market order limit - in Test Server Feedback [original thread]
Originally by: Atlantean This strikes me as stupid, and lacking any thought by the developers of this game. There was a lot of discussion when they came in, and Oveur (I think) posted/commented somewhere with some statistics on the cur...
- by Cirle - at 2005.01.10 14:46:00
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2. No security gain for a week - in Test Server Feedback [original thread]
Originally by: Ramov Tinoga I think you're not supposed to get higher, though it seems possible since there are people above 5.0. Maybe it's just getting extremely hard. I have memories of a disussion many moons ago, where it was s...
- by Cirle - at 2005.01.10 14:34:00
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3. Bug: Deletion of corp/alliance eve mails - in Test Server Feedback [original thread]
Try selecting a corp mail and hitting the delete key, that might do the trick. Cirle
- by Cirle - at 2004.11.26 16:43:00
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4. Bug: Deletion of corp/alliance eve mails - in Test Server Feedback [original thread]
Try selecting a corp mail and hitting the delete key, that might do the trick. Cirle
- by Cirle - at 2004.11.26 16:43:00
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5. Sec status gaining (Bug ?) - in Test Server Feedback [original thread]
That makes more sense than it being the lowest of the things you had killed, which is what I thought was happening... (but yes, I have seen this effect as well, and yes, it sucks :)) Cirle
- by Cirle - at 2004.07.26 11:46:00
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6. Sec status gaining (Bug ?) - in Test Server Feedback [original thread]
That makes more sense than it being the lowest of the things you had killed, which is what I thought was happening... (but yes, I have seen this effect as well, and yes, it sucks :)) Cirle
- by Cirle - at 2004.07.26 11:46:00
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7. Shield upgrades [skill]: Bugged? - in Test Server Feedback [original thread]
The skill takes effect if you have the module on your ship when you log on. Cirle
- by Cirle - at 2004.07.26 11:44:00
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8. Shield upgrades [skill]: Bugged? - in Test Server Feedback [original thread]
The skill takes effect if you have the module on your ship when you log on. Cirle
- by Cirle - at 2004.07.26 11:44:00
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9. Watch out armor tanks! bug in the repairer. - in Test Server Feedback [original thread]
Edited by: Cirle on 09/07/2004 15:15:11 It does not just happen with armour repairers, I have had it happen with other modules (usually the afterburner on my interceptor), but have never managed to have log server running at the same time as i...
- by Cirle - at 2004.07.09 15:13:00
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10. Watch out armor tanks! bug in the repairer. - in Test Server Feedback [original thread]
Edited by: Cirle on 09/07/2004 15:15:11 It does not just happen with armour repairers, I have had it happen with other modules (usually the afterburner on my interceptor), but have never managed to have log server running at the same time as i...
- by Cirle - at 2004.07.09 15:13:00
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11. Improvements to the escow system - in Test Server Feedback [original thread]
The option to right click on an item in your hanger and add to escrow, which brings up the relevant dialog box, rather than having to search through all the menus for the right stations and items... :) Cirle
- by Cirle - at 2004.07.06 14:28:00
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12. Improvements to the escow system - in Test Server Feedback [original thread]
The option to right click on an item in your hanger and add to escrow, which brings up the relevant dialog box, rather than having to search through all the menus for the right stations and items... :) Cirle
- by Cirle - at 2004.07.06 14:28:00
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13. Nosferatu and Energy Emission Skill - in Test Server Feedback [original thread]
Originally by: Orestes Till the target has no cap left, in which case you'll only drain yourself of Cap I think this would be quite a neat feature with NPCs, if they lose the ability to shield boost and armour repair if you can drain...
- by Cirle - at 2004.06.21 08:04:00
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14. Shield upgrades pg modifier does not apply until you log off and on... - in Test Server Feedback [original thread]
... unless I have missed something? Add a shield extender to a mid slot, the power grid used is as normal, log off, on again, the power grid will be reduced by the percentage from the skill. Add a second shield extender of the same type, look at t...
- by Cirle - at 2004.06.17 13:33:00
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15. Missile Costs - in Test Server Feedback [original thread]
Originally by: Jim Steele your forgeting your going to need a lot more shots with rails to do the same damage as befor No, I am not... if you go down this discussion road you are forgetting that missiles take time to hit, can be dodged...
- by Cirle - at 2004.06.16 12:25:00
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16. Missile Costs - in Test Server Feedback [original thread]
The cost of cruise missiles has, roughly, been chopped by two thirds... it would have been half, but Zy has a disproportionate effect at the moment. This still means that they are still approximately 30x more expensive than railgun ammunition, wh...
- by Cirle - at 2004.06.16 09:18:00
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17. Criminal Flagging and (consenting) fights - in Test Server Feedback [original thread]
Does anyone know if the new system allows two parties to engage in skirmishes without declaring war but equally without Concord getting involved, so that you can fight people in secure space without security hits? If not, would it be possible to ...
- by Cirle - at 2004.06.01 11:47:00
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18. MWD - in Test Server Feedback [original thread]
Originally by: Darkwolf Signature radius (as in electronic emissions) making you easier to lock onto I can understand, but making you easier to hit is just weird. Presuming that it does make you easier to lock, does this feature suffer...
- by Cirle - at 2004.05.25 13:15:00
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19. Balance Changes on Chaos - in Test Server Feedback [original thread]
Originally by: Hellek well cirle, eight said you should not try it on NPCs as they were ignored for those changes ... Ah well, my apologies for trying to help. I'll go and wait for it to be indicated otherwise at some point ;) Cirle
- by Cirle - at 2004.05.04 17:25:00
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20. Balance Changes on Chaos - in Test Server Feedback [original thread]
Firing from a Raven, gunnery skills of 3 to 4, stationary, firing at a Gurrista Imputor which was circling (V 199, R -3, T -195), using railguns: 425mm I (Anti); TR 0.00625 OP 33120 FO 27600 0/80 hits 250mm I (Anti); TR 0.017916 OP 14400 FO 138...
- by Cirle - at 2004.05.04 17:08:00
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