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61. Still Missing 2Mil SP - in Test Server Feedback [original thread]
I've been in the last two mass tests and only received the SP for one.
- by CommanderCK - at 2010.09.21 19:58:00
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62. Free skill points given to participants of the last mass test - in Test Server Feedback [original thread]
I'm missing 4 mil SP.
- by CommanderCK - at 2010.09.19 18:39:00
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63. [Proposal] S&I Missing Features - in Assembly Hall [original thread]
Edited by: CommanderCK on 12/09/2010 03:00:28 Originally by: Comodore John For all the paper trails that get left with any S&I related work, two are missing: Who deliveres a job, and who cancels a job. My proposal is simple, add an ex...
- by CommanderCK - at 2010.09.12 02:59:00
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64. Ban Request: F4LLCON - in Test Server Feedback [original thread]
Originally by: Hamatitio *peeks at his dvd collection* Damnit you are right Never question someone from Alabama on Forrest Gump.
- by CommanderCK - at 2010.09.06 22:11:00
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65. Ban Request: F4LLCON - in Test Server Feedback [original thread]
Originally by: Hamatitio Originally by: CommanderCK That was our conversation after the attack. Due to the "ill be back" part, I assume he doesn't care about the rules and intends to kill me later. Perhaps he was watching ter...
- by CommanderCK - at 2010.09.04 18:26:00
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66. Ban Request: F4LLCON - in Test Server Feedback [original thread]
I was outside the station in X-BV98 attempting to scan down a site to test a new fit at, when F4LLCON fired on my ship. I survived (it was only a single bomb), so I do not have a killmail. CommanderCK > you know it's against the rules to enga...
- by CommanderCK - at 2010.09.04 06:26:00
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67. PI Tier levels - in Player Features and Ideas Discussion [original thread]
For what reason? To decrease material costs or cycle times? Or to allow them to run multiple schematics at once?
- by CommanderCK - at 2010.08.22 18:37:00
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68. PLEASE let us repackage stuff in a POS - in Player Features and Ideas Discussion [original thread]
I have to agree with this. Also, how about letting us access secure cans while they're still inside the hangar? I use a shuttle to navigate our POS because it's extremely fast. If I want to get in my can though, I have to launch my hauler, get in...
- by CommanderCK - at 2010.08.22 18:20:00
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69. An idea or two - in Player Features and Ideas Discussion [original thread]
Shamelessly bumping this because I really want that SET ALL thing for extractors. Anything that makes ice mining faster is also welcome.
- by CommanderCK - at 2010.08.22 18:18:00
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70. warp jamming alarm - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever if you didnt misconfigure your overview, you should see a nice warp scrambling icon next to the name on the overview. You realize how tiny that icon is, right? Twice now I've had a ship destroyed while ru...
- by CommanderCK - at 2010.08.14 07:19:00
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71. New Eden Mining and Industry is recruiting! - in Alliance and Corporation Recruitment Center [original thread]
Bump, we now have Orca support.
- by CommanderCK - at 2010.08.07 19:35:00
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72. POS Energy Core/Mainframe - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien Originally by: shady trader There were both originally planned when CCP first planned to release POS. I suspect that they were dropped as you could in theory insta pop a dreadnought with sufficient CP...
- by CommanderCK - at 2010.08.06 17:14:00
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73. New Eden Mining and Industry is recruiting! - in Alliance and Corporation Recruitment Center [original thread]
We offer: >Hisec Mining Ops >Hauler Support (Orca support soon!) >Hisec POS for member use >Friendly Members >Corporate Blueprint System >L2 and soon L3 missions >Based in Caldari space >We'll help you move! >5.5% Tax &g...
- by CommanderCK - at 2010.08.06 17:05:00
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74. Thousands Separator on the Calculator - in Player Features and Ideas Discussion [original thread]
Yes, please!
- by CommanderCK - at 2010.08.05 22:40:00
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75. POS Energy Core/Mainframe - in Player Features and Ideas Discussion [original thread]
Come on guys, keep adding suggestions/thoughts on this.
- by CommanderCK - at 2010.08.03 14:58:00
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76. An idea or two - in Player Features and Ideas Discussion [original thread]
Yeah, even with just 3 planets that all have Improved level Command Centers, it's extremely tedious to set EVERY SINGLE EXTRACTOR. Also, while I understand the inherent rarity that should come with T2 BPOs, I think that there should be some more....
- by CommanderCK - at 2010.08.02 18:32:00
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77. POS Energy Core/Mainframe - in Player Features and Ideas Discussion [original thread]
Originally by: MrCreep Originally by: Pask Ainen Well there would be anchorable structures that would burn heavy Water to produce CPU or Liquid Ozone to produce Power. Rate of produced asset/consumed fuel could be little poorer th...
- by CommanderCK - at 2010.08.02 17:40:00
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78. POS Energy Core/Mainframe - in Player Features and Ideas Discussion [original thread]
Originally by: Miriam Letisse NOOOOOO! Not saying it's a bad idea, just that right now I'd rather see POS's revamped and updated to the Eve we have now. If we add any more module for POS's it'll just be that much harder to update them in ...
- by CommanderCK - at 2010.08.02 00:11:00
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79. POS Energy Core/Mainframe - in Player Features and Ideas Discussion [original thread]
I was thinking, why can't we have structures for POS's that sacrifice CPU to gain more Powergrid or vice-versa? We already have modules like this for ships, why not for stations? Energy Core would be the Powergrid booster, and Mainframe would be...
- by CommanderCK - at 2010.08.01 22:16:00
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80. An Idea to resolve the PI Click Fest Problem. - in Player Features and Ideas Discussion [original thread]
Signed.
- by CommanderCK - at 2010.07.29 20:46:00
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