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1. I chose missiles. Am I screwed in pvp? - in Ships and Modules [original thread]
Missiles do not boast anywhere near the DPS of other gun ships in the same market, how ever as a general rule, there alpha strike is what i value when pvping in missile ships. A nice gank fit nighthawk will hold its own in any fight. Pvp in caldar...
- by CountDrakula - at 2007.11.01 14:17:00
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2. help im missing somehting - in Ships and Modules [original thread]
Edited by: CountDrakula on 29/10/2007 09:15:14 okay, flame away im out of the loop, but could soembody tell me exactly what drone bandwidth is going to do, or link me to where i can find out. Ive got an idea, but im not sure im remoetly right....
- by CountDrakula - at 2007.10.29 09:10:00
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3. Nerf Cap boosters - in Ships and Modules [original thread]
dude, all i cna say is if you wern;t hiding in 30 man fleets ganking 30 on 1 you would understand the use of this module. Its the one moduel that allows a bs to go in 5v1. and to be perfectly fair ive capped out plenty of times with cap boosters l...
- by CountDrakula - at 2007.10.29 09:09:00
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4. BlackOps Battleships: practical application and tactics - in Ships and Modules [original thread]
AWSOME BITS OF KIT.... tho knowing ccp the minny one will get nerfed and loose a bonus b4 release and the caldari one will get cap nerf. The gal one will stay nerfed and the amamr one will get a kick inthe bollax cause amamr cn;t pwn at anything, ...
- by CountDrakula - at 2007.10.29 09:01:00
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5. Devs: delete the Apoc please (and its decaffeinated T2 version) - in Ships and Modules [original thread]
people serrisly where you all born yesterday, or did you fail to look at the paladin propelry. Ive flown the 8 heat sink geddon when that was allowed and i nnow fly megats, but im sure as hell getting a paladin. Reason is quiet simple. have a good...
- by CountDrakula - at 2007.10.29 08:52:00
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6. Black ops. - in Ships and Modules [original thread]
the black ops is more a kin tot he stealthbomber, HIGH dps but cn;t warp cloaked. Not tbh that this really causes a problem for them. catchign a stealthbomber is hard enoguh unless he wants to decloak and go for you.
- by CountDrakula - at 2007.10.26 08:24:00
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7. Amarr Recon - Current state - in Ships and Modules [original thread]
all i ahve to say is LMAO
- by CountDrakula - at 2007.10.26 08:20:00
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8. Heavy Dictor in Action... - in Ships and Modules [original thread]
Tbh people, the term heavy interdictor is abit misleading. It snot really an interdictor. The interdictor does dictory things, this bit of kit has a different set of roles. Its main advatanage is the no lock time tackle. This ship can stop a ship...
- by CountDrakula - at 2007.10.26 08:11:00
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9. Pruposed carrier Nerf - in Ships and Modules [original thread]
Seign as ccp seem unable to think of a decent change to carriers i have one to sugest. That hopefully dsn;t kill carriers bust boosts them in certain regions i 100% agree that carriers are currently, being abused from there original intended purp...
- by CountDrakula - at 2007.10.24 07:48:00
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10. Drake vs Raven vs Nighthawk (for PvP) - in Ships and Modules [original thread]
Caldari can not solo pvp, due to the shield tanks getting in the way of tackly bits. I find all caldari ships great in backup but poor for the frontline
- by CountDrakula - at 2007.10.22 12:33:00
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11. Nighthawk dps vs other Commands - in Ships and Modules [original thread]
The problem coems not that the NH can;t achieve dps or that it can passive tank like a mean machine. Its that there's no middle ground. Gank fit astarte still boast something of a tank if not much, gank fitted NH's boast no tank and cn;t compete ...
- by CountDrakula - at 2007.10.22 12:30:00
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12. Nighthawk setup (rev) - in Ships and Modules [original thread]
Faction fit for faction fit, the active tank will boost and will boost the stronger tank than the passive. Simple because the res's will compensate for the HP better and the tank will most likely take a bigger beating. Now this is true when both ...
- by CountDrakula - at 2007.10.05 08:25:00
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13. New ships - in Ships and Modules [original thread]
come on ccp, give us the bonuses
- by CountDrakula - at 2007.10.05 08:06:00
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14. rate my team plz - in Ships and Modules [original thread]
Needs more dots
- by CountDrakula - at 2007.10.03 07:43:00
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15. line of sight - in Ships and Modules [original thread]
come on would somebody please implement Line of Sight shooting. Cause this is the only way we will ever break down the blob. We have a portion of the player base who's idea of pvp is outnumering the enemy 4 to 1, or docking if they faile to achi...
- by CountDrakula - at 2007.10.03 07:40:00
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16. STOP CRYING ABOUT SPEED TANKS - in Ships and Modules [original thread]
The thing that makes speed tanks Bull, is not that they 1v1 are overpowered solo pwnmobiles. I got plenty more of those in my hanger (neutmegat, seliphner, pilgrim ect) What makes them so unfair is there ability to leave. IF i take my 1.2b and i ...
- by CountDrakula - at 2007.10.03 07:34:00
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