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1. PvP Caracal (New Discussion) - in Ships and Modules [original thread]
Originally by: Ka Jolo Originally by: Gypsio III 5x AML IIs with precision lights MWD, tank or ewar 2x BCS II I usually attack Caracals with a frigate without a second thought; the times I've regretted it the Caracal launched a...
- by Crescens - at 2008.07.21 20:01:00
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2. Torpedos - in Test Server Feedback [original thread]
Would it be too much to ask for for Caldari to get a much-needed speed increase/mass-reduction now that they actually have a reason to try and get it in close?
- by Crescens - at 2007.10.13 10:05:00
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3. 400m isk for 2 easy(?) ordinary differential equation problems - in Out of Pod Experience [original thread]
Edited by: Crescens on 11/10/2007 09:05:14 1) ((x^2)+1)dy/dx + 4xy = x dy/dx + (4x/((x^2)+1))y = x/((x^2)+1) integrating factor = e^2ln(x^2 + 1) = (x^2 + 1)^2 ((x^2 + 1)^2)dy/dx + 4x(x^2 + 1)y = x(x^2 +1) d/dx((x^2 +1)(y)) = x(x^2 + 1) in...
- by Crescens - at 2007.10.11 09:04:00
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4. 400m isk for 2 easy(?) ordinary differential equation problems - in Out of Pod Experience [original thread]
2) dy/dx + y = x(y^3) integrating factor = e^x (e^x)dy/dx + (e^x)y = x(y^3)(e^x) d/dx(y(e^x)) = x(y^3)(e^x) y(e^x) = (e^x)(x-1)(y^3) + c therefore y = ((e^x)(x-1)(y^3) + c) / (e^x) send me isk
- by Crescens - at 2007.10.11 08:53:00
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5. [Optech Mineral Ventures] - IPO (Open) - in Market Discussions [original thread]
I would also be interested in reserving 250m isk worth of shares. I won't be able to get in game until Friday so if you could hold some for me until then that'd be much appreciated
- by Crescens - at 2007.09.25 15:07:00
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6. Out of the box thinking: changes to Offensive Rigs - in Ships and Modules [original thread]
The guy in this thread had a similar idea a little while back: http://oldforums.eveonline.com/?a=topic&threadID=512239
- by Crescens - at 2007.06.21 07:36:00
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7. Well, I've got to start someday... - in Ships and Modules [original thread]
Originally by: Ahz Jeez dude, It's not so bad. You should probably have enough to lose a bunch of frigates. For Minnie the base setup is. - Rifter - 3 x 150mm ac + rockets (or nos) - web / scram / ab - damage modes / armor (I use shi...
- by Crescens - at 2007.06.18 21:57:00
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8. Assault Frigate Discussion - in Ships and Modules [original thread]
Originally by: Gee Lok Value of the ship The market sets the price according to how the consumers value each ship. Comparing prices The market values assault ships more highly than T1 cruisers. The Problem You are asking for a fix ...
- by Crescens - at 2007.06.17 13:33:00
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9. EVE Combat and Tactics/Strategy Missing? - in EVE General Discussion [original thread]
Eve combat is designed to be fast and brutal. The actual mechanics of combat aren't that interesting, which is why PVE is kind of boring. PVP though is about making a large number of decisions very quickly - if a battle lasts 30 seconds (and this ...
- by Crescens - at 2007.06.17 13:19:00
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10. Best Caldari PvP set up for noob... (Thinking Caracal, Ferox, Drake?) - in Ships and Modules [original thread]
the reason Caldari is good for pvp solo is that people like Zixxa who think they're god's gift to pvp do such a great job of making other people who don't know any better think all caldari ships are rubbish 'yeah that caracal's gonna have a paper...
- by Crescens - at 2007.06.10 21:04:00
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11. 25% Damage Increase Across The Board - in EVE General Discussion [original thread]
Well maybe we don't need more damage, but I can't see the use of adding even more hp. I completely agree with you that dying in 10 seconds is no fun. But even if we were to have a 100% hp increase, what extra decisions are you going to be able to...
- by Crescens - at 2007.05.23 13:56:00
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12. 25% Damage Increase Across The Board - in EVE General Discussion [original thread]
Stronger tanking encourages blobbing. If you can't break someone's tank on your own, you HAVE to bring a blob. Taking longer to kill someone gives more time for their friends to warp in and gank you. The difference between dying in 15 seconds and ...
- by Crescens - at 2007.05.23 13:18:00
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13. Kill Rights Trade (Justice Solution) - in Crime and Punishment [original thread]
Not sure if this is a good idea or not, but why not, as well as making kill rights transferable, have a system whereby you could place a bounty on the killrights instead of the pirate. Example: Evil Pirate A kills Defenceless Miner B. Miner B now...
- by Crescens - at 2007.05.22 20:22:00
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14. Kill Rights Trade (Justice Solution) - in Crime and Punishment [original thread]
There'd be a new career option for younger players: fly around low-sec in your noobship annoying random people until someone blows you up, then sell their kill-rights for a tidy profit. Sounds great to me
- by Crescens - at 2007.05.22 16:36:00
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15. Amarr pvp skills! - in Skill Discussions [original thread]
Try the 'bleeder' punisher setups described in the threads below - very effective from what I've heard: http://oldforums.eveonline.com/?a=topic&threadID=289078 http://oldforums.eveonline.com/?a=topic&threadID=289086
- by Crescens - at 2007.05.22 15:08:00
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16. Amarr pvp skills! - in Skill Discussions [original thread]
It's been said already in this thread, but, while you're getting your skills up, fly (and lose) the punisher as much as you can. Look for a setup in the ships and mods section of these forums and get practicing. You'll die a lot, but punishers are...
- by Crescens - at 2007.05.22 14:38:00
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17. SAVE TEH DRAKE !!! - in Ships and Modules [original thread]
What I would like to see is Caldari speed/mass/agility being boosted back up to the level they were at before they got nerfed to compensate for the now-fixed overpowered-ness of missiles. That way Caldari could be a bit nippier, more fun to fly an...
- by Crescens - at 2007.05.21 19:10:00
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18. A quick grumble about T2 weapon skill tree's - in EVE General Discussion [original thread]
Level 5 skills needed to use all T2 hybrids: Small Hybrid Turret 5 Medium Hybrid Turret 5 Large Hybrid Turret 5 Gunnery 5 Sharpshooter 5 Motion Prediction 5 + small and medium spec skills Level 5 skills needed to use all T2 missiles: Rockets 5 St...
- by Crescens - at 2007.05.17 15:17:00
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19. Wouldn't this be great? - in EVE General Discussion [original thread]
I don't think you've understood what I'm saying: if you remove jump gates and implement your alternative, depending on how it's balanced one of two things is going to happen. Either, as I said above, ganksquads are going to pick off individuals at...
- by Crescens - at 2007.05.16 21:26:00
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20. Wouldn't this be great? - in EVE General Discussion [original thread]
Originally by: Razin Edited by: Razin on 16/05/2007 19:56:12 Who said anything about random locations? The idea is to let the jump-in location be pilot-selectable (from a choice of celestial bodies or L-points, for example). This gives...
- by Crescens - at 2007.05.16 20:47:00
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