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1. Here is an Idea: Quit killing variety with Tiericide! - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Op is parroting comments, this idea could only come from a bird with slightly above average intelligence. blah blah blah... all i heard was SQUAWK.
- by Crexa - at 2013.04.16 02:45:00
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2. Here is an Idea: Quit killing variety with Tiericide! - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Crexa wrote: Felsusguy wrote: Crexa wrote: Unique fits will go bye bye. No need for Battleclinic anymore. Oh the irony. Yeah! I know right? :P You know that I was criticizing you and not agreeing with you, righ...
- by Crexa - at 2013.04.16 02:35:00
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3. Here is an Idea: Quit killing variety with Tiericide! - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Crexa wrote: Unique fits will go bye bye. No need for Battleclinic anymore. Oh the irony. Yeah! I know right? :P
- by Crexa - at 2013.04.16 02:26:00
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4. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Crexa wrote: These changes make me want to kick someone in the balls. Pray, I do not meet a CCP employee today. I said it before and I will say it again..." These changes are turning EvE into vanilla soup!!!" You know, I've...
- by Crexa - at 2013.04.16 02:00:00
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5. Here is an Idea: Quit killing variety with Tiericide! - in Player Features and Ideas Discussion [original thread]
Title says it all. I know you think you are trying to make the game better, but you are turning all races into the same "class". Creating roles for ships, and giving each race the same role type ships essentially means that instead of 12 battles...
- by Crexa - at 2013.04.16 01:51:00
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6. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
These changes make me want to kick someone in the balls. Pray, I do not meet a CCP employee today. I said it before and I will say it again..." These changes are turning EvE into vanilla soup!!!"
- by Crexa - at 2013.04.16 01:43:00
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7. Industrial Revamp any time soon? - in Player Features and Ideas Discussion [original thread]
You tinkered with the transports awhile back and I thought hey! Maybe they are going to retask the industrials. You know Iteron 1-5 etc... Any chance of this happening? My thoughts on it were to make the Itty 1 be frigate fast but low cargo. The ...
- by Crexa - at 2013.03.25 22:52:00
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8. Proposal: EVE Arenas - in Player Features and Ideas Discussion [original thread]
No to any form of instancing! EVE is designed so you can be killed anywhere at anytime, even if the consequences are that you end up Concord chum. Instancing even in the form of an arena fly directly in the face of the EVE format.
- by Crexa - at 2011.10.27 15:37:00
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9. bring back mines - in Player Features and Ideas Discussion [original thread]
They were taken out due to lag. But no reason they can't be revisited. I support the return of space mines and minefields. Especially if they function as a counter to super caps.
- by Crexa - at 2011.10.26 22:08:00
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10. Training more than one character on an account - in Player Features and Ideas Discussion [original thread]
Better if they allow you to train two characters on the same account at 75% normal skill points per hour, and 3 at 50%.
- by Crexa - at 2011.10.26 22:06:00
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11. Random Thoughts: Role change for SC, and new Modules - in Player Features and Ideas Discussion [original thread]
CCP you have been struggling with supercaps for quite awhile now. First they are too strong, then too weak, now to strong again. Might I suggest a complete role change for them? Why not turn super-carriers into mobile gates. Maintain their bombers...
- by Crexa - at 2011.10.26 21:44:00
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12. SUper Carrier Fix (make it simple) - in Player Features and Ideas Discussion [original thread]
How about instead of your nerf. Which is what you are proposing. CCP creates a counter for the super-carrier. IE. a new gun type to fit to dreads specifically to deal with them. It makes for an interesting fleet mix if you don't know what the enem...
- by Crexa - at 2011.09.14 03:27:00
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13. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
Jove Space If and when Jove space becomes accessible, I hope and pray its thru wormhole space. Completely random whether you connect or not, and never permanent. I would love to visit a system find a wh C3 that leads to a series of C5s and 6s...
- by Crexa - at 2011.08.29 23:43:00
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14. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Edited by: Crexa on 29/08/2011 22:45:44 Originally by: Ingvar Angst Originally by: Crexa Ship construction T1: 100% ore mined minerals T2: 50% ore mined minerals, 50% moon goo T3: 33% ore mined minerals 33% moon goo 33% WH gas...
- by Crexa - at 2011.08.29 22:43:00
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15. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Ship construction T1: 100% ore mined minerals T2: 50% ore mined minerals, 50% moon goo T3: 33% ore mined minerals 33% moon goo 33% WH gas A simple way to increase the need for minerals. Increase demand not supply.
- by Crexa - at 2011.08.29 01:55:00
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16. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
I would like to request that the Intensive Mining Arrays and related cousins, lose the timer for refining ore. The percentage penalty should be sufficient, maybe even tweak that. Why? Because 0.0 has become an station playground. It has become...
- by Crexa - at 2011.08.24 14:04:00
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17. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Super Whopper Originally by: Crexa I would love to hear from the master-miner. Or former heavy-weight miner, Chribba. Looking at my Rorq, Orca, Hulks, Skiffs and Macks that have been collecting dust for a year an...
- by Crexa - at 2011.08.17 01:31:00
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18. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Ineka Originally by: S8nt 1. There has to be a reason to move to null sec, moving all ICE there would benefit low sec and give people that are prepared to take the risk all the return they deserve. Too many people ma...
- by Crexa - at 2011.08.15 23:56:00
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19. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
I would love to hear from the master-miner. Or former heavy-weight miner, Chribba.
- by Crexa - at 2011.08.15 23:45:00
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20. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Athena Have not read it all, so I hope this is not a repeat. One way to boost low and null sec mining and give high sec just a small nerf is to make use of a mechanic already in the game: Ore quality. I mean like Ve...
- by Crexa - at 2011.08.15 23:40:00
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