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1. AF Changes are not fair to all races - in Ships and Modules [original thread]
Zarnak Wulf wrote: Cuko wrote: Ranked: Edited (Fail typos**) Close range (under 9,000m) - (1) Ishkur (able to engage most anything no matter the set-up) (2) Vengeance (3) Enyo (4) Hawk (5) Harpy (mirrors Enyo, minus tracking) (6) Jaguar (ev...
- by Cuko - at 2012.01.26 01:23:00
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2. AF Changes are not fair to all races - in Ships and Modules [original thread]
Ranked: Edited (Fail typos**) Close range (under 9,000m) - (1) Ishkur (able to engage most anything no matter the set-up) (2) Vengeance (3) Enyo (4) Hawk (5) Harpy (mirrors Enyo, minus tracking) (6) Jaguar (everything can be done better by ships ...
- by Cuko - at 2012.01.25 20:59:00
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3. Going to use this Drake for pvp - in Ships and Modules [original thread]
its 116 with lowest resist 70% 512 dps thats with my skills not max skills ***Looks good to me
- by Cuko - at 2012.01.14 20:38:00
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4. Going to use this Drake for pvp - in Ships and Modules [original thread]
Going to use this drake to solo and pvp in fleets. What do you guys think? [Drake, Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II Y-T8 Overcharged Hydrocarbon Microwarpdrive Large Shield Ext...
- by Cuko - at 2012.01.14 20:00:00
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5. The end of Hybrid buff - in Ships and Modules [original thread]
Can permanently run while blasters are not active. With a micro warp drive and warp disruptor active. Or! With just weapon system and micro warp drive active. The ship can run for upwards of 9 minutes. Things like this can be useful in pvp and is...
- by Cuko - at 2012.01.07 05:51:00
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6. The end of Hybrid buff - in Ships and Modules [original thread]
The Deimos out-damages a Vagabond @ 23,000m, without factoring damage types (Deimos can also run a micro warp drive permanently). However, once a Vagabond uses barrage (semantics). Astarte can also do interesting things with a shield set-up compar...
- by Cuko - at 2012.01.07 02:32:00
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7. List of the best Gallente PVP ships - in Ships and Modules [original thread]
While the shield Myrmidon does work very well. Using that set-up with auto-cannons is alot better. In the future if I use that set-up again. I'll be dropping one auto-cannon for a medium neutraliser. Otherwise it's a very nice set-up. However, fly...
- by Cuko - at 2012.01.07 02:23:00
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8. Assault Frigates Will Blot Out the Sun... - in Ships and Modules [original thread]
Jerick Ludhowe wrote: "Enyo 360dps Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Calda...
- by Cuko - at 2011.12.31 00:12:00
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9. nerf winmatar to boost hybrids - in Ships and Modules [original thread]
Originally by: Sable Schroedinger The only change that's thrown Minmatar out (imo), is the change to tracking enhancers. They didn't always give a bonus to falloff, and whilst I have no problem with the addition in theory, the level (30%) ...
- by Cuko - at 2011.06.29 12:43:00
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10. nerf winmatar to boost hybrids - in Ships and Modules [original thread]
Originally by: Sable Schroedinger Nah, the range of pulses does not need to be fixed. Longer range is the pulse lasers niche. The problem comes when itĘs paired with good tracking (as per the tracking boost). Pulse lasers may not have the ...
- by Cuko - at 2011.06.28 19:29:00
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11. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: CCP Dropbear Edited by: CCP Dropbear on 20/06/2011 21:38:43 Both sides were looked at. In the end it came down to a simple principle. If you want to be impervious to scanning, use a cloak. If you are doing something that...
- by Cuko - at 2011.06.21 15:40:00
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12. Hybrids broken? - in Ships and Modules [original thread]
Originally by: The Djego Edited by: The Djego on 21/06/2011 11:50:08 Originally by: Cuko A nano-shield brutix, with 10k optimal and 15k falloff would just provide more in your face damage, but still be able to engage @ range. ...
- by Cuko - at 2011.06.21 15:06:00
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13. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
So, my choice is either keeping losers in Machariel's happy or getting rid of unprobable t3's. Funny enough! I was going to start using t3's (gang booster), but with this coming change. I don't have to waste my time or isk. Honestly, I rather dea...
- by Cuko - at 2011.06.21 14:54:00
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14. Hybrids broken? - in Ships and Modules [original thread]
Originally by: The Djego Originally by: Kani Prost Increase hybrid weapon systems range, so we don't have to read more of 'The Djego' useless ramblings or my own = ) -proxyyyy Why should I rabble about range? This would be fair...
- by Cuko - at 2011.06.20 18:21:00
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15. Cap Ships - in Ships and Modules [original thread]
Is there a place where I can read up on the different roles for capital ships? Basically I am not sure whether to start training for a carrier or dreadnought. What does there seem to be more of a need for, carriers or dreadnoughts? Which has more ...
- by Cuko - at 2009.04.10 04:54:00
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