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Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.06 01:48:00 -
[421] - Quote
Large Collidable Object wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass Wow - this post is one of the most terrible ones I've ever read. I totally disagree with Kingwood on Minmatar not being OP. But :Looking at your kb, I assume that character is a pure blob nub dps alt, which is fine (this character is a pure forum/price check alt). But please, never ever call out anyone on their kb stats if you don't post using the character you did that solo-pvp with. i know I don't, because I never post with my main - hence I deny myself calling out others on their killboard stats. Oh - and in case that's your main - calling one of the few pvp players with a set of balls a noob for loosing ships (and no - I don't know kingwood personally, however he has come to my attention before) you're just ridiculous.
i stopped reading this after the first sentence but .... cool story bro
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Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
42
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Posted - 2012.01.06 01:52:00 -
[422] - Quote
End of Hybrid Buff? Not quite.
Data dump from Sisi shows a buff in Null Ammo Range.
Null L
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null M
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null S
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.
When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.
But I imagine it might be good for PVE. |

Archare
SKEET ELITE Sk33t Fl33t
42
|
Posted - 2012.01.06 01:59:00 -
[423] - Quote
Soon Shin wrote:End of Hybrid Buff? Not quite.
Data dump from Sisi shows a buff in Null Ammo Range.
Null L
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null M
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null S
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.
When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.
But I imagine it might be good for PVE.
Changes are now live on SISI |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.06 02:12:00 -
[424] - Quote
Name Family Name wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass Quit drinking.
i like it though =/ |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.06 02:16:00 -
[425] - Quote
Soon Shin wrote:End of Hybrid Buff? Not quite.
Data dump from Sisi shows a buff in Null Ammo Range.
Null L
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null M
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null S
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.
When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.
But I imagine it might be good for PVE.
ohh nice looks like this is how they are going to try and have blaster project their dps better. still need to work on a way to effectivly get into range a little faster and blasters will be alot better then they are now .... but still will never be a big fleet weapon.
honestly without a full rework blasters are going to remain a small gang niche weapon ... and thats fine but i would really like to see railguns get buffed to the point of usefullness in a fleet enviroment ... this is the only way i see without changing everything to get some gallente ships into the bigger fleets.
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Liang Nuren
Heretic Army
564
|
Posted - 2012.01.06 03:17:00 -
[426] - Quote
I'll have to run the numbers a few times but I think there's a strong possibility that a change of that magnitude will make Null blasters simply obsolete Autocannons in the usual use case.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Hungry Eyes
Ministry of War Amarr Empire
315
|
Posted - 2012.01.06 06:01:00 -
[427] - Quote
null buff - awesome
rail astarte - lawl. next up: ashimmu, logi, rail astarte gang --> rails dont need buffing!  |

Hungry Eyes
Ministry of War Amarr Empire
315
|
Posted - 2012.01.06 06:18:00 -
[428] - Quote
ElCholo wrote:Hungry Eyes wrote:just admit that medium rails need fixing. that's all i ask. I've never used medium rails, so unlike ever forum ***** on here who feel blasters need to be fixed because of eft numbers, I won't say they do or don't for lack of experience with them.
and for the record, i never stated this. i simply dont want people to think that the hybrid buff was fine, just because blasters are now better in small gang scenarios. however, it is still impossible to fit a rack of 250mm's on anything except an Astarte and Proteus, while retaining a semi-decent tank. |

Liang Nuren
Heretic Army
564
|
Posted - 2012.01.06 06:51:00 -
[429] - Quote
Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.06 07:30:00 -
[430] - Quote
Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang and also be slower cap dependant etc btw it shows that how matar isnt any less tanky than the other races
at least this will bring null to barrage lvl to an extent,and actually useable for caldari too not like the lame velocity boost only gall hybrid ships got |
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Hrett
Quantum Cats Syndicate
15
|
Posted - 2012.01.06 07:37:00 -
[431] - Quote
Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang
Can you post these numbers please? i have my doubts about this statement.
And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising.
And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now.
Just my rather novice opinion. |

Zombo Brian
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.06 07:39:00 -
[432] - Quote
Hybrids are ok in close quarters, but the Rails stil suck ,
somehow i dont understand why the weapons which are supposed to do the highest damage only applies to close range weapons
Rails need to do the raw damage compared to artilleries that blasters do compared to autocannons, and with better tracking for compensation of the lower range and falloff
Blasters are almost ok
Rails still are the worst weapons ingame |

Liang Nuren
Heretic Army
564
|
Posted - 2012.01.06 08:00:00 -
[433] - Quote
Hrett wrote:Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang Can you post these numbers please? i have my doubts about this statement. And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising. And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now. Just my rather novice opinion.
For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Jill Thiesant
Ordo Mercuia
2
|
Posted - 2012.01.06 09:03:00 -
[434] - Quote
Hi I'm a newbie but I also like theorizing so I'll jump in with a question for you veterans. Regarding the differences between rails and artillery isn't the big question whether you want ~10% more DPS or ~200% more alpha? I can see why fleets would pick the alpha every single time. |

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.06 09:38:00 -
[435] - Quote
Jill Thiesant wrote:Hi I'm a newbie but I also like theorizing so I'll jump in with a question for you veterans. Regarding the differences between rails and artillery isn't the big question whether you want ~10% more DPS or ~200% more alpha? I can see why fleets would pick the alpha every single time. yep 200% alpha imba also no cap use and different damage types are awesome too |

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.06 09:40:00 -
[436] - Quote
Liang Nuren wrote: For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.
/shrug
-Liang
yep one TE what the other gun types got already:P blasters looks like kinda fine after this fix/boost maybe a little less cap use and lower fitting then blasters should be fine |

Kingwood
Genos Occidere HYDRA RELOADED
37
|
Posted - 2012.01.06 12:27:00 -
[437] - Quote
Naomi Knight wrote:Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang and also be slower cap dependant etc btw it shows that how matar isnt any less tanky than the other races at least this will bring null to barrage lvl to an extent,and actually useable for caldari too not like the lame velocity boost only gall hybrid ships got
Don't need to run numbers for this. Deimos already outdamaged Vaga to point range. This might be the buff which pushes Gallente to the top, but there might be changes incoming for shield tanking so I'm waiting for further changes. |

vorneus
Hub2
53
|
Posted - 2012.01.06 13:43:00 -
[438] - Quote
I'm loving what the null changes will do to a cheap shield Thorax fit, and of course the Deimos.
-Ed |

rampro
Men in Black.
14
|
Posted - 2012.01.06 14:04:00 -
[439] - Quote
only need to types of ammo if this goes live
null @ range , in close quick change to void
job done?
Im very happy about this chage |

Uppsy Daisy
State Protectorate Caldari State
47
|
Posted - 2012.01.06 20:48:00 -
[440] - Quote
Liang Nuren wrote:Hrett wrote:Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang Can you post these numbers please? i have my doubts about this statement. And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising. And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now. Just my rather novice opinion. For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot. /shrug -Liang
Except that when Liang runs numbers she always assumes all drone damage is fully applied...
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Liang Nuren
Heretic Army
566
|
Posted - 2012.01.06 22:14:00 -
[441] - Quote
Uppsy Daisy wrote: Except that when Liang runs numbers she always assumes all drone damage is fully applied...
Most of the time its a valid thing to assume. I'm a bit more interested in the idea of flying the Deimos as a kiting ship than the idea of flying it as a kiting anti-kiting ship. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Goose99
646
|
Posted - 2012.01.06 22:28:00 -
[442] - Quote
Diemost - Kite. |

Tanya Powers
Science and Trade Institute Caldari State
771
|
Posted - 2012.01.07 01:30:00 -
[443] - Quote
Actually just tested the new null version and I'm quite interested on it now at least to scare crap usually kiting at top disruptor range (30km if not in bonused ship), with the blasters improvements it can put some dmg on targets at decent distance now and if your target decides to stay in disrupt range then better be sure what he's doing.
But, penalties are still to heavy on T2 blaster ammo, Rails T2 ammo is still meh, faction ammo is better between CN AM and CN Iridium you get about the same dps (less penalties result overall in some better dps) Med rails are still crap, large rails are still subpar and I can hardly see how only ship tweaks will improve those. |

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.07 02:32:00 -
[444] - Quote
The Deimos out-damages a Vagabond @ 23,000m, without factoring damage types (Deimos can also run a micro warp drive permanently). However, once a Vagabond uses barrage (semantics). Astarte can also do interesting things with a shield set-up compared with a sliepnir. The point is to have alternatives. |

Tanya Powers
Science and Trade Institute Caldari State
772
|
Posted - 2012.01.07 03:10:00 -
[445] - Quote
Cuko wrote:The Deimos out-damages a Vagabond @ 23,000m, without factoring damage types (Deimos can also run a micro warp drive permanently).
Diemos can't perma run his mwd unless you fit no guns and even then I'm not sure at all...
You have to factorise everything and just look at eft/pyfa numbers has something indicative, in fact in game the difference is even larger and opposed to what eft numbers show because the number of fights won by Diemos pilots vs Vagabons pilots just finished in such deserved name "Die-most". That should tell you something about how right eft or theoretical numbers are, just brainwash, nothing serious to consider or take as absolute rule or example.
Quote:. Astarte can also do interesting things with a shield set-up compared with a sliepnir. The point is to have alternatives
Indeed, let me give you the perfect example I just thought about.
I want to use some brawl fit cruiser sized ship and I have both Gallente/Minmatar skills - shield skills are less high than my armor skills but it's not really important since I can use T2 fit.
I take a look at Diemos and I already know when I'm alone whenever I choose or not to engage something I better be sure of what I'm engaging, because:
1- my ship has the shortest range gun type 2- my ship is one of the slowest ships of it's category while using the shortest range weapon 3- my ship can completely loose it's tank or dps ability if I get neuted 4- if I'm disrupted/neut I'm sure I'll get back in my pod, I can eject and restart
No I pick either 425mm/HAM Munin, or 220mm Vaga, both shield tanked not using neut stuff
It's easy, either Munin or Vaga are completely opposed to the above while playing in the same category. If I want to brawl I can choose between Vaga 220mm or Munin 425+Ham, if I want to snipe I can use 720mmT2 Munin while I'm not ready to pick any rails Diemos.
See the difference?
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Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.07 05:51:00 -
[446] - Quote
Can permanently run while blasters are not active. With a micro warp drive and warp disruptor active. Or! With just weapon system and micro warp drive active. The ship can run for upwards of 9 minutes.
Things like this can be useful in pvp and is something that is unique to the Sacrilege and Deimos. However it's not a big deal. |

Trinkets friend
Obstergo NEM3SIS.
81
|
Posted - 2012.01.07 07:18:00 -
[447] - Quote
Tanya Powers wrote:
I take a look at Diemos and I already know when I'm alone whenever I choose or not to engage something I better be sure of what I'm engaging, because:
1- my ship has the shortest range gun type 2- my ship is one of the slowest ships of it's category while using the shortest range weapon 3- my ship can completely loose it's tank or dps ability if I get neuted 4- if I'm disrupted/neut I'm sure I'll get back in my pod, I can eject and restart
1. Not really. You are confusing the TE's which you fit in your Vaga and Munnin combined with Barrage, for zomg falloff and comparing it to an armour tanked ship where you cannot sacrifice for TE's. If you did kludge 2 TE's onto a Deimos via some strange form of mental illness you'd get 7.3+19.2 falloff, which is kinda in the same ballpark as Barrage.
2. It is a couple of 100m/s within a Vaga...so you wait for the elliptical orbit, align, OH and bam, you're in overheated web range and he's toast. Maybe learning to fly better is a choice here. And if you're fighting a Munnin, you are way faster than him anyway, so its game over Minnie.
3. You clearly are fitting active tank to your deimos if your tank can get neuted off, which means you suck at this...but fair call re: the guns. I guess you should avoid everything but alphafleets. Never train Amarr or you'll be afraid to undock.
4. Man up. The Deimos is a sleigh ride of terror and adrenaline.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
103
|
Posted - 2012.01.07 08:03:00 -
[448] - Quote
Trinkets friend wrote:
1. Not really. You are confusing the TE's which you fit in your Vaga and Munnin combined with Barrage, for zomg falloff and comparing it to an armour tanked ship where you cannot sacrifice for TE's. If you did kludge 2 TE's onto a Deimos via some strange form of mental illness you'd get 7.3+19.2 falloff, which is kinda in the same ballpark as Barrage.
2. It is a couple of 100m/s within a Vaga...so you wait for the elliptical orbit, align, OH and bam, you're in overheated web range and he's toast. Maybe learning to fly better is a choice here. And if you're fighting a Munnin, you are way faster than him anyway, so its game over Minnie.
3. You clearly are fitting active tank to your deimos if your tank can get neuted off, which means you suck at this...but fair call re: the guns. I guess you should avoid everything but alphafleets. Never train Amarr or you'll be afraid to undock.
4. Man up. The Deimos is a sleigh ride of terror and adrenaline.
1. confirmed medium blasters have worst range in game for medium turret
2. a vaga with mwd goes almost 2500ms .... a deimos with mwd goes 1600ish without plates ..did you mean within a 1000ms there?
also it is very easy for the vaga pilot to predict the juke of his orbit if he is any good. he will be waiting for it in fact .... he just watches your speed and overheats when he sees you do it. no chance of juking a good vaga pilot with deimos. he has to mess up very badly for this to happen. he only has to have his overheat on for 1 second and hes already going faster then the deimos fully overheated. this theory of being able to do this everytime is completely false against a vaga pilot worth his salt. so no on this you are wrong friend. (actually vaga witn no nano's is faster then fully overheated deimos with no plates .. so no this isnt going to happen also the vaga is more agile ... not a chance against a good pilot) the vaga can probably actually set their orbit and turn on guns and probably go afk and still win that fight lol.
3. confirmed active tanks are no good in pvp and all gallente ships are vulnerable to neuting less so with buffers but still vulnerable.
4. Man up. The Deimos is a sleigh ride of suicide and death (fixed that for you friend) 
|

Naomi Knight
Imperial Academy Amarr Empire
186
|
Posted - 2012.01.07 09:24:00 -
[449] - Quote
Trinkets friend wrote:Tanya Powers wrote:
I take a look at Diemos and I already know when I'm alone whenever I choose or not to engage something I better be sure of what I'm engaging, because:
1- my ship has the shortest range gun type 2- my ship is one of the slowest ships of it's category while using the shortest range weapon 3- my ship can completely loose it's tank or dps ability if I get neuted 4- if I'm disrupted/neut I'm sure I'll get back in my pod, I can eject and restart
1. Not really. You are confusing the TE's which you fit in your Vaga and Munnin combined with Barrage, for zomg falloff and comparing it to an armour tanked ship where you cannot sacrifice for TE's. If you did kludge 2 TE's onto a Deimos via some strange form of mental illness you'd get 7.3+19.2 falloff, which is kinda in the same ballpark as Barrage. 2. It is a couple of 100m/s within a Vaga...so you wait for the elliptical orbit, align, OH and bam, you're in overheated web range and he's toast. Maybe learning to fly better is a choice here. And if you're fighting a Munnin, you are way faster than him anyway, so its game over Minnie. 3. You clearly are fitting active tank to your deimos if your tank can get neuted off, which means you suck at this...but fair call re: the guns. I guess you should avoid everything but alphafleets. Never train Amarr or you'll be afraid to undock. 4. Man up. The Deimos is a sleigh ride of terror and adrenaline. :D omg lies all over is that only what you winmatard fans can do? |

Onictus
Silver Snake Enterprise Against ALL Authorities
85
|
Posted - 2012.01.07 18:55:00 -
[450] - Quote
Naomi Knight wrote:
:D omg lies all over is that only what you winmatard fans can do?
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Fade+Azura#knownShips
Wrong, he has more kills with a Myrm by a factor of 20......dude has three kills with a hurricane in the last 90s and 100 with Gallente ships.
Way to blabber the same thing over and over. |
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