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SoapyTits
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.16 16:32:00 -
[1] - Quote
People are to overexited, so they keep saying: "OMGOMGOMG HYBRIDS ARE AWSOME!!!!", so CCP is likely to think their job is done, and then in a month or so the hybrid weaponsystem is gonna be the least used again.
Keep it down morons! You are ruining the hybrid buff, it needs more buffing.
|

Wylee Coyote
Imperial Academy Amarr Empire
54
|
Posted - 2011.12.16 16:38:00 -
[2] - Quote
SoapyTits wrote:People are to overexited, so they keep saying: "OMGOMGOMG HYBRIDS ARE AWSOME!!!!", so CCP is likely to think their job is done, and then in a month or so the hybrid weaponsystem is gonna be the least used again.
Keep it down morons! You are ruining the hybrid buff, it needs more buffing.
I've yet to experience anyone decreeing that "Hybrids are awsome" either in game or out of game. What I have experienced is quite to the contrary actually, that the buff has helped, but not enough. |

Zyress
Deaths Head Brigade Gryphon League
8
|
Posted - 2011.12.16 16:58:00 -
[3] - Quote
I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed. |

Goose99
Republic Military School Minmatar Republic
315
|
Posted - 2011.12.16 17:07:00 -
[4] - Quote
Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed.
Did it occur to CCP that adding very little percentage of very little is still very little?
If you're going to give +5% of something, make it 5% of AC range/dps, etc. |

Kush Monster
Big Tobacco F0rgotten Hope
9
|
Posted - 2011.12.16 22:38:00 -
[5] - Quote
The only pissing and moaning that I hear about blasters has been on the forums mostly from carebears.
every pirate or PVPer that I've talked to will never say their blasters suck. sure they'd love another buff but come on. Get within optimal and a blaster will tear you to shreds.
"Here's how to make mining enjoyable: a bullet, a gun, your mouth" -Haxtis
|

Klown Walk
0nslaught.
12
|
Posted - 2011.12.16 22:41:00 -
[6] - Quote
There is nothing wrong with them. |

Goose99
Republic Military School Minmatar Republic
315
|
Posted - 2011.12.16 22:50:00 -
[7] - Quote
Kush Monster wrote:The only pissing and moaning that I hear about blasters has been on the forums mostly from carebears.
every pirate or PVPer that I've talked to will never say their blasters suck. sure they'd love another buff but come on. Get within optimal and a blaster will tear you to shreds.
Lol, fail. When was the last time carebears used blasters? The whinning come from vet pvpers who trained blasters before Gallante got nerfed. New pvpers go Winmatar from the beginning.
Oh, btw, blasters suck. |

NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
17
|
Posted - 2011.12.16 23:36:00 -
[8] - Quote
Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to ?
I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.
You can see my skills here if you want to see that i'm not a newb.
|

Goose99
Republic Military School Minmatar Republic
315
|
Posted - 2011.12.16 23:44:00 -
[9] - Quote
NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range. You can see my skills here if you want to see that i'm not a newb.
Nice skills. Is that why you've trained Winmatar, and had Amar training atm? But tell me, which boats have you been pwning with your blasters? Diemost or Ferox? |

Gypsio III
Dirty Filthy Perverts
138
|
Posted - 2011.12.17 00:39:00 -
[10] - Quote
NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.
Well done on missing the point. The problem is that lasers and ACs are, if not pretty awesome, then certainly more than good enough up close, while offering much greater tactical flexibility than blasters.
Changing blasters won't solve the problem of ACs and lasers being too good in blasters' domain. Pulse and ACs track too well. |

Ejit
STD contractors
18
|
Posted - 2011.12.17 01:50:00 -
[11] - Quote
NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range. You can see my skills here if you want to see that i'm not a newb.
Awfully nice of the previous owner to train all those skills for you!
|

Noisrevbus
36
|
Posted - 2011.12.17 11:30:00 -
[12] - Quote
Zyress wrote:I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed.
If this was actually true, or even an issue to begin with, it would indeed be troublesome.
It's a good thing for the rest of us, that it's just a figment of your imagination .
OP/whoever: Can we get a background argument with some real examples, instead of numbers pulled out of context, please?
|

RougeOperator
Autocannons Anonymous
98
|
Posted - 2011.12.18 03:46:00 -
[13] - Quote
Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc.
Start adding up all those LITTLE things up. And it ends up not being so little at all. |

whaynethepain
21
|
Posted - 2011.12.18 07:40:00 -
[14] - Quote
Hmm, quite a difficult subject.
I started training Hybrids, but they performed too poorly to bother with.
The thing is lasers use electric cap energy to do DPS.
Projectiles use Kinetic energy to do DPS.
The hybrids use both, would this make them doubly powerful perhaps?
The expense of cap and ammo should count more, they do need more of a buff before I train them furthermore.
Then maybe we can progress to advanced weapon options, such as explosive rounds, penetrative rounds, accumulated heat damage on targets increasing damage, flak cannons, multi headed missile, shield or armer specific penetrative ammo types.
Dunno. Seems like things are just going in circles.
How about a carebear haven, all weapon fire is met by Concord, a few 1.1 systems, for the strict pacifists?
Is that the real issue here? Getting you on your feet.
So you've further to fall. |

Large Collidable Object
morons.
674
|
Posted - 2011.12.18 10:06:00 -
[15] - Quote
RougeOperator wrote:Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc. Start adding up all those LITTLE things up. And it ends up not being so little at all.
Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little.
I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore. morons- sting like a butterfly and-ápost like a bee. |

Bumblefck
Kerensky Initiatives
1541
|
Posted - 2011.12.18 11:09:00 -
[16] - Quote
Ejit wrote:NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range. You can see my skills here if you want to see that i'm not a newb. Awfully nice of the previous owner to train all those skills for you!
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Kaikka Carel
White syndicate R.E.V.O.L.U.T.I.O.N
1
|
Posted - 2011.12.18 12:02:00 -
[17] - Quote
The most useful of these bonuses was the one reducing PG need. -12% was good allowing to fit 8 350mm Rails on Hyperion along with decent PVE fit with Engeneering only at IV. Also this helps when fitting a blaster Brutix. Now you can add exttra M CapBooster.
Though I guess this bonus is obsolete for chars with AWU at IV-V.
Also why "-12%"? Many guns end up with awful PG need numbers and then you still find yourself lacking something like 10-15 PG for the perfect fitting. Guess it would be more nice if it was "-15%" OR manual reduction with some round numbers in the end AND OF COURSE CALCULATION! |

Grimpak
Midnight Elites Echelon Rising
168
|
Posted - 2011.12.18 12:03:00 -
[18] - Quote
Large Collidable Object wrote:RougeOperator wrote:Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc. Start adding up all those LITTLE things up. And it ends up not being so little at all. Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little. I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.
there's still quite the space for improvement, but yes, at least not flat out broken atm. More like a bit underperforming. In the blaster front, there's still space for some more damage, and the hulls still need a bit more mobility. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Hirana Yoshida
Behavioral Affront
192
|
Posted - 2011.12.18 13:35:00 -
[19] - Quote
Hybrids are fine.
What remains is a once-over of the various hybrid hulls ..
Boost hybrids any more and you duplicate the fiasco that was the projectile over-buff that made them so good that they trump everything even on off-race hulls.
HTFU. GBTW. ETC. |

Sebastian N Cain
Aliastra Gallente Federation
32
|
Posted - 2011.12.18 13:54:00 -
[20] - Quote
Large Collidable Object wrote:RougeOperator wrote:Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc. Start adding up all those LITTLE things up. And it ends up not being so little at all. Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little. I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.
I disagree. Because the attempted balancing goes completely into the wrong direction. Gallente are not designed for close combat and sniping, in fact their design is from all the races the most incompatible with it, therefore continuing to force them into those roles will only result in failure. This is why people can-¦t agree wether it-¦s the weapons or the hulls that needs changes and how exactly those changes should look like: they all presume Gallente has to fill these roles, but since they aren-¦t suited for it, there are no satisfactory solutions. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Julia Connor
Caldari Provisions Caldari State
10
|
Posted - 2011.12.18 14:02:00 -
[21] - Quote
Gypsio III wrote:NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range. Well done on missing the point. The problem is that lasers and ACs are, if not pretty awesome, then certainly more than good enough up close, while offering much greater tactical flexibility than blasters. Changing blasters won't solve the problem of ACs and lasers being too good in blasters' domain. Pulse and ACs track too well. wait... woot? where have u been? |

kyrv
S T R A T C O M
2
|
Posted - 2011.12.18 15:56:00 -
[22] - Quote
Funny Thing is Gallente were FOTM years back but now everyone's got Gallente they will never be AS FOTM and you know thats the only thing the experienced players are pineing for.
Muhahahaahaha. |

Sebastian N Cain
Aliastra Gallente Federation
32
|
Posted - 2011.12.18 16:19:00 -
[23] - Quote
kyrv wrote:Funny Thing is Gallente were FOTM years back but now everyone's got Gallente they will never be AS FOTM and you know thats the only thing the experienced players are pineing for.
Muhahahaahaha.
No, the problem is that something like FOTM does actually exist. I sometimes wonder about how it-¦s possible to screw balancing up this badly. It-¦s like they have no concept of the whole thing, what they are doing about it and what results they want to achieve. I could do it better without putting in too much effort. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Goose99
Republic Military School Minmatar Republic
320
|
Posted - 2011.12.18 17:11:00 -
[24] - Quote
Sebastian N Cain wrote:kyrv wrote:Funny Thing is Gallente were FOTM years back but now everyone's got Gallente they will never be AS FOTM and you know thats the only thing the experienced players are pineing for.
Muhahahaahaha. No, the problem is that something like FOTM does actually exist. I sometimes wonder about how it-¦s possible to screw balancing up this badly. It-¦s like they have no concept of the whole thing, what they are doing about it and what results they want to achieve. I could do it better without putting in too much effort.
Winmatar Wins! |

Large Collidable Object
morons.
676
|
Posted - 2011.12.18 17:43:00 -
[25] - Quote
Sebastian N Cain wrote:Large Collidable Object wrote:RougeOperator wrote:Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc. Start adding up all those LITTLE things up. And it ends up not being so little at all. Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little. I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore. I disagree. Because the attempted balancing goes completely into the wrong direction. Gallente are not designed for close combat and sniping, in fact their design is from all the races the most incompatible with it, therefore continuing to force them into those roles will only result in failure. This is why people can-¦t agree wether it-¦s the weapons or the hulls that needs changes and how exactly those changes should look like: they all presume Gallente has to fill these roles, but since they aren-¦t suited for it, there are no satisfactory solutions.
Well - Gallente used to fill these roles just fine years ago -they were just constantly nerfed indirectly whilst other got boosted:
- Changes to speed, webs, scrams and MWDs in QR finally broke them - everyone thought it would hit Minmatar the worst, but all in all, it turned out they were largely unaffected by the changes. Every Blasterboat had an MWD and a web - kind of sucks to be Gallente when everyone can turn your propmod off way outside your optimal+falloff and your web is nerfed from 90 to 60% at the same time whilst base speed and agility is among the worst in the game. - Not only were some Gallente ships heavily nerfed with the introduction of dronebandwidth (whatever sicko came up with the idea of 75 mbit/sec bandwidth for the myrm tortures little kitten in his basement), but also medium and heavy drones received multiple nerfs over the years, which again struck Gallente the worst. - At the same time, Projectiles and tracking enhancers were buffed into oblivion which left autocannons better at being blasters than blasters themselves up close and the bonus of having insane falloff. - Thanks to on-grid probing, sniping BS fleets died and the only long range system put to practical use are arties, thanks to their sick alpha. So yeah - rails are dead - just as beams.
When asking for better range for blasters, people constantly argued that then, they would be too akin to ACs - well - maybe CCP shouldn't have made ACs the better blasters in the first place.
morons- sting like a butterfly and-ápost like a bee. |

Sebastian N Cain
Aliastra Gallente Federation
32
|
Posted - 2011.12.18 18:25:00 -
[26] - Quote
Large Collidable Object wrote:Sebastian N Cain wrote:Large Collidable Object wrote:RougeOperator wrote:Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc. Start adding up all those LITTLE things up. And it ends up not being so little at all. Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little. I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore. I disagree. Because the attempted balancing goes completely into the wrong direction. Gallente are not designed for close combat and sniping, in fact their design is from all the races the most incompatible with it, therefore continuing to force them into those roles will only result in failure. This is why people can-¦t agree wether it-¦s the weapons or the hulls that needs changes and how exactly those changes should look like: they all presume Gallente has to fill these roles, but since they aren-¦t suited for it, there are no satisfactory solutions. Well - Gallente used to fill these roles just fine years ago -they were just constantly nerfed indirectly whilst other got boosted: - Changes to speed, webs, scrams and MWDs in QR finally broke them - everyone thought it would hit Minmatar the worst, but all in all, it turned out they were largely unaffected by the changes. Every Blasterboat had an MWD and a web - kind of sucks to be Gallente when everyone can turn your propmod off way outside your optimal+falloff and your web is nerfed from 90 to 60% at the same time whilst base speed and agility is among the worst in the game. - Not only were some Gallente ships heavily nerfed with the introduction of dronebandwidth (whatever sicko came up with the idea of 75 mbit/sec bandwidth for the myrm tortures little kitten in his basement), but also medium and heavy drones received multiple nerfs over the years, which again struck Gallente the worst. - At the same time, Projectiles and tracking enhancers were buffed into oblivion which left autocannons better at being blasters than blasters themselves up close and the bonus of having insane falloff. - Thanks to on-grid probing, sniping BS fleets died and the only long range system put to practical use are arties, thanks to their sick alpha. So yeah - rails are dead - just as beams. When asking for better range for blasters, people constantly argued that then, they would be too akin to ACs - well - maybe CCP shouldn't have made ACs the better blasters in the first place.
Yes, it became like this through many small changes, this is why i was wondering wether they have an overall concept. Because it just looks like they are just making this all up as they go, improvisation is king.
And like this they have optimized Minmatar for Gallente warfare but added the most flexible engagement range, Gallente are gimped, Caldari has some ships that are op, some that are useless, amarr... well i don-¦t have that much experience as amarr so i don-¦t know their current balancing issues. Only relying on improvisation when doing something as complex as balancing has lead to the fact that game balance is completely out of whack. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
34
|
Posted - 2011.12.19 07:16:00 -
[27] - Quote
Yes, Gallente need a few more buffs. See other whiny threadnaughts.
The thing is this. Lets take a Talso compared to a Tornado. An AC Tornado does c. 900 DPS out to 60km which is great for nothing much unless your fleet compa has some form of tackle in it. It does 1700-1900m/s with MWD.
A Talos however does 1380DPS on overload, and cooks into range at 1800m/s, which is enough to get that DPS into range fast. Large Collidable Object whines that the Gallente prop mod gets turned off outside blasters optimal range...which is true but ignores the fact you still coast into range and webs actually outrange scrams, so by the time your MWD is off you should have a big enough head of steam to get into range and stay there.
Blasters have sick DPS. Rails still suck, just not as heavily as before. The problem is that most Gallente boats don't push enough alpha to compete with projectiles for sniper fleets, and don't work with nanofleets.
The other problem is that sensor damps are too weak, preventing a potential scenario of sentry domi, sentry ishtar, damping arazu, sniper rail fleet from working. For example, if an Arazu's damp was as effective at knocking out a target as a single Falcon's ECM, then you could actually sit at range and eat away at people with rails. Sadly, there's just no way of getting Drakes et al's targeting range down far enough for an Arazu to be safe - and forget about larger engagements.
Gallente do need a solid coherent strategy. Minmatar get speed + DPS kiting. Caldari get ECM and missiles and stupid tanks. Amarr get tough tanks, decent ranged DPS (hello Scorch), and neuts. Gallente get gimped damps, long range points and...blasters? Yeah, that makes sense. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Relnala
Event.Horizon Flatline.
11
|
Posted - 2011.12.19 07:25:00 -
[28] - Quote
Blasters pwn face. As long as they're on an Erebus. With officer tracking comps. All the smaller ones blow though :-p |

Ender Sai
Paladin Order Fidelas Constans
19
|
Posted - 2011.12.19 08:24:00 -
[29] - Quote
Don't buff blasters/ rails, nerf everything else.
Ideally every gun should be as good as rails.
Everything MUST BE NERFED! No useful guns in my eve.
:MISSILESPAM: |

Funfactor
Republic University Minmatar Republic
0
|
Posted - 2011.12.19 08:57:00 -
[30] - Quote
Another day i tested my vigilant (pasive tank with 2 magstabs) against dual rep absolution. I was surprised to see that in close range absolution couldn't do anything to me at all. It was missing every shot and I was nailing it hard even with void ammo. Abso could hardly tank my dps. Yet i have to say absolution's jamming drones didn't jam me a single time for some reason.
After this i tested vigilant against legion (pasive tank and 3 heatsinks) and actualy it was prety even match.
At close range blasters are realy nasty. However I'd say null ammo needs more range - optimal or falloff so you can actualy hit something at the range of 20km where most of the tacklers are.
Edit: forgot to mention all testing was in a dual DMG wormhole which explains why abso couldn't tank |

Aglais
Liberation Army BricK sQuAD.
35
|
Posted - 2011.12.19 17:58:00 -
[31] - Quote
Blasters are performing quite a bit better than before. It's nice that I can slap a full rack of heavy ion blaster IIs on a Moa now without having to put an RCU II in the lows.
Small rails are doing great it seems as I've seen several rail harpies recently, and Rokhs have emerged as a fleet BS. Medium railguns, however, are absolute crap.
Extremely hard to fit (on Moa at least), very poor damage potential (Really? 218 DPS out of 200mm railgun IIs with Javelin? 600 volley damage? That's pitiful. This is after two mag stab IIs have been fit; a third would be there, but it's place is taken by an RCU II, because rails use too much grid) and less than average tracking are keeping medium rails in the trash heap.
They're probably marginally more effective on the Thorax because it actually has a power grid, and a damage bonus on it's hull. |

Large Collidable Object
morons.
682
|
Posted - 2011.12.19 19:05:00 -
[32] - Quote
Trinkets friend wrote: Large Collidable Object whines that the Gallente prop mod gets turned off outside blasters optimal range...which is true but ignores the fact you still coast into range and webs actually outrange scrams, so by the time your MWD is off you should have a big enough head of steam to get into range and stay there.
Actually, I wasn't whining but pointing out reasons in eve's patch history why blasters used to fill the close combat and sniping roles just fine until about three years ago and became completely broken despite the hulls and turrets never having been touched.
But please tell me more about how the Talos' and Tornado's properties played a major role in the decline of blasters at the release of quantum rise... morons- sting like a butterfly and-ápost like a bee. |

Sizeof Void
Center for Advanced Studies Gallente Federation
59
|
Posted - 2011.12.19 19:09:00 -
[33] - Quote
Hybrids - blasters and rails - are fine, as is.
The real problem is that projectiles have been buffed too much over the past few years and now need to be scaled back.
Let's start with the optimal + 2 x falloff issue. Plot the damage vs. range curve. With Minmatar ship bonuses to falloff, and ridiculously over-powered modules like the Tracking Enhancer II (30% bonus to falloff), AC's are hitting for nearly full damage at ranges which they were never meant to operate. The damage/range equation needs to be reworked (to more significantly reduce damage in falloff), and/or the falloff bonuses to ships/modules need to be tweaked down.
Let's move on to the other pros vs cons of projectiles.
Pros: Projectiles, unlike hybrids and lasers, use no cap and have variable damage type ammo. Projectiles, unlike missiles, hit instantly (no flight time). Projectile weapons - particularly ACs - are usually easier to fit than other guns or launchers.
Cons: None. Obviously, if you see "standard" Gallente and Amarr ship fits using projectile weapons, rather than hybrids or lasers, this should tell you something is fundamentally wrong.
I think that it is ok for projectiles to either be capless or have variable damage ammo. I don't think it is right for them to have both advantages. I'd vote for projectile ammo keep the capless bonus, but only do Kin/Exp damage - seems more logical to me.
Finally, let's look at Winmatar ships.
I think that a good place to start to fix this problem would be to increase the size of the projectile ammo and reducing the size of Minmatar cargoholds - on combat ships only. This would reduce the ability of Minmatar ships to carry ammo for every occasion, and add the risk of running out of ammo during a prolonged battle. Arguably, Minmatar combat ships should be faster because they are carrying less weight - smaller cargoholds would be a part of that argument.
With the above changes, Minmatar ships would still be able to kite Gallente blaster boats, but doing much less damage at longer ranges and running the risk of running out of ammo. |

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 19:15:00 -
[34] - Quote
How many people in this thread have flown a blaster ship in a meaningful way since the boost? I'm just trying to get a feel for how much theorycraft there is vs how much actual experience.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 19:17:00 -
[35] - Quote
Large Collidable Object wrote: Well - Gallente used to fill these roles just fine years ago -they were just constantly nerfed indirectly whilst other got boosted:
- Changes to speed, webs, scrams and MWDs in QR finally broke them - everyone thought it would hit Minmatar the worst, but all in all, it turned out they were largely unaffected by the changes. Every Blasterboat had an MWD and a web - kind of sucks to be Gallente when everyone can turn your propmod off way outside your optimal+falloff and your web is nerfed from 90 to 60% at the same time whilst base speed and agility is among the worst in the game. - Not only were some Gallente ships heavily nerfed with the introduction of dronebandwidth (whatever sicko came up with the idea of 75 mbit/sec bandwidth for the myrm tortures little kitten in his basement), but also medium and heavy drones received multiple nerfs over the years, which again struck Gallente the worst. - At the same time, Projectiles and tracking enhancers were buffed into oblivion which left autocannons better at being blasters than blasters themselves up close and the bonus of having insane falloff. - Thanks to on-grid probing, sniping BS fleets died and the only long range system put to practical use are arties, thanks to their sick alpha. So yeah - rails are dead - just as beams.
When asking for better range for blasters, people constantly argued that then, they would be too akin to ACs - well - maybe CCP shouldn't have made ACs the better blasters in the first place.
This is a pretty decent post but I feel it lacks relevance to today's Eve, because there's a whole boost that you're quietly ignoring.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Large Collidable Object
morons.
685
|
Posted - 2011.12.19 19:36:00 -
[36] - Quote
Liang Nuren wrote: This is a pretty decent post but I feel it lacks relevance to today's Eve, because there's a whole boost that you're quietly ignoring.
-Liang
I wasn't ignoring the boost, my post was referring to the quoted dialogue, so intentionally commenting the pre-boost situation and what made the boost necessary, or:
Large Collidable Object wrote: Actually, I wasn't whining but pointing out reasons in eve's patch history why blasters used to fill the close combat and sniping roles just fine until about three years ago and became completely broken despite the hulls and turrets never having been touched.
As for the curent situation, again quoting an earlier post in this thread:
Large Collidable Object wrote: I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.
morons- sting like a butterfly and-ápost like a bee. |

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 19:37:00 -
[37] - Quote
Large Collidable Object wrote:Liang Nuren wrote: This is a pretty decent post but I feel it lacks relevance to today's Eve, because there's a whole boost that you're quietly ignoring.
-Liang
I wasn't ignoring the boost, my post was referring to the quoted dialogue, so intentionally commenting the pre-boost situation and what made the boost necessary, or: Large Collidable Object wrote: Actually, I wasn't whining but pointing out reasons in eve's patch history why blasters used to fill the close combat and sniping roles just fine until about three years ago and became completely broken despite the hulls and turrets never having been touched.
As for the curent situation, again quoting an earlier post in this thread: Large Collidable Object wrote: I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.
Fair enough
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
19
|
Posted - 2011.12.19 20:32:00 -
[38] - Quote
Anyone who complains about hybrids just doesnt know how to use them. They may not be the best guns in all situations but they are by FAR my favorite. When it comes to in your face PVP, nothing else comes remotely close to blasters.
The issue with them was more in the fitting issues with the ships that use them than the guns themselves and this has now been fixed. |

Kingwood
Genos Occidere HYDRA RELOADED
20
|
Posted - 2011.12.19 21:05:00 -
[39] - Quote
Talos is pretty much my favorite roaming ship now. Blasters are fine, stop whining. |

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 21:21:00 -
[40] - Quote
Kingwood wrote:Talos is pretty much my favorite roaming ship now. Blasters are fine, stop whining.
So you're running a 2 LSE Talos with 2 TEs. Looks like you're generally doing pretty well with it. Are you using it straight solo or are you running in a gang? Are you running with logi support?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

The Djego
Hellequin Inc. Mean Coalition
3
|
Posted - 2011.12.19 21:23:00 -
[41] - Quote
Kingwood wrote:Talos is pretty much my favorite roaming ship now. Blasters are fine, stop whining.
Posting quality, improve it. |

Kingwood
Genos Occidere HYDRA RELOADED
20
|
Posted - 2011.12.19 21:38:00 -
[42] - Quote
Liang Nuren wrote:Kingwood wrote:Talos is pretty much my favorite roaming ship now. Blasters are fine, stop whining. So you're running a 2 LSE Talos with 2 TEs. Looks like you're generally doing pretty well with it. Are you using it straight solo or are you running in a gang? Are you running with logi support? -Liang
Both solo and small gang. No scouts or links when going solo, usually links but no logistics support if roaming in a small gang.
It's a really good ship and has pretty much replaced me flying Canes + Drakes. |

Roime
Blue Republic RvB - BLUE Republic
61
|
Posted - 2011.12.19 21:57:00 -
[43] - Quote
Liang Nuren wrote:How many people in this thread have flown a blaster ship in a meaningful way since the boost? I'm just trying to get a feel for how much theorycraft there is vs how much actual experience.
-Liang
http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11930563 http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11930446 http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11882158 http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11929492
I really think blasters work very well indeed in their intended role at the moment. Best damage, best tracking, can switch ammo if needed, cap is a non-issue, speed deficiency is not apparent in real combat situations. That said, I didn't feel underpowered before Crucible, I fly Gallente boats in various ways, and love them all. I use rails+sentries in PvP. I even fly the Celestis in a damping role a lot. According to the forums, these are all useless.
Of course close-range boat is a poor counter to kiting, but I've been kited exactly once in my career (Crow killed my Incursus). Of course you commit to a fight in a brawler ship.
Every time I undock in a Thorax or Brutix I know there is a high chance of getting primaried... I hesitate for a split second, but then I remember that 1000 unheated DPS, and I think
**** yeah
The sissies can kite all they want, I'm playing for that **** yeah -feeling.
|

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 21:58:00 -
[44] - Quote
Kingwood wrote:Liang Nuren wrote:Kingwood wrote:Talos is pretty much my favorite roaming ship now. Blasters are fine, stop whining. So you're running a 2 LSE Talos with 2 TEs. Looks like you're generally doing pretty well with it. Are you using it straight solo or are you running in a gang? Are you running with logi support? -Liang Both solo and small gang. No scouts or links when going solo, usually links but no logistics support if roaming in a small gang. It's a really good ship and has pretty much replaced me flying Canes + Drakes.
Cool thx Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 22:04:00 -
[45] - Quote
Roime wrote:Liang Nuren wrote:How many people in this thread have flown a blaster ship in a meaningful way since the boost? I'm just trying to get a feel for how much theorycraft there is vs how much actual experience.
-Liang http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11930563http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11930446http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11882158http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11929492I really think blasters work very well indeed in their intended role at the moment. Best damage, best tracking, can switch ammo if needed, cap is a non-issue, speed deficiency is not apparent in real combat situations. That said, I didn't feel underpowered before Crucible, I fly Gallente boats in various ways, and love them all. I use rails+sentries in PvP. I even fly the Celestis in a damping role a lot. According to the forums, these are all useless. Of course close-range boat is a poor counter to kiting, but I've been kited exactly once in my career (Crow killed my Incursus). Of course you commit to a fight in a brawler ship. Every time I undock in a Thorax or Brutix I know there is a high chance of getting primaried... I hesitate for a split second, but then I remember that 1000 unheated DPS, and I think **** yeah The sissies can kite all they want, I'm playing for that **** yeah -feeling.
Very cool. I've been spending a lot of time with blaster ships too and I'm really digging them. Another thing you can use the Celestis for is a 400 DPS 144 sensor strength ****-falcon-machine. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Quantum Cats Syndicate
54
|
Posted - 2011.12.19 22:22:00 -
[46] - Quote
http://gallente.eve-kill.net/?a=kill_related&kll_id=11930677
Sadly, I am loving the Talos for other reasons. 
We even jumped into these guys and burned off. Our FC said that one of the drakes would get caught but then we'd own them if they were blaster fit. Sadly, what he predicted came true.
Exemplifies all that is wrong with armor-tanked blaster boats. They even had logi support. Armor buffer tank when you are sitting at a warp-in, on station undock, etc... For everything else either hull tank with ewar in mids, or shield tank to keep up speed.
Otherwise I have been loving the new blasters. Massive dps, get in range a bit quicker, Guns are hitting when they used to miss.
Though I've been losing ENI's like crazy (Exeqeror Navy Issue) they have been a blast to fly. Fast, mobile dps.
|

Liang Nuren
Heretic Army
178
|
Posted - 2011.12.19 22:31:00 -
[47] - Quote
X Gallentius wrote:http://gallente.eve-kill.net/?a=kill_related&kll_id=11930677Sadly, I am loving the Talos for other reasons.  We even jumped into these guys and burned off. Our FC said that one of the drakes would get caught but then we'd own them if they were blaster fit. Sadly, what he predicted came true. Exemplifies all that is wrong with armor-tanked blaster boats. They even had logi support. Armor buffer tank when you are sitting at a warp-in, on station undock, etc... For everything else either hull tank with ewar in mids, or shield tank to keep up speed. Otherwise I have been loving the new blasters. Massive dps, get in range a bit quicker, Guns are hitting when they used to miss. Though I've been losing ENI's like crazy (Exeqeror Navy Issue) they have been a blast to fly. Fast, mobile dps.
I'm not sure that comments on armor tanked blaster boats as much as it comments on how paper thin Tier 3 BCs taking sentry fire can be utterly raped when hit by 10 BCs, 2 T3s, and an assortment of bombers. :-/
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Quantum Cats Syndicate
55
|
Posted - 2011.12.19 22:48:00 -
[48] - Quote
Liang Nuren wrote:[quote=X Gallentius] [ I'm not sure that comments on armor tanked blaster boats as much as it comments on how paper thin Tier 3 BCs taking sentry fire can be utterly raped when hit by 10 BCs, 2 T3s, and an assortment of bombers. :-/
-Liang
Perhap. Shield tanked Talos can have a much larger tank + same dps, and much more quickly as well. Armor tanking leads to less mobility than Tier 2 BCs, less EHP, etc....
They had no opportunity to catch more than one drake. Once out of tackle range the fight was effectively over.
meh. Been there, done that too many times in blaster hulls. |

Liang Nuren
Heretic Army
179
|
Posted - 2011.12.19 22:53:00 -
[49] - Quote
X Gallentius wrote:Liang Nuren wrote:[quote=X Gallentius] [ I'm not sure that comments on armor tanked blaster boats as much as it comments on how paper thin Tier 3 BCs taking sentry fire can be utterly raped when hit by 10 BCs, 2 T3s, and an assortment of bombers. :-/
-Liang Perhap. Shield tanked Talos can have a much larger tank + same dps, and much more quickly as well. Armor tanking leads to less mobility than Tier 2 BCs, less EHP, etc.... They had no opportunity to catch more than one drake. Once out of tackle range the fight was effectively over. meh. Been there, done that too many times in blaster hulls.
My point is that it wouldn't matter what BC they were flying - drakes, canes, bingers, brutixes, Oracles, Tornados, whatever. The fact that they're paper thin only made it worse and meant you could do it almost totally unscathed.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
654
|
Posted - 2011.12.19 22:59:00 -
[50] - Quote
Roime wrote: Of course close-range boat is a poor counter to kiting, but I've been kited exactly once in my career (Crow killed my Incursus). Of course you commit to a fight in a brawler ship.
Former Blue Rep here and will return because RvB PvP is just so much fun. Good to point out that RvB is way different then other forms of PvP.
In RvB you see very little Kiting. It is mostly Brawler fits there and because of that Blasters do exceptionally well. Every fleet has MWD Frigate and or Ceptor Tackle, a lot of it so kiting ships tend to be left behind and Tank / DPS come out more. Ships like Duel Web Canes shine where Shield Canes are rarer. You have to adjust your fits to meet this brawling atmosphere.
I was kited once in RvB by a Stabber in a 1v1, flying my favorite RvB Ship a Brick S Neutron Vexor. Had Hammer II's on her, kept playing stop and start games with an Overheated MWD and Tackle while withdrawing and Launching Drones. Eventually she laxed to 15km and I gunned it and got an overheated web on her then grabbed her 3 seconds later with a Scram. Toast in seconds.
http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11508896
I would have been humped if it was a Nano Rupture for sure. But outside of 1v1's the other fleet tends to warp on you before any Kiter can kill you and with the Frigs they're ether quick quick on the warpout or dead.
http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11474760
Here is one of my lovely Vexors. It runs Hammers but they were on the Field when she popped.
Blaster Boats especially Megathrons and Brutix work well in RvB. Tristan's and Merlin's are doing better to. Thorax you see a ton of bad fits on them, Shield ones tend to melt the second they come out of warp in bigger fights so you usually wanna keep them in smaller gangs. When I FC more then 5 people and see a Thorax easy kill is the first thought in my head always.
Blasters do alright in RvB. But the lack of a good Gallente Battlecruiser to match the Drake and Cane for real fleets and gangs as well as the lack of a Gallente fleet ship in General is an issue. You just don't see any Gallente Ships you can build a coordinated gang out of.
http://bluerep.eve-kill.net/?a=corp_detail&crp_id=64815&view=ships_weapons&m=12&y=2011
Even looking at the RvB stats, a place all about Brawlers, Blasters are no where near top dog. Drakacane make a strong showing though of course. The Rifter, Rupture, Thrasher and Cane team take the cake having the highest score in each of there respective classes.
Say what you will. I will always choose the Plate Vexor over a Plate Rupture though. |

Liang Nuren
Heretic Army
179
|
Posted - 2011.12.19 23:02:00 -
[51] - Quote
Alara IonStorm wrote:Blasters do alright in RvB.
They're working fine in small gang low sec piracy too.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
654
|
Posted - 2011.12.19 23:05:00 -
[52] - Quote
Liang Nuren wrote: They're working fine in small gang low sec piracy too.
-Liang
I have little doubt. Megathrons are what I see most on Low Gates. Not so great in Fleets but Damn deadly if your staring down the barrel of one in there small gang.
|

Alara IonStorm
654
|
Posted - 2011.12.19 23:07:00 -
[53] - Quote
Liang Nuren wrote: They're working fine in small gang low sec piracy too.
-Liang
Which ones?
I see a lot of Megathrons for sure when I poke about Low, Large Neut, DPS and Incredible may not scale up but sure is scary when your staring down the barrel of one. Neut Domi as well. But what Blaster fits do you see hanging around?
|

Goose99
Republic Military School Minmatar Republic
328
|
Posted - 2011.12.19 23:09:00 -
[54] - Quote
Alara IonStorm wrote:Liang Nuren wrote: They're working fine in small gang low sec piracy too.
-Liang
Which ones? I see a lot of Megathrons for sure when I poke about Low, Large Neut, DPS and Incredible may not scale up but sure is scary when your staring down the barrel of one. Neut Domi as well. But what Blaster fits do you see hanging around?
And undocking games.
Liang Nuren wrote:Alara IonStorm wrote:Blasters do alright in RvB. They're working fine in small gang low sec piracy too. -Liang
Yeah right, small blasters on frigs, where ships are fast, ranges are low all around, and stuff happens at twitch speeds. Summary of rvb right there. It stops working starting at cruiser level. Pit diemosts against vegas, and there's only one way it can pan out. |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.19 23:18:00 -
[55] - Quote
Stop making excuses for why you can't PVP with Blasters and just do it. After the requisite time when you learn to actually PVP I think you'll find they perform in their role quite adequately.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.19 23:28:00 -
[56] - Quote
Liang Nuren wrote:Stop making excuses for why you can't PVP with Blasters and just do it. After the requisite time when you learn to actually PVP I think you'll find they perform in their role quite adequately. -Liang
Diemost with 2 nanos = 2km/s (post "buff," that is). Vega with same 2 nanos = 3km/s. Diemost with 2 range mods and null = almost zero dps at 27-32km point range. Vega with same 2 range mods = 85% dps at point range.
You embarrass yourself.
On a more serious note, you've got to be really out of touch to keep pretending gallante and hybrids work. Undock once in a while. |

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.19 23:41:00 -
[57] - Quote
Goose99 wrote:Liang Nuren wrote:Stop making excuses for why you can't PVP with Blasters and just do it. After the requisite time when you learn to actually PVP I think you'll find they perform in their role quite adequately. -Liang Diemost with 2 nanos = 2km/s (post "buff," that is). Vega with same 2 nanos = 3km/s. Diemost with 2 range mods and null = almost zero dps at 27-32km point range. Vega with same 2 range mods = 85% dps at point range. You embarrass yourself.  On a more serious note, you've got to be really out of touch to keep pretending gallante and hybrids work. Undock once in a while.  Why are you commenting a low sec logi pilot?? Im pretty sure he knows pvp...rofl |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.19 23:41:00 -
[58] - Quote
Goose99 wrote:Liang Nuren wrote:Stop making excuses for why you can't PVP with Blasters and just do it. After the requisite time when you learn to actually PVP I think you'll find they perform in their role quite adequately. -Liang Diemost with 2 nanos = 2km/s (post "buff," that is). Vega with same 2 nanos = 3km/s. Diemost with 2 range mods and null = almost zero dps at 27-32km point range. Vega with same 2 range mods = 85% dps at point range. You embarrass yourself.  On a more serious note, you've got to be really out of touch to keep pretending gallante and hybrids work. Undock once in a while. 
Why do you feel that you have to be able to out-speed a Vagabond (specifically) to have a useful ship? The Abaddon is a pretty damn good ship and doesn't stand a chance at running down a Vaga. Also, how fast is that same Deimos with the MWD overheated as you would use to get into range?
Also, I am undocking... and I'm using blasters. (zomg).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.19 23:43:00 -
[59] - Quote
Naomi Knight wrote: Why are you commenting a low sec logi pilot?? Im pretty sure he knows pvp...rofl
Heretics don't tend to make use of Logis... and they also don't roam a lot. That means I'm putting in a lot more hours in ships like Harpies and Moas than Basilisks right now. I guess the cool thing about it is that I can fly Harpies in Amamake - there's enough PVP concentrated in the one system that the 15 minute Gate Guns Will **** You timer doesn't put a serious crimp in my sub-BC PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.19 23:49:00 -
[60] - Quote
Liang Nuren wrote:Naomi Knight wrote: Why are you commenting a low sec logi pilot?? Im pretty sure he knows pvp...rofl
Heretics don't tend to make use of Logis... and they also don't roam a lot. That means I'm putting in a lot more hours in ships like Harpies and Moas than Basilisks right now. I guess the cool thing about it is that I can fly Harpies in Amamake - there's enough PVP concentrated in the one system that the 15 minute Gate Guns Will **** You timer doesn't put a serious crimp in my sub-BC PVP. -Liang so you started to learn basic pvp , nice ^^ have fun with it |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.19 23:54:00 -
[61] - Quote
Naomi Knight wrote:Liang Nuren wrote:Naomi Knight wrote: Why are you commenting a low sec logi pilot?? Im pretty sure he knows pvp...rofl
Heretics don't tend to make use of Logis... and they also don't roam a lot. That means I'm putting in a lot more hours in ships like Harpies and Moas than Basilisks right now. I guess the cool thing about it is that I can fly Harpies in Amamake - there's enough PVP concentrated in the one system that the 15 minute Gate Guns Will **** You timer doesn't put a serious crimp in my sub-BC PVP. -Liang so you started to learn basic pvp , nice ^^ have fun with it
I already knew how to do "basic PVP". I just prefer balanced gang compositions to the typical "zomg need moar dps". Speaking of which, I'm doing remarkably well WITH BLASTERS.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Kingwood
Genos Occidere HYDRA RELOADED
20
|
Posted - 2011.12.19 23:59:00 -
[62] - Quote
Goose99 wrote:Liang Nuren wrote:Stop making excuses for why you can't PVP with Blasters and just do it. After the requisite time when you learn to actually PVP I think you'll find they perform in their role quite adequately. -Liang Diemost with 2 nanos = 2km/s (post "buff," that is). Vega with same 2 nanos = 3km/s. Diemost with 2 range mods and null = almost zero dps at 27-32km point range. Vega with same 2 range mods = 85% dps at point range. You embarrass yourself.  On a more serious note, you've got to be really out of touch to keep pretending gallante and hybrids work. Undock once in a while. 
lol |

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.20 00:06:00 -
[63] - Quote
Kingwood wrote:Goose99 wrote:Liang Nuren wrote:Stop making excuses for why you can't PVP with Blasters and just do it. After the requisite time when you learn to actually PVP I think you'll find they perform in their role quite adequately. -Liang Diemost with 2 nanos = 2km/s (post "buff," that is). Vega with same 2 nanos = 3km/s. Diemost with 2 range mods and null = almost zero dps at 27-32km point range. Vega with same 2 range mods = 85% dps at point range. You embarrass yourself.  On a more serious note, you've got to be really out of touch to keep pretending gallante and hybrids work. Undock once in a while.  lol hmm i still dont know why i should know who are u... that Mfumae never enlightened me :( |

Kingwood
Genos Occidere HYDRA RELOADED
20
|
Posted - 2011.12.20 00:09:00 -
[64] - Quote
Naomi Knight wrote: hmm i still dont know why i should know who are u... that Mfumae never enlightened me :(
Just somebody who plays the game instead of making stuff up on the forums m8 |

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.20 00:14:00 -
[65] - Quote
Kingwood wrote:Naomi Knight wrote: hmm i still dont know why i should know who are u... that Mfumae never enlightened me :(
Just somebody who plays the game instead of making stuff up on the forums m8 it is good to see we have some fellow high sec ice miners ^^ gogo isotope price gogo ps: i have a cheap orca alt with full bonuses for rent write me a mail Kingi |

Hungry Eyes
Ministry of War Amarr Empire
239
|
Posted - 2011.12.20 01:21:00 -
[66] - Quote
i dunno guys, im still seeing Drake and Cane blobs (with a sprinkle of Oracle and Tornado) raping everything.
i still fit autos on my Myrm, and I still fly the Gila over the Ishtar. i think the Talos and Mega are wonderful ships, and will use them more once i get large t2's, but medium blasters still suck because their respective boats suck (Vigi and Proteus being exceptions). |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.20 02:12:00 -
[67] - Quote
The patch really fixed a lot of problems for hybrids, especially for large. Talos looks amazing as a fast small gang ship. Medium rails are still pretty bad. Medium blasters have improved a lot now. Small hybrids are borderline OP. I don't see how hybrids could be considered bad anymore.
It'll take a while for people to adapt but I honestly believe we'll be seeing a lot less hurricanes flying around in 2-3 months. |

Alara IonStorm
655
|
Posted - 2011.12.20 02:25:00 -
[68] - Quote
Smabs wrote: It'll take a while for people to adapt but I honestly believe we'll be seeing a lot less hurricanes flying around in 2-3 months.
No we won't.
Hurricanes can role with 2x Neuts, Selectable Dmg Types, Great Range and Great Speed. It's 2x DPS Bonus makes the thing an absolutely brutal DPS Pump more so with the new Hail Ammo. The Duel Neuts are absolutely incredible. It also see's use as a fleet ship, with it's 60k EHP 720mm Whelp Fits.
No Gallente Battlecruiser has this kind of Field Control or Utility of use. The Brutix is slow and vulnerable to Nuets and can't Nuet back as well as has no web in the Shield Fit and no Speed in the Armor Fit. The Myrmidon has a tiny bit more DPS if you fit it with Hybrids but has always been a slow close range brawler that does not scale well in active fits. She won't be nipping at the Canes heels yet.
The Hybrid Buff was good but it is not pushing the Powerhouse of the Cane or Drake for that matter off of any field. They both can do things that Blasters can not and what they can do is more in demand. |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.20 02:34:00 -
[69] - Quote
Alara IonStorm wrote:Smabs wrote: It'll take a while for people to adapt but I honestly believe we'll be seeing a lot less hurricanes flying around in 2-3 months.
No we won't. Hurricanes can role with 2x Neuts, Selectable Dmg Types, Great Range and Great Speed. It's 2x DPS Bonus makes the thing an absolutely brutal DPS Pump more so with the new Hail Ammo. The Duel Neuts are absolutely incredible. It also see's use as a fleet ship, with it's 60k EHP 720mm Whelp Fits. No Gallente Battlecruiser has this kind of Field Control or Utility of use. The Brutix is slow and vulnerable to Nuets and can't Nuet back as well as has no web in the Shield Fit and no Speed in the Armor Fit. The Myrmidon has a tiny bit more DPS if you fit it with Hybrids but has always been a slow close range brawler that does not scale well in active fits. She won't be nipping at the Canes heels yet. The Hybrid Buff was good but it is not pushing the Powerhouse of the Cane or Drake for that matter off of any field. They both can do things that Blasters can not and what they can do is more in demand.
I think its worth mentioning that both of the BC sized blaster platforms are Tier 1 - and thus we wouldn't realistically expect them to be competitive with the Cane or Drake. Basically: if you're trying to determine whether medium blasters are balanced, you need to be comparing the Brutix to the Cyclone. The question you need to be answering is this: Does the cyclone fulfill the close range DPS role better than the Brutix?
The answer to that question is No.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
239
|
Posted - 2011.12.20 02:38:00 -
[70] - Quote
the cyclone wipes the floor with the brutix; its tank is multifold better, and it has better damage projection.
and trust me, you wont be seeing more hybrid boats. i havent seen a single successful "hybrid" gang across all FW militias since Crucible hit. |

Alara IonStorm
655
|
Posted - 2011.12.20 02:48:00 -
[71] - Quote
Liang Nuren wrote:
I think its worth mentioning that both of the BC sized blaster platforms are Tier 1 - and thus we wouldn't realistically expect them to be competitive with the Cane or Drake. Basically: if you're trying to determine whether medium blasters are balanced, you need to be comparing the Brutix to the Cyclone. The question you need to be answering is this: Does the cyclone fulfill the close range DPS role better than the Brutix?
The answer to that question is No.
-Liang
I am not comparing Tiers because it is not relevant to the state of Current Balance. It is however a major factor causing imbalance. The question is in what form would a Tierless Brutix take that could rattle the Canes Cage.
Do you think there will ever be a viable Gallente Fleet Warship is another question worth asking. Do you think CCP could find a way to allow any Gallente Ship to be the center of a BC Fleet in the same way the Drake and Cane can.
|

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.20 02:51:00 -
[72] - Quote
Hungry Eyes wrote:the cyclone wipes the floor with the brutix; its tank is multifold better, and it has better damage projection.
and trust me, you wont be seeing more hybrid boats. i havent seen a single successful "hybrid" gang across all FW militias since Crucible hit.
^This
Just because Cyclone is overshadowed by the cane doesn't mean Brutix won't get kited to death. |

Hungry Eyes
Ministry of War Amarr Empire
240
|
Posted - 2011.12.20 02:52:00 -
[73] - Quote
thats exactly why they have failed so miserably, and keep on failing. an entire race is useless (save a few boats), yet theyre afraid to make ONE stinking ship viable in the current meta. |

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.20 03:06:00 -
[74] - Quote
When I saw in the Crucible patch notes, how they made Gallante boats all slightly faster, I laughed... then cried... then laughed again.
In a blasterboat, you're either faster or slower than your opponent. If slower, you get kited until you die. How much slower makes little difference. For balancing, the baseline should have been Winmatar counterpart's speed, and start up the speed slowly until the blaster wins the catchup/dps race 50% of the time on average. |

Rayvonuk
Phoenix Club
0
|
Posted - 2011.12.20 03:25:00 -
[75] - Quote
Goose99 wrote:When I saw in the Crucible patch notes, how they made Gallante boats all slightly faster, I laughed...  then cried...  then laughed again. 
You really do need to get a life you clueless miserable monkey. |

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.20 03:32:00 -
[76] - Quote
Rayvonuk wrote:Goose99 wrote:When I saw in the Crucible patch notes, how they made Gallante boats all slightly faster, I laughed...  then cried...  then laughed again.  In a blasterboat, you're either faster or slower than your opponent. If slower, you get kited until you die. How much slower makes little difference. For balancing, the baseline should have been Winmatar counterpart's speed, and start up the speed slowly until the blaster wins the catchup/dps race 50% of the time on average. You really do need to get a life you clueless miserable monkey.
U mad bro? |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
148
|
Posted - 2011.12.20 04:18:00 -
[77] - Quote
There's going to need to be individual ship tweaking and I expect it will happen over the course of months and not weeks. The Catalyst and Cormorant, for example, STILL need a larger fitting grid.
Catalyst: 1) In order to fit a 400mm plate onto a Catalyst I need to use light electrons and I still need to use an ancillary current rig. The Thrasher can fit a 400mm plate, 200mm AC, and can fill it's rig slots with more armor rigs - no fitting help needed. 2) The catalyst can get a nice gank setup but sits under 4k EHP to get it. The Thrasher breaks 7k EHP without even really trying or giving up much AC DPS. When the catalyst can push 5.5k EHP with a damage control and some thought but it then only tweaks out a Thrasher in damage. 3) Maybe say to hell with it, give up the point, and get a shield tanked Catalyst? Now you're playing with power. Over 500 DPS and matches that 7k EHP the shield tanked Thrasher gets. You just had to go with the next smaller blaster tier, a named shield extender, and two ancillary current rigs. The Thrasher? No fitting help needed, it goes faster, and it also has a point. 4) Rail Catalyst? You can fit 150mm rail. You'll just need two ancillary current rigs, and AB rather then a MWD, and a CPU II. That's three fitting rigs/mods. The arty Thrasher needs one and can still fit a named MWD.
Cormorant: You can fit 150mm Rails to the Cormorant. You'll need two fitting mods/rigs. And you'll be stuck with an AB. |

Kingwood
Genos Occidere HYDRA RELOADED
21
|
Posted - 2011.12.20 04:36:00 -
[78] - Quote
People are confusing the metagame issue with the Hybrid issue. The only reason blasters feel "left behind" are because of the current metagame existing in game - bring more than the other guys and always have backup ready. And if something goes really wrong, hey, drop a capital.
This is bad for ships which have to fully commit to a fight and have to fight in full tackle range, i.e. Gallente. Couple this with the fact that armor tanking slows you down, makes you less agile, and takes up slots for range enhancing mods (tracking enhancers) and you'll see that Gallente is the race which hasn't aged together with Eve very well.
Honestly, I believe Blasters themselves are fine now. The issue boils down to Armor vs. Shield tanking, with Shield tanking being so vastly superior to armor tanking that it has become the norm in 0.0 solo and small gang PvP. Balance Armor vs Shield, and Gallente should be fully viable again (as long as you realize you'll still be fighting in full tackle range). You can't really change the metagame though - most people are risk averse and will not fight unless vastly outnumbering their opponents or by bringing in Falcons and Logistics. |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.20 04:41:00 -
[79] - Quote
Hungry Eyes wrote:the cyclone wipes the floor with the brutix; its tank is multifold better, and it has better damage projection.
and trust me, you wont be seeing more hybrid boats. i havent seen a single successful "hybrid" gang across all FW militias since Crucible hit.
I just took a look at that. So from what I'm seeing, your standard shield brutix with Null will outdamage your average max gank Cyclone out to 16.5km, and resume the damage superiority at 20km where the Cyclone's HAMs stop working. Also, it seems pretty interesting to comment on blasters working in FW blobs. They haven't ever worked in blobs and I don't really expect them to start working in blobs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.20 04:48:00 -
[80] - Quote
Quote:Hurricanes can role with 2x Neuts, Selectable Dmg Types, Great Range and Great Speed. It's 2x DPS Bonus makes the thing an absolutely brutal DPS Pump more so with the new Hail Ammo. The Duel Neuts are absolutely incredible. It also see's use as a fleet ship, with it's 60k EHP 720mm Whelp Fits.
No Gallente Battlecruiser has this kind of Field Control or Utility of use. The Brutix is slow and vulnerable to Nuets and can't Nuet back as well as has no web in the Shield Fit and no Speed in the Armor Fit. The Myrmidon has a tiny bit more DPS if you fit it with Hybrids but has always been a slow close range brawler that does not scale well in active fits. She won't be nipping at the Canes heels yet.
The Hybrid Buff was good but it is not pushing the Powerhouse of the Cane or Drake for that matter off of any field. They both can do things that Blasters can not and what they can do is more in demand.
I was talking more about the tier 3 battlecruisers than the brutix and myrm. Obviously those ships aren't going to push autocannon canes off the field. But oracles, talos', tornados and nagas will simply because they are faster and have much better damage projection across much better ranges. Oracle gangs with logistic support have already been wiping out gangs of hurricanes and you can get better range, speed and damage with a tornado whilst having only slightly less tank. |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.20 04:56:00 -
[81] - Quote
Alara IonStorm wrote: I am not comparing Tiers because it is not relevant to the state of Current Balance. It is however a major factor causing imbalance. The question is in what form would a Tierless Brutix take that could rattle the Canes Cage take?
Actually, you were directly comparing tiers. The fact that we don't have a proper tier 2 blaster BC means that none of us should be shocked that blasters aren't really competitive in the BC arena. And to answer your question - I think a Cane that wanders too close to a Brutix really should be careful even now... and that's with a two slot and tier based EHP disadvantage.
Quote: Do you think there will ever be a viable Gallente Fleet Warship is another question worth asking? Do you think CCP could find a way to allow any Gallente Ship to be the center of a BC Fleet in the same way the Drake and Cane can? The reason I wonder this is that since Blasters can not role at Scorch Ranges and Artillery has a much more brutal Alpha then Rails. Rails have enough difficulty competing, add the poor Tank to DPS Ratio on on Gal Battlships with that and it makes things worse for any large fleet hopes.
I'm totally fine with having weapon platforms that aren't really at peak performance in every possible situation and I think thats a role that Blasters shouldn't excel in. I think if people are itching for large gang fleet use of Hybrids they should be looking towards fixing railguns and probing mechanics.
-Liang
Ed: Punctuation typo Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.20 05:02:00 -
[82] - Quote
Liang Nuren wrote:Hungry Eyes wrote:the cyclone wipes the floor with the brutix; its tank is multifold better, and it has better damage projection.
and trust me, you wont be seeing more hybrid boats. i havent seen a single successful "hybrid" gang across all FW militias since Crucible hit. I just took a look at that. So from what I'm seeing, your standard shield brutix with Null will outdamage your average max gank Cyclone out to 16.5km, and resume the damage superiority at 20km where the Cyclone's HAMs stop working. Also, it seems pretty interesting to comment on blasters working in FW blobs. They haven't ever worked in blobs and I don't really expect them to start working in blobs. -Liang
Too much EFT. With blasters being what it is, brutix does almost no dps at point range, even with null. Cyclone will kit it until it dies.
|

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.20 05:06:00 -
[83] - Quote
Goose99 wrote:Too much EFT. With blasters being what it is, brutix does almost no dps at point range, even with null. Cyclone will kite it until it dies. Undock once in a while. 
I undock all the time in blaster ships. How about you?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.20 05:09:00 -
[84] - Quote
Liang Nuren wrote:Goose99 wrote:Too much EFT. With blasters being what it is, brutix does almost no dps at point range, even with null. Cyclone will kite it until it dies. Undock once in a while.  I undock all the time in blaster ships. How about you? -Liang
On behalf of all Winmatar pilots: Where do you fly? |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.20 05:27:00 -
[85] - Quote
Goose99 wrote:Too much EFT. With blasters being what it is, brutix does almost no dps at point range, even with null. Cyclone will kite it until it dies. Undock once in a while. 
You are an idiot and I am now unable to read anything else that you post. I'm afraid if I read anything else from you then I will catch the stupids. |

Goose99
Republic Military School Minmatar Republic
330
|
Posted - 2011.12.20 05:29:00 -
[86] - Quote
ElCholo wrote:Goose99 wrote:Too much EFT. With blasters being what it is, brutix does almost no dps at point range, even with null. Cyclone will kite it until it dies. Undock once in a while.  You are an idiot and I am now unable to read anything else that you post. I'm afraid if I read anything else from you then I will catch the stupids.
U MAD BRO? |

Liang Nuren
Heretic Army
180
|
Posted - 2011.12.20 05:57:00 -
[87] - Quote
Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Too much EFT. With blasters being what it is, brutix does almost no dps at point range, even with null. Cyclone will kite it until it dies. Undock once in a while.  I undock all the time in blaster ships. How about you? -Liang On behalf of all Winmatar pilots: Where do you fly? 
Amamake. Come play. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sizeof Void
Center for Advanced Studies Gallente Federation
60
|
Posted - 2011.12.20 06:00:00 -
[88] - Quote
Another thought on the Winmatar vs. Gallente scenario....
Rather than proposing a speed boost to Gallente blaster boats, which I think would just end up overly tipping the scales to the Gallente ships again, how about introducing small and medium web drones into the mix? Gallente are the primary drone users after all and the blaster boats already have drone bays.
The small web drones should be based on the Warrior and fast enough to catch any speed-fit frigate. The medium drones should be fast enough to catch any speed-fit cruiser.
The web strength would not need to be excessive - just enough to allow an armor tanked Gallente blaster boat to catch up, and force the Minmatar ship to spend time trying to pop the drones before the blaster boat can get within blaster range. This would also give the Gallente blaster boat the option of disengaging, by allowing it to pull range.
It also might be a good idea to reduce tracking speed on ACs and/or reduce the signature radius on the web drones to make them more difficult to hit with guns. And perhaps reduce the size of drone bays on Minmatar ships, to make it a bit harder to simply counter the web drones with combat drones, or to slow down the Gallente ship with their own web drones. |

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.20 06:50:00 -
[89] - Quote
As a previous proponent of the smaller web drones, I have to say that I think its a bad idea now - everyone could use them.... Whatever changes that come need to be mostly ship specific if possible. Too many variables otherwise.
Kingwood wrote:People are confusing the metagame issue with the Hybrid issue. The only reason blasters feel "left behind" are because of the current metagame existing in game - bring more than the other guys and always have backup ready. And if something goes really wrong, hey, drop a capital.
This is bad for ships which have to fully commit to a fight and have to fight in full tackle range, i.e. Gallente. Couple this with the fact that armor tanking slows you down, makes you less agile, and takes up slots for range enhancing mods (tracking enhancers) and you'll see that Gallente is the race which hasn't aged together with Eve very well.
Honestly, I believe Blasters themselves are fine now. The issue boils down to Armor vs. Shield tanking, with Shield tanking being so vastly superior to armor tanking that it has become the norm in 0.0 solo and small gang PvP. Balance Armor vs Shield, and Gallente should be fully viable again (as long as you realize you'll still be fighting in full tackle range). You can't really change the metagame though - most people are risk averse and will not fight unless vastly outnumbering their opponents or by bringing in Falcons and Logistics.
I think this is the core issue explained well. Gallente need a 'light armor' skirmish option that gives some buffer, but allows us to keep up speed and/or rep. Bottom line - we need some ship- specific hull changes...
Blaster seem ok now in their envelope. Its just hard to get to the envelope to fight. I am growing a new fetish for medim rails. Ive actually 2 separate rail thorax that have survived 5+undocks and gotten me numerous kills. My blaster boats get kills too, but they never redock after a fught. Such is the life of the scram addict. |

Roime
Blue Republic RvB - BLUE Republic
61
|
Posted - 2011.12.20 07:01:00 -
[90] - Quote
[DP] |

Roime
Blue Republic RvB - BLUE Republic
61
|
Posted - 2011.12.20 07:02:00 -
[91] - Quote
Alara IonStorm wrote: Former Blue Rep here and will return because RvB PvP is just so much fun. Good to point out that RvB is way different then other forms of PvP.
In RvB you see very little Kiting. It is mostly Brawler fits there and because of that Blasters do exceptionally well. Every fleet has MWD Frigate and or Ceptor Tackle, a lot of it so kiting ships tend to be left behind and Tank / DPS come out more. Ships like Duel Web Canes shine where Shield Canes are rarer. You have to adjust your fits to meet this brawling atmosphere.
o7
Yes, it is true that there different styles of PvP, and RvB is made special by the rules and general idea of fighting a lot and keeping it cheap and accessible. Still, all my pre-RvB engagements happened deep inside blaster optimals; at wormholes where ships spawn closer than on gates or warped to zero by cloaky scout. I would choose a blaster boat with webs to these situations too, because the damage advantage is very real.
Quote:Blasters do alright in RvB. But the lack of a good Gallente Battlecruiser to match the Drake and Cane for real fleets and gangs as well as the lack of a Gallente fleet ship in General is an issue. You just don't see any Gallente Ships you can build a coordinated gang out of.
Maybe the prominence of those two ships does not make blaster boats bad? I mean where are all the other BCs in general?
Quote:http://bluerep.eve-kill.net/?a=corp_detail&crp_id=64815&view=ships_weapons&m=12&y=2011
Even looking at the RvB stats, a place all about Brawlers, Blasters are no where near top dog. Drakacane make a strong showing though of course. The Rifter, Rupture, Thrasher and Cane team take the cake having the highest score in each of there respective classes.
I don't regard popularity as a perfect indicator of a ship's worth. Of course a bad ship wouldn't be popular, but it's more complicated than just the stats. Gallente bashing has been a trend for a long time, when all you read is Winmatar and Drake, why would you want to train anything else? Many people think Rifter is the only frigate, and that leads to Ruppies and Canes.
Anyway I'm not arguing that blaster ships have the range and speed of the current top ranked ships, they clearly don't. But what they do now possess is close range supremacy. Whether new tactics emerge to take advantage of this, or will blaster boats still be locked to their niches, remains to be seen.
Say what you will. I will always choose the Plate Vexor over a Plate Rupture though.[/quote]
|

Hungry Eyes
Ministry of War Amarr Empire
241
|
Posted - 2011.12.20 07:28:00 -
[92] - Quote
blaster boats need to go faster still, and medium rails are still horrendous. unusable even, on anything except the Proteus. everyone is arguing that blasters fill this niche role now. fine. improve medium rails so that hybrid boats can have something more than a niche role. |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.20 07:35:00 -
[93] - Quote
Gallente ships are already the second fastest in the game and are so close to agility compared to minmatar that it's barely noticeable. How much faster do they need to be? |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.20 07:46:00 -
[94] - Quote
Smabs wrote:Gallente ships are already the second fastest in the game and are so close to agility compared to minmatar that it's barely noticeable. How much faster do they need to be?
They won't be happy till they have the speed of Minmatar, the range of Caldari, and the DPS of... what they have already. |

Sizeof Void
Center for Advanced Studies Gallente Federation
60
|
Posted - 2011.12.20 08:02:00 -
[95] - Quote
Emily Poast wrote:As a previous proponent of the smaller web drones, I have to say that I think its a bad idea now - everyone could use them.... Whatever changes that come need to be mostly ship specific if possible. Too many variables otherwise.
Then, perhaps the drone bays should be removed from, or reduced on, most of the non-Gallente ships? It really does not make much sense for every race to be equally drone-capable, esp. since not every race is equally missile-capable, too.
The game already has "too many variables", which is why you cannot fix the problem by simply buffing the speed of the Gallente blaster boats. The result of doing so would just make them the FOTM once again.
If a Gallente blaster boat can always catch a Minmatar AC ship, then the Minmatar ship is going to lose... every time. And, you might as well write off most of the slower Caldari ships completely at that point.
The "fix" needs to be much more situational, and something which can be countered. Ship-specific fixes are typically the worse solutions. Making the Diemost into a Vagabond-killer is just not the right way to approach the problem, since you'll just end up with folks arguing to buff up the Vagabond.
As I suggested in a previous post, the fix needs to include a nerf to projectile weapons, which are horribly unbalanced right now. Combine this with some new web drones and I think you'll end up with a more balanced, and more interesting game.
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.20 08:17:00 -
[96] - Quote
Sizeof Void wrote: As I suggested in a previous post, the fix needs to include a nerf to projectile weapons, which are horribly unbalanced right now. Combine this with some new web drones and I think you'll end up with a more balanced, and more interesting game.
Projectile weapons are not unbalanced. Tracking enhancers falloff could be reduced a little and there are a couple Minmatar ships that could have their falloff bonus changed to a tracking bonus or something similar, however, to nerf projectiles would be to relegate Minmatar back to the days where they were considered "Eve on hard mode" because of their massively low dps and inability to apply any dps without getting into web/scram range which everyone knows = death to Minmatar against any other race out there.
They are made to fight in falloff and have the speed to keep them there. As it is now, falloff is a bit out of hand. Not projectile weapons. Flat nerf to a weapon system when people complain about a couple ships is just idiotic. Even more so when half of those ships aren't even Minmatar, but are a pirate race that uses the Minmatar weapon system. |

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.20 09:01:00 -
[97] - Quote
Sizeof Void wrote:Emily Poast wrote:As a previous proponent of the smaller web drones, I have to say that I think its a bad idea now - everyone could use them.... Whatever changes that come need to be mostly ship specific if possible. Too many variables otherwise.
Then, perhaps the drone bays should be removed from, or reduced on, most of the non-Gallente ships? It really does not make much sense for every race to be equally drone-capable, esp. since not every race is equally missile-capable, too. The game already has "too many variables", which is why you cannot fix the problem by simply buffing the speed of the Gallente blaster boats. The result of doing so would just make them the FOTM once again. If a Gallente blaster boat can always catch a Minmatar AC ship, then the Minmatar ship is going to lose... every time. And, you might as well write off most of the slower Caldari ships completely at that point. The "fix" needs to be much more situational, and something which can be countered. Ship-specific fixes are typically the worse solutions. Making the Diemost into a Vagabond-killer is just not the right way to approach the problem, since you'll just end up with folks arguing to buff up the Vagabond. As I suggested in a previous post, the fix needs to include a nerf to projectile weapons, which are horribly unbalanced right now. Combine this with some new web drones and I think you'll end up with a more balanced, and more interesting game. yep , Blasters seems fine to some extend (most hybrid ships are still crap), but ac-s are just too good , fitting requirement should be increased a bit, so winmatar cant fit everything onto their superspeed ships to make them more tanky/more everything as a blaster ship. I would also lower close range ammo dmg. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.20 09:37:00 -
[98] - Quote
Naomi Knight wrote: yep , Blasters seems fine to some extend (most hybrid ships are still crap), but ac-s are just too good , fitting requirement should be increased a bit, so winmatar cant fit everything onto their superspeed ships to make them more tanky/more everything as a blaster ship. I would also lower close range ammo dmg.
Let's look at the facts.
425mm AC IIs, the largest in the medium AC range Power 154 CPU 25 Duration 5.625 Optimal 2400 Falloff 9600 Tracking 0.1056 Damage Mod 3.465
Heavy Neutron Blaster II Power 187 CPU 33 Duration 5.25 Optimal 3600 Falloff 5000 Tracking 0.12 Damage Mod 4.41
Heavy Pulse Laser II Power 231 CPU 35 Duration 5.25 Optimal 12000 Falloff 4000 Tracking 0.08125 Damage Mod 3.6
The ACs are the easiest to fit, next are the Blasters, and hardest to fit are the Lasers. Highest Optimal is Amarr, then Gallente, then Minmatar. Highest Falloff is Minmatar, then Amarr, then Gallente. (Maybe Gallente should have higher falloff then Amarr since Amarr has the highest optimal, this would put Gallente middle ground on both Optimal and Falloff) Fastest Duration is Amarr tied with Gallente, with Minmatar being a bit slower than both of them. Gallente has the best damage mod, Amarr has the second best damage mod, Minmatar has the least damage mod. Gallente has the best tracking, Minmatar has the second best tracking, and Amarr has the least tracking.
For the most part, this all looks fairly well ballanced. This would then lead to the ships needing to be looked at, not a weapon system.
Go over this again. Minmatar has the lowest damage mod, the lowest optimal, lowest cycle duration, second best tracking, and best falloff.
Gallente has the best tracking, the best damage mod, is tied for first for cycling time, second best optimal, worst falloff. ( I think they could do with a bit more falloff, but that's just me. )
|

Naomi Knight
Imperial Academy Amarr Empire
85
|
Posted - 2011.12.20 09:44:00 -
[99] - Quote
ElCholo wrote:Naomi Knight wrote: yep , Blasters seems fine to some extend (most hybrid ships are still crap), but ac-s are just too good , fitting requirement should be increased a bit, so winmatar cant fit everything onto their superspeed ships to make them more tanky/more everything as a blaster ship. I would also lower close range ammo dmg.
Let's look at the facts. 425mm AC IIs, the largest in the medium AC range Power 154 CPU 25 Duration 5.625 Optimal 2400 Falloff 9600 Tracking 0.1056 Damage Mod 3.465 Heavy Neutron Blaster II Power 187 CPU 33 Duration 5.25 Optimal 3600 Falloff 5000 Tracking 0.12 Damage Mod 4.41 Heavy Pulse Laser II Power 231 CPU 35 Duration 5.25 Optimal 12000 Falloff 4000 Tracking 0.08125 Damage Mod 3.6 The ACs are the easiest to fit, next are the Blasters, and hardest to fit are the Lasers. Highest Optimal is Amarr, then Gallente, then Minmatar. Highest Falloff is Minmatar, then Amarr, then Gallente. (Maybe Gallente should have higher falloff then Amarr since Amarr has the highest optimal, this would put Gallente middle ground on both Optimal and Falloff) Fastest Duration is Amarr tied with Gallente, with Minmatar being a bit slower than both of them. Gallente has the best damage mod, Amarr has the second best damage mod, Minmatar has the least damage mod. Gallente has the best tracking, Minmatar has the second best tracking, and Amarr has the least tracking. For the most part, this all looks fairly well ballanced. This would then lead to the ships needing to be looked at, not a weapon system. Go over this again. Minmatar has the lowest damage mod, the lowest optimal, lowest cycle duration, second best tracking, and best falloff. Gallente has the best tracking, the best damage mod, is tied for first for cycling time, second best optimal, worst falloff. ( I think they could do with a bit more falloff, but that's just me. )
gallente... those are called blasters not gallente:P btw you missed some very needed parts like : cap use , dmg type , ammo types t1 t2 , all of those are ac favoured which greatly moves your balanced comparison into winac, imba op pulse t2 range and poor blasters
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.20 09:46:00 -
[100] - Quote
Naomi Knight wrote: gallente... those are called blasters not gallente:P btw you missed some very needed parts like : cap use , dmg type , ammo types t1 t2 , all of those are ac favoured which greatly moves your balanced comparison into winac, imba op pulse t2 range and poor blasters
Which then makes it an ammo issue, not a weapon system issue. |

Sizeof Void
Center for Advanced Studies Gallente Federation
60
|
Posted - 2011.12.20 10:03:00 -
[101] - Quote
ElCholo wrote: Projectile weapons are not unbalanced. Tracking enhancers falloff could be reduced a little and there are a couple Minmatar ships that could have their falloff bonus changed to a tracking bonus or something similar, however, to nerf projectiles would be to relegate Minmatar back to the days where they were considered "Eve on hard mode" because of their massively low dps and inability to apply any dps without getting into web/scram range which everyone knows = death to Minmatar against any other race out there.
They are made to fight in falloff and have the speed to keep them there. As it is now, falloff is a bit out of hand. Not projectile weapons. Flat nerf to a weapon system when people complain about a couple ships is just idiotic. Even more so when half of those ships aren't even Minmatar, but are a pirate race that uses the Minmatar weapon system.
Falloff is indeed the major problem. If you look at the damage vs range plots, an extended falloff range means that the drop in damage outside of optimal is very gradual, allowing projectiles weapons to do nearly full damage at ridiculous ranges. I think that the optimal + 2 x falloff damage/range equation needs tweaking, as well as the various falloff bonuses on modules & ships.
Nerfing falloff = nerfing projectiles. Which you are agreeing is a good thing.
BTW - nerfing does not mean "reduce falloff bonuses by 50%". Although CCP has indeed tended to err with the overly heavy nerf bat in the past. :P
Also, please note that I'm not arguing to nerf Minmatar back to uselessness. Quite the contrary.
I'm AGAINST proposed speed boosts to Gallente blaster boats because I think that this actually will indeed relegate Minmatar back to the bad old days (as well as seriously kicking the Caldari in the nuts, too). Sure, a Brutix is a cripple outside of blaster range, but make it as fast as the Minmatar BCs and it will simply annihilate any other BC in the game (except maybe the Talos). No skill required - you just zoom up to your opponent and press F1 (you did group all of those blasters on the F1 key, right?).
I'm FOR making some changes to projectile weapons because I just don't see many cases where they actually suck vs. any other weapon system. I have maxed gunnery skills equally in hybrids, lasers and projectiles - and it just doesn't make sense that I often prefer to fit projectiles to my Gallente and Amarr ships, as well as to my Minmatar ships (I don't usually fly Caldari for philosophical reasons... lol).
I like balance. There should be situations where Minmatar ships are better - and worse. There should be situations where projectile weapons are preferred - and not.
On a general note - buffing hybrids and lasers is the wrong direction, 'cause then you'd need to eventually buff missiles and drones, as well as shields and armor. Buffing Gallente ships means that you'll end up needing to buff Caldari and Amarr ships, too - which would take us back to needing to buff Minmatar ships, yet again. As the historical out-of-control series of speed buffs eventually proved in the great speed rebalancing fix, it is better to tweak things down, rather than up.
|

Sizeof Void
Center for Advanced Studies Gallente Federation
60
|
Posted - 2011.12.20 10:10:00 -
[102] - Quote
ElCholo wrote:Naomi Knight wrote: gallente... those are called blasters not gallente:P btw you missed some very needed parts like : cap use , dmg type , ammo types t1 t2 , all of those are ac favoured which greatly moves your balanced comparison into winac, imba op pulse t2 range and poor blasters
Which then makes it an ammo issue, not a weapon system issue. A weapon system consists of all of its parts, not just the guns.
So, when you are discussing the projectile weapon system, you are including the ammo, and any ship/module/hardwiring bonuses which affect its performance and/or effectiveness. |

Zoe Alarhun
The Proactive Reappropriation Corporation
85
|
Posted - 2011.12.20 11:08:00 -
[103] - Quote
I spend 90% of my time in a blaster Tristan. Been fooling around with a rail incursus.
Soon I'll be flying my Blaster catalyst (6 more days till 5 :P)
Then it's gonna be thorax and vexor time.
Then brutix myrm time.
Blasters may not be as good as auto's when fighting like you have auto's. On the other hand landing ontop of people overheating everything and hoping for the best is where they shine. In your face, no thought of running if things go south and ruining your opponent's ****. Most people just don't like flying that way. |

Xol'tan
Dark-Rising Executive Outcomes
0
|
Posted - 2011.12.20 11:13:00 -
[104] - Quote
Theres no reason in a fleet to fly anything other than a maelstrom the exception being support and infact its at the piont now where its expected you fly a Alpha setup even if you can only fit t1 1400's.
Rails have poor alpha and perform very badly in lag where they cannot leverage there slightly higher dps, latency demands you fit for the highest Alpha you can to be effective.
Something needs to change or the only ships we are going to see in pvp are Minmitar, atm they hold the best title in far to many catagories Canes and Tornado's Being best BC, Scimitars best Logi and Mealstroms best Fleet BS thats not even looking at HAC's, Dictors and Hictors.
I dont want this to seem a rant against Winmatar but rather a plea to ccp to do something new with hybrids to make them desireable again and ensure some variaty in fleet compositions. |

Onictus
Silver Snake Enterprise Against ALL Authorities
55
|
Posted - 2011.12.20 12:25:00 -
[105] - Quote
Xol'tan wrote:Theres no reason in a fleet to fly anything other than a maelstrom the exception being support and infact its at the piont now where its expected you fly a Alpha setup even if you can only fit t1 1400's.
Rails have poor alpha and perform very badly in lag where they cannot leverage there slightly higher dps, latency demands you fit for the highest Alpha you can to be effective.
Something needs to change or the only ships we are going to see in pvp are Minmitar, atm they hold the best title in far to many catagories Canes and Tornado's Being best BC, Scimitars best Logi and Mealstroms best Fleet BS thats not even looking at HAC's, Dictors and Hictors.
I dont want this to seem a rant against Winmatar but rather a plea to ccp to do something new with hybrids to make them desireable again and ensure some variaty in fleet compositions.
This is not reality.
Abbaddon is pretty much the gold standard for large scale fleet engagements, alpha maels reach a point of diminishing returns once you fleet crests a certain number. Alpha isn't that important unless you are over 850 in system, and 250 pulse lasers will ******* wreck things just as well. Maels are so damned slow that they are relatively easy to out maneuver. Drop a Geddon fleet in the middle of a pack of maels and watch what happens.
Oracle, Naga and Tornado are relatively close depending on application. The guys flying them LOVE their Nagas surprisingly. The Oracle is facefucking DPS from a decent range....easily the best anti-support of the three, and the Tornado....well Tornado is as fast as a Fleet Stabber with a Maelstrom's guns.....whats not to like?
In BC's Drake has 85% more kills than Hurricane this month on eve-kill. Hurricane is a better hack and slash platform, but once you have more than 10 or so to a side the Drake is a better because it can actually survive an alpha or two. This becomes more important when you are stuck on a **** caged gate.
Dictors.....yeah all Sabre all day, this is unsurprising, the fastest ship fits the roll best.
Scimi is only situationally the best shield logi, mainly because the Basi is so bloody slow. The logis all have their uses now, Oneiros is no longer reviled.
Frigate...welp Dram is still the king of frigs, but holy hell the entire Gallente line + Dare Devil are just NASTY now, I mean nasty. I mean really they made my Ares faster....yes please.
T3 Tengu...need I say more
Recons are a closer race between Rapiers and Lachesis....again situational...but you rarely see either turned from fleet.
|

Kingwood
Genos Occidere HYDRA RELOADED
23
|
Posted - 2011.12.20 12:55:00 -
[106] - Quote
Emily Poast wrote:
I think this is the core issue explained well. Gallente need a 'light armor' skirmish option that gives some buffer, but allows us to keep up speed and/or rep. Bottom line - we need some ship- specific hull changes...
Blaster seem ok now in their envelope. Its just hard to get to the envelope to fight. I am growing a new fetish for medim rails. Ive actually 2 separate rail thorax that have survived 5+undocks and gotten me numerous kills. My blaster boats get kills too, but they never redock after a fught. Such is the life of the scram addict.
I'm not sure you understood what I really meant.
Shield tanking is so superior to armor tanking because it allows you to fit range, damage and speed mods. Speed gives you the option of picking your fights or getting out of sticky situations easier than Armor tanking would allow you to. That is why Minmatar is good: they don't have to overcommit in a fight, while Gallente (usually) have too. You can work around this fact by shield-tanking Gallente ships like the Deimos or Talos (which works and is really fun), but fighting in full tackle range is a really bad idea in today's Eve.
The problem has nothing to do with the balance between Projectiles, Lasers and Blasters. Rather, it's Eve's risk-averse players who basically made Shield-tanking the only viable option, especially in 0.0.
Stop complaining about Minmatar's core strength. Seriously, I'm sick and tired of reading more whine threads about Projectiles. They're not the issue. Blasters are fine.
instead, focus on how to make Armor tanking viable in today's metagame, because it just doesn't work anymore. And maybe take a hard look at yourself and look at the gang size you're usually running. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.20 13:04:00 -
[107] - Quote
OK so first
I think blasters are and have been fine
I think rails are not
I also think most of the problem comes from the shared nature of hybrids belonging to two races. This makes how you balance them so much harder. The dogma of the two races (Caldari/Gallente) are very different so getting a weapons platform that works with long range and high DPS well simotausly not giving the range side to much DPS or giving the DPS to much range extremely hard. Also the dogma of Gallente is rooted in versatility, you see this in there slot lay outs and the very nature of drones.(they do every thing, and are not dependent on slot use) and the dogma of caldari is specialization. How dose one make this fair?
I strongly dislike the way both platforms preform. They are the "alleged" mixing of both energy weapons and projectiles, and yet have nether of there strengths and both of there weaknesses. equal to or highest CPU use, take twice the resources to fire using both cap and ammo(about half the base cap and the hopper can hold more volume but the ammo is twice the size), they need to reload*, They posses no ability to control damage types its always majority KEN minority THERM (but like lazors in T2 ammo they get a few 50/50 splits)
they have the same base rate of fire as lazors or slightly more. The only thing they walk away with is a middle ground on the need for power grid.*
*Both recently addresses but IMHO still not hybrid enuf.
I love si-fi and rail guns and plasma weapons are iconic parts of that and I kinda take it hard that they work the way they do in game.
Blasters are plasma weapons(read there description) why do they mostly deal KEN?
One of the thing that has always been present in rail gun myth/theory is they cause a different form of recoil (out from the rails as apposed to back from the barrel) this is not how they look on screen. Also the RoF on rails in testing now is way higher than projectiles, really only limited now buy materials used and heat build up the materials cause.
How would I fix it? If I had my own privet test server?
-all hybrid ammo would deal 50/50 ken/therm
-rails would multiply only the ken damage, and blasters only the therm still leaving a little of the off flavor
-T2 Rail ammo would add in a splash EXP damage( the piecing nature of rails plus and the Caldari ancient foe just screams explosive)
-T2 Blaster ammo would add in a splash of EM (lots of raw dc current there used to contain the plasma and ammo far more damaging would need a stronger feild to contane it)
-Rails would use the least power grid buy far with a increase to cpu (their using cap to fire not raw power grid), they would go the botom of the alpha pile but to the top of the RoF pile this would call for a damage and cap use reduction or Caldari hulls doing cap redux like Ammar one some times do.
-Blasters would get there damage doubled but there RoF reduced (and honestly maybe even further, closer to arty's but at close range) as there ammo has to be "prepared before firing"
-Mimatar would lose some agility, the Gallente would get a lot more. Speed is to strong of a feature IMHO to leave it all to one race, Mimitar can be fastest on grid, Gallente should be fastest to and off it.
Why would I like to try this?
Well the ammo stuff would make me feel like the races spin on the tech more, the flavor control/splashing would feel like projectiles and the already reduced reload dose feel like lazors.
I would like to see if pushing apart how the weapons fit hulls would help to make them the best choice for there race, but still leave the option open.
I think blasters being slow and rails being fast would help to make them feel different, and fits with how there Allies would influence how the techs have respectfully developed over the years (Gallenta Using slower Rof wepons like the Mimitar and the Caldari using faster Rof weapons like the Ammar) and this would contrast there other wepon systems more(drones doing lots of little hits, and missiles doing one big steady bump).
As for the speed rehash...I fly with a lot of Gallente pilots and they tend to not even bother with slow boating/MWDing/AFing to the target. They get some one to grab a target and they warp pile in, this fits there "brawler/duelist" style and a agility increase would let them bounce in and out of fights letting other Gallene tactics have a chance to be used (active tanking would be way better if you could quickly get out heal up with your repair amount bonuses and back in, and dampers would be so-good if you bounce to a far on grid and can keep them from locking you at range well you regroup and slowing there lock time once you bounce back in). As it is now no race calls this style of combat theirs, and of all the race pair ups this style feels organic to them, as bouncing in and out helps the most against missiles and ECM as the warp beaks the lock/ends the effect/makes missiles go all drunk like. The elegance and need for team work and coordinating of this tactic just feels so Gallente. Also I hate Mimatar and just want to nurf there already over sized piece of the combat pie. |

Goose99
Republic Military School Minmatar Republic
339
|
Posted - 2011.12.20 16:14:00 -
[108] - Quote
ElCholo wrote:Smabs wrote:Gallente ships are already the second fastest in the game and are so close to agility compared to minmatar that it's barely noticeable. How much faster do they need to be? They won't be happy till they have the speed of Minmatar, the range of Caldari, and the DPS of... what they have already.
Diemost with 2 nanos goes at 2km/s. Vega with same 2 nanos goes at 3km/s. That's a 50% difference, plus less agility and acceleration. The fact that this is "second fastest in game" is precisely why Winmatar wins. |

Syme
Umbra Scientia Muneris Shadow Directive
0
|
Posted - 2011.12.20 16:37:00 -
[109] - Quote
Lots of dislike for med rails but try them on an Astarte and they do ok.
The real buff for Gal has been the speed and agility boost. Since Crucible came out and I noticed a decent chenge in agility I've added an agility implant and Gal ships now behave as ships rather than flying bricks. |

Goose99
Republic Military School Minmatar Republic
339
|
Posted - 2011.12.20 16:44:00 -
[110] - Quote
Syme wrote:Lots of dislike for med rails but try them on an Astarte and they do ok.
The real buff for Gal has been the speed and agility boost. Since Crucible came out and I noticed a decent chenge in agility I've added an agility implant and Gal ships now behave as ships rather than flying bricks.
Good god, med rails and Astarte...
Gallante is still much slower than Winmatar. Does it matter how much slower? When you're slower, you get kited until you die. If you're faster, you stand a chance at catching up before losing the dps race. Balance is a matter of how much faster than Winmatar should Gallante be, not whether it should be faster. When blaster boat catches up fast enough to win the dps race roughly 50% of the time, balance is achieved. |

Syme
Umbra Scientia Muneris Shadow Directive
0
|
Posted - 2011.12.20 17:05:00 -
[111] - Quote
Goose99 wrote:
Good god, med rails and Astarte...
You have to remember not all combat is PvP |

Liang Nuren
Heretic Army
188
|
Posted - 2011.12.20 17:21:00 -
[112] - Quote
Goose99 wrote:Syme wrote:Lots of dislike for med rails but try them on an Astarte and they do ok.
The real buff for Gal has been the speed and agility boost. Since Crucible came out and I noticed a decent chenge in agility I've added an agility implant and Gal ships now behave as ships rather than flying bricks. Good god, med rails and Astarte... Gallante is still much slower than Winmatar. Does it matter how much slower? When you're slower, you get kited until you die. If you're faster, you stand a chance at catching up before losing the dps race. Balance is a matter of how much faster than Winmatar should Gallante be, not whether it should be faster. When blaster boat catches up fast enough to win the dps race roughly 50% of the time, balance is achieved.
How about this: show us how its done. You stage a bunch of Vagabonds in Ossogur and bring them into Amamake. I may not be around but I'm sure one of my corpmates would be glad to service your request in a timely and efficient manner.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Orakkus
The Fancy Hats Corporation Insane Asylum
17
|
Posted - 2011.12.20 17:26:00 -
[113] - Quote
Sizeof Void wrote:Falloff is indeed the major problem. If you look at the damage vs range plots, an extended falloff range means that the drop in damage outside of optimal is very gradual, allowing projectiles weapons to do nearly full damage at ridiculous ranges. I think that the optimal + 2 x falloff damage/range equation needs tweaking, as well as the various falloff bonuses on modules & ships.
Nerfing falloff = nerfing projectiles. Which you are agreeing is a good thing.
Well, looks like you missed a fairly significant piece of information.. something that EFT and Pyfa can't calculate. What you don't realize is that another factor is "hit quality", and that makes all the difference in the world. When you have combat at optimal ranges (and all other factors not coming into play), the percentage of barely hits, well-placed hits, etc. is a stable percentage, with the 5% being "Wrecking Shots". As you go into falloff, the TOP end of this spectrum degrades, meaning that there is a point in falloff where you cannot get Wrecking shots at all. (See Eve's information on falloff: http://wiki.eveonline.com/en/wiki/Falloff, under the topic, "What does that mean for Turret DPS").
So while it may be technically true that the average, unmodified damage may degrade slowly, when you factor in the loss of higher quality hits, the practical damage applied to the isn't unreasonable. |

Hungry Eyes
Ministry of War Amarr Empire
244
|
Posted - 2011.12.20 17:40:00 -
[114] - Quote
Syme wrote:Lots of dislike for med rails but try them on an Astarte and they do ok.
The real buff for Gal has been the speed and agility boost. Since Crucible came out and I noticed a decent chenge in agility I've added an agility implant and Gal ships now behave as ships rather than flying bricks.
please...i tried the rails on the Astarte. dps is pathetic and u cant fit a decent tank. medium rails still require too much power and CPU. |

Buzzmong
Aliastra Gallente Federation
72
|
Posted - 2011.12.20 18:16:00 -
[115] - Quote
ElCholo wrote: Projectile weapons are not unbalanced. Tracking enhancers falloff could be reduced a little and there are a couple Minmatar ships that could have their falloff bonus changed to a tracking bonus or something similar, however, to nerf projectiles would be to relegate Minmatar back to the days where they were considered "Eve on hard mode" because of their massively low dps and inability to apply any dps without getting into web/scram range which everyone knows = death to Minmatar against any other race out there.
Just to point something out, wasn't the difference (pre-blaster buff) of the DPS of 425mm Autocannon II's and Large Neutron II's only in the region of 6%?
I'd hardly call that massively low DPS, and especially not an issue when taking into account their capless nature and greater range.
Quote:They are made to fight in falloff and have the speed to keep them there. As it is now, falloff is a bit out of hand. Not projectile weapons. Flat nerf to a weapon system when people complain about a couple ships is just idiotic. Even more so when half of those ships aren't even Minmatar, but are a pirate race that uses the Minmatar weapon system.
Fwiw, I concur with the general sentiments that Falloff is out of wack, and I still think TE's need their Falloff bonus knocking back to 15%, even if it will hurt blasters slightly. |

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.20 19:20:00 -
[116] - Quote
Kingwood wrote:Emily Poast wrote:
I think this is the core issue explained well. Gallente need a 'light armor' skirmish option that gives some buffer, but allows us to keep up speed and/or rep. Bottom line - we need some ship- specific hull changes...
Blaster seem ok now in their envelope. Its just hard to get to the envelope to fight. I am growing a new fetish for medim rails. Ive actually 2 separate rail thorax that have survived 5+undocks and gotten me numerous kills. My blaster boats get kills too, but they never redock after a fught. Such is the life of the scram addict.
I'm not sure you understood what I really meant. Shield tanking is so superior to armor tanking because it allows you to fit range, damage and speed mods. Speed gives you the option of picking your fights or getting out of sticky situations easier than Armor tanking would allow you to. That is why Minmatar is good: they don't have to overcommit in a fight, while Gallente (usually) have too. You can work around this fact by shield-tanking Gallente ships like the Deimos or Talos (which works and is really fun), but fighting in full tackle range is a really bad idea in today's Eve. The problem has nothing to do with the balance between Projectiles, Lasers and Blasters. Rather, it's Eve's risk-averse players who basically made Shield-tanking the only viable option, especially in 0.0. Stop complaining about Minmatar's core strength. Seriously, I'm sick and tired of reading more whine threads about Projectiles. They're not the issue. Blasters are fine. instead, focus on how to make Armor tanking viable in today's metagame, because it just doesn't work anymore. And maybe take a hard look at yourself and look at the gang size you're usually running.
I thought I did understand you. I think we are both saying armor tanking needs to be fixed/have an option so it jives with mobility in some cases. This basically comes down to the difference in the 'buffer' mods (plates and shield extenders, and to some extent, the speed-killing armor rigs). At least that is what I was trying to say. ;) |

Goose99
Republic Military School Minmatar Republic
341
|
Posted - 2011.12.20 19:32:00 -
[117] - Quote
Liang Nuren wrote:Goose99 wrote:Syme wrote:Lots of dislike for med rails but try them on an Astarte and they do ok.
The real buff for Gal has been the speed and agility boost. Since Crucible came out and I noticed a decent chenge in agility I've added an agility implant and Gal ships now behave as ships rather than flying bricks. Good god, med rails and Astarte... Gallante is still much slower than Winmatar. Does it matter how much slower? When you're slower, you get kited until you die. If you're faster, you stand a chance at catching up before losing the dps race. Balance is a matter of how much faster than Winmatar should Gallante be, not whether it should be faster. When blaster boat catches up fast enough to win the dps race roughly 50% of the time, balance is achieved. How about this: show us how its done. You stage a bunch of Vagabonds in Ossogur and bring them into Amamake. I may not be around but I'm sure one of my corpmates would be glad to service your request in a timely and efficient manner. -Liang
I haven't found a Diemost in the wild in a long time. Gee, I wonder why... |

Liang Nuren
Heretic Army
190
|
Posted - 2011.12.20 19:40:00 -
[118] - Quote
Goose99 wrote:I haven't found a Diemost in the wild in a long time. Gee, I wonder why... 
Hey sweet ****, bring your Vagabonds to Amamake. I'm sure that if I'm not around, someone in my corp can arrange a demonstration for how incredibly wrong you are. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
149
|
Posted - 2011.12.20 19:44:00 -
[119] - Quote
What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve? |

Liang Nuren
Heretic Army
190
|
Posted - 2011.12.20 19:48:00 -
[120] - Quote
Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve?
As unpopular as it sounds, hull HP might be a good choice for resist and rep rigs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
341
|
Posted - 2011.12.20 19:51:00 -
[121] - Quote
Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve?
Not sure what they would do with plates. Regardless, it won't save Gallante. Diemost with zero plate and 2 nanos goes to 2km/s. Vaga with same 2 nanos goes to 3km/s. It's a 50%, or 1km/s difference. Frankly, it'll get kited just fine without help of plates to weight it down...
As for mid slot dmg mods, I doubt it would contribute to much. Extra mids are hard to come by, except for some caldari boats, which frankly, suck anyway. |

Kingwood
Genos Occidere HYDRA RELOADED
25
|
Posted - 2011.12.20 20:11:00 -
[122] - Quote
Goose99 wrote:Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve? Not sure what they would do with plates. Regardless, it won't save Gallante. Diemost with zero plate and 2 nanos goes to 2km/s. Vaga with same 2 nanos goes to 3km/s. It's a 50%, or 1km/s difference. Frankly, it'll get kited just fine without help of plates to weight it down...  As for mid slot dmg mods, I doubt it would contribute to much. Extra mids are hard to come by, except for some caldari boats, which frankly, suck anyway.
Shield Deimos (3 Magstabs, 2 Tes) outdamages Vaga to point range, where it matters.
Edit: I also have no clue why you're focusing so much on the Vaga - a ship which is designed as a kiter and only good against tacklers and ratters, and which will die against anyone competent otherwise. |

Goose99
Republic Military School Minmatar Republic
341
|
Posted - 2011.12.20 20:32:00 -
[123] - Quote
Kingwood wrote:Goose99 wrote:Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve? Not sure what they would do with plates. Regardless, it won't save Gallante. Diemost with zero plate and 2 nanos goes to 2km/s. Vaga with same 2 nanos goes to 3km/s. It's a 50%, or 1km/s difference. Frankly, it'll get kited just fine without help of plates to weight it down...  As for mid slot dmg mods, I doubt it would contribute to much. Extra mids are hard to come by, except for some caldari boats, which frankly, suck anyway. Shield Deimos (3 Magstabs, 2 Tes) outdamages Vaga to point range, where it matters. Edit: I also have no clue why you're focusing so much on the Vaga - a ship which is designed as a kiter and only good against tacklers and ratters, and which will die against anyone competent otherwise.
Except it won't, even with null. Don't read stacked magstab dps stats off your EFT. Undock, and you'll see how resists work.
Liang brought up Diemos vs Vaga, then promptly started going on about how Gallante and hybrids are fine because of it. Don't ask me why. This masochism runs deep... |

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.21 00:38:00 -
[124] - Quote
Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve?
Make it sig radius, like the shield rigs. Or something else, but NOT hull HP.
Mid slot damage mods are fine and all, but blasterboats must have mwd, point, web and/or cap booster. Frankly, there is no room for mid slot damage mods so the point is moot.
The regenarative plating module (the one that increases armor by a %) is a possible solution - if it is buffed a bit. It could be made slightly less effective than the plates, but it wouldnt destroy speed/agility. Kinda like a LSE for armor. I am no capital expert but I understand that module is actually used on some cap ships, so it would need to be limited to not make it op in those situations.
Regardless, I am no fan of shield tanking Gallente ships, but I understand it is viable in some circumstances - if you gimp your tackle. The 'natural' tank needs to be tweaked a bit. As I stated earlier, a 'light armor' mobility option. As Kingwood said - the way armor tanking is now just doesnt mesh with gallente engagement doctrine. It needs to be fixed so there is at least a non-speed destroying option (like a less effective LSE type module) for armor tanking.
Just IMHO. |

Goose99
Republic Military School Minmatar Republic
342
|
Posted - 2011.12.21 01:19:00 -
[125] - Quote
Emily Poast wrote:Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve? Make it sig radius, like the shield rigs. Or something else, but NOT hull HP. Mid slot damage mods are fine and all, but blasterboats must have mwd, point, web and/or cap booster. Frankly, there is no room for mid slot damage mods so the point is moot. The regenarative plating module (the one that increases armor by a %) is a possible solution - if it is buffed a bit. It could be made slightly less effective than the plates, but it wouldnt destroy speed/agility. Kinda like a LSE for armor. I am no capital expert but I understand that module is actually used on some cap ships, so it would need to be limited to not make it op in those situations. Regardless, I am no fan of shield tanking Gallente ships, but I understand it is viable in some circumstances - if you gimp your tackle. The 'natural' tank needs to be tweaked a bit. As I stated earlier, a 'light armor' mobility option. As Kingwood said - the way armor tanking is now just doesnt mesh with gallente engagement doctrine. It needs to be fixed so there is at least a non-speed destroying option (like a less effective LSE type module) for armor tanking. Just IMHO.
Regenerative plate work because of percentage based bonus, much like trimarks. I wouldn't mind to see it buffed either.
As for shield tanking Gallante, it's a misnomer. Rather than shield tanked, it's more like untanked. |

Liang Nuren
Heretic Army
195
|
Posted - 2011.12.21 01:30:00 -
[126] - Quote
Goose99 wrote:Regenerative plate work because of percentage based bonus, much like trimarks. I wouldn't mind to see it buffed either. As for shield tanking Gallante, it's a misnomer. Rather than shield tanked, it's more like untanked. 
So Vagacanes are also untanked by your definition?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.21 01:56:00 -
[127] - Quote
Confirming that gallente ships don't actually get extra hit points when you fit shield extenders to them :/ |

Goose99
Republic Military School Minmatar Republic
342
|
Posted - 2011.12.21 02:38:00 -
[128] - Quote
Smabs wrote:Confirming that gallente ships don't actually get extra hit points when you fit shield extenders to them :/
Also confirming Gallante has the extra mids to pin down targets with webs. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 04:50:00 -
[129] - Quote
Goose99 wrote:Diemost with 2 nanos goes at 2km/s. Vega with same 2 nanos goes at 3km/s. That's a 50% difference, plus less agility and acceleration. The fact that this is "second fastest in game" is precisely why Winmatar wins. 
If you hadn't noticed, the Vagabond uses one of its ship bonuses to get this speed. It's not like its a racial problem. It's the fact that the vagabond was designed to be a fast cruiser and sacrifices one of its ship bonuses that could be used for damage, etc, and uses it for speed. Of course it is faster. It's supposed to be.
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.21 04:50:00 -
[130] - Quote
I think as long as you fit two nanos, 1 gyro and no damage control you're doing pretty well.
Edit: Real pvp'ers don't use multiple damage mods for no reason. |

Umega
Solis Mensa
6
|
Posted - 2011.12.21 05:23:00 -
[131] - Quote
Cooool..
Another one of these "Gallente should be exactly like Matar...gallente faster, matar slower, falloff, blah blah i dont understand dps curves blah blah if i could just learn to do more than 'click orbit' and my better optimal 5 sec RoF rails should have same alpha as arties blah blah" threads.
If you can't fly a particular style or ship.. don't. If it isn't right ship for current operation.. use the right one instead of forcing your favorite ship to become what You believe it should be.
Some of you are idiots.. jus' flat out idiots.
Here's to hoping that the idiots don't turn variety and varying play styles and choices into all the same thing.. not much of a vanilla fan myself. Want my ice cream shop to have a wide degree in choices for me to taste and enjoy. |

Goose99
Republic Military School Minmatar Republic
347
|
Posted - 2011.12.21 05:29:00 -
[132] - Quote
Now that everyone and their mother flies Winmatar, there is "variety." |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.21 05:32:00 -
[133] - Quote
Umega wrote:Here's to hoping that the idiots don't turn variety and varying play styles and choices into all the same thing.. not much of a vanilla fan myself. Want my ice cream shop to have a wide degree in choices for me to taste and enjoy.
+1 FOR 51 FLAVORS!!!! |

Kingwood
Genos Occidere HYDRA RELOADED
25
|
Posted - 2011.12.21 12:28:00 -
[134] - Quote
Goose99 wrote:Smabs wrote:Confirming that gallente ships don't actually get extra hit points when you fit shield extenders to them :/ Also confirming Gallante has the extra mids to pin down targets with webs.
You don't need webs.
http://genos.killmail.org/?a=kill_detail&kll_id=11918134 |

Xol'tan
Dark-Rising Executive Outcomes
0
|
Posted - 2011.12.21 12:45:00 -
[135] - Quote
Onictus wrote:Xol'tan wrote:Theres no reason in a fleet to fly anything other than a maelstrom the exception being support and infact its at the piont now where its expected you fly a Alpha setup even if you can only fit t1 1400's.
Rails have poor alpha and perform very badly in lag where they cannot leverage there slightly higher dps, latency demands you fit for the highest Alpha you can to be effective.
Something needs to change or the only ships we are going to see in pvp are Minmitar, atm they hold the best title in far to many catagories Canes and Tornado's Being best BC, Scimitars best Logi and Mealstroms best Fleet BS thats not even looking at HAC's, Dictors and Hictors.
I dont want this to seem a rant against Winmatar but rather a plea to ccp to do something new with hybrids to make them desireable again and ensure some variaty in fleet compositions. This is not reality. Abbaddon is pretty much the gold standard for large scale fleet engagements, alpha maels reach a point of diminishing returns once you fleet crests a certain number. Alpha isn't that important unless you are over 850 in system, and 250 pulse lasers will ******* wreck things just as well. Maels are so damned slow that they are relatively easy to out maneuver. Drop a Geddon fleet in the middle of a pack of maels and watch what happens. Oracle, Naga and Tornado are relatively close depending on application. The guys flying them LOVE their Nagas surprisingly. The Oracle is facefucking DPS from a decent range....easily the best anti-support of the three, and the Tornado....well Tornado is as fast as a Fleet Stabber with a Maelstrom's guns.....whats not to like? In BC's Drake has 85% more kills than Hurricane this month on eve-kill. Hurricane is a better hack and slash platform, but once you have more than 10 or so to a side the Drake is a better because it can actually survive an alpha or two. This becomes more important when you are stuck on a **** caged gate. Dictors.....yeah all Sabre all day, this is unsurprising, the fastest ship fits the roll best. Scimi is only situationally the best shield logi, mainly because the Basi is so bloody slow. The logis all have their uses now, Oneiros is no longer reviled. Frigate...welp Dram is still the king of frigs, but holy hell the entire Gallente line + Dare Devil are just NASTY now, I mean nasty. I mean really they made my Ares faster....yes please. T3 Tengu...need I say more Recons are a closer race between Rapiers and Lachesis....again situational...but you rarely see either turned from fleet.
http://dark.eve-kill.net/?a=kill_related&kll_id=11942200 is what happens when Maelstroms meet Abbas Alpha is king
|

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.21 13:47:00 -
[136] - Quote
Yeah, one side having more than double, probably near triple the numbers (there seem to be some bugs on that log with many GS & friends Maelstroms appearing on the other side too) didn't have to do anything with the outcome.
Next time try to think before posting, less wasted time both for you and the rest. |

Xol'tan
Dark-Rising Executive Outcomes
1
|
Posted - 2011.12.21 14:05:00 -
[137] - Quote
Dana Gilmour wrote:Yeah, one side having more than double, probably near triple the numbers (there seem to be some bugs on that log with many GS & friends Maelstroms appearing on the other side too) didn't have to do anything with the outcome. Next time try to think before posting, less wasted time both for you and the rest.
Was 390 vs 310 Abbas, Guardians and Tengus vs Meals, Scimis and Scorps the log doesent show all the enemy who ran for it after seeing there Abbas insta poping to the crazy alpha. |

Kingwood
Genos Occidere HYDRA RELOADED
25
|
Posted - 2011.12.21 14:35:00 -
[138] - Quote
Emily Poast wrote:Zarnak Wulf wrote:What penalty should armor plates or rigs have if not mass or speed? Tracking enhancers are a range modifier. They are obviously a low slot module but they do have a mid slot cousin in the form of tracking computers. Would other mid slot module variations for damage ala msf/gyro/ heat sinks have a place in Eve? Make it sig radius, like the shield rigs. Or something else, but NOT hull HP. Mid slot damage mods are fine and all, but blasterboats must have mwd, point, web and/or cap booster. Frankly, there is no room for mid slot damage mods so the point is moot. The regenarative plating module (the one that increases armor by a %) is a possible solution - if it is buffed a bit. It could be made slightly less effective than the plates, but it wouldnt destroy speed/agility. Kinda like a LSE for armor. I am no capital expert but I understand that module is actually used on some cap ships, so it would need to be limited to not make it op in those situations. Regardless, I am no fan of shield tanking Gallente ships, but I understand it is viable in some circumstances - if you gimp your tackle. The 'natural' tank needs to be tweaked a bit. As I stated earlier, a 'light armor' mobility option. As Kingwood said - the way armor tanking is now just doesnt mesh with gallente engagement doctrine. It needs to be fixed so there is at least a non-speed destroying option (like a less effective LSE type module) for armor tanking. Just IMHO.
Hi, it's not really what I meant. You can't change Gallente to account for today's metagame - and brawling in full tackle range is bad, regardless of race. What CCP should do is look at how to make Armor tanking more viable in general, not only from the Gallente viewpoint. Getting rid of the speed penalty stemming from Armor rigs would be a good first step.
Just consider that shield-tanked Zealots and Deimoses perform better than Armor tanks because they have the speed, range and damage to engage outnumbered and get away. Fighting outnumbered means running fights, and that's where Minmatar and shield-tanked Gallente/Amarr ships are really good at. The new Tier 3 BCs fit perfectly into today's Eve, btw: Large range and damage output coupled with fast ships and rather low EHP (which doesn't really matter).
It's just a short gist of my opinion. I might actually do a write-up during semester break after Christmas on a few things which have been on my mind and hope that CCP might actually take a look it.
Just to repeat: This is not about balance between the individual weapon systems. It's about Eve's metagame, which suits Minmatar more than it does Gallente. |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.21 14:49:00 -
[139] - Quote
Xol'tan wrote:Dana Gilmour wrote:Yeah, one side having more than double, probably near triple the numbers (there seem to be some bugs on that log with many GS & friends Maelstroms appearing on the other side too) didn't have to do anything with the outcome. Next time try to think before posting, less wasted time both for you and the rest. Was 390 vs 310 Abbas, Guardians and Tengus vs Meals, Scimis and Scorps the log doesent show all the enemy who ran for it after seeing there Abbas insta poping to the crazy alpha. Oh i should probably mention that all the Abbadons where fitting 1400mm.
I see more than double Maels there on the log and I can't imagine half the Abaddons left the field without even fire once.
That is besides the point anyways. There are a lot of laser Abaddons out there, and countless fights where they won against Maels. Linking one out of thousands to make a point is beyond stupid. Strange how you don't see it, being that obvious and all. |

Xol'tan
Dark-Rising Executive Outcomes
1
|
Posted - 2011.12.21 14:58:00 -
[140] - Quote
Dana Gilmour wrote:Xol'tan wrote:Dana Gilmour wrote:Yeah, one side having more than double, probably near triple the numbers (there seem to be some bugs on that log with many GS & friends Maelstroms appearing on the other side too) didn't have to do anything with the outcome. Next time try to think before posting, less wasted time both for you and the rest. Was 390 vs 310 Abbas, Guardians and Tengus vs Meals, Scimis and Scorps the log doesent show all the enemy who ran for it after seeing there Abbas insta poping to the crazy alpha. Oh i should probably mention that all the Abbadons where fitting 1400mm. I see more than double Maels there on the log and I can't imagine half the Abaddons left the field without even fire once. That is besides the point anyways. There are a lot of laser Abaddons out there, and countless fights where they won against Maels. Linking one out of thousands to make a point is beyond stupid. Strange how you don't see it, being that obvious and all.
Ok as your missing the piont... In large fleet battles everyone fits projectiles be they Mealstrom or Abbadon and you would be stupid not too, theres a good reason you dont see fleets of Rokhs or Megas... they have no ALPHA. |

Onictus
Silver Snake Enterprise Against ALL Authorities
56
|
Posted - 2011.12.21 14:59:00 -
[141] - Quote
Xol'tan wrote:Onictus wrote:Xol'tan wrote:Theres no reason in a fleet to fly anything other than a maelstrom the exception being support and infact its at the piont now where its expected you fly a Alpha setup even if you can only fit t1 1400's.
Rails have poor alpha and perform very badly in lag where they cannot leverage there slightly higher dps, latency demands you fit for the highest Alpha you can to be effective.
Something needs to change or the only ships we are going to see in pvp are Minmitar, atm they hold the best title in far to many catagories Canes and Tornado's Being best BC, Scimitars best Logi and Mealstroms best Fleet BS thats not even looking at HAC's, Dictors and Hictors.
I dont want this to seem a rant against Winmatar but rather a plea to ccp to do something new with hybrids to make them desireable again and ensure some variaty in fleet compositions. This is not reality. Abbaddon is pretty much the gold standard for large scale fleet engagements, alpha maels reach a point of diminishing returns once you fleet crests a certain number. Alpha isn't that important unless you are over 850 in system, and 250 pulse lasers will ******* wreck things just as well. Maels are so damned slow that they are relatively easy to out maneuver. Drop a Geddon fleet in the middle of a pack of maels and watch what happens. Oracle, Naga and Tornado are relatively close depending on application. The guys flying them LOVE their Nagas surprisingly. The Oracle is facefucking DPS from a decent range....easily the best anti-support of the three, and the Tornado....well Tornado is as fast as a Fleet Stabber with a Maelstrom's guns.....whats not to like? In BC's Drake has 85% more kills than Hurricane this month on eve-kill. Hurricane is a better hack and slash platform, but once you have more than 10 or so to a side the Drake is a better because it can actually survive an alpha or two. This becomes more important when you are stuck on a **** caged gate. Dictors.....yeah all Sabre all day, this is unsurprising, the fastest ship fits the roll best. Scimi is only situationally the best shield logi, mainly because the Basi is so bloody slow. The logis all have their uses now, Oneiros is no longer reviled. Frigate...welp Dram is still the king of frigs, but holy hell the entire Gallente line + Dare Devil are just NASTY now, I mean nasty. I mean really they made my Ares faster....yes please. T3 Tengu...need I say more Recons are a closer race between Rapiers and Lachesis....again situational...but you rarely see either turned from fleet. http://www.executive-outcomes.net/edk/index.php/kill_related/270351/42200 is what happens when Maelstroms meet Abbaddons, besides this threads about hybrids not lasers.
yeah and you didn't outnumber them 2 to 1 or anything |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.21 15:06:00 -
[142] - Quote
Xol'tan wrote:In large fleet battles everyone fits projectiles be they Mealstrom or Abbado
This discussion suddenly became pointless.
|

Xol'tan
Dark-Rising Executive Outcomes
1
|
Posted - 2011.12.21 15:39:00 -
[143] - Quote
Whats piontless is fitting Rails in a fleet battle. |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.21 16:51:00 -
[144] - Quote
Xol'tan wrote:Whats piontless is fitting Rails in a fleet battle.
You're not too bright are you? And can't really decide what your point is. |

Goose99
Republic Military School Minmatar Republic
356
|
Posted - 2011.12.21 17:53:00 -
[145] - Quote
Xol'tan wrote:Whats piontless is fitting Rails.
^There, I fixed that for you. Lol@ rails, whether in blob our not.
Dana Gilmour wrote:Xol'tan wrote:Whats piontless is fitting Rails in a fleet battle. You're not too bright are you? And can't really decide what your point is. You gave an example of one out of thousands Mael vs Abaddon fight and concluded there's no point fitting rails in a large fleet fight. Which might actually be true but your line of thought was something like: 2 multiplied by 2 makes 4 therefore the sky is blue. Makes sense. Not sure if to laugh at you or pity you.
Lol, what a tard. Blob = arty or gtfo. Biomass yourself. |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.21 18:04:00 -
[146] - Quote
Goose99 wrote:Lol, what a tard. Blob = arty or gtfo. Biomass yourself. 
The fail is strong in this one, he already reached the point of no return. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.21 18:12:00 -
[147] - Quote
Orakkus wrote:Well, looks like you missed a fairly significant piece of information.. something that EFT and Pyfa can't calculate. What you don't realize is that another factor is "hit quality", and that makes all the difference in the world. When you have combat at optimal ranges (and all other factors not coming into play), the percentage of barely hits, well-placed hits, etc. is a stable percentage, with the 5% being "Wrecking Shots". As you go into falloff, the TOP end of this spectrum degrades, meaning that there is a point in falloff where you cannot get Wrecking shots at all. (See Eve's information on falloff: http://wiki.eveonline.com/en/wiki/Falloff, under the topic, "What does that mean for Turret DPS"). So while it may be technically true that the average, unmodified damage may degrade slowly, when you factor in the loss of higher quality hits, the practical damage applied to the isn't unreasonable. No, I did not miss this.
However, you don't seem to realize that as you extend the falloff to ridiculous ranges, the degradation in the hit percentage diminishes less rapidly per km, too.
The problem is that the damage vs. falloff equation is applied to the normalized falloff of a weapon (ie. 0 to 100%), not the absolute falloff, in km. This means that a weapon system which benefits from extended falloff, such as ACs with Tracking Enhancers, will be much more effective out to greater ranges than other weapon systems, given roughly equivalent base damage. |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.21 18:29:00 -
[148] - Quote
Sizeof Void wrote:
The problem is that the damage vs. falloff equation is applied to the normalized falloff of a weapon (ie. 0 to 100%), not the absolute falloff, in km. This means that a weapon system which benefits from extended falloff, such as ACs with Tracking Enhancers, will be much more effective out to greater ranges than other weapon systems, given roughly equivalent base damage.
There's your problem right there. Blasters damage and tracking are way better than ACs.
|

Goose99
Republic Military School Minmatar Republic
357
|
Posted - 2011.12.21 18:55:00 -
[149] - Quote
Dana Gilmour wrote:Sizeof Void wrote:
The problem is that the damage vs. falloff equation is applied to the normalized falloff of a weapon (ie. 0 to 100%), not the absolute falloff, in km. This means that a weapon system which benefits from extended falloff, such as ACs with Tracking Enhancers, will be much more effective out to greater ranges than other weapon systems, given roughly equivalent base damage.
There's your problem right there. Blasters damage and tracking are way better than ACs.
POAST MOAR! |

Todd Jaeger
BLOOM. HYDRA RELOADED
0
|
Posted - 2011.12.21 19:31:00 -
[150] - Quote
amarr needs balance to,every f****n ship has problems,either cpu either powergrid either you cant fit big guns just smaller ones either tank either capacitor.ccp seriosly has to look over these problems.and i was thinking gallente ships and weapon system had problems,they nothing compared to amarr ships and weapon systems |

Todd Jaeger
BLOOM. HYDRA RELOADED
0
|
Posted - 2011.12.21 19:33:00 -
[151] - Quote
Todd Jaeger wrote:amarr needs balance to,every f****n ship has problems,either cpu either powergrid either you cant fit big guns just smaller ones either tank either capacitor.ccp seriosly has to look over these problems.and i was thinking gallente ships and weapon system had problems,they nothing compared to amarr ships and weapon systems
not to mention the dps from medium guns for example |

Hungry Eyes
Ministry of War Amarr Empire
244
|
Posted - 2011.12.21 19:38:00 -
[152] - Quote
to be honest, a rack of 425's on a navy mega/ mega / hype, along with 4-5 sentry drones puts out some impressive damage, even with armor setup. if shield setup, the navy mega can project almost 1k DPS past 50km. in other words, i think large rails outclass mega pulses right now.
however, large rails were not the TRUE issue. medium rails and ship bonuses are in dire need of fixing. and i think we've all decided blasters are ok in the niche role. |

Umega
Solis Mensa
7
|
Posted - 2011.12.21 20:34:00 -
[153] - Quote
Hungry Eyes wrote:to be honest, a rack of 425's on a navy mega/ mega / hype, along with 4-5 sentry drones puts out some impressive damage, even with armor setup. if shield setup, the navy mega can project almost 1k DPS past 50km. in other words, i think large rails outclass mega pulses right now.
however, large rails were not the TRUE issue. medium rails and ship bonuses are in dire need of fixing. and i think we've all decided blasters are ok in the niche role.
Rail dps is pretty decent now.. given the better tracking and optimal, it will score more hits and provides it with a better dps curve. Their RoF is nice too.. if one gun misses, 2 more are going to fire before say a 1400 gets off its second round. And when a 1400 misses, its far more an issue to the overall dps than a d-425. Which is why to buff rail alpha is an absurd thing to do.. want full alpha, fit the alpha platform weapon system and lets not have two things that do the same exact thing.
The problem is lemming syndrome, and lazyness. What was it.. about a year ago when the mael fleets surged, because they proved good at countering what was popular before that. Since so many ppl aren't innovative enough to develop something original enough to be an effective counter and stable vs other setups, ppl will follow trends till a new trend takes over. Has happened over and over and over..
It'll change when a respectable alliance wins soundly against an arty setup (which really isn't a tough thing to counter if ppl would apply themselves, lazy fucks) and its made public, smeared into ppl's minds.
How easy it has become to simply sit in a ship, drop T3 link in bookmark, sit around, listen for primary and secondary, lock click fire, rinse and repeat and hardly ever do anything more constructive. Their is your problem.. and that's not really a problem in the game itself.. it is what the players have created by their own hands. Alpha makes for easy mode.. and really.. it ain't too hard to counter 1400s, but it takes more work and effort by a fleet than whats above. Ta-da.
|

Goose99
Republic Military School Minmatar Republic
359
|
Posted - 2011.12.22 00:14:00 -
[154] - Quote
Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be. |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 00:45:00 -
[155] - Quote
Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be. 
Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km?
Come on. Tell us all about your massive PVP experience.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 01:25:00 -
[156] - Quote
Liang Nuren wrote:Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.  Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km? Come on. Tell us all about your massive PVP experience. -Liang
Lol, personal attack. I take it that means you can't respond to contents of post quoted? |

NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
19
|
Posted - 2011.12.22 01:36:00 -
[157] - Quote
Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.  Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km? Come on. Tell us all about your massive PVP experience. -Liang Lol, personal attack. I take it that means you can't respond to contents of post quoted?  Personal attack in that?
Hahahahah, are you for real or what?
But hey, you can't even answer Liang the easy peasy questions he was asking, so i'll guess you fail at PVP or don't have a freaking clue on what you are talking about. |

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 01:41:00 -
[158] - Quote
NightmareX wrote:Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.  Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km? Come on. Tell us all about your massive PVP experience. -Liang Lol, personal attack. I take it that means you can't respond to contents of post quoted?  Personal attack in that? Hahahahah, are you for real or what? But hey, you can't even answer Liang the easy peasy questions he was asking, so i'll guess you fail at PVP or don't have a freaking clue on what you are talking about.
Not going to waste my breath answering random questions that has too many answers based on situation and people present. But I will point out that if "it started at 1500 meters," it's a trap and you fail - Something liang has done.
Lol@ personal attack as red herring to defer the issue and derail the thread.
Btw, what color shirt are you wearing? |

NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
19
|
Posted - 2011.12.22 01:45:00 -
[159] - Quote
Goose99 wrote:NightmareX wrote:Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.  Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km? Come on. Tell us all about your massive PVP experience. -Liang Lol, personal attack. I take it that means you can't respond to contents of post quoted?  Personal attack in that? Hahahahah, are you for real or what? But hey, you can't even answer Liang the easy peasy questions he was asking, so i'll guess you fail at PVP or don't have a freaking clue on what you are talking about. Not going to waste my breath answering random questions that has too many answers based on situation and people present. But I will point out that if "it started at 1500 meters," it's a trap and you fail - Something liang has done.  Lol@ personal attack as red herring to defer the issue and derail the thread.  Btw, what color shirt are you wearing?  Why can't you answer Liang's questions?
Is it because you know he's right about what he's saying? |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 01:52:00 -
[160] - Quote
Goose99 wrote:Not going to waste my breath answering random questions that has too many answers based on situation and people present. But I will point out that if "it started at 1500 meters," it's a trap and you fail - Something liang has done.  Lol@ personal attack as red herring to defer the issue and derail the thread. 
I'm sorry, I wasn't meaning to personally attack you. I was attempting to help you show us all that you know what you're talking about in PVP. Still, can you pick two or three situations and go over how you would solve them? How about the situation where I fell for a trap. How would you have responded in that same situation?
I mean hell - if you really want you can just fraps some of your mad leet PVP skills and simply show us how you PVP in "Winmatar" ships. Don't worry about making it jazzy with music or anything - just PVP as normal and give us tips that we haven't thought of because we're too stupid. :)
Quote:Btw, what color shirt are you wearing? 
Its kindof a green/white plaid button up shirt. Think Portland Hippy and you're getting pretty close.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 02:02:00 -
[161] - Quote
Liang Nuren wrote:Goose99 wrote:Not going to waste my breath answering random questions that has too many answers based on situation and people present. But I will point out that if "it started at 1500 meters," it's a trap and you fail - Something liang has done.  Lol@ personal attack as red herring to defer the issue and derail the thread.  I'm sorry, I wasn't meaning to personally attack you. I was attempting to help you show us all that you know what you're talking about in PVP. Still, can you pick two or three situations and go over how you would solve them? How about the situation where I fell for a trap. How would you have responded in that same situation? I mean hell - if you really want you can just fraps some of your mad leet PVP skills and simply show us how you PVP in "Winmatar" ships. Don't worry about making it jazzy with music or anything - just PVP as normal and give us tips that we haven't thought of because we're too stupid. :) -Liang
Referring below.
Liang Nuren wrote:Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.  Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km? Come on. Tell us all about your massive PVP experience. -Liang
Quote a post, but unable to repute it, instead, deferring to a red herring personal attack instead, by suggesting I somehow have no "PVP experience." Ad hominem defined. |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 02:12:00 -
[162] - Quote
Goose99 wrote:Quote a post, but unable to repute it, instead, deferring to a red herring personal attack instead, by suggesting I somehow have no "PVP experience." Ad hominem defined. 
Its meant to be a response to you - not to your post. Also - I figure this thread's as good as any of the other ones where you go on at length to tell us all how awesome you are with "Winmatar" ships. Please stop trying to dodge the questions and answer them.
Hell, I even answered what color my shirt was. If I tell you what color my underwear is will you answer the question then?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 02:40:00 -
[163] - Quote
Liang Nuren wrote:Goose99 wrote:Quote a post, but unable to repute it, instead, deferring to a red herring personal attack instead, by suggesting I somehow have no "PVP experience." Ad hominem defined.  Its meant to be a response to you - not to your post. Also - I figure this thread's as good as any of the other ones where you go on at length to tell us all how awesome you are with "Winmatar" ships. Please stop trying to dodge the questions and answer them. Hell, I even answered what color my shirt was. If I tell you what color my underwear is will you answer the question then? -Liang
Liang Nuren wrote:Goose99 wrote:Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.  Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km? Come on. Tell us all about your massive PVP experience. -Liang
You don't respond to a person in a thread dedicated to an issue, you respond to the post/issue. You implied that contents of the post was wrong by suggesting I have no pvp experience, which is an ad hominem attack and logical fallacy. It's actually true if reference is limited to this faceless forum troll alt.
As for your barrage of meaningless questions, there's no answer. There are too many variables: what's present on either side, if/how many/what kind of tacklers, ship types, fits, numbers, logi, any wildcards (falcon, rapier, etc). The only thing I can tell you for sure is if you "started at 1500 meters" in a non-failfit Winmatar boat on blasterboats, you're pretty much screwed. But that's your own fault.
So how do you like those rails nowdays?
Btw, what color are you undies? |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 02:52:00 -
[164] - Quote
Goose99 wrote:You don't respond to a person in a thread dedicated to an issue, you respond to the post/issue. You implied that contents of the post was wrong by suggesting I have no pvp experience, which is an ad hominem attack and logical fallacy. It's actually true if reference is limited to this faceless forum troll alt. 
I directed a post at you.
Quote:As for your barrage of meaningless questions, there's no answer. There are too many variables: what's present on either side, if/how many/what kind of tacklers, ship types, fits, numbers, logi, any wildcards (falcon, rapier, etc). The only thing I can tell you for sure is if you "started at 1500 meters" in a non-failfit Winmatar boat on blasterboats, you're pretty much screwed. But that's your own fault.  So how do you like those rails nowdays? Btw, what color are you undies? 
You didn't answer the question. Come on, put some thought into it and show us - specifically - how you'd handle some situations. I really liked the fraps suggestion too. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 03:01:00 -
[165] - Quote
Liang Nuren wrote:Goose99 wrote:You don't respond to a person in a thread dedicated to an issue, you respond to the post/issue. You implied that contents of the post was wrong by suggesting I have no pvp experience, which is an ad hominem attack and logical fallacy. It's actually true if reference is limited to this faceless forum troll alt.  I directed a post at you. Quote:As for your barrage of meaningless questions, there's no answer. There are too many variables: what's present on either side, if/how many/what kind of tacklers, ship types, fits, numbers, logi, any wildcards (falcon, rapier, etc). The only thing I can tell you for sure is if you "started at 1500 meters" in a non-failfit Winmatar boat on blasterboats, you're pretty much screwed. But that's your own fault.  So how do you like those rails nowdays? Btw, what color are you undies?  You didn't answer the question. Come on, put some thought into it and show us - specifically - how you'd handle some situations. I really liked the fraps suggestion too. :) -Liang
Then specify the situation. I'm not typing out a wall of text covering all possible scenarios.
More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content. |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:31:00 -
[166] - Quote
Goose99 wrote:Then specify the situation. I'm not typing out a wall of text covering all possible scenarios. More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content. 
Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you.
As to rails: I don't use them - I prefer to punch people in the face with blasters. Several corp mates say they're overpowered now and I can see where they're coming from. I dunno that I agree, but /shrug. They're probably ok and I'd say most problems are probably at the ship level now.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 05:11:00 -
[167] - Quote
Liang Nuren wrote:Goose99 wrote:Then specify the situation. I'm not typing out a wall of text covering all possible scenarios. More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.  Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you.
And there it is, ad hominem defined.
I was just giving you the benefit of a doubt. But apparently it's misplaced. You were just out of gas, and had to resort to this. Claiming Gallante superiority those days must be rough.
Quote:As to rails: I don't use them. Several corp mates say they're overpowered now and I can see where they're coming from. I dunno that I agree, but /shrug. They're probably ok and I'd say most problems are probably at the ship level now.
-Liang
^this says a lot. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 05:23:00 -
[168] - Quote
Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Then specify the situation. I'm not typing out a wall of text covering all possible scenarios. More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.  Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you. And there it is, ad hominem defined. 
OK, obviously you have no idea what ad hominem means. I really think you just saw it on a box of cereal somewhere and decided to throw it around in every post to try to make yourself sound more intelligent.
"An ad hominem is an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it."
The post that you are quoting is Liang asking you to pretend that Lian is an idiot noob. Doing so, Liang then asks you to explain some of your favorite ships and their setups. After that, you were asked to explain how to use them in specific situations.
At no point did Liang call you a name or point out any beliefs or characteristics of yours, that might be negative, in an attempt to assassinate your opinion on the matter. All that Liang did was what you asked Liang to do.
However, you are still an idiot. |

Roime
Blue Republic RvB - BLUE Republic
63
|
Posted - 2011.12.22 08:40:00 -
[169] - Quote
As what comes to the issue of rails, I spent a few hours trying to come up with viable rail fits on Brutix or Myrm (to be flown with a long point in a nano-BC gang), and I must say that it just doesn't work.
I like medium rails on a sentry Vexor (no tank, nanoed for gtfo, used from range like a proper coward) but on BCs they don't offer any advantages. DPS is very low even with close range ammo, and they leave very little fitting resources.
Large rails might work as supplementary DPS on a Domi, but as the main weapon I'm afraid rails just don't cut it.
|

Naomi Knight
Imperial Academy Amarr Empire
89
|
Posted - 2011.12.22 09:44:00 -
[170] - Quote
ElCholo wrote:Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Then specify the situation. I'm not typing out a wall of text covering all possible scenarios. More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.  Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you. And there it is, ad hominem defined.  OK, obviously you have no idea what ad hominem means. I really think you just saw it on a box of cereal somewhere and decided to throw it around in every post to try to make yourself sound more intelligent. "An ad hominem is an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it." The post that you are quoting is Liang asking you to pretend that Lian is an idiot noob. Doing so, Liang then asks you to explain some of your favorite ships and their setups. After that, you were asked to explain how to use them in specific situations. At no point did Liang call you a name or point out any beliefs or characteristics of yours, that might be negative, in an attempt to assassinate your opinion on the matter. All that Liang did was what you asked Liang to do. However, you are still an idiot. at least he is trying to learn not like u :P you will be forever an idiot^^
my fav ship is the tornado cause it has total imba alpha due to ******** overboosted winmatard arties how to use it just load with short range ammo warp to belt target the closest afk botter mackinaw and press f1 easy dumbproof matar style :P 2nd is mackinaw for high sec mining , after tornado took care of competitors it has a free belt full of ice to make some tasty isk
"Several corp mates say they're overpowered now" what ******** corp you are in lilung... |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 09:51:00 -
[171] - Quote
Naomi Knight wrote:at least he is trying to learn not like u :P you will be forever an idiot^^
my fav ship is the tornado cause it has total imba alpha due to ******** overboosted winmatard arties how to use it just load with short range ammo warp to belt target the closest afk botter mackinaw and press f1 easy dumbproof matar style :P 2nd is mackinaw for high sec mining , after tornado took care of competitors it has a free belt full of ice to make some tasty isk
"Several corp mates say they're overpowered now" what ******** corp you are in lilung...
At no point in any of his writings has he tried to learn anything. All he has done is spouted the same incoherent crap over and over. His only argument is that he is right (without any substantial proof) and that everyone else has to prove him wrong (Even though anyone he actually plays this game knows that his arguments are swiss cheese). However, at least he can form full sentences, unlike you.
I give him credit for at least being a good troll, if he's truly not at stupid as he seems to be in his posts. You, however, are an even worse idiot. Your terrible typing and sentence structure is enough to make the saintliest nun shoot a room full of children in frustration.
I am not mad, I'm actually in a wonderful mood. Work is over in 4 minutes! :D |

Umega
Solis Mensa
7
|
Posted - 2011.12.22 10:09:00 -
[172] - Quote
Naomi Knight wrote: "Several corp mates say they're overpowered now" what ******** corp you are in lilung...
Because they can be. Not enough rail experince yet.. but thats going to change on combat toon soon..
Been thinking about rails.. ppl post all these numbers and crap, and frankly a lot of it is bullshit. ACs being the biggest culprit of this.. the number ppl tend to mention is the smashmouth one.. not the actual number dps they likely going to be fighting in. While most I think know this.. ppl tend to 'forget' when it doesn't help their arguement.
Anyway..
Point being, rails.. you can to be fighting in optimal, fulltime in point range with ease.. even using -range ammo. The crux is this.. not primarily the weapon systems.. but the boats that can use rails. And being a pilot that can keep distance and transversal/angular in favor because of the AC>rail tracking. If you do this.. 100% hit rate.. 100% full on dps 24/7 throughout the fight.
Slap that on a fast ship that can dictate range, say.. a Talos, 800+ dps all the way to point. An AC Tornado can only dream to claim such a thing.. it simply isn't reality.
Hence.. rails do have to potential to be overpowered, in the right hands on the right ship.. and with the right group (MMO anyone?).
Perhaps ppl need to stray from certain ideals and setups on caldari gunboats and gallente ships, and try something else. Doing the same thing over and over, finding it fails you.. and you still do it, quite honestly would make someone a moron and a failure. I know I'm going to be trying some rather.. 'wild' ideas (besides a rail Vindi.. my favorite ship will not be tarnished!!). |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 11:54:00 -
[173] - Quote
Dana Gilmour wrote:Sizeof Void wrote: The problem is that the damage vs. falloff equation is applied to the normalized falloff of a weapon (ie. 0 to 100%), not the absolute falloff, in km. This means that a weapon system which benefits from extended falloff, such as ACs with Tracking Enhancers, will be much more effective out to greater ranges than other weapon systems, given roughly equivalent base damage.
There's your problem right there. Blasters damage and tracking are way better than ACs. First off, base blaster damage is marginally superior to ACs, not "way better". The raw numbers are not a fair indicator, primarily due to the ability of ACs to use variable damage ammo, whereas blasters can only do thermal/kinetic damage. An AC can select specific ammo to shoot through a resist hole, as well as switch from max shield damage ammo to max armor damage ammo, during a fight - which signficantly boosts the AC's effective damage profile.
Second, superior tracking is not worth much when blasters are operating at their optimal + 2 x falloff range, and ACs are still within their optimal + falloff range. The damage attenuation due to range overwhelms the tracking speed advantage.
BTW - note that Tracking Enhancers (and Tracking Computers) boost optimal, falloff and tracking speed, but really give the most bang-for-the-buck to weapons which have long falloff ranges. On a TE II, the optimal bonus is only 15%, whereas the falloff bonus is 30%; on a TC II, the optimal bonus is only 7.5%, whereas the falloff bonus is 15%.
Now, keep in mind, too, that the Tracking Enhancer is a low slot module, and the Tracking Computer is a mid slot module. Minmatar ships, as shield tankers, are more likely to use Tracking Enhancers. Gallente ships, as armor tankers, are more likely to use Tracking Computers. This means that the Minmatar AC ship will benefit much more from a TE than a Gallente blaster boat will benefit from a TC.
|

Roime
Blue Republic RvB - BLUE Republic
64
|
Posted - 2011.12.22 12:57:00 -
[174] - Quote
Sizeof Void wrote:First off, base blaster damage is marginally superior to ACs, not "way better".
Comparing medium size guns and close range ammo (matching damage types) blasters do 36% more damage. I'd say this is somewhere between "marginal" and "way more". Talking about dps, it is certainly not insignificant, especially when you consider that AC boat needs to be at 0 to do this much damage- at 5km the difference is closer to 50%. AC uber damage is nothing more than a misconception.
Quote:The raw numbers are not a fair indicator, primarily due to the ability of ACs to use variable damage ammo, whereas blasters can only do thermal/kinetic damage. An AC can select specific ammo to shoot through a resist hole, as well as switch from max shield damage ammo to max armor damage ammo, during a fight - which signficantly boosts the AC's effective damage profile.
Now you forget that switching ammo comes at a price. Not only do you lose a lot of applied damage (what, 500ish x 5-6?) while reloading, but projectile ammos are cleverly designed to even out the real advantage of specific damage types. Consider a standard shield tanked nano Cane (LSE, Invuln, EM Screen), which ammo would you select against it?
Correct, antimatter from blasters. PP is the best AC ammo and if all things were equal it would be tied with AM, but ACs have that 36% lower base damage.
What about a dual rep Myrm? Oh yes, I know every other Winmatard would choose Fusion because :ARMOR: and thus fail miserably, but once again the best damage profile belongs to antimatter and PP, and still blasters outdamage ACs.
Ok so those are both normal tanks that plug the resist hole, so let's step into a fantasy world for a second and imagine we find an armour ship with bare T1 resists, now you would certainly choose Fusion, right? Well you chose well, because you get a whopping 1% more applied damage compared to Phased Plasma. Which is only 35% less than blasters do with AM.
T2 ships are another case with their more dramatic resist holes, and against those selectable damage types work better, but the base damage gap in favour of post-Crucible blasters is wide enough to mitigate this almost completely. Anyway I for one like the fact that I have one less variable to consider in the heat of the battle.
Not disagreeing with the rest, range is an issue and always will be, and the current slot/module situation favours shield tanking AC boats. I'd like to see a midslot damage module, and the setbacks for armour and speed rigs need to be fixed.
|

Cheshire Katt
Tirpitz Innovations Deus Malus
1
|
Posted - 2011.12.22 12:59:00 -
[175] - Quote
Sizeof Void wrote: First off, base blaster damage is marginally superior to ACs, not "way better". The raw numbers are not a fair indicator, primarily due to the ability of ACs to use variable damage ammo, whereas blasters can only do thermal/kinetic damage. An AC can select specific ammo to shoot through a resist hole, as well as switch from max shield damage ammo to max armor damage ammo, during a fight - which signficantly boosts the AC's effective damage profile.
Second, superior tracking is not worth much when blasters are operating at their optimal + 2 x falloff range, and ACs are still within their optimal + falloff range. The damage attenuation due to range overwhelms the tracking speed advantage.
BTW - note that Tracking Enhancers (and Tracking Computers) boost optimal, falloff and tracking speed, but really give the most bang-for-the-buck to weapons which have long falloff ranges. On a TE II, the optimal bonus is only 15%, whereas the falloff bonus is 30%; on a TC II, the optimal bonus is only 7.5%, whereas the falloff bonus is 15%.
Now, keep in mind, too, that the Tracking Enhancer is a low slot module, and the Tracking Computer is a mid slot module. Minmatar ships, as shield tankers, are more likely to use Tracking Enhancers. Gallente ships, as armor tankers, are more likely to use Tracking Computers. This means that the Minmatar AC ship will benefit much more from a TE than a Gallente blaster boat will benefit from a TC.
I've read through this entire thread and what I've come away with is that a couple of people are whining because they probably fly Gallente, are terrible at pvp, and want to blame their choice of weapon systems on why they are so terrible.
Superior tracking is still a bonus at range against a Minmatar, since Minmatar will still be trying to keep up transversal at range, reducing their outgoing damage, yet you will still be hitting with your higher tracking. On top of losing damage for transversal, they will also be fighting in falloff, which again... reduces their outgoing damage.
Blaster damage IS way better than blasters when comparing ship types along with the tanks of said ship types. When your ship puts out 100-200 more dps and has 10-20k more ehp... you know what? That means that if you know how to fly your ship properly, you will probably win. This comes back to my point of those whining in this thread are probably terrible pilots who chose Gallente and want to place blame on their ships and not their inability to fly their chosen ships.
I also like how you claim that "Minmatar ships, as shield tankers" completely avoiding the FACT that half of the Minmatar ship lineup are actually armor tanked and/or have the same mids as lows making them craptankers. Gallente ships, as armor tankers, have a much better tank than ANY Minmatar ships can field. So, unless you are a tard, you can tank any Minmatar ship long enough to get in range and kill it, jump gate, dock. If you engaged with a ship you can't win against, that's your own damn fault to begin with.
Please, before you post again, take a hammer and drive it into one of your ********* (in game) so that you will know the pain that the rest of the sane world knows when having to read the dribble that you post on these forums. They really do defy all know reason and logic that is associated with this wonderful game that we all play, called Eve.
Once you've done this, and realize that it really is painful and useless, maybe you can start playing Eve again and learn how to PvP instead of crying on the forums because some Minmatar ship turned your Gallente ship into space pixels.
That was a lot of fun to post. I'm glad to be back to this wonderful game. \o/
Edit: I almost forgot. LOL at changing ammo. While the Minmatar player is taking 10 seconds to change ammo, you are continuing to shoot him. Say you are doing 600 dps. That's 6000 damage while he changes ammo. (of course reduce that for whatever things like resists, etc, but it still works out to you jamming them for 10 seconds compared to your 5 second reload time) and even MORE LOL at changing ammo just because you went through shields into armor. ACs go through insane amounts of ammo, most pilots only carry emp and barrage. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 14:08:00 -
[176] - Quote
Cheshire Katt wrote: I've read through this entire thread and what I've come away with is that a couple of people are whining because they probably fly Gallente, are terrible at pvp, and want to blame their choice of weapon systems on why they are so terrible.
Well, that certainly includes me... lol. :)
Do I blame blasters vs ACs for my being bad at PVP? No, not at all. (Actually, I usually blame my network connection, but that's another story).
All I've been saying is that projectiles currently have more advantages and fewer disadvantages than the other weapon systems in the game. Part of this is due to the math, part is due to the gun stats, part is due to ammo types, and part is due to ship/module bonuses. Add up the advantages/disadvantages, and you'll find that it is frequently (and surprisingly) better to fit projectiles than hybrids or lasers, even on several Gallente and Amarr ship setups. Would anyone ever consider fitting hybrids to a Minmatar or Amarr ship? Hmm... I've never seen such a setup, even as a theory fit.
This is why I consider them to be unbalanced, and not because I can only use one and not the other. In truth, I'm cross-skilled equally to fly Gallente and Minmatar, and to use T2 hybrids and T2 projectiles. I really have no personal preference whether I get popped in my AC 'Cane or my blaster Brutix (although I do hate missiles and Caldari... please nerf that **** Drake already!).
Rather than flaming other posters (ok, I'll admit that I do it on occasion, esp. when I'm tired), I'm just proposing some minor tweaks to projectiles, which I hope will get back to the CCP devs (talking to you, CCP Tallest). And I do appreciate counter arguments from other posters, esp. when I've made a mistake in some statement of fact (which also does happen - although rarely... lol). Long trolls and elaborate insults are a waste of bytes, though - I'm too lazy to read through it all. Sorry. Just call me an idiot, moron, dumb***, or some such, and save yourself some time. :)
At the end of the day, folks... remember this is just a game. Happy Holidays! |

Valkyrie Herland
Equestria Elite
1
|
Posted - 2011.12.22 14:09:00 -
[177] - Quote
Left to me again?.
Ok lets look at the catalyst and hybrids.
With blasters it is capable of around 600dps with correct skills and is capable to melt and track about any frigate or cruiser as long as you know how to use it.
now for rails on it, most people will just say get lost and not even experiment. It is easy to set up a "sniper" catalyst, full set of 150mm rails, sensor booster, and another sensor or tracking booster. drone = hobgoblin, lows? overdrives and nano's for range control, or you can add mag stabs.
On the sniper note the corm can do this better then the cata, both will hit anything from 51km down to 12km fine. the corm however can fit a decent tank or go faster.
shield gank brutix, using blasters can kick out over 600 dps and tank easly.
nothing is really broken its just situational like all ships!. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 14:10:00 -
[178] - Quote
Sizeof Void wrote:... deleted wall of text... What a dumb***! |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 14:11:00 -
[179] - Quote
Sizeof Void wrote:Sizeof Void wrote:... deleted wall of text... What a dumb***! See how easy that was? lol.... |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 14:14:00 -
[180] - Quote
Valkyrie Herland wrote: Ok lets look at the catalyst and hybrids.
With blasters it is capable of around 600dps with correct skills and is capable to melt and track about any frigate or cruiser as long as you know how to use it.
now for rails on it, most people will just say get lost and not even experiment. It is easy to set up a "sniper" catalyst, full set of 150mm rails, sensor booster, and another sensor or tracking booster. drone = hobgoblin, lows? overdrives and nano's for range control, or you can add mag stabs.
How about 4 blasters and 4 rails? Totally insane, right?
|

Cheshire Katt
Tirpitz Innovations Deus Malus
3
|
Posted - 2011.12.22 14:37:00 -
[181] - Quote
Sizeof Void wrote: This is why I consider them to be unbalanced, and not because I can only use one and not the other. In truth, I'm cross-skilled equally to fly Gallente and Minmatar, and to use T2 hybrids and T2 projectiles. I really have no personal preference whether I get popped in my AC 'Cane or my blaster Brutix (although I do hate missiles and Caldari... please nerf that **** Drake already!).
I just find it hard to believe anything from people who won't post with their mains so that people can see if they are being truthful or not. So, until you do post with your main, I won't take anything you say seriously, or any of your claims seriously. A lot of people feel that way. Alts are a way to hide truths when posting on forums.
Post with your main, be internet brave, it's not like it costs you anything. Except maybe your dignity if you aren't what you say your are. Of course, then i wouldn't expect you to post with your main. Just continue arguing on an alt that nobody can take seriously. |

Naomi Knight
Imperial Academy Amarr Empire
89
|
Posted - 2011.12.22 14:40:00 -
[182] - Quote
Cheshire Katt wrote:Sizeof Void wrote: This is why I consider them to be unbalanced, and not because I can only use one and not the other. In truth, I'm cross-skilled equally to fly Gallente and Minmatar, and to use T2 hybrids and T2 projectiles. I really have no personal preference whether I get popped in my AC 'Cane or my blaster Brutix (although I do hate missiles and Caldari... please nerf that **** Drake already!).
I just find it hard to believe anything from people who won't post with their mains so that people can see if they are being truthful or not. So, until you do post with your main, I won't take anything you say seriously, or any of your claims seriously. A lot of people feel that way. Alts are a way to hide truths when posting on forums. Post with your main, be internet brave, it's not like it costs you anything. Except maybe your dignity if you aren't what you say your are. Of course, then i wouldn't expect you to post with your main. Just continue arguing on an alt that nobody can take seriously. why do you want to nerf poormatar?:O |

Cheshire Katt
Tirpitz Innovations Deus Malus
3
|
Posted - 2011.12.22 14:46:00 -
[183] - Quote
Naomi Knight wrote: why do you want to nerf poormatar?:O
Oh hai, it's Naomi Knight. ***** of Eve-O. Everyone gets her attention, and it's usually filthy and hard to scrub away!
Yah. that was a useless post for the sake of insulting. Considering who it was aimed towards though, I believe it was completely worth it. She reminds me of... oh what's his name... jojo or something that used to ***** around all the Eve O threads wanting to nerf Gallente. |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.22 15:16:00 -
[184] - Quote
Cheshire Katt wrote:Naomi Knight wrote: why do you want to nerf poormatar?:O
Oh hai, it's Naomi Knight. ***** of Eve-O. Everyone gets her attention, and it's usually filthy and hard to scrub away! Yah. that was a useless post for the sake of insulting. Considering who it was aimed towards though, I believe it was completely worth it. She reminds me of... oh what's his name... jojo or something that used to ***** around all the Eve O threads wanting to nerf Gallente.
About Naomi, here's some options:
- if he/she is a troll, would be a rather bad one but still, no harm done, just some mediocre trolling; - if he/she is a 13 year old kid starved for attention and not very bright, oh well, kids are kids, they can be annoying and silly brats but again, there's still hope it can turn out OK; - but if he/she is an adult and is trying to have a discussion and be serious, then it's a very sad thing really. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 15:18:00 -
[185] - Quote
Cheshire Katt wrote: Edit: I almost forgot. LOL at changing ammo. While the Minmatar player is taking 10 seconds to change ammo, you are continuing to shoot him. Say you are doing 600 dps. That's 6000 damage while he changes ammo. (of course reduce that for whatever things like resists, etc, but it still works out to you jamming them for 10 seconds compared to your 5 second reload time) and even MORE LOL at changing ammo just because you went through shields into armor. ACs go through insane amounts of ammo, most pilots only carry emp and barrage.
Unless I'm mistaken, changing ammo takes just as long as reloading the current ammo - so, you can switch ammo types roughly about the same time you'd need to reload anyways, with very little loss - if any - in DPS. And, as you pointed out, hybrids need to reload, too. So, the reload advantage to hybrids is 5 sec, irregardless if you change ammo types or not.
As far as how much projectile ammo you can carry, projectile ammo volume was reduced significantly in Dominion, while ship cargoholds remained the same size, thus making it feasible to carry more types of ammo.
EMP is indeed still popular, but there are many who will argue that Phased Plasma and Fusion are equally useful, since the Dominion changes. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 15:28:00 -
[186] - Quote
Cheshire Katt wrote: I just find it hard to believe anything from people who won't post with their mains so that people can see if they are being truthful or not. So, until you do post with your main, I won't take anything you say seriously, or any of your claims seriously. A lot of people feel that way. Alts are a way to hide truths when posting on forums.
Post with your main, be internet brave, it's not like it costs you anything. Except maybe your dignity if you aren't what you say your are. Of course, then i wouldn't expect you to post with your main. Just continue arguing on an alt that nobody can take seriously.
Personal choice, that's all. I choose not to use my real life name, either, although I don't have anything to hide.
It is entirely up to you whether you take the contents of my posts seriously or not. They are not intended solely for your benefit, so it doesn't really matter either way. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 15:40:00 -
[187] - Quote
Sizeof Void wrote: Personal choice, that's all. I choose not to use my real life name, either, although I don't have anything to hide.
It is entirely up to you whether you take the contents of my posts seriously or not. They are not intended solely for your benefit, so it doesn't really matter either way.
I don't take them seriously either. *shrug* Alt = Troll or Terrible
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 15:41:00 -
[188] - Quote
Sizeof Void wrote: Unless I'm mistaken, changing ammo takes just as long as reloading the current ammo - so, you can switch ammo types roughly about the same time you'd need to reload anyways, with very little loss - if any - in DPS. And, as you pointed out, hybrids need to reload, too. So, the reload advantage to hybrids is 5 sec, irregardless if you change ammo types or not.
Yes, you are mistaken. 10 seconds of not firing your guns is a significant drop in dps. |

Sizeof Void
Center for Advanced Studies Gallente Federation
63
|
Posted - 2011.12.22 15:58:00 -
[189] - Quote
ElCholo wrote:Sizeof Void wrote: Unless I'm mistaken, changing ammo takes just as long as reloading the current ammo - so, you can switch ammo types roughly about the same time you'd need to reload anyways, with very little loss - if any - in DPS. And, as you pointed out, hybrids need to reload, too. So, the reload advantage to hybrids is 5 sec, irregardless if you change ammo types or not.
Yes, you are mistaken. 10 seconds of not firing your guns is a significant drop in dps. That's not what I said.
Does reloading the same ammo, when your guns run dry, take the same amount of time as swapping to a different ammo type? Projectiles do not have a zero reload time. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 16:09:00 -
[190] - Quote
Sizeof Void wrote:[quote=ElCholo] Does reloading the same ammo, when your guns run dry, take the same amount of time as swapping to a different ammo type? Projectiles do not have a zero reload time.
They take twice the time as Gallente do, and in a typical fight, you don't run out of ammo before you or the person you are fighting dies. Unless you are fighting more than one person or they are using an active tank.
|

Sizeof Void
Center for Advanced Studies Gallente Federation
68
|
Posted - 2011.12.22 16:43:00 -
[191] - Quote
ElCholo wrote:... in a typical fight, you don't run out of ammo before you or the person you are fighting dies. Unless you are fighting more than one person or they are using an active tank.
Interesting statement.
So, you are stating that you never (or rarely) need to reload your guns during a typical fight? Hmm.... well, I can't accuse you of exaggerating, since it is theoretically possible. I usually go through a fair amount of ammo and a number of reloads, unless I'm popping a frig with a BC, or something like.
As for fighting more than one person, yeah... that seems to happen a lot to me. I don't encounter many 1v1 situations for some reason.
Active tank... seen more than a few of these around, too. But, buffer tanks aren't all that easy to chew through, either, with a single load of ammo. And, passively-tanked Drakes are a nightmare (I hate those ships). |

Kush Monster
Big Tobacco F0rgotten Hope
14
|
Posted - 2011.12.22 16:49:00 -
[192] - Quote
why is this thread still going? kill it with fire! "Here's how to make mining enjoyable: a bullet, a gun, your mouth" -Haxtis
|

Hungry Eyes
Ministry of War Amarr Empire
245
|
Posted - 2011.12.22 17:11:00 -
[193] - Quote
this discussion has gotten really stupid.
i think the reality is that there isnt really a reason to fly anything else except Canes, Drakes, Baddons and Tornados as things stand right now. blaster boats have a place in small gang pvp, but who cares? Gallente need a fleet-viable boat. medium rails need serious tweaking because there's no reason the Deimos or Eagle shouldnt be able to do what the Zealot can. |

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 17:13:00 -
[194] - Quote
Sizeof Void wrote:ElCholo wrote:... in a typical fight, you don't run out of ammo before you or the person you are fighting dies. Unless you are fighting more than one person or they are using an active tank.
Interesting statement. So, you are stating that you never (or rarely) need to reload your guns during a typical fight? Hmm.... well, I can't accuse you of exaggerating, since it is theoretically possible. I usually go through a fair amount of ammo and a number of reloads, unless I'm popping a frig with a BC, or something like. As for fighting more than one person, yeah... that seems to happen a lot to me. I don't encounter many 1v1 situations for some reason. Active tank... seen more than a few of these around, too. But, buffer tanks aren't all that easy to chew through, either, with a single load of ammo. And, passively-tanked Drakes are a nightmare (I hate those ships).
A 425mm AC II goes ~280 seconds between reloads... while its not unheard of to have to reload, its still pretty rare. Furthermore, you have to look at it like this: Suppose a target you're fighting has 78000 EHP to your current ammo. He has 70600 EHP to a different ammo... so you reload. Supposing you do ~700 DPS, you'll lose 7000-7700 damage... which means that unless you're really fast to get back on him you probably just lost extended the total time to kill from reloading to the optimal damage type.
In my experience, in combat reloads are best reserved for fighting low damage active tanks, fighting T2 ships, and when you're about to run out of ammo anyway.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 17:14:00 -
[195] - Quote
Hungry Eyes wrote:this discussion has gotten really stupid.
i think the reality is that there isnt really a reason to fly anything else except Canes, Drakes, Baddons and Tornados as things stand right now. blaster boats have a place in small gang pvp, but who cares? Gallente need a fleet-viable boat. medium rails need serious tweaking because there's no reason the Deimos or Eagle shouldnt be able to do what the Zealot can.
You know what system had the most kills in Eve since 2007? Amamake.
You know what happens there? Small gang combat.
So who cares? Quite a few more people than you're willing to admit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
245
|
Posted - 2011.12.22 17:15:00 -
[196] - Quote
so maybe like 50-100 people? |

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 17:38:00 -
[197] - Quote
Hungry Eyes wrote:so maybe like 50-100 people?
/facepalm Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Tara Read
The Clean Up Crew S E D I T I O N
32
|
Posted - 2011.12.22 21:19:00 -
[198] - Quote
I find it hilarious that people want increased range with blasters yet scream op if you dare give certain gallente hulls a web range bonus. You do this and the biggest issue has been solved. Closing range with a blaster boat. The issue isn't dictating range, the issue is closing to within your optimal.
Because once your within scram range your target is toast. Blasters are fine. Just give gallente a way to either grab there targets or close range quicker such as removing armor rig and module penalties. |

Captain Nares
O3 Corporation
12
|
Posted - 2011.12.22 21:39:00 -
[199] - Quote
Liang Nuren wrote: You know what system had the most kills in Eve since 2007? Amamake.
You know what happens there? Small gang combat.
<...>
-Liang
Captn NAres wrote: You know what system had the most pod kills in Eve since 2007? Rancer!
You know what happens there?? Veeery small ship gang combat!! (mostly pods, noobships, and T1 frigs)
<...>
- Captain Nares
Sorry  |

Onictus
Silver Snake Enterprise Against ALL Authorities
56
|
Posted - 2011.12.23 08:18:00 -
[200] - Quote
Sizeof Void wrote:
So, you are stating that you never (or rarely) need to reload your guns during a typical fight? Hmm.... well, I can't accuse you of exaggerating, since it is theoretically possible. I usually go through a fair amount of ammo and a number of reloads, unless I'm popping a frig with a BC, or something like.
Unless you are ganking a mission runner messed up this almost never happens. I VERY rarely carry more than an extra magazine of each type of PvP ammo (though I likely have a metric fucton of crap ammo)
With the exception of the rare kiting battle, its usually over and done before your go through two mags worth.
Only a couple times when fighting in BC gangs have I ever had a gun run dry.
|

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.23 11:55:00 -
[201] - Quote
Well, back to some lucid discussion on this last page finally.
And for what it is woth, I find medium raills to be ok now. Not as good as other options, but not completely laughable. For small gangs, a 200mm rail thorax with a TC, long point and armor tank resist/active rep, magstab and nano isnt a bad option. I dont have eft here, but i think it goes 1700-ish and does 300ish dps with light drones out to long point range. My current one has gotten kills in 5 engagements now, which is unheard of for any of my previous blaster thorax. Could probably shield tank it and put a te in the lows, but I havent tried that version yet. Thie rail fitting requirements are still crap though.
And honestly, the 5 second ammo swap time is probably the biggest buff we got in the latest patch. Its not huge, but it has come in handy a number of times for me. |

Goose99
Republic Military School Minmatar Republic
379
|
Posted - 2011.12.23 16:40:00 -
[202] - Quote
Emily Poast wrote:Well, back to some lucid discussion on this last page finally.
And for what it is woth, I find medium raills to be ok now. Not as good as other options, but not completely laughable. For small gangs, a 200mm rail thorax with a TC, long point and armor tank resist/active rep, magstab and nano isnt a bad option. I dont have eft here, but i think it goes 1700-ish and does 300ish dps with light drones out to long point range. My current one has gotten kills in 5 engagements now, which is unheard of for any of my previous blaster thorax. Could probably shield tank it and put a te in the lows, but I havent tried that version yet. Thie rail fitting requirements are still crap though.
And honestly, the 5 second ammo swap time is probably the biggest buff we got in the latest patch. Its not huge, but it has come in handy a number of times for me.
"Gotten kills" is hardly any indication of effectiveness. All you had to do is shoot something to get on km, doesn't matter if all it did was scratching the paint, which is all med rails are good for. I suspect, as usual, it's the canes in the gang doing the heavy lifting. |

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.23 18:04:00 -
[203] - Quote
Goose99 wrote:Emily Poast wrote:Well, back to some lucid discussion on this last page finally.
And for what it is woth, I find medium raills to be ok now. Not as good as other options, but not completely laughable. For small gangs, a 200mm rail thorax with a TC, long point and armor tank resist/active rep, magstab and nano isnt a bad option. I dont have eft here, but i think it goes 1700-ish and does 300ish dps with light drones out to long point range. My current one has gotten kills in 5 engagements now, which is unheard of for any of my previous blaster thorax. Could probably shield tank it and put a te in the lows, but I havent tried that version yet. Thie rail fitting requirements are still crap though.
And honestly, the 5 second ammo swap time is probably the biggest buff we got in the latest patch. Its not huge, but it has come in handy a number of times for me. "Gotten kills" is hardly any indication of effectiveness. All you had to do is shoot something to get on km, doesn't matter if all it did was scratching the paint, which is all med rails are good for. I suspect, as usual, it's the canes in the gang doing the heavy lifting.
I dont fly it with canes. Just in cruiser gangs. And i am not saying rails are as effective as projectiles or lasors - simply that they arent completely terrible and you can actually fit them on the proper size hulls now - which you couldnt before. But yes - they still pale in comparison to artys in BC gangs, which is why I still fly canes in those gangs. Rails still need dps (not necessarily alpha) and fitting help.
|

m0cking bird
Republic Military School Minmatar Republic
38
|
Posted - 2011.12.23 20:10:00 -
[204] - Quote
History Son!:
As long as the community will not support a increase in medium and to a lesser extent large blaster range. Most Gal ships will never be considered viable. Solo or 2 - 4 pilot engagements are not done by the mojority of pilots ingame. So having ships focused for that purpose seems ********. You know, when most Amarr or Min ships can do the same and more. Even in the past. The most used Gal ships were ships that could be used in fleets with rail-gun (rail-gun-Megathron, Lachesis, Onieros, Arazu, rail-gun-Deimos). Blaster Megathrons had the same issues they do now. Pulse lasers were just better compared to all other turrets. So there was never a time since 2007 were they were useful comparatively. Every battleship could use 90% stasis webifier, but some had better projected and applied damage and considerably more velocity. So even the time blaster ships were considered the most viable. Pulse lasers were considered superior. However, the one turret most pilots considered blasters were superior to @ that time was projectiles.
Why? @ the time. Most projectile ships were limited to being effective in warp scrambler range. Certain ships like the Vagabond, sliepnir, Huginn and Muninn could use Min ships superior velocity. The Tempest was also and still able to out manoeuvre less mobile ships in a armour or shield variant.
So other than those specific ships. Every other Min ship operated under warp scrambler range. Min ships had superior mobility compared to Cal, Amarr and Gal. However even if the could out run every other ship in a specific class. Auto-cannons could only viably operate under warp scrambler range. Min had damage selection. However the ammunition was not as focused as it is now. Projectiles did not use capacitor then and pulse lasers were still considered supiroer. Even close range.Gal ships have always had a significant advantage in terms of defense in every class and damage. Not to mention most @ the time had nice graphs on the difference in damage of a Megathron compared to a Tempest. You know, to prove auto-cannons were not viable @ all. Gal ships could do everything most Min ships could, but better...
So what change? The changes in projectile damage was only 5 - 7%. The slight increase in base falloff of mid and high tier auto-cannons was slight. More focused damage ammunition did not yeild that much of a difference. Many had pretty graphs @ the time. Suggesting the changes were a "Joke". At-least in that regard they were correct. At-least to a certain extent... All the changes so far amounted to a significant increase in projectile applied damage under warp scambler range (once you factior in more focused damage and slight base falloff increase). Still, it didn't change much. Although artillery became overpowered compared to other long range turrets. At-least under 100km. Auto-cannons remained the same and apparently long range fleet engagements was becoming obsolete. (The stars seemed to align for the Minmatar race)
Then CCP listen to a handful in the community who suggested changes to tracking enhancers. Which was to help artillery. That was all it took. You could effectively take away all other changes, with the exception of base increase to autocannon falloff and you would have what we have now.
Min were now viable in fleet engagements (Gal were left behind as the only race that operated and focused close range only). Something primarily limited only to long range battleships and 3 - 4 T2 ships. Before, Min ships couldn't superior mobility because, what would that matter if auto-cannons could only work close range (This is what those pushing for increase Gal velocity don't seem to understand)? Using shield setups would increase mobility, but @ a cost of significant reduction in defence. Autocannons could only work close range @ the time. A armour plate would yield more effective hit-points, while maintaining most of a ships damage (Hurricane) and minmatar ships still had a advantage in velocity.
CCP did not intend for auto-cannons to be used outside of warp scrambler range @ the time of the projectile changes. CCP did intend to make artillery more effective in terms of range, compared to rail-gun and beam laser @ the time. The changes to tracking enhancers was intended to increase artillery, but not autocannons. Funny thing is. For the crowd that wanted ballance. The game was more balanced then than it is now. You had 2 races focused for close range engagements (Min and Gal) and 2 races focused for fleet engagements (Caldari and Amarr). Now it's just Gal focused for close range engagements and the other races for close range and fleet engagements.
Serious question. What would happen if CCP increased medium and larger blaster range? Everything else would remain the same. CCP just decided to introduce a significant increase to tracking computers. The values would be close to autocannons in terms or projected and applied damage, but with a balance of optimal and falloff. Min ships would still be more mobile and Gal would still be able to use armour. This is what pulse lasers are able to do @ the moment, but alot more viable. Being able to kite a single Gal ship would become very difficult, if not impossible and Min would still be able to disengage.
In one go the whole issue surrounding blaster would be solved. Or! CCP should just nerf medium and large autocanons falloff. So tracking enhancers will not effect those values as much. Bringing Minmatar back down to Gal engagement ranges. The other option is insane damage output, but that would be game breaking. I can already think of amusing ways to abuse such a weapon. Most of the other suggestions including the "just increase speed" crowd will not work. It sounds great and I'm for it. If only to show Gal ships would still be last choice given Min, Armarr or Cal are not available. Coupling speed with range would be another matter...
-proxyyyy |

Willl Adama
Genos Occidere HYDRA RELOADED
63
|
Posted - 2011.12.23 20:24:00 -
[205] - Quote
Hybrids are awesome Latest Video:-á-á Kill Will: Volume 4 |

Orvy Bearmedeer
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.12.24 10:57:00 -
[206] - Quote
I could use a buff  |

Elena Grimaldi
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.24 11:21:00 -
[207] - Quote
Willl Adama wrote:Hybrids are awesome you should try to play sometimes without t3 links and expensive implants Outside small blasters they totally sucks, but it' s more a problem about the ships that use hybrid that for hybrid itself |

Gabriel Karade
Noir. Noir. Mercenary Group
8
|
Posted - 2011.12.24 12:23:00 -
[208] - Quote
I really should dust off a Megathron sometime... 
That being said, I still think its worthwhile re-visiting ships and bonuses - get the 'doctrine' as a whole working properly for T1 down with everything fulfilling a role.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

X Gallentius
Quantum Cats Syndicate
62
|
Posted - 2011.12.25 19:56:00 -
[209] - Quote
m0cking bird wrote:History Son!:
Serious question. What would happen if CCP increased medium and larger blaster range? Everything else would remain the same. CCP just decided to introduce a significant increase to tracking computers. The values would be close to autocannons in terms or projected and applied damage, but with a balance of optimal and falloff. Min ships would still be more mobile and Gal would still be able to use armour. This is what pulse lasers are able to do @ the moment, but alot more viable. Being able to kite a single Gal ship would become very difficult, if not impossible and Min would still be able to disengage.
Get null opt+falloff to +35-40% like scorch and barrage and we're done?
|

Admiral Pelleon
White Shadow Imperium
6
|
Posted - 2011.12.25 20:31:00 -
[210] - Quote
I confess to being utterly fascinated by this thread.
Lots of alt posts who are ~pro pvpers~ saying blasters are broken. Liang using ~numbers~ to prove empirically that they are working as intended. Actual PvPers saying blaster boats are working fine.
Basically, post with your mains and HTFU.
Good day. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

Xrock
0
|
Posted - 2011.12.25 21:07:00 -
[211] - Quote
Quote:Lots of alt posts who are ~pro pvpers~ saying blasters are worse than proj. Liang using ~numbers~ to prove empirically that they are working as intended in actual scenerios. Actual PvPers saying blaster boats are working fine.
FYP
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
6
|
Posted - 2011.12.26 23:22:00 -
[212] - Quote
Alara IonStorm wrote:Roime wrote: Of course close-range boat is a poor counter to kiting, but I've been kited exactly once in my career (Crow killed my Incursus). Of course you commit to a fight in a brawler ship.
Former Blue Rep here and will return because RvB PvP is just so much fun. Good to point out that RvB is way different then other forms of PvP. In RvB you see very little Kiting. It is mostly Brawler fits there and because of that Blasters do exceptionally well. Every fleet has MWD Frigate and or Ceptor Tackle, a lot of it so kiting ships tend to be left behind and Tank / DPS come out more. Ships like Duel Web Canes shine where Shield Canes are rarer. You have to adjust your fits to meet this brawling atmosphere. I was kited once in RvB by a Stabber in a 1v1, flying my favorite RvB Ship a Brick S Neutron Vexor. Had Hammer II's on her, kept playing stop and start games with an Overheated MWD and Tackle while withdrawing and Launching Drones. Eventually she laxed to 15km and I gunned it and got an overheated web on her then grabbed her 3 seconds later with a Scram. Toast in seconds. http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11508896I would have been humped if it was a Nano Rupture for sure. But outside of 1v1's the other fleet tends to warp on you before any Kiter can kill you and with the Frigs they're ether quick quick on the warpout or dead. http://bluerep.eve-kill.net/?a=kill_detail&kll_id=11474760Here is one of my lovely Vexors. It runs Hammers but they were on the Field when she popped. Blaster Boats especially Megathrons and Brutix work well in RvB. Tristan's and Merlin's are doing better to. Thorax you see a ton of bad fits on them, Shield ones tend to melt the second they come out of warp in bigger fights so you usually wanna keep them in smaller gangs. When I FC more then 5 people and see a Thorax easy kill is the first thought in my head always. Blasters do alright in RvB. But the lack of a good Gallente Battlecruiser to match the Drake and Cane for real fleets and gangs as well as the lack of a Gallente fleet ship in General is an issue. You just don't see any Gallente Ships you can build a coordinated gang out of. http://bluerep.eve-kill.net/?a=corp_detail&crp_id=64815&view=ships_weapons&m=12&y=2011Even looking at the RvB stats, a place all about Brawlers, Blasters are no where near top dog. Drakacane make a strong showing though of course. The Rifter, Rupture, Thrasher and Cane team take the cake having the highest score in each of there respective classes. Say what you will. I will always choose the Plate Vexor over a Plate Rupture though.
Being a big fan of the vexor myself i can personally say that you are officially my HERO!
ALSO ... are you married? =)
|

Sebastian N Cain
Aliastra Gallente Federation
36
|
Posted - 2011.12.27 00:15:00 -
[213] - Quote
Admiral Pelleon wrote:I confess to being utterly fascinated by this thread.
Lots of alt posts who are ~pro pvpers~ saying blasters are broken. Liang using ~numbers~ to prove empirically that they are working as intended. Actual PvPers saying blaster boats are working fine.
Basically, post with your mains and HTFU.
Good day.
Oh, working as intended? Why are the devs working on making them viable in fleet engagements? Because they aren-¦t intended to be a weapon for a few niches. The devs wanted -for variety- to have more tactics available than shooting from range. So the intention of the ones developing and designing the game seems to be quite different of what liang claims them to be. So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare. Also they are saying that they are working... well i never disputed that, just that other races-¦ ships working as good as well or just slightly worse and a few even better without being restricted so narrowly. So what-¦s the point? Working is fine if you aren-¦t operating under heavy restrictions, if heavy restrictions apply, you need to shine to make up for them. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Joss56
Kernel of War Goonswarm Federation
0
|
Posted - 2011.12.27 00:39:00 -
[214] - Quote
Kush Monster wrote:The only pissing and moaning that I hear about blasters has been on the forums mostly from carebears.
every pirate or PVPer that I've talked to will never say their blasters suck. sure they'd love another buff but come on. Get within optimal and a blaster will tear you to shreds.
Yes, so has many other blahblah for peanuts, you don't even know what you're talking about. Someone said to you...
Hey, trust me because I tell you to....
|

Mfume Apocal
Origin. Black Legion.
168
|
Posted - 2011.12.27 00:53:00 -
[215] - Quote
Sebastian N Cain wrote: So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.
A weapon's cap usage (or lack thereof) is nearly always irrelevant in fleet situations. I can't think of a single fleet comp outside of supercap killing Tempests that includes neuts and the Amarr based comps are either cap stable (AHACs) or have a cap booster (Hellcats). The only time where cap is a concern is when grinding sov/pos with subcaps. |

Tanya Powers
Science and Trade Institute Caldari State
532
|
Posted - 2011.12.27 01:06:00 -
[216] - Quote
Kingwood wrote:Naomi Knight wrote: hmm i still dont know why i should know who are u... that Mfumae never enlightened me :(
Just somebody who plays the game instead of making stuff up on the forums m8
I'm very sure you will be on top for the next Tournament, so much training with those awesome ships Gallente and Hybrids.
I can't wait to see HYDRA RELOADED on you tube giving everyone lessons how to fly blaster ships.
AMIRIGHT ? |

Tanya Powers
Science and Trade Institute Caldari State
532
|
Posted - 2011.12.27 01:39:00 -
[217] - Quote
m0cking bird wrote:History Son!:
As long as the community will not support a increase in medium and to a lesser extent large blaster range. Most Gal ships will never be considered viable. Solo or 2 - 4 pilot engagements are not done by the mojority of pilots ingame. So having ships focused for that purpose seems ********. You know, when most Amarr or Min ships can do the same and more. Even in the past. The most used Gal ships were ships that could be used in fleets with rail-gun (rail-gun-Megathron, Lachesis, Onieros, Arazu, rail-gun-Deimos). Blaster Megathrons had the same issues they do now. Pulse lasers were just better compared to all other turrets. So there was never a time since 2007 were they were useful comparatively. Every battleship could use 90% stasis webifier, but some had better projected and applied damage and considerably more velocity. So even the time blaster ships were considered the most viable. Pulse lasers were considered superior. However, the one turret most pilots considered blasters were superior to @ that time was projectiles.
I read all your wall of text has usual 
While sometimes I see you has some kind of "mad scientist", you know the nuts... but a nice nuts, the mad scientist  I really appreciate to read your comments may they be good in my opinion or bad, thing is that i like to read your "papers"
Thing is that a lot of people posting about this precise matter seems to have 2 distinguished uses of those ships/guns, most of them are in null/low and of course we have those that think (like me) an intended armor ship should be as much effective as a shield ship and those thinking (with reason) that armor ships are a lot better shield fitted than armor fitted.
Well I can only see one problem around this whole mess...fail concept patched with duct tape here and there to cover all the fail points. Why are we even discussing some flawed concept that wasn't in the beginning because that concept had the meanings to do his job, since then taken away for whatever reason despite players opinions/useless feedback. For reference and further comments I'd like to remind everyone the (amen) dead old forum and the hybrids thread old of 3 years.
Will there always be adepts for hybrids? Of course there will Will there be some situations where hybrids will shine with all those awesome, spectacular (????) improvements? -yes !
Do you really believe, the Top 20 6 months ago, that was the same 4 months ago, that was just the same before the so much announced "HYBRIDS REBALANCE" in the expansion video, and that is exactly the same just after that F+£nKING AWESOME HYBRIDS REBALANCE ...is going to change? -wherever is hope there's life.
Well you guys must drink eat smoke inject or whatever really nasty stuff, because all it matters is the result.
And the result today is?
Nothing changed.
Gallente and blasters are just WOW rogues in eve. Makes me laugh when I think about it. |

Tanya Powers
Science and Trade Institute Caldari State
532
|
Posted - 2011.12.27 02:04:00 -
[218] - Quote
X Gallentius wrote:m0cking bird wrote:History Son!:
Serious question. What would happen if CCP increased medium and larger blaster range? Everything else would remain the same. CCP just decided to introduce a significant increase to tracking computers. The values would be close to autocannons in terms or projected and applied damage, but with a balance of optimal and falloff. Min ships would still be more mobile and Gal would still be able to use armour. This is what pulse lasers are able to do @ the moment, but alot more viable. Being able to kite a single Gal ship would become very difficult, if not impossible and Min would still be able to disengage.
Get null opt+falloff to +35-40% like scorch and barrage and we're done?
Well actually let's pick some situation, take a blaster prot ( )
900M +/- stuff with buffs to range and dps.
Unless you are very, very, very, extremely lucky, you WILL, cross some combo drake,cyna/rapier or vaga/cyna/rapier/loki whatsoever. How much does your proteus needs has buff range to deal with those? (you're not alone but doesn't matter you'll be primary any way)
40% optimal, -/+ 25% falloff with the crappiest tech 2 long range ammo. And this is just an example why you'll have more fun when you buy 3 fitted cynas or 6 vagas than one proteus. Because for the same time investment, isk related, you'll play and have fun 3 to 6 times better, and have a lot more kills too. |

Sebastian N Cain
Aliastra Gallente Federation
36
|
Posted - 2011.12.27 02:23:00 -
[219] - Quote
Mfume Apocal wrote:Sebastian N Cain wrote: So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.
A weapon's cap usage (or lack thereof) is nearly always irrelevant in fleet situations. I can't think of a single fleet comp outside of supercap killing Tempests that includes neuts and the Amarr based comps are either cap stable (AHACs) or have a cap booster (Hellcats). The only time where cap is a concern is when grinding sov/pos with subcaps. It-¦s irrelevant now, yes. But if the devs ever find a solution for the current problem of blasterboats in fleets(targets already dead before they are in range), they will probably be used in quite some numbers in fleetfights. At which point reconfiguring fleet composition that its nos/neut capabilities are greatly enhanced (either by using minmatar ships or dedicated neutships or both...whatever turns out to be more effective) will be worthwile.
So blasters that are getting in range of such a fleet are inevitably getting capped out. They don-¦t even need to be destroyed to be taken out of the fight, the dps can be applied to ships that wont closing in. Blasters will either keep out of range and do no damage or closing in and do no damage (or negligible damage by burning through capboosters at a higher rate than ammo). And very soon the idea of using blasters in fleetfights will be dead again.
So you see, right now it isn-¦t an issue because no one really tries to get close in fleetfights and nos/neut isn-¦t really worth the effort, but as soon as close combat will become viable in fleetfights, needing cap and the availability of nos/neut can be used against you by the other fleet in quite a fatal manner. Having capless weapons will be required for avoiding this nasty little obstacle. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Tanya Powers
Science and Trade Institute Caldari State
532
|
Posted - 2011.12.27 03:47:00 -
[220] - Quote
Sebastian N Cain wrote:It-¦s irrelevant now, yes. But if the devs ever find a solution for the current problem of blasterboats in fleets(targets already dead before they are in range), they will probably be used in quite some numbers in fleetfights.
This single point is THE point that has no solution has it stands.
Results in meaningless updates and duct tape, in wasted time invested for no significant changes, nothing that will make you decide when you want to pvp, to choose hybrids over projectiles lasers or missiles.
The only fields where these changes have significant impact is still to frigate size, that weren't those who people complained about in the first place, gate/Station undocks games and high sec silly pawn wars where no neutrals can come in to the play field and mess everything without your permission.
Does this means that we're about to get to the point you'll never want to jump thrum any gate or stress yourself at the undocks because of those?
Waw what a game improvement, from gates and station undocks to uber gates and station undocks. Nice stuff, very interesting and game variety. By the way no other race weapon system can do the same, can they?
|

Monica Sharezan
Azura Industries The World of Friends Alliance
3
|
Posted - 2011.12.27 03:58:00 -
[221] - Quote
Alara IonStorm wrote:Smabs wrote: It'll take a while for people to adapt but I honestly believe we'll be seeing a lot less hurricanes flying around in 2-3 months.
No we won't. Hurricanes can role with 2x Neuts, Selectable Dmg Types, Great Range and Great Speed. It's 2x DPS Bonus makes the thing an absolutely brutal DPS Pump more so with the new Hail Ammo. The Duel Neuts are absolutely incredible. It also see's use as a fleet ship, with it's 60k EHP 720mm Whelp Fits. No Gallente Battlecruiser has this kind of Field Control or Utility of use. The Brutix is slow and vulnerable to Nuets and can't Nuet back as well as has no web in the Shield Fit and no Speed in the Armor Fit. The Myrmidon has a tiny bit more DPS if you fit it with Hybrids but has always been a slow close range brawler that does not scale well in active fits. She won't be nipping at the Canes heels yet. The Hybrid Buff was good but it is not pushing the Powerhouse of the Cane or Drake for that matter off of any field. They both can do things that Blasters can not and what they can do is more in demand.
i was about to say this but you beat me to it =)
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.27 04:35:00 -
[222] - Quote
What I was saying there is that autocannon hurricanes will be replaced by tier 3 battlecruisers for quite a lot of small gangs.
edit: they're obviously not going to get replaced by brutixes and myrmidons |

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.27 05:52:00 -
[223] - Quote
This was kinda an off the top of my head thing, but thinking about it a bit makes me think this simple fix might actually work:
Increase the lock speed for gallente ships by a significant amount (maybe not quite a sebo II rate, but close - this can be tweaked obviously).
Its simple. Its elegant. It nerfs no one else. It gives gallente a 'niche' and increases the effectiveness of their boats without making further changes to the weapon systems.
For short range, it makes blasterboats scary at gates, where they should be scary anyway. Gives them a better chance to apply their point, and quicker dps on target. They would have a niche in small gangs and be an overall indirect buff to blasters. You would have to take away being the fastest from Minnie ships. Gal would just be the fastest lockers.
For long range, rails would lock quicker, and apply DPS sooner, again giving them a niche to fill. This keeps them unique from lasors and arty, but still gives them a damage 'buff' simply because they could start applying dps sooner. They would become more useful against support/smaller targets while arty and alpha and lasors would keep their current roles.
And best of all, you wouldnt have to nerf anyone else.
Maybe it is an option. I need to sleep on this, but its an idea I havent seen thrown around yet... |

Trinkets friend
Obstergo NEM3SIS.
36
|
Posted - 2011.12.27 12:04:00 -
[224] - Quote
Emily Poast wrote:This was kinda an off the top of my head thing, but thinking about it a bit makes me think this simple fix might actually work:
Increase the lock speed for gallente ships by a significant amount (maybe not quite a sebo II rate, but close - this can be tweaked obviously).
Its simple. Its elegant. It nerfs no one else. It gives gallente a 'niche' and increases the effectiveness of their boats without making further changes to the weapon systems.
For short range, it makes blasterboats scary at gates, where they should be scary anyway. Gives them a better chance to apply their point, and quicker dps on target. They would have a niche in small gangs and be an overall indirect buff to blasters. You would not have to take away being the fastest from Minnie ships. Gal would just be the fastest lockers.
For long range, rails would lock quicker, and apply DPS sooner, again giving them a niche to fill. This keeps them unique from lasors and arty, but still gives them a damage 'buff' simply because they could start applying dps sooner. They would become more useful against support/smaller targets while arty and alpha and lasors would keep their current roles.
And best of all, you wouldnt have to nerf anyone else.
Maybe it is an option. I need to sleep on this, but its an idea I havent seen thrown around yet...
Oh, hey, Lachesis with res damps does this already.
LRN 2 GALLENTAY
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Guillame Herschel
NME1
11
|
Posted - 2011.12.27 13:18:00 -
[225] - Quote
Zyress wrote:I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed.
That sucks, man. As the premiere rail platform in the game, Falcon should do better than that. |

Sebastian N Cain
Aliastra Gallente Federation
36
|
Posted - 2011.12.27 13:25:00 -
[226] - Quote
Tanya Powers wrote:Sebastian N Cain wrote:It-¦s irrelevant now, yes. But if the devs ever find a solution for the current problem of blasterboats in fleets(targets already dead before they are in range), they will probably be used in quite some numbers in fleetfights. This single point is THE point that has no solution has it stands. Results in meaningless updates and duct tape, in wasted time invested for no significant changes, nothing that will make you decide when you want to pvp, to choose hybrids over projectiles lasers or missiles. The only fields where these changes have significant impact is still to frigate size, that weren't those who people complained about in the first place, gate/Station undocks games and high sec silly pawn wars where no neutrals can come in to the play field and mess everything without your permission. Does this means that we're about to get to the point you'll never want to jump thrum any gate or stress yourself at the undocks because of those? Waw what a game improvement, from gates and station undocks to uber gates and station undocks. Nice stuff, very interesting and game variety. By the way no other race weapon system can do the same, can they?
Yes, but i wanted to point out that even if by whatever method that ever should be solved -the next problem that makes blasters useless in fleets is already in the pipeline. And of course i won-¦t miss the chance to point out that -again- making Minmatar the close combat race -and giving Gallente other roles in combat- would be the solution. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Admiral Pelleon
White Shadow Imperium
6
|
Posted - 2011.12.28 02:10:00 -
[227] - Quote
Sebastian N Cain wrote:Oh, working as intended? Why are the devs working on making them viable in fleet engagements?
Explain to me, using your extensive experience in NPC corp fleet battles, exactly how blasters could be balanced to do anything relevant at fleet ranges.
Sebastian N Cain wrote:Because they aren-¦t intended to be a weapon for a few niches.
All weapons have niches. Eve is rock-paper-scissors.
Sebastian N Cain wrote:The devs wanted -for variety- to have more tactics available than shooting from range.
Sure, that's why we have close range guns and long range runs. Your tradeoff is more damage and less range with blasters. Either learn how to position yourself in a fight or die like you deserve.
Sebastian N Cain wrote:So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.
You're insane if you think that capless weapons have any bearing on fleet composition. It's all about damage projection, and minmatar are fantastic at it. Amarr as as well. If you buff blasters to have similar range you've made all three turret systems identical (excepting blasters doing 20%+ more DPS), which is ********. Fleet engagements are about alpha, not sustained DPS. Blaster boats are bad in fleet because they require you to move to your target before doing any damage, and by the time you get there, your competent fleet mates have likely already murdered it. Blaster boats **** faces at close range, and require the pilot to have competent positioning.
Sebastian N Cain wrote:Also they are saying that they are working... well i never disputed that, just that other races-¦ ships working as good as well or just slightly worse and a few even better without being restricted so narrowly. So what-¦s the point? Working is fine if you aren-¦t operating under heavy restrictions, if heavy restrictions apply, you need to shine to make up for them.
Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

Tanya Powers
Science and Trade Institute Caldari State
551
|
Posted - 2011.12.28 14:41:00 -
[228] - Quote
Admiral Pelleon wrote:Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together.
Right let's all fly Drakes Hurricanes Maelstroms Abbadons...
Ho w8 !! |

Halle Karnassus
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.28 17:34:00 -
[229] - Quote
Tanya Powers wrote:Admiral Pelleon wrote:Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together. Right let's all fly Drakes Hurricanes Maelstroms Abbadons... Ho w8 !!
+logi spam |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 18:18:00 -
[230] - Quote
Sebastian N Cain wrote: So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.
Hey, sorry I just saw this (again). I thought we'd come to the agreement that you were a clueless moron that keeps saying stupid things like better tracking and more physical DPS and similar sized tanks don't matter. Hell, I went through and made an entire post (and blog post!) about how ******** your assertions about brawling were.
And the funny thing? Popular opinion was "lol, news at ******* 11. Blasters are better in a brawl".
-Liang
Ed: BTW, I'm not paying much attention to this thread anymore. Its totally full of people who either don't PVP or are angling for a WTF OP boost or a WTF unnecessary nerf. Or just a general rewrite of the game for no good reason. Either way I'm confident CCP is ignoring the morons so /shrug. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Goose99
Republic Military School Minmatar Republic
397
|
Posted - 2011.12.28 18:25:00 -
[231] - Quote
Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar." |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 18:27:00 -
[232] - Quote
Goose99 wrote:Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar." 
Just because you are too chicken **** to get into a brawl (or PVP at all) doesn't mean that they don't happen frequently. Also, even after all that smack talk about how awesome you are with a Vaga, you never did come by Amamake and show me how awesome your Vagabond was. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Goose99
Republic Military School Minmatar Republic
397
|
Posted - 2011.12.28 18:44:00 -
[233] - Quote
Liang Nuren wrote:Goose99 wrote:Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar."  Just because you are too chicken **** to get into a brawl (or PVP at all) doesn't mean that they don't happen frequently. Also, even after all that smack talk about how awesome you are with a Vaga, you never did come by Amamake and show me how awesome your Vagabond was. :) -Liang
Gee, maybe I'll fly a bait thorax so you can warp to zero on it again. You shall do this repeatedly to prove to everyone that "brawl" happen frequently, by making it happen. 
Your "experience" of death by bumping into blasterboats is proof of its OPness, as opposed to proof of your suicidal tendencies. |

Julius Foederatus
Hyper-Nova
31
|
Posted - 2011.12.28 18:44:00 -
[234] - Quote
Yeah I think it's pretty obvious that blasters are much better than ACs at point blank after the patch, although I don't agree with Liang's inductive conclusion that neuts don't matter cause he lost a fight against 3 ships. But it's pretty simple that better tracking + better dps = superior point blank performance. All that said, canes are hardly useless in a brawl, and the neuts do make a big ******* difference, as do capless weapons.
All that said, the underlying point is still that it is impossible for a hybrid ship to get into a point blank range fight of his own accord, barring some mistake on the part of the other pilot. Until Gall ships get the best speed, or the best range (which would kill any sort of variety in this game), they'll always be second choice for small gang pvp (to say nothing of fleets) unless you've got an alt or a buddy who can help you control the tactical situation as you see fit. If you go out for a week in only blaster ships in low sec, I guarantee you will be able to count the number of "brawls" you get into on two hands, very few people are that stupid anymore that they can't figure out how to keep range on a blaster ship. |

Hungry Eyes
Ministry of War Amarr Empire
256
|
Posted - 2011.12.28 19:05:00 -
[235] - Quote
to summarize:
blasters suck because their respective ships suck (Proteus, Vigi and Vindi are exceptions). "Brawling" has not been a viable tactic for years.
medium rails are a mockery of turrets. they cant be fit properly on ANYTHING. medium rails require a +20-30% dps increase in addition to decreases in pg and cpu.
large rails are good, therefore giving BS pilots options (large blasters for close to medium range, rails for anything 40km+)
|

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 19:26:00 -
[236] - Quote
Julius Foederatus wrote:Yeah I think it's pretty obvious that blasters are much better than ACs at point blank after the patch, although I don't agree with Liang's inductive conclusion that neuts don't matter cause he lost a fight against 3 ships. But it's pretty simple that better tracking + better dps = superior point blank performance. All that said, canes are hardly useless in a brawl, and the neuts do make a big ******* difference, as do capless weapons.
I didn't say that they're useless - I said it takes a back seat to being able to put the hurt on someone. Neuts win through attrition and are more of an ewar/CC than anything else.
Quote: All that said, the underlying point is still that it is impossible for a hybrid ship to get into a point blank range fight of his own accord, barring some mistake on the part of the other pilot. Until Gall ships get the best speed, or the best range (which would kill any sort of variety in this game), they'll always be second choice for small gang pvp (to say nothing of fleets) unless you've got an alt or a buddy who can help you control the tactical situation as you see fit. If you go out for a week in only blaster ships in low sec, I guarantee you will be able to count the number of "brawls" you get into on two hands, very few people are that stupid anymore that they can't figure out how to keep range on a blaster ship.
You don't need to be "the fastest" in order to get into a reasonable range reasonably quickly. Furthermore, you only have to get in range once - unlike kiting ships which must perpetually maintain range through constant effort. Really, if you think about the way kiting works, you tend to have the kiting ship on a semi right angle to you while you are approaching (either via "approach" or manually) with an overheated MWD.
The only time that the kiting ship should have an advantage over an overheated MWD approach is when they're running directly away from you - which usually means that you have a golden opportunity to leave. While the ability to leave the field at any time is commonly cited as an example of "overpoweredness" in favor of kiting ships, it should be remembered that sword cuts both ways.
Also, all I have to do to find more brawls than I can count on two hands is to log in for a day. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 19:31:00 -
[237] - Quote
Goose99 wrote:Liang Nuren wrote:Goose99 wrote:Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar."  Just because you are too chicken **** to get into a brawl (or PVP at all) doesn't mean that they don't happen frequently. Also, even after all that smack talk about how awesome you are with a Vaga, you never did come by Amamake and show me how awesome your Vagabond was. :) -Liang Gee, maybe I'll fly a bait thorax so you can warp to zero on it again. You shall do this repeatedly to prove to everyone that "brawl" happen frequently, by making it happen.  Your "experience" of death by bumping into blasterboats is proof of its OPness, as opposed to proof of your suicidal tendencies.
I've repeatedly invited you to come play, but you continue to flaunt how awesome you would be. The time to put up or shut up has come. I'm calling you on the mat. Bring your Vagabond in that ridiculous terribad fit you keep running your mouth off about - come show me how awesome it is and how I'll never catch you.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Julius Foederatus
Hyper-Nova
31
|
Posted - 2011.12.28 20:41:00 -
[238] - Quote
An overheated point will keep most ships from being able to escape from a kiting setup before you can warp off. Plus with the way people fit their setups these days, you would have to have caught a kiting setup within a certain window from the time the engagement begins in order to be able kill him before he kills you. If you're already half way through your EHP, catching a kiting ship isn't going to help you, since they're not fit to have zero tank these days (unless he's arty fit or some ****, in which case you can outtrack him easy).
The point I keep trying to make is that taking two players with equally good skills and knowledge, one in a blaster ship and one in a cane like the one you posted, the blaster pilot has to rely on luck every time, i.e. where he lands in relationship to your ship at the outset of the fight. If he lands outside web/scram range, he's ****** up the ass. If he does, you're ****** up the ass. The situation gets even worse the more ships are involved, since the amount of dps coming in against the blaster fit ships is multiplied by however many ships are in point range, but the blasters ships still have to rely on tackling their prey to apply anything. There are certain fleet comps that can alleviate the blaster ship's inability to apply dps of its own accord, but they are skill intensive (not just SP intensive), rely on lynch pins, and can discourage fights because no one else would want to engage.
From a solo stand point it may seem like giving blaster ships the best speed would be OP, but from a small gang perspective there is really no other way to give them a fighting chance, short of giving them the exact same range as the other turrets. If they don't even have a chance to catch their opponents, even while they're getting pounded by all that extra dps, there really is no way they'll ever be viable outside of an engagement where you can fool your opponent into trying to gank you and then turn on your reppers. |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 20:44:00 -
[239] - Quote
Quote:If he lands outside web/scram range, he's ****** up the ass.
This is not true.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Julius Foederatus
Hyper-Nova
31
|
Posted - 2011.12.28 21:01:00 -
[240] - Quote
My experience with blaster ships says otherwise. If the MWD speeds are less than 100m/s apart, you have a decent chance of catching him in an agility trap, but if he overheats at the right time you'll have an extremely difficult time trying to keep at him. All this while you continue to take damage and he's had nothing but your drones on him.
But lets accept your premise that in a fight between two equally skilled and knowledgeable pilots, one in a cane like you posted and one in a blaster ship, the blaster pilot has a reliable way of catching his opponent a majority of the time. Lets clone those same pilots and take 3 canes vs. 3 blaster ships. Who do you think is going to win? I seriously doubt anyone is going to come in here and credibly argue that the blaster ships have a good chance of winning. They'll be picked apart at range by the other canes, and if they do by some miracle happen to catch one of them, the tackler can be easily neuted out and killed (if he hasn't popped already), effectively robbing the blaster side of any dps advantage they would have had otherwise. It's completely unreasonable to take a method of grabbing tackle while flying solo, and expect it to apply to a gang situation (even a small one like this, it's 3v3 for Christ's sake) in a way that will allow the blaster ships to win a good percentage of the fights.
This is the other part of the balance argument, one that I haven't seen addressed as often as I think it needs to be. If blasters have to expend so much effort and use a lot of skill just to get tackle on someone, they are not able to scale basically at all in a small gang situation. Yes I know that close range ships are not good for fleet warfare, but this isn't 100 v 100, 50 v 50, or even 20 v 20 we're talking about here. Blasters should be able to scale in gang warfare farther than just solo engagements, where they barely have an advantage at all (and that's if we accept your argument to begin with). |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 21:17:00 -
[241] - Quote
Julius Foederatus wrote:My experience with blaster ships says otherwise. If the MWD speeds are less than 100m/s apart, you have a decent chance of catching him in an agility trap, but if he overheats at the right time you'll have an extremely difficult time trying to keep at him. All this while you continue to take damage and he's had nothing but your drones on him.
Lets take a look at this: - Blaster ships already have more EHP and tank - Blaster ships already have dramatically more DPS up close (both raw and because of tracking). - Blaster ships already have superior performance out to pretty respectable ranges (15-30km) - Blaster ships already have to catch the kiting ship exactly once - and then there is absolutely no hope of escape. - Blaster ships already have very similar speed and agility. - Blaster ships already have control of the timing of overheat bursts (and have tank to burn, and have massively superior DPS) - Blaster ships already have a superior ability to adjust to range (as compared to projectiles).
So on top of all of this, you are demanding that blaster ships have effectively a 100% guaranteed chance of catching a so-called "kiting ship". Seems to me that the fact a ship thats built for kiting is able to do it might be a balanced thing. 
-Liang
Ed: I guess I'll address this too:
Quote:Blasters should be able to scale in gang warfare farther than just solo engagements, where they barely have an advantage at all (and that's if we accept your argument to begin with).
Why? Why do you believe that people should be using BLASTERS in fleet/large gang engagements? Why can't you use rails if your concern is range? Why does every weapon have to perform equally in every situation? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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m0cking bird
Republic Military School Minmatar Republic
47
|
Posted - 2011.12.28 21:27:00 -
[242] - Quote
Gallente ships with their respective bonuses. Are either as good as Minmatar ships or better. Gallente ships have had perfect slot layout for a long time. The issue is almost exclusive to blaster weapon system. The main difference between Gallente and Minmatar slot layout. Is one focuses on damage and the other on optionality or versatility
Something Minmatar ships have gotten alot of heat for in the past. Not being focused. However, I have been known to drop weapon turrets on Gallente ships to fit a neutraliser (Brutix, Thorax). Often does not hurt damage to much in my opinion and increases survivability. I've done the same thing for my solo Zealot set-up. Gallente ships were the third fastest in terms of base speed in the past. Amarr was second fastest, but now Gallente ships are the second fastest.
Also, maybe all blaster ships should have their material cost cut in half. You lose them more. Why not cut the cost?
So yeah! If anything. Amarr and Caldari ships are terrible for the most part and often have terrible slot layouts with few exceptions.
-proxyyyy |

Takeshi Yamato
eXceed Inc. No Holes Barred
49
|
Posted - 2011.12.28 22:02:00 -
[243] - Quote
m0cking bird wrote:Gallente ships with their respective bonuses. Are either as good as Minmatar ships or better. Gallente ships have had perfect slot layout for a long time. The issue is almost exclusive to blaster weapon system.
I disagree. It's in large part due to rigs and Tracking Enhancers. Gallente was once fine and Minmatar the underdog. Continuous buffs to Projectile Weapons and other changes slowly reduced the usefulness of blaster ships however.
There aren't any good rigs for Gallente ships: armor rigs reduce speed, astronautic rigs reduce armor. Weapon rigs could not easily be fit until the recent hybrid buff. Falloff rigs and TEs also work better for Minmatar because Gallente isn't about kiting but about catching the opponent. |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 22:06:00 -
[244] - Quote
Takeshi Yamato wrote:m0cking bird wrote:Gallente ships with their respective bonuses. Are either as good as Minmatar ships or better. Gallente ships have had perfect slot layout for a long time. The issue is almost exclusive to blaster weapon system. I disagree. It's in large part due to rigs and Tracking Enhancers. Gallente was once fine and Minmatar the underdog. Continuous buffs to Projectile Weapons and other changes slowly reduced the usefulness of blaster ships however. There aren't any good rigs for Gallente ships: armor rigs reduce speed, astronautic rigs reduce armor. Weapon rigs could not easily be fit until the recent hybrid buff. Falloff rigs and TEs also work better for Minmatar because Gallente isn't about kiting but about catching the opponent.
CCP is looking at the difference between armor and shield tanking and active and buffer tanking. I'd expect this to change relatively Soon(tm) - and frankly I am highly impressed with Tallest.
Also, whats wrong with shield rigs? :P
-Liang
Ed: I guess I should say that there's only been one projectile boost. It hasn't been a "steady stream of boosts" - at least as far as I remember. Refresh my memory? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.28 22:06:00 -
[245] - Quote
i am sorry liang but your last post trying to say blasters is all that is pretty terrible ... sorry but its wrong on every level that you claimed and i was about to make a huge post contradicting every point u made with eft comparisons to prove it to you but honestly i dont need to as the devs have already confirmed that more will be done coming springtime which are going to buff gallente ships more. at this point it really looks like your trying desperetly to prevent anymore gallente buffs which are sorely needed and giving terrible comparisons that hold no real validity under scrutiny.
but seriously tho (blasters are effective to 15-30km?) are you playing the same game eve online that the rest of us are? a megathron with 3 tracking enchancers and neutrons can barely do that with null for terrible dps(which they cant use 3 TE on any real fit anyway). much less medium blasters which have less then half that range. |

Julius Foederatus
Hyper-Nova
31
|
Posted - 2011.12.28 22:07:00 -
[246] - Quote
We'll take these one at time, but before that, let me point out that everything you mentioned there does not apply at once. Blaster ships cannot by virtue of their fitting layout have more ehp and tank, dramatically more dps, better performance out to 15-30km (which I frankly don't buy), very similar speed and agility, plus all the other advantages in one package. You cannot fit them so that they can take advantage of all these things at once.
Moving on, when fit for shield, they only have marginally more tank and ehp, and that's because of extra structure points. Furthermore, it is not going to matter at all because they cannot even apply their dps until they catch their target, at which point we'll be generous and say they've only taken 25% damage to their total EHP. Their extra dps is not going to make up for this deficit. Furthermore, Minmatar ships can tank just as hard if not harder when plated, and still retain all their nastiness (minus shield fit speed of course). You cannot plate a Brutix (or Talos for that matter) and still maintain all those extra advantages you mentioned below.
They do have dramatically more dps up close, that much is easy to see.
Frankly I don't buy this line about them having superior performance. At best they have similar performance, perhaps even less. If you can back this up with some formulas maybe I'll change my mind, but having dramatically less falloff (even in Null) usually means you cannot project your dps as far or as reliably.
As I mentioned in previous posts, you only have to catch the kiting ship 'once' but you have a defined window when it will actually allow you to come out on top. Anything after that and you've taken too much damage to be able to catch up.
I don't know what your definition of "very similar" is, but there is a deficit of about 100m/s between a minmatar BC and a gallente BC, assuming there are no speed mods. Adding speed mods into the mix makes the deficit larger, and of course by adding speed mods you're eating away at a blaster boats dps, where it is supposed to have its main advantage. This is all with shield tanking of course, armor just makes the deficit even worse for Gall ships.
This is true that you have control of the timing of the overheat, and often this can help you greatly, but if your cane pilot is smart, you're not going to be able to cover enough distance before he hits his overheat too and manages to out distance you again. He's going to have to have made a mistake in following you too closely. Not to mention that this is assuming the same tank type. If your blaster ship is armor tanked, god help you. Moreover, the amount of time you have to spend trying to catch him while he's already firing at you means that your 'tank to burn' has already been burned up, and you have to hope you've got enough EHP left to make up the difference.
I assume by this you mean the 5 sec reload time as opposed to the 10 sec reload time for projectiles. I'll give you this, but a 5 second differential is not a huge advantage that the outcome of the fight is going to lean on, most of the time.
Another point is that ships are not 'built' for kiting, they are fit for kiting. There is nothing in that cane fit you used earlier to suggest that it is built for kiting, other than that you shield tanked it. But you can shield tank a Brutix too and still be a good deal slower. One of the underlying points is that kiting is way too ******* easy, you didn't even have to add a speed mod to be faster than the Brutix. In most MMORPGs, there is some sort of hang up to kiting, be it low HP, having to stop every time you fire (allowing a melee class to catch up), plus a whole bunch of snares and other abilities. We have none of that inherent to native blaster ships, and none of the disadvantages inherent in native projectile ships. On top of that the projectile ships have the greater damage projection, which is what makes up for the Amarr's lack of speed.
Also no one is talking about scaling to a large/fleet fight. My example was a ******* 3v3. If blaster ships can't even scale to a 3v3, that is a serious goddamn problem in the balance equation. I'm not saying you should be able to beat 50 drakes with 50 brutixes, but you should have a fighting chance in a 3v3 or 5v5, and at present you don't have any such chance. Also, if you went with rails, you'd get torn apart because your dps would be paltry compared to the ACs, who would be able to still control range on your and tear you to shreds by choosing to go in close.
Finally, I feel like we've entered bizarro world with proxxxy trying to claim that Amarr and Caldari ships suck. They have better dps projection and better tank than either Gall or Minnie ships, and mid slots to spare for ewar. And I got news for you bud, if you sacrifice slots on a Gall ship for neuts, your dps advantage goes poof. The reason why people ***** about Minmatar ships is that they do not have to make any compromises in their fitting, for the most part. Want to fit 2x med neuts on top of a full rack of guns? No problem! Hell you can add 2x launchers for a little extra dps instead if you want.
I don't see why you all think this is balanced, because a skilled blaster pilot can sometimes win a fight against a skilled projectile pilot in a solo situation. The amount of times solo fights happen should be telling enough that this isn't going to fly, but if they can't even scale beyond that then the balance equation is way out of kilter. You aren't supposed to balance games according to what the best players can do, otherwise the vast majority are **** out of luck. You're supposed to balance the game according to the average player's abilities. You can't make it too easy but you shouldn't make it ridiculously hard either. |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 22:11:00 -
[247] - Quote
Fade Azura wrote:i am sorry liang but your last post trying to say blasters is all that is pretty terrible ... sorry but its wrong on every level that you claimed and i was about to make a huge post contradicting every point u made with eft comparisons to prove it to you but honestly i dont need to as the devs have already confirmed that more will be done coming springtime which are going to buff gallente ships more. at this point it really looks like your trying desperetly to prevent anymore gallente buffs which are sorely needed and giving terrible comparisons that hold no real validity under scrutiny.
but seriously tho (blasters are effective to 15-30km?) are you playing the same game eve online that the rest of us are? a megathron with 3 tracking enchancers and neutrons can barely do that with null for terrible dps(which they cant use 3 TE on any real fit anyway). much less medium blasters which have less then half that range.
You may want to do those comparisons afterall, because the reality of the situation is that blaster ships DO in fact have pretty good damage profiles. I mean, you aren't trying to armor tank them are you? O.o
-Liang
Ed: Also, 2 MFS Thorax > 3 Gyro Rupture out to 22km. ;-) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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m0cking bird
Republic Military School Minmatar Republic
47
|
Posted - 2011.12.28 22:37:00 -
[248] - Quote
Takeshi Yamato wrote:m0cking bird wrote:Gallente ships with their respective bonuses. Are either as good as Minmatar ships or better. Gallente ships have had perfect slot layout for a long time. The issue is almost exclusive to blaster weapon system. I disagree. It's in large part due to rigs and Tracking Enhancers. Gallente was once fine and Minmatar the underdog. Continuous buffs to Projectile Weapons and other changes slowly reduced the usefulness of blaster ships however. There aren't any good rigs for Gallente ships: armor rigs reduce speed, astronautic rigs reduce armor. Weapon rigs could not easily be fit until the recent hybrid buff. Falloff rigs and TEs also work better for Minmatar because Gallente isn't about kiting but about catching the opponent.
I'm not sure we're having the same conversation. I'm focusing on slot layouts and bonuses of Gallente ships compared to all other racial ships. It's clear that Gallente and Minmatar are winners here. The bonuses on Gallente ships are excellent with some exceptions (Thorax, (5% increase to MicroWarpdrive capacitor bonus per level) for example).
Which would leave hybrid blaster @ the underlining issue for most. This would not be such a serious issue if Minmatar were not so significantly helped by tracking enhancers. Since I've already made the argument to this regard forever. With most of the community t=still focused on everything else that did not matter. I'm not sure why you'd direct my own arguments to me.
Also, I've made serious suggestion to changing close range engagements\s. Things like a increase in warp scrambler and stasis webifier range. How armour plates should only effect alignment, acceleration and turn rate. Not overall velocity. Changes to sentry drones to enable them to warp. Much like fighters, but with minuscule base velocity.
Anyway, if CCP did change auto-cannon falloff in a significant way. Shield-Hurricanes would be replaced by shield-Harbinger. Which was the way it as before. Most likely making the Hurricane inferior to Harbinger as a shield-nano ship and no where near the Drake or Myrmidon close range. Making it the worst tier 2 battle-cruiser again.
-proxyyyy |

Goose99
Republic Military School Minmatar Republic
399
|
Posted - 2011.12.28 22:53:00 -
[249] - Quote
When you're focused on something... and that thing is broken, then you're broken. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.28 23:17:00 -
[250] - Quote
Liang Nuren wrote:Fade Azura wrote:i am sorry liang but your last post trying to say blasters is all that is pretty terrible ... sorry but its wrong on every level that you claimed and i was about to make a huge post contradicting every point u made with eft comparisons to prove it to you but honestly i dont need to as the devs have already confirmed that more will be done coming springtime which are going to buff gallente ships more. at this point it really looks like your trying desperetly to prevent anymore gallente buffs which are sorely needed and giving terrible comparisons that hold no real validity under scrutiny.
but seriously tho (blasters are effective to 15-30km?) are you playing the same game eve online that the rest of us are? a megathron with 3 tracking enchancers and neutrons can barely do that with null for terrible dps(which they cant use 3 TE on any real fit anyway). much less medium blasters which have less then half that range. You may want to do those comparisons afterall, because the reality of the situation is that blaster ships DO in fact have pretty good damage profiles. I mean, you aren't trying to armor tank them are you? O.o -Liang Ed: Also, 2 MFS Thorax > 3 Gyro Rupture out to 22km. ;-)
ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused .... 
|

Naomi Knight
Imperial Academy Amarr Empire
100
|
Posted - 2011.12.28 23:24:00 -
[251] - Quote
another failiang rant how awesome those blaster ships are Lets take a look at them: - Blaster ships already have more EHP and tank ... oh yeah 5% more ehp whohohoo awesome especially as it will be 5% less after matar loads fusion/hail i wish blaster ships could do explo dmg so this point is false
- Blaster ships already have dramatically more DPS up close (both raw and because of tracking). yeah dramatically... 15% it is HUGE pls make a list at how much % dramatically superior etc starts end thx
- Blaster ships already have superior performance out to pretty respectable ranges (15-30km) what? performance? what is that in eve?? arent you the one who is bragging about only ehp dps matters and while ehp isnt better than matar and matar takes over in dps after 15km i cant see that "superior" performance especially as i would say gall would be at disadvantage at those ranges so it seems another point is false
- Blaster ships already have to catch the kiting ship exactly once - and then there is absolutely no hope of escape. yep no hope of escape for the blaster ship only if it kills its target, it is still slower than the kiter there is no chance to disengage so i cant see how is this an advantage for blaster ship , as both parties needs to kill/jamm the other to be able to run away sub web/scramble range and another false... you make more false points than true ones
- Blaster ships already have very similar speed and agility. not even close matar ships are way faster 10+% half true...you can do it better...
- Blaster ships already have control of the timing of overheat bursts (and have tank to burn, and have massively superior DPS) yeah totally doesnt matter when you can overheat yours for like 2 mins nonstop even if after that the blaster ships get in range the matar ship did enough dmg to be able to finish off the gall one especially as 2 mins should be enough to kill one :P have a good day i count this as true^^
- Blaster ships already have a superior ability to adjust to range (as compared to projectiles). ability to adjust to range??? what the hell is that again? the 5s vs 10s ammo change? i rly dont get it... especially as another "superior" thingy ,but this one is tricky
3 false vs 2 true 1 soso and 1 cant comprehend :) mark D
|

Naomi Knight
Imperial Academy Amarr Empire
100
|
Posted - 2011.12.28 23:29:00 -
[252] - Quote
m0cking bird wrote: Also, maybe all blaster ships should have their material cost cut in half. You lose them more. Why not cut the cost?
cause that is another racial matar flavour or advantage cheaper hulls :P for t1 definetly for t2 well it doesnt help that 70% of pvp ships are winmatar so high demand means high...
m0cking bird wrote: So yeah! If anything. Amarr and Caldari ships are terrible for the most part and often have terrible slot layouts with few exceptions.
yeah for close range yes , caldari ones are nearly useless par some ships and some is like 2 :P but it can be understandable as long as they are better for longer ranges ,but wait arty dominates longer range combats CCP fail |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 23:34:00 -
[253] - Quote
Fade Azura wrote:ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused .... 
Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
47
|
Posted - 2011.12.28 23:40:00 -
[254] - Quote
Naomi Knight wrote:m0cking bird wrote: Also, maybe all blaster ships should have their material cost cut in half. You lose them more. Why not cut the cost?
cause that is another racial matar flavour or advantage cheaper hulls :P for t1 definetly for t2 well it doesnt help that 70% of pvp ships are winmatar so high demand means high... m0cking bird wrote: So yeah! If anything. Amarr and Caldari ships are terrible for the most part and often have terrible slot layouts with few exceptions.
yeah for close range yes , caldari ones are nearly useless par some ships and some is like 2 :P but it can be understandable as long as they are better for longer ranges ,but wait arty dominates longer range combats CCP fail
Why have I fallen in love with you?
|

Goose99
Republic Military School Minmatar Republic
399
|
Posted - 2011.12.28 23:51:00 -
[255] - Quote
Liang Nuren wrote:Fade Azura wrote:ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused ....  Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :) -Liang
You're right. Let us take why it makes blasters work... and apply it to all Gallante. In other words, give everyone covops. There, you can get in range now. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.28 23:56:00 -
[256] - Quote
Liang Nuren wrote:Fade Azura wrote:ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused ....  Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :) -Liang
you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it.
ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted.
just stop lol
|

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 00:07:00 -
[257] - Quote
Fade Azura wrote: you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it.
ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted.
just stop lol
bring your cheap ass nano drake to Amamake and I'll 1v1 you in my Proteus. :)
-Liang
Ed: Looking forward to your "orbit at 20". lolz Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.29 00:15:00 -
[258] - Quote
Liang Nuren wrote:Fade Azura wrote: you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it.
ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted.
just stop lol
bring your cheap ass nano drake to Amamake and I'll 1v1 you in my Proteus. :) -Liang Ed: Looking forward to your "orbit at 20". lolz
how bout you come to amarr and ill leave my corp so you dont have to worry about getting ganked ... im here right now ill drop a can for you and your proteus ... feel free to message me ill even fraps it and post it on here when its over
|

vorneus
Hub2
17
|
Posted - 2011.12.29 00:16:00 -
[259] - Quote
Liang Nuren wrote:Lets take a look at this: - Blaster ships already have more EHP and tank - Blaster ships already have dramatically more DPS up close (both raw and because of tracking). - Blaster ships already have superior performance out to pretty respectable ranges (15-30km) - Blaster ships already have to catch the kiting ship exactly once - and then there is absolutely no hope of escape. - Blaster ships already have very similar speed and agility. - Blaster ships already have control of the timing of overheat bursts (and have tank to burn, and have massively superior DPS) - Blaster ships already have a superior ability to adjust to range (as compared to projectiles).
*snip*
-Liang
I have to say that normally I read and agree with what you write Liang, or can at least understand your point of view if I don't agree entirely. You clearly put thought into your posts, are a smart chap and obviously very opinionated.
I have to disagree with the emboldened parts of your quote though. Mainly because they all seem to be sweeping generalisations that by no means hold true in all cases. There's also a lot of dramatisation in there like "there is absolutely no hope of escape", "massively superior DPS" and "tank to burn" which I find not only inaccurate but almost amusing as to how you've used such an exaggerated tone.
Just for the record, I haven't been actively contributing to this thread because I'm happy with the Hybrid buff (there are also more than enough people posting in here :P) and feel like the changes have made a huge difference to the performance of many ships. The only reason I replied to this particular post is because of its flamboyant and OTT glorification of blaster ships.
One last thing..
Liang Nuren wrote:Ed: Also, 2 MFS Thorax > 3 Gyro Rupture out to 22km. ;-)
Where on Earth did you get this from? I read it a few times, and couldn't believe for a second it might be true, so I plugged it into EFT for a DPS graph (yes the latest version) and came out with a very different result.
Exactly the fits you specify, 2xMFS on the Thorax and 3xGyros on the Rupture, Neutrons (Null) and 425mm's (Barrage) respectively. According to a stationary target the Rupture pulls ahead at ~10km, and at your stated range of 22km the Rupture is doing 117dps to the Thorax's 18.
So yeah, I have no idea where that came from,. Hell even if you take all the Gyros off the Rupture it still wins the DPS battle by almost 4 times at that range (71 to 18).
Maybe it was a joke? As I said, I haven't read the rest of the thread so apologies if it was taken out of context :)
-Ed |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 00:16:00 -
[260] - Quote
Fade Azura wrote: how bout you come to amarr and ill leave my corp so you dont have to worry about getting ganked ... im here right now ill drop a can for you and your proteus ... feel free to message me ill even fraps it and post it on here when its over
I'm -10.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 00:19:00 -
[261] - Quote
vorneus wrote:I have to say that normally I read and agree with what you write Liang, or can at least understand your point of view if I don't agree entirely. You clearly put thought into your posts, are a smart chap and obviously very opinionated. I have to disagree with the emboldened parts of your quote though. Mainly because they all seem to be sweeping generalisations that by no means hold true in all cases. There's also a lot of dramatisation in there like "there is absolutely no hope of escape", "massively superior DPS" and "tank to burn" which I find not only inaccurate but almost amusing as to how you've used such an exaggerated tone. Just for the record, I haven't been actively contributing to this thread because I'm happy with the Hybrid buff (there are also more than enough people posting in here :P) and feel like the changes have made a huge difference to the performance of many ships. The only reason I replied to this particular post is because of its flamboyant and OTT glorification of blaster ships. Liang Nuren wrote:Ed: Also, 2 MFS Thorax > 3 Gyro Rupture out to 22km. ;-) Where on Earth did you get this from? I read it a few times, and couldn't believe for a second it might be true, so I plugged it into EFT for a DPS graph (yes the latest version) and came out with a very different result. Exactly the fits you specify, 2xMFS on the Thorax and 3xGyros on the Rupture, Neutrons (Null) and 425mm's (Barrage) respectively. According to a stationary target the Rupture pulls ahead at ~10km, and at your stated range of 22km the Rupture is doing 117dps to the Thorax's 18. So yeah, I have no idea where that came from,. Hell even if you take all the Gyros off the Rupture it still wins the DPS battle by almost 4 times at that range (71 to 18). Maybe it was a joke? As I said, I haven't read the rest of the thread so apologies if it was taken out of context :) -Ed
Sure, np. I was referencing prior works I've "published":
http://wp.me/p1WQ0O-33 (Brutix vs Cane) http://wp.me/p1WQ0O-21 (Vagabond vs Deimos in kiting role, Rupture vs Thorax in kiting role, Rupture vs Thorax in std armor fits)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.29 00:21:00 -
[262] - Quote
dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's
and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 00:26:00 -
[263] - Quote
Fade Azura wrote:dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's
and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough
Prove it mother ******. Bring your **** ass nano drake to Amamake, hit orbit at 20 and lets see who dies. It won't be me.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.29 00:30:00 -
[264] - Quote
ohhh someones mad ... lol
low sec is the stupidest place to do a 1v1 test cause anyone can interfere.
but next time i come thru there ill be sure to drop a thorax in the belt for you so you can test your brutix fit on it like in your blog rofl
forum warrior you may be .... but real warrior you are not. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
23
|
Posted - 2011.12.29 00:33:00 -
[265] - Quote
and also i dont need to prove anything as i have already tested it and know it as fact .. unlike you who are spewing the stupidest **** that noone believes i gave you the chance to prove it and you cant so why dont you go cry some more .. your nothing more then a forum troll now as far as i am concerned and probably most of the other people here would agree by all the respones showing you that you are wrong. |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 00:34:00 -
[266] - Quote
Fade Azura wrote:ohhh someones mad ... lol
low sec is the stupidest place to do a 1v1 test cause anyone can interfere.
but next time i come thru there ill be sure to drop a thorax in the belt for you so you can test your brutix fit on it like in your blog rofl
forum warrior you may be .... but real warrior you are not.
So this is you realizing that you were wrong when you said a nano Drake would take a Proteus?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
47
|
Posted - 2011.12.29 00:36:00 -
[267] - Quote
Fade Azura wrote:dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's
and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough
Faction warp scrambler and re-con like bonuses... Also, the Proteus is much faster and has better agility depending on the set-up. More importantly. The Proteus defences can be 300 times that of the Drake and can overheat for an obscene amount of time.
You literally have proven that your post are not worth reading @ all. If Liang cont. to waste time responding to you. He has more patience than I do. However, I do disagree with alot of the points Liang has made, but it's not so important that I feel I have to refute them. Alot of it is just semantics. He is skewing comparisons and ignoring other factors. That I'm sure he's aware of. He has a clear bias and is enjoying flying hybrid ships of late and enjoying making arguments with his current bias in mind.
It can only hurt him as a pilot if he truly believes it and ignores other factors. If he knows it and is just saying it to say things like I do. What does it matter? You just need to figure out what makes sense to you and stop being trolled...
-proxyyyy |

Large Collidable Object
morons.
767
|
Posted - 2011.12.29 00:36:00 -
[268] - Quote
5000 quatloos on Liang.
morons- sting like a butterfly and-ápost like a bee. |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 00:46:00 -
[269] - Quote
m0cking bird wrote:Fade Azura wrote:dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's
and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough Faction warp scrambler and re-con like bonuses... Also, the Proteus is much faster and has better agility depending on the set-up even with armour plates and armour rigs (depends on your Drakes set-up as well). More importantly. The Proteus defences can be 300 times that of the Drake and can overheat for an obscene amount of time. You literally have proven that your post are not worth reading @ all. If Liang cont. to waste time responding to you. He has more patience than I do. However, I do disagree with alot of the points Liang has made, but it's not so important that I feel I have to refute them. Alot of it is just semantics. He is skewing comparisons and ignoring other factors. That I'm sure he's aware of. He has a clear bias and is enjoying flying hybrid ships of late and enjoying making arguments with his current bias in mind. It can only hurt him as a pilot if he truly believes it and ignores other factors. If he knows it and is just saying it to say things like I do. What does it matter? You just need to figure out what makes sense to you and stop being trolled... -proxyyyy
Heh, well yes. I am aware of what points I'm leaving out - and to a point some of its lying by omission. I've been called out on a couple of the things, but the thing about it is that most of the people in this thread are nothing *BUT* EFT warriors with no real PVP experience. It really really shows too.
Yes, blasters aren't perfect and they'll never be fleet weapons, but they're waaaay better than they were. The ships are easier to fit which tends to give me more tank, the speed changes make it *WAY* easier to bring blasters to bear, and the tracking changes make it largely practical to use Void. The 5 second reload time really takes the sting out of the Null -> Void transition too.
I remain totally unsold on nerfing TEs (probably the biggest thing I *REALLY* disagree with you on) primarily because I shield tank so many of my blaster ships - and in absolute terms they make a much bigger difference for blaster damage application than projectile! But, I'm really looking forward to the follow on tweaks that Tallest has promised - some of them are quite desperately needed.
I just hope he doesn't only look at blaster ships because there's crippled ships from all races that really need help.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Sebastian N Cain
Aliastra Gallente Federation
44
|
Posted - 2011.12.29 01:31:00 -
[270] - Quote
Admiral Pelleon wrote:Sebastian N Cain wrote:Oh, working as intended? Why are the devs working on making them viable in fleet engagements? Explain to me, using your extensive experience in NPC corp fleet battles, exactly how blasters could be balanced to do anything relevant at fleet ranges. Sebastian N Cain:"Because they aren-¦t intended to be a weapon for a few niches." All weapons have niches. Eve is rock-paper-scissors. Sebastian N Cain wrote:The devs wanted -for variety- to have more tactics available than shooting from range. Sure, that's why we have close range guns and long range runs. Your tradeoff is more damage and less range with blasters. Either learn how to position yourself in a fight or die like you deserve. Sebastian N Cain wrote:So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare. You're insane if you think that capless weapons have any bearing on fleet composition. It's all about damage projection, and minmatar are fantastic at it. Amarr as as well. If you buff blasters to have similar range you've made all three turret systems identical (excepting blasters doing 20%+ more DPS), which is ********. Fleet engagements are about alpha, not sustained DPS. Blaster boats are bad in fleet because they require you to move to your target before doing any damage, and by the time you get there, your competent fleet mates have likely already murdered it. Blaster boats **** faces at close range, and require the pilot to have competent positioning. Sebastian N Cain wrote:Also they are saying that they are working... well i never disputed that, just that other races-¦ ships working as good as well or just slightly worse and a few even better without being restricted so narrowly. So what-¦s the point? Working is fine if you aren-¦t operating under heavy restrictions, if heavy restrictions apply, you need to shine to make up for them. Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together. 1. using my experience, that may or may not be extensive, i am quite sure we shouldn-¦t try to make blasters a viable close range weapon, because they don-¦t have the potential to become that. Minmatar and ACs are far better suited for that. Give them the Blaster buff instead and they are perfect in close combat. Now just crank up their speed some and they are fast enough for fleetfights. They don-¦t even need more EHP because when they are fast enough, they probably can speedtank on their way to the target. Of course, ACs would also need to become short range weapons, but they would pretty much shine in that role.
2. yeah, quite some narrow niches we have: projectiles: all of pvp and all of pve, Lasers: all of pvp and all of pve Missiles: all of pvp and all of pve Drones: much of pve (no sleepers and some missions), all of pvp (but as extras because most ships can field some anyway, not as main weapons) Hybrids:...............................................they can be used in pve if you don-¦t mind needing an order of magnitude more time ......................... in pvp frigs and capitals..... stationcamping... suicideganking... .... .... clearly everyone is heavily restricted by severe limits of what he can do with his weapons, it-¦s not that just the hybrids got the short end of the stick... oh, wait....
3. Oh, i have another idea: design the stuff for the purpose they should actually serve. they might work then without tons of crutches (webs/damps/nanos) that get kicked away or tons of preparations and tactics that gets screwed up as soon as the enemy does something you didn-¦t account for (he likes to do that, this is why he is called the enemy). It would be fine if everyone had to put up with that, but since only one system is requiring so much attention to detail with so little reward to show for it....
4. well, let me tell you about a nasty little surprise that will come if blasterboats will ever have the opportunity to enter bigger fights (if the getting in range fast enough-problem gets ever solved). A halfway competent FC will notice that blasterboats are becoming a thing and he will simply change the fleet composition to more ships capable of neuting and maybe even dedicated neutships... whatever has proven more effective in the testing beforehand. So anything requiring cap for weapons and closing in on such a fleet will get completely capped out permanently... because a fleet can and will gang up on you and your gang. They don-¦t even need to waste shots on the blasterboats anymore, they can continue shooting at more dangerous targets. The blasters are effectively taken out of the fight anyway and the idea of using close combat in fleets will die... again. Now think a second and guess if that will happen if the weapons of the attackers don-¦t need cap? I wouldn-¦t even try as an FC, it-¦s only worth it if it becomes a thing and there are enough ships trying to get close and if their weapons can be shut down like this. You see, capless weapons aren-¦t an issue right now, but this is because close combat in bigger engagements aren-¦t an issue. If it becomes viable there, capless weapons becomes indispensable for keeping it viable.
5. Indeed, and if the answer to the question: what is the right ship? would be "Gallente stuff" now and again we would have some more variety in the game now, wouldn-¦t we? "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Korg Tronix
Heretic Army
20
|
Posted - 2011.12.29 01:51:00 -
[271] - Quote
Fade Azura wrote:Liang Nuren wrote:Fade Azura wrote:ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused ....  Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :) -Liang you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it. ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted. just stop lol
Most non fail fit Proteus can scram at 22km so that would mess up your drake heavily Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

Sebastian N Cain
Aliastra Gallente Federation
44
|
Posted - 2011.12.29 03:30:00 -
[272] - Quote
Liang Nuren wrote:Sebastian N Cain wrote: So Liang hasn-¦t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.
Hey, sorry I just saw this (again). I thought we'd come to the agreement that you were a clueless moron that keeps saying stupid things like better tracking and more physical DPS and similar sized tanks don't matter. Hell, I went through and made an entire post (and blog post!) about how ******** your assertions about brawling were. And the funny thing? Popular opinion was "lol, news at ******* 11. Blasters are better in a brawl". -Liang Ed: BTW, I'm not paying much attention to this thread anymore. Its totally full of people who either don't PVP or are angling for a WTF OP boost or a WTF unnecessary nerf. Or just a general rewrite of the game for no good reason. Either way I'm confident CCP is ignoring the morons so /shrug.
Nope, i just have a job and couldn-¦t get online for a while. I did explain to you after i came back what i meant but obviously you didn-¦t read it.
Basic design is stuff like giving a wizard the ability to cast spells or a warrior the ability to use weapons and armor. Basically all the things that define your role. After that is finished you look how much hp and damage would make sense for the role. This is why such stats are secondary and not part of the basic design. They don-¦t define the role, give a wizard double the hp and damage and he still wont become a warrior, this is decided by his ability to cast spells and inability to use weapons and armor. Of course having more (or less) hp and damage makes more sense for certain roles than for others, so they do matter and you have to balance them properly, but at first you have to make sure your basic design is fitting the role, adjustments to the stats comes afterward.
Leaving that analogy and looking at eve, this is of course not different here. As a dev you decide which tactic a race should specialize in, then you look what problems comes with applying that tactic and then you design the ships and weapons in a way that they are uniquely able to overcome these problems so they can fight effectively using that tactic. So up until now you have taken care of the basic design. After that you decide how much ehp and dps and all the other stats should be to make sense and adjust them to finish the balancing. Well, this is how it should have been anyway... because somehow from the point where it has been decided that the Gallente should become brawlers to the point where you begin with the adjustments of the stats for balancing the whole basic design stuff apparently didn-¦t happen (only with the Gallente, though). They have basically no distinctive features aside from the fact that they are the only ones having no advantageous features regarding basic design... something like this is actually quite common when you want to create a generalist, giving a fraction no advantages but the most flexibility is a proven and tested concept after all. But they were thrown at the most difficult and restricted combat style there is in the game, that does require also the most advantages in basic design to balance out the restrictions and difficulties imposed by the tactic. But they don-¦t have them, the workarounds to the problems the players created (damps/webs/nanos) were nerfed to ineffectiveness so they were pushed back into a few niches where the circumstances can be used as workaround to the limitations of close combat. And EHP and DPS and such will not change that, you can-¦t substitute basic design with tweaking of secondary stats, that works as well as my example with giving the wizard more hp to make him a warrior: rather bad. Of course, you could use the method of the lazy and just make one stat ridiculously high, so that no disadvantage can be high enough to balance that out. But this usually causes other balancing issues, sometimes even making things worse.
So you see, you need to rework the basic design, if you want to fix Gallente, i-¦m proposing Minmatar just because that would be a faster and easier solution with really good results, because their basic design fits brawling and only minor adjustments to the stats would be necessary and Gallente themselves could also be fixed faster and easier. And if you insist on Gallente and Minmatar keeping their respective roles, that requires a ton of work and it will be a PITA because at least some stuff you need is already handed over to the Minmatar... well i suppose thats not your problem, you don-¦t have to pull it off, after all.
Giving what you don-¦t know about Development and Design you really shouldn-¦t call others morons and such... unless you fancy the irony of course.... "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Julius Foederatus
Hyper-Nova
34
|
Posted - 2011.12.29 03:49:00 -
[273] - Quote
Not everyone wants to train up a whole new race and skill set, just because it would be "easier" to code. I trained Gallente thinking they would be the close combat race. I don't want Minnies to suddenly get that title just cause someone thinks that it would be a slightly faster short cut. |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 04:00:00 -
[274] - Quote
Sebastian N Cain wrote: They have basically no distinctive features aside from the fact that they are the only ones having no advantageous features regarding basic design
You keep saying that, but you're totally wrong. In fact, the statement is so laughable that I'm beginning to wonder if you even play Eve? Consider Gallente vs Minmatar, Gallente vs Amarr, and Gallente vs Caldari. What you should come away with is that Gallente ships come with much higher DPS, better application of that DPS at close range, "medium" tanks (whether shield or armor), second best mobility, and the best drone bay (for utility or DPS - your choice).
Pretty much your prototypical MDPS adjusted for Eve's mechanics.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.29 04:45:00 -
[275] - Quote
Julius Foederatus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367
Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo.
You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away.
The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane.
For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close.
Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Umega
Solis Mensa
8
|
Posted - 2011.12.29 05:23:00 -
[276] - Quote
Liang Nuren wrote:Julius Foederatus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367 Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo. You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away. The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane. For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close. Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be. -Liang
Part of me wants to tell you to give up.
Some ppl best to ignore.. either by lack of experince, NO experince, or just being dumb asses in either fitting or piloting.. they simply will never get it no matter how many words are bounced off their foreheads. The age of the easy mode.. drakes/canes, has made ppl soft, and newbs even softer to the full landscape out there. That may be the biggest problem of all. Idealogy. Heres a hint ppl.. one lone web drone can make a difference.. simply manually pilot your ass so the kiter flies right into the drone instead of making the slow drone chase the kiter.. swoop in and full tackle and melt. Thats just the tip of the iceberg of counters against AC/kiters. So shuttup n go learn something ppl!
Anyway.. back to Liang..
Keep on fighting the fight of diversity! things are better now without being vanilla land. I fear the age when some of these idiots get their way.. and 'jedi are made easier to obtain'. That scenario ended so well.. |

Goose99
Republic Military School Minmatar Republic
399
|
Posted - 2011.12.29 05:33:00 -
[277] - Quote
Umega wrote:Liang Nuren wrote:Julius Foederatus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367 Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo. You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away. The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane. For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close. Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be. -Liang Part of me wants to tell you to give up. Some ppl best to ignore.. either by lack of experince, NO experince, or just being dumb asses in either fitting or piloting.. they simply will never get it no matter how many words are bounced off their foreheads. The age of the easy mode.. drakes/canes, has made ppl soft, and newbs even softer to the full landscape out there. That may be the biggest problem of all. Idealogy. Heres a hint ppl.. one lone web drone can make a difference.. simply manually pilot your ass so the kiter flies right into the drone instead of making the slow drone chase the kiter.. swoop in and full tackle and melt. Thats just the tip of the iceberg of counters against AC/kiters. So shuttup n go learn something ppl! Anyway.. back to Liang.. Keep on fighting the fight of diversity! things are better now without being vanilla land. I fear the age when some of these idiots get their way.. and 'jedi are made easier to obtain'. That scenario ended so well..
Good god! What kind of theorycrafting is that? Why don't you actually use that webifier drone and see what happens. There's a reason nobody uses them.
Liang wants to keep Winmatar in a state of win and Gallante in a state of fail so that everyone and their mother flies Winmatar, silly. Opposite of "diversity." |

Umega
Solis Mensa
8
|
Posted - 2011.12.29 07:56:00 -
[278] - Quote
Goose99 wrote: Good god! What kind of theorycrafting is that? Why don't you actually use that webifier drone and see what happens. There's a reason nobody uses them.  Liang wants to keep Winmatar in a state of win and Gallante in a state of fail so that everyone and their mother flies Winmatar, silly. Opposite of "diversity." 
Nobody uses them because of.. like I said.. Idealogy. And yeah, they eat too much space, bandwidth and are slow. And ppl are idiots with them, sending while chasing the target.. instead of making the kiter FLY INTO THE DRONE. Think of them like this.. you're 25% faster without needing to be in web range.. what does blasters or a rail-kiter boat need? More 'speed'.
Winmatar isn't 'win'matar. It is merely an 'easy mode' of click alpha switch to secondary.. and 'my ship is faster, watch my scout alt land me in the right spot to click orbit, fire and take a nap out of full tackle range'. In the grand scheme of things.. the other three races have a ship(s) that ultimately do a specific role better than a matar ship.. in just about everything. Is that really winning? Matar are so Betty Crocker.
You're one of those ppl on here that really should post less.. and actually play the game more. I have high doubts about your actual abilities to pilot/ship fit for even the most basic of pvp settings. |

Naomi Knight
Imperial Academy Amarr Empire
100
|
Posted - 2011.12.29 11:45:00 -
[279] - Quote
Umega wrote: Part of me wants to tell you to give up.
Some ppl best to ignore.. either by lack of experince, NO experince, or just being dumb asses in either fitting or piloting.. they simply will never get it no matter how many words are bounced off their foreheads. The age of the easy mode.. drakes/canes, has made ppl soft, and newbs even softer to the full landscape out there. That may be the biggest problem of all. Idealogy. Heres a hint ppl.. one lone web drone can make a difference.. simply manually pilot your ass so the kiter flies right into the drone instead of making the slow drone chase the kiter.. swoop in and full tackle and melt. Thats just the tip of the iceberg of counters against AC/kiters. So shuttup n go learn something ppl!
Anyway.. back to Liang..
Keep on fighting the fight of diversity! things are better now without being vanilla land. I fear the age when some of these idiots get their way.. and 'jedi are made easier to obtain'. That scenario ended so well..
hmm i think this defines more winmatard fanboys than balance chasers where do you get we have no experience oh matar elitism.... i see where do think we cant fit and pilot oh matar elitism ... i see yeah lone web drone can make a difference , just like an alt or buddy can make a difference oh wait that favours winmatar by far we shouldnt mention it then
"shuttup and l2p" hmm so winmatard motto arrogant and elitist ... looks like you winmatars cant argue at all when you proven wrong you start calling the opponent names I see that totally negates his points and make you the winner
so basically : we are wrong cause we dont share your view and you are pro/right cause you are you and liang is good too cause he defends your favourite race .... we get it
keep on fighting the fight of diversity ... yeah we have a so divers pvp of drake abaddon/geddon and matar blobs so diverse better this: keep on matar the best race for 90% situtions in pvp and acceptable for the rest
hi winmatar o/
|

Trinkets friend
Obstergo NEM3SIS.
37
|
Posted - 2011.12.29 12:08:00 -
[280] - Quote
naomi Knight's RPing crapitartude aside, where is this bullschnitzel about web drones coming from? Have any of you ever used web drones in combat? It goes like this; Launch web drone. Web drone toddles toward target...and webs to target. Web drone then slows down when it enters orbit of its slowed-down target, presenting a giant "shoot me" Enemy shoots at the slow web drone which has very little transversal Web drone is dead You go buy a new ship, because your gambit was bullschnitzel weaksauce and you are down a flight of Warrior II's in DPS or Hornet EC's for LOLECM.
if you use 5 web drones its even more stupid because of the stacking nerf rendering 4 of them basically useless and the first one being useless anyway.
Web drones are not going to help Gallente blaster boats out-DPS anything. They are, even now, completely freaking useless versus the ships they should be useful against - namely the Minmatar and Angel pirate faction ships...which just outfly them and can shoot them down with impunity with their guns.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Wog Cyllen
Hedion University Amarr Empire
4
|
Posted - 2011.12.29 12:45:00 -
[281] - Quote
Naomi Knight wrote:
so basically : we are wrong cause we dont share your view and you are pro/right cause you are you and liang is good too cause he defends your favourite race .... we get it
You are wrong because after 1000 posts about this you failed to make even one constructive point, show even the faintest sign of intelligence and seem to be completely impermeable to logic and common sense.
Plainly put, you are a monument of stupidity. |

Sebastian N Cain
Aliastra Gallente Federation
46
|
Posted - 2011.12.29 13:11:00 -
[282] - Quote
Liang Nuren wrote:Sebastian N Cain wrote: They have basically no distinctive features aside from the fact that they are the only ones having no advantageous features regarding basic design
You keep saying that, but you're totally wrong. In fact, the statement is so laughable that I'm beginning to wonder if you even play Eve? Consider Gallente vs Minmatar, Gallente vs Amarr, and Gallente vs Caldari. What you should come away with is that Gallente ships come with much higher DPS, better application of that DPS at close range, "medium" tanks (whether shield or armor), second best mobility, and the best drone bay (for utility or DPS - your choice). Pretty much your prototypical MDPS adjusted for Eve's mechanics. -Liang
Aha, slowly and surely i begin too see that we think we are talking about the same thing but we actually don-¦t..... maybe my explanations weren-¦t really that understandable giving the limitations of the medium we use.
What i am talking about is not how much damage Blasters do or how much tank Gallente has, but how widespread the tactics can be used and still be viable. What i am talking about are all the features that would make Blasterboats useful and competitive in any kind of situation from solo to fleet you might encounter (well, of course any situation where you would use any short-range turret, not situations you would use long-range turrets or other weapons). And such distinctive features are simply not there.
The others obviously can be used anywhere in any situation (again with the qualifier i already mentioned above), so they are designed for their role, Gallente blasterboats can only be used in specific situations and/or with special preparations, so they aren-¦t designed for their roles. And no reasonable amount of dps or tank or whatever will change that part, you have to go for changes in the basic design for it (and my proposal for Minmatar was just because the basic design fits pretty good and only tweaking the stats would be required, much easier to do than making Gallente work everywhere... if everyone really insists and the devs don-¦t mind the extra work and difficulties... well just wanted to make it easy for you, i don-¦t mind if you want to go optimizing Gallente for close combat instead but don-¦t screw up because you just had to do it the hard way).
And if you are saying it-¦s fine this way, here i strongly disagree. No other race is limitated to specific situations and/or preparations, so this is clearly not intended (well, if you want to go the other way and put such restrictions on all races and weapons, i would be fine with that as well, but be prepared to get deaf from all the hate screaming;). "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Naomi Knight
Imperial Academy Amarr Empire
100
|
Posted - 2011.12.29 13:11:00 -
[283] - Quote
Wog Cyllen wrote:Naomi Knight wrote:
so basically : we are wrong cause we dont share your view and you are pro/right cause you are you and liang is good too cause he defends your favourite race .... we get it
You are wrong because after 1000 posts about this you failed to make even one constructive point, show even the faintest sign of intelligence and seem to be completely impermeable to logic and common sense. Plainly put, you are a monument of stupidity. :) hi , so where is yours so much CONSTRUCTIVE points , or you mean liangs ? where most of those were proven wrong |

Wog Cyllen
Hedion University Amarr Empire
4
|
Posted - 2011.12.29 13:26:00 -
[284] - Quote
Naomi Knight wrote:Wog Cyllen wrote:Naomi Knight wrote:
so basically : we are wrong cause we dont share your view and you are pro/right cause you are you and liang is good too cause he defends your favourite race .... we get it
You are wrong because after 1000 posts about this you failed to make even one constructive point, show even the faintest sign of intelligence and seem to be completely impermeable to logic and common sense. Plainly put, you are a monument of stupidity. :) hi , so where is yours so much CONSTRUCTIVE points , or you mean liangs ? where most of those were proven wrong
The difference between us is that I don't really try to make any point. You try and fail miserably at it. I'm just pointing out total idiots in this thread hoping (in vain, I know) that they realize their idiocy, step back and let people who actually have a clue and can argue to have a decent discussion. Until then, kinda pointless to even try having a serious argument here, people like you will cover it with worthless ****.
But I've yet to see a total idiot actually realizing how ignorant and idiotic he is, so I don't get my hopes up. |

Naomi Knight
Imperial Academy Amarr Empire
100
|
Posted - 2011.12.29 13:28:00 -
[285] - Quote
Wog Cyllen wrote:
But I've yet to see a total idiot actually realizing how ignorant and idiotic he is, so I don't get my hopes up.
maybe you should start with yourself then, just to let you know it is you who you are talking about^^ |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
24
|
Posted - 2011.12.29 14:21:00 -
[286] - Quote
Liang Nuren wrote:m0cking bird wrote:Fade Azura wrote:dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's
and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough Faction warp scrambler and re-con like bonuses... Also, the Proteus is much faster and has better agility depending on the set-up even with armour plates and armour rigs (depends on your Drakes set-up as well). More importantly. The Proteus defences can be 300 times that of the Drake and can overheat for an obscene amount of time. You literally have proven that your post are not worth reading @ all. If Liang cont. to waste time responding to you. He has more patience than I do. However, I do disagree with alot of the points Liang has made, but it's not so important that I feel I have to refute them. Alot of it is just semantics. He is skewing comparisons and ignoring other factors. That I'm sure he's aware of. He has a clear bias and is enjoying flying hybrid ships of late and enjoying making arguments with his current bias in mind. It can only hurt him as a pilot if he truly believes it and ignores other factors. If he knows it and is just saying it to say things like I do. What does it matter? You just need to figure out what makes sense to you and stop being trolled... -proxyyyy Heh, well yes. I am aware of what points I'm leaving out - and to a point some of its lying by omission. I've been called out on a couple of the things, but the thing about it is that most of the people in this thread are nothing *BUT* EFT warriors with no real PVP experience. It really really shows too. Yes, blasters aren't perfect and they'll never be fleet weapons, but they're waaaay better than they were. The ships are easier to fit which tends to give me more tank, the speed changes make it *WAY* easier to bring blasters to bear, and the tracking changes make it largely practical to use Void. The 5 second reload time really takes the sting out of the Null -> Void transition too. I remain totally unsold on nerfing TEs (probably the biggest thing I *REALLY* disagree with you on) primarily because I shield tank so many of my blaster ships - and in absolute terms they make a much bigger difference for blaster damage application than projectile! But, I'm really looking forward to the follow on tweaks that Tallest has promised - some of them are quite desperately needed. I just hope he doesn't only look at blaster ships because there's crippled ships from all races that really need help. -Liang
so you admit your a liar because you want ccp to do what you want instead of what the majority want .... pathetic ... cant prove any of your sorry non factual points ... even make a pathetic blog with terrible comparisons lol
lol and for someone that calls someone else out and never logs in and stays docked 24/7 because they are a complete coward. pretty sure your hiding in amamake and dont ever undock unless its with your friends or else you get raped like you always do ... i came down to amamake and sat there for an hour and you never ******* logged in COWARD! and waste of my time
you are a ******* noob liang haha and i really hope you can bring a better proteus then this piece of garbage.
http://eve-kill.net/?a=kill_detail&kll_id=12001766
i mean seriously? i can 1 shot that junk with a tornado ... haha complete crap ... anyone that knows anything knows you are a forum e-tard ... and really u are ... and now all your trash talk has got you in trouble ... ill be keeping an eye out for you sweetness .. better hope you stay hidden in that station in amamake 24/7 and not leave unless you got a fleet of your stupid forum friends who are probably equally as pathetic.
what have we learned here?
Liang is a liar by admission .... calls people out in the forums then fails to log on and back it up(*****) |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
24
|
Posted - 2011.12.29 14:30:00 -
[287] - Quote
Korg Tronix wrote:Fade Azura wrote:Liang Nuren wrote:Fade Azura wrote:ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused ....  Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :) -Liang you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it. ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted. just stop lol Most non fail fit Proteus can scram at 22km so that would mess up your drake heavily Ok in my drunkeness I meant to say 20km, stupid drunk posting
OHH DAMN! what ever will i do? maybe set my orbit to 26km and overheat my point? rofl gtfo tard noone cares about your opinion
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
24
|
Posted - 2011.12.29 14:35:00 -
[288] - Quote
Wog Cyllen wrote:Naomi Knight wrote:Wog Cyllen wrote:Naomi Knight wrote:
so basically : we are wrong cause we dont share your view and you are pro/right cause you are you and liang is good too cause he defends your favourite race .... we get it
You are wrong because after 1000 posts about this you failed to make even one constructive point, show even the faintest sign of intelligence and seem to be completely impermeable to logic and common sense. Plainly put, you are a monument of stupidity. :) hi , so where is yours so much CONSTRUCTIVE points , or you mean liangs ? where most of those were proven wrong The difference between us is that I don't really try to make any point. You try and fail miserably at it. I'm just pointing out total idiots in this thread hoping (in vain, I know) that they realize their idiocy, step back and let people who actually have a clue and can argue to have a decent discussion. Until then, kinda pointless to even try having a serious argument here, people like you will cover it with worthless ****. But I've yet to see a total idiot actually realizing how ignorant and idiotic he is, so I don't get my hopes up.
wow this guy is an idiot and probably an alt of liang's lol
|

Monica Sharezan
Azura Industries The World of Friends Alliance
16
|
Posted - 2011.12.29 14:39:00 -
[289] - Quote
ive seen fade fight he is pretty damn good. 100% sure Liang would get a headshot and die in a fire =/ sorry liang. everything he said was right ... and everything you are saying is wrong. |

Naomi Knight
Imperial Academy Amarr Empire
100
|
Posted - 2011.12.29 14:44:00 -
[290] - Quote
would be nice to see that drake vs proteus 1v1 ,thou it will never happen :( even i would bet on proteus as the winner :P but who knows maybe we would learn something if drake wins it is after all an expensive t3 cruiser(hopefully produced by me:P) vs a cheap stock tier 2 bc
liang if you manage to loose it i give you a discount to replace it cheap |

Monica Sharezan
Azura Industries The World of Friends Alliance
16
|
Posted - 2011.12.29 14:47:00 -
[291] - Quote
well i went with fade as a neutral witness right after she challenged him to amamake and he called her out in local ... even though there was a few heretic army there they did not respond and she failed to log on at all ... guess we will never know |

Tanya Powers
Science and Trade Institute Caldari State
604
|
Posted - 2011.12.29 15:54:00 -
[292] - Quote
Confirming my last Proteus could kill at least one drake from those 6 drakes 1 cyna 1 rapier 1 Ares 1 Dictor attacking meh !!!
1vs1 at gates your drake will just die, but 1v1 in my Eve? - hahaha |

Korg Tronix
Heretic Army
20
|
Posted - 2011.12.29 15:59:00 -
[293] - Quote
Fade Azura wrote:Korg Tronix wrote:Fade Azura wrote:Liang Nuren wrote:Fade Azura wrote:ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused ....  Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :) -Liang you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it. ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted. just stop lol Most non fail fit Proteus can scram at 22km so that would mess up your drake heavily Ok in my drunkeness I meant to say 20km, stupid drunk posting OHH DAMN! what ever will i do? maybe set my orbit to 26km and overheat my point? rofl gtfo tard noone cares about your opinion
Pity when you set your orbit for 20 with the proteus approaching you that you will end up in his scram range before being able to adjust....and even if you do adjust will have to keep range on something thats faster than you and has a long scram will be difficult. Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

Roime
Universal Freelance CONSORTIUM UNIVERSALIS
73
|
Posted - 2011.12.29 16:09:00 -
[294] - Quote
Sebastian N Cain wrote: What i am talking about is not how much damage Blasters do or how much tank Gallente has, their fighting strength, or however you want to call it (and what you are apparently talking about), but how widespread the tactics can be used and still be viable. What i am talking about are all the features that would make Blasterboats useful and competitive in any kind of situation from solo to fleet you might encounter (well, of course any situation where you would use any short-range turret, not situations you would use long-range turrets or other weapons). And such distinctive features are simply not there.
The others obviously can be used anywhere in any situation (again with the qualifier i already mentioned above), so they are designed for their role, Gallente blasterboats can only be used in specific situations and/or with special preparations, so they aren-¦t designed for their roles. And no reasonable amount of dps or tank or whatever will change that part, you have to go for changes in the basic design for it (and my proposal for Minmatar was just because the basic design fits pretty good and only tweaking the stats would be required, much easier to do than making Gallente work everywhere... if everyone really insists and the devs don-¦t mind the extra work and difficulties... well just wanted to make it easy for you, i don-¦t mind if you want to go optimizing Gallente for close combat instead but don-¦t screw up because you just had to do it the hard way).
And if you are saying it-¦s fine this way, here i strongly disagree. No other race is limitated to specific situations and/or preparations, so this is clearly not intended (well, if you want to go the other way and put such restrictions on all races and weapons, i would be fine with that as well, but be prepared to get deaf from all the hate screaming;).
idk why you are obsessed on making blasterboats viable in every situation
No ships or weapon systems are perfect in every situation.
Blaster frigates are awesome, drone boats are awesome, caps are awesome. We don't have a kiting nano BC (except the Talos) or a 0.0 large fleet BS, but if it's somehow a balance issue not to have ships to those niches, then it's rails and T2 ammos that need to be looked at, and not blasters. |

Tanya Powers
Science and Trade Institute Caldari State
624
|
Posted - 2011.12.29 16:55:00 -
[295] - Quote
Roime wrote:Sebastian N Cain wrote: What i am talking about is not how much damage Blasters do or how much tank Gallente has, their fighting strength, or however you want to call it (and what you are apparently talking about), but how widespread the tactics can be used and still be viable. What i am talking about are all the features that would make Blasterboats useful and competitive in any kind of situation from solo to fleet you might encounter (well, of course any situation where you would use any short-range turret, not situations you would use long-range turrets or other weapons). And such distinctive features are simply not there.
The others obviously can be used anywhere in any situation (again with the qualifier i already mentioned above), so they are designed for their role, Gallente blasterboats can only be used in specific situations and/or with special preparations, so they aren-¦t designed for their roles. And no reasonable amount of dps or tank or whatever will change that part, you have to go for changes in the basic design for it (and my proposal for Minmatar was just because the basic design fits pretty good and only tweaking the stats would be required, much easier to do than making Gallente work everywhere... if everyone really insists and the devs don-¦t mind the extra work and difficulties... well just wanted to make it easy for you, i don-¦t mind if you want to go optimizing Gallente for close combat instead but don-¦t screw up because you just had to do it the hard way).
And if you are saying it-¦s fine this way, here i strongly disagree. No other race is limitated to specific situations and/or preparations, so this is clearly not intended (well, if you want to go the other way and put such restrictions on all races and weapons, i would be fine with that as well, but be prepared to get deaf from all the hate screaming;).
idk why you are obsessed on making blasterboats viable in every situation No ships or weapon systems are perfect in every situation. Blaster frigates are awesome, drone boats are awesome, caps are awesome. We don't have a kiting nano BC (except the Talos) or a 0.0 large fleet BS, but if it's somehow a balance issue not to have ships to those niches, then it's rails and T2 ammos that need to be looked at, and not blasters.
Actually with recent blaster changes and without any other important change I'd like to see what a full fleet of Brutix could do vs full fleet of welp canes, for the sake os some numbers let's say 150 vs 150 and with 2 decent FC's witch is rare out there except some from Goons (you can't figure how hard it is to me to say this) Ewoks, for those I liked their tactics. |

Liang Nuren
Heretic Army
254
|
Posted - 2011.12.29 17:07:00 -
[296] - Quote
Fade Azura wrote: so you admit your a liar because you want ccp to do what you want instead of what the majority want .... pathetic ... cant prove any of your sorry non factual points ... even make a pathetic blog with terrible comparisons lol
Liang is a liar by admission .... calls people out in the forums then fails to log on and back it up(*****)
What points am I omitting? Oh that's right - you don't know, and nor do you know how salient they are. You're having to accept the word of people that actually PVP because you don't have the experience to know the truth yourself. But I promise - the truth is much closer to what I'm saying than to the total nonsense you say.
Quote: lol and for someone that calls someone else out and never logs in and stays docked 24/7 because they are a complete coward. pretty sure your hiding in amamake and dont ever undock unless its with your friends or else you get raped like you always do ... i came down to amamake and sat there for an hour and you never ******* logged in COWARD! and waste of my time
Ok, lets see... just considering last night:
2v2, Harpy + Taranis vs Jaguar, Jaguar http://kb.heretic-army.biz/?a=kill_detail&kll_id=61476 http://kb.heretic-army.biz/?a=kill_detail&kll_id=61477
2v4, Brutix, Tornado vs Talos, Manticore, Megathron, [Rifter, pretty sure] http://kb.heretic-army.biz/?a=kill_detail&kll_id=61481 http://kb.heretic-army.biz/?a=kill_detail&kll_id=61482
I managed not to make it onto either of those mails - but I was there. I was busy trying to nail the mega and rifter, and then wasn't quite fast enough to overtake the Talos so I never got on that mail. :(
2v3, Harpy, Merlin vs Dramiel, Rifter, Thrasher http://kb.heretic-army.biz/?a=kill_detail&kll_id=61488 http://kb.heretic-army.biz/?a=kill_detail&kll_id=61487
2v1, Harpy, Taranis vs Myrmidon. I'm probably going to blog about this one because we ran the myrm all the way out of cap boosters and had him in structure before the cynabal warped in. I even have fraps of this fight. http://kb.heretic-army.biz/?a=kill_detail&kll_id=61484
So how many kills did you get last night?
That's actually a really good roaming solo PVP fit - the problem is that I used it in a gang when I shouldn't have. You can read about it here: http://wp.me/p1WQ0O-1U
But no, I would bring a non-cloaky Proteus to take you down.
Quote: i mean seriously? i can 1 shot that junk with a tornado ... haha complete crap ... anyone that knows anything knows you are a forum e-tard ... and really u are ... and now all your trash talk has got you in trouble ... ill be keeping an eye out for you sweetness .. better hope you stay hidden in that station in amamake 24/7 and not leave unless you got a fleet of your stupid forum friends who are probably equally as pathetic.
what have we learned here?
That you're afraid to come to low sec? You're in Amarr - its only 7-8 jumps from Amamake... and I'll be online again tonight, just for you sweetcakes.
-Liang
Ed: Oh, how much ISK are you willing to put on the line in betting that orbit at 20 nano drake is gonna beat my Proteus? :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
48
|
Posted - 2011.12.29 18:44:00 -
[297] - Quote
This has become a 220 Chinese drama.
Anyway! The changes to rail-gun was very significant. I honestly believe the Talos is better than the Naga. @least, sub 40,000m engagement. The tracking even with rail-gun is insane. Even against ships that abuse tracking (after-burning cruiser). Something a rail-gun-Naga or artillery-Tornado could not track. I've also recently engaged a fleet with rail-gun-Brutix. I couldn't even get 60,000m without taking enormous damage (shield-Hurricane COUNTERED (exploded 2 frigates though)).
Railgun-Thorax, Megathron, Astarte, Taranis, Ishkur, Catalyst, Tristan, Eris, Federation Navy Comet, Exequror Navy Issue and Deimos. All are viable in fleets. Hybrid problem solved. Artillery and Beam lasers may still be superior, but rail-gun is viable.
-proxyyyy |

Trinkets friend
Obstergo NEM3SIS.
39
|
Posted - 2011.12.30 01:38:00 -
[298] - Quote
http://eve.battleclinic.com/killboard/killmail.php?id=14903768
Somehow railcursus kills Rifter. Clearly you all need to LRN 2 FLY GAL BOTES. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Julius Foederatus
Hyper-Nova
34
|
Posted - 2011.12.30 03:56:00 -
[299] - Quote
Liang Nuren wrote:Julius Foederatus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367 Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo. You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away. The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane. For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close. Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be. -Liang
I armor tank because shield tanking is for fags.
In all seriousness, I don't like shield tanking because it makes you totally inflexible in your play style. You have one function, to apply dps in the most direct way possible (which a lot of the time isn't possible due to speed issues). The armor version tanks harder and has far more utility. You can use the web to make up for the lack of TEs, as well as allowing you dictate range within your optimal, plus you have extra slots for TDs or any other kind of EWAR you want to use for gang or solo. Plus I got slaves, so now it would just be a waste to fly shield boats.
We don't have to use the cane, the Cyclone outclasses the Brutix as well. It tanks harder, and has ample utility to fit neuts or Hams for extra dps. And I'm sure that TEs do give blasters an extra boost compared to an armor tanked version, but they don't make up for a weak tank, and no EWAR on a Brutix hull. It's all well and good to compare the Tempest to the Hype, but it's a little bit weak of an argument when you just brought up the tier system for the cane vs. Brutix. Compare a shield hype with its tier3 counter parts and it is awkward at best. It doesn't have the dps projection of a baddon or a Mael or a Rokh, and it doesn't tank as hard as any of them. A shield fit is a bad compromise for Gall boats to be able to fly in nano gangs, and they barely keep up in those situations.
Gall ships are not designed to shield tank. People hold up the myrm and hype because they have barely enough slots to fit a decent tank, but their shield versions really don't compare well to the armor versions (except maybe the hype cause it only has 1 more low than high and the fitting on it is still god awful). Even when you shield tank a hype, it still barely compares to a Maelstrom or a Rokh, and it's the first thing to be called primary in a shield fleet because of its lack of tank. Shield tanking anything else just results in lolz on a killmail. The only reason people fly these fits is they're slightly faster and have slightly better range, but they still come up short to their racial counter parts who tank harder and hit farther.
Really the hype is a separate issue cause it's such an ugly duckling when it comes to both available fitting and slot layout. I'm starting to ramble, so the last thing I'll say is that I just want to be able to pilot Gall boats as they were designed to be piloted. I want to be able to armor tank my blaster ship, and actually be able to apply my dps without having to hope my teammate can get a tackle or I get really lucky. If CCP can do that, then I'll be a happy ******* camper.
|

Umega
Solis Mensa
8
|
Posted - 2011.12.30 04:10:00 -
[300] - Quote
Trinkets friend wrote:naomi Knight's RPing crapitartude aside, where is this bullschnitzel about web drones coming from? Have any of you ever used web drones in combat? It goes like this; Launch web drone. Web drone toddles toward target...and webs to target. Web drone then slows down when it enters orbit of its slowed-down target, presenting a giant "shoot me" Enemy shoots at the slow web drone which has very little transversal Web drone is dead You go buy a new ship, because your gambit was bullschnitzel weaksauce and you are down a flight of Warrior II's in DPS or Hornet EC's for LOLECM.
if you use 5 web drones its even more stupid because of the stacking nerf rendering 4 of them basically useless and the first one being useless anyway.
Web drones are not going to help Gallente blaster boats out-DPS anything. They are, even now, completely freaking useless versus the ships they should be useful against - namely the Minmatar and Angel pirate faction ships...which just outfly them and can shoot them down with impunity with their guns.
thank you for proving my point.. narrowminded Idealogy has corrupted a signficant portion of the EVE playerbase. Completely assuming that one always has to launch a full set of a particular drone only, and carry a full set as well 23/7. Assuming the whole point of a web drone is to apply full tackle for the entire duration of fight. Not taking the slightest moment to stop, and think about what I was actually saying in how to use ONE.
I'll make it simple.. rather, try to make it simpler. Bring one.. One. Still leaves plenty of bay space in most b-boats to bring full flights of lights and/or mediums. Launch with 4 other whatever.. Manually, yes not keep at range or orbit or align or approach target, manually pilot yourself depending on kiter's movements to force him into the web drone. Flip ship n burn OH prop at the slowed down target, apply full tackle and melt.
Some of you.. quit acting you like need to cover 20km-24km range against kiter.. no, a scram/web boat only needs to cover half that, not even depending on circumstances. Do.. keep that in mind. Sorry eft and terrible mental logic fails that very key point. I'm amazed how many fail at bringing that up.. and how many use the '24km distance to cover' as some sort of good valid arguement.
If they want to waste time focused on lone drone instead of you, more ehp for you, enemy pilot more likely to make maneuvering error in your favor while doing so as well.
Pushing variables in your favor against the multitude of battle scenarios you'll come across is always a good thing. Doing the same thing over and over that doesn't work, and saying it SHOULD work.. is being a narrowminded idiot too stupid to think for oneself. And you folk fitting that mold, deserve having your ships popped and granted nothing to help you improve without changing yourselves first.
Again.. Easy Mode doesn't = Victory. It's Win comes at the cost of killing mindless drones, while being one too.
PS I agree on rig adjustments being needed. But hybrids.. are much nicer now and good. did ya folks know? A rail has more dps than a comparable sized arty? I'm not talking about projection, which is obvious.. more dps Period as well. The more you know. Not everyone can.. or should be alpha. Want something.. train for it, don't demand it handed to you. |

Naomi Knight
Imperial Academy Amarr Empire
101
|
Posted - 2011.12.30 07:36:00 -
[301] - Quote
latest huge battle: Umega wrote: But hybrids.. are much nicer now and good. did ya folks know? A rail has more dps than a comparable sized arty? I'm not talking about projection, which is obvious.. more dps Period as well. The more you know. Not everyone can.. or should be alpha. Want something.. train for it, don't demand it handed to you.
oh yeah tornado 8x1400mm arties with 2 gyro rf emp 606 dps 10700 alpha vs talos 8x425mm rails with 2 mfs cn am 676dps 3790 alpha
all for a whooping 11% better paper dps while artie gets 180% more alpha and gets 80% cap recharge free (btw why the hell the 0 cap weapon ship has the same cap recharge as the others?:O winmatar online) and probably will have a dps advantage once it loads proper dmg type ammo
yes i see how balanced arties are.... "Want something.. train for it, " so thats why everybody uses arites unbalanced as hell
latest huge battle: http://eve-kill.net/?a=kill_related&kll_id=12007359 the main type of ships were abaddons vs maels both tanky sniper fit the maels fitted arties obviously oh but wait abaddons fitted arties too why would they drop the dmg bonus? :O imba arties needs a huge nerf |

Umega
Solis Mensa
8
|
Posted - 2011.12.30 09:34:00 -
[302] - Quote
Naomi Knight wrote:latest huge battle: Umega wrote: But hybrids.. are much nicer now and good. did ya folks know? A rail has more dps than a comparable sized arty? I'm not talking about projection, which is obvious.. more dps Period as well. The more you know. Not everyone can.. or should be alpha. Want something.. train for it, don't demand it handed to you.
oh yeah tornado 8x1400mm arties with 2 gyro rf emp 606 dps 10700 alpha vs talos 8x425mm rails with 2 mfs cn am 676dps 3790 alpha all for a whooping 11% better paper dps while artie gets 180% more alpha and gets 80% cap recharge free (btw why the hell the 0 cap weapon ship has the same cap recharge as the others?:O winmatar online) and probably will have a dps advantage once it loads proper dmg type ammo yes i see how balanced arties are.... "Want something.. train for it, " so thats why everybody uses arites unbalanced as hell latest huge battle: http://eve-kill.net/?a=kill_related&kll_id=12007359the main type of ships were abaddons vs maels both tanky sniper fit the maels fitted arties obviously oh but wait abaddons fitted arties too why would they drop the dmg bonus? :O imba arties needs a huge nerf
You should stop talking out of ass and posting things that aren't even real. Are you not pleased already with how many ppl do not take you at all seriously? If you're trying for everyone, keep it up. You're getting there, Naomi.
Please do fail to point out the dps curve, the range, and dmg projection with your numbers on the one scenario you decided to pick. On top of that, you fail in your choice of ships for comparison.. because one has a dmg bonus, the other is RoF. If you're going to compare such things correctly, either do so with no ship bonuses effecting the numbers, or them having the same exact bonus effect on each indivual weapon system. Come on now. Stop feeding the postless information getters false info.. that's part of the problem here.
Please do fail to point out that Matar typically, in all ship classes and catagories (including T3s).. have the lowest cap. Making their recharge amount tic lower, ontop of not having as much in the cap 'tank' to begin with than the other 3 races. Matar also tend to have the lowest sensor strength of all the races in every ship class as well. Again.. stop misleading people.
And posting something about how ppl flock n follow a certain idealogy cause it is what is popular now completely proves my originally point. Thank you.
Arties are not God. Just takes a couple of bold numbnut FCs to pull the TD rabbit out instead of mass ecm for ewar.. and pummel an arty fleet with rails or lasers or cruise (that need a buff/rework more than anything by far) with an increased range suppority. If fighting in Arty's optimal.. really, just hammer them with a nano blaster fleet, easily break their tracking and already be close to them..
NEWS FLASH - Like ACs.. fighting in falloff reduces arty dps AND the alpha. If you're an arty boat fighting in optimal using top dmg dealer ammo.. kudos, hope your 'worse in league' tracking isn't burned doing so at those cliqs. If not.. kiss those numbers goodbye, a couple cannons missing really plummets alpha numbers. I rather there be the differences in rail/tach/arty that exists now, than force them to behave closer together. How boring that would be. |

Roime
Universal Freelance CONSORTIUM UNIVERSALIS
74
|
Posted - 2011.12.30 09:34:00 -
[303] - Quote
Naomi Knight wrote:l oh yeah tornado 8x1400mm arties with 2 gyro rf emp 606 dps 10700 alpha vs talos 8x425mm rails with 2 mfs cn am 676dps 3790 alpha
all for a whooping 11% better paper dps while artie gets 180% more alpha and gets 80% cap recharge free (btw why the hell the 0 cap weapon ship has the same cap recharge as the others?:O winmatar online) and probably will have a dps advantage once it loads proper dmg type ammo
Just in case anybody bothers to read Naomi Troll's posts anymore:
1) The 425mm T2 rail Talos can actually exist (unlike your Lolnado which is already 3.12% over grid with just those mods)
2) Talos tracks 0.0174 vs 0.0112 = 55% better
3) Talos is cap stable at 61.9% which is also totally meaningless considering it does pretty much full dps out to 40km
So even in your imaginary scenario the Talos blatantly wins the failmatar.
Nerf rails!
|

Naomi Knight
Imperial Academy Amarr Empire
101
|
Posted - 2011.12.30 10:04:00 -
[304] - Quote
Roime wrote:Naomi Knight wrote:l oh yeah tornado 8x1400mm arties with 2 gyro rf emp 606 dps 10700 alpha vs talos 8x425mm rails with 2 mfs cn am 676dps 3790 alpha
all for a whooping 11% better paper dps while artie gets 180% more alpha and gets 80% cap recharge free (btw why the hell the 0 cap weapon ship has the same cap recharge as the others?:O winmatar online) and probably will have a dps advantage once it loads proper dmg type ammo
Just in case anybody bothers to read Naomi Troll's posts anymore: 1) The 425mm T2 rail Talos can actually exist (unlike your Lolnado which is already 3.12% over grid with just those mods) 2) Talos tracks 0.0174 vs 0.0112 = 55% better 3) Talos is cap stable at 61.9% which is also totally meaningless considering it does pretty much full dps out to 40km So even in your imaginary scenario the Talos blatantly wins the failmatar. Nerf rails! 1, anciliary rigs oh you never heared of those, yeah i guess pve has its limits after all :P 2, so? 3, cap stable until it doesnt need to run anything else , with mwd it runs out of cap way faster than the tornado if you think that is not important ,then you are probably never been in fleet battle
imaginary scenario?? jesus there wasnt a scenario at all just comparing some stats not like your failiang friend who 1v1 brutix vs cane or other never happen in a lifetime scenarios
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Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.30 10:43:00 -
[305] - Quote
Roime wrote:Naomi Knight wrote:l oh yeah tornado 8x1400mm arties with 2 gyro rf emp 606 dps 10700 alpha vs talos 8x425mm rails with 2 mfs cn am 676dps 3790 alpha
all for a whooping 11% better paper dps while artie gets 180% more alpha and gets 80% cap recharge free (btw why the hell the 0 cap weapon ship has the same cap recharge as the others?:O winmatar online) and probably will have a dps advantage once it loads proper dmg type ammo
Just in case anybody bothers to read Naomi Troll's posts anymore: 1) The 425mm T2 rail Talos can actually exist (unlike your Lolnado which is already 3.12% over grid with just those mods) 2) Talos tracks 0.0174 vs 0.0112 = 55% better 3) Talos is cap stable at 61.9% which is also totally meaningless considering it does pretty much full dps out to 40km So even in your imaginary scenario the Talos blatantly wins the failmatar. Nerf rails!
This would be cool if you werent talking about autocannon ranges.........Tornado hits 40k with shortrange faction ammo and I assure you a rail talos doesn't want that fight
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Naomi Knight
Imperial Academy Amarr Empire
101
|
Posted - 2011.12.30 10:47:00 -
[306] - Quote
Umega wrote: You should stop talking out of ass and posting things that aren't even real.
Please do fail to point out the dps curve, the range, and dmg projection with your numbers on the one scenario you decided to pick. On top of that, you fail in your choice of ships for comparison.. because one has a dmg bonus, the other is RoF. If you're going to compare such things correctly, either do so with no ship bonuses effecting the numbers, or them having the same exact bonus effect on each indivual weapon system. Come on now. Stop feeding the postless information getters false info.. that's part of the problem here.
yep this is a game nothing is real in it :) quess i ruined your childhood now my bad sorry:(
again what scenario did i pick?? most matar ships get rof bonus most gall ones dmg bonus , I think it is more appropriate to use those as base also why should I choose unbonused ships? should i also drop the ships? have you ever seen in game someone who flies only 8 turrets without a ship to put those on it ? cause i havent btw this still doesnt answer why the abaddons are fitted with arties, not beams if lr turrets are so balanced
Umega wrote: Please do fail to point out that Matar typically, in all ship classes and catagories (including T3s).. have the lowest cap. Making their recharge amount tic lower, ontop of not having as much in the cap 'tank' to begin with than the other 3 races. Matar also tend to have the lowest sensor strength of all the races in every ship class as well. Again.. stop misleading people.
matar ships have the lowest cap , yup but they are the fastest with recharge time too so they even eachother out, all in all they have similar cap recharge to the other races in most cases, the no cap use guns greatly outshines anything the less base cap does now you come with the lowest sensor strength:D i love that that 5-10% must be a huge disadvantage seeing how everybody use jammers nonstop also matar has many advantages i didnt point out ,so?
Umega wrote: And posting something about how ppl flock n follow a certain idealogy cause it is what is popular now completely proves my originally point. Thank you.
so they are using arties cause maybe they like the sound of them?? yes totally belivable also they use abaddons due to the awesome golden hull , must be amarr rpers but why would they use arties then? make no sense to me
maybe they use them cause they work the best , especially as huge alliances are fighting over territories, they tend to use the everything what helps them , remember the huge dread blobs? , nothing could compete it until sc boost then sc blobs took over , not because they followed what is popular but because it is just way better , and because it is better it gets popular
in short the majority of ppl will use what is the best
Umega wrote: Arties are not God. Just takes a couple of bold numbnut FCs to pull the TD rabbit out instead of mass ecm for ewar.. and pummel an arty fleet with rails or lasers or cruise (that need a buff/rework more than anything by far) with an increased range suppority. If fighting in Arty's optimal.. really, just hammer them with a nano blaster fleet, easily break their tracking and already be close to them..
hoh we used td/damp fitted drakes vs those arty battleships quess what they didnt work that well at all the huge advantage of arties is no cap use so they can keep on mwding much longer/frequent than any rail or beam fitted ones could, so as nearly everybody uses arties over the others i could say arties are God of long range warfare nano blaster fleet ... i quess they would run out of capa faster than the snipers :D btw how do you thing they would get close? if they warp in at 0 snipers would just warp out , maybe they would get a lucky dictor and manage to warp to 0 somehow , but could only catch a couple of snipers the rest would be able to warp away or increase the distance , and after that blaster have no choice but disengage , or die capped out
Umega wrote: NEWS FLASH - Like ACs.. fighting in falloff reduces arty dps AND the alpha. If you're an arty boat fighting in optimal using top dmg dealer ammo.. kudos, hope your 'worse in league' tracking isn't burned doing so at those cliqs. If not.. kiss those numbers goodbye, a couple cannons missing really plummets alpha numbers. I rather there be the differences in rail/tach/arty that exists now, than force them to behave closer together. How boring that would be.
fighting in falloff ...blabla with 70-90km falloff you would hardly notice any dps/alpha drop , 30km and you still only lost 10% that is more than good enough at 70km the arties take over rails in dps quess what range most of these fights happens , yup around 70km :P now make a rail fleet and im sure if you do it often enemy will start to fit resists just to better counter them ,what couldnt be done at all vs arties
the difference is that arties are just have better alpha and no cap use + choosable dmg type over what the other ones offer :) boring isnt it? by nerfing arties dps they would realy stand out , arties for alpha ,rails for something still no clr advantage at all, beams for tracking /dps |

Naomi Knight
Imperial Academy Amarr Empire
101
|
Posted - 2011.12.30 10:49:00 -
[307] - Quote
oh tell me what ships should i use for comparison , until then there is no reason to do anything with numbers to back it up ,cause you just bring some ****** excuses why the comparison is false |

Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.30 11:22:00 -
[308] - Quote
You can't help yourself can you? |

rampro
Men in Black.
6
|
Posted - 2011.12.30 11:32:00 -
[309] - Quote
flying a talos without a web is suicide , however I like null it hits well. |

Tak McMonagle
Taxes are for scrubs
0
|
Posted - 2011.12.30 12:05:00 -
[310] - Quote
rampro wrote:flying a talos without a web is suicide , however I like null it hits well.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Hera+Darkthorn
Just browse through it a little. You'll notice the talos is used quite a bit, and it never has a web.
I don't understand why people always talk so much thoerycraft. I understand using it to theorize about a battle, so that you can make the most educated guess on how to win, but some of you seem to think the more you argue about what you believe, the more people are going to listen. Show us something that states what you're trying to say. Nobody is going to take the things you say seriously otherwise. |

Roime
Universal Freelance CONSORTIUM UNIVERSALIS
74
|
Posted - 2011.12.30 12:49:00 -
[311] - Quote
Ok now this thread is EFT warrioring in a battle where some warriors prefer to use the magic of asshattery instead of EFT or similar as the source.
Naomi :D
1) did you try to fit that Tornado? You need 3 ACRs to get prop and 1 LSE on it. (You can also use ACRs in PvE, btw) Talos with the biggest guns still has ample room to fit damage rigs or whatever you damn well please :D Yes, this just increases the DPS advantage for Talos.
2) I don't think you've ever even undocked. That small difference in tracking speed amounts to 10-20% difference in the chance to hit when the ships are moving. Missing shots wouldn't hurt the railgun platform as much as it does hurt a ship with a whopping 17.6s gun cycle time.
3) Tornado is dead well before anyone runs out cap
4) Talos has room for a second nano, making it faster than the Tornado :P
Anyway I now think you are just trolling for the lulz and this feels like a waste of time and webspace. See you in game, Knight- o7
Onictus wrote: This would be cool if you werent talking about autocannon ranges.........Tornado hits 40k with shortrange faction ammo and I assure you a rail talos doesn't want that fight
Hi Onictus, Talos outdamages the Tornado all they way up to their locking ranges. I'm sure the Talos wants the fight, as it's better in every single stat except alpha, scan res, sig and cap usage. |

Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.30 12:59:00 -
[312] - Quote
Roime wrote:Ok now this thread is EFT warrioring in a battle where some warriors prefer to use the magic of asshattery instead of EFT or similar as the source. Naomi :D 1) did you try to fit that Tornado? You need 3 ACRs to get prop and 1 LSE on it. (You can also use ACRs in PvE, btw) Talos with the biggest guns still has ample room to fit damage rigs or whatever you damn well please :D Yes, this just increases the DPS advantage for Talos. 2) I don't think you've ever even undocked. That small difference in tracking speed amounts to 10-20% difference in the chance to hit when the ships are moving. Missing shots wouldn't hurt the railgun platform as much as it does hurt a ship with a whopping 17.6s gun cycle time. 3) Tornado is dead well before anyone runs out cap 4) Talos has room for a second nano, making it faster than the Tornado :P Anyway I now think you are just trolling for the lulz and this feels like a waste of time and webspace. See you in game, Knight- o7 Onictus wrote: This would be cool if you werent talking about autocannon ranges.........Tornado hits 40k with shortrange faction ammo and I assure you a rail talos doesn't want that fight
Hi Onictus, Talos outdamages the Tornado all they way up to their locking ranges. I'm sure the Talos wants the fight, as it's better in every single stat except alpha, scan res, sig and cap usage.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.30 13:11:00 -
[313] - Quote
Roime wrote:
Hi Onictus, Talos outdamages the Tornado all they way up to their locking ranges. I'm sure the Talos wants the fight, as it's better in every single stat except alpha, scan res, sig and cap usage.
Except that the AC Tornado doesn't need ACRs (or any fitting mods), and is pushing 40k EHP with dual MCDFE and a couple LSE/invulns at 40km you are right around 50% falloff with barrage and you can get a nano on the Tornado as well...and a dual nano talos only takes a few decent shots before its need to be elsewhere or blow up.
Get inside 30km, and you have a distinct advantage because 425mm have tracking issues in that close I've chased more than one Talos off gate snipes points with the exact set up....and that is the crux rails and beams aren't really used because INSIDE 100km the sniper has VERY little breathing room against either scorch pulses or barrage autos and the fittings allow for far more leeway in terms of tank with the shorter range weapons.
That is exactly how I fly my Tornado x2 TE and a nano with max buffer. It hits around 75km with barrage and crushes at medium ranges while being as fast or faster than every other medium hull not a 100mn T3 or Stabber.
Which was my point, fighting under 60km against an Oracle or Tornado with short range guns puts the Talos at a disadvantage.....much less a Naga, that ALSO can fit more tank and hit to around 70km with shortrange ammo. |

Sebastian N Cain
Aliastra Gallente Federation
48
|
Posted - 2011.12.30 13:42:00 -
[314] - Quote
Roime wrote:Sebastian N Cain wrote: What i am talking about is not how much damage Blasters do or how much tank Gallente has, their fighting strength, or however you want to call it (and what you are apparently talking about), but how widespread the tactics can be used and still be viable. What i am talking about are all the features that would make Blasterboats useful and competitive in any kind of situation from solo to fleet you might encounter (well, of course any situation where you would use any short-range turret, not situations you would use long-range turrets or other weapons). And such distinctive features are simply not there.
The others obviously can be used anywhere in any situation (again with the qualifier i already mentioned above), so they are designed for their role, Gallente blasterboats can only be used in specific situations and/or with special preparations, so they aren-¦t designed for their roles. And no reasonable amount of dps or tank or whatever will change that part, you have to go for changes in the basic design for it (and my proposal for Minmatar was just because the basic design fits pretty good and only tweaking the stats would be required, much easier to do than making Gallente work everywhere... if everyone really insists and the devs don-¦t mind the extra work and difficulties... well just wanted to make it easy for you, i don-¦t mind if you want to go optimizing Gallente for close combat instead but don-¦t screw up because you just had to do it the hard way).
And if you are saying it-¦s fine this way, here i strongly disagree. No other race is limitated to specific situations and/or preparations, so this is clearly not intended (well, if you want to go the other way and put such restrictions on all races and weapons, i would be fine with that as well, but be prepared to get deaf from all the hate screaming;).
idk why you are obsessed on making blasterboats viable in every situation No ships or weapon systems are perfect in every situation. Blaster frigates are awesome, drone boats are awesome, caps are awesome. We don't have a kiting nano BC (except the Talos) or a 0.0 large fleet BS, but if it's somehow a balance issue not to have ships to those niches, then it's rails and T2 ammos that need to be looked at, and not blasters. Not for every situation, just as many as ACs and pulses cover.... as for why... why not? Since the other weapon systems aren-¦t restricted that way, why should Gallente be? I would like to use them more, just the niches they cover doesn-¦t really appeal to me for the most time. This wouldn-¦t be an issue if they were a full-fledged alternative to ACs and pulses. Frigates, Droneboats, Caps.... you are aware that the whole hybrid balancing thing is about medium and large hybrids and their hulls? And you could say that especially BCs and BS are the most important ship classes in eve, especially if you want to cover as much of pvp (and also pve) as possible.
And last but not least it-¦s something the devs want to achieve as well and are currently working on it, so it wouldn-¦t be wrong to make sure they get it right (well to discuss whether they got it right and how that might happen, to be more precise... it-¦s not like they are going to listen to us ). "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.30 14:18:00 -
[315] - Quote
Sebastian N Cain wrote:Roime wrote:Sebastian N Cain wrote: What i am talking about is not how much damage Blasters do or how much tank Gallente has, their fighting strength, or however you want to call it (and what you are apparently talking about), but how widespread the tactics can be used and still be viable. What i am talking about are all the features that would make Blasterboats useful and competitive in any kind of situation from solo to fleet you might encounter (well, of course any situation where you would use any short-range turret, not situations you would use long-range turrets or other weapons). And such distinctive features are simply not there.
The others obviously can be used anywhere in any situation (again with the qualifier i already mentioned above), so they are designed for their role, Gallente blasterboats can only be used in specific situations and/or with special preparations, so they aren-¦t designed for their roles. And no reasonable amount of dps or tank or whatever will change that part, you have to go for changes in the basic design for it (and my proposal for Minmatar was just because the basic design fits pretty good and only tweaking the stats would be required, much easier to do than making Gallente work everywhere... if everyone really insists and the devs don-¦t mind the extra work and difficulties... well just wanted to make it easy for you, i don-¦t mind if you want to go optimizing Gallente for close combat instead but don-¦t screw up because you just had to do it the hard way).
And if you are saying it-¦s fine this way, here i strongly disagree. No other race is limitated to specific situations and/or preparations, so this is clearly not intended (well, if you want to go the other way and put such restrictions on all races and weapons, i would be fine with that as well, but be prepared to get deaf from all the hate screaming;).
idk why you are obsessed on making blasterboats viable in every situation No ships or weapon systems are perfect in every situation. Blaster frigates are awesome, drone boats are awesome, caps are awesome. We don't have a kiting nano BC (except the Talos) or a 0.0 large fleet BS, but if it's somehow a balance issue not to have ships to those niches, then it's rails and T2 ammos that need to be looked at, and not blasters. Not for every situation, just as many as ACs and pulses cover.... as for why... why not? Since the other weapon systems aren-¦t restricted that way, why should Gallente be? I would like to use them more, just the niches they cover doesn-¦t really appeal to me for the most time. This wouldn-¦t be an issue if they were a full-fledged alternative to ACs and pulses. Frigates, Droneboats, Caps.... you are aware that the whole hybrid balancing thing is about medium and large hybrids and their hulls? And you could say that especially BCs and BS are the most important ship classes in eve, especially if you want to cover as much of pvp (and also pve) as possible. And last but not least it-¦s something the devs want to achieve as well and are currently working on it, so it wouldn-¦t be wrong to make sure they get it right (well to discuss whether they got it right and how that might happen, to be more precise... it-¦s not like they are going to listen to us  ).
I wouldn't mind seeing rail tracking buffed to where the rails actually work in medium-short ranges the problem being is matar ships with AC's would still be superior becuase the ships are faster overall. |

Roime
Universal Freelance CONSORTIUM UNIVERSALIS
74
|
Posted - 2011.12.30 14:22:00 -
[316] - Quote
Onictus wrote: - good stuff -.
Ok, got you now, that just wasn't the comparison Naomi presented about the biggest long range turrets.
That rail/dual nano Talos is low on EHP compared to your buffer AC Tornado, true. (I got 38.6K with the fit below, DCUII would take it 46.6K) ... but the rail Talos does more damage at all ranges and is faster. Not much faster, about the same difference as between a shield gank Brutix and a Nanocane, but this ~100m/s seems to be used a lot as the basis for OP kiting trololol winmatar speed etc.
Then again comparing similar Talos paints another picture. Even with dual nanos the Talos gets 34.5K EHP, less than Tornado, but wins the DPS race below 30km with every possible ammo combo. Under web ranges the difference is HUGE for blasters.
Doesn't sound like a big deal, but that damn blasterboat is actually faster than the Minmatar.
[Tornado, Tornado arties]
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L
Large Shield Extender II Y-T8 Overcharged Hydrocarbon Microwarpdrive Photon Scattering Field II Invulnerability Field II Sensor Booster II
Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
[Tornado, Tornado AC]
800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L
Large Shield Extender II Large Shield Extender II Invulnerability Field II Y-T8 Overcharged Hydrocarbon Microwarpdrive Invulnerability Field II
Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
520dps / 38.6K EHP / 1818 m/s
[Talos, Talos rails]
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Y-T8 Overcharged Hydrocarbon Microwarpdrive Large F-S9 Regolith Shield Induction 'Anointed' EM Ward Reinforcement Invulnerability Field II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Nanofiber Internal Structure II Nanofiber Internal Structure II Damage Control II
Medium Algid Hybrid Administrations Unit I Medium Anti-Thermal Screen Reinforcer I Medium Hybrid Burst Aerator I
Warrior II x5
728 dps / 22.3K EHP / 1898 m/s
[Talos, Talos blasters]
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Y-T8 Overcharged Hydrocarbon Microwarpdrive Large Shield Extender II Large Shield Extender II Invulnerability Field II
Tracking Enhancer II Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Magnetic Field Stabilizer II
Medium Hybrid Burst Aerator I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
1020dps / 34.5K EHP / 1898 m/s
I might be missing something and the difference between you and me now is hands-on experience, I haven't flown the Talos nor the Tornado (got BC V but haven't trained large hybrids until now, for obvious reasons :D ), I'm Gallente and haven't fitted a real pixel minnie AC ship in my life and I'm not out to contest you for these reasons-
... but it does look like the Tier 3s are rather well balanced, and now I'm anxious to fly the Talos. Rail Talos certainly looks a lot better than a rail Brutix.
Also, I demand a forum EFT warrior medal for this post.
|

Tak McMonagle
Taxes are for scrubs
0
|
Posted - 2011.12.30 14:39:00 -
[317] - Quote
Roime wrote:Onictus wrote: - good stuff -. - almost good fits -
You forgot the warp disruptors, unless we're not talking about pvp anymore. |

Roime
Universal Freelance CONSORTIUM UNIVERSALIS
74
|
Posted - 2011.12.30 14:41:00 -
[318] - Quote
Sebastian N Cain wrote: Not for every situation, just as many as ACs and pulses cover.... as for why... why not? Since the other weapon systems aren-¦t restricted that way, why should Gallente be? I would like to use them more, just the niches they cover doesn-¦t really appeal to me for the most time. This wouldn-¦t be an issue if they were a full-fledged alternative to ACs and pulses.
Pulses and ACs don't cut it against blasters inside blaster range. This is the thing that has changed, pre-Crucible pulses were close (ACs never were but winmatards can't EFT), now there is a clear gap. If the niche does not appeal to you, that's cool, but it's nothing more than a personal preference.
Sebastian N Cain wrote:Frigates, Droneboats, Caps.... you are aware that the whole hybrid balancing thing is about medium and large hybrids and their hulls? And you could say that especially BCs and BS are the most important ship classes in eve, especially if you want to cover as much of pvp (and also pve) as possible.
No, I was not aware, and probably CCP wasn't either as the blaster frigs, Vexor, Ishtar and Domi were all buffed. Anyway I mentioned these and well-regarded caps because as a race Gallente has plenty of flexibilty and balance.
Quote:And last but not least it-¦s something the devs want to achieve as well and are currently working on it, so it wouldn-¦t be wrong to make sure they get it right (well to discuss whether they got it right and how that might happen, to be more precise... it-¦s not like they are going to listen to us  ).
I'm not disagreeing with the statement that lower tier BCs and large fleet BSs still need some balancing work, everybody agrees with that imo. Many lower tier BCs more or less suck, same goes for fleet battleships.
I also think CCP Tallest did very good work with Crucible and while this discussion is fun and all, he can finish the balancing even without our expert input :)
|

Roime
Universal Freelance CONSORTIUM UNIVERSALIS
74
|
Posted - 2011.12.30 14:44:00 -
[319] - Quote
Tak McMonagle wrote:Roime wrote:Onictus wrote: - good stuff -. - almost good fits - You forgot the warp disruptors, unless we're not talking about pvp anymore.
I think tier 3s really need friends. Tackle leaves all those fits with very low EHP, but just swap an invuln or LSE for a point from the brawlers and you are good to go :)
|

Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.30 15:00:00 -
[320] - Quote
Tak McMonagle wrote:Roime wrote:Onictus wrote: - good stuff -. - almost good fits - You forgot the warp disruptors, unless we're not talking about pvp anymore.
Why would your bring ANY ship that goes 1600m/s with a 70km range into point range.....A blaster Talos maybe, but against anything near its speed they are going to set a tight orbit and chew it up.
Currently there isn't a point on my Tornado, if I need point I'll fly a Cane..or Drake, either or which is a better choice for that sort of role.
The T3s excel at anti-support and sniping tackle (I've lost inties that way already) 25km brawling is in no way their strength...with the exception of a shield Talos (yes I said that) that you can fly much like a Hurricane that just smashes.
They are interesting ships, as much for their weaknesses as their strengths.
Ninja edit:
Seriously the tier two ships are a MUCH better choice for anything that you must have a tackle on. |

Sebastian N Cain
Aliastra Gallente Federation
58
|
Posted - 2011.12.30 23:13:00 -
[321] - Quote
Roime wrote:Sebastian N Cain wrote: Not for every situation, just as many as ACs and pulses cover.... as for why... why not? Since the other weapon systems aren-¦t restricted that way, why should Gallente be? I would like to use them more, just the niches they cover doesn-¦t really appeal to me for the most time. This wouldn-¦t be an issue if they were a full-fledged alternative to ACs and pulses.
Pulses and ACs don't cut it against blasters inside blaster range. This is the thing that has changed, pre-Crucible pulses were close (ACs never were but winmatards can't EFT), now there is a clear gap. If the niche does not appeal to you, that's cool, but it's nothing more than a personal preference.
Oh, that-¦s a misunderstanding, i-¦m not talking about whether blasters can put up a fight or not. I-¦m pretty much content with them in that regard. I am talking about the fact they are only really useful in situations where the fights begin on top of each other. For all camping scenarios that is fine, but for everything else... and i don-¦t like camping. Also it scales up horribly. The more ships are involved in a fight the less useful blasters get. Small gangs is the maximum size where blasters can still be used, everything bigger and you are more or less spectator ...or dead (and therefore no one wants to use them there). I-¦m not that much into big fleetfights, but the solution for that would likely also solve the problem of using blasters in scenarios where both opponents are further apart at the beginning (and that is what i really want).
Right now you need a small gang -where the others are not blasterboats- for that. They can help you catching the opponent and aren-¦t many enough to kill the enemy before you arrive (and then you can contribute quite some dps). But arguably your contribution isn-¦t really worth the additional workload the others have to make up for your weaknesses in longer ranged fights and while it works, the performance of the gang would probably be better if you were using ACs or pulses (or if there would be finally a solution of using blasters in longer ranged fights -longer ranged means here still within the ranges where you use ACs or pulses, not long range turret ranges, thats another story about tracking, maybe fitting and alpha).
Roime wrote:Sebastian N Cain wrote:Frigates, Droneboats, Caps.... you are aware that the whole hybrid balancing thing is about medium and large hybrids and their hulls? And you could say that especially BCs and BS are the most important ship classes in eve, especially if you want to cover as much of pvp (and also pve) as possible. No, I was not aware, and probably CCP wasn't either as the blaster frigs, Vexor, Ishtar and Domi were all buffed. Anyway I mentioned these and well-regarded caps because as a race Gallente has plenty of flexibilty and balance. Quote:And last but not least it-¦s something the devs want to achieve as well and are currently working on it, so it wouldn-¦t be wrong to make sure they get it right (well to discuss whether they got it right and how that might happen, to be more precise... it-¦s not like they are going to listen to us  ). I'm not disagreeing with the statement that lower tier BCs and large fleet BSs still need some balancing work, everybody agrees with that imo. Many lower tier BCs more or less suck, same goes for fleet battleships. I also think CCP Tallest did very good work with Crucible and while this discussion is fun and all, he can finish the balancing even without our expert input :) Well, small blasters were never an issue because all small turrets are more or less within close range and all ships are rather fast enough for making the differences in range no big deal. As for drone boats, i might want to point out that drones also have some issues and rather need a revision (i-¦m looking at you, drone AI, that apparently stands for artificial idiocy). Overall, i-¦m also quite happy with crucible. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Trinkets friend
Obstergo NEM3SIS.
42
|
Posted - 2011.12.31 03:26:00 -
[322] - Quote
Why would an arty/rail/beam sniper tier 3 battlecruiser need a point? You bring a Lachesis or Arazu and a gang of sniper BC's, prefs with a Huginn as well, and that's your gang. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Cipher Jones
254
|
Posted - 2011.12.31 06:07:00 -
[323] - Quote
Large Collidable Object wrote:Sebastian N Cain wrote:Large Collidable Object wrote:RougeOperator wrote:Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc. Start adding up all those LITTLE things up. And it ends up not being so little at all. Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little. I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore. I disagree. Because the attempted balancing goes completely into the wrong direction. Gallente are not designed for close combat and sniping, in fact their design is from all the races the most incompatible with it, therefore continuing to force them into those roles will only result in failure. This is why people can-¦t agree wether it-¦s the weapons or the hulls that needs changes and how exactly those changes should look like: they all presume Gallente has to fill these roles, but since they aren-¦t suited for it, there are no satisfactory solutions. Well - Gallente used to fill these roles just fine years ago -they were just constantly nerfed indirectly whilst other got boosted: - Changes to speed, webs, scrams and MWDs in QR finally broke them - everyone thought it would hit Minmatar the worst, but all in all, it turned out they were largely unaffected by the changes. Every Blasterboat had an MWD and a web - kind of sucks to be Gallente when everyone can turn your propmod off way outside your optimal+falloff and your web is nerfed from 90 to 60% at the same time whilst base speed and agility is among the worst in the game. - Not only were some Gallente ships heavily nerfed with the introduction of dronebandwidth (whatever sicko came up with the idea of 75 mbit/sec bandwidth for the myrm tortures little kitten in his basement), but also medium and heavy drones received multiple nerfs over the years, which again struck Gallente the worst. - At the same time, Projectiles and tracking enhancers were buffed into oblivion which left autocannons better at being blasters than blasters themselves up close and the bonus of having insane falloff. - Thanks to on-grid probing, sniping BS fleets died and the only long range system put to practical use are arties, thanks to their sick alpha. So yeah - rails are dead - just as beams. When asking for better range for blasters, people constantly argued that then, they would be too akin to ACs - well - maybe CCP shouldn't have made ACs the better blasters in the first place.
Bitter bastards bashing blasters better beware.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Tara Read
The Clean Up Crew S E D I T I O N
37
|
Posted - 2012.01.03 11:45:00 -
[324] - Quote
Gabriel Karade wrote:I really should dust off a Megathron sometime...  That being said, I still think its worthwhile re-visiting ships and bonuses - get the 'doctrine' as a whole working properly from T1 down with everything fulfilling a role.
There should never be dust on a Megathron.... that's.. just painful man...
I revisited the forums only to find more crying and flailing about from people whom I can only assume
A. Cannot understand how to fly a Blaster Boat.
B. Their FC's keep playing FOTM so they won't LET them fly with Blasters.
C. Just want another Autocannon clone...
Anyone care to explain to me how I seem to get plenty of sufficient kills in a Megathron yet people here simply aren't happy? I mean Gallente in my opinion are the most versatile they've been (at least fitting wise) since I can remember.
I just think people are afraid to try something out of their own skin. I think alot of FC's are afraid as well seeing as nothing but the same old tired Drake/Cane fleets keep bouncing around null it really gets just downright boring...
How about you fly something that's I dunno FUN!? Isn't that the point? I HATE flying Drakes and I HATE flying Arty fit crap... it's so freaking BORING! Lets kite some more... Lets have another kite fest for 20 minutes and all shake hands after the fight from a distance....
Why don't you all grow a pair, man up, strap in a balls to the wall in your face **** storming vessel and have a blast? I know why... because K/D ratio and killboards are SOOO important right? Why don't you have designated tackle with armor rep support and face melt people?
It's really not that difficult... I mean here's the deal. I fly mostly a Megathron because it is FUN. I think it's the most badass ship in Eve for what I like to do, and I'm 126 and 6 since I moved back to Null... You just gotta know what your doing!
Or how about going toe to toe with a group of Mach's and taking two of those faction fit bastards with you doing top damage? I'd gladly trade a Mega for two Mach's anyday...
Here's something fun as well if you got a decent wallet size. And for the price the stats are really quiet impressive...
Slap in some low grade slaves, a +3% armor and hybrid turret damage implant.
Then strap yourself in a Navy Mega with this fitting:
Highs : x 7 neutron blaster cannon T2 (void, null ) x 1 Heavy Neut (named)
Mediums : Named Web, Scram, Heavy Cap injector, MWD
Lows x2 Imperial Navy EANM's, x1 Armor Explosive Hardner t2, x3 1600 rolled tungsten plates, x1 mag stab T2 x1 damage control T2
rigs : large trimark armor pump x3. Drones : Ogre T2/ light ECM drones.
now... here's the fun part.
DPS : 1245 with Ogre's.
EHP: 289k
60k RAW armor hit points.
resistance : EM 79% Thermic 70% Kinetic 70% Explosive 79%
Did I mention HEAVY NEUT with this baby as well?
I mean for the price it's a NASTY ship to fly... and a load of fun... I left out the medium module names since alot of people like making those shiny...
point being is Gallente is viable... just be smart. I dare you to ask your FC to make a blaster type fleet. or try one. I'm sure your enemies will be taken aback if you play your cards right...
The ONLY changes I would like to see to give Gallente that extra special niche is armor rig/ module penalties reduced.
And a web range bonus to be able to actually catch our target. You wanna get in point range? You risk being caught. I find it only natural for certain hulls that are blaster platforms to be able to have a chance at closing range in an effective manner. |

Tanya Powers
Science and Trade Institute Caldari State
755
|
Posted - 2012.01.03 12:04:00 -
[325] - Quote
Tara Read wrote:Gabriel Karade wrote:I really should dust off a Megathron sometime...  That being said, I still think its worthwhile re-visiting ships and bonuses - get the 'doctrine' as a whole working properly from T1 down with everything fulfilling a role. There should never be dust on a Megathron.... that's.. just painful man... I revisited the forums only to find more crying and flailing about from people whom I can only assume A. Cannot understand how to fly a Blaster Boat. B. Their FC's keep playing FOTM so they won't LET them fly with Blasters. C. Just want another Autocannon clone... Anyone care to explain to me how I seem to get plenty of sufficient kills in a Megathron yet people here simply aren't happy? I mean Gallente in my opinion are the most versatile they've been (at least fitting wise) since I can remember. I just think people are afraid to try something out of their own skin. I think alot of FC's are afraid as well seeing as nothing but the same old tired Drake/Cane fleets keep bouncing around null it really gets just downright boring... How about you fly something that's I dunno FUN!? Isn't that the point? I HATE flying Drakes and I HATE flying Arty fit crap... it's so freaking BORING! Lets kite some more... Lets have another kite fest for 20 minutes and all shake hands after the fight from a distance.... Why don't you all grow a pair, man up, strap in a balls to the wall in your face **** storming vessel and have a blast? I know why... because K/D ratio and killboards are SOOO important right? Why don't you have designated tackle with armor rep support and face melt people? It's really not that difficult... I mean here's the deal. I fly mostly a Megathron because it is FUN. I think it's the most badass ship in Eve for what I like to do, and I'm 126 and 6 since I moved back to Null... You just gotta know what your doing! Or how about going toe to toe with a group of Mach's and taking two of those faction fit bastards with you doing top damage? I'd gladly trade a Mega for two Mach's anyday... Here's something fun as well if you got a decent wallet size. And for the price the stats are really quiet impressive... Slap in some low grade slaves, a +3% armor and hybrid turret damage implant. Then strap yourself in a Navy Mega with this fitting: Highs : x 7 neutron blaster cannon T2 (void, null ) x 1 Heavy Neut (named) Mediums : Named Web, Scram, Heavy Cap injector, MWD Lows x2 Imperial Navy EANM's, x1 Armor Explosive Hardner t2, x3 1600 rolled tungsten plates, x1 mag stab T2 x1 damage control T2 rigs : large trimark armor pump x3. Drones : Ogre T2/ light ECM drones. now... here's the fun part. DPS : 1245 with Ogre's. EHP: 289k 60k RAW armor hit points. resistance : EM 79% Thermic 70% Kinetic 70% Explosive 79% Did I mention HEAVY NEUT with this baby as well? I mean for the price it's a NASTY ship to fly... and a load of fun... I left out the medium module names since alot of people like making those shiny... point being is Gallente is viable... just be smart. I dare you to ask your FC to make a blaster type fleet. or try one. I'm sure your enemies will be taken aback if you play your cards right... The ONLY changes I would like to see to give Gallente that extra special niche is armor rig/ module penalties reduced. And a web range bonus to be able to actually catch our target. You wanna get in point range? You risk being caught. I find it only natural for certain hulls that are blaster platforms to be able to have a chance at closing range in an effective manner.
Please tell me when you're going to spank the bad boys with your uber megathrons I'll bring free logistics for you (mine), what a bout meet in jita and go take a ride to VFK? -bees homeland, let's go there and hurt them with those nasty megathrons 
Edit: please be sure you can field HG Slaves and bring some ultra nasty Navy Mega (50? 100?), with faction fit eventually.  ANd just for lols but you should train your skills after lvl3 heh, with T2 hammers and no implants I get IG fitting window 1345DPS with my fit  |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.03 12:37:00 -
[326] - Quote
You know flying anything slower than a vaga into vfk is pretty stupid with 600 cfc active. I don't see how that has much bearing on what he's saying.
People are a bit quick to discount new ideas. Maybe a group of megas would make a decent gang these days. It's probably not optimal but it's definitely viable with the fitting, tracking and damage buff. |

thoth rothschild
First Aid Emergency Service
61
|
Posted - 2012.01.03 12:41:00 -
[327] - Quote
Tara Read wrote:Gabriel Karade wrote:I really should dust off a Megathron sometime...  That being said, I still think its worthwhile re-visiting ships and bonuses - get the 'doctrine' as a whole working properly from T1 down with everything fulfilling a role. There should never be dust on a Megathron.... that's.. just painful man... I revisited the forums only to find more crying and flailing about from people whom I can only assume A. Cannot understand how to fly a Blaster Boat. B. Their FC's keep playing FOTM so they won't LET them fly with Blasters. C. Just want another Autocannon clone... Anyone care to explain to me how I seem to get plenty of sufficient kills in a Megathron yet people here simply aren't happy? I mean Gallente in my opinion are the most versatile they've been (at least fitting wise) since I can remember. I just think people are afraid to try something out of their own skin. I think alot of FC's are afraid as well seeing as nothing but the same old tired Drake/Cane fleets keep bouncing around null it really gets just downright boring... How about you fly something that's I dunno FUN!? Isn't that the point? I HATE flying Drakes and I HATE flying Arty fit crap... it's so freaking BORING! Lets kite some more... Lets have another kite fest for 20 minutes and all shake hands after the fight from a distance.... Why don't you all grow a pair, man up, strap in a balls to the wall in your face **** storming vessel and have a blast? I know why... because K/D ratio and killboards are SOOO important right? Why don't you have designated tackle with armor rep support and face melt people? It's really not that difficult... I mean here's the deal. I fly mostly a Megathron because it is FUN. I think it's the most badass ship in Eve for what I like to do, and I'm 126 and 6 since I moved back to Null... You just gotta know what your doing! Or how about going toe to toe with a group of Mach's and taking two of those faction fit bastards with you doing top damage? I'd gladly trade a Mega for two Mach's anyday... Here's something fun as well if you got a decent wallet size. And for the price the stats are really quiet impressive... Slap in some low grade slaves, a +3% armor and hybrid turret damage implant. Then strap yourself in a Navy Mega with this fitting: Highs : x 7 neutron blaster cannon T2 (void, null ) x 1 Heavy Neut (named) Mediums : Named Web, Scram, Heavy Cap injector, MWD Lows x2 Imperial Navy EANM's, x1 Armor Explosive Hardner t2, x3 1600 rolled tungsten plates, x1 mag stab T2 x1 damage control T2 rigs : large trimark armor pump x3. Drones : Ogre T2/ light ECM drones. now... here's the fun part. DPS : 1245 with Ogre's. EHP: 289k 60k RAW armor hit points. resistance : EM 79% Thermic 70% Kinetic 70% Explosive 79% Did I mention HEAVY NEUT with this baby as well? I mean for the price it's a NASTY ship to fly... and a load of fun... I left out the medium module names since alot of people like making those shiny... point being is Gallente is viable... just be smart. I dare you to ask your FC to make a blaster type fleet. or try one. I'm sure your enemies will be taken aback if you play your cards right... The ONLY changes I would like to see to give Gallente that extra special niche is armor rig/ module penalties reduced. And a web range bonus to be able to actually catch our target. You wanna get in point range? You risk being caught. I find it only natural for certain hulls that are blaster platforms to be able to have a chance at closing range in an effective manner. Yes as far as i can see ANY ship in eve is vital for gate camping if the enemy is outnumbered and there are some pvp ships included within the mentioned camp. Do not tell me this were no camps. Any loss with 3+ SEBO's .... |

Tanya Powers
Science and Trade Institute Caldari State
755
|
Posted - 2012.01.03 12:51:00 -
[328] - Quote
thoth rothschild wrote:Yes as far as i can see ANY ship in eve is vital for gate camping if the enemy is outnumbered and there are some pvp ships included within the mentioned camp. Do not tell me this were no camps. Any loss with 3+ SEBO's ....
It's not like if Amar/Minmatar or even Caldari ships couldn't gate camp over the fact they are also useful in fleets of all sizes 
|

Kingwood
Genos Occidere HYDRA RELOADED
36
|
Posted - 2012.01.03 13:14:00 -
[329] - Quote
Tanya Powers wrote:thoth rothschild wrote:Yes as far as i can see ANY ship in eve is vital for gate camping if the enemy is outnumbered and there are some pvp ships included within the mentioned camp. Do not tell me this were no camps. Any loss with 3+ SEBO's .... It's not like if Amar/Minmatar or even Caldari ships couldn't gate camp over the fact they are also useful in fleets of all sizes 
So are Gallente, if shield-tanked. L2p etc. etc.
Edit: This is regarding solo and small-gang PvP. In large fleets it doesn't really matter what you bring, as long as you can hit out to range, i.e. Rails. |

thoth rothschild
First Aid Emergency Service
61
|
Posted - 2012.01.03 13:16:00 -
[330] - Quote
They can but why should i use a Ford if i can use a porsche ? |

Kingwood
Genos Occidere HYDRA RELOADED
36
|
Posted - 2012.01.03 13:20:00 -
[331] - Quote
thoth rothschild wrote:They can but why should i use a Ford if i can use a porsche ?
Because shield tanked blaster boats perform very well. You should take a look at Deimos vs. Vaga, or Talos vs. Tornado. |

thoth rothschild
First Aid Emergency Service
61
|
Posted - 2012.01.03 13:28:00 -
[332] - Quote
They lack something. Namely support
Shield tanked Brutix has 0 free High slots, 0 free med slots for any kind of support. No neutralizers, No e-war.
|

Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
233
|
Posted - 2012.01.03 15:22:00 -
[333] - Quote
oh god, another one of these threads
Blasters are good, individual Gallente ships could still use some tweaking. Re-work the bonuses on ships like the Brutix/Hype, and the fittings on ships like the Deimos, and you're all set. |

Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
233
|
Posted - 2012.01.03 15:24:00 -
[334] - Quote
thoth rothschild wrote:They lack something. Namely support
Shield tanked Brutix has 0 free High slots, 0 free med slots for any kind of support. No neutralizers, No e-war.
How is this different from a shield tanked Vaga, or a shield tanked Drake, or basically a shield tanked anything? (Okay, you can argue that the Vaga has a neut which the Brutix doesn't, but the Brutix gets more dronespace)
|

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 16:02:00 -
[335] - Quote
Roosterton wrote:thoth rothschild wrote:They lack something. Namely support
Shield tanked Brutix has 0 free High slots, 0 free med slots for any kind of support. No neutralizers, No e-war.
How is this different from a shield tanked Vaga, or a shield tanked Drake, or basically a shield tanked anything? (Okay, you can argue that the Vaga has a neut which the Brutix doesn't, but the Brutix gets more dronespace) you are dumb as always... nothing new this year :( |

Wog Cyllen
Hedion University Amarr Empire
8
|
Posted - 2012.01.03 17:34:00 -
[336] - Quote
Naomi Knight wrote: you are dumb as always... nothing new this year :(
Hah, Naomi Knight, the epitome of stupid, potentially the dumbest person on the planet, calling someone else dumb. Oh the irony (not that Naomi would see it, of course).
|

Liang Nuren
Heretic Army
555
|
Posted - 2012.01.03 17:55:00 -
[337] - Quote
Roosterton wrote:thoth rothschild wrote:They lack something. Namely support
Shield tanked Brutix has 0 free High slots, 0 free med slots for any kind of support. No neutralizers, No e-war.
How is this different from a shield tanked Vaga, or a shield tanked Drake, or basically a shield tanked anything? (Okay, you can argue that the Vaga has a neut which the Brutix doesn't, but the Brutix gets more dronespace)
The flexibility for more DPS or more utility has always been there - people just don't feel that they're allowed to take advantage of it. As for me, if they gave the Brutix another high+turret slot I'd almost certainly put a turret in it most of the time. :)
Roosterton wrote:oh god, another one of these threads
Blasters are good, individual Gallente ships could still use some tweaking. Re-work the bonuses on ships like the Brutix/Hype, and the fittings on ships like the Deimos, and you're all set.
Rework the Brutix, sure, but the Hype is actually really good. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 18:00:00 -
[338] - Quote
Liang Nuren wrote:
Rework the Brutix, sure, but the Hype is actually really good. :(
-Liang
Very much this.
The hype is one of the more underrated hulls. |

Goose99
Republic Military School Minmatar Republic
615
|
Posted - 2012.01.03 18:05:00 -
[339] - Quote
Onictus wrote:Liang Nuren wrote:
Rework the Brutix, sure, but the Hype is actually really good. :(
-Liang
Very much this. The hype is one of the more underrated hulls.
Yes, Hype is clearly on par with Mael and Abaddon. |

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 18:10:00 -
[340] - Quote
Depends on what you are doing with it.
Its NOT a fleet hull, it can't be with that slot layout on reliance on blasters. Its a MEAN somebitch when you put it in a small gang environment. Something that the Baddon and Mael suck at. |

Goose99
Republic Military School Minmatar Republic
616
|
Posted - 2012.01.03 18:16:00 -
[341] - Quote
Onictus wrote:Depends on what you are doing with it.
Its NOT a fleet hull, it can't be with that slot layout on reliance on blasters. Its a MEAN somebitch when you put it in a small gang environment. Something that the Baddon and Mael suck at.
It's a big fat slowboat BS without 90% webs trying to hit small stuff with large guns. What role does it have in "small gang" other than station games? BS as a class is lol in small gang those days. It's crap compared to a real small gang boat in anything. |

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 18:59:00 -
[342] - Quote
Goose99 wrote:Onictus wrote:Depends on what you are doing with it.
Its NOT a fleet hull, it can't be with that slot layout on reliance on blasters. Its a MEAN somebitch when you put it in a small gang environment. Something that the Baddon and Mael suck at. It's a big fat slowboat BS without 90% webs trying to hit small stuff with large guns. What role does it have in "small gang" other than station games? BS as a class is lol in small gang those days. It's crap compared to a real small gang boat in anything.
Its got 5 mids with a shield tank and a scram its as fast as a brutix, if you can't figure that out I can't help you. |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.03 21:33:00 -
[343] - Quote
Confirming that Gallente ships are terrible. |

Alara IonStorm
1269
|
Posted - 2012.01.03 21:52:00 -
[344] - Quote
Confirming that a ****** fleet filled with fail fits with no context or circumstances provided going up against T2, Faction and Pirate Faction Ships are a good measure of what what a race can do.
I don't know perhaps that purger rigged Hurricane, T1 fit beam Harb, and T1 gunned Thrasher are all part of a Super Secret PvP setup. I am interested to know how they planned to use that survey scanner.
I mean perhaps I am further mistaken when I noticed that the defeated side is from a virtually unknown Alliance with less kills combined then I have (Which isn't much ) and more then twice as many losses as they have kills. Maybe a fact made worse when the other fleet was made up of Veto Corp, Rooks and Kings, Pandemic Legion, oh and you were there. o/
So ElCholo well you were kicking this unknown Alliances Fail Fleet with a combo of pretty prominent PvP Groups in rather expensive ships is that when you realized that these good folks truly represent the best PvP opposition to your fleet? They must have put on one impressive performance I dare say. As Survey Scanning Harbingers are well known to do.
Edit/ Know what, I know I suck at PvP but I am just gonna take a moment and pat myself on the back for being single handedly better then this entire Alliance. Thanks EnCholo that was a much needed ego boost.  |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.03 22:00:00 -
[345] - Quote
Alara IonStorm wrote:Confirming that a ****** fleet filled with fail fits with no context or circumstances provided going up against T2, Faction and Pirate Faction Ships are a good measure of what what a race can do. I don't know perhaps that purger rigged Hurricane, T1 fit beam Harb, and T1 gunned Thrasher are all part of a Super Secret PvP setup. I am interested to know how they planned to use that survey scanner. I mean perhaps I am further mistaken when I noticed that the defeated side is from a virtually unknown Alliance with less kills combined then I have (Which isn't much  ) and more then twice as many losses as they have kills. Maybe a fact made worse when the other fleet was made up of Veto Corp, Rooks and Kings, Pandemic Legion, oh and you were there. o/ So ElCholo well you were kicking this unknown Alliances Fail Fleet with a combo of pretty prominent PvP Groups in rather expensive ships is that when you realized that these good folks truly represent the best PvP opposition to your fleet? They must have put on one impressive performance I dare say. As Survey Scanning Harbingers are well known to do. Edit/ Know what, I know I suck at PvP but I am just gonna take a moment and pat myself on the back for being single handedly better then this entire Shadow of Honor Alliance. Thanks EnCholo that was a much needed ego boost. 
You don't see that they had twice that number and carrier support... because we didn't lose anything. Troll on fail troll. :)
And you pointed out another good thing. You are right, we are a skilled group. Going against folks like the EFT trolls in this forum who say that Gallente aren't good. We are proving that competent pilots in Gallente ships are capable of taking on the crap drake and minmatar blobs out there. |

Alara IonStorm
1271
|
Posted - 2012.01.03 22:07:00 -
[346] - Quote
ElCholo wrote: You don't see that they had twice that number and carrier support... because we didn't lose anything. Troll on fail troll. :)
Where did I troll. All I have is your word that they had that and for all I know you could have had more Logi's. Your Confirming, confirms nothing. The Irony.
ElCholo wrote: And you pointed out another good thing. You are right, we are a skilled group. Going against folks like the EFT trolls in this forum who say that Gallente aren't good. We are proving that competent pilots in Gallente ships are capable of taking on the crap drake and minmatar blobs out there.
Anyone is capable of taking out crap fit fleets flown by pilots who don't know what they are doing but Ok. 
I guess you proved me wrong taking out those elite PvP'ers with your humble fleet. Balance should always be decided in a contest between the best PvP'ers and the worst.
I do have one question though. Why post the destruction of a fail fleet as confirmation of anything instead of a properly organized and fit gang flown by a good Alliance? |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.03 22:09:00 -
[347] - Quote
Alara IonStorm wrote:ElCholo wrote: You don't see that they had twice that number and carrier support... because we didn't lose anything. Troll on fail troll. :)
Where did I troll. All I have is your word that they had that and for all I know you could have had more Logi's. Your Confirming, confirms nothing. The Irony. ElCholo wrote: And you pointed out another good thing. You are right, we are a skilled group. Going against folks like the EFT trolls in this forum who say that Gallente aren't good. We are proving that competent pilots in Gallente ships are capable of taking on the crap drake and minmatar blobs out there.
Anyone is capable of taking out crap fit fleets flown by pilots who don't know what they are doing but Ok.  I guess you proved me wrong taking out those elite PvP'ers with your humble fleet. Balance should always be decided in a contest between the best PvP'ers and the worst.
That's the funny part. I'm far from the best. I'm about average. I just PvP more than I complain on the forums. I'm trying to show people on the forums that if they would pvp more and complain less, that they could get good fights too. And they would also see that all ships are good, you just have to come up with a good fleet for them, instead of expecting them to all do the same thing in the same way. |

Alara IonStorm
1271
|
Posted - 2012.01.03 22:11:00 -
[348] - Quote
ElCholo wrote: That's the funny part. I'm far from the best. I'm about average. I just PvP more than I complain on the forums. I'm trying to show people on the forums that if they would pvp more and complain less, that they could get good fights too. And they would also see that all ships are good, you just have to come up with a good fleet for them, instead of expecting them to all do the same thing in the same way.
I can agree with that most definitely. |

Nikuno
Atomic Heroes The G0dfathers
23
|
Posted - 2012.01.03 22:20:00 -
[349] - Quote
ElCholo wrote: That's the funny part. I'm far from the best. I'm about average. I just PvP more than I complain on the forums. I'm trying to show people on the forums that if they would pvp more and complain less, that they could get good fights too. And they would also see that all ships are good, you just have to come up with a good fleet for them, instead of expecting them to all do the same thing in the same way.
And that's where you begin to miss the point. These ships are already agreed as being good at station/gate camping and if they can be dropped at zero in a relatively small engagement. But that's less than 5% of eve. For 25% of the player base who are Gallente, and for however many of the Caldari pilots that have discovered they have turret ships too. Why should the weapon systems of choice for such a significant part of the players be sidelined? |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.03 22:25:00 -
[350] - Quote
Nikuno wrote:ElCholo wrote: That's the funny part. I'm far from the best. I'm about average. I just PvP more than I complain on the forums. I'm trying to show people on the forums that if they would pvp more and complain less, that they could get good fights too. And they would also see that all ships are good, you just have to come up with a good fleet for them, instead of expecting them to all do the same thing in the same way.
And that's where you begin to miss the point. These ships are already agreed as being good at station/gate camping and if they can be dropped at zero in a relatively small engagement. But that's less than 5% of eve. For 25% of the player base who are Gallente, and for however many of the Caldari pilots that have discovered they have turret ships too. Why should the weapon systems of choice for such a significant part of the players be sidelined?
You really don't have a clue, do you. :( The point is that we are roaming, not station/gate camping. Roaming is what a large portion of Eve does. It really saddens me that people just don't get the big picture. |

Goose99
Republic Military School Minmatar Republic
618
|
Posted - 2012.01.03 23:15:00 -
[351] - Quote
Onictus wrote:Goose99 wrote:Onictus wrote:Depends on what you are doing with it.
Its NOT a fleet hull, it can't be with that slot layout on reliance on blasters. Its a MEAN somebitch when you put it in a small gang environment. Something that the Baddon and Mael suck at. It's a big fat slowboat BS without 90% webs trying to hit small stuff with large guns. What role does it have in "small gang" other than station games? BS as a class is lol in small gang those days. It's crap compared to a real small gang boat in anything. Its got 5 mids with a shield tank and a scram its as fast as a brutix, if you can't figure that out I can't help you.
I hate to use profanity, but you, sir, are a moron.
With 115 m/s base speed and 900 m/s mwd, before plates and trimark, plus major agility problems, Hyperion is nowhere close to the speed of HACs and BCs in a small gang.
There is one BS that can keep up with the BC/HACs in a small gang, it's called a nano phon, look it up.
And lulz @ Brutix. |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.03 23:32:00 -
[352] - Quote
http://www.rancyin.eve-kill.net/?a=kill_related&kll_id=12045666
Another good one where we were outnumbered. Both sides were taking sentry fire due to terrible planning on targets called. However, Gallente isn't terrible. Blasters aren't terrible. :) It's players that are terrible. |

Goose99
Republic Military School Minmatar Republic
618
|
Posted - 2012.01.03 23:47:00 -
[353] - Quote
ElCholo wrote:http://www.rancyin.eve-kill.net/?a=kill_related&kll_id=12045666
Another good one where we were outnumbered. Both sides were taking sentry fire due to terrible planning on targets called. However, Gallente isn't terrible. Blasters aren't terrible. :) It's players that are terrible.
Edit: Of course you can't see we were out numbered since we haven't lost anything. *shrug* I'm pretty sure nobody wants to die just to get both sides of the story.
Sentries killed a bunch of tier 3 paper BCs whose large guns can't track small boats. Oh and they caught and ganked a nano fit gang booster Claymore. Yays.
Hey, at least it's better than your last example of shining Gallante OPness, of t1 beam fit Harby with a roid scanner.
Keep them coming. |

Sebastian N Cain
Aliastra Gallente Federation
100
|
Posted - 2012.01.03 23:48:00 -
[354] - Quote
ElCholo wrote:Nikuno wrote:ElCholo wrote: That's the funny part. I'm far from the best. I'm about average. I just PvP more than I complain on the forums. I'm trying to show people on the forums that if they would pvp more and complain less, that they could get good fights too. And they would also see that all ships are good, you just have to come up with a good fleet for them, instead of expecting them to all do the same thing in the same way.
And that's where you begin to miss the point. These ships are already agreed as being good at station/gate camping and if they can be dropped at zero in a relatively small engagement. But that's less than 5% of eve. For 25% of the player base who are Gallente, and for however many of the Caldari pilots that have discovered they have turret ships too. Why should the weapon systems of choice for such a significant part of the players be sidelined? You really don't have a clue, do you. :( The point is that we are roaming, not station/gate camping. Roaming is what a large portion of Eve does. It really saddens me that people just don't get the big picture. And against clueless people who earned their kills by camping and hunting solo missionrunners with a gang and thinking pvp is klick, target, klick, orbit, F1 F2 F3 in less than well thought through fitted ships (let me guess, you had nasty buggers like ecm-drones that they had no clue how to deal with, they didn-¦t even try to take out your rr-support first and instead of keeping the range open they went in to scram you (because they likely thought bc against cruiser? easy kills) despite having mwd themselves that would also get shut down) this is well and all, but since many people are now and then up against people that know what they are doing, most prefer hardware that isn-¦t coming with a handicap built in. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.03 23:55:00 -
[355] - Quote
Sebastian N Cain wrote:
You really don't have a clue, do you. :( The point is that we are roaming, not station/gate camping. Roaming is what a large portion of Eve does. It really saddens me that people just don't get the big picture.
And against clueless people who earned their kills by camping and hunting solo missionrunners with a gang and thinking pvp is klick, target, klick, orbit, F1 F2 F3 in less than well thought through fitted ships (let me guess, you had nasty buggers like ecm-drones that they had no clue how to deal with, they didn-¦t even try to take out your rr-support first and instead of keeping the range open they went in to scram you (because they likely thought bc against cruiser? easy kills) despite having mwd themselves that would also get shut down) this is well and all, but since many people are now and then up against people that know what they are doing, most prefer hardware that isn-¦t coming with a handicap built in.[/quote]
Confirming that what you said is true about the majority of people who fly Minmatar and who complain that Gallente is under powered. What we are doing is proving that Gallente can best other fleets by flying competent and cohesive setups. If you don't like that this can happen then you are on of the former pilots and are unable to compete with them by creating your own competent and cohesive fleet setup and fighting the larger group of pilots with your wits.
First you complain that Gallente are under powered and then when shown otherwise you complain that the people flying the Gallente are only picking on unskilled players. Yet, what you can't seem to grasp is that most of the people who spam fly Minmatar ARE in skilled players who only fly what everyone tells them is the fotm.
|

Jask Avan
Republic Military School Minmatar Republic
59
|
Posted - 2012.01.04 00:06:00 -
[356] - Quote
ElCholo wrote:What we are doing is proving that Gallente can best other fleets by flying competent and cohesive setups. Anything competent and cohesive will best those fleet you were fighting. You sound an awful lot like the guy who was arguing Armor-EWar-HAM Drake was viable based on the reasoning that somewhere, sometime, somehow... it might not die horribly.  |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.04 00:13:00 -
[357] - Quote
Jask Avan wrote:ElCholo wrote:What we are doing is proving that Gallente can best other fleets by flying competent and cohesive setups. Anything competent and cohesive will best those fleet you were fighting. You sound an awful lot like the guy who was arguing Armor-EWar-HAM Drake was viable based on the reasoning that somewhere, sometime, somehow... it might not die horribly. 
Another faceless alt. I sound like them except that we are fighting every fleet we come up against. Your argument is in error since most of the fleets you come up against will be like these that we have fought, not armor-ewar-ham drakes. |

Tara Read
The Clean Up Crew S E D I T I O N
38
|
Posted - 2012.01.04 00:24:00 -
[358] - Quote
Nikuno wrote:ElCholo wrote: That's the funny part. I'm far from the best. I'm about average. I just PvP more than I complain on the forums. I'm trying to show people on the forums that if they would pvp more and complain less, that they could get good fights too. And they would also see that all ships are good, you just have to come up with a good fleet for them, instead of expecting them to all do the same thing in the same way.
And that's where you begin to miss the point. These ships are already agreed as being good at station/gate camping and if they can be dropped at zero in a relatively small engagement. But that's less than 5% of eve. For 25% of the player base who are Gallente, and for however many of the Caldari pilots that have discovered they have turret ships too. Why should the weapon systems of choice for such a significant part of the players be sidelined?
Sidelined? Maybe you station camp and do little more with Blasters but roams are where I love to take mine... IMO people are just used to how broken Auto cannons are that they forgot how to actually fly a damn ship... Oh no! you mean I actually have to FLY this thing instead of hitting the orbit button and drooling on my keyboard!?
THIS GAME IS TOO HARD!!!!! |

Kingwood
Genos Occidere HYDRA RELOADED
36
|
Posted - 2012.01.04 01:02:00 -
[359] - Quote
Nikuno wrote: And that's where you begin to miss the point. These ships are already agreed as being good at station/gate camping and if they can be dropped at zero in a relatively small engagement. But that's less than 5% of eve. For 25% of the player base who are Gallente, and for however many of the Caldari pilots that have discovered they have turret ships too. Why should the weapon systems of choice for such a significant part of the players be sidelined?
What the hell. Blasters benefit as much (if not more) from tracking enhancers as Projectiles. They're not sidelined, buff them even more and they're going to be the next FOTM. The only issue is with armor vs. shield tanking - shield tanked Gallente ships are really really good, while armor tanked ones fall flat because of lol-brawl range (Edit: and that goes for projectiles too)
Except for the Hype because it's a damn fun boat. |

Trinkets friend
Obstergo NEM3SIS.
74
|
Posted - 2012.01.04 02:21:00 -
[360] - Quote
Confirming the gang ElChocolo et al. are running with is pretty good. These days, you can stuff a 1600 AND neutrons on a Deimos and it cooks at 1500m/s at least. Its every Deimos pilot's dream come true.
You have uber webs on the Ashimmu, with neuting. So you've got tackle and cap warfare sorted. A couple of logis for tanking because, luls, they will primary the Deimos so their pants don't fill up first and jam their F1 keys - i mean, tanking 2 Deimos's isn't easy. Stabber fleet for bait/tackle and sig tanking.
That's a pretty nice gang. You're all jelly, forum alts, because you haven't figured out how to run decent gangs. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Liang Nuren
Heretic Army
556
|
Posted - 2012.01.04 02:45:00 -
[361] - Quote
Kingwood wrote: What the hell. Blasters benefit as much (if not more) from tracking enhancers as Projectiles. They're not sidelined, buff them even more and they're going to be the next FOTM. The only issue is with armor vs. shield tanking - shield tanked Gallente ships are really really good, while armor tanked ones fall flat because of lol-brawl range (Edit: and that goes for projectiles too)
Except for the Hype because it's a damn fun boat.
This is almost exactly what I'm seeing - I'd even go so far as to say that its one of the best balancing jobs I've ever seen. The fact that he was able to balance it to the point that people who play the game are happy but forum warriors aren't able to build a FOTM case for it ... well it just speaks highly of Tallest's balancing abilities. Almost well enough that I'm content to see with what he comes out with for Barrage/Scorch/Null and individual ship tweaks. :)
Also: I'd personally add the Talos* and Harpy as just fantastically fun ships.
* I bought it, and the numbers look good for it. It should be much better than the Tornado for the kinds of fights I see.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
303
|
Posted - 2012.01.04 02:47:00 -
[362] - Quote
ElCholo wrote:Confirming that Gallente ships are terrible.
confirming that youre still a goddamn troll |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.04 02:52:00 -
[363] - Quote
Trinkets friend wrote:Confirming the gang ElChocolo et al. are running with is pretty good. These days, you can stuff a 1600 AND neutrons on a Deimos and it cooks at 1500m/s at least. Its every Deimos pilot's dream come true.
You have uber webs on the Ashimmu, with neuting. So you've got tackle and cap warfare sorted. A couple of logis for tanking because, luls, they will primary the Deimos so their pants don't fill up first and jam their F1 keys - i mean, tanking 2 Deimos's isn't easy. Stabber fleet for bait/tackle and sig tanking.
That's a pretty nice gang. You're all jelly, forum alts, because you haven't figured out how to run decent gangs.
Correct on all but one item. :) The Stabber wasn't there as bait, it was there because poor Ran can't use blasters yet. :( He's training them though. You would be amazed at how fast Deimos can cook these days. We didn't need to bait really, we were just running head long into any gang / camp we could find. For the most part, it worked out great. We will be taking it out on a regular basis, though we are trying to replace the Ashimuu with Vigilant for the added DPS, though we may keep one Ashumu for the cap warfare which is always nice to be able to shut off hardeners with. |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.04 02:54:00 -
[364] - Quote
Hungry Eyes wrote:ElCholo wrote:Confirming that Gallente ships are terrible. confirming that youre still a goddamn troll
I'm sorry, but you are completely incorrect. I'ma ctually trying to enlighten people. I've even gotten a group of friends together to start flying predominantly Gallente ships to show people just how terrible they aren't. Now please, be constructive, if possible. :) |

Tanya Powers
Science and Trade Institute Caldari State
758
|
Posted - 2012.01.04 02:57:00 -
[365] - Quote
Very interesting hybrid buff. |

Onictus
Silver Snake Enterprise Against ALL Authorities
84
|
Posted - 2012.01.04 08:14:00 -
[366] - Quote
Goose99 wrote:Onictus wrote:Goose99 wrote:Onictus wrote:Depends on what you are doing with it.
Its NOT a fleet hull, it can't be with that slot layout on reliance on blasters. Its a MEAN somebitch when you put it in a small gang environment. Something that the Baddon and Mael suck at. It's a big fat slowboat BS without 90% webs trying to hit small stuff with large guns. What role does it have in "small gang" other than station games? BS as a class is lol in small gang those days. It's crap compared to a real small gang boat in anything. Its got 5 mids with a shield tank and a scram its as fast as a brutix, if you can't figure that out I can't help you. I hate to use profanity, but you, sir, are a moron.  With 115 m/s base speed and 900 m/s mwd, before plates and trimark, plus major agility problems, Hyperion is nowhere close to the speed of HACs and BCs in a small gang. There is one BS that can keep up with the BC/HACs in a small gang, it's called a nano phon, look it up.  And lulz @ Brutix.
You sir can't read....I said SHIELD tank no plates no trimarks.
Read first, then make invalid comparisons. |

Nikuno
Atomic Heroes The G0dfathers
23
|
Posted - 2012.01.04 10:13:00 -
[367] - Quote
ElCholo wrote: You really don't have a clue, do you. :( The point is that we are roaming, not station/gate camping. Roaming is what a large portion of Eve does. It really saddens me that people just don't get the big picture.
http://eve-kill.net/?a=pilot_detail&plt_id=42891&view=ships_weapons&m=01&y=2012
I beg to differ. Check my history and you'll see that I use gallente ships most months, but to do so I have to go looking for fights pretty much on my own or in very small groups. All the other kills generally come from fleets where there is no room for gallente ships, either rail or blaster fitted. I repeat, you are arguing that a significant portion of the playerbase are expected to play with a minority and niche weapon system. This is neither balanced nor sensible, nor are you in your opinions. |

Todd Jaeger
BLOOM. 0ccupational Hazzard
2
|
Posted - 2012.01.04 12:11:00 -
[368] - Quote
Hungry Eyes wrote:ElCholo wrote:Confirming that Gallente ships are terrible. confirming that youre still a goddamn troll
gallente race has some of the best solo pvp ships ex : from low to high : incursus,taranis,vexor,thorax,brutix,myrmidon,dominix,megathron,hyperion,deimos,ishtar,vindicator
the only problem with most gallente ships and weapon system is that it has no real purpose in large scale fleets (100->500 members) why?mentioned above.with the new buff gallente is more overpowered than ever.
now lets take a look at heavy assault missiles,medium beam lasers,lasers powergrid and cpu req. something for ccp to look over and fix |

rampro
Men in Black.
14
|
Posted - 2012.01.04 15:53:00 -
[369] - Quote
Tak McMonagle wrote:rampro wrote:flying a talos without a web is suicide , however I like null it hits well. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Hera+DarkthornJust browse through it a little. You'll notice the talos is used quite a bit, and it never has a web. I don't understand why people always talk so much thoerycraft. I understand using it to theorize about a battle, so that you can make the most educated guess on how to win, but some of you seem to think the more you argue about what you believe, the more people are going to listen. Show us something that states what you're trying to say. Nobody is going to take the things you say seriously otherwise.
http://eve.battleclinic.com/killboard/killmail.php?id=14869204
it hits like a mega , with no drones ,no nuet and sheild tanked has no ewar apart from a point.
you could kill a sheild tanked one with a rifter. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 18:10:00 -
[370] - Quote
I have a shield tanked Talos in Amamake. I'll be online tonight and you can come try your luck. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Tak McMonagle
24th Imperial Crusade Amarr Empire
8
|
Posted - 2012.01.04 19:09:00 -
[371] - Quote
rampro wrote:Tak McMonagle wrote:rampro wrote:flying a talos without a web is suicide , however I like null it hits well. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Hera+DarkthornJust browse through it a little. You'll notice the talos is used quite a bit, and it never has a web. I don't understand why people always talk so much thoerycraft. I understand using it to theorize about a battle, so that you can make the most educated guess on how to win, but some of you seem to think the more you argue about what you believe, the more people are going to listen. Show us something that states what you're trying to say. Nobody is going to take the things you say seriously otherwise. http://eve.battleclinic.com/killboard/killmail.php?id=14869204it hits like a mega , with no drones ,no nuet and sheild tanked has no ewar apart from a point. you could kill a sheild tanked one with a rifter.
Killing a talos with a rifter isn't a big deal, as they designed all of the tier3 BC's to be weak to lower class ships(like that kill from the vexor, it probably got under his guns). That speaks nothing of the talos' ability to get kills solo. |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.04 19:25:00 -
[372] - Quote
Nikuno wrote:
I beg to differ. Check my history and you'll see that I use gallente ships most months, but to do so I have to go looking for fights pretty much on my own or in very small groups. All the other kills generally come from fleets where there is no room for gallente ships, either rail or blaster fitted. I repeat, you are arguing that a significant portion of the playerbase are expected to play with a minority and niche weapon system. This is neither balanced nor sensible, nor are you in your opinions.
My friends and I are now flying Gallente in mid sized fleets. People may be used to Gallente only being good for solo or very small fleets, but this is now due to narrow minded views and the inability to see that things have changed. They are now much more viable.
Your argument that a significant portion of the player base are expect to play with a minority weapon is an oxymoron. If it is a significant portion using them then obviously it is a significantly used weapon. They are also not nearly as niche as they used to be. This, of course, falls under that area where people must stop obeying the all mighty FOTM crowd and come up with viable fleet options, which we have. My opinion is sensible and balanced, yours, however, is lumped in with the likes of every other troll on these forums. I hope you enjoy the company. :)
By the way, we are going out roaming again today, it will be fun proving more and more people wrong. We even have a RPer in our ranks who is a member of Veto. He is writing up some fabulous stories about it. I will see if I can get him to share it here with the non-believers. |

rampro
Men in Black.
14
|
Posted - 2012.01.04 19:42:00 -
[373] - Quote
Liang Nuren wrote:I have a shield tanked Talos in Amamake. I'll be online tonight and you can come try your luck. :) -Liang
why not it will be a laugh , standard sheild fit talos and no funny buisness )
im on my way lol |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 19:45:00 -
[374] - Quote
I play kinda late so I won't be online in another 8-10 hours. Its not even noon here in California :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

rampro
Men in Black.
14
|
Posted - 2012.01.04 19:47:00 -
[375] - Quote
ahh ok |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 20:43:00 -
[376] - Quote
Damn, sorry man. Maybe sometime in the future... and really the challenge was just issued so I could get more traffic through Amamake. :P You could probably hit up anyone in Heretics for your PVP needs... I'm sure if I'm not available some of my corpmates will attend to your PVP needs. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
64
|
Posted - 2012.01.05 00:07:00 -
[377] - Quote
i get back from my holiday vacation and damn this thread is still going? and liang is challenging more people ... lol .. well i guess the forums wouldnt be fun if she didnt =) anyways tossing in my piece as usual and dont care what anybody thinks!(dont do it sweetness!)
Gallente ships are only good for station games and gate camps or the occasional warp on top of the guy your buddy has got tackled already. blasters cant work in a fleet of any size bigger then a very small gang. the limited range of blasters(especially medium blasters) does not allow for proper dmg application over a larger number of ships.
i would REALLY like to see a tight ball of 20-30 blaster ships floating from primary to secondary to tertiary in a nice 10-20km ball of blaster ownage but this just simply is never going to happen as the delay of getting into blaster range is too big especially with a fleet of blaster ships ... god forbid the enemies should spread out and take away all your applied fleet dps. and is why you wont see blasters used to any extent in a large engagement (its just dumb).
railguns are only good for pos bashes ... which they are decent at ... but are completely overshadowed by the alpha that artillery fleets can dish out. Rails have very little alpha and give people time to warp out and logis to get away ect ect ... arties and lasers for the most part do not.
right now everyone has a small piece of the fleet pie(mainly minmatar) in the Drake,Tengu,Rokh for caldari. Abaddon,Zealot,Legion for amarr. and the dozen or so minmatar ships. every race can field some decent fleet ships except gallente.
not only do gallente not have any good fleet PvP ships but they do not field much for PvE either which not alot of people have mentioned. sleeper sites and incursions both do not have much if any room for gallente ships for the same reasons as pvp fleets dont. Kronos sucks at missions and although the domi is pretty good its barely equal or worse then anything else another race can use for missioning
so basically gallente are the worst at Fleet oriented PVP and PVE overall .... its the sad truth ... we got a few nice ships here and there(love my Vexor,Myrm and Domi) but nothing at all that stands out in any type of large group enviroment. in fact gallente ships are usually shunned and frowned upon in these enviroments for the obvious reasons.
ALL WE WANT IS A FEW FLEET SHIPS!!!! .... IS THAT SO MUCH TO ASK?
THROW US A FRIGGIN BONE! |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
64
|
Posted - 2012.01.05 00:42:00 -
[378] - Quote
rampro wrote:ahh ok
I just jump cloned for nowt / sigh
hey man that was a very nice kill with that vexor =) we actually killed that same guy about an hour before your talos kill and i saw your killmail on him when i was checking out the killmails for the night and remembered that specific killmail as i found it showed some skill and caught my attention(beating a bigger and better ship against the odds) i am guessing you just got under his guns and orbited him at like 500 so his guns couldnt track you? and the rest is history i guess. anyhow good to see a vexor being piloted skillfully as it is not a common sight these days.
i did some basic intel on you after i seen that killmail(sorry it piqued my interest) seen that you lost a very shiny cynabal(on purpose)in early december recently as a farewell and you were gunna quit or something? I hope you stay on man and continue to produce killmail gems like that talos. would be a shame to see you leave. |

Naomi Knight
Imperial Academy Amarr Empire
179
|
Posted - 2012.01.05 00:43:00 -
[379] - Quote
Fade Azura wrote: ALL WE WANT IS A FEW FLEET SHIPS!!!! .... IS THAT SO MUCH TO ASK?
yes go train minmatar |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
64
|
Posted - 2012.01.05 02:02:00 -
[380] - Quote
Kingwood wrote:Nikuno wrote: And that's where you begin to miss the point. These ships are already agreed as being good at station/gate camping and if they can be dropped at zero in a relatively small engagement. But that's less than 5% of eve. For 25% of the player base who are Gallente, and for however many of the Caldari pilots that have discovered they have turret ships too. Why should the weapon systems of choice for such a significant part of the players be sidelined?
What the hell. Blasters benefit as much (if not more) from tracking enhancers as Projectiles. They're not sidelined, buff them even more and they're going to be the next FOTM. The only issue is with armor vs. shield tanking - shield tanked Gallente ships are really really good, while armor tanked ones fall flat because of lol-brawl range (Edit: and that goes for projectiles too) Except for the Hype because it's a damn fun boat.
NOT REALLY... its a well known fact that TE's benefit projectiles more then anything else .... lets do a comparison to see of this is true.
i might add that this has been done several times already but i am doing it again and checking my calculator twice and using equal samples to make sure it is an accurate representation.
Hurricane 425mm Autocannon II with EMP + 1 TE = 13.3% optimal increase / 33.3% Falloff increase. TV= 46.6%
Myrmidon Hvy Neutron Blaster II with AM + 1 TE = 11.5% optimal increase / 28.6% Falloff increase. TV= 40.1%
Harbinger Heavy Pulse Laser II with Multi + 1 TE = 14.6% optimal increase / 23.1% Falloff increase. TV= 37.7%
TV= True Value of overall ranges percentage increase
All skills at level 5 using same gun type and ammo type for the respective race's ships with no optimal or falloff bonuses on the ships and same range penalty on all 3 ammo so this list is a perfect comparison.
as you can see the increase is purely based on the Turrets original Optimal and falloff numbers.
the turrets with the higher total original optimal+falloff numbers recieve a greater benefit inherently. this is multiplicative as you add more tracking enchancers but the increase remains these static percentages that i have listed here with all samples being equal .... if we add the optimal+falloff percentages we will see the true value comparison of overall added benefit per turret system per tracking enchancer. and also the overall weakness of other short range turrets in overall range compared to Autocannons.
in conclusion ....
425mm AC II with +1 TE is recieving 23.6% more effect then a heavy pulse II with +1 TE and a 13.7% more effect then the heavy neutron blaster II +1 TE. this is quite a significant advantage. and is well known to people that understand the numbers and gives minmatar ships a much greater skirmish ability coupled with their speed = OP
the 425mm AC II is the superior weapon system in terms of range and in terms of increase of range due to tracking enhancers in comparison to its racial counterparts.
|

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.05 02:07:00 -
[381] - Quote
Another win for the Gallente ships!
http://eve-kill.net/?a=kill_related&kll_id=12054016
You may have to copy and paste since Eve-O sucks for linking.
You will notice that our one loss was also taking sentry fire for all of you nay sayers who will cry wolf that we only engaged when the other side is under sentry fire. :) |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
71
|
Posted - 2012.01.05 03:00:00 -
[382] - Quote
[/quote]Another win for the Gallente ships!
http://eve-kill.net/?a=kill_related&kll_id=12054016
You may have to copy and paste since Eve-O sucks for linking.
You will notice that our one loss was also taking sentry fire for all of you nay sayers who will cry wolf that we only engaged when the other side is under sentry fire. :)[/quote]
lol cmon man you got 4 gallente ships in a 9 man fleet in the killmail and one is a logi and one died because his blasters forced him into range so he can be tackled back most likely causing the loss .... far cry from a gallente fleet and it was not a victory for gallente in the least. take a 20-30 man fleet of 90% gallente ships and beat an equal blob of drakes or canes or something and then you might be able to try and pass those off as any kind of proof or representation of gallente in general. and i think we both know that is not going to happen until railguns are better or equal to arties. blasters will never be a fleet weapon as long as their range remains where it is at.
Honestly are all you guys trolling or what? rofl i have never seen so much pathetic examples or claims that are so easily contradicted in my life anywhere.. either all you guys saying that gallente are all right are all trolling or you have some monetary(isk) reason for the influence you are trying to push on here. im guessing its a combination of both or maybe its just you guys all were apparently dropped on your heads as babies .... and are complete e-tards.
anyhow feel free to keep trying to say gallente is fine and i will be there to tell you that you are wrong and a moron and prove it to you in a variety of diffrent ways. Gallente is broken as a race in this game .... BROKEN. and it needs to be fixed.
with that being said i applaud the efforts of anyone attempting to pvp in gang scenario's with a majority of gallente ships as it adds much needed diversity to the pvp in this game and shows skill for overcoming the obvious drawbacks of gallente. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
71
|
Posted - 2012.01.05 03:00:00 -
[383] - Quote
Double post |

Jask Avan
Republic Military School Minmatar Republic
75
|
Posted - 2012.01.05 03:21:00 -
[384] - Quote
I actually don't think Gallente ships are so terrible now. Just the arguments here seem terrible. (I think they're still slightly too niche though.) Such as the last link. Tornadoes that are terribly fit for smaller brawlers suck against smaller brawlers. News at 11. |

ElCholo
BURN EDEN Northern Coalition.
75
|
Posted - 2012.01.05 03:36:00 -
[385] - Quote
Fade Azura wrote:
lol cmon man you got 4 gallente ships in a 9 man fleet in the killmail and one is a logi and one died because his blasters forced him into range so he can be tackled back most likely causing the loss .... far cry from a gallente fleet and it was not a victory for gallente in the least. take a 20-30 man fleet of 90% gallente ships and beat an equal blob of drakes or canes or something and then you might be able to try and pass those off as any kind of proof or representation of gallente in general. and i think we both know that is not going to happen until railguns are better or equal to arties. blasters will never be a fleet weapon as long as their range remains where it is at.
Honestly are all you guys trolling or what? rofl i have never seen so much pathetic examples or claims that are so easily contradicted in my life anywhere.. either all you guys saying that gallente are all right are all trolling or you have some monetary(isk) reason for the influence you are trying to push on here. im guessing its a combination of both or maybe its just you guys all were apparently dropped on your heads as babies .... and are complete e-tards.
anyhow feel free to keep trying to say gallente is fine and i will be there to tell you that you are wrong and a moron and prove it to you in a variety of diffrent ways. Gallente is broken as a race in this game .... BROKEN. and it needs to be fixed.
with that being said i applaud the efforts of anyone attempting to pvp in gang scenario's with a majority of gallente ships as it adds much needed diversity to the pvp in this game and shows skill for overcoming the obvious drawbacks of gallente.
You'll notice that all of the ships are using short range guns. Thus, all the Gallente are fighting at brawling range. The Ashimuu could just as easily be replaced Vigilants. We've already gon over why the SFI is there. As far as my claims. All I've done so far is post actual results while you and yours have only been able to say "LOL YOU TROLL" without bringing any actual argument to your side that was anything more than theory crafting. Results > EFTWhoring. However, I applaud your efforts to claim I am wrong by virtue of "LOLTROLL".
Feel free to keep crying troll and we will continue to show results, actual results and not eftcrafting. I'm sure that those who actually play the game will take results over "LOLTROLL"ing.
Gallente is a viable option for fleets. Even armor Gallente. As you can see by our one loss, we are armor tanking them against "OMGWTFOPMINMATAR" and winning. We are catching "nano" fleets by out flying them and out smarting them. Minmatar is not OP. Gallente is not terribad. Terrible players who fly terribly in Gallente are terrible. It's unfortunately that in today's day and age of "I deserve everything", people would rather scream for the game to be made easier than to actually learn to play it on a level above the terrible trolls.
Undock and fly crazy. You never know, you might just cease being terrible. |

ElCholo
BURN EDEN Northern Coalition.
76
|
Posted - 2012.01.05 03:41:00 -
[386] - Quote
Jask Avan wrote:I actually don't think Gallente ships are so terrible now. Just the arguments here seem terrible. (I think they're still slightly too niche though.) Such as the last link. Tornadoes that are terribly fit for smaller brawlers suck against smaller brawlers. News at 11.
I enjoy how people will constantly claim one thing and then when presented evidence to the contrary, they will dismiss the evidence saying, "Well of course that, but not so and so." They will continue to do this no matter how much evidence is presented, ad nauseum.
However, I will continue to fly Gallente and continue to present evidence, actual in game proof, that Gallente are good. Eventually, all scenarios will be covered and what will be left are the trolls and their complete lack of actual game experience screaming some other insane gibberish. |

Liang Nuren
Heretic Army
559
|
Posted - 2012.01.05 03:45:00 -
[387] - Quote
Jask Avan wrote:I actually don't think Gallente ships are so terrible now. Just the arguments here seem terrible. (I think they're still slightly too niche though.) Such as the last link. Tornadoes that are terribly fit for smaller brawlers suck against smaller brawlers. News at 11.
The Tornado fleet had at least twice as many logis and they Tornados should have been able to disperse far enough that they would be able to lay the hurt on the Diemosts. I mean seriously, that's a really solid Minmatar centric gang they had going on there. Hell, the Tornado is one of the prime examples people are using of Minmatar being OP - and here we have a smaller gang with less logi support dominating it and people are like "lol news at 11".
Maybe its not your intention and this has been your "line in the sand" all along, but this to me stinks of shifting goalposts - if for no other reason than it comes from the forum community "at large".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
71
|
Posted - 2012.01.05 04:27:00 -
[388] - Quote
ElCholo wrote:Fade Azura wrote:
lol cmon man you got 4 gallente ships in a 9 man fleet in the killmail and one is a logi and one died because his blasters forced him into range so he can be tackled back most likely causing the loss .... far cry from a gallente fleet and it was not a victory for gallente in the least. take a 20-30 man fleet of 90% gallente ships and beat an equal blob of drakes or canes or something and then you might be able to try and pass those off as any kind of proof or representation of gallente in general. and i think we both know that is not going to happen until railguns are better or equal to arties. blasters will never be a fleet weapon as long as their range remains where it is at.
Honestly are all you guys trolling or what? rofl i have never seen so much pathetic examples or claims that are so easily contradicted in my life anywhere.. either all you guys saying that gallente are all right are all trolling or you have some monetary(isk) reason for the influence you are trying to push on here. im guessing its a combination of both or maybe its just you guys all were apparently dropped on your heads as babies .... and are complete e-tards.
anyhow feel free to keep trying to say gallente is fine and i will be there to tell you that you are wrong and a moron and prove it to you in a variety of diffrent ways. Gallente is broken as a race in this game .... BROKEN. and it needs to be fixed.
with that being said i applaud the efforts of anyone attempting to pvp in gang scenario's with a majority of gallente ships as it adds much needed diversity to the pvp in this game and shows skill for overcoming the obvious drawbacks of gallente.
You'll notice that all of the ships are using short range guns. Thus, all the Gallente are fighting at brawling range. The Ashimuu could just as easily be replaced Vigilants. We've already gon over why the SFI is there. As far as my claims. All I've done so far is post actual results while you and yours have only been able to say "LOL YOU TROLL" without bringing any actual argument to your side that was anything more than theory crafting. Results > EFTWhoring. However, I applaud your efforts to claim I am wrong by virtue of "LOLTROLL". Feel free to keep crying troll and we will continue to show results, actual results and not eftcrafting. I'm sure that those who actually play the game will take results over "LOLTROLL"ing. Gallente is a viable option for fleets. Even armor Gallente. As you can see by our one loss, we are armor tanking them against "OMGWTFOPMINMATAR" and winning. We are catching "nano" fleets by out flying them and out smarting them. Minmatar is not OP. Gallente is not terribad. Terrible players who fly terribly in Gallente are terrible. It's unfortunately that in today's day and age of "I deserve everything", people would rather scream for the game to be made easier than to actually learn to play it on a level above the terrible trolls. Undock and fly crazy. You never know, you might just cease being terrible.
i do not believe you are a troll elcholo and the fact you are trying to bring gallente back into the mix of fleet warfare is a noble task that only the most daring pilots could hope to bring into fruition. i applaud your efforts i truly do. but in the end the truth will win out.
with that being said your killmails are not showing me any proof of gallente viability for fleet warfare .... you may think you have some kinda legitimate claim but as of yet i have not seen that from the killmails you showed me ... and the fact that gallente ships only represent about 5% of the active pvp ships as per the statistics in eve says a little more then ... gallente isnt terribad or learn to fly your ship nonsense.....
and the fact we have ongoing changes being made to how hybrids and their ships work as confirmed by the dev's is only showing your detachment from the reality that gallente ships are sub-par compared to other races ships for fleet warfare PVP and PVE.otherwise we wouldnt be in this thread discussing it. you can try to prove it to your hearts content but unless you show me a large gallente fleet (at least 20 ships dude) made up of at least 80% gallente defeating a similar or larger fleet of drakes or matari hulls then a few small gang fights doesnt prove anything.
gallente have always been good at 1v1 scenarios where people do not attempt to kite. and small gang warfare surrounding gates and stations. this is not representative of the majority of the pvp in eve ... in fact it is a gallente teardrop in the bucket so to speak as far as representing fleet warfare. i do enjoy you posting your killmails and attempting to interpret your perspective. but to me it does not represent any kind of proof or validity. not yet at least .... but we are all entitled to our own opinions.
and if somehow you show me the light of your claims and prove it to the community to the point were gallente ships actually have some kind of representation on killboards and the community starts using them again. then i will be the first to congratulate you for your works. and will gladly say i was wrong .... i do not believe that day will come my friend. good luck.
|

ElCholo
BURN EDEN Northern Coalition.
76
|
Posted - 2012.01.05 04:41:00 -
[389] - Quote
Fade Azura wrote: Rambling
And it is folks like you that will keep flying the ships of lemmings, obeying mindlessly what terrible FCs tell them are good fits. Never braving to venture out to true pvp prowess that separates the lemming from the pvper who will win no matter what ships he flies, be it FOTM or whatever terribad ship is being QQd about on the forums.
Dare to be something other than a lemming. |

Liang Nuren
Heretic Army
560
|
Posted - 2012.01.05 04:45:00 -
[390] - Quote
Fade Azura wrote:and the fact that gallente ships only represent about 5% of the active pvp ships as per the statistics in eve says a little more then ... gallente isnt terribad or learn to fly your ship nonsense.....
Where did you get this statistic? How often is it updated? How accurate is it and does blob warfare override small gang warfare there (such as when 100 maelstroms are on 1 maelstrom kill...)?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Trinkets friend
Obstergo NEM3SIS.
81
|
Posted - 2012.01.05 04:45:00 -
[391] - Quote
II don't think ElCholo is trying to convince everyone that Gallente are going to pwn at 100+ aside alphafests. Your argument that long range arty fleets duking it out will dominate over blasterboats simply because you can't get blasterboats to <5km on every target as fast as you can with arty....well, true.
But most small gang and small fleet (10-20...30?) actions are also often dominated by range-nano-arty AKA Minmatar compositions. Your Deimos will pack 45K EHP, so you need around 6 Tornados to alpha it and instapop with 1400's - and 17s to reload. This would appear to be what happened - one Deimos got instapopped because the FC always calls Deimos primary, especially if your logi's hold cloak a second or two longer. All I see from that battle report is one Deimos being instapopped, and then a bunch of the Tornados dying while their guns reloaded, because the FC underestimated how quickly they'd get run down by the Deimos. 2100m/s without a Loki T3 booster...
So, for a gang of 10, with 6 Tornados to alpha the enemy, tackle+webs, and 2 logi's...well, you'd think that this would be autmatic winbutton. You can scale it up as much as you want on the Minnie side and the FOTM alpha doctrine apparently works seamlessly up to 1000 a side. But on the Gallente side the whole thing falls apart as you say, when there's 100 a side, and bigger logi firewalls.
So you are basically arguing that Gallente fail at fleet warfare, when the evidence and arguments before you are that they don't fail at small gang and small fleet warfare. Therefore, you're arguing at cross purposes to ElCholo and can put a sock in it.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
72
|
Posted - 2012.01.05 05:09:00 -
[392] - Quote
ElCholo wrote:Fade Azura wrote: Rambling
And it is folks like you that will keep flying the ships of lemmings, obeying mindlessly what terrible FCs tell them are good fits. Never braving to venture out to true pvp prowess that separates the lemming from the pvper who will win no matter what ships he flies, be it FOTM or whatever terribad ship is being QQd about on the forums. Dare to be something other than a lemming.
yes me and 90% of eve apparently according to you. you come off as if gallente were always fine for fleets and everyone is a noob ... and we are all doing it wrong i guess and the popular ships are there for no reason everyone is not using gallente hulls in fleets is because we all suck so bad..and never learned how to properly pilot our own ships. hmmm maybe you should tell that to the 30,000 other active players in this game maybe they will all get in gallente hulls and fly balls out into the wind SCREAMING I AM YOUR DADDY ************! .
in the end its looking like your trying to prove you can work with a bad system .... just because you can still ride a bike with a flat tire doesnt make it a good thing! |

Jask Avan
Republic Military School Minmatar Republic
75
|
Posted - 2012.01.05 05:21:00 -
[393] - Quote
Goddammit forums. Short rewrite.
As I said, I think Gallente are almost fine. Shoulda stated that in my first post. Still probably won't see them in blob numbers unless railfits somehow get popular due to blaster range. As for example, Tornadoes fight ships they're designed to be weak against and not fitted to be good against. Just doesn't seem like a good example to me. I'm not arguing against the ships, just the example. |

ElCholo
BURN EDEN Northern Coalition.
76
|
Posted - 2012.01.05 05:22:00 -
[394] - Quote
Fade Azura wrote: in the end its looking like your trying to prove you can work with a bad system .... just because you can still ride a bike with a flat tire doesnt make it a good thing!
Except that I am not "trying" to prove my point. I "am" proving my point. Your analogy about the bike is missing the fact that the bike with a flat tire is beating the rest of the bikes. Which would make the bike with the flat tire superior and thus proving my point. |

ElCholo
BURN EDEN Northern Coalition.
76
|
Posted - 2012.01.05 06:11:00 -
[395] - Quote
Jask Avan wrote:Goddammit forums. Short rewrite.
As I said, I think Gallente are almost fine. Shoulda stated that in my first post. Still probably won't see them in blob numbers unless railfits somehow get popular due to blaster range. As for example, Tornadoes fight ships they're designed to be weak against and not fitted to be good against. Just doesn't seem like a good example to me. I'm not arguing against the ships, just the example.
I understand where you are coming from but it's not like we chose that fight for those reasons. We chose it because they were there. We chose all of our fights.... because they were there. We are fighting typical fleets you will find out roaming or gate camping. You can look us up and see we've engaged others and won, though they weren't as nice as those fights.
Your comment makes it sound like my point is invalid because our fleet could of course beat that setup. However, that setup is a typical setup that is being used right now which makes our fleet a good counter for it. It also shows that Gallente are a good race to fly to counter typical fleets being used these days.
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
72
|
Posted - 2012.01.05 06:30:00 -
[396] - Quote
Trinkets friend wrote:II don't think ElCholo is trying to convince everyone that Gallente are going to pwn at 100+ aside alphafests. Your argument that long range arty fleets duking it out will dominate over blasterboats simply because you can't get blasterboats to <5km on every target as fast as you can with arty....well, true.
But most small gang and small fleet (10-20...30?) actions are also often dominated by range-nano-arty AKA Minmatar compositions. Your Deimos will pack 45K EHP, so you need around 6 Tornados to alpha it and instapop with 1400's - and 17s to reload. This would appear to be what happened - one Deimos got instapopped because the FC always calls Deimos primary, especially if your logi's hold cloak a second or two longer. All I see from that battle report is one Deimos being instapopped, and then a bunch of the Tornados dying while their guns reloaded, because the FC underestimated how quickly they'd get run down by the Deimos. 2100m/s without a Loki T3 booster...
So, for a gang of 10, with 6 Tornados to alpha the enemy, tackle+webs, and 2 logi's...well, you'd think that this would be autmatic winbutton. You can scale it up as much as you want on the Minnie side and the FOTM alpha doctrine apparently works seamlessly up to 1000 a side. But on the Gallente side the whole thing falls apart as you say, when there's 100 a side, and bigger logi firewalls.
So you are basically arguing that Gallente fail at fleet warfare, when the evidence and arguments before you are that they don't fail at small gang and small fleet warfare. Therefore, you're arguing at cross purposes to ElCholo and can put a sock in it.
you are quite correct sir thanks for pointing it out. the arguing was pretty pointless as i dont disagree gallente are decent in small gang scenario's. but they still have issues with large fleet fits that need to be addressed for pvp and pve. |

rampro
Men in Black.
14
|
Posted - 2012.01.05 13:49:00 -
[397] - Quote
Fade Azura wrote:rampro wrote:ahh ok
I just jump cloned for nowt / sigh hey man that was a very nice kill with that vexor =) we actually killed that same guy about an hour before your talos kill and i saw your killmail on him when i was checking out the killmails for the night and remembered that specific killmail as i found it showed some skill and caught my attention(beating a bigger and better ship against the odds) i am guessing you just got under his guns and orbited him at like 500 so his guns couldnt track you? and the rest is history i guess. anyhow good to see a vexor being piloted skillfully as it is not a common sight these days. i did some basic intel on you after i seen that killmail(sorry it piqued my interest) seen that you lost a very shiny cynabal(on purpose)in early december recently as a farewell and you were gunna quit or something? I hope you stay on man and continue to produce killmail gems like that talos. would be a shame to see you leave.
thanks dude , yeah I quit for 2 weeks lol.
Had some studying to do but could not leave eve for good.
If only I had not done that with all my stuff :D
Vexor was 1600 scram and TD fit , talos couldnt get past the shields
On to the talos , id rather have a cane still 100% of the time , the only thing that would make the talos better is a sig rad reduction or a 20% hp buff imho. |

Lyris Nairn
GoonWaffe Goonswarm Federation
5552
|
Posted - 2012.01.05 14:05:00 -
[398] - Quote
Goose99 wrote:Kush Monster wrote:The only pissing and moaning that I hear about blasters has been on the forums mostly from carebears.
every pirate or PVPer that I've talked to will never say their blasters suck. sure they'd love another buff but come on. Get within optimal and a blaster will tear you to shreds.
Lol, fail. When was the last time carebears used blasters? The whinning come from vet pvpers who trained blasters before Gallante got nerfed. New pvpers go Winmatar from the beginning. Oh, btw, blasters suck.  Gallente Battleship V and Large Blaster Specialization IV crew checking in; though, I also have Large Artillery Specialization IV and Minmatar Battleship V. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

Tanya Powers
Science and Trade Institute Caldari State
767
|
Posted - 2012.01.05 15:11:00 -
[399] - Quote
There was an issue with parsing this post's BBCode |

Hungry Eyes
Ministry of War Amarr Empire
312
|
Posted - 2012.01.05 18:08:00 -
[400] - Quote
if properly flown, those Tornadoes would have kited and shredded everything from 50-70km (and if they had some tackle on the gate). im not even gonna bother dissecting the scenario. it's bullshit, and you could have achieved better results with Canes, Drakes and their respective logis. keep trying to prove this wrong though, i am curious about what you can come up with.
Diemosts are actually quite decent in small gang engagements (and always were), as are the Proteus, Talos, Brutix, Myrm, Ishtar, etc. Canes and Drakes do this job much better (more HP and vastly better damage projection). Logis and neuters make every piece of **** ship look good. if there's no reason to fly ships other than Canes and Drakes, EVE's pvp has not been fixed.
have fun with your blaster boats in small gang engagements. everyone is happy for you. hell, im happy for me because my solo Diemost and Ishtar are a little bit better. but dont spill your bs all over the forums trying to convince people like myself, who have flown nothing but Gallente since 2006 and also currently, that hybrids and their ships are fine all of a sudden. you're inadvertently doing a disservice to the community, due to your detachment from serious fleet work and the majority of EVE's reality. |

Liang Nuren
Heretic Army
563
|
Posted - 2012.01.05 18:15:00 -
[401] - Quote
Two Comments: - Both Hungry Eyes and Tanya Powers just pulled No True Scottsman against ElCholo's fight. "Of course you killed them because they aren't really good PVPers!". Yet ElCholo himself says he's barely an average PVPer... - Yes, Hungry Eyes: everyone in Eve is in 0.0 partaking in your "serious fleet fights". 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
312
|
Posted - 2012.01.05 18:21:00 -
[402] - Quote
just admit that medium rails need fixing. that's all i ask. |

Liang Nuren
Heretic Army
563
|
Posted - 2012.01.05 18:35:00 -
[403] - Quote
I can't comment on medium rails because I don't use them. I can say that I'm kicking ******* ass every day with small, medium, and large blasters though. I know that you guys are gonna say that its because everyone I play against is complete **** but I fraps most fights I'm in and I don't feel like I'm the most uber PVPer this game has ever seen...... so... many.. mistakes...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

ElCholo
BURN EDEN Northern Coalition.
76
|
Posted - 2012.01.05 18:39:00 -
[404] - Quote
Hungry Eyes wrote:just admit that medium rails need fixing. that's all i ask.
I've never used medium rails, so unlike ever forum ***** on here who feel blasters need to be fixed because of eft numbers, I won't say they do or don't for lack of experience with them. |

JusyFrut
Dromedaworks inc
1
|
Posted - 2012.01.05 19:35:00 -
[405] - Quote
gallente and hybrids suck cholo! You should know better then trying to argue with EFT-warriors who have absolutely no clue. |

ElCholo
BURN EDEN Northern Coalition.
76
|
Posted - 2012.01.05 19:58:00 -
[406] - Quote
JusyFrut wrote:gallente and hybrids suck cholo! You should know better then trying to argue with EFT-warriors who have absolutely no clue.
I know, I'm sorry. :( |

Sa'haira
Veto. Veto Corp
0
|
Posted - 2012.01.05 20:56:00 -
[407] - Quote
Fade Azura wrote: lol cmon man you got 4 gallente ships in a 9 man fleet in the killmail and one is a logi and one died because his blasters forced him into range so he can be tackled back most likely causing the loss ....
Hi, I'm the deimos pilot. It is a little bit odd to theory craft what happened in something as chaotic as a fleet fight. I've heard of eft warrioring, but this is a bit too much >_<.
You appear to be under the bizzare notion that being close to tornado's is a bad thing. Are you sure you thought that through? Being within blaster range is the absolute best place to be vs a tornado gang, especially in an armour fit. the damage i'd have been taking out at 20km+ would have been ridiculous.
Appart from your bizzare understanding of how to mitigate dps, you were wrong anyway. The cause for the loss was simply pilot error. I'd disconnected earlier in the roam and logi pilots forgot to re-add me to watch list when i came back, and so reacted too slowly. (i received zero rr... this should be pretty obvious from the damage taken stats). This of course made me pretty sad, but as elcholo said we're just average pilots at best. *shrug* In such a small gang the logi's should have had everyone locked permanently... but apparently they were locking from the watch list. so yeah, we're terrible (and kick 14 flavours of **** into people regardless)
The other deimos' did receive full aggro and didn't break a sweat. As an aside, the reason this gang worked vs a tornado gang, which as Hungry eye states should have "kited and shredded everything from 50-70km" is because the recent minor speed boost allowed the deimos to be just fast enough to prevent that happening whilst the PG buff allowed for more dps (used to have to be electrons for a 1600m fit with cap booster) to sink them quicker being a nice secondary benefit. The tornado's did try and make range, and did try to kite. It didn't work.
Canes, Drakes and logi's would have had their face kicked in with their significantly higher sig and lower resists, and the tornado's would have been able to kite hurricanes a lot easier than the deimos (so basicvally wrong on all counts when saying "it's bullshit, and you could have achieved better results with Canes, Drakes and their respective logis.")
not that i particularly care. the less people think of gallente the more engageable my fleet comps are anf the more fun i'll have.
I'd like to add an unrelated repsonse to liang. we've been field testing medium rail astarte in loki bonused gangs and it's amazing :D |

Liang Nuren
Heretic Army
563
|
Posted - 2012.01.05 21:51:00 -
[408] - Quote
Sa'haira wrote: I'd like to add an unrelated repsonse to liang. we've been field testing medium rail astarte in loki bonused gangs and it's amazing :D
The numbers look like it should be pretty pro, but I can't personally comment. I'll give it a shot! :D
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Kingwood
Genos Occidere HYDRA RELOADED
37
|
Posted - 2012.01.05 22:44:00 -
[409] - Quote
Fade Azura wrote:
425mm AC II with +1 TE is recieving 23.6% more effect then a heavy pulse II with +1 TE and a 13.7% more effect then the heavy neutron blaster II +1 TE. this is quite a significant advantage. and is well known to people that understand the numbers and gives minmatar ships a much greater skirmish ability coupled with their speed = OP
the 425mm AC II is the superior weapon system in terms of range and in terms of increase of range due to tracking enhancers in comparison to its racial counterparts.
Optimal vs. falloff, hi.
Minmatar are not op, but keep living in your dream world. I also checked your killboard and usual gang size, and unless this is a forum warrior alt I have no clue why you're giving input at all. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.05 23:11:00 -
[410] - Quote
kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass |

Liang Nuren
Heretic Army
563
|
Posted - 2012.01.05 23:15:00 -
[411] - Quote
Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass
I put 2 billion on Kingwood.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Kingwood
Genos Occidere HYDRA RELOADED
37
|
Posted - 2012.01.05 23:16:00 -
[412] - Quote
Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass
Challenge accepted. Message me in game. I'll put 1 bil on the line, we can fight in lowsec. |

Sa'haira
Veto. Veto Corp
1
|
Posted - 2012.01.05 23:36:00 -
[413] - Quote
250m on kingwood too. only terrible pvpers don't lose ships (seriously). |

Korg Tronix
Heretic Army
36
|
Posted - 2012.01.05 23:43:00 -
[414] - Quote
I will bet 100m on Kingwood and .1 isk of Fade (the odds say its worthwhile) Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

Trinkets friend
Obstergo NEM3SIS.
81
|
Posted - 2012.01.06 00:12:00 -
[415] - Quote
The irony of this thread is everyone's whining about the weapon systems when clearly it is the ships which suck. Eagle, anyone? Crap before the buff, crap after the buff. Lachesis - it can't even fit enough Hybrids to make enough DPS to do anything, or even fit a 1600 plate without serious ACR rigging.
Medium rails could be winsauce right now for all we know but aside from shield-rail Brutixes and Astarte's nothing is going to ever have a hope in hell of proving it because either you can't fit enough of them (observe the totally superfluous 'utility' high on the eagle), or if you do you have zero tank and zero lowslot availability for magstabs (Lachesis) or you have bonused drones (Vexor, Myrm). Last but not least, there's ships with hybrid bonuses that can't fit rails AND a tank (Lachesis, Thorax).
This is probably CCP Tallest's next challenge - tweaking the fitting envelope, slot config, bonuses and raison d'etre of ships which use rails. I mean...Eagle is totally obsolescent with the Naga available cheper and easier, which leaves Caldari HAC pilots with the Cerb - and you may as well kick yourself in the nuts by this stage and go back to Drake.
Lachesis could be OK as a solo boat if, like the other combat recons, you could get 350-450 DPS out of it. But 190DPS on chilli is a disaster, and that's with an 800 plate, to boot. Sure, sit at 60km with damps but you aren't killing anything either with missiles or failguns (which you can't fit with a magstab, hello 3 slot tank). The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Large Collidable Object
morons.
902
|
Posted - 2012.01.06 00:39:00 -
[416] - Quote
Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass
Wow - this post is one of the most terrible ones I've ever read. I totally disagree with Kingwood on Minmatar not being OP.
But :
Looking at your kb, I assume that character is a pure blob nub dps alt, which is fine (this character is a pure forum/price check alt).
But please, never ever call out anyone on their kb stats if you don't post using the character you did that solo-pvp with.
i know I don't, because I never post with my main - hence I deny myself calling out others on their killboard stats.
Oh - and in case that's your main - calling one of the few pvp players with a set of balls a noob for loosing ships (and no - I don't know kingwood personally, however he has come to my attention before) you're just ridiculous. morons- sting like a butterfly and-ápost like a bee. |

Admiral Pelleon
White Shadow Imperium The Forsaken.
33
|
Posted - 2012.01.06 01:00:00 -
[417] - Quote
Sa'haira wrote:250m on kingwood too. only terrible pvpers don't lose ships (seriously).
I don't lose ships.
Oh shi- Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

The Djego
Hellequin Inc. Mean Coalition
16
|
Posted - 2012.01.06 01:06:00 -
[418] - Quote
Trinkets friend wrote:The irony of this thread is everyone's whining about the weapon systems when clearly it is the ships which suck. Eagle, anyone? Crap before the buff, crap after the buff. Lachesis - it can't even fit enough Hybrids to make enough DPS to do anything, or even fit a 1600 plate without serious ACR rigging.
Medium rails could be winsauce right now for all we know but aside from shield-rail Brutixes and Astarte's nothing is going to ever have a hope in hell of proving it because either you can't fit enough of them (observe the totally superfluous 'utility' high on the eagle), or if you do you have zero tank and zero lowslot availability for magstabs (Lachesis) or you have bonused drones (Vexor, Myrm). Last but not least, there's ships with hybrid bonuses that can't fit rails AND a tank (Lachesis, Thorax).
This is probably CCP Tallest's next challenge - tweaking the fitting envelope, slot config, bonuses and raison d'etre of ships which use rails. I mean...Eagle is totally obsolescent with the Naga available cheper and easier, which leaves Caldari HAC pilots with the Cerb - and you may as well kick yourself in the nuts by this stage and go back to Drake.
Lachesis could be OK as a solo boat if, like the other combat recons, you could get 350-450 DPS out of it. But 190DPS on chilli is a disaster, and that's with an 800 plate, to boot. Sure, sit at 60km with damps but you aren't killing anything either with missiles or failguns (which you can't fit with a magstab, hello 3 slot tank).
The problem with the tweaks where mostly that they just added a few percent here and there, CCP did this in the past to, but again you had a environment where the meta game worked for you(90% webs, ships with thin tanks, smaller gangs, faster hulls) instead against you(scrams, massive applied DPS loses against undersized ships, slower but much better tanked nano fittings, far more DPS at medium range etc.). Also even fixed niche role ships(I actually would be total happy if I at least get this back) are not really this satisfying for many people if you look at the bigger picture, and I see no real reason why gallente and caldari shouldn't have a place in the current med range fleet pvp, even without being just the next fleet doctrine, transferring the concept of dps heavy with light tanks could be easy done for gallente+rails or changing caldari + rails in good tanks with useful med range damage projection like amarr.
DPS don't really is a big issue on the Lachesis, since it is a long range fast locking gang tackler, not much else. It got nanoed and shield tanked even ages before QR(because you next to never use the damps on it, since the damp nerf) and even with a 48-60km+ point range it needs to be quick to dedicate range and don't let targets slip away. It was also the a extraordinary tackler under sentry conditions, because it could perma tank them, while sporting a quick lock time what was very useful before HICs. Both of the damage bonuses are in some way even the damp bonus are rather pointless and would be better spend on stuff like the MWD bonus, cap recharge, speed or scan res. The problem is more with the Arazu, by her pretty bad cap, dps and the point that you have to many dps in the drones(that actually can be and will be shot by a target, that you try to tickle to death with it) instead of the guns.
Btw, I easily outtanked a railstarte with my Oracle on sissi at any range between 20-110km. The problem with rails is basically that they need to good medium range to long range(tracking&DPS) to be useful fleet weapons, even outside the very limited sniping role and some baseline concept changes like written above. |

Cambarus
Baros Reloaded
112
|
Posted - 2012.01.06 01:06:00 -
[419] - Quote
Sa'haira wrote:250m on kingwood too. only terrible pvpers don't lose ships (seriously). Literally the only post I have ever liked. |

Name Family Name
Imperial Academy Amarr Empire
49
|
Posted - 2012.01.06 01:23:00 -
[420] - Quote
Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass
Quit drinking. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.06 01:48:00 -
[421] - Quote
Large Collidable Object wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass Wow - this post is one of the most terrible ones I've ever read. I totally disagree with Kingwood on Minmatar not being OP. But :Looking at your kb, I assume that character is a pure blob nub dps alt, which is fine (this character is a pure forum/price check alt). But please, never ever call out anyone on their kb stats if you don't post using the character you did that solo-pvp with. i know I don't, because I never post with my main - hence I deny myself calling out others on their killboard stats. Oh - and in case that's your main - calling one of the few pvp players with a set of balls a noob for loosing ships (and no - I don't know kingwood personally, however he has come to my attention before) you're just ridiculous.
i stopped reading this after the first sentence but .... cool story bro
|

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
42
|
Posted - 2012.01.06 01:52:00 -
[422] - Quote
End of Hybrid Buff? Not quite.
Data dump from Sisi shows a buff in Null Ammo Range.
Null L
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null M
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null S
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.
When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.
But I imagine it might be good for PVE. |

Archare
SKEET ELITE Sk33t Fl33t
42
|
Posted - 2012.01.06 01:59:00 -
[423] - Quote
Soon Shin wrote:End of Hybrid Buff? Not quite.
Data dump from Sisi shows a buff in Null Ammo Range.
Null L
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null M
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null S
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.
When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.
But I imagine it might be good for PVE.
Changes are now live on SISI |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.06 02:12:00 -
[424] - Quote
Name Family Name wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass Quit drinking.
i like it though =/ |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
82
|
Posted - 2012.01.06 02:16:00 -
[425] - Quote
Soon Shin wrote:End of Hybrid Buff? Not quite.
Data dump from Sisi shows a buff in Null Ammo Range.
Null L
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null M
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
Null S
entityFlyRangeMultiplier: 1.25 => 1.4
fallofMultiplier: 1.25 => 1.4
weaponRangeMultiplier: 1.25 => 1.4
25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.
When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.
But I imagine it might be good for PVE.
ohh nice looks like this is how they are going to try and have blaster project their dps better. still need to work on a way to effectivly get into range a little faster and blasters will be alot better then they are now .... but still will never be a big fleet weapon.
honestly without a full rework blasters are going to remain a small gang niche weapon ... and thats fine but i would really like to see railguns get buffed to the point of usefullness in a fleet enviroment ... this is the only way i see without changing everything to get some gallente ships into the bigger fleets.
|

Liang Nuren
Heretic Army
564
|
Posted - 2012.01.06 03:17:00 -
[426] - Quote
I'll have to run the numbers a few times but I think there's a strong possibility that a change of that magnitude will make Null blasters simply obsolete Autocannons in the usual use case.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
315
|
Posted - 2012.01.06 06:01:00 -
[427] - Quote
null buff - awesome
rail astarte - lawl. next up: ashimmu, logi, rail astarte gang --> rails dont need buffing!  |

Hungry Eyes
Ministry of War Amarr Empire
315
|
Posted - 2012.01.06 06:18:00 -
[428] - Quote
ElCholo wrote:Hungry Eyes wrote:just admit that medium rails need fixing. that's all i ask. I've never used medium rails, so unlike ever forum ***** on here who feel blasters need to be fixed because of eft numbers, I won't say they do or don't for lack of experience with them.
and for the record, i never stated this. i simply dont want people to think that the hybrid buff was fine, just because blasters are now better in small gang scenarios. however, it is still impossible to fit a rack of 250mm's on anything except an Astarte and Proteus, while retaining a semi-decent tank. |

Liang Nuren
Heretic Army
564
|
Posted - 2012.01.06 06:51:00 -
[429] - Quote
Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.06 07:30:00 -
[430] - Quote
Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang and also be slower cap dependant etc btw it shows that how matar isnt any less tanky than the other races
at least this will bring null to barrage lvl to an extent,and actually useable for caldari too not like the lame velocity boost only gall hybrid ships got |

Hrett
Quantum Cats Syndicate
15
|
Posted - 2012.01.06 07:37:00 -
[431] - Quote
Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang
Can you post these numbers please? i have my doubts about this statement.
And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising.
And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now.
Just my rather novice opinion. |

Zombo Brian
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.06 07:39:00 -
[432] - Quote
Hybrids are ok in close quarters, but the Rails stil suck ,
somehow i dont understand why the weapons which are supposed to do the highest damage only applies to close range weapons
Rails need to do the raw damage compared to artilleries that blasters do compared to autocannons, and with better tracking for compensation of the lower range and falloff
Blasters are almost ok
Rails still are the worst weapons ingame |

Liang Nuren
Heretic Army
564
|
Posted - 2012.01.06 08:00:00 -
[433] - Quote
Hrett wrote:Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang Can you post these numbers please? i have my doubts about this statement. And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising. And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now. Just my rather novice opinion.
For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Jill Thiesant
Ordo Mercuia
2
|
Posted - 2012.01.06 09:03:00 -
[434] - Quote
Hi I'm a newbie but I also like theorizing so I'll jump in with a question for you veterans. Regarding the differences between rails and artillery isn't the big question whether you want ~10% more DPS or ~200% more alpha? I can see why fleets would pick the alpha every single time. |

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.06 09:38:00 -
[435] - Quote
Jill Thiesant wrote:Hi I'm a newbie but I also like theorizing so I'll jump in with a question for you veterans. Regarding the differences between rails and artillery isn't the big question whether you want ~10% more DPS or ~200% more alpha? I can see why fleets would pick the alpha every single time. yep 200% alpha imba also no cap use and different damage types are awesome too |

Naomi Knight
Imperial Academy Amarr Empire
184
|
Posted - 2012.01.06 09:40:00 -
[436] - Quote
Liang Nuren wrote: For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.
/shrug
-Liang
yep one TE what the other gun types got already:P blasters looks like kinda fine after this fix/boost maybe a little less cap use and lower fitting then blasters should be fine |

Kingwood
Genos Occidere HYDRA RELOADED
37
|
Posted - 2012.01.06 12:27:00 -
[437] - Quote
Naomi Knight wrote:Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang and also be slower cap dependant etc btw it shows that how matar isnt any less tanky than the other races at least this will bring null to barrage lvl to an extent,and actually useable for caldari too not like the lame velocity boost only gall hybrid ships got
Don't need to run numbers for this. Deimos already outdamaged Vaga to point range. This might be the buff which pushes Gallente to the top, but there might be changes incoming for shield tanking so I'm waiting for further changes. |

vorneus
Hub2
53
|
Posted - 2012.01.06 13:43:00 -
[438] - Quote
I'm loving what the null changes will do to a cheap shield Thorax fit, and of course the Deimos.
-Ed |

rampro
Men in Black.
14
|
Posted - 2012.01.06 14:04:00 -
[439] - Quote
only need to types of ammo if this goes live
null @ range , in close quick change to void
job done?
Im very happy about this chage |

Uppsy Daisy
State Protectorate Caldari State
47
|
Posted - 2012.01.06 20:48:00 -
[440] - Quote
Liang Nuren wrote:Hrett wrote:Liang Nuren wrote:Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank.  -Liang Can you post these numbers please? i have my doubts about this statement. And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising. And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now. Just my rather novice opinion. For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot. /shrug -Liang
Except that when Liang runs numbers she always assumes all drone damage is fully applied...
|

Liang Nuren
Heretic Army
566
|
Posted - 2012.01.06 22:14:00 -
[441] - Quote
Uppsy Daisy wrote: Except that when Liang runs numbers she always assumes all drone damage is fully applied...
Most of the time its a valid thing to assume. I'm a bit more interested in the idea of flying the Deimos as a kiting ship than the idea of flying it as a kiting anti-kiting ship. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
646
|
Posted - 2012.01.06 22:28:00 -
[442] - Quote
Diemost - Kite. |

Tanya Powers
Science and Trade Institute Caldari State
771
|
Posted - 2012.01.07 01:30:00 -
[443] - Quote
Actually just tested the new null version and I'm quite interested on it now at least to scare crap usually kiting at top disruptor range (30km if not in bonused ship), with the blasters improvements it can put some dmg on targets at decent distance now and if your target decides to stay in disrupt range then better be sure what he's doing.
But, penalties are still to heavy on T2 blaster ammo, Rails T2 ammo is still meh, faction ammo is better between CN AM and CN Iridium you get about the same dps (less penalties result overall in some better dps) Med rails are still crap, large rails are still subpar and I can hardly see how only ship tweaks will improve those. |

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.07 02:32:00 -
[444] - Quote
The Deimos out-damages a Vagabond @ 23,000m, without factoring damage types (Deimos can also run a micro warp drive permanently). However, once a Vagabond uses barrage (semantics). Astarte can also do interesting things with a shield set-up compared with a sliepnir. The point is to have alternatives. |

Tanya Powers
Science and Trade Institute Caldari State
772
|
Posted - 2012.01.07 03:10:00 -
[445] - Quote
Cuko wrote:The Deimos out-damages a Vagabond @ 23,000m, without factoring damage types (Deimos can also run a micro warp drive permanently).
Diemos can't perma run his mwd unless you fit no guns and even then I'm not sure at all...
You have to factorise everything and just look at eft/pyfa numbers has something indicative, in fact in game the difference is even larger and opposed to what eft numbers show because the number of fights won by Diemos pilots vs Vagabons pilots just finished in such deserved name "Die-most". That should tell you something about how right eft or theoretical numbers are, just brainwash, nothing serious to consider or take as absolute rule or example.
Quote:. Astarte can also do interesting things with a shield set-up compared with a sliepnir. The point is to have alternatives
Indeed, let me give you the perfect example I just thought about.
I want to use some brawl fit cruiser sized ship and I have both Gallente/Minmatar skills - shield skills are less high than my armor skills but it's not really important since I can use T2 fit.
I take a look at Diemos and I already know when I'm alone whenever I choose or not to engage something I better be sure of what I'm engaging, because:
1- my ship has the shortest range gun type 2- my ship is one of the slowest ships of it's category while using the shortest range weapon 3- my ship can completely loose it's tank or dps ability if I get neuted 4- if I'm disrupted/neut I'm sure I'll get back in my pod, I can eject and restart
No I pick either 425mm/HAM Munin, or 220mm Vaga, both shield tanked not using neut stuff
It's easy, either Munin or Vaga are completely opposed to the above while playing in the same category. If I want to brawl I can choose between Vaga 220mm or Munin 425+Ham, if I want to snipe I can use 720mmT2 Munin while I'm not ready to pick any rails Diemos.
See the difference?
|

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.07 05:51:00 -
[446] - Quote
Can permanently run while blasters are not active. With a micro warp drive and warp disruptor active. Or! With just weapon system and micro warp drive active. The ship can run for upwards of 9 minutes.
Things like this can be useful in pvp and is something that is unique to the Sacrilege and Deimos. However it's not a big deal. |

Trinkets friend
Obstergo NEM3SIS.
81
|
Posted - 2012.01.07 07:18:00 -
[447] - Quote
Tanya Powers wrote:
I take a look at Diemos and I already know when I'm alone whenever I choose or not to engage something I better be sure of what I'm engaging, because:
1- my ship has the shortest range gun type 2- my ship is one of the slowest ships of it's category while using the shortest range weapon 3- my ship can completely loose it's tank or dps ability if I get neuted 4- if I'm disrupted/neut I'm sure I'll get back in my pod, I can eject and restart
1. Not really. You are confusing the TE's which you fit in your Vaga and Munnin combined with Barrage, for zomg falloff and comparing it to an armour tanked ship where you cannot sacrifice for TE's. If you did kludge 2 TE's onto a Deimos via some strange form of mental illness you'd get 7.3+19.2 falloff, which is kinda in the same ballpark as Barrage.
2. It is a couple of 100m/s within a Vaga...so you wait for the elliptical orbit, align, OH and bam, you're in overheated web range and he's toast. Maybe learning to fly better is a choice here. And if you're fighting a Munnin, you are way faster than him anyway, so its game over Minnie.
3. You clearly are fitting active tank to your deimos if your tank can get neuted off, which means you suck at this...but fair call re: the guns. I guess you should avoid everything but alphafleets. Never train Amarr or you'll be afraid to undock.
4. Man up. The Deimos is a sleigh ride of terror and adrenaline.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
103
|
Posted - 2012.01.07 08:03:00 -
[448] - Quote
Trinkets friend wrote:
1. Not really. You are confusing the TE's which you fit in your Vaga and Munnin combined with Barrage, for zomg falloff and comparing it to an armour tanked ship where you cannot sacrifice for TE's. If you did kludge 2 TE's onto a Deimos via some strange form of mental illness you'd get 7.3+19.2 falloff, which is kinda in the same ballpark as Barrage.
2. It is a couple of 100m/s within a Vaga...so you wait for the elliptical orbit, align, OH and bam, you're in overheated web range and he's toast. Maybe learning to fly better is a choice here. And if you're fighting a Munnin, you are way faster than him anyway, so its game over Minnie.
3. You clearly are fitting active tank to your deimos if your tank can get neuted off, which means you suck at this...but fair call re: the guns. I guess you should avoid everything but alphafleets. Never train Amarr or you'll be afraid to undock.
4. Man up. The Deimos is a sleigh ride of terror and adrenaline.
1. confirmed medium blasters have worst range in game for medium turret
2. a vaga with mwd goes almost 2500ms .... a deimos with mwd goes 1600ish without plates ..did you mean within a 1000ms there?
also it is very easy for the vaga pilot to predict the juke of his orbit if he is any good. he will be waiting for it in fact .... he just watches your speed and overheats when he sees you do it. no chance of juking a good vaga pilot with deimos. he has to mess up very badly for this to happen. he only has to have his overheat on for 1 second and hes already going faster then the deimos fully overheated. this theory of being able to do this everytime is completely false against a vaga pilot worth his salt. so no on this you are wrong friend. (actually vaga witn no nano's is faster then fully overheated deimos with no plates .. so no this isnt going to happen also the vaga is more agile ... not a chance against a good pilot) the vaga can probably actually set their orbit and turn on guns and probably go afk and still win that fight lol.
3. confirmed active tanks are no good in pvp and all gallente ships are vulnerable to neuting less so with buffers but still vulnerable.
4. Man up. The Deimos is a sleigh ride of suicide and death (fixed that for you friend) 
|

Naomi Knight
Imperial Academy Amarr Empire
186
|
Posted - 2012.01.07 09:24:00 -
[449] - Quote
Trinkets friend wrote:Tanya Powers wrote:
I take a look at Diemos and I already know when I'm alone whenever I choose or not to engage something I better be sure of what I'm engaging, because:
1- my ship has the shortest range gun type 2- my ship is one of the slowest ships of it's category while using the shortest range weapon 3- my ship can completely loose it's tank or dps ability if I get neuted 4- if I'm disrupted/neut I'm sure I'll get back in my pod, I can eject and restart
1. Not really. You are confusing the TE's which you fit in your Vaga and Munnin combined with Barrage, for zomg falloff and comparing it to an armour tanked ship where you cannot sacrifice for TE's. If you did kludge 2 TE's onto a Deimos via some strange form of mental illness you'd get 7.3+19.2 falloff, which is kinda in the same ballpark as Barrage. 2. It is a couple of 100m/s within a Vaga...so you wait for the elliptical orbit, align, OH and bam, you're in overheated web range and he's toast. Maybe learning to fly better is a choice here. And if you're fighting a Munnin, you are way faster than him anyway, so its game over Minnie. 3. You clearly are fitting active tank to your deimos if your tank can get neuted off, which means you suck at this...but fair call re: the guns. I guess you should avoid everything but alphafleets. Never train Amarr or you'll be afraid to undock. 4. Man up. The Deimos is a sleigh ride of terror and adrenaline. :D omg lies all over is that only what you winmatard fans can do? |

Onictus
Silver Snake Enterprise Against ALL Authorities
85
|
Posted - 2012.01.07 18:55:00 -
[450] - Quote
Naomi Knight wrote:
:D omg lies all over is that only what you winmatard fans can do?
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Fade+Azura#knownShips
Wrong, he has more kills with a Myrm by a factor of 20......dude has three kills with a hurricane in the last 90s and 100 with Gallente ships.
Way to blabber the same thing over and over. |

Sethjuz
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.07 19:05:00 -
[451] - Quote
P sure he was talking about Trinkets there. |

Hungry Eyes
Ministry of War Amarr Empire
321
|
Posted - 2012.01.07 19:51:00 -
[452] - Quote
im just curious why people keep comparing the Deimos to the Vagabond. the Vaga is not used any longer, and has been fully replaced by the Cynabal. this OP beast can go 3.5km/s with heat, spraying everything with ~650 DPS while having ~45k EHP. you have to be at least a bit of a douchebag to fly one of these. as to why CCP tards have been allowing this for months is beyond me.
the shield Deimos explodes when anything looks at it funny. even with the null changes, you have half of the Cynabal's EHP, and do 100 less DPS.
the AHAC Deimos is TOO SLOW (dual prop or not). even with the null buff, you'll be doing next to no DPS past 20km. AHAC Deimos will never roll with the Zealots, which can project EM/Therm damage out to 40km+
confirming that AC's are STILL best for my Myrm. goddamn it CCP, just fix rails. |

Naomi Knight
Imperial Academy Amarr Empire
189
|
Posted - 2012.01.07 20:45:00 -
[453] - Quote
:) when imba angel ships gets nerfed then these matar noobs will whine the loudest I hope we can hear that this year
|

Mfume Apocal
Origin. Black Legion.
251
|
Posted - 2012.01.07 21:06:00 -
[454] - Quote
Hungry Eyes wrote:im just curious why people keep comparing the Deimos to the Vagabond. the Vaga is not used any longer, and has been fully replaced by the Cynabal. this OP beast can go 3.5km/s with heat, spraying everything with ~650 DPS while having ~45k EHP. you have to be at least a bit of a douchebag to fly one of these. as to why CCP tards have been allowing this for months is beyond me.
Their stated intent was to make pirate faction better than T2 to encourage nullsec mission running. |

Sethjuz
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.07 21:08:00 -
[455] - Quote
Mfume Apocal wrote:Hungry Eyes wrote:im just curious why people keep comparing the Deimos to the Vagabond. the Vaga is not used any longer, and has been fully replaced by the Cynabal. this OP beast can go 3.5km/s with heat, spraying everything with ~650 DPS while having ~45k EHP. you have to be at least a bit of a douchebag to fly one of these. as to why CCP tards have been allowing this for months is beyond me. Their stated intent was to make pirate faction better than T2 to encourage nullsec mission running.
The succubus would like a word with you. |

Mfume Apocal
Origin. Black Legion.
251
|
Posted - 2012.01.08 08:14:00 -
[456] - Quote
Sethjuz wrote:The succubus would like a word with you.
Yeah they ****** up on some of them, especially frigs. Among the cruisers the Vigilant and Gila are fine though. |

Hrett
Quantum Cats Syndicate
16
|
Posted - 2012.01.08 09:22:00 -
[457] - Quote
Mfume Apocal wrote:Hungry Eyes wrote:im just curious why people keep comparing the Deimos to the Vagabond. the Vaga is not used any longer, and has been fully replaced by the Cynabal. this OP beast can go 3.5km/s with heat, spraying everything with ~650 DPS while having ~45k EHP. you have to be at least a bit of a douchebag to fly one of these. as to why CCP tards have been allowing this for months is beyond me. Their stated intent was to make pirate faction better than T2 to encourage nullsec mission running.
Did they really say that? That explains a lot, actually.
|

Naomi Knight
Imperial Academy Amarr Empire
189
|
Posted - 2012.01.08 10:30:00 -
[458] - Quote
Hrett wrote:Mfume Apocal wrote:Hungry Eyes wrote:im just curious why people keep comparing the Deimos to the Vagabond. the Vaga is not used any longer, and has been fully replaced by the Cynabal. this OP beast can go 3.5km/s with heat, spraying everything with ~650 DPS while having ~45k EHP. you have to be at least a bit of a douchebag to fly one of these. as to why CCP tards have been allowing this for months is beyond me. Their stated intent was to make pirate faction better than T2 to encourage nullsec mission running. Did they really say that? That explains a lot, actually. They also said ,they want winmatar for easy pvp for the noobs , that explains even more. |

Mfume Apocal
Origin. Black Legion.
252
|
Posted - 2012.01.08 10:55:00 -
[459] - Quote
Hrett wrote:Did they really say that? That explains a lot, actually.
I can't find quotes anymore (searching the old forums is :effort:) but their hierarchy was something like T1 > Navy > T2 > Pirate. Obviously it's not perfect, with Slicers being able to slice up most T2 and pirate faction frigs because lol optimal bonus + Scorch and Hookbills 0wning pretty goddamned hard as well, but for the most part it follows that trend. |

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 10:58:00 -
[460] - Quote
90% of the gallente pilots are cry babies 
the other 10% are in the top 5k on bc.
ltp!
you cant have top dps platforms in game and be able to chase down your targets at the same time! oh wait... you also want good range and selective damage type 
i think the real tears are coming from bc class hulls. which are pretty much used most in gangs and solo cause they are cheap and easy to skill for. there is no tier2 blaster platform which makes the cane king of the hill and everyone wants to fly minmatar....
imo there are only 2 perfect platforms in the game the cane and the phoon. not saying that they are the best ships in game in every given situation but if you are looking for a swiss army knife ship, which most people do that is pretty much as close as it gets.
blasters are perfectly fine. as some people already said what messed blasters up were indirect speed and web nerfs and scram.
DEIMOS (spell it right ffs) vs vaga argument is very stupid and should not be here. any nano ship should be able to kite a deimos. a shield rupture will do it easy. |

Uppsy Daisy
Perkone Caldari State
48
|
Posted - 2012.01.08 11:12:00 -
[461] - Quote
Biced wrote:DEIMOS (spell it right ffs).
Methinks someone has missed the joke....
|

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 11:30:00 -
[462] - Quote
Uppsy Daisy wrote:Biced wrote:DEIMOS (spell it right ffs). Methinks someone has missed the joke....
/me wants the joke explained please. I hear people on comms say it wrong all the time as well...
|

Mfume Apocal
Origin. Black Legion.
252
|
Posted - 2012.01.08 12:30:00 -
[463] - Quote
Biced wrote:/me wants the joke explained please. I hear people on comms say it wrong all the time as well...
DIE MOST
Mostly dies. Dies mostly. Etc. |

Biced
Viziam Amarr Empire
0
|
Posted - 2012.01.08 13:01:00 -
[464] - Quote
Mfume Apocal wrote:Biced wrote:/me wants the joke explained please. I hear people on comms say it wrong all the time as well...
DIE MOST Mostly dies. Dies mostly. Etc.
I see what you did there. (learn something new everyday)
its a browler that does close to 1k dps.  when it gets you at point blank he is the on laughing. though its no my play style and i dont like the ship at all.
tbh like the rest of the eve players i think that tier2 bc out class hacs in MOST cases |

Hungry Eyes
Ministry of War Amarr Empire
322
|
Posted - 2012.01.08 20:04:00 -
[465] - Quote
the remnants of HAC role (sniping) has been stolen by tier 3 bc's.tier 2 BC's nullified close to medium range HAC setups years ago. all that is left for HAC's now is ARMOUR HACS!!!! with logi support, which is basically just the Zealot and the gimped Deimos. |

Mfume Apocal
Origin. Black Legion.
253
|
Posted - 2012.01.08 22:39:00 -
[466] - Quote
Hungry Eyes wrote:the remnants of HAC role (sniping) has been stolen by tier 3 bc's.tier 2 BC's nullified close to medium range HAC setups years ago. all that is left for HAC's now is ARMOUR HACS!!!! with logi support, which is basically just the Zealot and the gimped Deimos. this is yet another example of how CCP doesnt think.
AHACs are pretty bad nowadays, everyone brings webs.
Quote:in fact, it is easily argued that Minmatar are still the best brawlers. Hurricanes, Cynabals, Machariels, Maels, nano Pests. the best ships in the game for most situations in the game. need i say more? nope, argument is done. i still fit AC's on my Myrm and will continue to do so until rails or null are buffed. ok so Gallente are still the second best brawlers, and what else? nothing.
When you say "brawl" in this context, do you mean "fighting within scram/web/neut range"? Because that's what comes to my mind and almost all the Minmatar ships in that list are worse than their Gallente counterpart in that situation. Cane is debatable, Cyna is worse than a Vigilant hullbump range, Mach worse than Vindi, nano-Pest especially bad at 0 compared to... literally any armor tanked BS.
Also: how are you going to fit rails on your Myrm? |

Hungry Eyes
Ministry of War Amarr Empire
322
|
Posted - 2012.01.09 00:05:00 -
[467] - Quote
i guess i meant anywhere between close to medium range. Machs, Cynabals, nano Pests, Canes can all dictate ranges on their counterparts. medium range is where it's at (20-50km). point blank engagements rarely occur. maybe once in a blue moon, then Liang writes blogs about it within scram range, Gallente rule, I'll give you that.
the problem is, AC's get the best of both worlds. you can brawl ok, and do fantastically at medium range. all this with one turret type. how does this make sense? the only thing required to make this game decent once again is to simply nerf something relating to AC's. falloff, TE's, ship bonuses, whatever. AC's are the faceroll of EVE.
unfortunately, i wont be fitting rails on my Myrm until theyre buffed. you can fit 200's on a shield Myrm, but theyre outperformed by 425 AC's even with the null buff, 425's >>>> Neutrons (unless at point blank).
TLDR: AC's OP, fly Matar to win, flying point blank range ships is a huge gamble and only fail fleets fail against these boats. |

Cyzlaki
Interstellar eXodus BricK sQuAD.
173
|
Posted - 2012.01.09 01:24:00 -
[468] - Quote
med and large hybrids actually track things inside optimal now. |

Tanya Powers
Science and Trade Institute Caldari State
778
|
Posted - 2012.01.09 15:13:00 -
[469] - Quote
Cyzlaki wrote:med and large hybrids actually track things inside optimal now.
Still have far too high fitting requirements and atm while waiting for ship individual tweaks rails setups are fake and still the choice i'll never make over even meta 3 Arty (I can use T2's OC).
Someone posted the interest about using alpha over rof, you guys should take a close look at to understand why it's completely impossible as it stands to make rails good for something else than pew mission rats.
They're in need of long range ammo with lot more dps or gun it self dmg modifier to get some interesting alpha, thing is that for rails to become interesting they are in need of something they will never get, even lasers that have the second best alpha in game became almost unused, there's a reason for that and that's not only the hull/guns price. |

Liang Nuren
Heretic Army Heretic Nation
567
|
Posted - 2012.01.09 19:03:00 -
[470] - Quote
Hungry Eyes wrote:point blank engagements rarely occur. maybe once in a blue moon, then Liang writes blogs about it  within scram range, Gallente rule, I'll give you that.
You know why you think that close range engagements never happen? Its because you never pursue them. I do, and for me its just about every fight.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Jill Thiesant
Ordo Mercuia
5
|
Posted - 2012.01.09 21:31:00 -
[471] - Quote
Rails: Optimal DPS* Barely noticable tracking
Artillery: Falloff Interchangable damage types No cap A **** ton more alpha
*The DPS increase is so small the interchangable damage type probably makes artillery better DPS as well or at least about equal.
Are gallente ships so incredibly good their weapons has to be worse? Maybe their bonus structure would just be overpowering if paired with a strong weapon system. It feels like I'm forgetting something that's good about rails though because surely it cannot be this blatantly broken? |

Liang Nuren
Heretic Army Heretic Nation
568
|
Posted - 2012.01.09 21:51:00 -
[472] - Quote
A few comments: - High optimal vs High falloff is heavily weighted in favor of the high optimal ship. Falloff equates to not only a second chance to miss but also a lower overall hit quality. In theory both of these are accounted for in damage charts so you shouldn't be walking into this totally blind. - I think you're underestimating how debilitating ****** tracking can be. And artillery already had the worst tracking even before rails got buffed. - Its unfair to attribute selectable damage types to artillery unless you're talking about quite short ranges. Furthermore, its dramatically incorrect to say that you can always use the appropriate ammo with artillery - oftentimes you're stuck with what you have loaded. - Rails are made for a style of combat that simply doesn't exist anymore, primarily because of the simplicity of on-grid probing.
Basically: rails should have better DPS and be able to apply that DPS better than artillery. Artillery should have higher alpha and semi-selectable damage types (depending on range). Not saying that rails don't need another nudge (because I just don't know), but I am saying your analysis could use some help. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Xenuria
Marcabian 5th Invasion Fleet
144
|
Posted - 2012.01.10 00:12:00 -
[473] - Quote
Confirming I am a carebear and wish for my blasters to do more damage. |

eveess
Chemikals Ministry of Inappropriate Footwork
0
|
Posted - 2012.01.30 11:02:00 -
[474] - Quote
Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass
i would like to step up here as his ceo and and sorry for any offence he may have caused this is not the way my corp however fade your are required to attend this fight since you asked for this. any further questions please do contact me in game |

Liang Nuren
Heretic Army Heretic Nation
716
|
Posted - 2012.01.30 11:23:00 -
[475] - Quote
Oh. ****.
/respect
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
91
|
Posted - 2012.01.30 14:24:00 -
[476] - Quote
eveess wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass i would like to step up here as his ceo and say sorry for any offence he may have caused this is not the way my corp is run however fade your are required to attend this fight since you asked for this. any further questions please do contact me in game god FML i cant spell today
I wanna watch lol.
Kings has something or a reputation for some reason. |

eveess
Chemikals Ministry of Inappropriate Footwork
2
|
Posted - 2012.01.30 14:31:00 -
[477] - Quote
Onictus wrote:eveess wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass i would like to step up here as his ceo and say sorry for any offence he may have caused this is not the way my corp is run however fade your are required to attend this fight since you asked for this. any further questions please do contact me in game god FML i cant spell today I wanna watch lol. Kings has something or a reputation for some reason.
5m isk a ticket :D |

mecubed
Amarrian Retribution
5
|
Posted - 2012.01.30 18:48:00 -
[478] - Quote
Goose99 wrote:Sebastian N Cain wrote:kyrv wrote:Funny Thing is Gallente were FOTM years back but now everyone's got Gallente they will never be AS FOTM and you know thats the only thing the experienced players are pineing for.
Muhahahaahaha. No, the problem is that something like FOTM does actually exist. I sometimes wonder about how it-¦s possible to screw balancing up this badly. It-¦s like they have no concept of the whole thing, what they are doing about it and what results they want to achieve. I could do it better without putting in too much effort. Winmatar Wins! 
Yes we know Minmatar pretty much has overwhelming superiority in almost every ship class.. Yes we know CCP gave them an Eve version of Afirmative Action. |

mecubed
Amarrian Retribution
5
|
Posted - 2012.01.30 18:53:00 -
[479] - Quote
ElCholo wrote:Smabs wrote:Gallente ships are already the second fastest in the game and are so close to agility compared to minmatar that it's barely noticeable. How much faster do they need to be? They won't be happy till they have the speed of Minmatar, the range of Caldari, and the DPS of... what they have already.
Gallente pilots dont want the range of caldari. We just want the faster speed, since our guns require close range..
We know Minmatar pilots such as yourself would hate to have ships that can actually compare to yours.
If caldari range was such a game changer, why is it that you only see 1 caldari ship on fleet in mass and the rest are refusefd by people to be used in pvp...
Yet Minmatar ships are every where you look...Hmm ever stop to think everyone wants you all nerfed because CCP went way overboard on the buffs?
Dont tell me, its racist to be equal, right?
|

Liang Nuren
Heretic Army Heretic Nation
718
|
Posted - 2012.01.30 18:58:00 -
[480] - Quote
mecubed wrote:ElCholo wrote:Smabs wrote:Gallente ships are already the second fastest in the game and are so close to agility compared to minmatar that it's barely noticeable. How much faster do they need to be? They won't be happy till they have the speed of Minmatar, the range of Caldari, and the DPS of... what they have already. Gallente pilots dont want the range of caldari. We just want the faster speed, since our guns require close range.. We know Minmatar pilots such as yourself would hate to have ships that can actually compare to yours. If caldari range was such a game changer, why is it that you only see 1 caldari ship on fleet in mass and the rest are refusefd by people to be used in pvp... Yet Minmatar ships are every where you look...Hmm ever stop to think everyone wants you all nerfed because CCP went way overboard on the buffs? Dont tell me, its racist to be equal, right?
LOL, I wouldn't call Gallente particularly gimped against Minmatar these days. Try getting out of your Tempest more often (or out more often at all) and you'll see what I mean :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

mecubed
Amarrian Retribution
5
|
Posted - 2012.01.30 18:59:00 -
[481] - Quote
ElCholo wrote:Sizeof Void wrote: As I suggested in a previous post, the fix needs to include a nerf to projectile weapons, which are horribly unbalanced right now. Combine this with some new web drones and I think you'll end up with a more balanced, and more interesting game.
Projectile weapons are not unbalanced. Tracking enhancers falloff could be reduced a little and there are a couple Minmatar ships that could have their falloff bonus changed to a tracking bonus or something similar, however, to nerf projectiles would be to relegate Minmatar back to the days where they were considered "Eve on hard mode" because of their massively low dps and inability to apply any dps without getting into web/scram range which everyone knows = death to Minmatar against any other race out there. They are made to fight in falloff and have the speed to keep them there. As it is now, falloff is a bit out of hand. Not projectile weapons. Flat nerf to a weapon system when people complain about a couple ships is just idiotic. Even more so when half of those ships aren't even Minmatar, but are a pirate race that uses the Minmatar weapon system.
No of course not, Arties with the largest alpha damage by almost double and dps that is not far from other races.. Autos with amazing dps and obscene range. Not to mention some of the best tracking in game, on ships that can fit great tanks, are the fastest of all races, having the smallest sig radius as well.
No of course not, its not unbalanced at all !! So with the huge numbers of Minnie ships being used in game and are more common than all the other races ships combine, theres no way them being balanced is why you see them everywhere.
They call it winmatar for a reason. Your just in denial because you dont want the nerf bat, which is not only needed but its long over due. |

Liang Nuren
Heretic Army Heretic Nation
718
|
Posted - 2012.01.30 19:02:00 -
[482] - Quote
mecubed wrote: No of course not, Arties with the largest alpha damage by almost double and dps that is not far from other races.. Autos with amazing dps and obscene range. Not to mention some of the best tracking in game, on ships that can fit great tanks, are the fastest of all races, having the smallest sig radius as well.
No of course not, its not unbalanced at all !! So with the huge numbers of Minnie ships being used in game and are more common than all the other races ships combine, theres no way them being balanced is why you see them everywhere.
They call it winmatar for a reason. Your just in denial because you dont want the nerf bat, which is not only needed but its long over due.
And how do you explain me saying that projectiles aren't OP: http://kbarmy.heretic-army.biz/?a=pilot_detail&plt_ext_id=835925604&view=ships_weapons
And just in case you think I can't fly Minmatar: http://eveboard.com/pilot/Liang_Nuren
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Kingwood
Genos Occidere HYDRA RELOADED
50
|
Posted - 2012.01.30 19:06:00 -
[483] - Quote
eveess wrote:Onictus wrote:eveess wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass i would like to step up here as his ceo and say sorry for any offence he may have caused this is not the way my corp is run however fade your are required to attend this fight since you asked for this. any further questions please do contact me in game god FML i cant spell today I wanna watch lol. Kings has something or a reputation for some reason. 5m isk a ticket :D
Liang linked me this. Cheers, Cheese. Wrote Fade a mail.
Also, my reputation stems entirely from forum whoring as I'm a rather average PvP'er.
heh (if you want to see me doing some average flying in non-spectacular fights and burning out modules) |

Liang Nuren
Heretic Army Heretic Nation
718
|
Posted - 2012.01.30 19:21:00 -
[484] - Quote
Kingwood wrote:Liang linked me this. Cheers, Cheese. Wrote Fade a mail. Also, my reputation stems entirely from forum whoring as I'm a rather average PvP'er. heh (if you want to see me doing some average flying in non-spectacular fights and burning out modules)
Awesome, I'll try to take a look at that video... but first I'd like to point out that everyone makes mistakes - even the best PVPers I know. And when you go back and look at fraps you see them all too clearly. Try not to be too hard on yourself. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Garr Earthbender
Quantum Cats Syndicate Villore Accords
33
|
Posted - 2012.01.30 19:49:00 -
[485] - Quote
I've seen a lot more Gallente ships flying about, that's for sure. Especially after this last buff. I think we're at the tail end of the 'Winmatar' era. -Rock is overpowered, Scissors is fine. |

Dabid Slave
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.30 23:45:00 -
[486] - Quote
Garr Earthbender wrote:I've seen a lot more Gallente ships flying about, that's for sure. Especially after this last buff. I think we're at the tail end of the 'Winmatar' era.
Hurricane is still the most common ship I run across whenever I get outside my wormhole, but I suspect that will give way to a lot more talos in the coming days. Should be interesting to see where caldari and amarr end up with gallente making some headway and the drake about to undergo a role-switch to a more offensive platform.
Also, min/gal recons with t2 skirmish links are definitely the most absurd thing in the game atm. |

Liang Nuren
Heretic Army Heretic Nation
718
|
Posted - 2012.01.30 23:49:00 -
[487] - Quote
Dabid Slave wrote:Also, min/gal recons with t2 skirmish links are definitely the most absurd thing in the game atm.
Gal recons with T2 skirmish links are pretty hilarious. I think its pretty obvious that CCP wanted to buff tackle so that more ships die. But they didn't want to buff it across the board (web range +5 for example) because they'd have to rework so much.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Dabid Slave
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.31 01:15:00 -
[488] - Quote
Liang Nuren wrote:Dabid Slave wrote:Also, min/gal recons with t2 skirmish links are definitely the most absurd thing in the game atm. Gal recons with T2 skirmish links are pretty hilarious. I think its pretty obvious that CCP wanted to buff tackle so that more ships die. But they didn't want to buff it across the board (web range +5 for example) because they'd have to rework so much. -Liang
Because of lach....
I hope that doesn't catch on. |

Onictus
Silver Snake Enterprise Against ALL Authorities
92
|
Posted - 2012.01.31 01:31:00 -
[489] - Quote
Kingwood wrote:eveess wrote:Onictus wrote:eveess wrote:Fade Azura wrote:kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass i would like to step up here as his ceo and say sorry for any offence he may have caused this is not the way my corp is run however fade your are required to attend this fight since you asked for this. any further questions please do contact me in game god FML i cant spell today I wanna watch lol. Kings has something or a reputation for some reason. 5m isk a ticket :D Liang linked me this. Cheers, Cheese. Wrote Fade a mail. Also, my reputation stems entirely from forum whoring as I'm a rather average PvP'er. heh (if you want to see me doing some average flying in non-spectacular fights and burning out modules)
I thought burning out all of your mids, running a camp and coming back into station with pretty colors trailing your ship was half the fun. |

NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
63
|
Posted - 2012.02.01 00:44:00 -
[490] - Quote
Ejit wrote:NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range. You can see my skills here if you want to see that i'm not a newb. Awfully nice of the previous owner to train all those skills for you! Ehh, you clearly don't know me at all with that comment 
Sorry for late answer. I have been very busy with RL lately so. |

Liang Nuren
Heretic Army Heretic Nation
742
|
Posted - 2012.02.01 00:48:00 -
[491] - Quote
NightmareX wrote:Ejit wrote:NightmareX wrote:Goose99 wrote:Oh, btw, blasters suck.  Suck as much as your skills to  ? I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range. You can see my skills here if you want to see that i'm not a newb. Awfully nice of the previous owner to train all those skills for you! Ehh, you clearly don't know me at all with that comment  Sorry for late answer. I have been very busy with RL lately so.
Tell me about our most famous argument? :)
-Liang
Ed: For bonus points, point out the hilarious irony in my most recent positions. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
148
|
Posted - 2012.02.01 01:39:00 -
[492] - Quote
Hybrids do not need any more buffing. They are now 'good enough' without being 'better' than the other weapon systems.
Evidence? I'm training them.
Ridiculous 1650 DPS Orca-busting Talos is too sexy to ignore.
|

Hrett
Quantum Cats Syndicate Villore Accords
41
|
Posted - 2012.02.01 07:38:00 -
[493] - Quote
Herr Wilkus wrote:Hybrids do not need any more buffing. They are now 'good enough' without being 'better' than the other weapon systems.
Evidence? I'm training them.
Ridiculous 1650 DPS Orca-busting Talos is too sexy to ignore.
Paper DPS, or dps against large stationary targets has never been a problem for Gallente - even before patch.
I havent been able to play in a few days, so I still need to run some tests with some corpies, but I am pretty sure blasters still have tracking issues in orbit inside optimal. I seem to be getting a lot of scratches and light hits lately.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
148
|
Posted - 2012.02.01 08:10:00 -
[494] - Quote
Hrett wrote:Herr Wilkus wrote:Hybrids do not need any more buffing. They are now 'good enough' without being 'better' than the other weapon systems.
Evidence? I'm training them.
Ridiculous 1650 DPS Orca-busting Talos is too sexy to ignore.
Paper DPS, or dps against large stationary targets has never been a problem for Gallente - even before patch. I havent been able to play in a few days, so I still need to run some tests with some corpies, but I am pretty sure blasters still have tracking issues in orbit inside optimal. I seem to be getting a lot of scratches and light hits lately.
Well, popping Orcas in high sec, OFC.
What else would you possibly want to use them for?
VS Orcas, I imagine you would actually be doing far more than 1650 DPS though - what with all the excellent/well aimed shots vs a huge-ass target. |

Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.02.01 09:33:00 -
[495] - Quote
Quote:blasters still have tracking issues in orbit inside optimal
as a general rule you want to be either aligning or using 'keep at range' with most blaster ships, including the small ones in a frigate vs frigate fight. Otherwise you're not really taking advantage of the huge dps numbers. This is for when you're taking on a ship that's in the same class. Obviously with a frigate vs cruiser or cruiser vs battleship you'd want to be orbiting.
Blasters really don't need further buffing imo. Medium rails are still kinda rubbish so that could probably use some attention. |

March rabbit
Ganse Shadow of xXDEATHXx
120
|
Posted - 2012.02.01 12:38:00 -
[496] - Quote
Biced wrote:its a browler that does close to 1k dps.  when it gets you at point blank he is the on laughing. though its no my play style and i dont like the ship at all. problem is: this monster needs 1000+ fleet to get someone into "point blank" range.
|

Garr Earthbender
Quantum Cats Syndicate Villore Accords
33
|
Posted - 2012.02.01 14:44:00 -
[497] - Quote
March rabbit wrote:Biced wrote:its a browler that does close to 1k dps.  when it gets you at point blank he is the on laughing. though its no my play style and i dont like the ship at all. problem is: this monster needs 1000+ fleet to get someone into "point blank" range.
Or a gate camp. -Rock is overpowered, Scissors is fine. |

Hrett
Quantum Cats Syndicate Villore Accords
41
|
Posted - 2012.02.01 15:55:00 -
[498] - Quote
Smabs wrote:Quote:blasters still have tracking issues in orbit inside optimal as a general rule you want to be either aligning or using 'keep at range' with most blaster ships, including the small ones in a frigate vs frigate fight. Otherwise you're not really taking advantage of the huge dps numbers. This is for when you're taking on a ship that's in the same class. Obviously with a frigate vs cruiser or cruiser vs battleship you'd want to be orbiting. Blasters really don't need further buffing imo. Medium rails are still kinda rubbish so that could probably use some attention.
Sadly, they dont work well in orbit against even larger ships. Last week I was orbiting a BC in my Thorax and using void and electrons. 90+% of my hits were "light." I know void has an effect, and I didnt have a web, but electrons should have balanced that out...
Blasters are designed to be used in close range and in orbit. If they cant hit properly in orbit against a bigger ship, something is wrong. Again - I need to do some more complete testing with some corpmates, but something appears wonky.
|

Liang Nuren
Heretic Army Heretic Nation
742
|
Posted - 2012.02.01 17:39:00 -
[499] - Quote
Hrett wrote:Smabs wrote:Quote:blasters still have tracking issues in orbit inside optimal as a general rule you want to be either aligning or using 'keep at range' with most blaster ships, including the small ones in a frigate vs frigate fight. Otherwise you're not really taking advantage of the huge dps numbers. This is for when you're taking on a ship that's in the same class. Obviously with a frigate vs cruiser or cruiser vs battleship you'd want to be orbiting. Blasters really don't need further buffing imo. Medium rails are still kinda rubbish so that could probably use some attention. Sadly, they dont work well in orbit against even larger ships. Last week I was orbiting a BC in my Thorax and using void and electrons. 90+% of my hits were "light." I know void has an effect, and I didnt have a web, but electrons should have balanced that out... Blasters are designed to be used in close range and in orbit. If they cant hit properly in orbit against a bigger ship, something is wrong. Again - I need to do some more complete testing with some corpmates, but something appears wonky.
You were too far out. Electron optimal is too low to be really effective.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Hrett
Quantum Cats Syndicate Villore Accords
41
|
Posted - 2012.02.01 19:45:00 -
[500] - Quote
Its possible, but I dont think so. Optimal range for Heavy Electrons with my skills is 2,250. I was well inside that range - I was humping his leg for at least half of the fight. I was getting light hits the whole time.
I do realize it is a possibility, which is why I said I needed to do further testing - but I dont think that was the case. |

Tanya Powers
Science and Trade Institute Caldari State
793
|
Posted - 2012.02.02 10:20:00 -
[501] - Quote
Dabid Slave wrote:Garr Earthbender wrote:I've seen a lot more Gallente ships flying about, that's for sure. Especially after this last buff. I think we're at the tail end of the 'Winmatar' era. Hurricane is still the most common ship I run across whenever I get outside my wormhole, but I suspect that will give way to a lot more talos in the coming days. Should be interesting to see where caldari and amarr end up with gallente making some headway and the drake about to undergo a role-switch to a more offensive platform. Also, min/gal recons with t2 skirmish links are definitely the most absurd thing in the game atm.
Also, it's not new Lachesis and Arazus can disrupt at max 100km and it comes certainly not from this last buff. Why do you think thse were the only galletne ships fc's wanted in their fleets, because of their monstruous powerfull Ewar abilities?
And no they're not absurd, those are reccons and gallente reccons are the theoretical second weakest ones you can find around after the caladari ones, the difference is that caldari ones will make you just never be able to target whatever, gallente ones just rush them and hammer them from the top of their head.
If you get caught by rapiers/pulgrim and get killed because you couldn't do anything then you're doing it wrong, just think about havinf 5 ecm uber drones and those are not a problem any longuer, if you do it well those will just be KM's on your KB

|

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
24
|
Posted - 2012.02.02 16:40:00 -
[502] - Quote
In solo/small gang Gallente were always, even before, p much viable. Light blaster were good even before Cruciable.
BUT
they still lack a ship (sub-cap) for big fleets and blob warfare
Caldari have Drake/Tengu Minnie have Hurricane/Tempest/Maelstorm Amarr have Zealot/Abbadon/Apoc
Gallente lack a HAC, BC, BS that can do this kind of work |

MeBiatch
Republic University Minmatar Republic
162
|
Posted - 2012.02.02 17:56:00 -
[503] - Quote
diemos makes a mean ahac now and not a bad lrhs hac...
as for bc... yeah you are correct but the tier I bc buff should fix this...
and for bs's well lets hope for a hyperion buff to fix this ass well... (pun intended) |

Her Innocence Lost
Pator Tech School Minmatar Republic
0
|
Posted - 2012.02.02 18:23:00 -
[504] - Quote
Kn1v3s 999 wrote:In solo/small gang Gallente were always, even before, p much viable. Light blaster were good even before Cruciable.
BUT
they still lack a ship (sub-cap) for big fleets and blob warfare
Caldari have Drake/Tengu Minnie have Hurricane/Tempest/Maelstorm Amarr have Zealot/Abbadon/Apoc
Gallente lack a HAC, BC, BS that can do this kind of work
You didn't list a caldari hac or bs there either, fyi. |

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
24
|
Posted - 2012.02.02 19:51:00 -
[505] - Quote
Her Innocence Lost wrote:Kn1v3s 999 wrote:In solo/small gang Gallente were always, even before, p much viable. Light blaster were good even before Cruciable.
BUT
they still lack a ship (sub-cap) for big fleets and blob warfare
Caldari have Drake/Tengu Minnie have Hurricane/Tempest/Maelstorm Amarr have Zealot/Abbadon/Apoc
Gallente lack a HAC, BC, BS that can do this kind of work You didn't list a caldari hac or bs there either, fyi.
i have just listed the fotm ships for fleet warfare.
I have not said that every race have one for each class, but that every race at least have one of that options (more like 2+) and the only race that don t have one is Gallente, and that s one reason you will not see gallente ships in any list of "most used ships"
|

Her Innocence Lost
Pator Tech School Minmatar Republic
2
|
Posted - 2012.02.02 20:12:00 -
[506] - Quote
Kn1v3s 999 wrote:Her Innocence Lost wrote:Kn1v3s 999 wrote:In solo/small gang Gallente were always, even before, p much viable. Light blaster were good even before Cruciable.
BUT
they still lack a ship (sub-cap) for big fleets and blob warfare
Caldari have Drake/Tengu Minnie have Hurricane/Tempest/Maelstorm Amarr have Zealot/Abbadon/Apoc
Gallente lack a HAC, BC, BS that can do this kind of work You didn't list a caldari hac or bs there either, fyi. i have just listed the fotm ships for fleet warfare. I have not said that every race have one for each class, but that every race at least have one of that options (more like 2+) and the only race that don t have one is Gallente, and that s one reason you will not see gallente ships in any list of "most used ships"
Just pointing out that you listed them for minmatar and amarr, not for caldari, and follow by saying gallente lack them.
Caldari lack in the same places, they just have two giant bandaids. Two fotm ships do not a balance race make.
|

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
24
|
Posted - 2012.02.02 22:25:00 -
[507] - Quote
And Drake and Tengu are not Caldari anymore? not much but still they have something. I don't call it balance, i call it fact, as it' s a fact that Gallente have none. |

Umega
Solis Mensa
88
|
Posted - 2012.02.02 23:23:00 -
[508] - Quote
Hrett wrote: Sadly, they dont work well in orbit against even larger ships. Last week I was orbiting a BC in my Thorax and using void and electrons. 90+% of my hits were "light." I know void has an effect, and I didnt have a web, but electrons should have balanced that out...
Blasters are designed to be used in close range and in orbit. If they cant hit properly in orbit against a bigger ship, something is wrong. Again - I need to do some more complete testing with some corpmates, but something appears wonky.
Quote:ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Note: max(a,b) is a function that returns the greater of two values.
Note that ChanceToHit is a number between 0 and 1, and is primarly determined by Transversal Speed and Range To Target.
EVE tests ChanceToHit for each individual shot made by a gun turret against X, where X is a random number also between 0 and 1, e.g. 0.765321, generated by the EVE server for each shot.
If X < ChanceToHit, the shot is a hit. If X > ChanceToHit, the shot is a miss or zero damage is applied.
X also determines the quality of a hit. If X < 0.01, then the Quality Of Hit multiplier = 3. (i.e. a 'Wrecking' shot) If X > 0.01 the Quality Of Hit multiplier = X + 0.5
ChanceToHit, essentially, specifies an interval in which values of X can fall that qualify or disqualify a hit. The larger this interval, the larger the values X can take, and hence the larger the hit multiplier (i.e. X + 0.5) can be.
For example: A shot with ChanceToHit = 0.97 X = 0.980, the shot misses. X = 0.541, the shot hits, with a damage multiplier= 1.041. X = 0.001, the shot hits, 'wrecking' with damage multiplier = 3.
There is such a thing as orbitting too close. Even on a larger target, it is going to end up messing with your total dmg output numbers. Even at say a speed of roughly 225 m/s.. really close transversal gets fierce. If I remember your story right from another thread.. it was against a Naga and makes sense to be tight so don't get smacked.. (altho not sure why the Naga pilot didn't move himself around manually to counter your set orbit to cut down on the transversal himself so he could whack you with a couple of volleys since you had no web), but anyway..
Without really knowing how he and you were both flying.. I'm guessing you set orbit to 500 maybe 1k and left it at that. Shoulda aim'd for an orbit set of 1700-2000 so your actually orbit would have been around 2500-3k (depending on your target's flight patterns of course) and your dmg output woulda gone up by quite a signficant percentage.
There is also luck involved.. and the dice could have been poor to you for the fight ontop of a too tight orbit. |

Hrett
Quantum Cats Syndicate Villore Accords
43
|
Posted - 2012.02.03 00:40:00 -
[509] - Quote
Umega wrote:Hrett wrote: Sadly, they dont work well in orbit against even larger ships. Last week I was orbiting a BC in my Thorax and using void and electrons. 90+% of my hits were "light." I know void has an effect, and I didnt have a web, but electrons should have balanced that out...
Blasters are designed to be used in close range and in orbit. If they cant hit properly in orbit against a bigger ship, something is wrong. Again - I need to do some more complete testing with some corpmates, but something appears wonky.
Quote:ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Note: max(a,b) is a function that returns the greater of two values.
Note that ChanceToHit is a number between 0 and 1, and is primarly determined by Transversal Speed and Range To Target.
EVE tests ChanceToHit for each individual shot made by a gun turret against X, where X is a random number also between 0 and 1, e.g. 0.765321, generated by the EVE server for each shot.
If X < ChanceToHit, the shot is a hit. If X > ChanceToHit, the shot is a miss or zero damage is applied.
X also determines the quality of a hit. If X < 0.01, then the Quality Of Hit multiplier = 3. (i.e. a 'Wrecking' shot) If X > 0.01 the Quality Of Hit multiplier = X + 0.5
ChanceToHit, essentially, specifies an interval in which values of X can fall that qualify or disqualify a hit. The larger this interval, the larger the values X can take, and hence the larger the hit multiplier (i.e. X + 0.5) can be.
For example: A shot with ChanceToHit = 0.97 X = 0.980, the shot misses. X = 0.541, the shot hits, with a damage multiplier= 1.041. X = 0.001, the shot hits, 'wrecking' with damage multiplier = 3.
There is such a thing as orbitting too close. Even on a larger target, it is going to end up messing with your total dmg output numbers. Even at say a speed of roughly 225 m/s.. really close transversal gets fierce. If I remember your story right from another thread.. it was against a Naga and makes sense to be tight so don't get smacked.. (altho not sure why the Naga pilot didn't move himself around manually to counter your set orbit to cut down on the transversal himself so he could whack you with a couple of volleys since you had no web), but anyway.. Without really knowing how he and you were both flying.. I'm guessing you set orbit to 500 maybe 1k and left it at that. Shoulda aim'd for an orbit set of 1700-2000 so your actually orbit would have been around 2500-3k (depending on your target's flight patterns of course) and your dmg output woulda gone up by quite a signficant percentage. There is also luck involved.. and the dice could have been poor to you for the fight ontop of a too tight orbit.
Im not at home right now, so I cant post the data, but this is what I learned from looking at logs and doing EVEHQ damage analysis yesterday. I used my ship and his ship (taken from one of his naga lossmail) in the utility.
Im on an iPad, and typing is a pain, but long story short:
Logs showed I had orbit set at 2000, but i approached first (we were in a belt at 0) and was closer for a good part of fight. For my damage analysis, Naga pilot had all 5s and was going ~240ish (which is what eft said his speed was).
Basically, with no web, orbiting at ~150 speed at ~1900ish distance, the damage analysis with void loaded said I had like a 53% chance to hit. Antimatter, orbiting around ~1300ish distance (because of the shorter optimal), was only slightly better - like 58%. However, the net effect of the void damage bonus and optimal bonus actually put the 'effective dps' slighty higher with void - even without a web.
I did a second run with a web at the same distances (Naga now moving ~97 speed), and the hit % chances went up into the 70% range for both - but void still had the better dps despite the poorer tracking.
Bottom line, if the utility is right, ELECTRONS with a WEB and orbiting at reduced speed SLIGHTLY inside optimal gives you about a 70% chance to hit. Maybe its just me, but that seems low. Without a web, you are getting a good bit less than 50% of your paper DPS INSIDE OPTIMAL. Again - that seems really low to me.
Im not jumping to any conclusions yet - I want to do it in - game, but those numbers still strike me as low. I wonder how neutrons would do in same analysis? I would guess that blasters still need a tracking buff. |

Hydroponos
Mead hall Eyrie Alliance
0
|
Posted - 2012.02.26 19:45:00 -
[510] - Quote
Zyress wrote:I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed. Exactly, same goes for the Ferox. |

Josef Djugashvilis
The Scope Gallente Federation
7
|
Posted - 2012.02.26 23:06:00 -
[511] - Quote
Goose99 wrote:Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed. Did it occur to CCP that adding very little percentage of very little is still very little?  If you're going to give +5% of something, make it 5% of AC range/dps, etc.
Talking sense, and I only fly Gallente, more fool me.
|

ElCholo
BURN EDEN Northern Coalition.
79
|
Posted - 2012.02.28 04:27:00 -
[512] - Quote
Are you fools still going at it in here? I thought this ended a couple months ago... |
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