| Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cheshire Katt
Tirpitz Innovations Deus Malus
3
|
Posted - 2011.12.22 14:37:00 -
[181] - Quote
Sizeof Void wrote: This is why I consider them to be unbalanced, and not because I can only use one and not the other. In truth, I'm cross-skilled equally to fly Gallente and Minmatar, and to use T2 hybrids and T2 projectiles. I really have no personal preference whether I get popped in my AC 'Cane or my blaster Brutix (although I do hate missiles and Caldari... please nerf that **** Drake already!).
I just find it hard to believe anything from people who won't post with their mains so that people can see if they are being truthful or not. So, until you do post with your main, I won't take anything you say seriously, or any of your claims seriously. A lot of people feel that way. Alts are a way to hide truths when posting on forums.
Post with your main, be internet brave, it's not like it costs you anything. Except maybe your dignity if you aren't what you say your are. Of course, then i wouldn't expect you to post with your main. Just continue arguing on an alt that nobody can take seriously. |

Naomi Knight
Imperial Academy Amarr Empire
89
|
Posted - 2011.12.22 14:40:00 -
[182] - Quote
Cheshire Katt wrote:Sizeof Void wrote: This is why I consider them to be unbalanced, and not because I can only use one and not the other. In truth, I'm cross-skilled equally to fly Gallente and Minmatar, and to use T2 hybrids and T2 projectiles. I really have no personal preference whether I get popped in my AC 'Cane or my blaster Brutix (although I do hate missiles and Caldari... please nerf that **** Drake already!).
I just find it hard to believe anything from people who won't post with their mains so that people can see if they are being truthful or not. So, until you do post with your main, I won't take anything you say seriously, or any of your claims seriously. A lot of people feel that way. Alts are a way to hide truths when posting on forums. Post with your main, be internet brave, it's not like it costs you anything. Except maybe your dignity if you aren't what you say your are. Of course, then i wouldn't expect you to post with your main. Just continue arguing on an alt that nobody can take seriously. why do you want to nerf poormatar?:O |

Cheshire Katt
Tirpitz Innovations Deus Malus
3
|
Posted - 2011.12.22 14:46:00 -
[183] - Quote
Naomi Knight wrote: why do you want to nerf poormatar?:O
Oh hai, it's Naomi Knight. ***** of Eve-O. Everyone gets her attention, and it's usually filthy and hard to scrub away!
Yah. that was a useless post for the sake of insulting. Considering who it was aimed towards though, I believe it was completely worth it. She reminds me of... oh what's his name... jojo or something that used to ***** around all the Eve O threads wanting to nerf Gallente. |

Dana Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.22 15:16:00 -
[184] - Quote
Cheshire Katt wrote:Naomi Knight wrote: why do you want to nerf poormatar?:O
Oh hai, it's Naomi Knight. ***** of Eve-O. Everyone gets her attention, and it's usually filthy and hard to scrub away! Yah. that was a useless post for the sake of insulting. Considering who it was aimed towards though, I believe it was completely worth it. She reminds me of... oh what's his name... jojo or something that used to ***** around all the Eve O threads wanting to nerf Gallente.
About Naomi, here's some options:
- if he/she is a troll, would be a rather bad one but still, no harm done, just some mediocre trolling; - if he/she is a 13 year old kid starved for attention and not very bright, oh well, kids are kids, they can be annoying and silly brats but again, there's still hope it can turn out OK; - but if he/she is an adult and is trying to have a discussion and be serious, then it's a very sad thing really. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 15:18:00 -
[185] - Quote
Cheshire Katt wrote: Edit: I almost forgot. LOL at changing ammo. While the Minmatar player is taking 10 seconds to change ammo, you are continuing to shoot him. Say you are doing 600 dps. That's 6000 damage while he changes ammo. (of course reduce that for whatever things like resists, etc, but it still works out to you jamming them for 10 seconds compared to your 5 second reload time) and even MORE LOL at changing ammo just because you went through shields into armor. ACs go through insane amounts of ammo, most pilots only carry emp and barrage.
Unless I'm mistaken, changing ammo takes just as long as reloading the current ammo - so, you can switch ammo types roughly about the same time you'd need to reload anyways, with very little loss - if any - in DPS. And, as you pointed out, hybrids need to reload, too. So, the reload advantage to hybrids is 5 sec, irregardless if you change ammo types or not.
As far as how much projectile ammo you can carry, projectile ammo volume was reduced significantly in Dominion, while ship cargoholds remained the same size, thus making it feasible to carry more types of ammo.
EMP is indeed still popular, but there are many who will argue that Phased Plasma and Fusion are equally useful, since the Dominion changes. |

Sizeof Void
Center for Advanced Studies Gallente Federation
61
|
Posted - 2011.12.22 15:28:00 -
[186] - Quote
Cheshire Katt wrote: I just find it hard to believe anything from people who won't post with their mains so that people can see if they are being truthful or not. So, until you do post with your main, I won't take anything you say seriously, or any of your claims seriously. A lot of people feel that way. Alts are a way to hide truths when posting on forums.
Post with your main, be internet brave, it's not like it costs you anything. Except maybe your dignity if you aren't what you say your are. Of course, then i wouldn't expect you to post with your main. Just continue arguing on an alt that nobody can take seriously.
Personal choice, that's all. I choose not to use my real life name, either, although I don't have anything to hide.
It is entirely up to you whether you take the contents of my posts seriously or not. They are not intended solely for your benefit, so it doesn't really matter either way. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 15:40:00 -
[187] - Quote
Sizeof Void wrote: Personal choice, that's all. I choose not to use my real life name, either, although I don't have anything to hide.
It is entirely up to you whether you take the contents of my posts seriously or not. They are not intended solely for your benefit, so it doesn't really matter either way.
I don't take them seriously either. *shrug* Alt = Troll or Terrible
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 15:41:00 -
[188] - Quote
Sizeof Void wrote: Unless I'm mistaken, changing ammo takes just as long as reloading the current ammo - so, you can switch ammo types roughly about the same time you'd need to reload anyways, with very little loss - if any - in DPS. And, as you pointed out, hybrids need to reload, too. So, the reload advantage to hybrids is 5 sec, irregardless if you change ammo types or not.
Yes, you are mistaken. 10 seconds of not firing your guns is a significant drop in dps. |

Sizeof Void
Center for Advanced Studies Gallente Federation
63
|
Posted - 2011.12.22 15:58:00 -
[189] - Quote
ElCholo wrote:Sizeof Void wrote: Unless I'm mistaken, changing ammo takes just as long as reloading the current ammo - so, you can switch ammo types roughly about the same time you'd need to reload anyways, with very little loss - if any - in DPS. And, as you pointed out, hybrids need to reload, too. So, the reload advantage to hybrids is 5 sec, irregardless if you change ammo types or not.
Yes, you are mistaken. 10 seconds of not firing your guns is a significant drop in dps. That's not what I said.
Does reloading the same ammo, when your guns run dry, take the same amount of time as swapping to a different ammo type? Projectiles do not have a zero reload time. |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 16:09:00 -
[190] - Quote
Sizeof Void wrote:[quote=ElCholo] Does reloading the same ammo, when your guns run dry, take the same amount of time as swapping to a different ammo type? Projectiles do not have a zero reload time.
They take twice the time as Gallente do, and in a typical fight, you don't run out of ammo before you or the person you are fighting dies. Unless you are fighting more than one person or they are using an active tank.
|

Sizeof Void
Center for Advanced Studies Gallente Federation
68
|
Posted - 2011.12.22 16:43:00 -
[191] - Quote
ElCholo wrote:... in a typical fight, you don't run out of ammo before you or the person you are fighting dies. Unless you are fighting more than one person or they are using an active tank.
Interesting statement.
So, you are stating that you never (or rarely) need to reload your guns during a typical fight? Hmm.... well, I can't accuse you of exaggerating, since it is theoretically possible. I usually go through a fair amount of ammo and a number of reloads, unless I'm popping a frig with a BC, or something like.
As for fighting more than one person, yeah... that seems to happen a lot to me. I don't encounter many 1v1 situations for some reason.
Active tank... seen more than a few of these around, too. But, buffer tanks aren't all that easy to chew through, either, with a single load of ammo. And, passively-tanked Drakes are a nightmare (I hate those ships). |

Kush Monster
Big Tobacco F0rgotten Hope
14
|
Posted - 2011.12.22 16:49:00 -
[192] - Quote
why is this thread still going? kill it with fire! "Here's how to make mining enjoyable: a bullet, a gun, your mouth" -Haxtis
|

Hungry Eyes
Ministry of War Amarr Empire
245
|
Posted - 2011.12.22 17:11:00 -
[193] - Quote
this discussion has gotten really stupid.
i think the reality is that there isnt really a reason to fly anything else except Canes, Drakes, Baddons and Tornados as things stand right now. blaster boats have a place in small gang pvp, but who cares? Gallente need a fleet-viable boat. medium rails need serious tweaking because there's no reason the Deimos or Eagle shouldnt be able to do what the Zealot can. |

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 17:13:00 -
[194] - Quote
Sizeof Void wrote:ElCholo wrote:... in a typical fight, you don't run out of ammo before you or the person you are fighting dies. Unless you are fighting more than one person or they are using an active tank.
Interesting statement. So, you are stating that you never (or rarely) need to reload your guns during a typical fight? Hmm.... well, I can't accuse you of exaggerating, since it is theoretically possible. I usually go through a fair amount of ammo and a number of reloads, unless I'm popping a frig with a BC, or something like. As for fighting more than one person, yeah... that seems to happen a lot to me. I don't encounter many 1v1 situations for some reason. Active tank... seen more than a few of these around, too. But, buffer tanks aren't all that easy to chew through, either, with a single load of ammo. And, passively-tanked Drakes are a nightmare (I hate those ships).
A 425mm AC II goes ~280 seconds between reloads... while its not unheard of to have to reload, its still pretty rare. Furthermore, you have to look at it like this: Suppose a target you're fighting has 78000 EHP to your current ammo. He has 70600 EHP to a different ammo... so you reload. Supposing you do ~700 DPS, you'll lose 7000-7700 damage... which means that unless you're really fast to get back on him you probably just lost extended the total time to kill from reloading to the optimal damage type.
In my experience, in combat reloads are best reserved for fighting low damage active tanks, fighting T2 ships, and when you're about to run out of ammo anyway.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 17:14:00 -
[195] - Quote
Hungry Eyes wrote:this discussion has gotten really stupid.
i think the reality is that there isnt really a reason to fly anything else except Canes, Drakes, Baddons and Tornados as things stand right now. blaster boats have a place in small gang pvp, but who cares? Gallente need a fleet-viable boat. medium rails need serious tweaking because there's no reason the Deimos or Eagle shouldnt be able to do what the Zealot can.
You know what system had the most kills in Eve since 2007? Amamake.
You know what happens there? Small gang combat.
So who cares? Quite a few more people than you're willing to admit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
245
|
Posted - 2011.12.22 17:15:00 -
[196] - Quote
so maybe like 50-100 people? |

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 17:38:00 -
[197] - Quote
Hungry Eyes wrote:so maybe like 50-100 people?
/facepalm Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Tara Read
The Clean Up Crew S E D I T I O N
32
|
Posted - 2011.12.22 21:19:00 -
[198] - Quote
I find it hilarious that people want increased range with blasters yet scream op if you dare give certain gallente hulls a web range bonus. You do this and the biggest issue has been solved. Closing range with a blaster boat. The issue isn't dictating range, the issue is closing to within your optimal.
Because once your within scram range your target is toast. Blasters are fine. Just give gallente a way to either grab there targets or close range quicker such as removing armor rig and module penalties. |

Captain Nares
O3 Corporation
12
|
Posted - 2011.12.22 21:39:00 -
[199] - Quote
Liang Nuren wrote: You know what system had the most kills in Eve since 2007? Amamake.
You know what happens there? Small gang combat.
<...>
-Liang
Captn NAres wrote: You know what system had the most pod kills in Eve since 2007? Rancer!
You know what happens there?? Veeery small ship gang combat!! (mostly pods, noobships, and T1 frigs)
<...>
- Captain Nares
Sorry  |

Onictus
Silver Snake Enterprise Against ALL Authorities
56
|
Posted - 2011.12.23 08:18:00 -
[200] - Quote
Sizeof Void wrote:
So, you are stating that you never (or rarely) need to reload your guns during a typical fight? Hmm.... well, I can't accuse you of exaggerating, since it is theoretically possible. I usually go through a fair amount of ammo and a number of reloads, unless I'm popping a frig with a BC, or something like.
Unless you are ganking a mission runner messed up this almost never happens. I VERY rarely carry more than an extra magazine of each type of PvP ammo (though I likely have a metric fucton of crap ammo)
With the exception of the rare kiting battle, its usually over and done before your go through two mags worth.
Only a couple times when fighting in BC gangs have I ever had a gun run dry.
|

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.23 11:55:00 -
[201] - Quote
Well, back to some lucid discussion on this last page finally.
And for what it is woth, I find medium raills to be ok now. Not as good as other options, but not completely laughable. For small gangs, a 200mm rail thorax with a TC, long point and armor tank resist/active rep, magstab and nano isnt a bad option. I dont have eft here, but i think it goes 1700-ish and does 300ish dps with light drones out to long point range. My current one has gotten kills in 5 engagements now, which is unheard of for any of my previous blaster thorax. Could probably shield tank it and put a te in the lows, but I havent tried that version yet. Thie rail fitting requirements are still crap though.
And honestly, the 5 second ammo swap time is probably the biggest buff we got in the latest patch. Its not huge, but it has come in handy a number of times for me. |

Goose99
Republic Military School Minmatar Republic
379
|
Posted - 2011.12.23 16:40:00 -
[202] - Quote
Emily Poast wrote:Well, back to some lucid discussion on this last page finally.
And for what it is woth, I find medium raills to be ok now. Not as good as other options, but not completely laughable. For small gangs, a 200mm rail thorax with a TC, long point and armor tank resist/active rep, magstab and nano isnt a bad option. I dont have eft here, but i think it goes 1700-ish and does 300ish dps with light drones out to long point range. My current one has gotten kills in 5 engagements now, which is unheard of for any of my previous blaster thorax. Could probably shield tank it and put a te in the lows, but I havent tried that version yet. Thie rail fitting requirements are still crap though.
And honestly, the 5 second ammo swap time is probably the biggest buff we got in the latest patch. Its not huge, but it has come in handy a number of times for me.
"Gotten kills" is hardly any indication of effectiveness. All you had to do is shoot something to get on km, doesn't matter if all it did was scratching the paint, which is all med rails are good for. I suspect, as usual, it's the canes in the gang doing the heavy lifting. |

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.23 18:04:00 -
[203] - Quote
Goose99 wrote:Emily Poast wrote:Well, back to some lucid discussion on this last page finally.
And for what it is woth, I find medium raills to be ok now. Not as good as other options, but not completely laughable. For small gangs, a 200mm rail thorax with a TC, long point and armor tank resist/active rep, magstab and nano isnt a bad option. I dont have eft here, but i think it goes 1700-ish and does 300ish dps with light drones out to long point range. My current one has gotten kills in 5 engagements now, which is unheard of for any of my previous blaster thorax. Could probably shield tank it and put a te in the lows, but I havent tried that version yet. Thie rail fitting requirements are still crap though.
And honestly, the 5 second ammo swap time is probably the biggest buff we got in the latest patch. Its not huge, but it has come in handy a number of times for me. "Gotten kills" is hardly any indication of effectiveness. All you had to do is shoot something to get on km, doesn't matter if all it did was scratching the paint, which is all med rails are good for. I suspect, as usual, it's the canes in the gang doing the heavy lifting.
I dont fly it with canes. Just in cruiser gangs. And i am not saying rails are as effective as projectiles or lasors - simply that they arent completely terrible and you can actually fit them on the proper size hulls now - which you couldnt before. But yes - they still pale in comparison to artys in BC gangs, which is why I still fly canes in those gangs. Rails still need dps (not necessarily alpha) and fitting help.
|

m0cking bird
Republic Military School Minmatar Republic
38
|
Posted - 2011.12.23 20:10:00 -
[204] - Quote
History Son!:
As long as the community will not support a increase in medium and to a lesser extent large blaster range. Most Gal ships will never be considered viable. Solo or 2 - 4 pilot engagements are not done by the mojority of pilots ingame. So having ships focused for that purpose seems ********. You know, when most Amarr or Min ships can do the same and more. Even in the past. The most used Gal ships were ships that could be used in fleets with rail-gun (rail-gun-Megathron, Lachesis, Onieros, Arazu, rail-gun-Deimos). Blaster Megathrons had the same issues they do now. Pulse lasers were just better compared to all other turrets. So there was never a time since 2007 were they were useful comparatively. Every battleship could use 90% stasis webifier, but some had better projected and applied damage and considerably more velocity. So even the time blaster ships were considered the most viable. Pulse lasers were considered superior. However, the one turret most pilots considered blasters were superior to @ that time was projectiles.
Why? @ the time. Most projectile ships were limited to being effective in warp scrambler range. Certain ships like the Vagabond, sliepnir, Huginn and Muninn could use Min ships superior velocity. The Tempest was also and still able to out manoeuvre less mobile ships in a armour or shield variant.
So other than those specific ships. Every other Min ship operated under warp scrambler range. Min ships had superior mobility compared to Cal, Amarr and Gal. However even if the could out run every other ship in a specific class. Auto-cannons could only viably operate under warp scrambler range. Min had damage selection. However the ammunition was not as focused as it is now. Projectiles did not use capacitor then and pulse lasers were still considered supiroer. Even close range.Gal ships have always had a significant advantage in terms of defense in every class and damage. Not to mention most @ the time had nice graphs on the difference in damage of a Megathron compared to a Tempest. You know, to prove auto-cannons were not viable @ all. Gal ships could do everything most Min ships could, but better...
So what change? The changes in projectile damage was only 5 - 7%. The slight increase in base falloff of mid and high tier auto-cannons was slight. More focused damage ammunition did not yeild that much of a difference. Many had pretty graphs @ the time. Suggesting the changes were a "Joke". At-least in that regard they were correct. At-least to a certain extent... All the changes so far amounted to a significant increase in projectile applied damage under warp scambler range (once you factior in more focused damage and slight base falloff increase). Still, it didn't change much. Although artillery became overpowered compared to other long range turrets. At-least under 100km. Auto-cannons remained the same and apparently long range fleet engagements was becoming obsolete. (The stars seemed to align for the Minmatar race)
Then CCP listen to a handful in the community who suggested changes to tracking enhancers. Which was to help artillery. That was all it took. You could effectively take away all other changes, with the exception of base increase to autocannon falloff and you would have what we have now.
Min were now viable in fleet engagements (Gal were left behind as the only race that operated and focused close range only). Something primarily limited only to long range battleships and 3 - 4 T2 ships. Before, Min ships couldn't superior mobility because, what would that matter if auto-cannons could only work close range (This is what those pushing for increase Gal velocity don't seem to understand)? Using shield setups would increase mobility, but @ a cost of significant reduction in defence. Autocannons could only work close range @ the time. A armour plate would yield more effective hit-points, while maintaining most of a ships damage (Hurricane) and minmatar ships still had a advantage in velocity.
CCP did not intend for auto-cannons to be used outside of warp scrambler range @ the time of the projectile changes. CCP did intend to make artillery more effective in terms of range, compared to rail-gun and beam laser @ the time. The changes to tracking enhancers was intended to increase artillery, but not autocannons. Funny thing is. For the crowd that wanted ballance. The game was more balanced then than it is now. You had 2 races focused for close range engagements (Min and Gal) and 2 races focused for fleet engagements (Caldari and Amarr). Now it's just Gal focused for close range engagements and the other races for close range and fleet engagements.
Serious question. What would happen if CCP increased medium and larger blaster range? Everything else would remain the same. CCP just decided to introduce a significant increase to tracking computers. The values would be close to autocannons in terms or projected and applied damage, but with a balance of optimal and falloff. Min ships would still be more mobile and Gal would still be able to use armour. This is what pulse lasers are able to do @ the moment, but alot more viable. Being able to kite a single Gal ship would become very difficult, if not impossible and Min would still be able to disengage.
In one go the whole issue surrounding blaster would be solved. Or! CCP should just nerf medium and large autocanons falloff. So tracking enhancers will not effect those values as much. Bringing Minmatar back down to Gal engagement ranges. The other option is insane damage output, but that would be game breaking. I can already think of amusing ways to abuse such a weapon. Most of the other suggestions including the "just increase speed" crowd will not work. It sounds great and I'm for it. If only to show Gal ships would still be last choice given Min, Armarr or Cal are not available. Coupling speed with range would be another matter...
-proxyyyy |

Willl Adama
Genos Occidere HYDRA RELOADED
63
|
Posted - 2011.12.23 20:24:00 -
[205] - Quote
Hybrids are awesome Latest Video:-á-á Kill Will: Volume 4 |

Orvy Bearmedeer
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.12.24 10:57:00 -
[206] - Quote
I could use a buff  |

Elena Grimaldi
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.24 11:21:00 -
[207] - Quote
Willl Adama wrote:Hybrids are awesome you should try to play sometimes without t3 links and expensive implants Outside small blasters they totally sucks, but it' s more a problem about the ships that use hybrid that for hybrid itself |

Gabriel Karade
Noir. Noir. Mercenary Group
8
|
Posted - 2011.12.24 12:23:00 -
[208] - Quote
I really should dust off a Megathron sometime... 
That being said, I still think its worthwhile re-visiting ships and bonuses - get the 'doctrine' as a whole working properly for T1 down with everything fulfilling a role.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

X Gallentius
Quantum Cats Syndicate
62
|
Posted - 2011.12.25 19:56:00 -
[209] - Quote
m0cking bird wrote:History Son!:
Serious question. What would happen if CCP increased medium and larger blaster range? Everything else would remain the same. CCP just decided to introduce a significant increase to tracking computers. The values would be close to autocannons in terms or projected and applied damage, but with a balance of optimal and falloff. Min ships would still be more mobile and Gal would still be able to use armour. This is what pulse lasers are able to do @ the moment, but alot more viable. Being able to kite a single Gal ship would become very difficult, if not impossible and Min would still be able to disengage.
Get null opt+falloff to +35-40% like scorch and barrage and we're done?
|

Admiral Pelleon
White Shadow Imperium
6
|
Posted - 2011.12.25 20:31:00 -
[210] - Quote
I confess to being utterly fascinated by this thread.
Lots of alt posts who are ~pro pvpers~ saying blasters are broken. Liang using ~numbers~ to prove empirically that they are working as intended. Actual PvPers saying blaster boats are working fine.
Basically, post with your mains and HTFU.
Good day. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |
| |
|
| Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
| First page | Previous page | Next page | Last page |