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1. How about a crew! - in Player Features and Ideas Discussion [original thread]
Don't forget cyborg crews and automated systems as a crew alternative. By choosing the metal style of crew u would have to have good engineering skills instead of social. I'm saying this because it relates to the roleplaying I'm including in my bi...
- by Cyess - at 2005.11.04 11:34:00
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2. No Disconnect Protection whatsover! - in Player Features and Ideas Discussion [original thread]
In light of all the discussion I propose this: Instantly after disconnect the server engages all shield boosters or repair systems etc. Even better a smart system that repairs according to damage etc. The system should understand that a ship that...
- by Cyess - at 2005.11.04 11:00:00
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3. No Disconnect Protection whatsover! - in Player Features and Ideas Discussion [original thread]
Edited by: Cyess on 02/11/2005 09:57:21 2005.11.02 09:32:00 So you can see an example... Victim: Cyess Alliance: Unknown Corporation: Sebiestor tribe Destroyed Type: Thrasher Solar System: Hulm System Security Level: 1.0 Involved parties: ...
- by Cyess - at 2005.11.02 09:55:00
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4. No Disconnect Protection whatsover! - in Player Features and Ideas Discussion [original thread]
A minute ago I flew my ship into a battle i could win with my eyes closed... my internet connection dropped, i came back online, i was a pod! Seriously cant the servers realise that not 1 shot was fired by me!!! there has to be a protection VS la...
- by Cyess - at 2005.11.02 09:50:00
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5. This was posted a while back so i thought i'd post this instead - in Test Server Feedback [original thread]
Edited by: Cyess on 12/10/2005 09:20:53 I felt that was the general concesus... But it does kinda wreck the atmousphere when you jettison your brothers into space cos u aint getting paid for them :/ Concerning PVE the whole slave thing could ...
- by Cyess - at 2005.10.12 09:17:00
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6. warp to 15k? - in Test Server Feedback [original thread]
there should be a skill called 'warp refining' each level lets u drop a k closer :D
- by Cyess - at 2005.10.11 23:53:00
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7. This was posted a while back so i thought i'd post this instead - in Test Server Feedback [original thread]
Posted - 2005.10.08 13:25:00 - [1] - Quote Edited by: Darae on 08/10/2005 14:04:27 Hey, One thing i've found myself wanting to do in this game is more roleplaying. For example, i might choose to be a Schindler's list type person who decides to wor...
- by Cyess - at 2005.10.11 11:30:00
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8. Minmatar Structures - in Test Server Feedback [original thread]
I'm not saying design them to look good... i'm just saying how much effort is it to do a bit of creative metalurgy to make our metals shine. A respectable fleet is a proud fleet is an effective fleet.
- by Cyess - at 2005.10.04 03:12:00
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9. Minmatar Structures - in Test Server Feedback [original thread]
Hi, just a quick note to say i'd like to see more of the minmitar republic looking less rusty... more shiny. As a Minmitar myself I believe our sociological status has evolved beyond the point or mere functionality. can we get more asthetically p...
- by Cyess - at 2005.10.03 06:54:00
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10. What are Skill ranks? - in EVE New Citizens Q&A [original thread]
Thanks guys!!! ok i gtta say it tho... the higher ranks r more efficient like 2% bounus is to rank 1 as 5% is to... anyway thanks again :)
- by Cyess - at 2005.09.25 11:51:00
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11. What are Skill ranks? - in EVE New Citizens Q&A [original thread]
I dunno, some skills at rank 1 have X2 multiplyers, is there some way to increase rank?
- by Cyess - at 2005.09.25 11:29:00
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12. What are Skill ranks? - in EVE New Citizens Q&A [original thread]
Why are somme of my skills rank 2? what are these ranks and how do you raise rank? Also this forum needs a search tool
- by Cyess - at 2005.09.25 11:25:00
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