Pages: [1] 2 |
1. ccp needs to make the patch 329374 to 329614 - in Test Server Feedback [original thread]
http://content.eveonline.com/329614/evepremiumpatch327748-329614_m.exe Thats for tranq to singul. quick copy / paste of the main client & job done for me ;-)
- by D3stroyer - at 2012.01.02 21:46:00
|
2. 87mill SP char looking for a Home. - in Alliance and Corporation Recruitment Center [original thread]
About me: Played the game since '04 including a couple of long breaks due to RL (and actually getting bored with game!). Skilled only in the art of only 1 race of Ships (apart from the quick X-train to faff about in a faction BS) RL restricts my...
- by D3stroyer - at 2012.01.02 13:40:00
|
3. Stuck after jumping through gate issue - in EVE General Discussion [original thread]
Originally by: CCP Wrangler We just announced a patch, more information can be found in the news and in the forum thread in EVE Information protal. The patch is scheduled for deployment on Tuesday. So we have to wait a whole wknd for a...
- by D3stroyer - at 2009.05.22 23:36:00
|
4. Stuck after jumping through gate issue - in EVE General Discussion [original thread]
Gratz CCP on probably the worst 5 months of Game Breaking patches I've seen in over 5yrs! Bring back the original Game DEVS - least they knew what they were doing
- by D3stroyer - at 2009.05.22 11:50:00
|
5. Gate Jump Bug on Tranq!! - in Test Server Feedback [original thread]
aha - lack of caffeine this morning so missed that one lol
- by D3stroyer - at 2009.05.22 11:46:00
|
6. Gate Jump Bug on Tranq!! - in Test Server Feedback [original thread]
Bug report filed, but has anyone else come across this annoying bug? You jump into a new system & although corp/local chat, market & everything else continues to function normally, you're sat staring at space with no ships or gate loaded! The bac...
- by D3stroyer - at 2009.05.22 10:56:00
|
7. Tempest lvl4 Setup - in Ships and Modules [original thread]
Originally by: Drex Godar Please recommend tempest setups for lvl4 missions, looking for some ideas on how to set this thing up. :) Depends entirely on what way your skills are biased towards: Myself, even though both shield & armour a...
- by D3stroyer - at 2009.05.18 08:14:00
|
8. After some honest thought, the only conclusion I can come to is - in Test Server Feedback [original thread]
Originally by: darius mclever Originally by: D3stroyer Originally by: Allen Ramses Do you have any idea how painful traveling 70m/s in a hulk 15km to a gate would be? Do you have any idea how painful it would be to make 12 ...
- by D3stroyer - at 2009.05.14 18:40:00
|
9. After some honest thought, the only conclusion I can come to is - in Test Server Feedback [original thread]
Originally by: Allen Ramses Do you have any idea how painful traveling 70m/s in a hulk 15km to a gate would be? Do you have any idea how painful it would be to make 12 jumps in those circumstances? Welcome to Eve before Carebear mode g...
- by D3stroyer - at 2009.05.14 17:55:00
|
10. After some honest thought, the only conclusion I can come to is - in Test Server Feedback [original thread]
The easy solution was always there: Disallow BM's within a 200km radius of the Gates (simple bit of coding) Have the follow 3 rules in place: 0.0 space - WTZ (no rules in 0.0 ) 0.1-0.4 space - Warp to 5km (only a few rules in this space ) 0....
- by D3stroyer - at 2009.05.14 13:45:00
|
11. Projectiles - in Test Server Feedback [original thread]
To fix, a simple solution: AC's Swap the optimal & falloff stats for the weapons along with the Ship bonuses (Falloff bonus becomes optimal bonus) This now means AC's are getting their FULL ' paper ' DPS instead of the horrendous falloff DPS!...
- by D3stroyer - at 2009.05.08 17:22:00
|
12. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Originally by: Liang Nuren Lots of words scroll down to the 10th Response on this page & you'll see this thread has ran it's course.. Let it die in peace, move on, go flame a new thread with your facts and figures **fake edit** t...
- by D3stroyer - at 2009.05.06 18:53:00
|
13. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Edited by: D3stroyer on 05/05/2009 20:18:13 I don't think the Thread title helped - or the fact no-one knew what the hell people were on about for the 1st 6 pages!! ROFL
- by D3stroyer - at 2009.05.05 20:18:00
|
14. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Edited by: D3stroyer on 05/05/2009 20:16:01 Originally by: honey bunchetta Actually you hit the nail on the head without even realizing it. Lasers are supposed to be a LOT worse at close range than the other systems but the fact is ...
- by D3stroyer - at 2009.05.05 20:15:00
|
15. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
So what's the point of this thread stating that Lasers are the best / can out track other guns, etc. when in reality once more variables are put on the table, they are indeed no different than the other 2 (or 3 if you include missiles) ?
- by D3stroyer - at 2009.05.05 19:37:00
|
16. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Edited by: D3stroyer on 05/05/2009 19:31:34 Originally by: honey bunchetta The graphs are in the multitude of other threads. And the ewar effects causing ships to miss ect apply to all turrets. So the issue of Lasers hitting all ...
- by D3stroyer - at 2009.05.05 19:26:00
|
17. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Originally by: honey bunchetta The graphs ect will be using the standard gang fittings and include transversal amounts along with the resistances and sig size of the target at a variety of ranges. The also incluse the number of dmg mods u...
- by D3stroyer - at 2009.05.05 18:45:00
|
18. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Soz, but i know what the sig resolutions are for the different mods and ships.. What i'm asking is with all these facts and figures being thrown around, has anyone actually added the Sig Res into their calculations ? Also, for testing.. what Ship...
- by D3stroyer - at 2009.05.05 18:02:00
|
19. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
I'm curious to know if anyone has worked out the impact of Sig Res into their equations (there's 2 btw, ship + weapon)? Because the Trans (or angular) speed / tracking / optimal / falloff / ammo type numbers do not currently add up with the figur...
- by D3stroyer - at 2009.05.05 17:33:00
|
20. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Edited by: D3stroyer on 05/05/2009 17:22:40 Wasn't 100% sure on that as i keep hearing alot of conflicting statements from friends with regards to the "up close & personal" side of lasers. And as the majority i spoke to don't go for the "in...
- by D3stroyer - at 2009.05.05 17:17:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |