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81. Size matters - in Player Features and Ideas Discussion [original thread]
A single, well fit frig can put out, what 200dps max? If your BS a) can't tank 200 dps or b) doesn't carry drones that can instapop a frigate you shouldn't be flying a BS. Originally by: Doc Robertson ...take a good look at this pic and...
- by Dacryphile - at 2009.11.22 04:42:00
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82. Make an option in ESC window to hide sun glow and nebulas - in Player Features and Ideas Discussion [original thread]
Originally by: ****zen Giggles /signed. What would be even better than on/off boxes would be dimming sliders so you could control how much of it you see. That said any added options in this department get a big "yes please" from me. Yes,...
- by Dacryphile - at 2009.11.22 04:35:00
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83. Professional Loot/Salvage/Ninja Ship-Class Proposal - in Player Features and Ideas Discussion [original thread]
Edited by: Dacryphile on 19/11/2009 16:00:59 I would love to see a dedicated loot/salvage ship. I don't think it needs to necessarily be a dedicated ninja ship though. Give it a 100% bonus to tractor beam range and velocity to make it a more ...
- by Dacryphile - at 2009.11.19 15:58:00
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84. Wormhole Expansion? - in Player Features and Ideas Discussion [original thread]
Originally by: Kyvon Glarner so, dont go to C1s. go to the lowsec and enter a c2. or use a cloak to just pass through. not every wh can be camped every minute. if youve lived in a WH that connects to a lowsec, its rare for the lowsec to h...
- by Dacryphile - at 2009.11.19 15:45:00
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85. Wormhole Expansion? - in Player Features and Ideas Discussion [original thread]
Edited by: Dacryphile on 18/11/2009 16:29:00 All C1s will get camped since they would be guaranteed high sec access, and people would probe out a different WH to farm out of the c1 they live in. Originally by: Doc Robertson ...take a g...
- by Dacryphile - at 2009.11.18 16:29:00
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86. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Nova Fox Subcapitol functions will be a ship mover and sceintific gang leader similar to the orca cept its lower mass bonus to itself and all its cargo would make it a plus for moving stuff in and out of wormhole space cept ...
- by Dacryphile - at 2009.11.16 16:46:00
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87. A swindle is in EVЕ - in Player Features and Ideas Discussion [original thread]
I thought this bug was fixed? You can probably petition it as it very likely is considered an exploit. Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
- by Dacryphile - at 2009.11.13 05:23:00
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88. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Qujulome this idea will never go away until it is in the game. Incognito is working on it. Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
- by Dacryphile - at 2009.11.12 21:11:00
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89. Salvaging ships - in Player Features and Ideas Discussion [original thread]
Originally by: TentPegg Marauder anyone? Salvage and shoot at the same time with a lovely large cargo hold and a bonus to tractors And so easy to train for and buy. Originally by: Doc Robertson ...take a good look at this pic ...
- by Dacryphile - at 2009.11.10 14:06:00
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90. An idea to introduce honest to god REAL piracy to the game. - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes But biggest impact would be in ship/module production. With less ships blowing up, there would be less need for production, killing that part of the game. This is why it would never be implemented. Origi...
- by Dacryphile - at 2009.11.10 05:14:00
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91. Salvaging ships - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese I would prefer a real salvage ship, not a rebadged dessie. I also think that non salvage ships should only be able to salvage small wrecks. You don't lift the engine of a supertanker out with a garage chain hois...
- by Dacryphile - at 2009.11.10 05:09:00
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92. Remove autospawn for rookie ships - in Player Features and Ideas Discussion [original thread]
Rookie ships are pretty much worthless, but if you spent all your isk on a ship, then got it blown up and are left with nothing but your pod, if gives you a way to begin working back up again. Originally by: Doc Robertson ...take a good lo...
- by Dacryphile - at 2009.11.10 05:03:00
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93. A new approach to PVE - in Player Features and Ideas Discussion [original thread]
The point of this idea is to encourage group pve play instead of the solo game it is now. The basic idea is to have a multiple pocket mission accessible to anyone, where the first pocket is L1 difficulty, second one is L2, third is L3, fourth is ...
- by Dacryphile - at 2009.11.09 18:28:00
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94. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Instead of nerfing L4s, the better solution would be to buff 0.0 rats and exploration sites. Make earning isk (individually, not coroporate moon goo) easier for null sec pilots and you will see less mission alts. Of course, some people simply l...
- by Dacryphile - at 2009.11.09 17:54:00
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95. IF YOU WANT DOMINION TO WORK.... READ THIS CCP - in Player Features and Ideas Discussion [original thread]
Prices have changes. Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
- by Dacryphile - at 2009.11.08 22:33:00
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96. Resurrecting the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: sg3s The Hex POS idea is not about it being hexagons D:< It's to signify that it doesn't have to be 'squared' just that it should be of modular design... Guess I'll be pressing that issue until everyone understands it ...
- by Dacryphile - at 2009.11.08 17:12:00
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97. Drop rectification of security status - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Malatovv Your basically telling me that since my main is currently a pirate if I ever want to go back to a hi sec merc corp or something else along those lines I would have to start a new ch...
- by Dacryphile - at 2009.11.08 16:57:00
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98. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Originally by: Solomon Weyland There is no problem with level 4 missions whatsoever. People need to make ISK to provide you with ships to blow up, and crap to buy. What there is a problem with is lowsec/nullsec not providing a viable alter...
- by Dacryphile - at 2009.11.08 08:29:00
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99. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Originally by: Xoth Freefall So as most everyone knows, lvl 4 missions in empire space are the best way to make isk. Alot of people (or at least alot of forum goers) think that this is far to easy and safe way to make isk. (very little ris...
- by Dacryphile - at 2009.11.08 02:51:00
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100. Salvaging difficulty. - in Player Features and Ideas Discussion [original thread]
Originally by: Yolo Originally by: Bibbleibble Out of curiousity, what were you trying to salvage, what level is your salvaging at and did you have any salvage tackle/tech II salvagers? Battleship sized wreck with salvaging lvl...
- by Dacryphile - at 2009.11.08 01:02:00
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