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141. Tactical Overylay new option - distance line planar intersection. - in Player Features and Ideas Discussion [original thread]
I would love to see the tactical information most people use in the overview incorporated into the tactical view. Radial, transverse, all that stuff displayed in relation to the ship I'm targeting or being targeted by.
- by Dacryphile - at 2009.10.26 19:47:00
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142. Idea for ship transport - in Player Features and Ideas Discussion [original thread]
Originally by: asdlkf two Simple: T3 freighter; 6 ship component slots; all 6 slots can take the same "class" of module. (T3's currently have an offensive module, defensive, propulsion, etc...) T3 freighter should simply have 6 bay slot...
- by Dacryphile - at 2009.10.26 19:40:00
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143. Training time divided by % between characters - in Player Features and Ideas Discussion [original thread]
I really don't see the need for it, and in the long run it is less beneficital for someone skilling with this method. If it will take the same amount of time to get one character-A up to X and another character-B up to Y, then why not simply ful...
- by Dacryphile - at 2009.10.26 16:06:00
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144. Cov Ops Frigates Redux - in Player Features and Ideas Discussion [original thread]
Originally by: King Rothgar Edited by: King Rothgar on 26/10/2009 05:29:05 There is absolutely nothing wrong with cov ops frigs, they are made for probing/scouting and in that role they are king. I wish they would do away with the sill...
- by Dacryphile - at 2009.10.26 05:37:00
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145. Lowest Price Only - in Player Features and Ideas Discussion [original thread]
Hello, sort by price anyone? Just click on the "price" bar at the top and it will either sort by most expensive first or least expensive first. Get it to least expensive, then scroll down to the one in system. You can also limit your market range...
- by Dacryphile - at 2009.10.26 03:58:00
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146. Align to Bookmark - needed - in Player Features and Ideas Discussion [original thread]
yes pls. I manually do it now, warping to the bookmark but ctrl-spaceing before I hit 75% speed, then hit the full speed triangle. It would be a hell of a lot easier to simply align to.
- by Dacryphile - at 2009.10.26 02:17:00
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147. Train more than one character at a time on a single account. - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru If you want to skill up 2 at once, buy a second account. / thread
- by Dacryphile - at 2009.10.26 02:03:00
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148. Idea for ship transport - in Player Features and Ideas Discussion [original thread]
I was actually thinking about something along the lines of a T3 freighter. Basically you start with the stock capacity around 775,000m3 and depending on the modules you use, it can be divided up into maintenance bay that can haul rigged ships, a r...
- by Dacryphile - at 2009.10.26 01:57:00
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149. Please change order modification time buy/sell - in Player Features and Ideas Discussion [original thread]
So instead of the automarketbots that are actually running the game process, you want to enable them to run via a market browser?
- by Dacryphile - at 2009.10.25 22:48:00
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150. Memory Cleansing / Skill detraining - in Player Features and Ideas Discussion [original thread]
Originally by: Larinioides cornutus Originally by: Dacryphile How about learning from mistakes. I've got a handful of skills I trained on when I was a newb that I thought I would need but later realized I didn't. Oh well, so I lo...
- by Dacryphile - at 2009.10.25 21:41:00
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151. Memory Cleansing / Skill detraining - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 Edited by: mchief117 on 25/10/2009 19:19:09 Originally by: Dacryphile Yet another idea for the quick fix/I don't want to have to work for something crowd. It doesn't take long to get a skill to III or...
- by Dacryphile - at 2009.10.25 20:15:00
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152. Make Implants degrade instead of destroyed when podded. - in Player Features and Ideas Discussion [original thread]
Originally by: tezteztez nice post then it started to be a flame, name calling and another wow comment. good one you f'd up ******. let me ask you this question, how does my suggestions better the game? now instead of being a sarcastic ell...
- by Dacryphile - at 2009.10.25 19:59:00
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153. Memory Cleansing / Skill detraining - in Player Features and Ideas Discussion [original thread]
Yet another idea for the quick fix/I don't want to have to work for something crowd. It doesn't take long to get a skill to III or IV. Getting a skill to V should require some time, not just, "Oh what frig/cruiser skill can I sacrifice so I don'...
- by Dacryphile - at 2009.10.25 18:57:00
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154. Make Implants degrade instead of destroyed when podded. - in Player Features and Ideas Discussion [original thread]
Originally by: tezteztez Originally by: Dacryphile No, just no. Don't fly what you can't afford to lose. This includes implants. This is eve. Death and losses matter. When you bet blown up you aren't given any handouts. Your stuff...
- by Dacryphile - at 2009.10.25 17:30:00
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155. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
/flogged. CCP, you need to hire this man.
- by Dacryphile - at 2009.10.25 17:03:00
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156. Make Implants degrade instead of destroyed when podded. - in Player Features and Ideas Discussion [original thread]
No, just no. Don't fly what you can't afford to lose. This includes implants. This is eve. Death and losses matter. When you bet blown up you aren't given any handouts. Your stuff is either destroyed or looted by the person who just beat you. Con...
- by Dacryphile - at 2009.10.25 16:46:00
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157. Make most skills just require L4 - in Player Features and Ideas Discussion [original thread]
When I started I got most things up to III or IV. Then when I wanted to move into T2 ships I started to have to train skills to V. Yeah it takes time and I wished I only had to train to IV, but that lvl V time is a wall that creates the essence of...
- by Dacryphile - at 2009.10.25 16:31:00
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158. The wii sex toy threads! - in Player Features and Ideas Discussion [original thread]
/signed I'm sure they will be much more successful over there.
- by Dacryphile - at 2009.10.25 06:36:00
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159. Forgetting to accept a mission - suggestion - in Player Features and Ideas Discussion [original thread]
Do not blame the Devs for a short between the headphones.
- by Dacryphile - at 2009.10.25 04:39:00
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160. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
The best (and most EVE like) solution would simply be a first come first on any and all ships destroyed, NPC or player, for both loot and salvage. Then there wouldn't be any ambiguity at all.
- by Dacryphile - at 2009.10.25 03:29:00
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