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1. Personal Hanger Space - in Player Features and Ideas Discussion [original thread]
I support your cause!
- by Daesor - at 2010.03.09 06:52:00
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2. Contracts - Clarifying WTB Orders for Blueprints - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever see this BPC Contracts aren't really the crux of this post. That suggestion is more complex from a design perspective than a simple notification window or text addition. Yes BPC contracts would be nice, ...
- by Daesor - at 2010.03.09 02:57:00
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3. User Interface Update: Splitting Information Windows - in Player Features and Ideas Discussion [original thread]
You can do this already Arrinlay :) Go to Settings --> General Settings Tab --> Windows (bottom left) --> UNTICK Try to use existing info window if any
- by Daesor - at 2010.03.09 00:47:00
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4. Contracts - Clarifying WTB Orders for Blueprints - in Player Features and Ideas Discussion [original thread]
When wanting to buy a blueprint through contracts, the game will only allow you to purchase an Original Blueprint, not a copy. Hence, it would be nice to see some warning, or the word Original next to the desired item Eg. When searching for the ...
- by Daesor - at 2010.03.09 00:42:00
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5. [CEO interface] Add a "can set standings" role for corps - in Assembly Hall [original thread]
Edited by: Daesor on 01/06/2009 10:30:02 Jolly good.
- by Daesor - at 2009.06.01 10:29:00
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6. Wormhole - Dealing with Frigates - in Missions & Complexes [original thread]
Greetings all :) We've been experiencing some consternation in Class 4 and 5 wormholes with regard to the frigates. We generally take four to five battleships which can usually handle Sleeper cruisers and battleships without much of a problem. Ho...
- by Daesor - at 2009.04.18 09:49:00
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7. Reverse Engineering - in Science and Industry [original thread]
Like Invention, the higher your Reverse Engineering skill, the greater your probability of successfully reverse engineering the item.
- by Daesor - at 2009.03.22 06:12:00
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8. Market History Graph Tab - in Market Discussions [original thread]
Yellow square - Median day price. This database sorts every trade for that day in that region, orders from from lowest to highest and takes the trade that is smack in the middle. Eg. 1 2 3 5 8, the median is 3 Red line - Moving day average for the...
- by Daesor - at 2009.03.20 05:05:00
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9. Short Selling - in Market Discussions [original thread]
Steve, I'm not entirely sure whether you read my post or if you understood it but what you have described is not what I have proposed. To clarify: 1) This is not a suggestion for the developers to implement short selling. This is a proposal for ...
- by Daesor - at 2009.03.20 00:26:00
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10. Short Selling - in Market Discussions [original thread]
Reserved
- by Daesor - at 2009.03.19 16:26:00
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11. Short Selling - in Market Discussions [original thread]
Reserved
- by Daesor - at 2009.03.19 16:25:00
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12. Short Selling - in Market Discussions [original thread]
Greetings, Amidst all the controversy surrounding short selling in the modern day financial markets, I am embarking on bringing a new (controversial) perspective to the Eve markets. What is it? Short selling is the practice of selling borrowed...
- by Daesor - at 2009.03.19 16:24:00
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13. Flip skills via Web Browser - in Player Features and Ideas Discussion [original thread]
One doesn't necessarily have to play the game currently, in terms of the utilising the available functions that a pilot might fulfil, in order to flip skills. You can log on, flip a skill, and log off. Similarly, with the internet browser suggesti...
- by Daesor - at 2009.01.18 04:21:00
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14. Flip skills via Web Browser - in Player Features and Ideas Discussion [original thread]
Allow pilots to flip their skills from any internet browser by logging onto the official Eve website. Available to: All active subscribers Restrictions: May only change currently learnt skills. Benefits: Can flip skills without the Eve clie...
- by Daesor - at 2009.01.17 14:45:00
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15. Market - Batch Orders - in Player Features and Ideas Discussion [original thread]
Hi All, Idea is simple. To create a batch market order. It would be like setting up an ordinary market order except, you could list multiple items simultaneously. Attached is a concept table as to what it might look like. Please visit your...
- by Daesor - at 2008.08.27 14:47:00
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16. Brain Reconfiguration - in Player Features and Ideas Discussion [original thread]
Originally by: Zartach Tzarszh Both my characters are all over the place with attributes, and i dont mind that really... Pretty happy with my chars, and i don't see the need to change the stats other than with the already available skills/...
- by Daesor - at 2008.04.16 01:09:00
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17. Super Capital Ship of Mythical Proportions - in Player Features and Ideas Discussion [original thread]
Originally by: Ivana Kimyao ...and the skill that directly affects it (sort of like "battle star") could take like 70 days from lvl 0 to lvl 1 , and increase the way other skills in the game do. each level reduces fuel needed to run the s...
- by Daesor - at 2008.04.15 14:59:00
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18. Brain Reconfiguration - in Player Features and Ideas Discussion [original thread]
Idea is to tap into attributes that you wish to distribute to other attributes, for a cost and a cooldown. Some people may not have created their character with the benefit of hindsight or a plan. In this way, you can complement your learning skil...
- by Daesor - at 2008.04.15 11:03:00
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19. Trade Insight - Querying any Market in the Eve Universe - in Player Features and Ideas Discussion [original thread]
Enable multi-region browsing , albeit with a catch. Have a new skill (e.g. called Trader Insight) that would enable the player to query any item of their choosing in any region within the Eve universe. The catch being a limit on the number of i...
- by Daesor - at 2008.01.10 16:07:00
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20. [WTS] 3 x 30day GTC - 195m (Secure) - Online now - in Timecode Bazaar [original thread]
Sent to all.
- by Daesor - at 2007.11.25 01:49:00
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